Snyder’s Return:

Hello and welcome to Snyder’s return a tabletop roleplay podcast. My guest today knows the school of hard knocks is located in Faerun Golarion Duskvol, or wherever we choose to adventure, but also in our homes, schools and education centres here to inspiring young formative minds through to the tearaway dreams of teens. My guest provides guidance, leadership advice and direction. I'm glad to say they've agreed to join me today, as we welcome game designer, content creator, blogger and supporter of our futures. TTRPG heroes, Steph, aka TTRPG. Kids. Steph, welcome to the show. Hi,

Steph C:

thank you for having me on here.

Snyder’s Return:

It's an absolute pleasure. Absolute pleasure. Steph, before we get into some of the things I've alluded to there in the introduction, how did you yourself get into tabletop role playing games, please.

Steph C:

i My first experience was several years ago, I got invited to participate in like a little mini campaign kind of one shot, sort of situation with my husband and some of his friends from work. And I absolutely loved it. But it was, like just one session, and it ended. And, you know, life as an adult stuff kind of like happens and whatnot. I didn't get back into it again, until I was like it was at least a couple years later. And it was after I had my kid. My brother had gotten me hooked on critical role. And which I it's like a gateway for a lot of people in a TT RPGs. Yeah. And we were all kind of like, well, we really want to play but we don't know anybody who's a DM and I'm like, well just do it. I ended up making this massive homebrew world. I loved it. The first campaign ended a little abruptly. But then after that, you know, picked it up again, started another campaign, started doing play testing and just kind of like snowballed into, like, this massive interest in tabletop RPG is, and I've been loving it.

Snyder’s Return:

Now, that's amazing. And long may continue. But rewinding a little so you you played on a one shot and there was a gap and life took its course for for a period of time. And then just you dove into this homebrew world, which is intimidating for a lot of people. But you went there. So would you mind describing a little bit about your homebrew? Well, if you remember the some of the details about it. You know, each one is very special to the individual. So I'd love to hear more about yours.

Steph C:

Yeah, there was this magic items that each of the characters was trying to get the reach kind of like a chosen one. And the item would level up with them and everything. One of my favourite cities there had like a time distortion going on, where there's like these portals opening up between different realms. So there's different bits and pieces of technology coming through. So there's this mix of mediaeval stuff, like kind of western style gear, there's TVs, all kind of mixed in with it. And like some futuristic tech, kind of coming in it was this giant mishmash, and the players were trying to piece together what was going on with this big puzzle there to infiltrate this lab and all kinds of stuff. It was a lot of fun.

Snyder’s Return:

It sounds it sounds. And so having homebrew that and carried on with the playtesting. When did your focus? When did you go from stiff to to become TTRPG kids and the sort of the the rest of the journey that we will we will talk about in a moment when did that transition sort of take place?

Steph C:

So during lockdown, my job situation. So I was a crash test engineer, and I was analysing crash tests from home. And it just the schedule was not working out super well. My husband and I both engineers, we had a then two year old who decided he wasn't going to nap anymore at home as well. And something kind of needed to give. So I ended up quitting my job and kind of doing the whole stay at home parent gig. And it was kind of I started playing like storytelling games with him and dove into a bunch of research with that trying to figure out you know, different ways to do it different ways to introduce stories and things like that. And the information was kind of scattered all over the place. Lots of people had advice. Lots of people were confused about what advice to take or having trouble finding advice. There wasn't like a central repository for everything to go and it was kind of like idle engineering brain started collecting all the information and turning it into this big research project. And I'm like, I need a place to put this all. So TTRPG kids kind of happened as a result of that. It's my way of sharing everything that I'm learning, and it creates kind of a really cool research project for me to do with my kid. And that's about how can well,

Snyder’s Return:

so you mentioned that the website. So if we were to go to the website, I guess some links off you very shortly. But if we were to go to the website, what can we find that really helped us? either run or develop games that are either specifically child focused, or just with a way to sort of help steer a narrative in that sort of age group.

