Hello, and welcome to Snyder’s return a tabletop roleplay podcast. My guest today has broken free from the establishment to bring us a message, a signal of great things to follow, always playing the hand of the adult, safer, a few wildcards here and there, she casts her dark lantern over the savage world to shed light upon the Dead Lands, and the rolling bones of adventures. Having played her part in the revival, and feeling or should I say feline fine, we can find her in the wild west as part of a coven, or part of a steampunk world. Joining me today is actor streamer YouTuber, self confessed Dr. Pepper addict, Megan cave. Megan, welcome to the show.
Meghan Caves:Thank you. That was wonderful. Clever. Thank you very much. I'm happy to be here.
Snyder’s Return:Oh, thank you, sir, a pleasure to get you on the show. Before we go into some of the things that I alluded to there in the introduction, would you mind telling us how you got into tabletop role playing games, please?
Meghan Caves:Yeah. Well, it started for me in college, my boyfriend at the time, now partner was, was playing it in college. And I had no concept really of what they were doing, I thought they were effectively LARPing around their apartment for 10 hours, you know, it's kind of what I thought. But eventually, I got to play and it started with 3.5 DND. And it was a lot of fun. And I kept playing and here I am. And then eventually, I got into the streaming world. And let's see, it was 2016 when Wes Otis, who now does play male games, and 12 sided die, was going to run a show for saving throw. And I had no idea what any of this was, he's like, Hey, here's a friend of mine, Hey, you want to come do this? And I was like, Okay. And and the rest is history? Here I am.
Snyder’s Return:Hey, you, I mean, you're on a variety of different streams, all of which we'll touch on shortly. So from that first appearance on saving through, where has the journey taken you to where you are now, what sort of experiences have you had, if you wouldn't mind?
Meghan Caves:Oh, gosh, that's a huge question. So many, I mean, I'm, uh, I mean, of course, whenever, you know, it's six years later, you're a different person, but I'm a different person. I mean, there's a lot that I've learned, I've grown a lot as a, as a creator, as a performer, as a person, throughout all of this, and, and gained a whole lot. A lot of new skills that I did not have before. I, because when I started with saving throw, I mean, it was just kind of a like, it was new. I mean, streaming TT RPGs, in general was still pretty new. And, you know, so there was no, I mean, you know, I suppose maybe there isn't even now, but there was kind of No, there was a new frontier. So we were figuring it out as we went, I got really excited about it. Because as an actor in Los Angeles, it can be hard to find opportunities to perform. And this was a really cool opportunity to do. So I got to play a role playing game, and I got to be a performer. And I got to mix those two things. It was almost even better than acting because I got to create the character and decide what they said. And so I got really excited about it. And I'm like, What can I do and so kind of through through all of that, I learned to run social media, I learned to I taught myself to do some editing, I learned marketing stuff, I learned how to produce a show, through a lot of trial and error. And I I learned a lot and I've become a much better performer, and a much better just everything in a lot of ways. So yeah, and then here I am today, trying to do my own production company, you know, whatever that means. To me. It's interesting. Clearly, that means a lot of different things to different people. But But yeah, it's a really cool and scary journey.
Snyder’s Return:And that journey is taking you a great many places, and we'll touch on those in a moment. But you mentioned their marketing. So let's let's lean on the marketing side of things slightly. Where can people find you On your social medias and everything you're associated with please
Meghan Caves:ah yes yes well you can find me at Meghan caves on Instagram and Twitter and that's me GHANCA v s and and then gone rogue entertainment is my my my production company that I have begun as of I guess. When did I begin it this year I don't even remember the end of the last year and that is gone rogue entertainment at gone rogue e and t on Twitter, Facebook and Instagram. And my current main show that I'm doing through that is Harbingers, which you mentioned earlier, but it is savage worlds. We just wrapped season two and you can find harbingers at harbingers RPG on all of the socials as well. Those are the big main things. Everything else that I'm doing kind of goes through my my social media is the best place to keep track of that for me and anyone else.
