Snyder’s Return

Interview - Erik Granstrom - Forbidden Lands - Free League Publishing

October 26, 2021 Adam Powell / Erik Granstrom Season 1 Episode 74
Snyder’s Return
Interview - Erik Granstrom - Forbidden Lands - Free League Publishing
Show Notes Transcript

Today I talk with award winning Writer and TTRPG content creator for Forbidden Lands - Erik Granstrom

We discuss TTRPG inspiration, creation from illustration, the legends, lore and setting of Forbidden Lands and much more.

You can find Erik Granstrom, Free League Publishing and all of their content via the links below.

Twitter:
https://twitter.com/FreeLeaguePub

Website:
https://t.co/RFCS9WsOa4?amp=1
https://www.amazon.co.uk/Books-Erik-Granstrom/s?rh=n%3A266239%2Cp_27%3AErik+Granstrom
https://freeleaguepublishing.com/en/games/forbidden-lands/
https://svavelvinter.bandcamp.com/
https://www.facebook.com/Erik-Granstr%C3%B6m-861100873969746/

Please leave reviews on ITunes to help us to learn and grow as a Podcast

Yours Sincerely,

Adam 'Cosy' Powell

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CAST & CREW

Host: Adam Powell

Guest: Erik Granstrom

Sound Design: Adam Powell

Edited by: Adam Powell

Music: Epidemic Sound

Cover Art: Tim Cunningham - www.Wix.com

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Snyders Return:

Hello, and welcome to snows return a tabletop role play podcast. My guest today hails from where we may see VSAN but he's here to help us find our feet in the forbidden lands, pressing on to fight not with tooth and nail, but beacon talent to discover new areas lost a memory and be spellbound by the riches beyond. We're not talking about heroic quest. Oh no. In ravens land, there are Raiders, adventurers, and scoundrels who are not above acts of murder, and unkindness, ready to steal our roguish hearts and lead us through the iron lock is award winning writer podcaster, a multi multi multi talented creator, Eric grundstrom. Eric, welcome to the show.

Erik Granstrom:

Thank you very much. It made me blush.

Snyders Return:

Well, reading your works, makes me excited. So I think so. But before we go into some of the work I've alluded to there in the the introduction How did you get into TT RPGs and, and games like that to begin with, please?

Erik Granstrom:

That was really early, I believe it was in the late 70s. Actually, when the first edition of Dungeons and Dragons showed up. I had a friend that ordered it from the US. And this was the very first books, grey Hawk and chainmail I believe on the first edition. So we he was a game master and I played dungeons of dragons. And then after about a year or so I started my own world and became a dungeon master. So it was called from then we play for several years with some very talented friends. And when it showed up in Sweden later, as a game draka or Kingdom wonder, which is dragons and demons, more like rune quest, they told me, I had some material laying around. And one of my friend one of my players actually started writing for the company that published and so I asked him, you know, I have this stuff, do you want me to put it together? Do something useful? Sure. So that's where it started. And I still stuck with it, actually. I believe 86 wow, you know,

Snyders Return:

somebody and so and we'll go on to the ttrpg stuff, but I you mentioned writing and things like that you're an award winning writer, you've got a setting and I'll try not to butcher names. I do apologise

Erik Granstrom:

to Korea. Yeah. Yeah. to Korea. Yeah.

Snyders Return:

So what was the foundation of that? And And how has it been fleshing that out into into a series of novels?

Erik Granstrom:

Yeah, actually, I already touched on it, because that was the I started building a world of sort of when playing dungeons dragons. And when I wrote this stuff to be published, I had to think more about it. So I put that it's called Smallville winter, which is the winter of Salford in Swedish. And I wrote the one adventure for this game. And that was a colony far north like Iceland or Greenland. And then in the next in the sequel, we wanted to move back to where they came from. So I had to make that country out, which was to Korea, the name to Korea comes from Turkey, or the where you breathe, you know, because I'm a vet, I'm a trained vet. And I think I had an anatomy when I have made this world a lot of names from from anatomy there. And so I developed that world sort of stage by stage. And then I got I wrote, I believe, four or five sequels. And those actually have survived they're played still as sort of i but i think i must say they are considered a sort of a classic in the Swedish sub culture of, of role playing games. So and they turned up in I believe, five iterations since rest is free league that, that published publisher forbidden lands. Their first game was Smallville winter, which is you know, the name of my first year. And that that came because I wrote those games, and then I did other stuff. And then I started to write novels in the same setting. And that that became four novels, totaling 2300 pages, so it's pretty thick. Right? And so I expanded on the world, obviously, and then fairly free league when they started out. They made a game From the novels Hmm So that was kind of the third iteration of it and then after that it shows up sort of here there and then we also made metal album with a band called Slavia that I just happened to discovers it's like Google the title and it turned out that wasn't a role playing person that started this band I thought it was a cool name so we made we decided to make an album together where I wrote all the lyrics and he made all this all the music and the singing and that's on that is on all the major streaming platforms actually so you can you can listen to is really good.