Steph C:

I have Games lists that have different game recommendations. That's sorted by target age. So I know it varies per kid. But it's kind of you know, is this appropriate for really little kids like ages three to five? Or is it more for like eight to 10 kind of ranges. I do reviews of games. So there's a lot of reviews on there were its games that I've played with my kid. And it goes over what I thought about it, some of the more recent ones, I started to be able to get his words for what he thought about it in there. What the game was like types of mechanics and things like that. And then I also have tips and tricks, which are things that I learned from playing with my kid that made it a little bit easier. So ways to tweak mechanics, different things, you can bring in like trackers, flashcards for different things, alternatives to using dice, but you know, sometimes it helps depending on the system. Or if you got really little kids, you don't want having dice. I do interviews with individuals in the community. There's a wide range from creators to there's some kid friendly podcasts that we've got on there. We talked to parents who have run tabletop RPGs with different age ranges of kids. There's a couple of organisations that I brought on, they're just different perspectives. And kind of highlighting all of the awesome creators and content makers that are out there that focus on tabletop RPGs for kids. Oh, gosh, I try I feel like I keep adding more and more to it. I've got featured projects where it's you know, recent Kickstarters so you can figure out where you can find out who's got Kickstarter projects that are coming up that have to do with kids, tabletop games, all kinds of stuff.

Snyder’s Return:

Yeah, no, it's it is a volta a well as would as you said, a repository a research and Resource Centre. It's it's a fantastic website that I'm glad you keep adding things to it because it just enables us to sort of do learn and use more in in our games, which is fantastic. So you mentioned there some of the games you reviewed and things like that. What are some of the standout games at the time of recording obviously that as time moves on new games will pop up or things will fall away and things like that, but what are some of the some standard games that you've enjoyed running or have found fun to have reviewed?

Steph C:

Some of my favourites are just colour my quest is a really good one. Is Briles is another one that we really had a lot of fun with. Part RPG, Star Swarn. All those have been like really good ones. The family fantasy RPG series, they're all ones that really clicked with my kid were really versatile. I was able to be involved with all parts of the story as well. A lot of them incorporated other elements like colouring and stuff like that. So it's good ways to keep him occupied. And very engaged with the material. Yeah.

Snyder’s Return:

Column column by quest by dice up games. Yes, yeah. Fantastic. Inspire is by hatchling. Yep. And the bad RPG is by screw screw with the bad. And the last one I'll do some more research on but it's just so they've got the covering of colour my quest, the sign language used in in spirals is brilliant. We managed to play a game with with rich the Creator. So much fun. So I definitely think that's a fantastic recommend. As I say, I'd love to check out the others myself, or just use your websites or as a resource as it's therefore. So speaking of resources, where can we go to find you and all of these wonderful resources please.

Steph C:

The main point of kind of contact is going to be the teacher RPG guides website. So if you just Google TTR PG kids all one word. It ends with an ask. There's no z or anything like that. Just TTRPG kids, it'll come up. The website is TTRPG kids.com. And then if you look up TTRPG kids on, there's Twitter, Instagram, I've got a Facebook group, Discord group. I have a subreddit. There's a cofee any of those places. If you search it, you'll end up finding me. Well, you

Snyder’s Return:

mentioned kofi, there's a way to support you. But you also have the each IO page as well. Yep. Yeah. So what what is it we can find on on edge that you have out for us to have a look through purchase potential?

Steph C:

Yeah. So on edge, there's a whole bunch of games for pre K kids. It's all part of the story guider curriculum. So it follows a pre K social emotional curriculum curriculum that I was making for a teacher friend. And there's, I think it was 40 games. And there are like 40 adventures, that all cover different things. There's like one of them goes over deep breathing exercises. One is about empathy with animals. Another one is about identifying emotions and things like that. But it's done in a fun way. You know, there's superheroes and astronauts and all kinds of stuff in there. I also have a whole bunch of all ages, games. Baker's charge is one of my most popular ones. And it's basically like great British baking show. But the TTRPG there's energy oats, there's a whole bunch of different ones I've got probably like 50 games out there. Most recently, I've been putting out ones for Gliffy, which is a system that I made, where instead of rolling dice, you have paper tokens that you put in a cup. And so you can kind of like build up your probability by adding tokens in or colouring them in to power them up. And then you draw out like two and try and get a match. So you want to like tweak your probability with different ones that you put in there. So you can kind of match different ones up, putting out and veterans for that. And right now I have business card quest jam going on. So it's a game jam, that's to help boost the TTRPG community. And it's a business card repository on Itch. So that way, everyone who's working on these awesome projects can have a digital business card, even if you can't make it to a convention, there's a place where your info is out there. And then on the back, you put a little map piece on it. So then they all fit together and make this giant map for the community. So lots of stuff going on. I have so many projects.

