Hello and welcome to Snyder's return at without roleplay podcast My guests today have controlled the Twilight hours of the City of Angels brought in and become rivals of waterdeep dominate the domains of dreads and granted darkened wishes. But with all this absolute horror, they are not imprisoned by the darkness and they blaze across multiverses. Freely for one and river they choose to tread for the other with a new Kickstarter and tabletop role play game for us to wrap our neocortex around. You step out of ignorance and into black excellence and into the motherland. My guests are storytellers, dungeon, Master scoundrels, barons, titans of the tabletop role playing space. The master for B, Dave Walters, and Tanya DePass your Dave. Tanya is an absolute pleasure to have you both on the show.
B. Dave Walters:You know, I wish you could see my face right now. I'm all glowing after that, that intro I'm like, Hey, I'm gonna make that my new like voicemail thing. Thank you for that.
Snyders Return:That'd be Dave. Welcome back. I Tanya this the first time for you being on the show. And I'd love to get a little bit of background on yourself for for the listeners who haven't yet heard your dulcet tones.
Tanya DePass:Oh, dulcet. Um, so in terms of into the mother lands on the creator and creator director, you know, be Dave is the marketing brainpower there and lead developer. And the other things that I do, as you mentioned, I'm on rivals of waterdeep. I'm one of the founding cast members, I also produce the show. And I play Fenn, a draw, dump your blood hunter on, like a society where a B Dave is RDM. So I beat AV cannot get rid of me, no matter how hard you try.
B. Dave Walters:joke's on you, I keep coming up for new reasons to be able to hang out.
Tanya DePass:And it works. It works very well, because I talked to him more now than ever my life.
Snyders Return:Wow, the pair of you each of you have such a phenomenal output, be it directly into a stream or show. And now with this, this Kickstarter that that is, as the marketing mentioned, success successfully backed incredibly quickly. What has it been like working and bringing this project together?
Tanya DePass:Um, it's been a lot. You know, I respect the Dave immensely. You know, and I don't say this lightly. He knows I don't say this lightly, is that, you know, I do love this man. And I adore all he does, and a chance to work with him not just like, sit and watch him do his craft. I was like, Dave, you want to work together, you want to do the thing? He's like, yes, I'm like, Cool, let's do the thing. And we were sometimes when we're in sync brain wise, it's very eerie, because we sat down, I was like, You're in my brain get out. And I'm like, don't really get out. Because we're on the same page today. You know, we we sat down, we put a calendar down, it was like, Oh, this is all the things we have to do to meet these metrics. But you know, between between Dave between you henio, Jasmine gave all the people that are writing on the project, and everyone who's on the show, you know, we made it happen. And it's, it's just something you know, I don't want to get all mushy about it. But, you know, to get to work with the people you admire, and you respect that are also really, really, really good at what they do. That's that's a dream. And we get to create our own playground, we get to fill the sandbox, we don't get to go playing anywhere else as we're bringing this and other people
Snyders Return:that you mentioned, they haven't I'm playing in your own sandbox, what has it been like to bring Musalia to life? I hope my pronunciation is is accurate there. What's been like bid day for yourself working with the other writers working on this vision that the pair of you have put together?
B. Dave Walters:Well, we had something advantageous in that when you want to create your own thing. We had some guiding principles that we wanted, but then other than that, it was sort of open season. It was this what seems interesting. And you know, one of the very first things that we hit upon was the concept of no colonialism, like what's a world free from colonialism, slavery, imperialism, you know, Western Manifest Destiny and expansionism, and we just had to first come up with a plot in which that made sense. You know, one of our original concepts was, it was people of colour from the modern day that left and went in this space, but we were like, Man, it's too late for us. We'd take some nonsense with us, so we can't do that. So we backtrack, backtrack back to a point of the African Emperor Mansa Musa, who was a real name, a real man, arguably the richest man in history, and he had sent a fleet to discover the New World, which the traditional historical belief is they just never arrived. I personally think they did arrive and became the olmecs. But that's neither here nor there for our story for an unrevealed mechanism in the world. Yet, these people were transported to another planet, in Now, another 2000 years have passed past that. So it's in the future. And it's been an interesting thought experiment to just look at it and be like, what would people in this environment? Do you know, what, what? what decisions would they make? What would their their cultures and civilizations look like and extract from there? And all the way back to when we did the show all the way up to when abria and guard joined the cast? I basically told everybody like you tell me what you think is interesting. And we'll make it I mean, we had a list of professions that we've sort of like, nailed down. But it's like, if you don't see what you want, here, I'll make it for you. And I sat down with a Brielle, she knew she wanted to be like an engineer type character. And I was like, great, we'll just is Tanya reminded me, you know, the example that I use so many times that Wallace and Gromit GIF of where they're on the train and grommets. Rolling. Yeah, that's been what it's been up until now. But that is that is freeing in the sense that both of us have worked on so many IPS and things with it with a, you know, a long list of history and Canon and brand concepts. And you know, the golden calves you can't touch. We don't have any of that. You know, we don't have any of that. So except for some of the general concepts of itches, we're trying to scratch all of us, it basically was like, what's the game? You wish you'd been able to play? When you were 10 years old? What did you need? And let's make that.
