Snyders Return:

Hello, and welcome to Snyder attorney tabletop roleplay podcast. My guest today has already given the ttrpg and ffiv playing communities a way to create heroes with new ancestry and culture options so that they are customed to us at our gaming tables. Now hot off the presses the chance to dawn cape and cowl within our five year games, dark times call for superheroes are you that citral in the darkness, a beacon of hope for midnight city, or wherever the evil may be lurking? One thing is for sure. Welding get no better while you wait. Here to discuss superhero ffiv. The Kickstarter, and more is our Carnage press co founder and ttrpg content creator Yuji Marshall. Eugene, welcome back to the show. Oh, yes. Thanks for having me back. It's been an absolute pleasure. It's been a while since we've, since we've chatted. Why don't you just give a quick recap as to how you got into tabletop role playing games for anyone that hasn't listened to our first interview, please?

Eugene Marshall:

Sure. Well, I started as a player back in at 1983, I believe. The year at EA t came out featuring d&d, there was the cartoon on television and the red, the mensur edition of the basic reds box came out and my parents got me that and I was hooked. I played that. And then in the late 80s, you know, went on to all kinds of other games like the Palladium series and heroes Unlimited, and the Marvel phase rip game, and then World of Darkness. And then I took a break grad school kids came back in 2014, with fifth edition and got back into all my old favourite games, and new all the new ones that I'd missed coming out over the previous decade or two. And two or three years ago, my friend plutko up that I met in a game, actually an online role. 20 vampire, the masquerade game, Aaron a servido, who has a game company sigil entertainment invited me to write some content for him. And then from there, I just kept reading more and more and then launched my own brand company last year arcanist Press. And now I'm back working with Aaron again in sigil. On our superhero game.

Snyders Return:

Yeah, amazing. And just because you mentioned it there, and we can sort of touch on it and then move on to the meat of the interview really, I can't express had great success with with ancestors and cultures. And you've expanded on that with customer ancestry and cultures and things like that. So what's the feedback been, like from the community with respect to that project?

Eugene Marshall:

It's been almost entirely good, actually, I'm happy to report. So you know, the exit there. The first the core book begins with the ends up being a huge success on Drive Thru. It's an Adam and Adam and team, which is like the highest level of sale in just a couple months. And it's continues to sell regularly. So that's great. You know, especially because it begins with an essay kind of explaining how race could be seen as problematic for some people and offering this alternative way to make characters that are no more interesting, right. And so then we released a bunch of supplements afterwards to give you like, literally hundreds of ancestors and cultures options, and yet people have like those two and I mean, there's there's always people that are going to be naysayers to change, or two more options. I mean, we're also I mean, what we're offering is an optional supplement that somebody can adopt if they want. And yet we still had people telling us we were our fun was wrong, and how dare we, you know, introduce politics into a game or whatever, that sort of nonsense. But yeah, they're the minority of voices, happily to report. So it was been great, actually. And then I think, I mean, we were part of a conversation. It's not like we started this conversation. But the conversation I think, is taking the industry into interesting and cool new directions.

Snyders Return:

Absolutely. With sort of d&d itself. What's he looking and addressing your take on on the on the topic and others who have put out source material and supplements to sort of move that conversation on so that is all positive things. As you say, there's always going to be those naysayers which is fortunate side of of any community or group but we will leave them very much in in the past, they can stay where they're at moving forward, though, and sort of coming to a close relatively quickly by the time of this recording is is the Kickstarter that you have with sigils. You mentioned there just before superhero fivey Would you mind going into a little bit about that, please?

Eugene Marshall:

Sure. So superheroic fifth edition, or es ffiv is our Kickstarter that goes till I believe, July 23. It's been going for two and a half weeks, we've blown through all of our goals and keep having to come up with more where, you know, approaching, we're over 500 backers, and look, you know, about 40 grand raised so far, which is great, considering our goal was 3000. So that's nice. It is a superhero game that takes the framework of fifth edition, thanks to the open gaming licence, and recreates it as a superhero game. So it has all of the there's 13 current classes, and two more waiting in the stretch goals. So it's got all I mean, we the goal here was to let you immediately if you know d&d, to just pick up and play almost immediately, and to be able to capture the feeling of your favourite heroes from comics, film and television with that kind of epic adventure feel that we

Snyders Return:

see in both the best d&d games but also in like the Marvel Cinematic Universe and think, you know, the sorts of moments. That's the goal, and to make it, you know, in an accessible and relatively streamlined rule set on Fifth Edition. Yeah, absolutely. And so sort of having this in play expires on the 24th. And so I'll make sure I get this this interview, edited and out so people can come across and support you and get it back. As you say, it's it's approaching$44,000. There's over 500 backers, you've had contributions coming in for midnight city. We can touch on that a bit. But what was the what was the initial spark to really kick this project off? What was that? Now is the time moment?

