{"version":"1.0.0","segments":[{"speaker":"Eric Wier ","startTime":38.0,"body":"Hello everybody and welcome to Dragged into Turbolasers, a Between the Bolter and Me podcast. This is Episode 45. I'm your host Eric Wier and tonight I'm joined with my two brothers, Adam Wier.\r\n\r"},{"speaker":"Adam Wier ","startTime":52.0,"body":"Hey everybody. \r\n\r"},{"speaker":"Eric Wier ","startTime":53.0,"body":"And Greg Wier. \r\n\r"},{"speaker":"Greg Wier ","startTime":54.0,"body":"Hey everyone. \r\n\r"},{"speaker":"Eric Wier ","startTime":55.0,"body":"Well thanks for joining us, everybody. And tonight instead of our usual talking about new models or revealed models and often being overly critical about them, we're actually going to talk about a event that we have been invited to. And it's actually one that's being hosted by Alex Winberg. From the echoes of Imperium blog, who people may know from. He also hosted the game Tor Megiddo, as well as he was a major part of the Outgard game. Is an event to sort of celebrate the 20th anniversary of one of Games Workshops, skirmish games Mordheim.\r\n\r"},{"speaker":"Adam Wier ","startTime":114.0,"body":"The City of the damned. \r\n\r"},{"speaker":"Eric Wier ","startTime":116.0,"body":"Yes, that's right. Mordheim. It was essentially Necromonda but set in the old world and Games Workshop for a time was I guess releasing a lot of these sorts of skirmish games they had obviously Necromonda but then they released GorkaMorka which was sort of... Which was... \r\n\r"},{"speaker":"Adam Wier ","startTime":158.0,"body":"Yeah, I think it might have been the first.\r\n\r"},{"speaker":"Eric Wier ","startTime":159.0,"body":"Mordheim. \r\n\r"},{"speaker":"Greg Wier ","startTime":162.0,"body":"Well what was the second. That wasn't one. Yeah, or not that I know. \r\n\r"},{"speaker":"Eric Wier ","startTime":168.0,"body":"Yeah. I don't think there there has been no.\r\n\r"},{"speaker":"Greg Wier ","startTime":172.0,"body":"Yeah, Mordheim came out in 1999. Which the three of us started playing Warhammer 40,000 and the like I think in 97 so Mordheim was released fairly early into three of us getting into the hobby though, we never actually played Mordheim; we played GorkaMorka and Warhammer 40,000 and stuff, but 1999 we didn't really have the funds to be getting into another game. But... \r\n\r"},{"speaker":"Adam Wier ","startTime":201.0,"body":"We sure didn't. \r\n\r"},{"speaker":"Greg Wier ","startTime":202.0,"body":"We were, we paid close attention to all the white dwarf magazines and what was going on in the game and certainly.\r\n\r"},{"speaker":"Adam Wier ","startTime":209.0,"body":"I remember at the time, yeah. And at the time, they also, we were subscribed to White Dwarf and they also would send you this other little supplementary like Troll magazine, I think it was called, where it was a little short black and white thing where it was largely just a thing showing like the different components and bits and stuff that you could get the different models at the time.\r\n\r"},{"speaker":"Greg Wier ","startTime":234.0,"body":"Yeah, so pretty well. So the premise for Mordheim was is one of the cities in the old world, and presumably it was an Empire City, and a meteorite filled with warp stone, smash boards, or battle. I don't know what it's called smash, either into the city or around the city and all sorts. People are coming to the city to try to get that, that precious meteorite because it has all these special powers and magic surprises, it's radioactive. Or if it's buried it seems basically it's radioactive who knows if that's one thing. \r\n\r"},{"speaker":"Eric Wier ","startTime":281.0,"body":"I believe that's what all the Skaven's and...\r\n\r"},{"speaker":"Adam Wier ","startTime":286.0,"body":"weapon and stuff was powered\r\n\r"},{"speaker":"Eric Wier ","startTime":288.0,"body":"by like little machines and whatever are powered from so yeah, everyone kind of wanted to get this and then it also has or it seemingly has some interesting effects to sort of the inhabitants there and what not. \r\n\r"},{"speaker":"Greg Wier ","startTime":304.0,"body":"Oh wait a minute not everybody wanted to get it orcs didn't want to get it, Lizard Men didn't want to get.\r\n\r"},{"speaker":"Adam Wier ","startTime":313.0,"body":"They didn't give a shit.\r\n\r"},{"speaker":"Eric Wier ","startTime":314.0,"body":"I mean, some of those at least the dwarves I think eventually there was a, they released like rules for a dwarf warband or whatever but the initial war bands were like, what? There was just sort of maybe multiple human warbands. \r\n\r"},{"speaker":"Adam Wier ","startTime":335.0,"body":"Like Witch Hunters.