Snyder’s Return

Interview - Ginny Loveday - DMs Guild Content Creator

January 12, 2021 Adam Powell / Ginny Loveday Season 1 Episode 33
Snyder’s Return
Interview - Ginny Loveday - DMs Guild Content Creator
Show Notes Transcript

Today I talk with the D&D Designer, Editor, Tyche's/DMs Guild Content Creator and Twitch's Designer's Den Host, Ginny Loveday.

We discuss the Dungeons & Dragons Game System, Supplement Creation, Hard work, Twitch Streaming and Conventions.

You can find Ginny Loveday and all of her content via the links below.

Website:
https://t.co/hdlqsvux3A?amp=1

Twitter:
https://twitter.com/GinnyLoveday

Please leave reviews on ITunes to help us to learn and grow as a Podcast

Yours Sincerely,

Adam 'Cosy' Powell

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CAST & CREW

Host: Adam Powell

Guest: Ginny Loveday

Sound Design: Adam Powell

Music: Epidemic Sound

Cover Art: Tim Cunningham - www.Wix.com

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Snyders Return:

Hello, and welcome to snows return a tabletop role playing podcast. My guest today is a writer, editor and DMS guild adept. You may have encountered her during organised convention plane, or when having encounters in part of the phenomenal creation ensemble for encounters in the far north, which is a support for the latest release icewind Dale Rime the Frost Maiden, and she can be found on Twitch for time spent in the designers den. She navigates the delicate area that is foreign affairs, and joins me now. It is a real dream to introduce Ginny loveday. Ginny, welcome to the show.

Ginny Loveday:

Thanks so much for having me on. It's a pleasure to be here.

Snyders Return:

It's an absolute pleasure to have you. Before we get to some of your your passions and projects, which might give us a little bit of history about yourself and how you got into tabletop role playing games, please.

Ginny Loveday:

See, I got into tabletop role playing games. I was 17 just got into college really have a lot of exposure to it. In my younger years. It was always into fantasy super fancy growing up. So that's college, one of my friends was like, oh, we're gonna play a game. Do you want to join and I was like, Well, probably what kind of game? We're gonna run. I'm gonna run a d&d campaign. I was like, Yeah, that sounds great. So played Summa third edition. Oh, 3.5. But we played a decent amount of fourth edition. And then when, by the time fifth edition came out, or the d&d next play test, actually, I was super into d&d got involved with fifth edition, when it came out properly, like, intensely, they got involved with the organised play programme. And, you know, it all kind of snowballed from there.

Snyders Return:

Hmm. Okay, well, that's fair enough. And how did how did your writing and and adventure designing? How did that where did that spurn from how far back did that creational process start?

Ginny Loveday:

Oh, well, I always done a little bit of creative writing. I got super into writing fanfiction, actually, when I was in college because I had ample amounts of free time. I didn't actually but seemed like I did. And so, you know, always enjoyed writing and everything. And then I got into the adventurously programme, as I said, and then I started running conventions from there. And then they introduced the the CCC programme community creating content, which at that point in time is mentioned creative content. And somebody asked me, are you going to, you know, do one of those for your convention, I was like, Ah, no written at the end of the adventure, like you should do it. So, started in on writing that couple friends, we were working on a series of adventures. And then I actually did my first product for the Guild, the DM skill, kind of simultaneously with that Jeff Stevens approached me while I was in the design process for murder most foul, which was my first CCC, that he approached me to work on the encounters in the savage jungle collaboration book. And so that was actually the first thing that ended up being published. And just somebody did a review of all of the encounters in the book and the review that they gave for my encounter, which was called What a fun guy, there were a bunch of witness, whether they call Oh, God, I can't think of a preacher now. But, um, and like, you know, just having that positive feedback just kind of spurred me to be like, well, I guess I can do this. And then from there, just, you know, kept creating some work. And I've done a lot of work in the community, which actually contribute a lot to how I ended up with my role as a guild adapt, and it's a buildups programme. I you know, I've been involved in a lot of wonderful projects, there group projects, we've done. The tactical Tactical maps, the adventure Atlas for that, some encounters that did the encounters and perils. The most recent encounters in the far north, also done some everon stuff with the build up. So we did the first embers in the last war series of adventures that came out. And I did the fourth one of those and then I worked on me ever on Oracle of war salvage guide. So, you know, a lot of great stuff that's, that's come out of that. And it's just been so nice to be able to have these opportunities because like, everything I write, and everything, that every project that I work on working with new people, I feel just like helps me improve as a writer and I learned so much more about everyone else does everything. It's just such a nice group to be involved with.