Eugene Marshall:

Well, it actually started from playing about, I guess at this point, it's almost two years now a science fiction game based on Fifth Edition called s progenesis. By my friends at alligator alley entertainment, I was living in the Miami Fort Lauderdale area at the time, that's where they're based. And so my friendly local game store was owned by a wonderful man, Brian Dalrymple, who recently passed and he 1/3 of alligator alley entertainment created this superhero army started this a science fiction game, and they took the O GL, and they totally rescanned it and added new supplemental content and rules and really made it feel like a great adventure science fiction game. And I was thought, well, that's really cool. I wonder if I could do that for other genres. And superheroes seemed obvious. You know, I mean, it's it's they're so popular. There isn't there hasn't been a lot of new superhero games out for many years, mutants, and masterminds is great. But it's been out for a long time. And, you know, masks is great. It's been out for a while, but it's also very niche kind of experience. So I thought it felt right. And so it was more and I'm the kind of person that's like this, I just thought I wonder if I could do that. So I did, I tried and it ended up being Oh, and this is the third kind of draft of it that we're that we're kickstarting here. And we ended up getting some expert consultants to come in and like give us some advice on how to improve things. And then we launched so the goal again, is to capture those feel it was awesome moments. And I think that actually despite what they're with if you make a couple changes, d&d fifth edition actually is a superhero game at heart.

Snyders Return:

It's not a big leap from hero to to super heroes, I guess I totally agree with you. The game in its framework has that potential engrained into it nowadays, and with respect to sort of taking the game forward and re skinning it and proving to yourself clearly given the success of the Kickstarter, so far, the people want this when they come across the Kickstarter, and you know that they look at it, what, what is there for them to back? What are you offering to really get people engaged in behind this project?

Eugene Marshall:

Well, the core book is over 300 pages, and it's the rough equivalent of the player's handbook from d&d. It's got everything you need to play all the basic rules, character creation, all the powers, even you know, like some a small number of enemies and NPCs, and stat blocks and stuff, there is a section as well, that's kind of like a mini dungeon Master's guide, if you will, for the Game Master to help them run because there are distinct challenges that come up for superhero genre that don't necessarily for fantasy. There's also a setting book written by Alan bar called midnight city that you mentioned. And that's really cool. I like the idea is that you've got this kind of West Coast sunshine city think LA or something. And it's a superhero Mecca. And you know, the big super team has their base there and all that but there's a supervillain cast this incredibly powerful spell or curse and cast the whole city in darkness, but it's permanent darkness and monsters come out of it and all of this. So the guy Government kind of tries to protect it to dispel it and protect the people, but they end up with like having to just cordoned area off and pull back and kind of give up on the city. But there are some heroes that stay behind, they're not going to give out not don't, not just because of the city, because there are some, like vulnerable populations that can't get out. Alright, so the game puts you there. And one thing that I like about that is it's quite open, you could run it like an escape from New York Running Man style post apocalyptic thing, more, you could be much more hopeful, where you're just, you know, trying to claim territory, again, from this darkness and protect the people and keep the lights on, you know, that sort of thing. It's also nice, because then you don't have to worry so much about the one of the kind of perennial issues that comes up when you're telling superhero stories is that there are basically illegal vigilantes. But in this case, you're kind of operating in, you know, in a war zone, or in a no man's land. So you don't have to worry about like the police showing up and telling you to stop fighting or whatever. And so that actually, I think, helps one of the kind of sticking points with the game, that genre. But all in all, though, it's got a lot of potential for many different kinds of stories, which I like. And then finally, there's the AR the augmented operative registry, which is our monster manual, our rogues gallery, right. So collections of heroes and villains of all sorts and other super powered threats, right monsters, types, aliens that are going to devour the planet, you know, the whole nine. And then with stretch goals, we're just adding a lot more content. There's huge amounts of fantastic art. There's a soundtrack, there's short stories by like award winning authors that, you know, people that like Kevin Andrew Murphy works with George RR Martin to write the wildcard series, which is George RR Martin's superhero series of books. So he's a superhero author with with George RR Martin, he's writing some fiction for us. We're bringing in, you know, we've got, we're bringing in special guest authors from comics. Our cover is by Eisner Award winning artists Sanford green. So you know, we are packing in a lot here, I think,