\r\n\r"},{"speaker":"Greg Wier ","startTime":339.0,"body":"And Skaven. \r\n\r"},{"speaker":"Eric Wier ","startTime":342.0,"body":"Skaven and Undead\r\n\r"},{"speaker":"Greg Wier ","startTime":345.0,"body":"Chaos related stuff. There was a carnival of chaos. Those models were garbage.\r\n\r"},{"speaker":"Adam Wier ","startTime":355.0,"body":"Yeah, well, I don't remember him being very good. Yeah. They had a nice plastic kit of like human mercenaries and stuff that I remember at the time was pretty influential. And I mean, people still use some of the heads and other stuff for that. Now, remember, some of the heads were just modified heads from the Cadian, from the Catachan Imperial guardsman. So you know, they were good.\r\n\r"},{"speaker":"Greg Wier ","startTime":383.0,"body":"Yeah.\r\n\r"},{"speaker":"Eric Wier ","startTime":384.0,"body":"But I guess Yes. So, being that it's 20 years have passed since the release of that. Alex thought it would be neat to hold an event to sort of revisit the city in the game. And 20 years later, actually 21 further in. \r\n\r"},{"speaker":"Adam Wier ","startTime":403.0,"body":"Like, what's happened? How, how much deeper down has the populace and everything sunk in that miserable city? Yes, sunken futher into madness. Like how much of, yeah, how much of the warp stone is still there. How much of it? How has it like warped and twisted the inhabitants, warped the inhabitants Yeah, really clever. But so that was the general premise.\r\n\r"},{"speaker":"Eric Wier ","startTime":440.0,"body":"And we never even played the game when it had been released. Because we sort of mentioned we didn't was close to the beginning of us even getting involved in the hobby at all. And we had played a bunch of GorkaMorka, but when it was released, I guess we just didn't have money at the time, and so we didn't actually play it, but we certainly had, like, I guess, a subscription to white dwarf and I remember spending a lot of time kind of just looking over the White Dwarf and reading some battle reports and all that stuff. And just kind of being excited about the kind of dystopian chaotic imagery and such. \r\n\r"},{"speaker":"Adam Wier ","startTime":488.0,"body":"Yeah, I think the general imagery of the game itself was one of the probably the greatest aspects of it was just a lot of it was done by like John Blanche. And he really he really went wild with different crazy ideas. And like just about every single page of the rule book and everything had an interesting, an interesting illustration, whether it be like people or other oddities and stuff in the city. There are there were a bunch of other artists who did a lot of the artwork too, but...\r\n\r"},{"speaker":"Eric Wier ","startTime":525.0,"body":"Tt's certainly a lot of interesting stuff to kind of touch in it.\r\n\r"},{"speaker":"Adam Wier ","startTime":532.0,"body":"But yeah, so you could essentially go back to it. Every time you go back to it, you'd see so new and interesting aspect. \r\n\r"},{"speaker":"Greg Wier ","startTime":540.0,"body":"There is a delightful little owl with the sword.\r\n\r"},{"speaker":"Adam Wier ","startTime":544.0,"body":"Yeah, like one of the one of my favorite pieces of artwork was done by Blanche. It's like a collection of different images, sort of telling, sort of telling a story of like, sort of a warped Pied Piper, whatever, leading rats into the city. And I remember and one of the, in the lower panel of it, there was a little tiny like, owl, a night owl who had like a sword and a shield. I always liked him. Maybe I'll try and make a model of him. Think someone. I think people have already made models of the little stalwart friend, but I'll probably still make one too. \r\n\r"},{"speaker":"Eric Wier ","startTime":591.0,"body":"But yes, I feel this event will give us the opportunity kind of to revisit some of our memories on, about the game, but actually, you know, play it and make some of our own warbands. \r\n\r"},{"speaker":"Adam Wier ","startTime":607.0,"body":"I'm a lot more we're a lot more adept at the hobby than we were back then. So. \r\n\r"},{"speaker":"Eric Wier ","startTime":611.0,"body":"Yeah nah, it's it's true. We're not, we're not the same people that we were then. And so I think it'll be, it'll be exciting to kind of explore and come up with some new things. And I guess towards that end, we mentioned that the game is since it's the 20th anniversary, it's also said 20 years sort of into the future, looking