Snyder’s Return

Interview - R. Talsorian Games - Cyberpunk Red

July 21, 2020 Adam Powell Season 1 Episode 7
Snyder’s Return
Interview - R. Talsorian Games - Cyberpunk Red
Show Notes Transcript

Join us as we are transported to the Dark Future of Night City in the year 2045 as I Interview R. Talsorian's James Hutt, 'Mayor of Balance Town' on Cyberpunk Red and other projects ongoing.

Twitter:
https://twitter.com/RTalsorianGames

Website:
https://rtalsoriangames.com/

DriveThruRPG:

Cyberpunk Red Jumpstart Kit:
https://www.drivethrurpg.com/product/279014/Cyberpunk-Red-Jumpstart-Kit?src=hottest&affiliate_id=1643000

Witcher Journal: https://www.drivethrurpg.com/product/319163/A-Witchers-Journal?src=hottest&affiliate_id=1643000

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Yours Sincerely,

Adam 'Cosy' Powell

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CAST & CREW

Host: Adam Powell

Guest: James Hutt

Sound Design: Adam Powell

Music: Epidemic Sound

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Snyder’s Return :

Hello, and welcome to Snyder's return a tabletop role playing podcast. today. My guest is the arthouse Orleans mayor of balanced town, James Hutt. And we will be discussing the dark future cybernetic enhancements, and net running. James, welcome to the show.

James Hutt :

Well, Adam, thanks for having me.

Snyder’s Return :

It's happy to be here. That's why it's I'm happy that you found the time to join me and join us. You like to start by giving us a an introduction to yourself, who you are and how you got into tabletop role playing games to start with, please.

James Hutt :

Sounds good. So my name is James height. Right now I'm a game designer at arco saurian games. And I've been playing tabletop role playing games since middle school obviously played all the big ones d&d was what got me started and is basically most of what I've played. I do.

Unknown Speaker :

I did get into playing things that weren't d&d in sort of high school for a bit and then a lot more into college but a rather standard background in that. So I I pursued a sort of a like a, like two careers, both in analogue and digital games. Getting out of college and in college, and because, you know, I never really wanted to count on just Being able to make tabletop role playing games for a living because that's, that's a big dream, you know. And, but you know, it ended up turning out that way. So I do hail from the Seattle indie game scene. But working with our towel for this since last year. It's been a dream really very happy. And I hope anybody who plays any of our games will be just as happy.

Snyder’s Return :

You mentioned game so AutoZone probably most famously known for this cyberpunk game that we'll discuss in a bit but what other products have they got out at the moment? So you guys have been working on

Unknown Speaker :

so our, our cat full catalogue is is available on Drive Thru RPG but right now we've got two main lines that be the Witcher t RPG and the cyberpunk RPG and we've got a new edition coming out or cyberpunk red show. We'll get into that a little later. But we're really focusing on those two lines at the moment.

Snyder’s Return :

All right, the The Witcher you've just released The Witcher journal, I believe that's definitely I think it's still number one in the drive thru RPG best selling as of recording.

Unknown Speaker :

I mean, I didn't check it today, but I remember something like that.

Snyder’s Return :

So you must be very proud of your efforts with working on that.

Unknown Speaker :

Well, of course I'm we are exceptionally happy with how it's doing. And it's it really speaks to how much the players wanted more monsters for the game about killing monsters. And I'm very happy to work I did on it and the whole team really just put it in for the one. Oh, well. I got to write some of the some of the monster descriptions and that one mostly is Cody's baby. Okay, fair enough.

Snyder’s Return :

Fair enough. So who else you you mentioned Cody there who else makes up the cartels oriented team that you work with

Unknown Speaker :

So, our core team, the people in the office every day, or we're talking to every day It's me, Mike Pon Smith, Cody pond Smith, Lisa, Pon Smith, as well as Jay grey. And then we work with a bunch of outside contractors for art. We have a lovely art director, Jake Kovacs. Just too many people to name in order and I don't want to miss anybody. And we are we are one big happy family though.