Snyder’s Return:

I mean, you're managing to achieve that. Also, maybe you've got just the right amount. Maybe there's another one just just creeping in you mentioned Gliffy. So what's the current avenger of that? Because the Gliffy scouts is the game itself. So what you have to do to become a Gliffy scout and and what's the current adventure? Where do our scouts go?

Steph C:

So Gliffy scouts is it starts out with you have been inducted into the Gliffy scouts. And you have the sash of blank patches. And when you get thrown through a magic portal from somebody, someone in you to help them out, you end up in that land and your patches will start to fill in overtime. That current you magical power. So your patches are the glyphs that go on the cop. And then if you're reading the intro goes, Wait, what portal and then it just goes. And there's a picture of a portal that you're getting thrown into. So right now, the first one that was released was around Halloween, and it was a Halloween adventure. So it was called Skelly in the land of tricks and treats. And the next one is going to be called stem station Ste m e m. And it is a space station that's built into a rotating asteroid. And so the entire inside of the asteroid is hollowed out and you're going through chasing down stem bots that are like trying to rebuild parts of the station. They're trying to help but not doing a very good job in it. And there's a displaced astronaut that you're going to try and help out. Going to call home so that way they can get back and stuff like that.

Snyder’s Return:

So sounds like a lot of fun. Sounds like a lot of fun. With respect to to fun. You have created these games, the story guider. You mentioned you have your sort of creative app for someone else, another TTRPG person, but the story guide, as I wouldn't say it's taken on a life of its own but it has so much content swap. What was what was like with the origin and how have you felt it has developed as a product and a process since you since its first inception.

Steph C:

So when I first started out with it, my kid was two and a half. And so I wanted something that was very accessible to him. He wasn't super great with mechanics, and was a little bit confused about, you know, having a book that we were changing the words to. And, you know, it's like, while you read it, why are you asking me what's happening next. So it was that first step into practising role playing games, and getting used to changing things in the store and making decisions that are going to have consequences, like consequences that are appropriate for like a two to three year old, you know, but you know, what you do in the story is going to change things later. And it's, you know, if you play it again, you get different results from making different choices. So there's no dice rolls, it's kind of like you have story chunks. And then you get to a part where there's like two or three choices, or maybe a discussion part where you're talking about what is this character feel, let's pretend to be this character, let's, you know, practice those kinds of elements. So that was a really smooth introduction into tabletop RPGs, while also still being like, this really fun, activity that has a lot of freedom to make changes and choices throughout it, without being like, too hectic. So it started out with just some stories about a little dragon. And it ended up growing into, you know, there's a trilogy about the dragon, and then holiday specials about them. And then there's, you know, a trilogy about an astronaut. There's a trilogy about a superhero. There's one about Betty, the Yeti, which is a shy Yeti, who is having a hard time making friends. So let's go on through kind of like all those social elements, and it ended up just kind of growing from different ideas my kid and I had about characters, different interests that he had. So it's kind of playing into that and incorporating that into the stories. And it ended up kind of circling back into, you know, started with a dragon. And it was a section about a wizard. And there's this huge variety in between of different types of stories, different topics covered, it did end up kind of taking on a bit of a life of its own, and ended up becoming this huge project. But I think it was a good one, it really helped my kid out. So,

Snyder’s Return:

absolutely. So you mentioned they're a good project and, and helping you cut out for you, personally, and this doesn't have to be like any run for your kid, has there been a moment during a game with other youth or you've heard or from people that have used your games that has sort of touched you the most, in that respect,

Steph C:

there was one that I got from the teacher from that I wrote the story got her games for, and they had a kid in their class that was maybe having a little bit of a hard time connecting. They weren't, they didn't seem like they're paying too much attention during story guide or time. But then towards the end of class. The kid came up to the teacher and was like, maybe, you know, some of the kids would start to leave. This kid's parent hadn't come yet. And they were like, Can we play the dragon game now? And the teachers like Sure. My dragons, like, Okay, I'm gonna be in the cave. And you're gonna do this and started, like really getting involved with it. And apparently had really connected with the character and then was willing to like roleplay that in this other like, slightly modified kind of environment or like a little bit different scenario. But the fact that they remembered it, and then wanted to play it later. That was awesome. Like, I was like, Oh, my heart, you know. So that was that was a really good feeling.