Snyders Return:

Yeah, it's an incredible, incredible group to be to be a part of, and your work really sort of stands stands out and stands on its own, in and amongst such an amazing sort of selection of content creators. So it's, it's really a feat not to use a DND term there on purpose. So what is it you've been working on most recently?

Ginny Loveday:

So my most recent project that I worked on, was actually a product for theros. Not with the deep, not with the gilded depths. But I worked on a project with Alan Patrick and Joshua Mendenhall, called dheireadh last verses. And it's a supplement that has 12 sub classes and three adventures and some stuff about making a mythic campaign that the destinies and it was pretty cool project to work on. And, you know, I really enjoyed that. Like there was Greek mythology, being someone who, you know, read a lot growing up and Fantasy Lover like, Greek mythologies, you know, something a lot of fantasies based on so I was super excited to be invited to work on that product. And man, let's see. Well, I mean, I guess technically, I finished working on encounters in the far north after that, but I was working on like, five things and painlessly. Yeah, five things, you're getting a nod of assent.

Snyders Return:

It sounds like they keep you busy. Definitely. And you've got your own twitch stuff, you do the designer den. So would you mind telling us a bit more about that, please?

Ginny Loveday:

Yeah, so I actually just recently started a little twitch segment, because I've been streaming on Twitch, I actually mostly stream Magic the Gathering arena, if anybody tunes in and checks most of the videos, so you're not taken off guard by that. But every theoretically every other Sunday, although I've got a couple of weekends lined up where it's several in a row. So but theoretically, every other Sunday, I have a guess on someone in the content creator community. Maybe they wrote adventurers league stuff, maybe they only wrote on the field, maybe they don't even write you know, for DND proper, but they do other RPG content doesn't really matter have someone on, they bring a piece of their work or a piece of work that they just admire. And we talked through that for a little bit. And then we just kind of talk about, like, their design process, anything that they've learned as they've gone through this process of getting to where they are, and just their thoughts on like, being part of this community and what they would say to someone trying to get into it for the first time, because it's a very intimidating thing to get into.

Snyders Return:

Absolutely, I'm sure and who, who has been your decaf now phrases, because I don't want to put people out but Who is your favourite guests been so far? Who's the most recent one of note for yourself? Well,

Ginny Loveday:

I've actually only done two episodes of it so far. Yeah, so so they're both my favourite so far. There's just two, I don't have to choose one. Right? That's fair. No. So no, the first one, though, was Jeff Stevens actually, which was, you know, great for me to be able to offer him that opportunity to come on and get some, you know, publicity for all of his stuff that he has upcoming because Jeff had a big hand and getting me to where I am today. So I want to be able to kind of turn that around and help him out. And he's just such a well known figure on the DMS guild community, that it seemed like a natural choice to kind of jumpstart the show and get some good interest. My second guest just this past Sunday, was Thomas Valley, who you not as well known because he doesn't really focus on the BM skill stuff. But I've known him for a while I worked with him for the adventures, the coordinator programme, and he's a good friend of mine now. And he does a lot of convention organising. And so we talked about some of the CCC that he's written. And like his design philosophy, because he is as he comes off a bit of an old fart. And so he's been in he's been playing d&d, since you know, d&d was the first thing because he was cast. So it's kind of interesting to see someone's take on designing for the current edition that has all of that history and that lore to draw from, because I mean, I know I don't know, all of the old lore, I have to ask people that I have I have people for that.