Snyder’s Return :

Oh, well, that's that's good to hear. And you're putting out quality product and have done for a great many years. You mentioned your involvement, a little bit more recent, but for those that aren't aware, could you give

James Hutt :

us around for a year that since the start of the cyberpunk Red Line witchers journal is actually the

Unknown Speaker :

Believe, as the first Witcher book that I have not credit in, sorry, I have a credit and not in our credit. Yeah,

Snyder’s Return :

that's fair enough. So for those that aren't familiar with me cyberpunk, could you give a brief overviews or just touching on a little bit of the law and the framework of the game before we saw zero in on on the stuff that you have worked with?

James Hutt :

Sounds good. It's a new edition.

Unknown Speaker :

It's the role playing game of the dark future. cyberpunk is a world where technology has continuously improved, but the benefits generated by that technology have only been captured by sort of the upper echelons of society and it's led to a to a rock of sorts. For everyone else. It's a it's a dark future in that way and most of the darkness comes from the oppression.

Snyder’s Return :

Okay, so also Yeah, gone. Sorry.

James Hutt :

That's a bad that's a bad example. But it's sort of like that.

Snyder’s Return :

Okay, well, you mentioned that draws on a lot of literary history, um, the whole genre as well. Okay. Okay. Any examples that would that might help? Or people turn to maybe somewhere they could get a reference from? Sure.

Unknown Speaker :

So specifically, a cyberpunk red happens in the time of the red. There's this big event that happened, called the fourth corporate war, but that's over. And all of the big players from that have retreated to lick their wounds. cyberpunk red is the period where everyone is fending for themselves in that shattered world. It's not a post Apocalypse, but it is a period of like it's, it's almost like a great depression in technology and then a bunch of other opportunities. And you're you're a cyberpunk. You've got everything. plugs in your wrists, you got metal in your brain, you got chips for everything you need to do, you're wired and loaded with Chrome. And you don't particularly care. It's that it's a horrible, you know, time period, you're making the best of it, and doing what you need to do to survive. That's a better way to describe it.

Snyder’s Return :

All right. So you mentioned that with cyberpunk, sort of bridging the gap from the original, sort of the recent cyberpunk 2020 through to 2777. What has changed about the game thematically and mechanically for for current and new players to get immersed in?

Unknown Speaker :

So yeah, so we're in 2045 in cyberpunk, red, and thematically, the game has the same cyberpunk soul that it had in 2020. And we'll have in 77 we've done a lot of work to keep that intact because we know people want it. We know people are asking excited about it. And that was it was important for us to keep the spirit alive. Mechanically, when 2020 came out Originally, it was the fast and streamlined system on the block. Like, if you compare it to other games in its time, it's less crunchy than them. It's more excited in getting you into the action to tell fast stories, you know, do quick violence, smash and grab. So I've been working on the back end of the system, the combat economy net running to keep it fast and streamlined, just like the previous edition 2020 was for its time. So obviously, game design has evolved in the in the interim period between these two releases. And we've brought in a lot of the new but we've kept it cyberpunk.

Snyder’s Return :

So looking after your legacy and sort of tailoring it to current Future gamers is obviously a very important part of, of your work and have articles oriented to keep the game current and popular. And you mentioned that you you dealt with the combat and the net running side of stuff. How? So? zooming out of that a little bit, how does the game work? What what's the core mechanic behind the game for some of this, possibly never played it before.

Unknown Speaker :

Ah, so anytime you want to do something in cyberpunk red, you take a 10 sided dice and you roll it and you add to it, stat number and a skill number. And you're rolling against either another person rolling if you're, you know, in an active conflict against another person, or against a number that represents how difficult the task you're trying to accomplish would be. So stat plus skill plus die roll. pretty standard stuff is TRP G's go. But it's always about what you do with it right?

Snyder’s Return :

Of course, of course. So that's sort of the core mechanics of how it works. And what about combat what's available to players as they put their characters together? What's the sort of what roles can they take on? And how can they interact with the world around them?

