Hello, and welcome to Snyder’s return a tabletop roleplay podcast. My guest today has set the world to ride on all of the Nine Realms, boldly gone on adventures, and even come back dishonoured, but ready to deal with any fallout. What can I say? They're a keeper. From creating sanity testing content to killing it in Dunwall, my guest has looked into the abyss, roll 2d Six, and come out smiling. It is an absolute pleasure to welcome writer TTRPG content creator, podcaster game designer, Alison Cybe. Alison, welcome to the show.
Alison Cybe:You've made me sound significantly better than I actually am, I'm afraid. Oh, well, we
Snyder’s Return:will get into things that I have alluded to there in the introduction a little bit. But, Alison, how did you get into tabletop role playing games, please?
Alison Cybe:I have been gaming since I was 12. Which puts that at about 30 years now. Oh, my God. That's horrible. Yeah, I started all that time. Go.
Snyder’s Return:So what was your What was your entrance into? God? Where did you start? How did you pick it up? And where did that sort of go from there?
Alison Cybe:I, I started. I was I was always a complete, complete, complete nerd as a child. And I remember, at some point, my mother said to me, you know, I'm surprised you don't play that, that Dungeons and Dragons game. And I was like, I have no idea what that is. Because it wasn't a big popular thing. Like, at that time, where I live at all so. So when at at some point, in the subsequent months, when we were at the toy shop TSR had just released their big black box with with a lovely bed bracket on the front. Beautiful, beautiful box. And that was our something that I seen on mother about a nice display in, in the in the board game section. Because at that time, they had a big kind of big kind of push to, to put the game into, into, into what was the toy aisles have at that time, drew a lot of a lot of interest, a lot of attention to it. And I I saw it there. And I said, You know what I would like for Christmas this year.
Snyder’s Return:And so you got it, and played it in? Where did that sort of first exposure to d&d, where did that lead you next? How did you sort of discover other systems?
Alison Cybe:Yeah, other other systems very, very quickly, quickly led on from that, because I don't know if your or any of the listeners will remember. But that was the time that when they have a lot of different different settings going on different different supplements, different boxes in the toy aisle, and one of the ones that I I would see and would kind of be terrified by by the yellow or the old Ravenloft ones. And that was kind of like my first judgement on what, what to do what roleplay games would kind of look like that they had like a kind of Gothic Horror influence. ran by that same kind of time Vampire the Masquerade came out. My parents picked me up a copy of the second edition rulebook in like 14 at the time and didn't really look at it from completely honest I kind of sent Oh, thanks. That's that's that's, that's nice. And I put it on the bookshelf and I think I looked at it again when I was like 1718. So like several years had passed. And eventually I kind of like stumbled across it was like Why have I found here on this bookshelf? Or when did I went on get It sticks out. So I looked through it, it was like, okay, okay, so it's a game. Internet was becoming like a slightly more popular popular thing. But that point, I was like, Okay, I'll go on to like, like the website because the company had, like a web forum. back then. I went on to that. And there were like, there was like some conversations going on, you could, like, interact with them. And some of the fans are talking about a game called Call of Cthulhu. And I was like, okay, that's another thing I've not heard about column one. Do I spell that I can because like, you're introducing like, something completely foreign to say to someone. So I was like, you know, coming into my, like, like, late teens at that point. And I just been introduced the call, we, we had like, a, like, a little group together. And I said, you know, I've heard of another game. And I am going to go out pick up like, a couple of rule books, and I picked up Uber, and they also had in the shop. And I say Chopra's like, like one of those. One of those lovely little, if you if you live in a particular like time of particular era In, in Glasgow at the time, you would have like, like a little, little game shop, just kind of tucked into the corner of an arcade, which was staffed by by students are perpetually smelled of lead. And you're just like, that would be where you thought you bought your game. So I picked up the rulebook, but I also picked up a book of adventure scenarios. And that was the first time that that I've actually had the chance to read about how, you know, how an alternative kind of non traditional fantasy genre story could be told through through the tape prop medium. And I just, I think was at that point that I've genuinely moved from being interested in the hobby to really falling in love with him, because that was, that was kind of the point when I learned that you could tell so many different types of stories, just together with a group in, in this way through through various different different tones, styles, genres, using using mechanics to enhance the English speaking, all those all those kinds of things that you can even learn and put together that's kind of like Coca Cola was, was probably my Well, yeah, it was my first love in the industry. And after that, it just kind of became an interest of picking up and trying as many different styles and moods and games as I possibly could.