at kind of what has happened in that time and how more deranged things have become, andkind of thinking along that notion. Another really talented hobbyist, who goes by the name, Tears of Envy and has a blog of the same name. She had had an interesting, sort of clever.clever idea that sort of liken Mordheim to the famous science fiction novel Roadside Picnic is also a movie rendition of it called Stalker. And it is a really great book about essentially, some, like an alien visitation of planet Earth that they, these aliens visited for like now know, a few days and left and the areas on the globe that they had visited were dramatically altered their sort of physical properties and such and as a result, they sort of closed those areas off to study them. \r\n\r"},{"speaker":"Greg Wier ","startTime":708.0,"body":"And to keep people safe because they're dangerous. \r\n\r"},{"speaker":"Eric Wier ","startTime":713.0,"body":"Yeah, but but people will sort of sneak into these areas. Try to recover items and things to sell on the black market. And. \r\n\r"},{"speaker":"Greg Wier ","startTime":728.0,"body":"While the novel's really neat, the notion I feel when you're thinking about science fiction, I don't often think about that perhaps if there was an alien visitation, maybe the aliens wouldn't find anything interesting. Like, these aliens came to earth, and presumably didn't find anything interesting because they just left right away. We always think of ourselves as like the masters of the galaxy, like the most advanced race, but that's not necessarily true. And that's one of the things the novel was looking at. \r\n\r"},{"speaker":"Adam Wier ","startTime":767.0,"body":"And then also sort of the notion like they left in a hurry and like maybe they just like lift their garbage and trash and stuff and humans come along and find it. And try and put like uses and stuff to things that they don't know what they really are.\r\n\r"},{"speaker":"Greg Wier ","startTime":786.0,"body":"Don't understand.\r\n\r\nBut the idea of doing something similar with Mordheim that maybe all that warps stone changed the city and how it may have changed the city in 20 years after like the events of all of that.\r\n\r"},{"speaker":"Adam Wier ","startTime":813.0,"body":"Are people still coming in? \r\n\r"},{"speaker":"Greg Wier ","startTime":816.0,"body":"Who knows did they run out or warp stone?\r\n\r"},{"speaker":"Adam Wier ","startTime":821.0,"body":"Now there's still Ward's done there I bet.\r\n\r"},{"speaker":"Eric Wier ","startTime":825.0,"body":"Yeah button like how, how is this like potentially continued to corrupt in change sort of the city. And in roadside picnic, there were a lot of these like very interesting things that they referred to as anomalies. And like, one of them was just sort of they were basically invisible but they were very various areas inside one of the visitation areas which they ended up just referring to as the zone. But there were certain areas within the zone that there the gravity in that very particular spot would change very dramatically. And if you'd like walk into them you'd be crushed. \r\n\r"},{"speaker":"Greg Wier ","startTime":871.0,"body":"And or thrown up into the air.\r\n\r"},{"speaker":"Eric Wier ","startTime":875.0,"body":"Yeah, and.\r\n\r"},{"speaker":"Adam Wier ","startTime":877.0,"body":"What did, they had a name for them didn't they? \r\n\r"},{"speaker":"Greg Wier ","startTime":879.0,"body":"Or the stalkers? He would go in there called them bug traps. Okay. The scientists had a name for it too, and I don't know; I forget what they called it. \r\n\r"},{"speaker":"Eric Wier ","startTime":892.0,"body":"I mean, it admittedly this, this is based on a from a Russian translation, so I could see potentially different translations calling them slightly different things. But that's true. But there are just various other weird sort of anomalies that maybe like, for example, the bug traps, like you couldn't even really see that. But if you would just sort of haplessly wander through this area, like it could be very dangerous. And like, why, how that happened or how those things change, like didn't, wasn't really obvious. And it just made for sort of a very interesting, interesting thing you didn't quite know what to expect from things. Yeah. Ans the thought that I think paralleling Mordheim with with that sort of idea, I think, is pretty fascinating.  \r\n\r"},{"speaker":"Adam Wier ","startTime":955.0,"body":"Stroke of genius. \r\n\r"},{"speaker":"Eric Wier ","startTime":956.0,"body":"Yeah, and the idea that all this these years of continued exposure to all this sort of warp, chaotic energy would probably slowly sort of seep into the fabric of reality all around it and would continue to change. Change everything. All the inhabitants perhaps, like all the buildings and things and interesting sort of unknowable ways. But despite.\r\n\r"},{"speaker":"Adam Wier ","startTime":986.0,"body":"I guess, with that notion we're making some warbands. How many warbands are we gonna make?\r\n\r"},{"speaker":"Eric Wier ","startTime":995.0,"body":"I don't know.\r\n\r"},{"speaker":"Adam Wier ","startTime":995.0,"body":"I feel maybe two at most.\r\n\r"},{"speaker":"Eric Wier ","startTime":999.0,"body":"Maybe we can get a third one.\r\n\r"},{"speaker":"Greg Wier ","startTime":1001.0,"body":"Who are we kidding? I'm probably not making a warband.\r\n\r"},{"speaker":"Adam Wier ","startTime":1006.0,"body":"Maybe you could make a model single model, Greg. What you should do, Greg is just get two pairs of legs and glue them together. Because I remember in one of the pictures or artwork. Yeah two sets of legs fused together.\r\n\r"},{"speaker":"Greg Wier ","startTime":1025.0,"body":"Juggling or something?\r\n\r"},{"speaker":"Adam Wier ","startTime":1027.0,"body":" I think they I don't know maybe they were juggling. Just make that Greg, you got that I probably have some of like the some of the Empire like legs. I'll try and find them, we can make that easily.\r\n\r"},{"speaker":"Greg Wier ","startTime":1045.0,"body":"Or rat on stilts. Yeah. \r\n\r"},{"speaker":"Adam Wier ","startTime":1051.0,"body":"But I guess yeah, so what warbands are we planning to make? I know Eric you've already started working on some models.\r\n\r"},{"speaker":"Eric Wier ","startTime":1058.0,"body":"Yeah I wanted to just because one of the elements that was such a large element in Stalker, Roadside Picnic were these these anomalies and how some of them were invisible. Some of them just seemed like various sort of like, floating like gases or all these various things. They all have these vary curious effects, some of which are pretty dangerous and deadly. And I thought it would be neat to create a sort of an undead warband that kind of mimiced some of these, with the thought that perhaps some of the undead are just the corpses, skeletons and all these things throughout Mordheim slowly with more and more exposure to this warp stone would slowly like kind of lose some of their physical properties and would be become like a little bit more incorporal and maybe also sort of gain interesting, potentially dangerous abilities due to you just this slow poisoning with all this high concentration of warp stone. So yeah, I'm still kind of in the early stages of coming up with ideas and building some models, but with the recent release of all these Night Haunt models, is that what they're called Night Haunts, I think yeah?\r\n\r"},{"speaker":"Adam Wier ","startTime":1147.0,"body":"I think there are Night Haunts. \r\n\r"},{"speaker":"Eric Wier ","startTime":1148.0,"body":"For Age of Sigmar I though the you know, various sort of Wraiths.\r\n\r"},{"speaker":"Adam Wier ","startTime":1153.0,"body":"Specters.\r\n\r"},{"speaker":"Eric Wier ","startTime":1154.0,"body":"Spectors and such seemed like a pretty easy place to start with some of them because a lot of them look a little bit like ghosts-like skeletons. And I thought. Yeah, fun way to get some of those models and try to convert them a little bit and thus far experimenting with some of the Blade Geist revenants, which are sort of this spectral creatures with these big two handed swords and these steel masks. And I've just at the moment then kind of just converting them slightly removing the masks and just giving more traditional skeletal like skulls and that sort of thing. And I also removed there swords because I feel like if this is just some undead that had sort of lost their hold on reality, they wouldn't likely have too much inherent motivation and probably wouldn't be carrying around impressive swords or anything. So, the moment they're just kind of bare handed and whatnot, and I think I kind of think they look looks better. They look a little bit more spiteful and malignant without these gigantic two hands, swords. But I feel I'd like to continue to make some different models convert them to sort of mimic some of the other interesting anomalies in the game, in the novel, particularly, certainly left to make the Meat Grinder. Not quite sure how we'll make the Meat Grinder but it's a rather important anomaly. In the in the novel but