Snyder’s Return:Yeah, I will tack on to the you can also support Megan through cofee and through Patreon. So if you want to add that extra support, please, all those links will be in the content, the description below this podcast. So please scroll down and support. Meghan, you mentioned there homages and a few of the other systems all sort of use the savage worlds system. What is it about that game system that brings you back? Is it part of the performing group the the role playing group you're in? Or is it something about that particular game system that you enjoy? More than others? Should we say
Meghan Caves:it's the system it's definitely the system. It is such a cinematic system. I mean, I whenever I first played it, I didn't like it actually. Because it's it's because I was used to d&d and if you go in to playing savage worlds, the way you play d&d, you're gonna get killed very quickly. And that's what happened to me and I got very upset. But once I understood the combat system, because the combat system is is different in Dungeons and Dragons, a lot of systems you have sort of this, this attrition with the hip hip points, you're slowly whittling it down. And savage worlds, it's everybody has three wounds or one wound and basically, you've got to get through a fair amount of barriers to hit that. But there's lots of ways to do that. And something very weak or something very strong can do that. So it's kind of a free for all which makes it a bit swingy. But it makes it very exciting, because you've got dice that explode constantly and that's just makes for a lot of fun. Also, the system in and of itself is generic. So it kind of allows you to learn a rule system and then apply it to all different kinds of settings, which I really enjoy and it's easier on me as someone who has a hard time learning rules it's really great to just know a set of rules and be able to play whatever I want within them and and yeah, I mean I don't know that I would have found savage worlds if not for Jordan my partner who at the time was kind of trying to find a system that worked best for them and and and discovered this one and you know, it was like okay this because Jordan was my GM okay, this is what we're gonna play and and then I really I fell in love with it through playing and for streaming it's just a fantastic system for streaming in general because it lends itself self to being very cinematic and it has a lot of different rules that you can choose you can use or not and kind of allow it to work for your purposes so yeah, it's it's definitely the system and I'm I'm always trying to get more people to play it because it's just fun and I want to share in my joy
Snyder’s Return:can't argue with that and like clearly those listening to this can't see but the joy the the expressions of joy as you describe the system and the game and playing it is inspiring to say the least and something different. So you mentioned how easy generic This is and how it can be overlaid on to various things so what was it like moving character from say Piper in cavern to cat in Eden Redux? What's with the system there as the backbone? What's it like shifting character shifting theme and and sort of bringing someone new to the table but still within that same ruleset effectively?
Meghan Caves:Um, it's, it's interesting, it. I feel like it lends itself to more freedom for me to be able to do that. Because, I mean, I think you could play any game like this. But savage worlds lends itself it doesn't really have classes. It's whenever you're playing a setting like like Deadlands is one of their settings, for example. It has archetypes, like a hucksters, an archetype that you can play, and they have basic rules that are applied to them, but it's not really a class. And in general, in savage worlds, there's no class. So you're kind of like, it makes you think about building your characters differently than going well, I'm gonna play a rogue or I'm gonna play this. So when a lot of ways that can be a little bit intimidating if you're coming from a system where you're used to having a class, and that is definitely definitely takes a bit of time. But now I find it a bunch a lot more freeing, because it allows me to think of creating characters in a different way than I would in a system with kind of cut and dry classes. And so I feel like it gives me the opportunity to play more dramatically different characters without having to go Okay, great. No, or Okay, oh, no, I have to learn this whole new set of rules that applies to this particular character. If that kind of makes sense. It's just it's a bit more simple. And so for me, that gives that gives me a lot of freedom because I don't have to think about it as much and I can just play so that that's that's really cool. And then also what's really cool if you if you watch both of those seasons, Harbingers, a coven, and then even Redux Coven is very low combat and a lot of ways it's it's it's not as your you weren't dealing with as many high numbers, whereas you go into the cyberpunk into Eden Redux, were dealing with like, you know, big damage numbers and bigger damage. Well, I guess I just said that twice. But yeah, bigger damage
Snyder’s Return:just shows how big it how much bigger it is. How big
Meghan Caves:are the damages? Of course, yes. But yeah, it's kind of interesting in that in that way, I, I feel like I've gone a bit rambley here, but no, it is. You get that freedom. And I really appreciate that. No.