Snyder’s Return:And yeah, yeah, and we'll get on to them in a little bit. But you have written and created for so many different styles of game, or game different game mechanics that support storytelling of one, one or another, but a common theme, just from my notes that I've been taking. Horror seems to be a very strong theme of yours have you always been drawn to the sort of the, the the horror or maybe the supernatural kind of genres,
Alison Cybe:I'd say it's my favourite genre of fiction. It's very much, very much a quintessential introspective type of storytelling, your characters are often struggling to overcome existential threats which reflect their deeper internal concepts. Horror, kind of intrinsically deals with themes like like loss of agency are struggling to overcome insurmountable threats and obstacles, all ventures something which I find, to carry a lot of dramatic pathos to it. It's, it's a, it's a storytelling technique, which I'm looking at more and more in terms of technique than, than like, mood or style. It's, it's definitely that which I which I find I must have more more, more drawn to I think,
Snyder’s Return:before we move on with your story, but would you like to let everybody know where they can find you on social media or where they can come and support you please?
Alison Cybe:Yeah. You can find me on on my social media platforms. Currently on Facebook regular search Alison CIBJO, Auckland New out I have a website which is nationally, imaginatively titled The site This website Cy be as website.com You can find me there I am on Mastodon, which is just brand new. Awesome site@dice.com And I am on Twitter at Alison side, anyone else that you want to find me I will possibly be less than that I have a Patreon, which is do you want to try to guess what? Yeah, well,
Snyder’s Return:I will take all those links, and I'll make sure there's a link to your Patreon. I am also a member of your Patreon so I you know, I'm one of the many that support you across on there and get some of the content some of which we'll, we'll discuss as we move into other projects that you've been working on. But yeah, links will be in the description below scroll down support Alison and all the creative work that they're doing. Previously and, and currently and in the future. Because we're about to touch on this fantastic game systems you've helped create and work on from a content creation point of view. So you mentioned horror being your favourite genre, when did being a keeper When did being the storyteller When did sort of the Ravenloft dungeon master or however the story weaves through as we've discussed, when did that sort of turn into more of a content creation game design sort of phase of your
Alison Cybe:roughly about about two weeks after I picked up the rulebook I just kind of thought, Okay, this is, this is awesome, this is cool, this is how you can tell. So you have a module, the tsunami is right there. And you just immediately start, you just immediately start thinking I can, I can use this I can, I can create, like situations scenarios like this. I started during the UK convention circuit around 2009 2010. So that was that was after connecting with the with the broader UK gaming community where generally people will posit, like, offer up their their scenarios that they've they've created. So big, big kind of drive to play. To play the games you like and test out Tony stories that you bet you want to share. I've played so many really, really fun called Adventures, through through the through the convention scene and just being able to offer them up is a massive, massive source of
Snyder’s Return:absolutely, and your, your website, which sort of outlines all the work you've done, you've done a few bits for colour theory and a few others and you've sort of helped to write and create games within the horror genre like abyss for example, what's it like to create, and, and help write and bring to life a game within the genre you enjoy
Alison Cybe:best was was was a lot of a lot of fun to write for I wrote about the setting for that the the world's history the year the type of different factions that you can make can join or represent all of your characters alliances, is it is a lot of lot of fun to bring that in. And one of the one of the techniques that that I tend to tend to buy in the eight something that I find a lot of a lot of enjoyment in, is to kind of try I like to challenge myself to try to to work in a, a, a plot point for the GMs or the players to really for whoever's reading the book to try and work in at least one plot point for every year, every paragraph that that I do just kind of like seed an idea here or here or there. It's it's a lot of interesting, interesting little challenge there. I I definitely found creating the world of our best to be to be a different way a different kind of ballpark than than what I was doing before because we've Initially, I was focusing very much on writing adventures. And I think that's kind of where my, where my heart kind of kind of lies at the moment. At the moment as we're recording this. Likely by the time the audience, listen to this, but I'm currently working on on a d&d piece, the DMS guild, which I'm totally in the middle of a moment, and desperately enjoying, that comes with, with a pre pre made world, obviously, being on the DMS, guilan, and so on. But the creation of of different worlds histories and so on is something which, when you're working freelance in the industry, you don't tend to have a lot of a lot of sway over a lot of a lot of control, you're very much working in, in a in a ballpark of the company that that you're writing. So just just being given the chance to create something which which impacts directly onto the, onto the game that people will be playing is the significance of honour to be able to do and, and that was, that was a chance that was given from from Wrath, the sanguine, so big sanguine, that a wonderful company, done a lot of really neat games and I am very pleased with the product that we put together with the with the world that it is and would recommend anyone who likes supernatural action horror to check it out and give it a shot.