Snyders Return:

yeah. The, the artwork just on the Kickstarter front page looks incredible. And then scrolling down, and seeing all the different heroes being represented the superheroes and some of the villains, they're really evokes that sort of sense of power and presence that you want to get you want to draw from the page as a superhero, or depending on which side of the gamemaster screen you're sat on. Right? So out of out of everything that has been created thus far. And you say, well, recently, the goog has just been unlocked for one of the stretch goals. So you know, bringing that that sort of team up type team option. But what have been some of your most favourite things to develop for both the hero side and the the villain side for description?

Eugene Marshall:

Well, a couple things, I really enjoyed the, the creating the classes and subclasses, because it ends up that you can really capture a lot of different superheroic kind of archetypes, with a relatively small set of tools, right. And so just by mixing and matching these different options you can create most I mean, in fact, I demonstrated it in a couple of the updates. Like here's how you'd build the DC Justice League. Here's how you'd build the Avengers. Here's the sheet for Superman, here's the sheet for Captain America so that people can see how truly super, I guess you'd say these people are can be just using the rules that are not radically changed, there's only one or two pretty big mechanical changes from fifth edition. d&d, the biggest one probably is that as you level up powers, which are built on the like spell casting system from d&d, you have levels and slots and numbers of powers known. But as you level up, you get what are called reflexive powers, which basically means like, like, when you hit level three, you're level one powers are reflexive, which means they're at will, you no longer have to spend spell slots, right. And when you get to fifth level, you know, it goes to this you get the second level of reflexive and it builds up so that by like level 20 you're casting, you're casting fifth and sixth level powers at will. Which makes sense because you don't have a big fight where Human Torch or Superman, you know, or somebody you know, Human Torch doesn't throw fire twice and then say, all right, sorry, guys. I'm out of out of juice. I gotta have a short rest, right? So we wanted to capture the super heroic feature, because d&d is ultimately as best as makes sense. If you go back and look at its roots. It's a bit it's a game built on scarcity mechanics, right? It's like you how many spell slots you got to spend you got you how many hit dice, you got to spend how many rages or wild shapes or whatever, and action surges. You're like wind You use the superpower things? Well, the diff scarcity isn't really doesn't fit well with a super genre. So we just took a lot of it out. There's still some in there, right hitpoints. But the thing that's interesting is revealing a secret about how he designed the rules for the game. Jeremy Crawford, lead rules designer for d&d said that combat and the challenge rating system is balanced on the assumption that everybody will use all of their highest level powers, or abilities, or once a day features in every combat. Right. So technically speaking, the game is balanced so that you could have one combat a day and just go Novac go all in. So we thought, Well, if the combats already balanced to do that, just let people do that. That's how you feel super heroic. Right? You do the impossible again, and again, right? In fact, a Captain America's Got an ability that allows him to soak damage just and just keep coming back for more. And it's called, I can do this all day. Right? Which is a line from them, one of them from several of the Marvel movies. But yeah, I mean, so that's, that's the theme. Right? And so it lets people feel super, which is fun.

Snyders Return:

Yeah. And so for the GM side of the screen, how does the GM get to use the augmented operative register registry? How is that so? Sorry, go? No, it's