Snyder’s Return:So having sort of played the wild card, so the deadline setting the sort of the lower fantasy, carbon side of stuff, and then even reduction now Axeon, which is steampunk. Which of the settings is your favourite, obviously, actually is coming soon. Season three for Harbingers, if I'm not mistaken. What you'll have to explain, sort of promote that a little bit for when for when that's that's due to be released. But some which of these settings that you've experienced so far has been your favourite?
Meghan Caves:Oh, that's, that's hard. I mean, I will always have a love for original Deadlands for just the weird West Deadlands setting, it's just anonymously. I think that's because of wildcards. I think that's because of that first campaign that we did. And I just it was my first big like, it wasn't just my first my first kind of main time playing savage worlds in such a large way. It's my first time being able to play in that way to to develop a character in that way to like to play with a group like that, like it was there was a lot of firsts there. So I feel like I have a particular affinity for that. But I'm axion is really cool. Cheyenne Wright has created a really cool world that that he kind of talks about it but it's kind of like an homage to all this space opera, you know, to Star Trek to Star Wars to Battlestar Galactica. It's kind of all this together. And then it's also steampunk. So he calls it the Gilded Age of space travel, I think. Yeah. And it's really cool. It's it's really, it's really cool. It's really thoughtful, and I very much enjoy it. And I haven't played something quite like this. In that sense. It's kind of like, what's it called? Treasure Planet? Almost button steampunk. Yeah, yeah. So that's really cool. And I do enjoy that. But yeah, I still Devlins is just Deadlands is neat. It's so neat. It's got so many cool horror elements that I just can't get away from enjoying that.
Snyder’s Return:Can't argue with you there and your own experiences. But so going from from that to action. Can you tell us a little bit more about actually with respect to your character when we're expecting to see it released for for our for our entertainment doors, clearly, but also ours?
Meghan Caves:Yeah, totally it. It will be released on July 5. And I believe I'm not sure the time and that's whenever it will begin to air. And yeah, it's it's a lot of fun. My character is a cog Smith, which is in this instance, if you do know Deadlands it's sort of like a mad scientist. So it's essentially a magic user who uses like, it's an artificer uses, little machines or whatever. cog Smith specifically. I'm using Cobb work so everything is is called Working gears and things like that. And in this world that Cheyenne has created, there are these these cog work Androids, called historians. And they are essentially, they were human at one point, and then that humans personality and mind and everything got uploaded to this cog work historian. And then there are in this world, there's kind of this whole, he's, he's got this whole I mean, for lack of a better way of putting it, he's created this entire world that has all these rules, and all these things that happen. So in this world, I don't remember the particular reason. But nobody can live past 300, because they have learned how to extend life in some different artificial ways. But they found that after that point, it kind of becomes unfair to live longer, essentially, except for some historians who work with the Ministry of Knowledge, I believe, who go around and essentially collect knowledge and maintain it. And my character is one of those, and they're kind of treated like diplomats, and my character, she has a hindrance, that is a khaki, and it's one that Cheyenne came up with. And it's absolutely fantastic. Because basically, the beginning of any combat, my first run must be spent, by me telling the bad guys how I'm going to defeat them and why they should just go ahead. So that's awesome. Yeah, it is. And this is a very good example of what my character is like she is she is overconfident, and she is cocky, and she has a mess. So but i Her name is Iris Bell. Fielding and I, this, this group has been really fun. And I think I think it's going to be a good show. So I'm looking forward to it.
Snyder’s Return:No, I have no doubt in that whatsoever. And so going from a system that uses that doesn't sort of have structure in the same way that say d&d Does so uses tropes rather than archetypes, but leaning into the archetype, you you've gone rogue, and gone rogue with your entertainment. And tell us a little bit more about establishing your own company. And this gone rogue entertainment.