Snyder’s Return:

I can only imagine. It's a wonderful story, really carrying on with with wonderful stories and things going on. So you're not just involved with games for younger players you do play games yourself, do you do get the chance to sort of play more TTRPG at a higher age range with respect to your core sort of targeted audience?

Steph C:

Yeah, I play tabletop RPG with my friends. I also do a lot of play testing for AQ H. So it was like off look for heroes. And so I play tested. There was adventures in ADHD, the terror of the soul campaign and there's another one going on right now. I don't think they've announced the name so I don't want to say there's like a few play tests for that I've been doing but then I also run you know, just games for friends. I had a little chunk of time where I was, Oh, we're going to introduce a bunch of new players. So we had a new player campaign. And yeah, it's a lot of fun. We've been playing a lot of d&d, that's the most popular one with everyone. Like, it's, you know, it's kind of into and everything like that. And we've been having a really good time with it. So.

Snyder’s Return:

So are you DMing this new game? Are you?

Steph C:

So the play test that I do, and a lot of the games that I, like I'm in, I'm the DM I just started one actually, today where I'm a player, for the first time in a long time. I'm so excited. It's, it's gonna be fun. Like, my character has six charisma. 19 intelligence. So it's gonna be it's a fun one. It was definitely a fun first session. So it's been. It's been really good with that one. But other than that, I'm a lot of the I kind of have the Forever DM kind of vibe. I think so. Yeah.

Snyder’s Return:

Your character? Would you mind telling us a little bit more about them? Yeah, sure. So six, six charisma and 90 intelligence paints only part of a picture. Yeah, to find out more.

Steph C:

So this character is an artificer. And when I was rolling the stats, I got such high stats. So we did you know, roll four, drop the drop the lowest one. And everything was just incredibly high. And then the last roll, I got a one, a one, a two and a one. I was like, Oh, I'm like, I'm really tempted to like, make curves, my mind dumps that. And they're a half elf. So you get like the plus two and charisma, but I was like, Oh, how are we going to do this? So he's a he's very adamant about what the truth is. And so he's a little argumentative, and maybe not great at explaining all the stuff that he knows. Like, there's, he maybe knows a little too much, and has a hard time expressing it. So it's been fun. Like, there is a session today, we're talking or there was a situation where something turned invisible. And someone's like, oh, how do you do that? This is like magic or something in my character just goes into? Well, you see wavelengths you know how you have waves on the ocean and then imagine if that's like light and then it's just kind of like you put it through a prism and let it's gonna go off in a different direction. So just redirecting light so we don't see them. And kind of one of those big long explanation like lost everybody. So that's how I'm kind of playing

Snyder’s Return:

the show half health artificer have a name

Steph C:

I, Henry. He's Henry. Um, I don't know if the party is gonna listen. But he has like a cyborg leg and like a few other things like he's got an armour suit and stuff.

Snyder’s Return:

Onto this is off. Yeah. Good. Clark. Great class. Yeah. And you mentioned sort of DMing and playtesting. Shout out to Kellen School of Africa heroes, a great community over there on on their discord as well. So people that support their projects as well. But we're here to talk about you. They're awesome. So. So, as a forever DM having GM to change the moniker slightly to having GM games for various ages. What advice would you give to someone such as myself, I have a young son who's looking to he's interested by all the stacks of books and dice I've gotten and what advice would would you give just more of a surface level about running games free? A younger?

