Snyder’s Return:

Hello, and welcome to Snyder’s return a tabletop roleplay podcast. My guest today gives us pause for thought as she communicates with those who have the time for hopes, dreams, and maybe even reflections. She has made an art form of high fantasy sales dealing with interesting neighbours and treasure hunting from war horns to tell Dory, my guest pads between the lines in the watercolours. But there is more than fluff to be found here, as we welcome artist, game designer TTRPG content creator, and crowd funder Rori Montford of Montford tales. Rori, welcome to the show.

Rori Montford:

I love that introduction. Thank you so much.

Snyder’s Return:

It's an absolute pleasure. Welcome to the show. I'm glad I've got you on for some of the things that we've alluded to in the introduction, and we'll get to, but right before we do, how did you get into tabletop role playing games, please?

Rori Montford:

Well, it all started many, many years ago. My partner I used to play some board games with friends. And we play about the Star Galactica sense. And it would sort of have that slightly roleplaying ish feel to it. But my partner and I wanted to try some role playing but our friends weren't necessarily so interested. So it kind of went on the back burner for a while. And the way we try a couple of little things out it didn't really fall right. And then we found a local gaming club nearby. And the two of us decided that what the hey, we've never been in any long time compared compared to anything. Let's just bought three M games here. So my partner went off and GM d&d campaign and I went off and DMD Deadlands savage worlds. So that was my introduction to role playing games. I just sort of left right in there with a bunch of people I didn't know at this gaming club, and we played for a good four years to come pins we can make out with Briggs Christmas in the summer holiday.

Snyder’s Return:

That's amazing. So yeah, so going from that sort of roleplay ish board game style into straight into the history into GME and the hats off.

Rori Montford:

Maybe just a player as well. So it's,

Snyder’s Return:

yeah, true. True. So but All right. Well, before we get on to your amazing stuff that we I promise, we will get to the Crowdfunder and your other projects. What was what, what was the experience, like stepping straight into the sort of the fifth facilitator GM role and what you learn from the first time you started through the four years of the campaigns,

Rori Montford:

so it was helpful going in and not knowing what to expect, because I didn't have any expectations on myself, I just went in and said, well, as long as I'm having fun, and the people around me seem to be having fun, then it's probably going okay. And it kind of started out, I over prepared way too much and all of those things. And but then as time got by, and I got to know the people as well, I was playing with because they weren't, they weren't friends that I was playing with, they are now friends. They are now really my my best friends, some of them. But at the time, I was just getting to know the people as well as how to actually run the game and get that to hang together. And some of them were very experienced role players as well. So I was like, Okay, I'll just take a leaf from you sometimes. And then sometimes we'll try something else. And just, I experiment a lot. And I try some stuff if it went down. Well, I try it again. If it didn't I leave it a bit. And then I try it again. You know, I've also sight I was a scientist by trade. So that whole experimental aspect comes into it. You push the button once it works, or it doesn't you need to try it again, just to make sure

Snyder’s Return:

that's on me. And did you drive right? Did you play a variety of systems over that time period, sort of drop into a couple of one shots over like the brakes or anything or was it steady on one?

Rori Montford:

That's campaign so that the first campaign they ran lasted for just shy of two years, and the club ran on a what's called a block system. So every 12 weeks, you have to re pitch your game and then people would vote to see if they could join you or not. Okay, so I always had to We pitched my game. And at one point I had seven players and I went, oh my goodness, no, I cannot cope with seven players. So that we all had to have a bit of a chat. But in between that we also had some some home games with people once we got to know each other better. So then I actually got to play d&d, sort of d&d was not the first game they got really got to play. And since then, you've also played a lot of kazoo Tales from the loop. Oh, shadows of estuvieron. Oh, my goodness. I mean, is now gonna go blank for all the different games that we played. We're currently playing vampires, Vampire the Masquerade with my partner Jiaming. That one. That's our main game at the moment. Because of cyberpunk, cyberpunk read a lot of things. You played a lot of different things, mostly because I see a new game and I'm like, oh, shiny. Yes. And then we'll give it a try for a little bit. And if it works, it works. And if it doesn't, it doesn't. And some of them are made fake. Just doing a few days old dreads we played so much dread. I love dread so much.

Snyder’s Return:

So your Jenga skills have improved or not?