Snyders Return:Amazing. And you you've based this, on the the core tech system, have you found that's really enabled you to sort of bring the game to life? Want? Yes.
B. Dave Walters:So point of clarification, the stream version of the game is power is primed by cortex, the ttrpg that we're producing may or may not ultimately use cortex rules, we're blessed to have a lot of options up to an including doing something completely new. So we're weighing what is gonna let us create the most in depth and comprehensive final product, which may or may not be cortex, however, I can say, for the stream and getting it off the ground and work magnificently. Because for instance, we don't have an attribute system. The things that define characters are skills and values, what you've consciously chosen to be good at. And what's important to you, those are your defining traits, because what we find again and again, is, you know, I'm always saying any correlation between race and alignments problematic that you are bad because you were born like this oil, you're good because you were born like this. And being that, well, these, this race is innately smarter, usually is fair skinned, in the big strong ones usually are dark or monstrous. And we didn't want to have any of that, you know, we want to like you are, what you do and who you've chosen to be, you know, not with any other external trappings, your your, your culture, informs some of your choices, but it does not define any of them. And that was intentional.
Snyders Return:Yeah, absolutely. And the purview of played such a wealth of systems. I'm sure you have so much experience to draw on, should you make the decision to move away from the cortex primed system? And you mentioned there, sort of racing species, but the game has its has its own unique peoples, shall we say, on the word of masala? Would you mind sort of touching on those expanding on the world you have extrapolated out from or to
Tanya DePass:Yes. So, you know, we've talked about kind of the genesis of the idea. And the world itself, properly called by the people who were already there, before our wanderers showed up, is vitola. And, you know, the story that we're telling takes place about two to 3000 years after they have now hand wavy because I don't know because I'm also on the show, arrive there. And we decided and we knew early in addition to no slavery, no, colonialism was no shade to d&d, but we're not making d&d just for black people. We are making our story we're telling our tale this with sci fi, and so we want to get away from class race for the reasons Dave talked about. So we said, there are cultures because people are cultures and you know, race is a construct, it is not a thing that actually exists. And, you know, we're trying to get away from Race races in any kind of RPG setting. And so we also had professions because, you know, all of a sudden different walks of life, and we all do different things, there was nothing pre determined about any of us that you are going to do X job for the rest of your life. You know, the people try to use Myers Briggs stuff like that. So we decided you can be from any culture and do any profession you want. And you're not locked into if I'm a high end all I can only be an engineer, I can only be a fixer, I can only be whatever. Or if I'm a once again, a, I can only do something like a bio priest and only work on other maps again. So we wanted to give people just a whatever your imagination can take you. So if you decide I want to be a salon, see one of our hybrid plant people, and you want to be a spine Ripper, go forth and do it. And you know, there's no attribute system, there's no like, Oh, you need X number of points to unlock this. You do what you do, because you learned it.
Snyders Return:Yeah, yeah, absolutely. And this sounds like there's some very interesting professionals, you've mentioned, their spine ribbing stands stands out in its unique sounding.
B. Dave Walters:That one always gets people's attention. And it's like, Yes, yeah, that's, there you go. Yeah. Looking forward to that one. Yeah, everyone's excited about it.