Snyder’s Return:Yeah, absolutely. I have it as a PDF up on my screen at the moment for reference just because again, one of the people that have really sort of engaged with your work and enjoy the the stuff you put out. You mentioned working at its Bitcoin. It's thank you for for making it to be fair. So you mentioned working within the constraints of other people you've worked on some fantastic IPs, Fallout dishonoured Star Trek adventures, Star finder Stargate, you've, you've had a hand in some of the biggest sort of well known properties.
Alison Cybe:You've mentioned Star Trek adventures I have done a lot this year on Star Trek adventure probably more so than any other game that I've worked on in 2022 the sheer amount of work that I have that I have done which I'm under NDA for so cannot tell anyone about but that is a lot of really fun things that I've been able to work on for Star Trek adventures. And I am really looking forward to how people will enjoy it in the in 20 clinically and beyond so
Snyder’s Return:yes, so it's what is it about the Star Trek universe that that that universe being an odd term talking about Star Trek but the the whole IP What is it about that that really draws you back in other than the fact is I'm guessing paid work opportunities but what about keeps keeps bringing you back?
Alison Cybe:Star Trek is probably my favourite science fiction universe is the yeah what is what is that talks about? I always I was enjoying that I was of the of the generation who wet now when when I was young next generation would show on TV and in the UK it was on six o'clock on on on Wednesdays right how big of an impact is that? If you can remember the exact time slot pusher would be they'd be on seriously as a teenager I watched basically whole all of it all of it pretty much demolished my 3d Space mine yeah, so i i definitely go into the mid 90s trek boomers at the time when they had I think at its height three series is running at the same time. Which when you think about that right now as as we're recording this at this point we have by it's kind of amazing. Right now and 2020 we have Have more Star Trek shows being produced simultaneously than there has ever been. That in itself was amazing. Yeah, I don't know. Have you seen my, my Starfleet uniform sagen everything myself that uniform
Snyder’s Return:I have not seen.
Alison Cybe:Oh, I'll find a photo of the it's, it's a hoodie in, in like, next gen captain's colours. The embarrassing thing is it comes with like a little badge if if I don't wear the badge, I can just about pass it. But just like passing fifth day way, because it's got like a trans every trans person has like a like a hoodie, they like it's like a dysphoria
Snyder’s Return:or whatever. It's, it's what keeps you it keeps you happy. And it's I am a fan of Star Trek, although I've fallen away for it. And just slightly cycling back on topic. If you are interested in Star Trek adventures, you can pick up by Modiphius and find Allison's work and forthcoming work currently through Modiphius and the 2d 20 system, which is a fantastic
Alison Cybe:deputy. Lovely, lovely come there. They're actually one of the nicest companies I've written for and thoroughly enjoyed writing for them. They actually, were nice enough to let me write a chapter on safety mechanics for the for the fallout roleplay game, which was so cool, so lovely. And big props for any company that puts your faith and mechanics in the core rulebook. Absolutely. Basically integral please more companies do that if you don't already do that.
Snyder’s Return:So yeah, no, it's great to see that that being introduced, which, and so we'll go on to sort of inclusion and the growth of the TTRPG community, but you've you've worked on very, once a targeted, that's the wrong, but say queers for some evoke is is very much centred on inclusion. You've worked on Quiz, there's the thing for Golarion within Pathfinder as well. So how has in your eyes? How has the TTRPG community grown? Is it more accepting? Are we are we moving in the right direction? We've mentioned safety tools, and that's for safety at the table, but we want everyone to feel included and safe at the table? Where does the TTRPG community stand? In your eyes?
Alison Cybe:We have made progress, we have made a few steps in the right direction. There is a long way still to go.