soon well we'll see. I guess Adam, you started to you. \r\n\r"},{"speaker":"Adam Wier ","startTime":1186.0,"body":"I've actually started working on models Well, I'm I'm I'm looking into making a Sister of Sigmar warband. I'm mainly using it as an excuse to really, really delve and do one of the war bands that they didn't really do a whole lot with I mean, they released. They released a set of models that were. I was never too impressed with the very much just like they look like sort of like warrior nuns with oversized hammers and stuff like. \r\n\r"},{"speaker":"Greg Wier ","startTime":1310.0,"body":"In like bathrobes. \r\n\r"},{"speaker":"Adam Wier ","startTime":1313.0,"body":"Yeah, they're not.\r\n\r"},{"speaker":"Greg Wier ","startTime":1315.0,"body":"Some terribly nice poses. Not all of them are terrible, but I'm thinking of one, like the one kind of with a knee up and her fist, holding their fist. And it's just stupid poses.\r\n\r"},{"speaker":"Eric Wier ","startTime":1329.0,"body":"Yeah, some of them were not great. \r\n\r"},{"speaker":"Greg Wier ","startTime":1333.0,"body":"But yeah, so I'm looking to make making a warband of them and sort of with like a lot of the models that I've tried to make in the past, trying to add a little more air of, an air of realism and stuff to the models themselves. And so I'll have to completely redesign the stuff. And I'm sort of hoping if I do make them look a lot, a lot more realistic. Then the addition of like, subtle additions of other like weird elements and stuff and some of the models will be all the more apparent and in all the more like striking. So that's sort of what I'm going on now. But I guess at this point, I don't even, I need to look at the rules a little more to get a sense of how many models I'll need to make for the warband. But at this point, I think I'm just going to slowly work one model of the top, one model at a time and sort of use each one as an experiment. \r\n\r"},{"speaker":"Eric Wier ","startTime":1399.0,"body":"Yeah, nah, and that that certainly kind of the, what I plan to do with the sort of anomalies. Just kind of have fun with them; continue to convert and just sort of see where my imagination takes me and. Yeah, so, it should be fun, interesting, just... I guess, yeah, as you mentioned, Adam, I should probably look into kind of, at least partially what some of the rules are just to see like how many models are we looking to make. And might be able to slightly tailor what what we're doing.\r\n\r"},{"speaker":"Greg Wier ","startTime":1440.0,"body":"Probably look and discover, to your dismay that it's more than you want to make. \r\n\r"},{"speaker":"Adam Wier ","startTime":1446.0,"body":"Yeah, I don't know, the first, the first model that I'm working on, which will hopefully have some work in progress pictures up on Instagram and the blog pretty soon, like, I feel like I have to do with a lot of sculpting. So I feel it's gonna be a good learning experience and sort of push me forward in sort of a new direction with sculpting. But I guess that being said, each model is probably going to take a while. So I guess we'll see what will happen but what I can envision is I'll be working steadily on the models from from now and and until like the event itself. You know, but we'll see.\r\n\r"},{"speaker":"Eric Wier ","startTime":1491.0,"body":"Yeah, which it's sometime next summer. So we still we still have some time to keep working on things and come up with ideas and such. But I guess that time will certainly go pretty quickly. But yeah, I don't know maybe at some point, we could even have Alex on the podcast here again to talk about it, whether it's to talk about the event, after kind of is transpired or maybe even just some of his thoughts on warbands he's making or how he sort of going to structure the event, things like that, I think would be could be nice. Yeah, we should do that. \r\n\r"},{"speaker":"Adam Wier ","startTime":1533.0,"body":"But yeah, there's I guess there's already a blog post on Between the Bolter and Me showing some of the initial work you've started on your warband, Eric. \r\n\r"},{"speaker":"Eric Wier ","startTime":1543.0,"body":"So yeah, so that's true. And I will only continue to kind of work on that and show some of our progress throughout, you know, the coming months and such. So I think you... \r\n\r"},{"speaker":"Adam Wier ","startTime":1555.0,"body":"Hopefully get suggestions and ideas from the different listeners like everyone listening to this and the viewers of the blog.