Snyders Return:So you have the the stream, the show that's running with this amazing cast. And you're also sort of working with these fantastic creators? How has that environment sort of fueled your own imagination? What has it been like to work with
B. Dave Walters:these these incredible people? And know, for me, one of the things that I've kind of stressed for everyone is I wanted them to bring to this an opportunity to showcase their own culture and heritage in a way that they'd be proud of where the science fiction slain to be sure. You know, like jasmine, Bhullar created a race of elephants that is influenced by Indian culture, you know, that she drew on some of the iconography and stuff of her own background to to feature which is great. We had someone of Persian descent that I was like, you know, hey, create the library of Baghdad, you know, people don't realise, like, what what it used to be like, they're, you know, let's show them, you know, and things of that nature. Because, you know, again, we're very much trying to question and undermine people's preconceived notions like, again, with the high end, like the, the hyena species. Everybody looks at them. And it's like, oh, you're monsters. It's like, well, they're not. They're the philosophers and engineers. They're the smartest ones on the planet, you know, like, you think just because they look like this, they must be like this. Well, they're not, you know, and that was a conscious choice from the very beginning. And we did a lot of things like that in so I think, having such a talented group of people, that when you say, you can do anything, being surprised by what they come back with has been great, because a lot of the stuff that's been created I never would have asked for I never would have even thought of, but someone's like, what about this? Yes, that. Yeah, it's been great.
Snyders Return:That's amazing. And moving from sort of the theoretical and bringing bring it into something tangible if people haven't done so already, and I did just before interview, haven't backed the Kickstarter, what can they expect when when they go back this project, this incredible game you're creating,
B. Dave Walters:I mean, hopefully, some of that really dope some of that they can be really excited about again, we have as of now essentially three versions of the game in the sense that at the lowest tier, there's a quickstart you know, that it's just the bare minimum to play then there's going to be sort of this the standard source book, which has everything you need to play the game then the deluxe version, which is even going to be more things you know, more like almost like the player's guide in the dmg kind of fused into one essentially is the difference there. A lot of the stretch goals unlocked is unlocking more content, you know, that that like I hopefully, if the gods are kind by the time this goes up we might have already unlocked are things like you know, an expanded beast Uri, you know, more creatures, more adventures written into it, kind of a quickstart one shot adventures you could kind of run in at night to get to learn the game. As of today, we just brought on minis and terrain that probably hopefully should be posted by the time you hear this. If it's gone that many days and it hasn't, something's gone terribly wrong. In expanding in that direction. We have official custom dice from diehard dice which is going to be great. So you know it is going to be a full scale. immersive ttrpg experience.
Snyders Return:Amazing there's so much there to offer. And if people are looking to follow you on social media, get the plugs in because everybody loves to follow a link in the description below this podcast. Where can they go and find yourselves in this this incredible content that you're making?
Tanya DePass:You can find me@twitter.com backslash Cypher of tears cypa tr o of Tyr, and then for motherland's, it is motherland's RPG on Twitter. The show itself that is powered by cortex is on my twitch channel Wednesday nights 4pm Pacific 6pm Central Wednesday nights, and that is twitch TV backslash Cypher tier. And our site is motherland's, rpg.com.
B. Dave Walters:And I'm beat a Walter's everywhere. Follow me on the tweeted grammes. Yep, that'd be Dave Walters
Snyders Return:tweet, he grabs the Instagrams and all the good places across the socials. Links to all of that will be in the description below. And each of you independently and together have so much amazing ttrpg output and and wider contributions to the community and things like that. So what is it independently that you're up to at the moment you would like to give a shout out about a little bit.
Tanya DePass:Um, it's so funny because a lot of it's still tied up with so no plate is working. Some other lenses Wednesday nights, then Thursday night, we dip into horror with a black guy society and be Dave's tickets to the domains of dread and ravenloft Sundays his rivals Marty, we're in our 10th season and we are an official watse show. And they're on the show with an all Pac cast. And that is Sundays 10am Pacific 12pm Central 6pm BST, I believe and then I stream on my own channel. I do a lot of DNI consulting. And everything else is under NDA.
B. Dave Walters:Yes, yeah. That's the thing run through my mind. I'm like NDA NDA. Can't tell you that can't tell you that. I guess read this Yes, black dice society. Thursday's afford d&d, Twitch and YouTube. idol champions presents. Now Wednesdays at 11. We just moved. Heroes of the plains is Tuesday at 6pm on the dummy playing Twitch. I'm going backwards through the week. Not too long ago. I guess by the time you hear this, release to the All Things dreads video with me and Bob Salvatore, that was a lot of fun to shoot. Yeah, and just you can find me saying words about things wherever find streaming content can be located
Snyders Return:and your la by night as well. Yeah, yeah, yeah, yes,
B. Dave Walters:season five is going to happen. That is we very recently got greenlit, I will say no more than that, except that the Baron of the valley will return
Snyders Return:exciting times and great things. So with all this fantastic content you guys are putting out. So you're working on the game, the Kickstarter, you're you're streaming independently, you're streaming together, Do either of you get any time for sleep, or downtime or anything away from this, this space?