Meghan Caves:Oh, yeah. Well, it honestly, where it has come from for me was I, I wanted to give myself a place to create, to kind of create whatever I wanted. And I wanted to give myself some legitimacy behind that. And this is this, this is all kind of for my own brain. Because it can be really hard, I have found it to be hard to go, Okay, I'm gonna, I'm going to do an RPG show, under my own name, or I'm gonna, I'm gonna just create this product under my own name. Not that there's anything wrong with that. It's just, I don't know, I feel like it can be easier to be like, Well, who am I? Why do I think I should put this out under my name. And in some ways, putting, making giving myself this like company where I can kind of go, Yeah, I'm making it for my company, it gives my brain a legitimacy that allows me to create. So that's really why I have done it. And also, I've spent a lot of time creating for other people. And while there's nothing wrong with that, I've made a lot of compromises that that I I didn't want to make, and I this is kind of what I was talking about earlier, when I I've learned a lot about myself. I grew up I was a people pleaser. You know, I didn't want to get into conflict, I wanted to make everybody happy all the time. And I didn't know my own boundaries. Because I had never had the opportunity to learn it. And I worked, I burned myself out, I did too much for everyone else, and didn't do enough for me. And so this is kind of my me going, Okay, I'm gonna give myself a place to create what I want to create, and then see where it goes. And that's really what Gumroad has been to me. And it's also allowed me to prove myself to prove to myself that I'm capable of doing some of these things, which is really cool. It's a really cool thing to be able to experience so that's, that's gone rogue.
Snyder’s Return:So also to be found on your website is adventure bones. So would you mind expanding on what that is for? For those who will go across and follow the link and all that sort of good stuff? Adventure bones, please.
Meghan Caves:Yeah. Venture Bones was my was birthed out of the idea of going one way I can give myself some fun performances to do that could be you know, just like fun for other people to hopefully. And and what I wanted to essentially create was whenever you're running a game and and as a GM and somebody and you have these clues for somebody to discover and then and then maybe they discover it and it's like an audio log that they get to listen to, is essentially the idea. That's essentially the idea of it. And what I wanted to do was create these audio logs that are fairly open ended. So it's, I only have two event rooms out right now, because harbingers kind of took over my life. But the first one was called new talent. And it's essentially this woman, it's her diary entries that you find she's moved into this new house. And she kind of slowly discovers that there's some weird stuff going on in the house. And so you've got four diary entries. And there, I tried to make them fairly open ended so that someone could come in and decide what their story is, or apply it to their campaign that they're already doing. It that's essentially the idea. And then it also includes it's got the the voiceovers that I did. And then it also includes written out diary entries. And in this particular one, it's got a ritual items spell list, because there is a ritual element to it. So yeah, that's basically what the the other one is the experiment, which was kind of based off of event horizon. So it's sort of the idea of a of a portal that gets opened, and then, you know, maybe something comes through, I don't know what's going on. And then, you know, I've got I've got plenty of ideas for others down the line. Just got to find time to do them. But yeah, that's adventure bones. And they're kind of an experiment. So hopefully, people enjoy them. I've enjoyed making them.
Snyder’s Return:That's all part of the fun, and I'm sure I'm sure people will find plenty of use for them. This versatile, which is always helpful for DMS in GMs. Since the sort of system agnostic, was all gone and gone rogue entertainment is the Whistler.
