Gloomhaven raised over $300,000 on Kickstarter and printed 10,000 copies of the game. Distribution had 2,200 copies for retailers but suddenly demand spiked at 25,000 copies. Isaac Childres, creator of Gloomhaven and owner of Cephalofair games explains how a successful Kickstarter project brought it own set of challenges. He shares some secrets of what you should watch out for and lessons learned. And how he is planning on meeting demand that is 10x higher than he anticipated. These are good problems to have.