Snyder’s Return:Okay, and where do you feel that that we as podcasters because your podcast yourself? Content creators, writers, editors, anyone that's involved in the community? Where do you think that we can help sort of really sort of keep moving, moving this forward, making it inclusive making it as it should be for everybody?
Alison Cybe:Well, first of all, let's not pretend that any, any of the my attempts of podcasting I've ever done have been anywhere near as successful or or as respectable as yourself as the fact of that. Visibility is such such a huge huge thing depicted in, in the work that is produced. I have, I have a lot of a lot of experience like with people who a lot of people who work in the industry are not of the middle of the of the majority, White says hand male, mic, persuasion, type type of type of thing yet from, from a corporate level, a lot of the work that's been produced and sold and marketed, whether through physical books or or through podcasts is still very much targeted for that for the for the majority demographic. We, we don't we have we have representation, but a lot of is behind the scenes and what we have up from, like, forward facing like public facing tends to tends towards with activity. Ideally, what we, what we need and this isn't like, accurate to what I would say is any artistic field, any field in which In which creative individuals, you know, flourish is creation by non minority people from from people from minority groups or disenfranchised groups creation, through agency and ownership, so that we are not simply telling stories about non minority non majority groups like, we I don't feel that, that roleplay games work well, it's simply, for instance, queer writers writing queer characters and selling it in a non queer narrative format. We will need to, to kind of this is, again, going into every every type of artistic, artistic, expressive format, to have, really when that when we're approaching the audience, this way of ownership, not only of the work that we're producing, and the means of how it's been produced, but the methods through which it's going to be going to be taken on board and interacted with by the audience. For instance, if you are watching, let's say, let's say you watch a film, and ostensibly feminist film, made by femme, feminist, you know, actors, performers, characters, manufactured by women and told through a lens, which is still a lens focused on patriarchal male dominated norms. And then that in itself is still a hurdle that needs to be crossed. There is there is no advantage to having non white stories told through a primarily white narrative structure. Does that kind of does that make sense? Yeah,
Snyder’s Return:definitely. So we come in and some we're we're you are sort of helping to being inclusive and promote and support is on your Twitter and on your Discord server, and through your Patreon as well. So it's Yeah, I do have a discord, which I'm also a part of, so
Alison Cybe:people like to use the drama Discord server, links are probably going to be down
Snyder’s Return:yes, they will be down below in the description below this box. And so please scroll down. Join the discord fantastic community. You've run games on them as well. And so there's, there's there's chat, there's support, there's games, there's everything you want from a community that is on Discord. So I highly recommend so joining the discord community as well. So we've just spoken about telling certain types of stories and wanting to be representative in the right ways. And one of the games that you've worked on yet to be released at time of recording, but sort of nearing fruition, looking on the Mongoose website is shield maintenance. What was it like bringing together to I won't say opposing but different sort of worlds one of technology and one of sort of Old Norse and then combining them into this new story you've created for shield maintenance.
Alison Cybe:Yeah, that was you've hit on that immediately they one of the one of the most challenging aspects of it. We knew straight off the bat, when when work actually means that we that we couldn't just take Old Norse mythology and kind of retell it to through Hypertech lenses. We, we also knew that we didn't want to just kind of create a cyberpunk version of Norse mythology. We tried to really shoot for a fusion of the of the two taking as much from from cyberpunk ideals and genre archetypes the socio political ideas that formed the cyberpunk genre initially, and gave gave rise to its kind of transhumanist ideological perspectives and and kind of fuse those ideas into into the framework of of what what the the The traditional Nordic belief system that we kind of like, looked at the Nordic pantheons and thought, how would how would the ideals that have been put forward by the likes of William Gibson in, in Neuromancer or original crash kind of influence how, how, how the Nordic like, like, settlers and farmers and so on would have viewed the, the Pantheon. And that in itself, kind of, it's yes, it's tricky to do, because it's tricky to to work with, with any, any system or setting the views, real world pantheons or deities as, as as characters, because you really have to walk a very fine line there. Just remembering that one person's like myths or legends or like royalty free characters, like Gilgamesh or anything like that. In other cultures, my intrinsic core belief cult belief system and foundations for that culture, you don't want to seek to get to a point where that's just kind of diminished as part of a part of fiction, at least, I really didn't want to do that. So essentially, we kind of kind of wound up building, building a kind of alternative universe based on a fusion of those ideas, kind of starting from the ground up to to create something different and unique, which hopefully, hopefully, we've achieved. The best example for how that would come across is probably in some of the some of the music that we had commissioned for the piece as well. Because music has a strong history of fusion. So that's probably one of the one of the easiest ways to kind of to get a sense for that. So hopefully, that kind of gives you Yeah,
Snyder’s Return:yeah, so just so in case someone's like, not cyberpunk style, sort of, could you give a maybe a bit of a sales pitch or just a brief overview of what shield means is and it's it's a game I'm very excited to sort of pick up on it does sort of come to through mongoose but would you mind just giving a quick overview of what the game is actually about please?