Meghan Caves:Yeah, yeah. The Whistler is my my first short film that I made with Diana Restrepo. And it was really fun that we kind of did it all in like a week's go. Because I I, it was another one of those things where I was like, so one thing that I've experienced, working with various different people is that it's very, very easy. When you have limited supplies and limited resources to go well, I guess we can't do that thing. Because we don't have ABCD, EFG, whatever, we don't have all these things that we need to create this. But my whole thing was, I don't think that's true. I think if you if you think creatively, and you're willing to compromise in certain areas, you can do whatever you want with what you've got, you just got to get creative. And so that that again, is kind of what gone rogue is about for me, as well as sort of going proving to myself that I can do that. And so the whistler was kind of that was my first kind of thing that I did with going rogue and Jordan, my partner was just like, gave it a go. I was like, I have this idea. Here's a script. And I went great, Diana, let's shoot this thing come over here. And we did it on my phone and webcam and put it out. And somebody somebody accepted it to a film festival, which blew my mind. So I was like, yeah, that's Whistler. It was really fun. I did it all in about a week's time. And I'm, I'm proud of my little my little short film, and I hope to do more. I've got some more scripts. So down the line, hopefully we'll do more as well.
Snyder’s Return:No, it was good. I enjoyed watching it. It was the right. intensity increases. Good. cliffhanger. The cliffhanger ending? I was very much happy with that. So slightly disturbed by a bit, but happy that that was yeah, you know what? I'll go with it. I know what I mean. Of
Meghan Caves:course, of course.
Snyder’s Return:So you mentioned on your website, your personal website, link will be in the description below. You like to learn accents and different sort of skills and things like that. So from a personal experience, what has been the most challenging, either mannerism or accent or verbal quirk you've had to you've not had to but chose to learn?
Meghan Caves:Oh, that's a good question. I'm a Scottish has probably been the hardest dialect that I have done and but also the most rewarding because when when you get it right, it's like oh, it's so exciting. I guess I did it. It's kind of funny actually. Because I So back when I was doing dragons and things. Oh, and we started Phantom, which is actually coming back, which was exciting. But anyway, that side note, but I was like I'm gonna I'm gonna do a Scottish accent for this character. It's gonna be great. Of course this was right before the pandemic, and then we didn't finish the show and I was disappointed that I didn't get to play with my Scottish accent some more so I decided to make cat on Eden Readex Scottish for whatever random reason, because I wanted to play with it again. And it's kind of funny watching back through when I was editing I was like, the first few episodes that accent is pretty bad and then it starts to get better and I'm like yeah, it's pretty exciting. So so I'm definitely say Scottish is the hardest and So on top of that, the time when I was playing grace on Phantom and I wanted, and I was doing a Scottish accent for the first time, I then started playing sestina, a wildcards. And she, I was going for sort of a Romanian accent, I think it was probably a bit more Russian but in there, and Scottish and, and Russian have so many similar signature sounds. So just basic sounds that I couldn't, I had a really hard time switching between the two, I got really lost. So that was also difficult. That was also difficult. But But yeah, I absolutely love accents and dialects, and they are just a blast, I would love to learn, I hope to continue to learn more.
Snyder’s Return:Definitely. So going from a skill craft kind of challenge. What during your sort of, I was gonna say playing career, but that sounds an odd way of phrasing it. Your role playing experience, what has been a particular challenging moment for you as a, as a character, potentially as a player, but as as a character moment, that is that has touched you either for your own character or as part of the group.
Meghan Caves:I think there are a lot of those. When when I have been able to play with a group in a game that is willing and able to get down into more emotional things to really take the emotion and the stakes seriously, and to be able to kind of have that dynamic and that back and forth. I think there's a lot of stuff that's really meaningful for me. One of the things that and I don't do this every time, it kind of depends on on the game. But I like to create characters that are that have some element, maybe of myself that I want to explore or some element that I'm scared of that I want to explore something that I want to some some personality trait that is maybe a bit of a challenge for me. And whenever you get the opportunity to do that there are definitely some moments where you kind of get to play a character you get to play in this safe space. This this aspect that you don't always feel like you can do in real life. And it's really rewarding. And that way, I don't know if I have a specific example. But I will say the character that has always and will probably always remain one of the most important with this, with regards to this is Rosaleen, who is my wildcards my first character for wildcards for Deadlands because she was the first one who I was, that was one of the first times I played a character that was so kind of like, in your face and brash, and she was really sex positive. And she was really just like, kind of, she was she was everything I was afraid to be in a lot of ways. And she she allowed me to see that I didn't need to be afraid that I have the ability to do that. I mean, I have a tattoo in honour of her on my shoulder to remind me that, yeah, that that's that that was me and that I am, I am capable of those things. So that's really meaningful. And I've had that with a lot of my characters. And then sometimes, whenever you're playing games like this, I think this can happen when you're at home, but especially when you're doing it on stream, the intensity, and the stakes can be a little bit higher. And so you know, you kind of go through fire with people, for better or worse when you're when you're playing these intense games. And so I feel like there have been, I don't know that I have one in mind. But there have definitely been some, some some moments that were really rewarding and intense. And a lot of those happened on wildcards for me for sure.