Rori Montford:

Oh, no, no, no, I'm the GM for dread. Just the only way I could play it play dread in a way that they can then sneak up behind people and whisper things in the ear as they're pulling from the blog tower. I'm a bit evil like that. Yes, yes. I like it. It works so well.

Snyder’s Return:

Going to the moon teetering on the the evil devious your Vampire the Masquerade game. Where is that set? Is that? Oh, we're playing in London.

Rori Montford:

Okay, yeah. And the group that we play and we play very slow, we talk a lot. We talk we scheme and that probably means we play at a slower pace than a lot of other groups and might possibly drive other groups a little bit mad. But I I currently have a vampire who Vittorio dar who is maybe 12 weeks old. In terms of vampire turning time. She's already sheriff in East London and it's gonna overthrow the camera whether they totally for sure it nothing's gonna go wrong. You only live once. Yeah, she's gonna die. She is so dead.

Snyder’s Return:

She's amazing. Oh, like already?

Rori Montford:

Yeah. Yep.

Snyder’s Return:

Does she have an

Rori Montford:

Paris Paris Kensington? And the secrets? Wow. The secret is to just tell vampire other vampires the truth because they never expect the truth.

Snyder’s Return:

I mean. So where did where did sorry? No, no to do please do not apologise. That is amazing. So where did game running for years, new systems, block bookings, and all that sort of stuff. When did that turn into content creation?

Rori Montford:

Well, we got to the just before, just before the pandemic, and we had a kid. So we stopped going to the club, because we had to look after a kid. We tried to have some home games and stuff like that, once we, you know, felt able to you know, stay awake long enough. And then there was the pandemic. So he was like three months old. And then there was the pandemic, and then everything kind of stopped for a while. We tried playing online, which is where we did some cyberpunk read. We did some witches when the Vampire the Masquerade good started to be honest, it's just before we started playing online, that's when we started that up. About a year of that goes by just sort of getting through things. And then I got an email in my inbox from the museum list. No mailing was purely him, saying that they just started a workshop with the storytelling collective about writing adventures for Call of Cthulhu. And putting and starting to, you know, do some creation like that. And I looked at that, and I thought, I've always wanted to do this. What have I got to lose? So, yeah, I had a look at the two different workshop streams that were there. But actually, there were three there was also a, there was a DND, one Cthulhu one and a generic general, generalist sort of path. Yeah. And I, I picked the d&d stream because I thought, I'm more likely to learn some of the mind busy things that might be going on for a d&d oriented adventure, rather than a lot of like the Call of Cthulhu type things where I've already played a lot of that. So I opted for the DND path, which is that was June or July 2021. And that was a month long workshop where you're basically going Do everything you need to do no and put together to write a full adventure. And that's how I made my first my first thing, which is the travelling salesman, which has very little art well, because the outcome came afterwards

Snyder’s Return:

quality over quantity in

Rori Montford:

Oh, I still think it's a very good adventure. I do think it's a very good adventure.

Snyder’s Return:

Well, because we want to sort of help and signpost and all those sorts of things. Where can we find you your adventure, and everything you're associated with, please?

Rori Montford:

Oh, well, if you want the overall arching thing of me, you go to money for tails.com. Otherwise, you can find me on Twitter at one for tails or Mastodon at month for tails@dice.com. O. M. If you look on Drive Thru RPG, you can find one fatales into the publisher list. And you'll find everything to that. And I'm rather late on getting my itch page set up. But with that society coming, I've decided to start getting things more into it as well as drive through. And that probably covers

Snyder’s Return:

all right, well, I will make sure there are links for those places down the description below. So please scroll down for those links support Rory and Manfra tails. And the the wonderful game that we're going to be will probably I promise we will get a deadline very soon. But you moved on from the travelling salesman to to other d&d DMS guild releases. So what is that process been like? And what have you learned as you've gone through the creative process,