James Hutt :

Right? So,

Unknown Speaker :

for this edition of cyberpunk, we thought it would be really important to make sure that, you know, everybody can do combat. Just because you're a journalist doesn't mean you don't know how to fire a gun. You can be a rock star who knows kung fu, can be a rock star who prefers to fire a gun. You can be an exact with a penchant for knives. So, we have these roll abilities that are your big juicy class features that are going to be very powerful and change the way you interact with the world when we have a streamlined combat system that is that exists to be fast, fluid and violent and won't leave you waiting for your turn for like 20 minutes, like a party for wizards or something.

Snyder’s Return :

Yeah, it's like in front of a type.

James Hutt :

Cast. Yeah, I've been that way.

Snyder’s Return :

Yeah, that's fair enough. So that's that's sort of the streamlining of combat and everyone's, you know, able to access weapons or techniques. What about the the net side of stuff? How does how does that work? And how does that operate? What can people do within that sort of cyberspace as it were?

Unknown Speaker :

So, for net running, this is a, this is a bit of exchange. It's one of the largest changes we have in this edition from the previous edition. We have a whole new net running system because we really wanted to Focus on net runners getting to be a part of the action, you know, you can no longer net run from your freezer back in your apartment while everybody else is at the bank trying to rob it, you have to be there to you know, when you go to into a net run, everybody else isn't going to go take another slice of pizza. It's gonna we're going to keep them in the action and they get to interact in the same combat time that other people get to as well. So we did this by by essentially taking it from the ground up again, and focusing on making it as fast as possible to net run. We have the system in our last release the jumpstart kit, and we got some pretty good feedback on it. And I'm really happy with the expansion with the full everything net running that we've got coming out in the core book. I think people are going to really like it and it will make people be able to net run in a reasonable period of time.

Snyder’s Return :

All right, well, the you mentioned the the jumpstart kit that's still currently available on Drive Thru RPG. I'll try and put a link in the description below. But what what did you get in that and how much has changed from the jumpstart kit that is available now in the cyberpunk red four core book that will be coming out.

Unknown Speaker :

So well when is it coming out? I believe we're still on in the summer is our tagline currently. I think that's what's safe for me to say. Okay, let's go with that. In terms of what's the jumpstart kit in relation to the full core game, the adjuster kit was just enough to get started and get playing. The full rules has covered To creation, that wasn't in the jumpstart kit. It's got rules for character progression as well. It's got fully fleshed out systems. I'll give you an example of some it has the full net reading section has all of the programmes and not just the three or four that were in the jumpstart kit. Martial Arts is there they're a couple of martial arts forms with their own special moves. And a full new system called critical injuries. brings the lethality in as a as a more crunchy mechanic in combat than we had in jumpstart kit. So jumpstart kit is the bare bones just get in the game and just play everything you need to play just put box on the table. The core book is for the people want to run the long campaign. They want to run a campaign with their own characters and they want To interact with it and make it their own. That's their that's the product for them.

Snyder’s Return :

Okay. Sounds good. The you mentioned there about the sanity and things like that. So for someone that hasn't played it before, but maybe has played something like d&d or Pathfinder how does how does health and how does sort of levelling might be the wrong word, but progression work within within cyberpunk. And so punk read almost certainly.

Unknown Speaker :

So if you're used to d&d, cyberpunk is much more lethal of the system. So a firefight is always going to be a dangerous thing to do. No bullets hurt. And the characters don't really have this. They don't have the aura of invincibility that they might have in a fifth edition game. is very hard to kill someone in fifth in fivey is much much easier comparatively to die in cyberpunk. Why this is not to say that the people likely to die in cyberpunk didn't have the option to not themselves in that situation that was going to be paralleling to them or to. I mean, if you go outside without a helmet and you get shot in the head, cyberpunk kind of punishes you for that. But it's reasonable that you get punished that way in cyberpunk, and you sort of expect that so you play around it, you play differently. Critical injuries are a are a staple of the lethality of the addition. Here's how it works. Whenever you get damaged, and roll damage, you know people roll damage on you. Whenever that damage roll has two six sided dice that show up on six. That means you have to roll on a critical injury case. And also get that critical injury. So essentially any bullet can take out your eye. Well that's you know, getting getting stabbed suddenly becomes not I might lose some hit points it becomes this could tear a muscle you know, then this could

James Hutt :

this could chop off my arm.