Snyder’s Return:Yeah. So, going from something you said there about a safe space. Obviously, that is so important to have at a table. What processes of use, and that works really well to ensure that players both on sort of the streaming platforms and in our home games, what processes have you found that work the best for providing that safe space for us, for us all to have a game for us all to enjoy?
Meghan Caves:Well, I think the biggest thing at the end of the day is communication. And I would say that that's true for a home game or a string game. I think it's important to communicate the type of game that's going to be played. I don't know that everybody worries about this quite as much. But for me, I have a tendency all my games are very specific in tone. In general, I like a more dramatic game. And I love to play with horror. But if I have somebody who's coming to my table who's like, I want to play a goofy, you know, hilarious murder hobo game or whatever. Um, they're probably not gonna be super happy with my game. Because I don't tend to run a tonne of combat, I tend to focus on various different things. And that can if you weren't on the same page that could leave both me and the person who's playing expecting some something else to be angry. And that can, you know, overtime cause some some big issues. So I think it's really, really important to sort of have that communication ahead of time of like, Hey, here's, here's the kind of game I'm planning to run. Are you willing to play this with me? Are we going to go on this journey together? And then obviously, safety is really important. And this one is interesting. I see a lot of I see a lot of reactions kind of in both directions to safety. For me, I always make sure that we have a lines and veils of some kind, which essentially is a hard No, if you don't know lines. And a line is we're not going to go there at all avail isn't might be discussed. But kind of like, off camera, basically, like we're not going to actually do a scene dealing with this particular topic. And then I usually also like to have the x n o cards, which x is this, the subject is done, we're not going to we're going to leave it immediately. And is I think we're starting to get close to a subject that is uncomfortable, can we go ahead and move along? And oh, is just going, Hey, I'm okay. Or are you okay? You're emotional in this scene, and I just want to make sure it's the character, not you, or whatever it might be. So I think, in my experience, people, I've not really had anybody use them, but they're there for the person who does need to. And I think that's important, because as a performer, and someone who enjoys the roleplay aspect very much and the performance aspect of this, if you don't have a space where you feel safe to do that, it's not fun, it sucks, and it can be very vulnerable. And it can really affect it can affect your mental health. I mean, we talked about, you know, RPGs are essentially it's, it's, it's sharing your imagination with someone and that's vulnerable. It's it's creating with someone it's going, here's my idea. And if the other people at your table make fun of you for that, that's going to affect you negatively. And I think it's really important for me at my tables, I don't want to see that ever. I want everybody to be respectful of everyone else, because I know how much that can affect people. And especially when you're performing, it sucks to be cut down like that. It just really, really does. And I don't want to see that. So, so I really spend a lot of time probably driving my casts and saying, I'm always like, here's, here's our lines that males, here's this, here's our expectations, here's where, where what I my decisions and and your speaking and and vice versa. And then at the end of all of my seasons, we do debrief and I sit down and we go, here's what worked. Here's what maybe could go better. What do you all have to say? I'm keeping that open dialogue, I just think is really important. And always. So I feel like I've answered that in a very long way. But, but But yeah, ya
Snyder’s Return:know, the more comprehensive the better. I think that you'd be setting yourself short if you gave a shorter answer. So that's fine. I have it has been described to me as calibration tools because it does the say it calibrates the game to the table, the table to the game and all that sort of stuff. Definitely. So moving from calibration or safety tools on to games. Are there any games out there? I can clearly see your love for savage worlds, but it's there any games out there you like? Wonder I'd like to give that just a mug?