Snyders Return:

I will make sure there are links to all of this in the description as well. Before we sort of push on to foreign I forget the where can in case people do want to engage with you and we can sort of plug your books and all the rest of it where can people sort of go and find you and your books and this music from social media wise,

Erik Granstrom:

right the music is is on its own page it's it's if you google smaller volume 30 perhaps you can write it and below this interview and you will find stuff that that is related to the books or the games or the music and I think the easiest way to get in touch with me is just writing on Facebook I do have a blog I haven't written that much. I wrote quite a lot on it when I wrote the novels I used that to discuss with people that ideas and so on but I haven't kept it up that much I'm thinking about it again as I'm starting to write novels again. So but I haven't got around to it the best thing is just to contact me on on Facebook I also have writer's professional sort of page also at grundstrom so I'll try to keep keep an eye open I

Snyders Return:

will mention yeah definitely I'll make sure the links in the description below this podcast so find everything to do that you've just mentioned there and things that will come up and are about to discuss Being that this was ttrpg based and we've already touched on the reiteration of silent you know that's that's incredible and moving on to forbidden How did you first get sort of involved with with forbidden lands?

Erik Granstrom:

Yeah, the thing was it started with an art book of Neil school axon which was he made the art in back in the 80s and 90s because role playing games became very big and Sweden I think it's probably one of the most dense areas in the world where role playing games were played at the time and nice sir as is called made he became sort of the nostalgic person that everybody remembers so free league made an art book with his work and then that was a Kickstarter and one of the stretch goals was to make new role playing games using the artwork so that's that's that's the mission I that's what they gave me so I had to use all those old drawings from the 80s and 90s but I could do whatever I wanted with them so i i said i looked at that and of course I had a relation to them as well so same ladies games and that was really nice. I could do whatever I like I had to use these drawings that turned out to be become a bit less

Snyders Return:

i mean it's it's such a the the artwork is is incredible the runs through the books the later release, because not only did you have you worked on the the core rulebook, forbidden lands, you also did ravens purge as well, right? So surely the best post I've written key names down that prompt if things come up, but but it's probably best coming coming from you, rather than me trying to muddle my way through it. So forbidden lands, would you mind give me a little bit of the history, I mean, you you wrote from pitches, which I think are an amazing source of inspiration, but you've come up with so much, just maybe scratching the surface of a little bit of the lore and the setting lied,

Erik Granstrom:

perhaps a little too much for some persons. But yeah, I'm very interested. I'm very, very interested in our own world history. And I take most of my inspiration from there actually. So and there's a lot that you can go into role playing games. Also, I'm kind of like a sponge, so I things that tend to stick on me and in me when I pass them by if I like them, and then I use that and I sort of take in things and tear them into small pieces, then put them together again in other ways. So so a lot of that inspiration comes from there. But then also of course, I knew all these classical takes on on elves and halflings and endorse, etc. And I thought, Okay, so how can I How can I twist this to make it interesting to make it familiar, but still new and interesting. So that's, that was kind of the first challenge for me. I think that's sort of got me moving I wrote the world history first and then it tends to if you just drop a lot of hooks into your text, they tend to get stuck in each other so you can see where this is going and then you get a new idea you build on that and it's sort of built itself if you come up with a certain complexity

Snyders Return:

and with the way the trouble the game mechanics work with respect to the sort of a hex style adventure the world in the settings is so it's so well written and yet so dynamic sounds like the wrong word but it is because the game master can put various things in various places the world is always changing as the players move through it so what was what was the challenge or was there a challenge I mean your your award winning maybe you don't find it the challenge and you just enjoy the challenge if that makes any sense but creating these these locations these adventure sites that the GM can shift and sweep across this hex map and place and build on and what was that like to sort of generate settings but not ground them too much?