Snyders Return:

I know people who know people,

Ginny Loveday:

you know, people who know people, that's that's the, that's the secret.

Snyders Return:

Keep that one in mind. And so we mentioned a couple of things. Before we move on in case people saw you we've piqued the interest, hopefully, and people want to find you and your content, where can they find you and your content.

Ginny Loveday:

So the easiest way to just find all of my stuff is at my website. So it's just Jenny loveday.com. It's gi and NY, l o v, e, da y. And from there, I've got links to just about everything. So my Twitter, my Facebook, my Twitch, my discord group. So all of that is there, just in one nice, neat seeing otherwise, you know, follow me on Twitch, or I post a lot of stuff on Twitter, which all links back to all of my published content currently is available on the dungeon Master's.

Snyders Return:

All right. You mentioned there. So hopefully people are still listening, but also going away and finding that content. You mentioned on there about conventions. I think most coming up recently it's recording is mon con July to tell us a bit more about your built into the conventions and your relationship with con conventions. Given the the way the world is at the moment.

Ginny Loveday:

Oh, given the way the world is at the moment. Now that's that's, that's the thing with conventions. So I'm just going back. So I organised a couple of mentions I've been involved in, I started going to conventions pretty much like when I first got involved with fifth edition, not because of the indie. But just because general nerd interest my first convention that I went to was Dragon Con because you know why start small when I can start with one of the largest. But I started doing that and then went to Gen Con with origins and some other conventions and then work clinic convention back in. What was my hometown then Knoxville, Tennessee, some of my friends had started up a charity convention, just a small thing. And I started organising adventurously for them. And we raise money for charity save versus members name of that convention, we raise money for the Second Harvest Food Bank, and we've just been growing that, you know, every year last year, we were able to do it 2019 we raised just over $19,000 for the food bank. So that's you know, super, super, super nice because that money really helps them do a lot and so that was kind of my first venture into convention organising. And then when I was the Regional Coordinator for the southeast region of the US when that programme was still going, I got connected to off by dozens, I'd say conventions in the southeast region, smaller conventions that just needed help. Not necessarily me running it but like they knew they wanted adventurers league and they had no idea what they need to do. So you know, just kind of get my, I guess, finger in the pie. Work on a lot of smaller things. And then I accidentally became the RPG director for Momo con in Atlanta, Georgia, which is the sister convention Dragon Con, primarily an anime anime convention. But we've got about 50,000 attendees each year I have about 200 volunteers in my department and once I got there, people just started asking me to do things. And I don't know how to say no. I know that's that's that's, that's, that's that's a story that you'll hear from a lot of people in the community. Like how did you end up doing all this? Oh, it's hard to say no. This is nice. But um, I am Mon con, as you mentioned, so that's the DND. Montreal. They are because we've had this pandemic and everything, they're not able to have all of their charity events they normally do. Just like some of my other conventions. We've done a lot of virtual events this year, we moved online. But they asked me still not entirely clear why they asked me specifically, but I'm delighted that they did. They asked me to participate in a streamed game that they're doing for charity. tell you who they're raising it for. But it's in French, and I would just butcher it. But it's just support. It's a support. organisation. Yeah.

Snyders Return:

Good. Yeah.