Steph C:

Yeah. The first one is check what their expectation is. So if their expectation is to play a tabletop RPG, and they're not really concerned about the role system, then, you know, take a role. So some that you think will be like really good for them. But if their expectation is to play d&d, don't necessarily just, like shy away from that or tell them no, because like, maybe you don't want to play it or something like that. Definitely, like, roll with them, like, get into what they're getting into. And it's okay to adjust the mechanics, especially in the beginning. One strategy that works really well is simplifying the mechanics a little bit and then introducing things over time, like things like advantage and disadvantage. Bring those in a little bit later, or flanking, or something like that. You know, it's kind of like, here's your core rule set. We're gonna like, roll with these steps. And that's about all you gotta need. All you got to know for session one. Session two, we'll talk a little bit about these type of mechanics. Session Three will introduce like a little bit more. That's a big one. So that way your mechanics aren't getting In the way of the fun, and then kind of my other one is to roll with the fun. So kids sometimes will come up with very wacky stories. My adult players do too. But more so with kids. You know, my son, when I played with him, he, we encountered a Yeti. And he's like, I want to play hide and seek with the Yeti. So we ended up playing hide and seek game with a Yeti. It's a whole bunch of, you know, trying to see if we can find the Yeti, you know, instead of doing combat, you can do skill checks, the game we're playing was more like kind of skill check based, so it worked out really well. But you can do that with other systems too. So leaning into what they're doing, and being willing to listen, and take their suggestions for the game and like the story that they want, and being able to incorporate that is really important. That's what's gonna keep them motivated and wanting to

Snyder’s Return:

come back is great advice. And something I'm sort of mulling over is looking to run something from my my own son and his friends, sort of group that is sort of cobbled together of aspiring players. So that's, that's something I'd take on board and sort of approach and chat with them and their parents and all that sort of good stuff to make sure everybody's on the same playing field tabletop, work on analogies. That'd be that'd be homework for me later. So moving on from from there, moving on, from sort of the story guide, and Gliffy, scouts, and the business card. Game Jam. That's that's currently ongoing is a fantastic idea. Link will be in the description below. So please go and support stuff everywhere. What is what is next for you? What's what's 2023 and beyond going store for TTRPG kids.

Steph C:

So I've got a couple collaboration projects that I'm working on. One of them is the pen dragons primer with hatchling games. So writing with that one, I'm writing in all the activities for the book, and team lead for kind of helping organise the other writers. So I'm really excited about that. I have another collaboration project that I'm working on, that hasn't been announced. So I can't say anything. But I'm geeked about that one as well. I plan on continuing with the blog, continuing to write more Gliffy Scout adventures, and I am starting to hit up conventions. So I'm doing some workshops, trying to get some panels together. And running games at, like conventions for kids trying to get more stuff for younger kids, like a lot of them have, you know, stuff for ages eight and up. So I'm trying to get some stuff for you know, maybe like the four to eight range. So that way, everyone's got something at the convention, you know, people coming with little kids can have some entertainment too.

Snyder’s Return:

Absolutely Nice. That's fantastic to hear. And if I ever get the chance to attend, some conventions are certainly look out for it, depending on where which conventions you're able to get to, and hopefully other conventions will take that on, hopefully with with you as sort of as a guiding hand. But, you know, if others sort of do take that on, that'd be fantastic as well. Because community is obviously a very important part of this game. And we want to nurture and grow a inclusive and supportive community have used in the TTRPG community sort of moving in that, in that direction, sort of becoming an inclusive environment. Yes.

Steph C:

I've seen it form and grow, and it's expanding. And there's so many ideas, and so many more people coming into it. It's amazing, and a lot more awareness about that. Maybe there are adventures that are specifically needed for kids. Instead of taking something that's, you know, for adults and kind of trying to age it down, let's kind of work from the other direction and make something that is for them specifically. And I've seen that happening a lot more and more. And I've also seen that community building each other up so much. When one person has a Kickstarter, everyone else that I've seen, like in the teacher, RPG kids community, it's kind of like, oh, let's help boost them. Let's all start retweeting. Let's start, you know, let's help with playtesting. Let's help with this and sharing resources and talking with each other. When I do, like interviews for the site, or a review for one of the games, I'm kind of like, sometimes I'll be like, Oh, you might want to also check out this other person, I think the two of you would really get along. And then I see them working together on something later. And I'm like, Yes. Like, it's such a good feeling. And I'm seeing that, like all those connections, like kind of clicking together. And it really is becoming a community, which is really exciting. And there's just more and more people kind of coming into it and joining in. I see, I've seen more people writing books, there's authors writing books about tabletop RPGs for kids, and I'm like, Oh, we got the idea from seeing, you know, some of the teacher preacher kids posts and things like that. I'm like, that's amazing. So it's just, it's it's been growing. And I think it's been growing in a really good direction. So