Meghan Caves:Oh yeah, I would really like to play dread. I have not played dread yet. And for anyone who doesn't know it's it's essentially uses a Jenga tower. And as you make decisions, you have to take out a block and if it falls bad things happen. So it just really I mean obviously by the name of it it is clearly specifically for horror, and things like that, but it just seems like a really cool system. That is one that I have have yet to play. I played a few others like it like 10 candles and ate the alien RPG is really cool. Yeah, as you can tell my theme clearly is going for horror, I guess. But yeah, dread. Definitely dread.
Snyder’s Return:Nice. Nice. Good choice. I haven't played it either. The alien, the free league alien game where I adore I've I've been lucky enough to run it a couple of times. It's so so good. Personal preference. You have gone rogue entertainment. You have your streaming you have all your other commitments. Do you do get downtime? We mentioned mental health a little earlier. Do you get downtime to decompress and just be you
Meghan Caves:I do I do more so now than I used to I, when we were doing wildcards and, and before that I was, I mean, really, I guess the way I should put it is before the pandemic, I was not stopped. I mean, I didn't. I didn't know how to not be nonstop I never did. That's how I grew up. It's, you know, it was school it was, go, go go, create, create, create, make bank, make whatever. And I'm good at that, unfortunately. And I didn't really know how to relax. And then the pandemic came along, and a lot of things changed, my life changed in a huge way. And I was forced to slow down. And I learned a lot about myself and discovered how much of myself I was burning up trying to do so much. And that for me is another reason that I started gone rogue is because I didn't want to live by everyone else's expectation of metrics that needed to be met. Not that there's anything wrong with meeting those metrics. But it's in I want to say in the RPG space, and it is true in the streaming RPG space, but I think it's true in our culture, in general, there's this, this Go, go, go, hustle, hustle, like constant, it's never enough, there's never enough content, you're never doing enough, you're never putting enough out, there's never enough use, there's never enough money, you know, there's all these various different things, and you can get really swallowed up by that. And I have done that I've been swallowed by that. And I, I can't I don't live like that, I don't want my entire life to be that. So gone, rogue for me is the opportunity to kind of go, I'm going to put this out when I'm ready to. And it also allows me to go I'm going to only work on doing this for two hours today. And the rest of the day, I'm going to paint or I'm going to watch television, or whatever. So now having said all of that, I did not do a very good job. I did not do a very good job with Eden Redux and my editing timeline, I put it out before I should have and ended up having to edit an episode per week, it was called slowly like doing it as a full time job. So I will know better for next time. So it's a bit of Yes. And a bit of no sometimes I think is really the answer to your question.
Snyder’s Return:There's always space for learning, and teaching. And so you mentioned a lot of things there that apply sort of mainly to you. But what about someone else that inspired because I'm sure, hundreds and if not 1000s of people are inspired by yourself and the other roleplays they see the other podcasts on the stream, see other things like that will be your advice to those that want to get into maybe stream performances and games and things like that?
Meghan Caves:So good question. I think my advice would be to do the things that you enjoy. Don't lose track of what is fun. It is really, really, really, really, really, really easy. And I can say this too as an actor because it's when you're when you're when you're out here trying to perform. And I see it in the RPG space because for me, the RPG spaces, the LA RPG space, there's sort of this this, this like, it's what I was talking about before this grind this like constant Go Go Go somebody's given me an opportunity must take opportunity. Because because you know, you're screaming into a void. There's so many people and there's so many things you're trying to like get out there and do all this. And I get it, I totally get it. But I have spent more time playing games I did not enjoy. And that began to make me dislike playing the game at all. And that sucks. Like that's not what I was doing in the first place. You know, I'm I started doing this because I enjoyed it. It's easy to lose track of that. When you're when you're streaming and especially if you're like, you know, wanting to do it fairly seriously, it's really, really easy. So I think I think it is extra important to continue to come back and do and focus on what you enjoy. Even if it isn't the popular thing. It is so much more important to do what you enjoy. And it's so much more important to have fun. Because your life is like that experience is right now you're doing that. And that's what you can sustain. You can't sustain the other stuff eventually over and you're out. That's what I say. There's so many other things. But that's a number one to
Snyder’s Return:me. Yeah, no. Stealing from the I think it's gambling or where or wherever when the fun stops stop kind of thing. Oh, yeah, yeah.