Unknown Speaker :

Luckily we then use it as a marketing ploy to sell you new arms in the night market section. Soon So, if you if you get into combat expect to get beat up just a little bit. And if you get into combat and you deliberately decided I'm going to be bad at combat in character generation, you might Rue that choice. So enough, fair enough. We do we do have really nice template characters that that won't. That won't send you up the river but We expect that if you're the type of person who wants to build a calculated character that you're going to do exactly what you want to do, and we let you make your own mistakes.

Snyder’s Return :

Fair enough, fair enough, the freedom is yours effectively. Exactly. This is fair enough. So you have worked on both the Witcher and the cyberpunk franchises. Is there any sort of mechanical influence from one to the other? How much has one team shared with the other boys? They're very much closed rooms, hushed tones and all that sort of good stuff.

Unknown Speaker :

So I work on I work on both of them. And honestly, those teams are smaller than you might think. So everybody talks and there's a healthy interplay of ideas, of course, one of the greatest parts about working face to face creatively. I really hope that we get to do that more with everything right now. Beside I think the number one, and I feel like I'm coming back to it again, I probably shouldn't have talked about critical injuries until now. But critical injuries were originally a beloved mechanic from the Witcher tier PG, and people liked it so much. We were like, well, we're trying to make cyberpunk just as lethal as it always was. Why don't we have critical injuries in it? How would we interpret them? We had to reinterpret the mechanic for gunplay, essentially. Because the types of injuries that you get in a system where there's you know, lots of sword fighting is different than what you might get in a cyberpunk setting. And how you might inflict them might be different. So that was that's, that's just one example of how they've played together. And since they both use the same interlock system, one d 10. Plus, you know, stat plus skill, huh? Every time we learn something new on one might show up and the other

Snyder’s Return :

as far as building on the successes and taking on some some feedback and all that sort of good stuff. Right? So, say if I myself or someone new to cyberpunk, where to go and pick up the jumpstart rules, or wait for the cyberpunk, red core rulebook out towards the summer, potentially? What advice would you give them having, sort of you've run? You said, You've already saw run and play d&d, and you've usually run and sort of worked on the mechanics on this what what advice would you give a new GM coming into cyberpunk or any tabletop role playing game? What What advice would you give them?

Unknown Speaker :

Oh, I think my advice sounds a lot like a self help section. So I'm going to apologise right out the gate for sounding lame. But my advice would be to keep your story straight level. Start with the screen sheets, to build your confidence, and then take a shot at making your own stories. And you will always be better at writing an adventure geared towards your players than I would be at like writing one for everybody. You should listen to the specific bits of the game that your players love to interact with. And then sneak more of them into their food. Don't be afraid to you know, just go out there and bomb you know and you should let yourself fail. And then let yourself learn from that failure. See, it sounds like a self help book.

Snyder’s Return :

I think we all need some self help from time to time but not and that's that's very valuable advice and fair. Learning to fail is half the challenge. I would say

Unknown Speaker :

And the more you do it, the better you'll you'll get at improvising and doing doing this extra stuff. You don't really need to over prepare. kind of go with the flow a little bit more. Watson. Okay, so

James Hutt :

there's like that.

Snyder’s Return :

Yeah. So are you are you running a game? Personally at the moment or have you are you concentrating on this is completely outside of work environment? Are you What? tabletop role playing games are you playing or running at the moment?

Unknown Speaker :

I, I have a I'm very lucky to have a group of people that we've kept pretty constant.

James Hutt :

We've played everyone's day

Unknown Speaker :

for the last maybe three years. So it's a getting on a bit of a habit now, and I subject them to everything. There. So we, we play a fair amount. We play some d&d. We play some cyber Upon place in winter and

James Hutt :

they

Unknown Speaker :

they're the first to to eat the food before it gets properly season sometimes but uh but luckily they they let me they let me go there and say hey, I read this like Reddit post of this one page t RPG setting and I want to run it with you guys here's a printout and they'll be fine with that they're very very nice to me

Snyder’s Return :

yeah seems seems like a good good group good flexible groups I have a good there's so much more to cyberpunk inside pipe read, is it you're going to primarily keep keep it in Night City or you're going to expand into new places. Once the core rulebook is come out how does other expansions or new extra source books planned for cyberpunk and cyberpunk and read between now and future releases.