Eugene Marshall:

it's like using the monster manual. There are challenge ratings for all the characters and monsters and creatures. And there's a way to calculate how to what is an appropriate size, you know, difficulty battle, that's information that will be in the O ar, ar a or rather, and that allows people to pitch battles against the heroes at a fairly appropriate level. And then there's always MOOCs and minions that you can add and subtract as needed. So that's one thing, then there's a whole kind of array of optional rules and systems that we're providing to relief add super heroic flavour, like secret identity, some heroes have a secret identity and you there's a mechanic you can use to try and protect it. And what do you do if you know, somebody finds out that sort of thing, there's also a rule to be have a transfer heroic transformation, which is, there's two options either controlled or uncontrolled. So the controlled heroic transformation is exam, right? It turns into the hero, or an uncontrolled one is, you know, the Hulk gets angry or something right? Or just doesn't he just he can't change, right? This is the end game, right? You saw that played for some comic effect, he just wasn't able to transform what he wanted to. So you know, there's different rules for those sorts of things. There's a collateral damage system, if you want to track how badly people are messing up the city. There's secret base rules, if you want to build your layer, and all that sort of thing. And of course, the game masters can also use all of these for their villains too, right? We've got stretch goals for our animal superpower to animal content, companions and sidekicks as well. So you know, there's these are feel like classic core genre tropes that need to be represented in the game and there.

Snyders Return:

Yeah, definitely. And you mentioned that the story of the the city being overwhelmed by this sort of darkness, this this evil force, or the book have, like, I want to say quickstart mission, but a sort of example, mission to sort of kick people off, or is that sort of drawn from from the law and things like that?

Eugene Marshall:

So I'd have to talk to Alan. Yeah, I don't know if Elon has quickstart adventure planned. But that is definitely content we have planned to we're also thinking about whole campaign books, right? For these, because, I mean, though, everyone knows the superhero genre pretty well, from film and television and comics, it doesn't have quite as easy a setup, I think, for an adventure as d&d does, because in dungeons dragons, the classic motif is that the heroes are going are grocers, they're the act. They're the agents. They're the ones who want to go out into the world and find the treasure or defeat the bad guy. Right? Whereas sometimes, at least our stories of superheroes are they're not, they're not active, they're, they're reactive. They just sit around and patrol until something bad happens, right? Which kind of puts the narrative onus a little more on the GM to kind of figure out well, what are they going to react to? How am I going to turn bank robbers into a, like a six month campaign? Right, you know, so, there's gonna be some guidance on that sort of thing in the book, the core book, and then hopefully, we'll have some good examples with adventures that will come out too.

Snyders Return:

So a lot of a lot of stuff sort of planned and working through in the background, which is which is always great to hear. You know, we've mentioned a couple of times, it's successfully batted, it's going to be in be in our hands, my hands as well. jumped on this when I saw it. So sort of building on this. What's happening With the archives press in parallel to this because yourself in situ, we're sort of putting some incredible work to put this together the Kickstarter looks amazing. The premise is fantastic. Where does archives press it? On the side? Is it still running in parallel? Have you just got stuff in the works to come back to in the future,

Eugene Marshall:

it's still running, we've put out a product, a couple I got about six weeks ago. That was or eight, seven weeks ago, which Gothic ancestors and cultures parallel with the release of Van ricans guide to ravenloft, the official Wizards of the Coast book. So that's what that's our plan is currently to we have one more big book in progress, then we'll release small pieces that will match the released official adventures in books probably for a little while longer. We also have contributed the ancestry and culture system to SV. So when you make your hero, you don't just choose a race you choose like, do you want to be an alien race on earth? like Superman? Or maybe a human raised by aliens like StarLord? Or do you want to be an Atlantean or a robot or whatever. And so you know, that sort of system is present in this ffiv. So those sensibilities, let's say, are present as well, we're going to have some guest authors write a little bit of guidance for like, you know, class, race and gender and disability in superheroes. So, as well, which again, I'd say that's the in the spirit of the arcanist, press products as well.

Snyders Return:

I'm definitely hopefully, the future of product being put out by the the ttrpg community having that inclusivity so important, definitely one of the things that did come to the fore, and should have a long time ago, but no, it's great to see that you're sort of keeping on the front foot and making sure that that you're sort of bringing that to us here, here in our game tables, not everybody's here on my game table, I'd like to point out. So you mentioned there, some of the classes, you mentioned some of the well known superheroes. So breaking it down just a little bit if someone was to flip open the book to the character creation. We've gone through sort of the the genus, the species and all that sort of side of stuff. What about the classes? How does that sort of break down? Because obviously, many will be familiar with the DND side of stuff, and maybe not all right? transitioned over.