B. Dave Walters:I'll let you know what I figured out.
Tanya DePass:Like, get my sleep. I made it just a few hours. But I can't function without sleep. But I'm kind of re reconditioning myself of, you know, regular hours, regular hours up late Wednesday, Thursday, regular hours, and then up kind of early on Sunday, which seems weird. But, you know, after years of doing this and being a streamer and having a weird schedule when we normally could travel because when I travel, you know i'd be I'd be that person. I'll take a 7am flight to save a few bucks. So I'll be the one up beforehand, but sleep on my flight. But yeah, but Dave's also two hours behind me. So yeah, we have that kind of, okay, it's 1pm for me, it's 11am for him. Is he up? Is he around? Sweet we find our chunk of time in the middle of the day for both of us that works. But I still Dave sleep. It's what I'm
B. Dave Walters:you know, it's it's just business. I am I am a real live ventrue I've always got time for business.
Tanya DePass:Yep. I usually wake up to many messages from Dave that our business.
Snyders Return:Oh, fun. No, no, wait all business. No, no, it sounds like you have a lot of fun
B. Dave Walters:things that you were one of the same for me. Yeah, no, it's a good time. And it's this. I think it's a lot of hard work. I think people don't understand really how much work it is. But I also realise how fortunate we are to be existing in these spaces and getting to do what we do. You know, if you'd told me five years ago, much less tan that not only was professional role playing going to be a thing, but that I get to do it at the highest level. I would not have believed either of those things. So yeah, it's a it's a lot of fun. It's a it's a privilege.
Snyders Return:Yeah, you both work incredibly hard. I I agree. I think a lot of People don't understand what is going on behind the scenes in, in many streamers and streams and podcasts and shows and things. And also behind the DM screen, because clearly neither of you just rock up and make it happen. There's work in preparation involved with all of this. With that in mind, sorry, gone.
B. Dave Walters:I was just gonna say we're literally right before we jumped on here in the black dice society chat I was laying out I laid out the next four months of content for them that I'm like, roughly, I think it's going here, you know, like, it may or may not, but here's where I think it's going, you know, just so they get they get a habit in their own heads. And yeah, yep.
Snyders Return:So Well, did you mentioned in there into the domain of dread or Ewing joining this sort of this darker, more horrific? That's, that's the strange wording. But you know what, I'm going for a side of Dungeons and Dragons in the game.
B. Dave Walters:I mean, it's an accurate version. Um, you know, the short answer is yes. You know, what's the approach me because they knew, you know, I did 3540 games a month of vampire for about 18 months. I've done about 500 sessions of V five, and been playing d&d for 30 years. So they came to me and they were like, So hey, we know, you know, horror, and, you know, d&d, would you like to run the d&d horror show? And I was like, Yes, Yes, I would. Because even in a darkened wish, that was not supposed to be a darker themed show. But it still ended up being pretty darn heavy at times. Because to me, he obviously there's there needs to be plenty of times for laughs in light moments, in any kind of storytelling. Because you cannot laugh. for two hours straight. You cannot cry for two hours straight, like the human nervous says they won't do it, you can't. So you already have to wave things up and down. So being able to have this where the waves come up, but then go crazy. There has been a lot of fun. I don't know if you have to ask Tanya, though. She she's one of the participants, she's the real one that can tell you whether or not it's any fun.
Snyders Return:Oh, for black dice. I like dice and, and just TT RPGs in general.