Rori Montford:

that people are generally pretty good and nice and cool and easy to work with? I haven't had any bad experiences yet. Hopefully, fully, there will be none. But I've only had positive experiences so far. So I think the connection really is from releasing the travelling salesman, I got to join the DMS guild Discord server. And then I met a lot of other creators there who needed artists. And this then ties back to my DMing for deadlines, because during deadlines, I made monthly ish newspapers for the game, you know, just to let people the party, see what their exploits were doing outside. And I had, I made some art for that of some critters and monsters and things that people might encounter. And that was the art for that is one of the things that got me on to the interior illustrations for classified as geo bonds. So return that the as your bonds, Return, return SQL to curse of the ASIO bonds, I know these things really. And from there, so I've done a couple of collaborations that I have with interior artwork for them. I've done a cover for the gloom ease post adventure that they've got, which I was asked for a spin on the Goonies with a d&d party. So I've gotten a lot of very, very fun artwork, gigs through that, and also some collaborations for writing through the DMS guild as well. So there's going to be a strict seven adventure, Sue, which is a big collaboration with a lot of people on that server. I don't know how much I can say about that. But I'm allowed to say that I first in district seven adventure,

Snyder’s Return:

but that's a good point to sort of spark the imagination of what more strict saving content so that's perfectly good there. And so your artwork also available on the website, and

Rori Montford:

on do a lot of stock art. I'm currently offering a free stock up bundle for all of my stock art for anyone who's doing a zine month project. Because I know it can be hard to source art when you've got a very low budget and people like to back things that have art already in them. So I'm hoping that helps people out a little bit. It's free. Yeah, it's I mean, it's not it's not a lot. I'm not a big artists, but I hope it's I hope it's enough to help.

Snyder’s Return:

Yeah, definitely. Definitely. And I'm sure people out there will be really appreciative of the fact you're giving this stock up for use in the months and thank you from from the community I guess. You're welcome. Somebody I can't speak for everybody. That's that's not how this works, unfortunately. So moving on then. So you GMs you then started content creation and artwork and more content creation. When did content creation turn into game design? Moving letters inside.

Rori Montford:

So that was when I decided to do one for tails instead of what I was doing before. So it was sometime September ish. I was thinking, this art is the art is very fun. I really like making art. The writing is very fun. I really like writing. But what I really want to do is get some of my own ideas out there rather than just, you know, not to say that the things I've contributed to you haven't been my own ideas, they have been being more even more involved in what's actually going on out there. And sometime in September, a little sneaky voice crept into my brand saying vampire pen pots. That's kind of that's kind of what happens. And then I kind of started playing around with how that might work. And I had a lot of fun figuring out what did or didn't work, seeing how complicated they could make it and then D complicated back to like, Oh, that was very complicated. Didn't really need to be that complicated. Just going through this process was, it was nice. So I caught I caught the designing bug at that point.

Snyder’s Return:

It's better than many other bugs you could catch around me. Yeah. So this design bug for someone that's like tech society, I'm sure sin on social media, find on social media. Back link in the description below this podcast. What is the dead letter society?

Rori Montford:

Well, do you mean the game? Or what it is, is?

Snyder’s Return:

Oh, that's a two level question and I will allow you the question, I will allow you as the creator to choose what portion of that answer you want to give first.

Rori Montford:

See, I love conspiracies and interweaving politics in all of my games, which is why I love playing Vampire the Masquerade so much. So I'm gonna pick what is the dead letter society in the game, okay, because it is a super secret society designed to connect vampires to each other because you can't just communicate the open channels as a vampire. Your mail could be intercepted. You could be overheard by you know, someone who happens to be spying on you, which is what happened in our London game. We've got our heaven raided. It was like Oh, no. So the Data Society are there just to ease of vampires life and make sure you get to talk to people that you need to talk to? It's it's like the old boys club, but for vampires and exempts everybody. It's better. It's better than the old boys club. It's what it would be if a vampire ran it. Although it might not be a vampire who runs this? mystery, mystery and intrigue.

Snyder’s Return:

So Should a vampire wish to become involved with the society? How would one go about this in game?

Rori Montford:

In case you might get an introduction, you might stumble upon it accidentally via say intercepting a radio transmission. You might have been sent something by mistake. I mean, societies make mistakes too. Sometimes they do. You could have just been cherry picked from a crowd, not necessarily getting an introduction, just one day, you're given a connection on purpose. Or you could just be in the wrong place at the wrong time. They don't have to be nice. And maybe you're a vampire hunter who just found a little cache of letters and it's just gonna pretend for a while. very devious and

Snyder’s Return:

distinct feeling about you. deviousness

Rori Montford:

No I am 100% Totally innocence. Believe me. My name is Paris Kensington. I never lie.

Snyder’s Return:

Noted. You You have portrayed someone else recently to be found on the website. Dwayne.