Eugene Marshall:

Right, right, for sure. No, so there's no, I mean, technically speaking, you could take a DMD class and play it in this game, or take one of these superheroes and play it in your d&d game. The rules are all entirely interchangeable. So that's entirely compatible. But for the superhero side, we created the 12 original classes, or nine original classes, I'm sorry. And then three more supplemental ones that have come out. But the original nine are all just very briefly summarised elemental list, which allows you to focus on the control of the elements or one particular element either, you know, manipulating it, or shooting it or becoming it, you know, right. And then you've got the kinetic, which is somebody who channels their power through their body somehow, either strength or speed or toughness, that sort of thing. Or some combo, right? So Superman is a kinetic hero, for example, whereas human torture is elementalist martial artists and you can be a hand to hand person or a weapons person so you could be so Iron Fist would be a hand to hand I would actually create Hawkeye as a weapon specialist martial artists, because he gets special ability bonuses for using your signature weapons and things like that. The Mentalist is the is someone whose power is channelled through their mind. So either telekinesis or telepathy. So right force fields or, you know, let's say or moving things around or manipulating but people are reading their minds then we've got the metamorph that's somebody whose power is about transforming their body in a very in various different ways. And one of those is to be is various forms of visibility or intangibility like moving through objects and stretching so elasticity or changing the your appearance, so word that would be like Mystique, or captain, Mr. Mr. Fantastic, great Reed Richards. Or if you prefer a slightly lower level version of that, maybe Ms. Marvel who also has kind of polymorph powers. And then we've got the occultist, which can be somebody like Dr. Strange or it can be somebody a little more lovecraftian an eerie an eldritch person or it can be somebody who is kind of connecting with the spirit of nature or something that's a primal so things like something maybe perhaps shamanistic special agent is a not a superpower character, but they have you can be an operative or an operator or a soldier or a new subclass. We are announcing the investigator and these are people that have a very wide set of skills. So in d&d terms They're most of these heroes are like spellcasters. But the special agent is like, and the martial artists is like a monk. And the special agent is like the rogue. Right? Okay. Right. And so you know, that's where you also get your, like your Black Widow would be a special agent, you know, if you the question, if you know that character from DC is definitely an investigator Special Agent, then we've got tech, and that's going to be somebody who has a high tech weaponry, oh, and gadgets or suit of power armour. Right. And then you've got your Iron Man's there, for example. And then last, but not Oh, and also your Ant Man could be there depending on how you wanted to create them. And then the vitalist is the somebody who has some sort of connection to nature, either they can become an animal or Command animals or they can command plants or, you know, put manipulate poisons or the and the weather and things like that. So and of course you can multiclass so if you want to be like a little elementalist and a little vitalist, you want to be like, you know, you want to think of yourself as you're like electro with lightning, but you also have other powers like storm, you know, you there's ways to dabble, there's actually many ways both either with multiclassing worth certain feats, which lets you borrow powers from other classes, right? There's pretty easy to make those in a couple different ways. And then we've announced one spiritual was the that I call him the mastermind, I think, and that's somebody that has minions. So if this is a good one for the GM to use as a villain, they themselves are just like a brilliant tactician, maybe, or super charming manipulator. And but they don't have any powers beyond that. They instead have eight No, like, as they level up, they get more and more minions that they can just throw at you. Right? Yeah, so like more powerful minions, right. So you have to fight your way through to the boss to get to the right to end. But they as as a class call on these minions at all times a slightly less evil version. Because after all, this, if you're a master, and you're just throwing people, cannon fodder, right, it's not a nice thing. That's more of a villain side. But if you want to be if you want to be a hero, you could it could be drones, right? You just have like a nano swarm that you can issue or you've got drones, you can you know, like, You're like a shadow run rigger, I guess if you want to use a very different example. You've got these little drones you can manipulate. So those are the those are the classes we've announced, we've got two, like I said, the one other, or the one other as a subclass, we announced for metamorph, which is the symbiote. If you want to have your powers through a symbiotic alien relation, or whatever, as well. So those are the classes and then you pick one of those, eventually, usually you pick a sub class right away or at level three, and then then you pick, you have a power list to paste on your class. And then there's also a list called general powers. So just being able to fly or have be stronger or something that any class can help themselves to the kind of general powers. And then you just pick your powers as though you're picking your spells. And Hmm, you level up, you know, you can look at the list and pick different ones. And that's it. So somebody who's played d&d, it's a lot like making a spellcaster. But all superhero stuff.