Tanya DePass:Um, it's fun, because, you know, if I if I didn't trust the day, but interest everybody else on the cast, I couldn't do this because three hours is a long time. And like you said, those emotional ups and downs are what makes the show and you know, those unscripted moments that we don't plan, they just kind of happen naturally. But there's no way I could immerse myself in horror, like deep nerve wracking horror, and be terrified for three hours every week and be okay. I also couldn't be like, just always on the up like super laughing super giggly for three hours because the seratonin has to crash eventually. And that's gonna be a real hard crash after three hours. But you know, the cast that we have together, you know, and be Dave leading us. It gives us a chance to, at least for me, I and some of us also have stepped away from our comfort zone is what we normally like to play what we normally like to do, because I had never played any of the van richten stuff, any of the perceptron stuff previously, as long as I've been playing d&d, because either I didn't know people that I felt safe running it with or just time because, you know, we joked about it earlier, on, on a different call of trying to get people together for a weekly game is like the end bonus of being an adult. And you know, and this is for, you know, a gig. But we still like each other, we still like we do and we're always checking in, we're always enjoying it. because trust me, Dave knows me a little too well, if I wasn't into it, he would know. I'd be getting a text while we live. Like what's wrong with you?
B. Dave Walters:I that is all true.
Snyders Return:Yeah. And you mentioned mentioned there feeling comfortable. And importantly, you mentioned safety tools and things like that. So what guidance Would you be able to give? Jim's DMS dmws gyms doesn't matter the game system on how to engage with their players in a safe and meaningful way.
B. Dave Walters:You know, it's the most important thing because it's it's vital to horror that everybody feels safe, because otherwise they will not let their guard down enough to immerse themselves in the game and allow the the vulnerability necessary to allow those moments to shine. And for me, I talked to everybody in advance and I talked to them all separately and privately I'm like, what are your goals and no goes you know what I mean? And they told me, all the way from fairly detailed lists of the things that you know, are too much for them to at least one person was like, I don't care. You can do literally anything to me. Like I'm for it, you know, so And that's okay. And we have the system in place during the game. Because sometimes people can get squeaked out by things that they didn't expect to like I tell the story, and I won't say who it was. But back when we were doing beyond heroes, there was just, there was some body horror elements and just a monster with just a lot of teeth. And it was just described, for whatever reason, Todd very much leaned into that description. And one of the players was like, uh, I can't do this, like, I didn't, I didn't know this was the thing, but now we're here this is a thing and you know, and we had to hard shift out of it, you know, it happens. But I think it's just you got to make sure that people feel like it's okay to speak up that nobody's gonna give them a hard time. Nobody's gonna laugh and though in those feelings are going to be respected, you know that you're not going to be like, Oh, you're just being too sensitive. Anyway, the tentacle monster continues even your eyeballs, you know, if it's if it's too much, it's too much in Twitch, you know, because the whole point is, it's still supposed to be fun, even in a horror setting. It's supposed to be enjoyable. If that enjoyment only comes in the form of catharsis. In any time you deny that you're not just under one minute in the player, you're undermining the whole entire experience. Yeah, definitely.
Snyders Return:And Tanya, how do you sort of use safety tools and GM slash dm guidance that would better give a an all round game experience.
Tanya DePass:So when I dm GM clay, I have GM the GM a season where I was worried and I've been jamming while I also was jamming seasons of the Dragon Age RPG on friends channel, what I do is we always have a session zero and we do check ins so whether it's a remote session with a zoom call for at a table, we'll take a break and check in or in a game like, like dice for we do have a break in between because three hour show, kind of you know, in the zoom you Okay, you're right if I do this or do this thing, but it's always good to know like, what is your hard line? What is your, I'm okay, up to this point. And something is cool, go with it. I don't care what you do run wild. And you know, for me, it's like, there's there's an RPG checklist that you can fill out and a lot of people who started to use it, I use it even on a one shot I dm for the guilds. Because I didn't know any of those people not well enough to know what would get to them split them out in three hours. But in that three hours, you can easily do some harm. So you know, it's always checking whether it's a one shot, whether it's a, you know, ongoing thing where I dm rivals for that season. And I know my friends or rivals really well. But like they've said, You sometimes don't know what's going to hit that button. And you know, for me, it was like, oh, bugs, I got to go by, like a swarm of bugs with eyes and it's like, nope, gotta go. And it's in. It's not just the one time session zero, it's the paying attention, especially because we are remote right now is looking at people's expressions, they seem checked out the same, okay? And then someone's not talking a lot, they're not getting a chance to really participate. It's kind of going you Okay, do you need to dip out? What is it that you need? Maybe they're just not feeling because they're not in the scene and nothing's wrong. They're just like, maybe a little checked out, because they're not in that particular moment, which is fine. I mean, sometimes it's hard to keep your attention focused for three hours, especially if you're not in a big chunk of the action. So it's, it's the initial check in making sure everyone's fine. And I do this, I don't know if you do a Dave. But if a show's coming together, one shot a charity event, I asked Who else is at the table. Because you may not know if someone has a problem with someone else. And they may try to sit and fake it for three hours, four hours, whatever. But that's uncomfortable. Or any project I'm on I'm like, here's a list of everybody we want to work on this thing. Any aisle got a problem, now's the time to speak up. So it may ruffle feathers. But I would rather know from Day Zero, whether you can comfortably sit at a table with these people for four hours, 10 weeks, 20 weeks or in the case of like black nice till whenever we hadn't. So, you know, because I don't want to sit at a table for four hours virtually feeling uncomfortable, like I can't trust people
Snyders Return:definitely want to conflict in game rather than in real life affected right
Tanya DePass:and the check in you know, we're always Dave talked about it somewhere else. We're just like, we're always like in the side chat. I'm so sorry. That was my character. Are you okay?