Unknown Speaker :

So, we've announced a follow on book called black chrome, which will be primarily a things book. So it'll be in the vein of those classic Chromebook lines from 2020 that I grew up loving reading. I'm very excited for that. That's what we've announced so far. In terms of going outside of Night City. Night City is always has always been the just the child of of cyberpunk. I don't think we'll have to. We'll have to go out farther for a while. But all cards are on the table. Of course. I know at least the decor book where we're sticking to Knights city. We're going to tell the best stories there. We can

Snyder’s Return :

absolutely it's it's such a

James Hutt :

I don't know most of the most of

Unknown Speaker :

The answer to that. Yeah, Mike's territory.

Snyder’s Return :

Yeah, that's fair enough. And I'm not trying to I'm not here to trip you up on on this. But Nice, nice. It's such a vibrant the right arm, the right word because of just how the game is and how it portrays the city at large and it's so accessible for players and yet so lethal, and it's, it's an intense mix of everything you want, and yet it's endless in its possibilities.

Unknown Speaker :

So it's, it's, yeah, the cool part about Knight city is that it's really an amusement park. It's everywhere where you could want to go in a cyberpunk campaign, all next to each other, for ease of access. And that's sort of how I see it.

James Hutt :

Anything can happen there. And that's part of the exciting

Snyder’s Return :

Absolutely, and sort of picking out a few of the bits you've mentioned, what's been your what's been your absolute favourite part of bringing cyberpunk red to fruition? What's been your favourite mechanic or favourite section or anything like that?

James Hutt :

Well, let me think. I've definitely loved

Unknown Speaker :

working on the character generation system. Because the first time I the first way I ever interacted with cyberpunk. I couldn't get anyone to play with me. You know, I was in like, high school or something. And the first way I ever got to interact with it was just making characters making as many characters as I wanted to and then saying, Oh, I wonder if this action figure in this action figure would ever talk what would they say? It sounds very lonely, but it was really, really fun. And the same You know, makes you think how do they where do they go to school? You know, do they go to school, they go to school. You know, where do they learn all this stuff about guns? Or do they buy their guns? It's just a so I wanted to make it a system where be very fun to just make a character and you would have a lot of freedom for creative licence in that process. So that's my favourite part, the character generation. Okay, and I have other favourites too, but that's when most favourite

Snyder’s Return :

Okay, well you can share as many favourites as I have no favourites in that respect. If you have multiple favourites then please share.

Unknown Speaker :

Well, I guess my second favourite but don't don't call it my second favourite, maybe my the second in the list of my favourites has to be net running since I got to really work that one from The ground up and I was very, very happy to see people vibing with it on the release of the jumpstart kit

James Hutt :

I tried to run

Unknown Speaker :

you know by myself a couple of net runs in 2020 and it was it was rather difficult so glad to make it a little bit more

James Hutt :

streamlined and accessible. Let's

Snyder’s Return :

do you have a third favourite we won't call a third favourite or

James Hutt :

ah no that's I think for the rest of it is I'm gonna I'm gonna go with the

Unknown Speaker :

the the cop out, answer and say that the rest of the book is my third not third favourite.

Snyder’s Return :

Fair enough.

Unknown Speaker :

I'm just so proud of everything that we've we've done everything we've accomplished together as a team on this one.

Snyder’s Return :

All right, this is the junk that should serve the jumpstart kit is anything together. By then the future is dark. That's the wrong way of phrasing. The dark future is bright for silent love

James Hutt :

that.

Unknown Speaker :

Yes, yes. If you like the jumpstart kit, you're gonna like the core book. If you were waiting for the core book, you're not gonna have to wait forever.

James Hutt :

And I hope you love it.

Snyder’s Return :

The jumpstart kit came with with dice to get people into the game of playing straightaway. Is there any? Are you maintaining that relation relationship cue workshop? Is that something you will continuing on or?