Ginny Loveday:

And so that we're assuming that this Saturday, which this Saturday, October 3 2020. So by the time this goes out, that'll be way in the past, but you'll be able to find that still on their Twitch. So there's this twitch TV slash DND MTL. And I'm pretty excited to do that. And then I'm actually let's see is that next week? Yeah, next weekend. Next Friday, on the night. I am actually streaming for Gary Khan, auto rebel. So I don't think they've put up an announcement yet for each of those games. It's streaming on Friday. But I'm running a table of really cool people like Greg Tito at my table. And some other celebrities, and I'm a little bit nervous about it. But I think it's going to be fine. I'm actually running one of the adventures from variax loss versus just to give skin a little bit something different. It's not Forgotten Realms because I know that's what the other the other people are running. Yeah. My friend. Paige Lightman is running a streaming game and she's actually running her adventure. The frozen north, which is the one of the first adventures for the new season 10 that goes with Brian across me. So that's exciting. too.

Snyders Return:

Excited. Absolutely. And I'm sure your game was with Greg involved will be will be absolutely fine. So yes. So you mentioned the adventurers League, and you've written things for sort of the encounters in it and various other projects. What has it been? What's the difference of approach between writing say something for encounters in and something for the in the adventurers league? like you'd like foreign affairs? You did with scotford? Show? Great. And

Ginny Loveday:

yeah, so foreign affairs for the dreams is? So yes, sir, like an encounters project. So the main difference is like, you have a theme, and your encounters can be couple hundred words. You know, thousand words. We try not to make them too long, because you don't want to monopolise the book, because it's a group project at that point. But with an encounters project like that, you have a theme, but then beyond that theme, like the the world is your oyster. The only limit is your creativity. And so that's, that's pretty fun and exciting. And those aren't generally adventures, illegal things. Every now and again, something like that will might get approved for adventurers League, after being reviewed by the admins and whatnot. But that's not not always the case. But we did design with the hope that it might eventually get that approval, but you know what, we'll see how that goes. But then, like you said, designing for something that is already meant to be adventurously is the biggest difference there between kind of creating your own thing and creating something for them is that they already have a storyline, right. So you're coming in and you're writing for the season, there's already a plot, they've already got it, like plot it out. So you get the adventure concept. And it's, you know, it's not like they're telling you, this is the thing you're going to write, they're giving you a thing and it says these are the points that you need to hit. And so you still you still have a lot of creative freedom. But you know, it's not having to go out there and just think of this whole crazy idea on your own, which is kind of like for some people like it really takes a lot of the pressure off of them. And so I kind of really enjoyed writing foreign affairs, which is the most recent adventurously product that I did that came out at the beginning of September. They actually came out on the first if I'm not mistaken, but that's for the dreams of the red wizards storyline which is a season agnostic Currently, and so there was a series of three adventures and an epic that were previously written. And this is the fourth adventure. So it starts off the new series. So the new series is coming out this year, which is all tier three and tier four content. So I was excited to be invited to kind of kick off that. And it has an entirely different feel from the three adventures that came before it. And so I think people are going to be really excited to play through because there's a lot of intrigue, and it's just like a lot of high stakes stuff going on. So but the other stuff that I've written for adventurers League, I wrote for season eight, which I know some people don't like to talk about season eight, the season must not be named, but a lot of changes. And it was very controversial. But I think the overall storyline for season eight, was actually really great. And the dragon heights book is one of my favourite. I actually just released a product with Matthew Whitby who's on your side on, I think,

Snyders Return:

Oh, yeah, please. Oh, yeah.

Ginny Loveday:

Yeah, he's somewhere over there. He's got the same accent as you know, great guy. We just released a product that kind of ties back into that, and deals a lot with like, deities and stuff. And we had a lot of fun writing that we accidentally wrote 54 pages. We didn't intend for it to be that long.