Erik Granstrom:

First of all, you have to remember that there were no rules when I wrote the setting or ravens purchase even so I think the rules the rules guys really have to take credit for putting this together into a sort of because what I understand is they fit very well with the rules and the setting and I didn't do the rule so so they didn't made an amazing work there excuse me What did what was his second question?

Snyders Return:

So was the last hour what was the What was it like to sort of create these these individual sites that that still tied together remember

Erik Granstrom:

that there were there were quite a lot of specifications Actually, I could do whatever I liked. But on the other hand, there were specifications so you were supposed to be able to play every adventure site in several different ways. You should be able to go in there with your sword or you should go go in there and you know, trick your way through it. So that was a specification from beginning so I had to sort of make a situation with complications and possible solutions without actually giving a solution and many of these places I mean, okay, I might know what I would have done but I don't really know the answer to the questions I just put up the problems so yeah, and also have this kind of a world view about not getting answers even to our world problems is the interesting thing is to put the right questions i think i think that's what I tried to do in this game as well. And if you noticed you will notice actually even more in the expansion that is coming up that world history is or legends which run is your use of the game a lot they tell a sort of version of what's going on or what happened that doesn't necessarily has to have to be true. So the same goes for that for the World History actually you are told this is what happened this is where things work these are the gods made this and that it turns out now in the expansion perhaps that was not entirely the truth. I try not to you know negate what I've already said this still goes that it was it is an interpretation of things that perhaps we're not quite like that wow that's that's that's where our own history works to me. Yes, it gets rewritten you know, depending on where you are right now,

Snyders Return:

most of the same history is written by the victors or whoever is left

Erik Granstrom:

behind that is true but it's also not even the victors Yeah, but I mean okay, you know after world war two for instance the victors wrote the history nowadays we have another view on it it is so its history actually only exists now in the now that moves on See what I mean mine I sorry.

Snyders Return:

I'm open to learn this. So with these legends with these adventure sites, with sort of the world created from the imagery Do you have it's wrong to pick favourites but do you have a favourite or favourite character?

Erik Granstrom:

The demon mera gal is is very I like him him or her a lot. It is you don't really know the sex is a demon and it's a very useful character I think that can be used for good or bad or whatever you need. Actually. I like that and also I like some of the lower they're like that. The halfling and Goblin thing because I never you know, I read talking obviously that everyone Everybody did. And it's very much set which are the good ones, which are the bad ones and some are jolly and these are mean so I wanted to get away from that I wanted it to be much more grey and, you know, depending on perspective, who's the good or the bad, so I really like slaughtering the halflings and goblins in a much more realistic way to me. One thing I really enjoyed was the I thought a lot about the elves because they are also kind of I mean, in talking they are very sort of fixed. And I was thinking what would beings that live forever actually, how would they be motivated? So I looked more on the movie Interview with the Vampire actually, where these immortal beings are blessed say they have to sort of trick themselves into going on for instance, like the LFC in the game, somebody comes to him and wants to make war on them they just back off say you will be dead in two years anyway, so why bother?

Snyders Return:

That's that's I have to that was not a source of or resource I was I was ever expecting to come out and come out of there. So you're just continuing to fascinate and amazement and I hope that doesn't sound weird. It probably does work on it. So you know, with Margo, and your, your take on, sort of species and things like that, and finding their position in the world. How in a narrative snapshot, not delving too deep. How How has the world changed between or how does the world evolved between the core rulebook and all the legends and lore through ravens purge and you mentioned a new expansion coming in as well?

Erik Granstrom:

Yes, it's called the blind March which is the land as lean which is let me see get this right now. It's West right isn't it? Yes. West of Raven. So it quite a lot happens actually in this new expansion while building on the old one. So what was the question again?