Meghan Caves:Yeah. So important.
Snyder’s Return:sage advice, almost, if that's the right way of putting. So, I mean, we've talked about a number of different things. Is there anything we've missed that I've not mentioned so far that you want to bring up?
Meghan Caves:Okay, This whole I don't know, I feel like you've you this is the most comprehensive I think anyone has ever been for something like this? Um, no, I don't think so I think you've at least that's going on right now. I think you've you've Well, I will say one thing that I haven't brought up, and I'm gonna say this because I'm just having so much fun with it, but is on Fridays, I'm doing this show. It's ladies of lake over at ladies of d&d. And this one is Dungeons and Dragons, specifically lasers and Liches. And we are a 1980s girl rock band who has found ourselves in our theory and fantasy, and it is ridiculous. And I'm very much enjoying it. So that's one other thing I feel that I should mention. Because I don't know, I would be sad if I missed it. Because it's so ridiculous. Anyway,
Snyder’s Return:not plug, a plug and promo, anything and everything. That's part of what this is for. This is not just, you know, to get to know you better, it's to find out where we can continue to enjoy all the things you're associated with. So it's not like we said at the start, we've got the third season of the harvest is axion coming up. There's ways to support you on social media and various other platforms. So yeah, no, absolutely. If there's something going on, you want to shout about it. Please, please shout out.
Meghan Caves:It's just too fun. I just, I don't, I'm really lucky right now to be playing a lot of games that I really enjoy. But I have played games in the past, you know, you always hope you're going to enjoy a game that sometimes you don't. And so when I do I'm very excited on this one is this one is a blast.
Snyder’s Return:So I will make sure that there's a link to ladies that end down down below so people can go and find you there and follow their content as well because they're great. So before we sort of just sort of get to the end, and sort of close out this interview Megan, would you mind reminding everybody where they can find you on social media and everything you're associated with please?
Meghan Caves:Certainly Yeah, you can find me on Twitter and Instagram at Meghan caves on Facebook. It's at Meghan caves actor or Meghan caves.com You can just find all of my stuff there as well. And gone rogue entertainment, gone rogue entertainment.com youtube.com/gone Rogue entertainment for everything that's being posted video wise, and then gone rogue e and t on the socials. Harbinger's is the savage world show it is at harbingers RPG on all the socials. Yeah, those those are the main things and of course, axion will be coming out July 5 that will be on valore studios, Fowler studios rather, and on their Twitch, and then ladies of d&d or ladies of Lake is on ladies of d&d on their twitch. I think that's all I think that's I think that's the gist of it right now.
Snyder’s Return:Hmm, well, I'll make sure there's a link to your link tree, which has your Patreon, Kofi and various other links for your social media, including including your YouTube channel, which we haven't sort of touched on too much. But we can maybe talk about that next time if you're willing to come back because it's been an absolute pleasure having the time to chat with you this this afternoon for you evening for me this day.
Meghan Caves:Yeah, this was great. Thank you for having me. I
Snyder’s Return:enjoyed it. No, it's an absolute pleasure, Megan, I look forward to speaking to you again in the future.
Meghan Caves:Me too.
Snyder’s Return:Thank you. Thank you. Thanks for listening. If you'd like to learn more about the show, then go to www dot Snyder’s return.squarespace.com. Alternatively, you can find us over on Twitter. At return Schneider. We have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for for those who are listening until we until we speak again. Thank you