Snyders Return:

I gotta try is it to teach it teaches torment. Forgive the pronouncing, typing. Thank you, thank you. Take us torment. So what what's in there that someone that can pick this up on, the DM skill can find

Ginny Loveday:

out so I actually really enjoy it. If you love lore, especially, you'll, you'll get a kick out of it. We did a lot of research on it. And we actually, we actually ran a novel together. That little bit of a book club me, there was a book called time auras luck, that kind of dealt with the relationship between kaikki and lander, which was kind of a bit we were diving into, because we really had interest in like these relationships between the gods, and how does it affect the people in, you know, in material playing realms. And so there's a lot of lore about the various deities, how they kind of interact with one another, the various festivals that occur in water deep to kind of honour those deities, and just a lot about the city itself, too. So it's just a very rich in information. And it's a bit of a mystery, actually. So you start out. And there's all these strange happenings that are going on in the city, or getting ready for a festival. So we've set it up. So if you're playing through waterdeep, Dragon heist, it doesn't matter what season you're in, you can pick the appropriate festival that's happening, and have the information on that festival. So you can you know, elaborate on it. And as everyone's gearing up for this festival, people have been getting either really meticulously lucky or really ridiculously unlucky. And it's just just wild swings from one side to the other. And whole town is just in uproar. And so you kind of go on this hunt through the city to try to figure out, you know, what's going on? And how can you fix it so that you know, the celebration, you know, on and you get to meet a lot of really interesting characters. So we spend a lot of time building out our NPCs in there. And we also built out some brand new magic items and Druid subclass, even so I'm pretty proud of what we did there. It's got excellent maps, it's got some art by those guys is just wrong every time. But and our editing was done by the amazing CD Laurie, and who's had her hands in just about everything out seems so nice, pretty proud of how it turned out. And I think people pick it up, they get back into some water deep stuff. It's not the thing right now, obviously everyone's all crazy about Isla del but doing pretty well. Regardless, so I think people will like it if they pick it up, especially if they really love some roleplay and love to just dig into the history of stuff,

Snyders Return:

huh? Absolutely and waterdeep is such a it's iconic and yet I don't think people make explore the city in the same way that possibly keen to get out and find the monsters out in the wilderness than stay within the city city wall. So, and it sounds fantastic. And something I'll definitely look to incorporate when my my own home group decided they're going to go back to waterdeep at some point.

Ginny Loveday:

Oh, yeah, no, that would definitely be a good point.

Snyders Return:

Yeah, absolutely. So you mentioned about working with, with a couple of people. And that freedom and flexibility with certain projects and a more I wouldn't say constrained but a more guided process on another book, what is your What is your creative process when you sit down to to write or something or create? I'll put it that way, depending on what you're doing? How is it? What's your process?

Ginny Loveday:

So, oh, it really depends on what I'm trying to do. I'm just building out encounters, which, for me, encounters are super easy to do. Like you can either start with well, personally I'll start with is like 20 whiteboards, My office is a series of whiteboards. And so, you know, I'll jot down either some interesting features that I definitely want to include maybe some places in the in the setting, like maybe there's a, you know, a ruined tower that I definitely want to have something yet. Or maybe there's certain environmental effects that are unique to that location, just some some brief notes on things that I definitely want to hit. And then I'll just kind of flesh it out from there. So like, you know, if we're having an encounter with pulsate, snowy owl bears, because those are popular right now. You know, like, what makes these snowy owl bears unique? What makes this encounter, you know, different? Why should players? Why will they remember it? Is it like, you know, magical influence, or these elders, you know, in a in a cave that you had to go through all these puzzles to get to, are they carrying the village and they've kidnapped children that what's what's the, what's the stick by these elders? And so like, that's, that's kind of my take on doing encounters. As far as like writing a whole adventure. So you got to plot out like, you know, the storyboard like, I kind of sometimes find myself starting at the end on that, like, what do I want the resolution to be? And everyone is different on how they write out like a story. So, you know, kind of start with like, how do I want this to end? And, you know, how are we going to get there? What's the information that the players need to get here? What are some interesting locations that I can put in? Let's build out some interesting NPCs? And then you just start kind of tying it all together?