Snyders Return:

How is the world changed effectively? How do I think

Erik Granstrom:

what's important is that is changing Hmm It doesn't really matter that much to me how it changes I think it's more that it's changing and the things that you took for granted turn out not to be valid anymore and you know the consequences of what the players did in the first game will play out in the second game and your plan this but it didn't turn out well this I mean take a take again an example from our one recent history Afghanistan didn't turned out turned out the way that it was planned nor did iraq so so I mean, she had had a great scale I want to give the same problem in the game

Snyders Return:

I mean, I'm incredibly

Erik Granstrom:

fluid I mean history has to be fluid all the time right? So Allah alliances shift and all that my old setting was the Italian Renaissance and that's a very good place to start reading history if you want to because that everybody's ready to put a knife in the back of everybody else all the time and they do

Snyders Return:

one way to get ahead in in life right until someone else decides to have the same motivation I suppose. So you you mentioned are going to flip flop between several subjects because there's so much inspiration coming through it is so you mentioned you're going back to writing books you've written and I read out the titles in case people want to find them again I'll link if they're available. They are in Swedish though, right? People can read or maybe getting Google Translate or something other translators are available yada yada yada. The brimstone sleep all little butches deeds of wrath and then the newest one is Wonderland a wonderland like a wandering one yeah. Wandering Wonderland. So, are your new books building on those titles? Or is this a new well this is

Erik Granstrom:

this these novels are a bit are will take place in Raven land and that world. So because these these novels, like I said, were written on the game setting in my old game setting. And it's a great way to sort of interact between the game and the novel so that you can use some things for the other. I don't try to make tell the same story but you can use the setting because when when doing the game, I need to delve into the setting and I get a lot of stuff that I can't put into the game and vice versa. So So I thought that that was a good way to work basically. So I will now write this novel that I started is taking place during ravens purge basically in Raven Land and probably, you know, move on to asleep eventually, you're.

Snyders Return:

So we've spoken about how you got inspired by certain certain films or by the images from the were presented to you say for forbidden lands or from your own imagination, but what? What is your creative process your writing process? Do you do sort of map things out? Do you sort of have like an ideas board? How is it you take the the ideas from your mind and put them on to the page? For example? Yeah,

Erik Granstrom:

it's, I think it's more. It's more difficult when you write a novel actually, but it's, it's pretty much the same, I think that is that I get easily bored. So I don't want to know too much about what I'm supposed to do on the on the same at the same time, you don't want to just start something and then see where where it goes, because then you go get lost. And that's very common for if you're trying to write a book, for instance, you go come on two pages, and you don't know where am I going, actually? So what I tried to do I make very careful planning that I do this as as an orienteer orienteering, you know that, I know I'm going from here, I'm going there, and then there, and then they're there. And then I land here, eventually. But I don't know how I'll go between these points. So I sort of put goals, okay, along the way, but then they leave it free, you know, if to do it, and to surprise myself when I actually go there. Because otherwise I have to sort of live where I when I'm writing about, otherwise, I get very easily bored. And it also gets sort of structure in a way that shows in the final product, I think Yeah, so it's you have to be emotional about it. So I try to inspire myself as much as I can I have my candles here, I guess. I almost always play music when I write most novels in games, because to get into the right mood, and, and whenever you know, I have a love for is that I'm a trained as a veterinarian, and I have a lot of that stuff into my games and books, as well. You can pick things up, basically everywhere, going through your grocery store, you can pick things, obviously, what if this happens, you know, so you have to constantly be aware of what's going on around yourself, and then have a notebook with you to put out ideas. And then I sort of when I have sufficient amount of ideas, I tried to see, okay, what can I do with these and I shuffle them around? And then hopefully, I can see some kind of pattern that takes it forward. So so it's a balance between planning and being inspirational.

Snyders Return:

So do you still practice?