Rori Montford:

Edwina Yes.

Snyder’s Return:

So what was it like? We will go through the the mechanical side of the game shortly but what was it wiener to life and putting that out for us the general public to share in a demeanors?

Rori Montford:

Oh, well, she wasn't originally meant to be out there for the general public to share. She was a play test again, where they was just figuring out how well it would work as a solo game. And does it make sense if you encounter the dead letter society by intercepting a radio transmission? And if I make the statements of what I want to do quite broad, does the game fall apart? Or does it actually still hang together and My impression is it still hangs together. So she wasn't meant to be there. But then everybody said, I ran a twitter poll of what would people like to know more about, and a playthrough was up there on the thing either written or to listen to? Yeah. So I thought, well, the Rachel game would be a good one. Because that makes sense for people to listen to, you could be overhearing it or as for putting it together. So that was the second video that I've noticed, technically, the third video I've ever put together, there was the campaign, little advert type video that I put together, then the How To Play video, and this is the third one that I've done. But reading back to the script as i Okay, I had a lot of practice reading stories to my toddler, I'm gonna get into this. So I'm not I'm not any kind of voice actor or anything, but I just, I just thought, you know what people can just go with the skills you've been given. I just went for it. And then yeah, this is just how it's going to be. I'm sorry, everybody. You can always read it instead of listening to me.

Snyder’s Return:

Now it's good. Check it out the video via you, technically. Yeah, but it's also on the website as well. And you picked which is, in the play a downloadable preview preview version is set in 1878. London, are we expecting other sort of time periods? How long has the society this dead letter society been? Well,

Rori Montford:

so it's been around for as long as you need it to have been around, it's a fairy, open game. And that sense, you can set it whenever you need it to be set to tell the stories that you want to tell. You can make your own, there's there's full rules on that for making your own world or setting or genre or just put the themes that you want to do. But I have got now six, thanks to meeting stretch goals, pre written for sets that are going to be included in there. So we have what I call the Lovecraftian. London, which is the one that's in the preview. We also have ancient Rome, and modern day, because everybody needs their own version of modern day London, right. And currently, people who have backed the campaign are voting on the final three. Oh, amazing. So people get to have a bit of a say in that. It looks like something very gothic is going to be in there for certain and also something very sci fi. So my proposed idea was some players sending transmissions between two travelling generation ships off into space. Yeah, so that's going to be something there. And then it's a bit of a tie between, like, cosy murder mystery vampires, something a bit dark fantasy, or something by your punk. There's a three way split for the last setting that I'm going to include, but you could do all of them yourself if you wanted to. And guaranteed a we'll be putting out some more just Gemini can I find it, it's something I find quite fun to do. That will be more

Snyder’s Return:

well looking forward to looking forward to what wins, wins the vote. So we've spoken about who they are, who they aren't. See, we have discussed potential settings, again, open to those wanting to sort of facilitate and run the game, but you haven't spoken about what the game is now, I think, for me is a mechanical standpoint. So what is dead letter society, as a game

Rori Montford:

as a game, it is where either you or you plus one other person will pretend to be vampires or be vampires. And write letters back and forth to each other while journaling about your experiences around the talking points that you've come across in your letters. So you can in essence, explore anything you feel like. So it's very it's it's open, but with challenges is how I would say it. It's not. It's not that you're just writing a novel you will be challenged by what happens your vampires have assets. So people that they know or locations that they haunt scars that they've acquired, because it's hard being a vampire, things like that and they all you will have to give up or sacrifice or change some of those things in order to actually follow through the story that you want to follow.

Snyder’s Return:

Yeah. So how does with respect to say create a van by creation or character creation, how does creation? How does one go through that process? There is a beautiful character sheet I will say. How does one go through creating their vampire for this journaling? Letter writing experience.