Alison Cybe:Okay, I'm not a very good salesperson. We let the people who designed the front covers do
Snyder’s Return:amazing to be Yeah, people,
Alison Cybe:people have been given a lot of compliments on the on the artwork, by all means, do complement the writings by the shield maidens is a is a cyberpunk infused Nordic world, a universe set across nine different realms, the gods of old health have fought in wars with with one another for untold aeons. As the as the branches of interest kill the World Tree start to wilt and time no longer terms, the realm of mid guy is caught in in an ageless and ceaseless winter, the sun itself casting no light on that on the world and humanity is all but subsumed into a militaristic force into this into this world. Step three is chose. Those who are gifted with have might the shield maintenance It is they who have been being tasked with setting right the world's freedom via the chains of Pharaoh and and opening the door into the next age. If she'll Maven Maven is armed with the Darby and shield a unique techno magical artefact capable of channelling their inner fire and devotion. It is a relic through which through which they, they pour their creative soul and ingenuity and pledged to protect not only their their sisterhood, but all of humanity and hopefully drive forward that against the poor horses that to plunge the world into an endless winter.
Snyder’s Return:While I'm hooked, I'm hooked, there are factions there are, there's so much more to this game that we could dive into. But it's certainly something that I'll be looking to pick up and there's factions that you created available through your Patreon, again, a plug for your Patreon down the description below, which didn't make it to print, I have made sure that I can find them anyway. That's not the point though. That's me just making sure I'd know wherever they gets. So we mentioned or you mentioned there, in, in one of the sentences, they're fiction and part of your sort of novelist or writer, sort of hat employment is the realms of Valerian. So what's it been like, not just writing for two JRPGs but writing like a fantasy high fantasy book.
Alison Cybe:I went so 100 Go, I took so long to get printed well that was an absolute blast, I thoroughly enjoyed it, I came to riding through friction. And kind of kind of, through that, we realised that I could like that for over games as well. So, yeah, rams overlay on is probably probably one of my favourites is my newest book, which is which is out now available from from British writer press is a comedy fantasy piece set within their set within a digital fantasy world. Characters I think the the modern genre, or it would be lit RPG or not, next to characters are very, very self aware, the idea of it was to kind of create, like, like, based on the idea of characters playing video games, but learning about one another through the through the characters that they should way and then portray, I kind of wanted to draw parallels with it to tabletop role play games, because people do form friendships by playing TTRPG allies basically what we do with social creatures, so I wanted to kind of to explore how that how that comes across. In, in fiction, which is why if you if you pick up a print copy of grammes of the ladder on you will also get a bunch of heavy character sheets for the for the characters as well into the books itself. We are currently working on an audiobook version of it as well. Literally today, like 15 minutes before we we started recording the interview, we are working on that. And that one is coming along I have a very good friend who is fantastic narrator who has been this incredible, incredible performance for the for the guy and he just brings a new character to life in the performance. It is his Madeley a comedy fantasy but I do a lot of a lot of influences from from authors that I that I respected and enjoy throughout my life like and just kind of handed here having the drive to make it and it took ages to find the publisher that really wanted to get it out there and I'm so so pleased that we've been able to
Snyder’s Return:excellent so between the writing the TTRPG content creation, the Patreon that loads the podcasting and various other things. Do you get sort of downtime to get time for your for yourself to relax and do things away from the space or is this space? No. I like to ask
Alison Cybe:I am never art I am I'm I'm always art and I writing doesn't take as much time as as as long as I can make like literally set myself like like a toddler of 1000 words a day that's like maybe maybe an hour an hour Car. And most gives me plenty of time to just kind of chill, relax and have a nice life as well. As outside of that I do a lot of other things like try and keep up with films and TV shows. Probably not as much like people's posts on social media saying, I've been watching such and such TV show. And I cannot imagine getting it up. Like, if, if I find myself watching a TV show for like half an hour, I just kind of start thinking, what else could I be doing with my time, I could be doing something else. I should be doing something more productive. I built on my Twitter, you'll probably find my photos of every new Gundam model kit that I build. That's incredibly relaxing. I'll go into that during now during lockdown. That was my luck and hobby. And now it's just become a perpetual like never ending hobby. I say hobby like obsession that devours every moment. I am having to buy more bookshelves in order to facilitate that that's not a good sign. But we buy we buy new bookshelves to just kind of fit in every book that we buy. So that's a good sign. If nothing else, you can always be sure that my house had plenty of bookshelves.