Erik Granstrom:

No, no, not at all. I used to I worked as a veterinarian, but then I got mostly in laboratories with foodstuff bacteria, so and then I got into information. So I was Information Officers at the two universities in my hometown, at the time. And then I got into the computer business, a friend of mine started a company called MySQL, which turns turned out to be very big. So I worked there for 10 years as a marketing person. And yeah, so I'm going for this and that, actually, it's

Snyders Return:

Yeah, that's amazing. So I you mentioned that your process for creating and where you've drawn some inspiration from, which seems to be everywhere, just do you have any advice for, say, others getting into wanting to get into writing bit fantasy, like you've done or the ttrpg side, that can be any genre? What's the sort of? Yeah, that

Erik Granstrom:

I think there are some, I made some courses on writing. And, for instance, one piece of advice is this, you should choose your advisors, and you should listen to them. But then again, you should remember that you're responsible is your work, you're responsible for it. You listen to the advice, and then you take it or don't take it and don't get pushed, because there's a lot of people out there that tells you what to do. And you have to ignore them. Otherwise, you will listen to one person but he will push you in one direction, you listen to the other person, they will push you in another direction. And then it turns out to nothing really, but just some some you know, something you won't recognise anyway. So you have to follow your vision, but you should listen to advice obviously, also think you should not look too much on other successful books or games that don't play badly, right? I mean, you can you can get inspired. But for instance, when I write fantasy, I read history. I don't read fantasy, I read some fantasy, but that is not my main inspiration at all. So I think you should, you should take your inspiration from elsewhere for what you're doing, actually. Okay. For instance, One good way of doing things in a fantasy game from history is to take say two or three cultures that are totally unrelated. And see if you can put them into something which is recognisable, but still new races. I had the civilization and in my old setting, there was a mixture of Pakistan, my Indians and Sumerian slides, but they don't have to live at the same time either. Yes. And for instance, I had some questions about this in the forbidden lands, the horse people there I based those mostly on the scorpions for the Romans at the time, because horse people, you tend to think it's very easy to fall into, you know, either these Game of Thrones Dothraki warriors or Mongolians like Attila the Hun or Indians. So I wanted something different than I thought the scorpions were apart from those two. And

Snyders Return:

I would bet that when you mentioned horse riders, the the Mongolian sort of short Bode, you know, absolutely an incredible horse people. So yeah, I guess

Erik Granstrom:

I mean, there's nothing wrong with them. No, no, no, no, no in done so many times, that's a problem. If you think barbarian, you can sort of see those. The Scots from Braveheart, you know, that type of various, I mean, everybody's seen those 1000s of times. So let's let's, you know, come up with something else. Something different. They are very good material out there. Yeah, absolutely.

Snyders Return:

So, you know, with, with all this sort of resources coming in, and sort of inspiring you. Certainly from from history and things that aren't your your given showrooms, we say, I'm sure you're capable of writing in a genre, but most known for for fantasy, especially with forbidden lands, and drone books. Is there is there a genre that that sort of your guilty pleasure, as it were, huh? See, I'm

Erik Granstrom:

I mean, I like to read really heavy stuff like philosophy and things like that. But I also like to read light stuff is just two different things for me one is recreation. And there's good recreation and there's bad recreation and then but it's like when you eaten too much sweets, you know, they wanted something that a crackers or something. That's his challenge. So I kind of switch between these and the same in movies. I tend to look at movies when I want recreation, I think or play computer games. So

Snyders Return:

speaking of playing, you mentioned sort of dming d&d and other systems are you still do you still get behind the dear the DM GM screen from time to time or it's

Erik Granstrom:

not that much, but my children want to play with me. So we'll probably start again in the forbidden lands here. I moved to this new city where just a couple of months ago, where my both my daughters live, so we will start a group to play their forbidden lands.

Snyders Return:

Nice. Nice also for

Erik Granstrom:

me to familiarise myself. That's actually

Snyders Return:

I mean, it's it's a great game and the rules. I won't say it's rules light, but it's not super crunchy. So I'm sure you I'm sure you'll love it. Because I would love to run a game I've got it set up on. I'm talking more about me. And that's not the point. But yeah, I totally agree. It's a great game. Definitely.

Erik Granstrom:

I'm more into the narrative that way of gaming than into crunching rules.

Snyders Return:

Yes, yes. Which is styles and choice. Eyes. What

Erik Granstrom:

do you want? Yeah,

Snyders Return:

definitely. Definitely. And there's there's a whole world of games out there for for different playstyles. So beyond beyond forbidden lands, that that's weird. Since you're on d&d, and forbidden lands, you mentioned ones play other other games and other game systems you've sort of seen and thought, I mean, it could be freely they could be from anywhere that you thought maybe maybe one day if someone says I'll give that a go, you would you would be interested in drove us the other game systems and just take a little bit of inspiration from from those maybe.