Rori Montford:

So, when you start writing, start setting up this game with it with the either yourself or the other player, you go through a process where you pick four different traits about what makes a vampire in this world. And you decide between you whether those traits are things that you might consider positive, or things that you might consider negative. And the obvious thing is, it's a list of adjectives that are generically associated with vampires. And the one that I use as an example is you might pick out the adjective of what the sunlight do to you. Yeah. And you can say that that is a negative curse, because sunlight might burn you to a crisp, oh, it could be that you can actually walk in the daylight, it could be a blessing, it could be something that humans aren't expecting about you. So you have a set of four of those and what they mean to you. And you also have a similar thing for the human society and the vampire society. And in the player sets, they've, I'm writing, you've got all that kind of sorted out for you. So you can just sort of jump right in if you need to. Okay. But in principle, you look at those traits, you then go through the extremely invasive questioning list of the dead letter society application form, which asks you about your nearest and dearest allies, where your sanctuary is located. If you have any, you know, what's your, what's the word? What's the word I'm looking for here? I have a problem, when words will just disappear from me all of a sudden, what is your your key personality traits that you think is kind of you? It's a prince, it's the principles, what's his What do you think is your key, the key feature of your personality, and you go to this specific one for each of the assets, you start the game with your vampire, and then you will give your character sheet to the other player. And you will decide looking at that, what does the deadline society ask for in exchange for your membership. So it could be that they want you to do something for them and you get an extra ambition. Or it could be that they have a holdover one of the NPCs, that you have one of your allies or your rivals, or maybe your sanctuary is compromised because they know where it is. So yeah, something like that something about it that is interesting to the type of game that you're trying to play. Okay. And you do that for each other. Yeah. And also seeing each other's character sheets means that when you're writing letters to each other, you know, what buttons do you push. Love it.

Snyder’s Return:

So, we create and exchange character sheets. So we understand, maybe on to deeper level, but we understand the other end of the letter chain as it were, and where does the journaling and sort of the major and minor arcana tie into this.

Rori Montford:

So we use the Tarot deck to give us our journaling prompts. And we have the Major Arcana for journaling prompts related to the dead letter society. And the Minor Arcana for your everyday activities are things that you want to investigate and pursue when you are not writing a letter. Because the skin the skin, you're put, you're playing at the same time. So when someone's writing a letter, you've still got something to do, you can interact with the dead letter society, which is just drawing one card from the major arcana and looking at its prompt. And that will give you something from society. One of the cards in the preview is that you receive a letter you weren't expecting and it's got something very precious to you inside it sends an ominous note. Yeah, so that you can do some journaling about that. So just writing down what you think your thoughts and feelings are on the matter. And those prompts also give you things that you must do to your vampires assets, such as making an NPC up or make a new location up or having to give up a location. And then you can weave that thing into your actual journaling. The other part of it was using the mid, the minor arcana and that is for the everyday activities, which is where you actually get to take action. So you can set a deadline society happens to you and then you happen to the rest of the world. Right. Okay,

Snyder’s Return:

right.

Rori Montford:

In that one you say? What you'd like to do? Do you do what's called an intention and intentions? They're a thing from actual tarot readings. When you do an actual real Tarot reading, you'd ask the question that is of a how, what, where? Or why type question. So you never ask it. Just you don't ask things like, When am I going to get rich off? Things like that? That's not quite I mean, it would work, you can make it work, but it's not quite the intent behind it. So you'd ask a question, like, I think I know, Dr. Helsing. How did I meet him? As the question kind of like that, and the Joker from the Minor Arcana, and then you get your journaling prompt. And this is split into two main parts, you have a min prompt, and then you have a choice to make. So you have a choice, which will interact with your assets differently and have a slightly different flavour and outcome to it. Yeah. And the idea is you take your intention, what you would set out to do, and you take the story that the story prompt that you've got, and you put them together, and you journal about it. And then the things that's happened to you in those journals, you then put back into your letters to send to your friends. And then if they wanted to, they could take anything you've written in your letter and say, so they know Dr. Helsing, how do I know Dr. Hills?

Snyder’s Return:

Okay. Okay, I see. Yeah, that's clever, the sort of back and forth and sort of self perpetuating total cycle of prompts and story and sort of letter content that it creates back and forth. And we mentioned that this is geometry so that we don't need a third party to step in. But this can also be played as a solo game. So how does how do the rules support that sort of shift from an external contributor? Respect?