B. Dave Walters:It is true. I wish you guys could see the zoom chat because like sometimes interpersonally You're stupid Get out of my face. And then it's like, oh my god, I love you so much. Yep, yeah. But that's that's, that's important, though. You know, I mean, bleed happens, whether we like to or not sometimes and it's just kind of, you know, we're all pro But you never know you're never supposed to because sometimes you just catch a person on the wrong moment or they had a wrong day and something that would have normally rolled off their back hits different at that exact Second, you know, so it's always good to check in. Yeah,
Tanya DePass:yeah. You know, it's not the table, but it's what is related to this, like, our friend ttrpg gifts, made an award show for people in the community. Yes. And, you know, it was lovely, it was there. And then motherland's actually won for the most feels emotional scene. And since I was there, I helped invoice to accept it. And I started bawling. I was like, Where did this come from? But clearly, there's some emotions tied up in what we're doing, and response to what we're doing and the enormity of what that means for us. You know, I've had emotional moments on screen, like with rivals and other stuff, our good friend, Dr. B, he's also a psychologist, or he's a clinical director take this, but he, he can hit those moments, and it's like, You're not even trying. But then you realise, oh, that that's something I got to go back to you later. And having those moments of, oh, that that Pope does something I don't know if I like it
Snyders Return:for and your site just sounds like a showing of itself. So currently with with motherland's, raised, backed not raised backed over$183,000 I won't convert that to pounds. I'm sure people can use a currency converter if they need to. It's it's a lot and it's successful. And it's it's going to go the full distance. Have you already got the future planned out for the for the game and the project? Is there more to come beyond this initial release? is where next
B. Dave Walters:stop world domination? You know, I think we're we're trying to, of course, deliver the highest quality game product that we can, but we're not just building a game where we're building a mythos, you know, a setting that can exist in many outlets, in many ways in many forms. And quite frankly, the more popular the Kickstarter is, the more hype and buzz it generates, the more likely those other things are to come into being.
Snyders Return:Yeah. So moving through this, this new world, this new mythos, using your word, Dave, and and sort of generating all this interest are you taking? Is the stream gonna, gonna change to the final gain? And you're going to expand the cast? Again? Or are you going to sort of, not cap where you are, but but keep that continuity going forward from from where you are now.
Tanya DePass:I don't know I in an ideal world, once the book is out, I would love to see other streams of it and be able to, like kind of just lurk and be like, you're playing her game and be excited. Um, you know, I'm not sure because once the book is out, once we kind of sit down and see where season two ends us, because this week is session six. And, you know, how do we how do we wrap up season two, but that's a question for you, henio Vargas are storyteller. You know, knock on wood, forget a third season, fourth season, first season, I would love it. And, you know, I've said this elsewhere, I've said it, I would love for not just motherland's but for rivals to get to the level where quick roll is maybe not having to be like my entire life. And that is all I ever do. But I want to get to a point where we have people that stand in line and that are excited. And you know, this isn't just counting the fans. And the folks that are super excited for it that are like in our Discord. And we're getting fan art live while we're still in session both for like black days for mother lands. And I want that to grow. But mainly I want people like me and B Dave, to see that there's a place for them. Because even in our year 2021, we still have the discourse of people like us don't play RPGs people like us don't belong in RPGs, that we don't have the chops to do whatever that we, you know, will surely not deliver as promised. And I want to break that barrier. I want to stomp it into the mud. Because for every person who seemed rivals who seemed like dice, this is motherland's and thought that there was no place for them. I want them to feel included.