Erik Granstrom:

Yeah, I mean, I, when I read the books, I like science fiction, more than fantasy actually. Because I think it lends itself to a lot of thought on different things. You know, what if this and so that is, seems to be really hard to make a good science fiction game. I know. coriole is obviously but that's more of a setting. And also some there are some very good settings out there like the culture of banks. like that or these what is called the expanse really love that but games not that i think i think you can do anything actually in the you know fantasy game because a lot of what what I do is comments on our own time actually so I can put that into a fantasy if I like to sort of so now I'm not really gaming person pure computer games but not that much of gaming fair enough anymore I sort of picked this up again I wasn't planning on that he asked me but now I'm drawn into it and that is fun

Snyders Return:

totally agree that it's fun and I'm glad you're back back involved and working on the new expansion supplements so

Erik Granstrom:

what we're planning for forbidden lands is nowadays as lean to the west and then we'll probably start on all the land to the south which is kind of where it all started on the sort of enemy of both as Lena and Raven Lancer that's kind of interesting I look at those three as kind of a trilogy

Snyders Return:

while I yeah I the so I forget my geography right so between the the South you've you've just mentioned oldland and Raven land there's the iron iron lock yeah it's it's described in in the book as so so phenomenally is this sort of impenetrable wall and yet somehow what what is beyond it seems seems to draw yes it's it's it's it is in itself such a I don't want to say simple advice or simple construction but it signifies so much

Erik Granstrom:

yeah, I wanted to and of course when you write a game setting like this in the way we do it and you know one map at a time you have to put you have to stop people from going where where there's nothing right now. But of course there is something we're thinking about it all the time but I relock is more like sheer cliff so the 4% you can get up to it because you get lower down in a basket or something and then they tell you you have 30 minutes to get lost otherwise we shoot I don't come back. Yes, yes. So I will of course show up in in my office as well. So

Snyders Return:

no, I'm looking forward to everything everything you're working on. I'm looking forward to my bank account.

Erik Granstrom:

Some good plans I think you like the blood marches in in Salina. We have some good plans for all the ones as well

Snyders Return:

make a note of blood March I suppose

Erik Granstrom:

it was March but it wasn't it's March is like Borderlands.

Snyders Return:

Yeah, so right. We have you know, we've spoken about yourself your work for been lands, your time with with continuing with with free league and and everything that the great work they're doing for the ttrpg space. Your approach to writing and and your advice to others? Is there anything that we that we haven't touched on, you'd like to bring up at this point?

Erik Granstrom:

Now I don't think just a general advice perhaps that if you haven't, why don't you do it? To try to fulfil it. I think I, I worked in governmental work. And I worked in private companies and so on. In both both all these places, I've seen people that don't really like to be there. But they don't do something about it and they stay. You may stay in a relationship, you're stay at a job that you hate. I think life is too short to do that. And if you have a dream, now's the time to limit

Snyders Return:

inspiring words. inspiring words. And if you have a dream to play forbidden land, pick it up, because the setting and the law are phenomenal. Eric, it has been such a pleasure to have you on the show. As well, I'd love to so once my marches is released and future things in the novels you're writing and things I'd love to get you back on to see how the world continues to change. As you said early history is now so what comes next. Right is a bit of a mystery and yet exciting. It's gonna be good.

Erik Granstrom:

I hope people will like it. So yeah, I'll be happy to be back.

Snyders Return:

Perfect, wonderful. Well, I will make sure there are links to everything including the the metal band, the music, Facebook page, and your your novels and things ought to be down in the description below this podcast, please go and check out Eric's work and free league and all the good stuff they're putting out there. Eric, I can only thank you so many times before it gets weird.

Erik Granstrom:

Thank you very much. It was a really nice talk to you.

Snyders Return:

Thank you. We'll speak again soon.

Erik Granstrom:

Okay, bye.

Snyders Return:

Thank you for listening. If you'd like to learn more about the show, then go to WWW dot Snyder's return.squarespace.com Alternatively, you can find us over on Twitter. At Return Snyder. You have a link tree link in the discussion of this episode. And if you want to support us, come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content alpha for those who are listening until we until we speak again. Thank you