The Vookcast - Australia's Nintendo Podcast

#114 - VCR Tape #009: Resident Evil CODE Veronica

February 10, 2015 Vooks.Net
The Vookcast - Australia's Nintendo Podcast
#114 - VCR Tape #009: Resident Evil CODE Veronica
Show Notes
Welcome to the first VCR episode of the Vookcast for 2015! For those who are just joining us, VCR stands for Vooks Critical Review! It's where the team sits down, looks at a (sometimes controversial) title and dissects it in it's entirety from story to writing to gameplay and presentation! The topic of the show this time around is Resident Evil CODE: Veronica. Developed by a secondary team who were actually a SEGA subsidiary, CODE: Veronica is one of the more hotly debated Resident Evil titles. Some love it, some hate it. But there's one thing for sure - it's not like the other "classic" Resident Evil games. James and Steven dive into the game to work out just why that might be. The team does the usual - talking about the game's complicated and convoluted development history (including it's relation to Resident Evil 4, Resident Evil 3, Devil May Cry and even Rockstar Games) as well as the quality and direction of the game's story and writing. In terms of game design, no stone is left unturned. The effect of character swapping on the gameplay, the place for puzzles and more are discussed in great detail. There's even more to it than that, and we hope you'll enjoy the first VCR for 2015! For full production and music credits please vist http://www.vooks.net

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