Snyders Return:

Okay, that sounds it sounds good in a an intricate weaving. And certainly, as you say, everyone has their own approaches to that writing process, which sort of leads on to my next question. And you're well positioned to answer this considering your your Twitch streams and things like that. And so on getting into this, say that hasn't seen your twitch stream yet, which I do recommend people go and watch the designers den. What advice would would you give to someone that that has looked at drive thru RPG, or the DMS guild or published materials, because you have a couple of writing credits for Tomb of annihilation and Zenith ours guide to everything? You know, so someone sees your name? And they think, yes, I'm inspired by g loveday. I want to also provide content for this role playing game, what advice would you give to someone looking to get into it?

Ginny Loveday:

I think the most important thing for new creators and something that I try to help people do is to not get overwhelmed and think that the first thing you create has to be perfect. It's really easy to look at the DMS Guild, at the top selling things at the production in them, the amount of art, the you know, the crazy layouts, and all of that, and think, man, I'm never going to make anything like that. Why even bother. So just start with something simple, write a couple of encounters, theme them, throw them together. There are some easy templates to make it look a little bit more polished. Or maybe you want to start small and you like doing player facing content. Make a subclass, you don't have to do a whole big thing. Start small, put it out there. You'll get feedback on it. Or if you know you're not getting feedback, you can solicit it those people We're we're a very welcoming community there are, you know, there's discord groups, there's Facebook groups, there's RPG, Twitter is super nice. For the most part. It's Twitter. So you know, I'm just playing right there. And it's just, yeah, there's just so many good resources out there for anyone who wants to get into it. Like the best advice is, just don't be overwhelmed, start small. And then go from there. The first thing you write, when you look back on it years later is not going to be the thing you're the proudest of, I know, the first thing I wrote, I look back on it now. And I'm like, Oh, God, I Well, this is this is rough. This is rough. This looks wrong. But you know. So I mean, I interviewed James in Chicago. And he said the same thing, the first thing he wrote, he looks back on it now. And all you do is cringe. So we all start in the same place. So just take it easy on yourself

Snyders Return:

off. And that's that's very fair. Thank you for sharing that. Advice. I'm sure that will, hopefully sell set a lot of mind at ease minds at ease. So what about putting you at ease? What? Considering all the writing you do the twitch stuff that the convention stuff? And all the projects you have going on? What is it you do for downtime? How do you stay away from it?

Ginny Loveday:

Well, that's a that's a loaded question right now, because I was unemployed for a while. So I took on a bunch of projects. And I still have some of those open, mostly editing work right now. And then I decided that since I was unemployed, I was going to go back to school and start my master's degree for Business Administration to my MBA, and then I got a job offer. So I don't really know what downtime is right now. Because I have my podcast, the DND roundtable that I do with my co host, I do my twitch streaming, which I have dialled that back a little bit with, you know, all these new commitments of school work. But I just, you know, try to spend some time disconnected from all that like hanging out with the, you know, the people that bring me joy. So it's been a long time hanging out with my partner, and we just step away from the internet and just watch some mindless TV or go for a walk or whatever, like, you can't spend your entire time obsessing over something or it just, it stops being fun. And it stops being fun. Like, you just need to take a break from it. You should be you should be doing something that's that's fun for you when it becomes work, then you should be getting paid more for it.

Snyders Return:

I think that's, I think that's fair. And you've got a lot on your plate. And congratulations on getting a new job, by the way.

Ginny Loveday:

Oh, thank you. Thank you. I'm, I'm excited. It was today's Tuesday. So my second day on the job. And I am meeting people and I'm excited to get into it. I doing a lot of data security analyst work. So a lot of spreadsheets and stuff coming up in my future, and I can't get why I'm super excited to be switches.

Snyders Return:

That's all right. As long as you excel at something. Oh, yeah, sorry, I couldn't resist. Sorry. So with all this going on, where where do you see? I don't want to say the brand, but yourself and your content and everything you're doing? what's what's in the future?