Unknown Speaker :

Well, so we love working with them. They're great. They were. We were hanging out with some of their folks, before this whole pandemic thing hit and gotten in the way of all of our cons and they're great people and we love working with them. I mean, it'd be kind of hard to include dice with a physical book. But I see no reason why we wouldn't continue a lovely business relationship.

Snyder’s Return :

For you mentioned the pandemic, the afflicting pretty much, most or much of the world as we record with a shift to sort of online play things like roll 20 fancy cars and all those online tabletops there are plenty of others out there. Do you feel that people are going to step away from hot cover books or is the Are we just waiting for that? Time to get back to the table? what's what's your feelings on that?

James Hutt :

I?

Unknown Speaker :

I sort of, I've always been maybe it's because I'm I'm a sucker but I've always bought both. Um, I'm probably not normal. see people, you know, love, if you have a game you love, you know, and it's, you're playing it all the time, you're gonna want to have the physical and read it. I know a lot of people that have the physical, even when they're playing on role 20 just to flip through it. And they also have all the digital reference stuff, too. I think. I think it's not a it's not an either or, it's an also and and the more people playing, just grows the community. Just a benefit for everybody. Absolutely.

Snyder’s Return :

Yeah, definitely. I couldn't agree. Well, something that has just triggered in my mind you you mentioned about the character progression of the tables, the path, life path tables,

James Hutt :

from a life path.

Snyder’s Return :

Have those tables sort of made their way from the jumpstart kit into The cool book.

Unknown Speaker :

So we've got life path in our coral book.

James Hutt :

It has a general

Unknown Speaker :

life path setup. I don't know if it's the same as the one in the jumpstart kit, but you you roll a beautifully designed, it's actually very, very fun

James Hutt :

quote me on that

Unknown Speaker :

life path in general and then you get a special one for your role that you also roll so you feel like a person and a professional. And it's just from rote. Just it's it works fun, just on the level of rolling it up just to have a good time. I think that's a that's a great sign whenever you you're like, playing around with something you're writing and it's distracting you from writing it. I think it's a really good time.

Snyder’s Return :

Yeah, definitely. Definitely. So So is uh, is there anything else you want to bring to our attention in the future releases? We mentioned briefly The Witcher series and the Witcher journal. Again available on Drive Thru RPG, is there anything else from your, your company you want to, to highlight or bring to the fore just before we saw come to the end?

Unknown Speaker :

Well, I think the next thing to look forward to for cyberpunk fans is definitely this core rulebook. And the next thing to look forward to.

James Hutt :

or Witcher fans

Unknown Speaker :

is book of Tales, which we've already announced. It's a it's a book of adventures for the Witcher JRPG. And I think people are gonna love it too. Anyway, that's that's all for me though. That's all I've got.

Snyder’s Return :

All right, well, I've got I've appreciate you. So taken some time out your busy, busy day and chatting with me. It's It's been great to learn a bit more about yourself our tails origin, cyberpunk, cyberpunk read The Witcher and all the fantastic things you guys are doing over there.

Unknown Speaker :

Oh, thanks for having me on Adam. I really appreciate it. I hope you have a lovely day too and you're staying safe.

Snyder’s Return :

Would you like to let people know where they can find find you guys on where they can find your products or where they can find you on social media.

Unknown Speaker :

Right so our socials are we have at our tell saurian games on Twitter. that's a that's a fairly frequently updated place to get news about us. Any of the reddits dedicated to our products are great. We also have our own site artha sorry, games. You find it, Google it.

James Hutt :

And other than that,

Unknown Speaker :

our games are available, both direct from us and at you your friendly local game store. And I hope you know, everybody has a great time. Well,

Snyder’s Return :

once again, James, thank you for your time today. It's been an absolute pleasure speaking to you.

James Hutt :

Thank you very much, Adam. You have a lovely day.

Snyder’s Return :

You too. Thank you. Thank you. Bye. Thanks for listening. If you want to hear more of us or to get in contact with us, you can find us on Twitter at Return Snyder. You can find us on Instagram, Facebook, and also if you wish to support the channel on patreon@patreon.com slash nice return. music and sound effects provided for this episode are from epidemic sounds.com Transcribed by https://otter.ai