Rori Montford:

Well, there are four variant rules playing by playing solo, you can either do what I did in the dewiness tale and assume that you're writing these letters, but no one ever replies. And the question is, why aren't they replying? Are they getting it and just ignoring you? Or is there something more sinister at work there? The other thing you can do is set up vampires. I mean, that's the hardest thing to do. But if you were, if you went to writing a big book about the correspondence between Asian vampires, you could play them both. You could also the man, the man or the West do it is to draw a cause and Major Arcana to represent the letter that the other vampire has written you, and then you decide we're going to listen to interpretation from that, what kinds of things they might be writing to you about? And, yeah, it's, it's different to doing to play a game, of course, but the gist of it stays the same. You're still, you're still writing letters, you're still journaling about the things that are important to you, but they're now more important to you personally, then you also try to satisfy the other person at the table. Yeah.

Snyder’s Return:

Yeah, no, I can see that. And and working with another player of the game also includes safety tools or calibration tools. Yes. How important was it to have those included and sort of prominent in their place in the book?

Rori Montford:

Because, well, very, because vampire games can go to some dark places, if you're not watching for yourself. So you need you need that, that. And especially in a letter writing game, where the damage is kind of done once the letter is sent. So if you write something that the other person did not want to read, and you didn't, you didn't know that it's entirely by accident, because you haven't had that chat, then they've read it till it's too late. So I think you really need to have those discussions. Right, upfront. Yeah, it informs the kind of characters that you make the themes you might be willing to explore in the game. It's, I think it's just, it's just essential, it's good for all games, really. But for such a way, that's yeah, the way that vampire games can go and the themes and topics that are generally associated with them, you need to know that you're going to come out of it on the other side and be okay and be able to take a nice deep breath. And also, if you're playing by yourself, you need to be able to check in with yourself and get that reminder that you can surprise yourself to

Snyder’s Return:

Yes, yes. Yes, we can. Yeah. So, you know, we've spoken about what the dead letter society is, and, and also what the dead letter society is, is Yeah, and how to keep ourselves safe within both of those boundaries. But Have those settings. But what more and we've already mentioned some additional settings that have been pulled and things like that. But what else can we expect for you from the deadline society moving forward? It's it's going through the crowdfunding process at the moment. If you're listening to this, once that's complete, please go and pick up a copy links, as previously mentioned down in the description below, what more can we expect from Monfort Tales, and the dead letter society moving forward.

Rori Montford:

So regardless of how the campaign goes, at some point in the future, sooner, if we hit the stretch goal, there will be some more specific scenarios for this game, so focused with prompts focus around a particular setting. Because as it is the game, the game is designed right now for you to be able to play the sort of game that you want to play, which is setting agnostic. Really? Yeah. But I do want to write some things that are more specific. So for example, that sci fi generation ship, I so want to write something about a catastrophe that happens on there, and you're frantically trying to send for help. Right? I want something.

Snyder’s Return:

That's amazing. Yeah. But you're vampires.

Rori Montford:

Are your food supplies running? Because I support Oh, no. It's gonna get complicated. Yeah, absolutely. Yeah. But in addition to that, I do want to do something similar to that of society, but for different supernatural creatures, say werewolves. And my overall goal with those would be to have them be cross compatible. So you would have vampire and werewolf. And that might not be anytime soon, unless we had a stretch goal. Because you know, that dictates the order I do things in. But after that, so I will be doing a few little scenarios, I work on the werewolf version of Deadites society. I do have another, like, another few games sitting on my to do list. One, where there being a more multiplayer thing where you are exploring the aftermath. 1000 years later, after the creatures from your best rose up to destroy humanity, humanity. Yeah, that one, you have to be in the right frame of mind for me to write me to write that one. Details for the designer as well. Yes, so I've got I've got a few things that I might go long term is to be able to, hopefully breakeven and eventually do a bit more than breakeven and then be able to pay people to join me. Yeah, that'd

Snyder’s Return:

be me because at the

Rori Montford:

moment, it's just me. I'm doing the writing the art, the layout. I do not do the editing because apostrophes hate me

Snyder’s Return:

Yeah. All right, that I hate. Once that was a non negotiable I need help that

Rori Montford:

those apostrophes in the comments are the main things I think that need corralling with my writing. Thankfully, I have an excellent editor. So if you check out elf Jordan, at elf Jordan on Twitter, she's a very good editor. I highly recommend her. I will

Snyder’s Return:

put her link down the scription below. Thank you. All right. So I meant to ask earlier, but I didn't want to interrupt the flow too much a month and tails, which is just the name come from.