Snyder’s Return:That's fine. It's fine. So always on, is what you've said. So with respect to I didn't mean that literally. Yeah. But using it as a follow through. So being creative being always on being you have been a GamesMaster, a storyteller, a keeper, dungeon master and any of the other game running titles that that exist. facilitator, depending on the system. Do you have any advice for those who are stepping into that role, who maybe think this game is amazing one of the supplements that that you've worked on or released a best for example, but there are, you know, any number of great games out there, picked it up and think now I know I want to play this. But where do I start? What do you have any advice for new game runners?
Alison Cybe:Yeah, don't sweat it. Literally, that's the best thing. We were kind of like, at at the as a hobby level, we do have, like, I would say culturally as a as a hobby we have a lot of people will come to the idea of like running a game with a sense of anxiety. And that's kind of that's kind of perpetuated industrially, there is the idea that the person running the game, the GMR, or someone like whichever, whichever term you want to employ to kind of facilitate the person who plays that role has has an exceptional amount of burden that they need to lift the they're the ones who who do the work while everyone else plays. And that's I think that's that's not something which is necessarily accurate. And I don't think it's fair for a lot of new GMs it's something that's very, very off putting the the most useful piece of advice I can ever think of anyone who's just like wanting to start jamming is Don't stress it, you are there to have fun you are there to play as well. This is a game you the way you play it is slightly different from everyone else who's sitting around the table. You do not have to be an actor or a storyteller. You do not have to mediate, just feel what is right you don't. You don't have to enter into everything with a plat. 90% of it is just winging it. Don't stress it. Don't worry. Go with what feels right. If you get a sense that at any point that it could be better or any of the players, a backer probably better work with them. They're there to have fun. You're there to have fun. Just remember that storytelling is collaborative. And I think in terms of in terms of industrially in it within the hobby, those who work creatively could do a better job of putting that information across. There needs to be more effort to come I know, break down the the barrier between players in GMs, I don't even like that barrier. Or the idea of there being a barrier is like a lot of that kind of stems from the idea that the GM is the person who sits at the head of the table behind the screen, and controls everything. I just never like, when whenever I GM, I don't have a screen, I think that divides me from the rest of the table. So I don't have one. I said, like, kind of in the middle of the table so that partly so I can hear everyone else. But also so that, you know, I've got everyone around me, I'm not like the Bible from them. You know, it's play at like a roundtable experience. If you're not sure how to do that, pick up a copy of fiasco play a few rounds of that, you get a real good sense, because in fiasco, everyone's a player, you all play. That's, that's what you all do. That's completely true for every roleplay game, but putting yourself in a position where, where everyone's, you know, everyone's the play, you kind of, you suddenly start to kind of look at it differently. And once you kind of, once you kind of have that, you know, way of looking at it, you can bring that to every other game as well. So, yeah, that's probably the best and easiest way to go with that. Yeah, absolutely.
Snyder’s Return:Amazing. Thank you so much. Very valuable advice. Alison, we've spoken about a lot since we've started chatting your your introduction into tabletop role playing games, the work you've done, the books you've published, where we can support and find answers to anything we haven't spoken about so far. You want to bring up to here towards the end interview.
Alison Cybe:Yeah. Oh, yeah. Stephen next is the best music musician of all time.