Snyder’s Return:

low may continue to grow in this good direction. Yeah. Words are escaping me is terrible. So with the blog, the website, game design, slash creation, playtesting, DMing, player conventions, the myriad of other things. Do you get downtime to get time to yourself? Or is your downtime part of the hobby? How do you sort of, how do you find time for you,

Steph C:

so I have fun doing a lot of this. So I haven't been doing a whole lot of video games the past couple years, which was something that I did, you know, a lot is kind of my hobby and whatnot. I've kind of replaced it with this. I have fun, you know, looking at data and organising things, and you know, it's a creative outlet for me. So it's something that I really enjoy, and I get a boost out of it. So it's something that's fun. For me, it's my hobby, and one of my downtime things. There's definitely like a work element to it. And some, some situations, and a lot of tracking. Like, I have a massive tracking sheet where I'm just kind of like, okay, this is all my projects going on. And like, what do I want to work on today? I am working right now. So I'm teaching. And that, you know, that of course, like, take some time. So that's like my day job. But this is kind of like, my, this is fun for me. I still, you know, watch movies, play video games on occasion and things like that, spend time with my family, and have time for myself. It does take some management, like, kind of here's my designated time to work on TTRPG kids. Here's my designated time for me, just to make sure that I do take that time. But um, been finding a balance. It took a little bit, but I found it.

Snyder’s Return:

I'm very jealous. Um, yeah, I'm still striking the balance, but I'm glad you found it.

Steph C:

It's hard sometimes. Like, I'm like, oh, it's me time I could be working on this like, game that I'm trying to write. I'm like, nope. Like, the alarm went off. It says it's me time I'm taking a break for like an hour or something. I'm watching the show that I want to watch. So yeah.

Snyder’s Return:

You mentioned there being a teacher, at least d&d are sort of pushing out a educational or schools programme, which is great to sort again, help cultivate games at a younger age and the creative help creative minds, maybe step into the community or the creative space at some point. Are there other games you would love to see release sort of school packs? Or is there anything that you would include in that kind of pack that you would think if I was going to put my dream educators packed together this, this is what goes in it.

Steph C:

I would say inspur Isles is a big one for kind of like any age, with teaching sign language, and then I can see a lot of other ways that you can incorporate a lot of the mechanics that they've got for teaching other elements as well. Part RPG is a really good one. You can create a character in like a few minutes, and it works with any setting. So if you're teaching, you know, history, Greek mythology, if you want to get into a sciency kind of setting for teaching something in a science class, it would work great. So there's like technology elements to it and everything. That was fantastic. And then for younger kids just because you know, there's a little bit of a difference there. I made story better because there wasn't a whole lot for pre K kids. If I was going to make a like pack for really young kids, which my kids age, I'd probably do story guider, and then family fantasy RPG and stars form and colour my quest that would be like my key pack like it incorporates. You've got colouring and spatial awareness. You've got like social emotional. You've got worksheets incorporated into someone like the family fantasy RPG ones have a lot of worksheets at the end. And you've got basic game mechanics that you can use and learn that teach math. So it kind of like you get like the whole bundle there. There's a lot of really good ones out there, I'm having a hard time like stabbing myself during the lift more and more bicycle thing

Snyder’s Return:

is a good thing. And with respect to yourself as a adult player, are there any games that you use sort of sin, maybe, like, most of us, you've got a shelf full or a PDF folder full or you send someone else play or recommend something on each other platform, and you thought really gotta get in a game with that guy.