Ginny Loveday:

Well, you know, I actually this one time would certainly say that it is a brand of insulting a bit of brand, for myself kind of, you know, carefully curating that as this kind of like, I guess, welcoming and helpful person who I don't know, I do a little bit of everything. I don't know that I necessarily am the best of any of it. But I have a lot of skills to offer. And so I hope to be able to just kind of take that and keep expanding on it, you'll get more opportunities to participate in projects like encounters in the far north, or the red wizard series, and to just keep helping new people get into the hobby, because I do a lot of that right now to helping people who reach out to me like it's pointing them for the resources, working with conventions to raise money for charities that I'm passionate about. And that's just what kind of I want to keep doing and I hope to with my twitch show, and again, the Round Table of you know, help other people get their foot in the door to and just, I mean, my goal the entire time. I've been in the d&d community It's just to keep growing it to make everyone feel happy and welcomed and whatever it is that they need to community to be to them. So I, you know, I hope that I can continue to to grow the brand to to get, I guess, more visibility so that I can continue to spread that. I mean that's that's really the whole whole goal nothing crazy.

Snyders Return:

But it's it's a fantastic notion and something that you have achieved and are continuing to achieve and something that clearly you should be rightly proud of can continuing on into the future. Absolutely. So, you mentioned a little earlier, you are going to be dming again with with Greg Tito, and for those who didn't don't listen to dragon talk or follow official releases, obviously he is a key person in the wizard structure, should we say? Low Pressure Sorry, I didn't mean no pressure. But as a DM groups are coming together online, some people are looking to get back together in person, some people are looking to take it up for the first time and look into step into those shoes. So from your experience, Port vice would you give to those people,

Ginny Loveday:

or someone coming in and wanting to run a game, it's never one one before the most important experience and experience. important advice and advice. My friend gave me the first time that I was gonna run a game. I wasn't expecting to win a game. But what is don't stress you don't need to know every rule. You don't need to know you know all of the possible interactions between the classes and the spells and everything. That's what there are resources for. That's why you have the books, you can look it up. It's fine. Just focus on making a memorable experience for your players if everyone is having fun. And that's what matters. That's what matters. And that's what I hope to do for this for this stream. I hope that Greg and let's see who else? Oh goodness. Who else is Thomas? For me? I've got Jennifer Kretschmer and it's really hard to follow this because so on a discord channel instead of in a nice spreadsheet and justice. I'm just gonna have people at my table show up and I'll be happily surprised.

Snyders Return:

And some some well known names for those that follow various various social media platforms in support of tabletop role playing games and d&d. So do outside of say Dungeons and Dragons Is there any other sort of tabletop role playing games that have caught your eye systems that you might think you know, one day I might do a an introductory game to it.

Ginny Loveday:

So I have a plenty Pathfinder. They Pathfinder organised play system ran at the same time as I was organising games at my store when I ran the store I not my store store I played at when I was organising back in Tennessee. And so sometimes we do we have, you know, too many people and so like I pass on my table and then just pop over and pick out one of them. I played some fate systems games, I am allegedly getting the book soon because I need to learn Shadowrun I've been told and, you know, there's a lot of good stuff coming out. There's an RPG that my friend le T is working on. And the motherland's RPG, definitely want to check that out when that comes out. And I've been wanting to

Snyders Return:

Sorry, I was gonna say he's not the one with be Dave waters,

Ginny Loveday:

the Dave Walters and Tanya to pass and just so much amazing talent. And I'm really excited for that project because it's all people colour, the entire project, the production, the streaming, the editing, the writing the players, like the whole thing. And, and they're all just amazingly talented people, but it's so nice to be able to see that representation for, you know, a whole group of people who would normally when when people think of d&d, you think of a group of white dudes sitting around a table, but fortunately, that's very much changing in today's world, like, everyone's into DMD, you know, young, old Why black? People colour? LGBT people? Yeah, everyone, and it's becoming such an accessible game, even like the game materials themselves are getting, you know, more accessible stuff in them like the combat wheelchair was recently created. Because, I mean, there are people in the BND world that need wheelchairs.