Snyders Return:Definitely. So, which opens out maybe a deeper question or a broader question or both. Where do you see ttrpg? is going where do you want them to go? You've mentioned there about the inclusivity. And and not just that, sort of, we should be playing the ability for everyone to play? Where is it that you want these games to go? As a community?
B. Dave Walters:I think, again, I approach these things from the point of view of being a storyteller, and I think everybody needs to be able to see themselves reflected in the content. Is his hero and villain? I think there is there is room for everyone at the table. In there is a table for everyone. That's what I'd like to see stuff like what was happening with Cody and CRO what we're doing within to the motherland's that will God who Chronicles stories that are celebrating different perspectives in different narrative frameworks than just Eurocentric fantasy. And again, I love d&d. I'm, I'm, I'm, I've been playing it since I was a kid, I am compensated by them. Now, this is no shade on d&d at all, there's just other stories to tell. And I'd like to see more and more of that, and it's just, it's just gonna keep growing. And it's just gonna keep snowballing because the barrier is the barrier of entry gets lower and lower, and there will be more and more people and more and more people means more and more demand.
Snyders Return:And, Tony, do you have anything to add that you've not already mentioned?
Tanya DePass:I want people to know that there's room for them to create. And I want people to understand that RPGs are more than just d&d, and again, no shade to d&d. But so many times we've had to say, this isn't d&d is son of ffiv. rescanned. This is a new IP, this is from the ground up. And I want people to explore not just the 20 systems, not just other things, but realise, if you've got an idea, you can probably make it happen. Or find other people who do this already and see who can collaborate and make it happen. And more than more than anything else realise that if you decide to make an RPG, whether it's a reskin of an existing system, or your whole new thing, one person cannot do everything by themselves. Don't be that person. But also you don't know what friends will make, you know, if you've been afraid of RPGs now, previously, you know, look at all the people that are doing it now and you know, buy a quickstart guide, buy some dice. And you know, if possible find somebody you can get together with on zoom, they'll save to be in person. And the future was I hope people realise that. It Yes, it's a game. It's supposed to be a game for everybody, not just a select few.
Snyders Return:But I'm not actually burying spiring note, I hope people do go out not only back into the motherland and bring this project help bring this project to fruition but but engage with each other in the community and, and involve, include everybody in the ttrpg space. It's been an absolute pleasure. Being able to take some of your time both of you be Dave and just off. Tanya, would you like to give a final plug as it were for into the motherland's and, and any other plugs you would like to give for social media before we close,
Tanya DePass:um, go back to starter, you know, it's on, it's on Kickstarter for the next 26 days as of this taping. And you know, you can back for as little as you want to support if if money is the thing, because I'm gonna still be Dave's line. You know, we don't always have money to back stuff, even if we want it. And also, just go support the shows. If you find something you love. And you watch the show, get the book and love it. Go run your own stream, have it go do other fun things. And, you know, follow us on social media be nice, say hi. And hopefully we'll see something in chat on Wednesday.
B. Dave Walters:Yeah, it's, again, it back if you can, if you seem so inclined, of course, in again, signal boosting is free, hanging out with us Thursdays at 4pm Pacific on Twitch and YouTube or YouTube for the black dice society, which is our ravenloft rave official ravenloft game. And of course, rivals of waterdeep is Sunday mornings, we put a lot of time and effort in thought and heart into bringing these narrative experiences to you and we'd love to have you along. But thank you for your support, you literally make it possible to do what we do. So thank you so much.
Snyders Return:All right, I'll remind everybody there are links in the description below to the shows to the social medias, and to the Kickstarter. So please just scroll down a little bit, click on them links and support where you can. Thank you so much to you both for giving me even just a few moments of your time to come on the show and discuss this incredible project that you put so much heart and soul into. You're so welcome. pleasures all bars. I'd love to have either of you both of you back on the show in the future. It has been such a pleasure. Sure. Anytime. Thank you so much to you both. You're very welcome. Thank you for listening. If you'd like to learn more about the show, then go to WWW dot Snyder's return.squarespace.com Alternatively, you can find us over on Twitter. At Return Snyder. You have a link tree link in the description of this episode. And if you want to support us Come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for for those who are listening until we until we speak again. Thank you