Snyders Return:

That sounds a lot of fun. And going with that sort of creation. And you mentioned a few superheroes, you sort of created using the system before. What has been your, your sort of favourite hero to sort of theorise into the system?

Eugene Marshall:

Well, I would say that for each of the subclasses, there's definitely a hero that's like, this is the hero I was thinking of most when I made this. And so in that regard, it's quite fun. So quite quite clearly, there's an occultist subclass called the arcane occultist. That's dr. strange one of my childhood favourites. But then another kind of hero, that's fun is the one that's hard to fit into any of them. Right? Like, okay, so Superman is hard, just because he has every kinetic power. He's strong and fast and tough. But he also can shoot laser beams and has cold breath, and he's super senses and super smart. And you're like, Oh, my God, this guy is just everything. That's a little frustrating as to make as a character, but I did and the sheets up and people seem to think it was a good job. The other one is somebody else's Spider Man, right? Because Spider Man has powers that are quite that are like his mutant abilities. But he also is a scientist. So he's got gadgets, right? And so trying to find a way to be like, was he a tech hero? No, he could, you could create them as a tech hero with their you can take mutation feats, but I think he's got enough physical mutation powers really. He's a hero without his tech, so I would make them as a kinetic agility kinetic hero, who just happens to either multiclass into tech or has gadget says that you can pick up the two superpower things as feats. So, yes, so that's two the two different ways you could make a spider man and but just thinking about, well, how am I going to get any Scott this spidey sense? How are we going to get that in there? And you know, so characters that have diverse powers are the ones that are the most fun to theorise, right? If you're just your power is being really strong. It's easy to write that right.

Snyders Return:

Yeah. Ahead stuff. Okay. Yeah, down that path.

Eugene Marshall:

I mean, it is fun though, on the other hand to think, well, gosh, this person has to fill us a powerless like a spell list with just being strong. And so you're like how many variations of power can so we've got smash, we've got hurl, we've got another one of the ones I really like is I can't read the name. But this is actually this might be hurl, you pick up an enemy in melee range, and you throw that enemy at another enemy as a ranged attack, or damage to both of them, right? Things like that. Or you like tear a piece of the ground up and hit somebody with it. That's like a smash ability or something. So bulrush momentum, inertia, these are powers that you can use when you're just really strong, crushing grip, you know. So it's fun.

Snyders Return:

Then, last year in my room, trying to place things ad, so someone's inspired because it's inspiring, and they want to, they want to see what it's like to see somebody play it. Is there an actual play available for them to watch? They can sort of pick up the vibe of the game as it were the flow of the game?

Eugene Marshall:

Yeah, there is actually we've got two episodes, and we launched it when we launched the Kickstarter. It's, I can send you a link if I had if I haven't yet it is on YouTube. And it aired live plays simultaneously on YouTube and Twitch on Monday evenings. So we're going to have a couple more episodes. And we're going to have episodes even after the Kickstarter ends. In fact, we're going to have a celebrity guest on the 26 I think the Monday after the Kickstarter ends, huh? Yes, we're going to have it's kind of fun to earn. I think I this is this has been announced already. But there's an actor from who played a Rin which is the andorian on Star Trek discovery. His name is Noah everbank Katz and he will be appearing as a special guest on the actual play of SV on July 26. So that's kind of awesome to have a celebrity guest playing my game on screen. It's kind of mind blowing. But Harlan, the GM is doing a great job with four players and they're telling a fun story together. And I've really enjoyed watching it so you can watch that and get a feel for the game there.

Snyders Return:

Yeah, absolutely. And the link to that will be in the description below the artwork for the characters Ranjit Connor, I think is one of them. And the other two are it I watched some of it earlier it's it's it's a good good show. Great artwork great presentation. So well worth watch once. Even after this Kickstarter is finished. I'd recommend jumping on that.

Eugene Marshall:

Yeah, the episodes aren't too long either. They're just like about 90 they're about 90 minutes to two hours tops each. And you really get like you know you're the get like action packed adventure each time you

Snyders Return:

have this like the suit you got the superhero experience not the let's go on long rest for 20 hours in it in the

Eugene Marshall:

Yes, yes, they're happy they haven't had a shopping episode yet. Thanks.