Snyders Return:

Absolutely.

Ginny Loveday:

Makes sense. So I am, you know, excited for excited for all that excited to see what the community continues to go. And I guess as far as other games quest, it's such a colourful book. That's all.

Snyders Return:

Fair enough. Fair enough note, I've sort of a few people mentioned quest on various platforms. And it's one to look out for definitely.

Ginny Loveday:

Yeah, it's made a huge splash. So I'm excited to pick it up eventually, and see what it's all about. It's beautiful book. That was the main thing caught my eye. Hmm.

Snyders Return:

Yes, yes. So it should have been a thing that you'd like to touch on that we haven't spoke of yet. Any topics or, or personal things that you would like to bring to the table while all we be having this discussion?

Ginny Loveday:

I guess, um, we've kind of touched on everything. And I guess, some people have told me that when I start going through everything that I do for the DND community, it's a little bit intimidating. Because I do writing, I do editing, I will organise conventions, and unity management, cosplay, run games, play games, help people with stuff. And, you know, they start feeling like, Oh, my God, I don't I don't know how to do half of that. And, like, you know, it's, it's, it's, it's fine. It's great. Like, I realised that I do what is known as too much. So definitely, you know, you look at some of these people, some of these creators and your idols as it is in the community, like, you don't have to hold yourself to that high of a standard. It's, it's, you know, okay to do your own little thing, be your own person and make your name. Exactly the game. You want it to be for you and your friends. Because when it comes down to it, I mean, that's what it is. d&d is a game for you and your friends. And if that's what if that's what makes you happy, then, you know, it doesn't matter what anybody else is doing play d&d your way. And so I think that's, that's the last thought. And added there. Yeah,

Snyders Return:

yeah, that's a that's a powerful message. Personal and powerful. So thank you. Would you be so kind as to remind everybody where they can find you and your content, please?

Ginny Loveday:

Yeah, um, so you can find me on Twitter at Ginni loveday. Again, that's gi n NY, l o, v, e, da y. You can find me on Instagram and Facebook under the same name. You can find me on twitch to actually same name. And you can find most of my stuff then if you just want one thing on my website, Jenny, love Dave calm. You can find the roundtable my podcast with Paige Lightman on Twitter. It's D, the letter MD Roundtable, we have a Facebook page with the same name as well. And I don't have a fancy page yet for the designers den. So you just follow me on Twitch. And you'll find that there all the information from my guest, post it up in my panels, Which reminds me, I need to update that for my last show, because I'm only one person. And yeah, you find on the work on the DMS Guild. But there's a link again on my website that takes you directly to my works. So that's probably the best and easiest place to make sure you're not missing anything of mine.

Snyders Return:

While Yeah, I will make sure links are in description below. So please, if you haven't done so already, follow those links. Go and check out Jenny's work, you will not be disappointed. Jenny, it's been an absolute pleasure having you on the show and learning about you your editing style, your writing style, and all the projects that you're have worked on and are working on. So thank you.

Ginny Loveday:

Yeah, no, thank you again, so much. It's been, you know, an absolute honour and I just enjoyed being here and thanks.

Snyders Return:

Well, I'd love to get you back on the show in a future if if we can maybe organise that.

Ginny Loveday:

Oh, yeah. No, definitely love to be back sometime. We'll get that all arranged in the future after we do some more cool stuff, both of us.

Snyders Return:

Yeah, sounds good. Sounds Sounds very good, to be fair. So I will let you get back to your day. You know, You've had a good day at work, shall we say. So I'll let you get away unwind if you get the time. And I will speak again soon.

Ginny Loveday:

All right, sounds good.

Snyders Return:

Thank you. Thanks for listening. If you'd like to learn more about the show, then go to WWW dot Snyder's return.squarespace.com. Alternatively, you can find us over on Twitter at Return Snyder. We have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content alpha for those who are listening until we until we speak again. Thank you