\r\n\r"},{"speaker":"Eric Wier ","startTime":1567.0,"body":"Yeah no, that that would certainly be good certainly be good.\r\n\r"},{"speaker":"Adam Wier ","startTime":1572.0,"body":"So if you have ideas make sure you tell us.\r\n\r"},{"speaker":"Eric Wier ","startTime":1577.0,"body":"Yeah, particularly if any of you played Mordhiem in the past. Like, I mean admittedly as much as I say we're gonna look at some of the warband stuff I could see not doing it for months yet and I feel I would still build models that like I'm excited about rather than trying to force them into like some... \r\n\r"},{"speaker":"Adam Wier ","startTime":1602.0,"body":"Well I'm hoping the weaponry and stuff that I give them are, they're so generic that whatever hammers and swords and stuff. Like BAM, they have to have that. Based on the Sisters of Sigmar models, they get hammers. So...\r\n\r"},{"speaker":"Eric Wier ","startTime":1619.0,"body":"Yeah, I'm not entirely sure how it is but I could pretty easily see that it's just like they count as close combat weapons. Like close combat weapons, stuff like that, like, pretty straightforward. Yeah. But. Ah, we'll have to see. I think Mordheim actually, the rule set they moved away from the second edition close combat system that they had been using for many of their games Necromunda, GorkaMorka all that stuff. Like you roll your attacks and add the highest died your weapons skill and whoever won that caused, damage, that sort of thing. I think they moved away from that finally, with Mordheim.\r\n\r\nWas recently rereleased, but I feel like Mordheim is one of those things that it probably never will get released in that they got rid of the Old World essentially. Like maybe.\r\n\r"},{"speaker":"Adam Wier ","startTime":1691.0,"body":"There are still releasing video games though. \r\n\r"},{"speaker":"Eric Wier ","startTime":1694.0,"body":"Yeah, that is true. And like the Total War video games are very much the Warhammer, or like the Old World Warhammer sort of setting. \r\n\r"},{"speaker":"Adam Wier ","startTime":1704.0,"body":"Well, I mean, so I guess there's a small chance they'd revisited, but it would very much just be a standalone game. And that would probably be it. \r\n\r"},{"speaker":"Eric Wier ","startTime":1712.0,"body":"Yeah, I feel more likely that they would try to make something somewhat of a spiritual successor thing but in the Age of Sigmar the universe just because they want obviously want to keep promoting that.\r\n\r"},{"speaker":"Adam Wier ","startTime":1730.0,"body":"Yeah, so we'll see. We'll see.\r\n\r"},{"speaker":"Eric Wier ","startTime":1736.0,"body":"But I guess maybe we can wrap this up here, like... \r\n\r"},{"speaker":"Greg Wier ","startTime":1740.0,"body":"Yeah, right now we'll see you next time.\r\n\r"},{"speaker":"Eric Wier ","startTime":1744.0,"body":"But yeah, so hopefully. Or we will certainly keep people updated with our progress on the blog through our Instagram account, that sort of thing. But I would certainly encourage you to visit Alex blog Echoes of Imperium. I don't know if that's a I don't know exactly what that if it's a blog or a thing, or if it's a WordPress thing, but I feel if you just type in Echoes of Imperium, you'll be able to find it. And it's also on our blog, it's on off to the side on kind of our blog roll. It should be there too, but certainly.\r\n\r"},{"speaker":"Adam Wier ","startTime":1783.0,"body":"I would check out Tears of Envies website or blog as well, too.\r\n\r"},{"speaker":"Eric Wier ","startTime":1788.0,"body":"All of which are great, and I'm sure it's as we get closer and closer to kind of the event, more and more stuff will start to be released and other people involved in it will also kind of show the...\r\n\r"},{"speaker":"Greg Wier ","startTime":1801.0,"body":"Echoes of Imperium dot blog is what the web address is. Okay. \r\n\r"},{"speaker":"Adam Wier ","startTime":1808.0,"body":"There it is. Awesome. Now we know Yeah.\r\n\r"},{"speaker":"Eric Wier ","startTime":1814.0,"body":"Well, I guess.\r\n\r"},{"speaker":"Adam Wier ","startTime":1815.0,"body":"Knowing is half the battle. GI Joe. \r\n\r"},{"speaker":"Eric Wier ","startTime":1816.0,"body":"Yeah, with that, thanks, everybody for listening. And we'll talk to you again soon. \r\n\r"},{"speaker":"Greg Wier ","startTime":1824.0,"body":"Hopefully soon.\r\n\r"},{"speaker":"Eric Wier ","startTime":1826.0,"body":"Yeah, I guess this was about a month since the last one, but the we will try to be better. We'll try to be better. But thanks everyone for your patience, and until next time.\r\n\r\nTranscribed by https://otter.ai\r\n"}]}