Snyder’s Return:Strong. It doesn't have to be profound or deep. It was just in case there was anything that you had coming up. You wanted to mention anything I'd failed to bring up that you wanted to bring up here at the end.
Alison Cybe:I can't think of anything I've mentioned that there's a lot of new sapphic adventure pieces coming out in 2013 2020.
Snyder’s Return:We've gone back in time on Star Trek before it's had mixed results. We will stick with the here and now for now.
Alison Cybe:30 Yes. So 2013 even 2023. Four as well. Yeah, keep an eye open for those. We have a new Isaac we, from the people in my Discord are helping me to put together a new series of d&d Adventure scenarios. They will be coming to Diems guild fairly soon. Ish when they're done. Don't ask me for whenever. When it's done, it's done. The series is called justice in Neverwinter is a collection of what will be a collection of scenarios focused around exploring themes of societal justice and social equality, progressive issues through the lens of tabletop role play games and d&d in particular. We will, throughout the series cover a lot of issues queer rights, police militarization. Those are like the two that are up next to the the first one is a piece which I'm tentatively calling union strike. I don't know if I will change that title. I might do I don't know we will see. And that one is is is revolving around the formation of trade unions. So keep an eye open for it. It will be justice in Neverwinter scenario one union strikes in which you will help a group of miners establish a trade union.
Snyder’s Return:We will keep our eye out on the DMS Guild and keep an eye on the description below because wants a slave on the DMS guild I will add that into the description below this podcast. So Alison, we've spoken about so much and covered a wide range of topics I'd love to get you back on once shield means is released by through mongoose in the early part of quarter one quarter two of 2023 to discuss that, that game further because I'm sure there's a there's a whole hour we could sit and discuss the game both through the law the mechanics the so there's there's a lot there so I'd love to get you back if you'd be willing to come back and join me again in the future.
Alison Cybe:Yeah, absolutely. Yeah if you if you want to borrow a copy of the book, I've got it in the corner there.
Snyder’s Return:I'll buy you my address. Once the interview is complete. With that, Alison, where can we find you and where can we go to support you online please.
Alison Cybe:Alison Syed, on on Twitter, on Patreon on Facebook or on Discord on there on everything. Ala s o n CYBE. One LM Alison that CYP for surname. I think I have a cofee account as well but I don't know. And drive thru RPG that's a big one drive thru RPG does give me money on products that I have made. I have at time of recording for Miskatonic repository scenarios for Call of Cthulhu. I've written a few more for Kayo cm but they're not currently published yet. So hold on for those the ones for Miskatonic repository though, I do get royalties directly to me so that was up. There are a couple of star finder compatible pieces on start finding Timothy have a look at those. I get royalties for purchases of have a bass. So pick up a bass I get royalties for that. Priorities. They are nice. But primarily the Miskatonic repository ones are the ones you want to look at. Because I have four of those they outnumber any of the other ones. I've tried to do one of those per year. So I now have four of them since I've started writing professionally. The biggest of those is at Silver silver tier level which is nice. But depending on when the interview goes up, if it goes up before or after Christmas, there may still be in the holiday season. If so, we have one of those Call of Cthulhu adventures which is called stinky orphans. They Call of Cthulhu Christmas Special. Your characters are orphans in a dour mean the orphanage run by a cruel and sadistic matron, Mother grot. Swine, however, this year, it is a little bit different for you are chosen to journey on magical magical travel to rescue Santa from the eldritch abominations. Yes, so hopefully you will save Christmas before Santa Claus gets eaten by as a docile whatever. Stinky orphans is available on Drive Thru RPG police pick it up that if it's within the holiday period, if not, there are other ones which are available. And I have written each of those and very nice they are my children.
Snyder’s Return:All right. Well. As I say there will be links to your work in the description below to podcast servers where we can go and find you and follow you and support you in the various places and spaces out in the wider world. Alison has been such a pleasure to have you. I look forward to getting you back on the show. Thank you so much.
Alison Cybe:Thank you. Thank you for having me. It's been it's been targeted by apologise I've told you.
Snyder’s Return:No need to apologise. Thank you so much. Thanks for listening. If you'd like to learn more about the show, then go to www dot Snyder’s return.squarespace.com Alternatively, you can find us over on Twitter. At return Schneider, you have a link tree link in the description of this episode. And if you want to sports come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for for those who are listening until we until we speak again. Thank you