Snyders Return:

But I mean, you mentioned spells do do items, gear and equipment and sort of they options open to the other crew of a group a superhero brigade team team

Eugene Marshall:

yeah super team I'd say yes there so there's there's gear that you might think of is relatively mundane but useful things that like one version of a Batman character might have so like a grappling hook and night vision goggles and you know, body armour and stun baton and things like that are all standard up in the in the game but then there's also a few kind of specialty either futuristic attack, so alien tech that can you know, whatever laser swords and and Ren blasters and but other things like teleportation discs and hollow devices and all sorts of things. And then there's also some kind of mystical artefacts too. So for example, we've got you know, I mentioned in today's Kickstarter talking update, talking about the Avengers is the fact that Dr. Strange has a legendary artefact The Eye of agamotto and Thor has a legendary artefact we own there. So that Yeah, you mean you'll have things like that too. There's also items that you can get the basically replicate low level powers, right? So they, there's like a, you know, static section boots or whatever they can give you spider climb or, you know, etc, etc. The web shooters basically function like a kind of grappling hook, right? Okay for Spider Man that you either can grab things to pull them towards you, or you can use to swing, right. So, yeah, there's some things in there too, that are super, the super You know, there's an adamantium shield, for example that somebody might want to throw around and people

Snyders Return:

wonder where the inspiration of that came from. So before I move on to the next bit, we've mentioned obviously the, the actual plane and it could be into that but we're asking where can you find yourself icon is pressing and Switzerland, and all the good things you guys are doing on various social platforms.

Eugene Marshall:

Well, sigil entertainment is at sigil dot info, and arcanist presses at arcanist, press calm on the web. So we are also all on twitter and instagram. arcanist press is at arcanist press on both of those platforms. sigil i think is sigil underscore eg Entertainment Group. And so we'll be publishing updates there as well as of course the Kickstarter page. Those are probably the easiest places, we also have a Discord server for sigil that has going to be supporting as ffiv and he already has chat going on and people have joined it and are discussing the life plan and stuff too.

Snyders Return:

So nice. Well, I will make sure that links to all of that including the discord for people to come and join the community especially if they've they've backed the project and want to get involved with this community this building there on the discord, I will put that in the in the links in the description below. So please scroll down, hit one of those links and go and engage with the content creators in the community. I will be in there somewhere. So with this Kickstarter going with this project moving for beyond the Kickstarter, both in releases, you're you're you're looking to put out with with the teams, you're getting into help you sort of create this world this this sort of domain of superheroes using the 5g system, and I can't express you are you getting much time to yourself. commitments. Funny, you

Eugene Marshall:

should mention that. Let's say that's always a struggle, because I like creating game content. And I when people ask me if I want to create game game content, I always want to say yes, but it's getting to the point now where if I say yes to everything, then I don't have time to sleep. So I'm having to try to discipline myself and say yes, less often, which is hard

Snyders Return:

to come, I can only imagine. So we've gone over the Kickstarter, again, the link will be in the description below. We've gone over the future of that. Midnight city, crowbar and bar and the artists you've got brought bring in sigil sort of successful project you've got running with them, I can't is person that the successful releases you've got going on there, but long way they continue. And your your time very much being limited to everything else is one thing we haven't touched on that you want to bring up just here at the end.

Eugene Marshall:

Well, I can say that we just announced a bunch of new stretch goals. And we have more surprises in mind. I mean, we announced a soundtrack that's going to be available for everybody coming, you know, with the Kickstarter, and we've got more possibilities coming as well, including even more amazing art and authors and contributors. And once the Kickstarter is over, there'll be even more books and

Snyders Return:

adventures available to wonderful, I will be looking out for those. And I'm sure everybody else won't be. Eugenia has been such a pleasure to have you back on the show, especially to speak about a topic I can see that you're enthused about. I love superheroes as well. Full on the DC side of the divide, it's not divide on the DC side of things normally. But now it's been a real pleasure to get you on and get get a chance to to learn about this project and everything you guys are doing with iconic press as well. So thank you. Oh, no, thank you for having me. It's great. Can't wait for us to talk again in the future. Thank you for listening. If you'd like to learn more about the show, then go to WWW dot Snyder's return.squarespace.com. Alternatively, you can find us over on Twitter. At Return Snyder, you have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon. And we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for for those who are listening until we until we speak again. Thank you