Rori Montford:

We have a cat called Monty. He's very fluffy. And we often call him Lord Monty of Montford. Oh, impediment if he's getting under your feet. Yeah. So one of his nicknames is last Montford. So I figured, I like that. I'm going to go with that one first. And then tails like storyteller rather than a cat's tail. And with more than fluff is my tagline because he's an extremely fluffy cat and I, first of all, but also I want to write serious stuff. Yeah, I want to write stuff people can have fun with. I probably write some fluff because fluff is still fun. But they will be more than

Snyder’s Return:

enough. Fair enough. Fair enough for more than Yes. So you mentioned being in the right frame of mind for for this post apocalypse post abyssal uprising, uprising. Yes. So moving on to sort of self timed and sort of leaning into the toward the mental health kind of things. What do you do for down on to get downtime in that respect?

Rori Montford:

I have a three year old so no No I, I draw a lot of whales and snails for my three year old. Yeah, I read a lot of stories to him, we get to go out and do things together. i To be honest, what I'm doing here is the things I find fun. So it kind of is my downtime in a sense. I look after the cats. I attempt to choke him, but he says no. He has the curse of the fluffy cats. Everyone wants to choke him. He does not like to be touched.

Unknown:

I see ya guys.

Rori Montford:

Ah, yeah, I play music. I do I draw I read. We have an aquarium that I attempt to keep alive. Yeah. I got about from hobby to hobby.

Snyder’s Return:

Yeah, all good stuff. All good stuff. So you know, we've spoken about your introduction into TBE TT RPGs, which I'm still amazed at sort of straight in bofi first into the the GMC is hats off. You're your TT RPG content creation DMS Guild and the projects you've released. And then into the dead letter society. Is there anything at this point of the interview that we haven't spoken about you would like to bring up now? Oh, gosh,

Rori Montford:

not that isn't going to come to mind in the next 20 seconds of dead air.

Unknown:

I believe it open. So Rori, if you wouldn't mind reminding everybody where we can find your good self monitor towels and everything you're associated with please. Well, you can find everything that you need to know about me on Monster tales.com. You can find me on Twitter at Montford tales on Mastodon at MontfordTales@dice.com. And also, UK games Expo. If you are in the UK, that's also a good place to find me. All right. And can I say hi. I'm actually surprisingly, chipper.

Snyder’s Return:

I can I can test it. I can hardly agree I just wasn't expecting you to put it across kwila. So no, brilliant. If Yeah, if you can make it to UK games Expo, I'm hoping to at some point, Dragonmeet and a few other things this year, then it'd be great to meet your good self and for everyone to sort of intermingle and get about where whereas safe to do so. Are there any systems sort of just tacking this on just before we close? Are there any systems that you want to play the Havoc game I had a chance yet

Rori Montford:

blades in the dark? I really want to play beds in the dark. But we're in the middle of a Vampire the Masquerade game, and a three year old is not sleeping enough for us to get two games a weekend at the moment. So yeah, it's gonna have to wait. But it's definitely the next other list. Ice

Snyder’s Return:

Great choice. Oh, I would love to get you back in the future. And not just when deadline society completes and sort of passes all of its its funding and and sort of hits the shelves as it were, ah, I Oh, and drive through. But back on in the future future projects, one shots or anything like that, if you've interested to come back and join me.

Rori Montford:

Absolutely. It's been fun. Brilliant. Rori, I

Snyder’s Return:

will make sure there are links to all your content down the description below. It's been a real pleasure getting to learn about your good self. Thank you, cat and dead letter society.

Rori Montford:

Take pictures of my cat on Twitter regularly.

Snyder’s Return:

No. So another reason let's roll down and follow those links. Once once it's completed, and it's available, I will make sure there is a link to your pitch IO and drive through down in the description below so people can follow the final product rather than looping back through the crowdfunding.

Rori Montford:

Yeah, at the moment. I'm just trying to get people to go to the crowdfunding page, you might see something you like.

Snyder’s Return:

I guarantee you follow the link, you will find something you like. Yeah, thank you. But yeah, it's been an absolute pleasure. I can't wait to get you back on the show.

Rori Montford:

Thank you so much. It's been really fun. Thanks for having me.

Snyder’s Return:

Thank you. Thanks for listening. If you'd like to learn more about the show, then go to www dot Snyder’s return.squarespace.com. Alternatively, you can find us over on Twitter. At return Schneider. We have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for for those who are listening until we until we speak again. Thank you