Steph C:

Yeah, I have been really liking charge RPG. That one I've like Baker started was on that. But then I also played the Witcher game that was out for that one, I was some of my players. And we had a really fun time with that. And Cal trap court has a really versatile one. Pretty low entry barrier for like the mechanics, like it's really easy to understand and write a game for it. And both of those I think lend really well to one shot. But then you can also like extend it out in a campaign, you're not going to be like trying to get up to like level 20 or anything like that, but you can continue your characters through. I've also really liked monster the week, I've only played one game of it. It was kind of recently for a charity stream. But I had a lot of fun with that. And I could see that turning into like a big long set of stories like I really like Monster the week. So ya know,

Snyder’s Return:

your games and sort of that some we've mentioned d&d Most of the week or use very different Caltrop as another one use very different game mechanics. Have you found that you have a preference one style of game mechanic over others? Or do you are you just freeform and you're happy to fall into whatever rolls your way, in that respect,

Steph C:

I've been pretty happy to fall into anyone that I do. I think I've gotten really used to it play testing and trying out so many games with my kid. Because I mean, it's been like every other week, we've tried a different game for almost two years now. So we've tried a lot. And each one the mechanics are like slightly different. Even if it's another like, kind of if it's a decent system, they're all like got something a little bit different from each other. So I'm kind of used to, like maybe particularly used to shifting mechanics back and forth. So the mechanics really haven't been too much of a factor, the general feel of it. And I really like ones where you can create a character with unique stats, or like a unique kind of build. That was one of the things I really liked about monster the week was they had the playbooks and each one was really unique from each other. But it still gives you a lot of freedom for kind of adjusting, putting your own personal flavour in there. That was one thing I really liked about barn RPG as well was it was really easy to make a character. And there's a lot of versatility, but each like kind of playbook and set of skills was really unique. So I kind of gravitate towards those systems for the ones that like I personally will pick. But mechanics wise, I kind of like the rules light ones, just because they're easier to pick up. And that's what I've gotten used to so far. But pretty much anyone it's kind of fun figuring mechanics out for me. So new ones are

Snyder’s Return:

cool. The engineering mind at work. Yeah,

Steph C:

it's just get figured out the trick.

Snyder’s Return:

Fair enough. We've covered a lot you know, you you've got the website, which includes the blogs, the podcast you've been on and the the interviews you do the games you release available on HBO, links in the description below. You're running games, play testing games, collaborating in the future, looking to retain comps, is there anything that we haven't spoke about that you would like to bring up now?

Steph C:

I think that's a pretty good coverage. I I've got so many different projects going on. It's always kind of like I take a step back sometimes and I'm like, Oh my gosh. I think that covers it all. And if anyone wants to find it TTRPG kids, the website is probably the best place to go. I've got links on there for everything and it's hopefully categorised pretty well for trying to find stuff. But yeah, I think we've kind of covered it all. i Sorry, I know there's like a few on the list.

Snyder’s Return:

It's a good thing. It's good thing. Just so people are reminded they can support your cofee. They can buy your products on it. They can subscribe to your newsletter or your or your blog, through the website. Follow on Twitter, Instagram, Facebook, join your Discord server and find you and other social places like the obloquy heroes discord, and on the internet and interwebs and social media hubs and all these sorts of good things. As I said, links will be in the description below. So please scroll down. Follow those links support Steph, and all the work they're doing. It is fantastic and nurturing potential in our youth. Because I've long lost left long left mind behind. I'm young at heart, but I'm getting old. Stiff, it's been an absolute pleasure to have you on the show. I'd love to get you back either for something collaborative, like a one shot or a future interview wants certain projects that you have alluded to, but can't discuss have come to fruition further down the line. It'd be great to get you back on the phone and chat with you again.

Steph C:

Yeah. Yeah, I would love to come back, either for a game or like a second chat. Thank you for having me on. It's been great to be able to talk about like everything that I've been doing. And I appreciate, you know, you taking the time to kind of listen and ask, and it's been fun. So thank you.

Snyder’s Return:

Love, the pleasure. It's been all my stuff. And I will take some of the advice you've given me about running into for my son and friends. And sort of, I'll let you know how that goes. For sure. So thank you so much. I look forward to speaking again, please support Steph, and TTRPG kids wherever you've follow the link to find it. Thank you for listening. If you'd like to learn more about the show, then go to www dot Snyder’s return.squarespace.com. Alternatively, you can find us over on Twitter. At return Schneider, you have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon. And we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for those who are listening until we until we speak again. Thank you