Snyder’s Return

Interview - Celeste Conowitch - Rewards and Rarities Kickstarter - 2C Gaming

November 06, 2021 Adam Powell / Celeste Conowitch Season 1 Episode 78
Snyder’s Return
Interview - Celeste Conowitch - Rewards and Rarities Kickstarter - 2C Gaming
Show Notes Transcript

Today I talk with TTRPG Royalty, Podcaster, Kickstarter, Dungeon Master and Content Creator - Celeste Conowitch

We discuss the new 2C Gaming TTRPG Kickstarter Project - Rewards and Rarities, the Venture Maidens, Fey and Evil play and much more.

You can find Celeste and all of her content via the links below.

Twitter:
https://twitter.com/cconowitch
https://twitter.com/venturemaidens
https://twitter.com/penwitchstudio
https://twitter.com/lovelycraftians
https://twitter.com/2Cgaming
https://twitter.com/KoboldPress

Website:
https://celesteconowitch.com/
https://venturemaidens.com/
https://www.patreon.com/venturemaidens
https://www.2cgaming.com/

Kickstarter:
https://www.kickstarter.com/projects/2cgaming/rewards-and-rarities?ref=nav_search&result=project&term=rewards%20

https://www.kickstarter.com/projects/deepmagic/book-of-ebon-tides-5th-edition-enters-the-plane-of-shadows/

Please leave reviews on ITunes to help us to learn and grow as a Podcast

Yours Sincerely,

Adam 'Cosy' Powell

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CAST & CREW

Host: Adam Powell

Guest: Celeste Conowitch

Sound Design: Adam Powell

Edited by: Adam Powell

Music: Epidemic Sound

Cover Art: Tim Cunningham - www.Wix.com

~~~~~~~~~~

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Snyders Return:

Hello and welcome to snows return Etowah top roleplay podcast. My guest today has travelled far to bring us news of great things gained and found here by the light of the ghost fire we sit and ponder their origins, meanings and venture, what times It must take to see them in the hands of heroes, maidens, faecal rulers and Arcadians. From terror lizards to the depths of space, my guests legacy shall be sustained and celebrated, as though held in permanency. What reward could be bestowed upon one of such craft for the written and spoken word? A true rarity of this and indeed any world homework is greased. It is an absolute pleasure to welcome back. Dungeon Master podcaster tabletop role playing game content creator and Kickstarter, Celeste con which Celeste, welcome back to the show.

Celeste Conowitch:

Oh, thank you so much for having me. I just I love those intros that just is so shiny. Thank you so much.

Snyders Return:

Thank you for agreeing to come back and especially on something as exciting as a new one of your many new projects. But this one in particular. It's great to see you again.

Celeste Conowitch:

It's so great to be back for anyone

Snyders Return:

that's maybe somehow missed you on social media. Would you mind giving a quick recap of of who you are and where people can find you? And then we'll we'll find out more about the projects you're working on? Yeah,

Celeste Conowitch:

of course everybody. My name is Celeste con which I am a full time Game Designer with to seek gaming. But I also do a tonne of freelance work out in space. I've worked with companies like Wizards of the Coast kobold press and CDM productions and when I'm not you know writing games, I'd like to play them as the GM and producer of the venture maidens actual play fifth edition podcast, and I also am the co owner of the pen which studio Podcast Network, which uplifts rarely heard voices in the geeky industry.

Snyders Return:

That's me. Using a great show on the premiere Studios is the lovely craft Ian's but that's a plug for another time. Let's go and check out our lovely crafting. Anyways, Celeste. It's It's been a while since we've chatted and it was you know great to to engage with you and definitely have you back on the show. It's a real privilege and a real boon for myself. Oddly, no boons, rewards rarities.

Celeste Conowitch:

Relevant we'll tie it all ties back.

Snyders Return:

I mean, how did the project come about? What was the the initial spark to bring this particular project to life? And what has it been like to work on it?

Celeste Conowitch:

Yeah, so we're gearing up right now to see gaming to launch rewards and rarities, which of course, is the guide to basically all kinds of rewards. This is no mere magic item Compendium. And I think part of the reason we wanted to do this project is because we need a book I feel in fifth edition that helps DMS and players understand and have fun with treasure. Again, I feel like in fifth edition magic items have become this sort of a it's a nebulous point, Nobody's really sure if they should be able to buy them if they're super rare, they break games, they're a pain. And at the end of the day, I think it's just a big mess. So with rewards and rarities, we were really trying to create a tool for both GMs and players to open up the conversation about magic items and treasure in general. give people something to spend gold on give people viable options to use equipment, introduce more adventuring gear into the mix, just a whole bunch of problems I think that exists mechanically right now that we really wanted to address.

Snyders Return:

Now it's my and sort of working through it. It's the it's a strange thing to be taken in by initially but the font, the font and the car, it's zooms magic, it just pulls you in. It's so perfect. Well done. Whoever designed that if it was yourself or done

Celeste Conowitch:

you that was a lot of our graphic design. We have a wonderful graphic design team at Tusi gaming but I really did for this book. I wanted it to feel a little bit different than other fifth edition books. I wanted to use a lot of colour. A lot of just luxurious prints and patterns and eye catching. Basically I wanted this book to feel like it reward when you held it already. So you already had a treasure in your hands, and the very much the titling and everything was inspired by those old like, you know, the Grimms fairy tales, special bound books that you always see, you know, on, on a collector's shelf, those kinds of gorgeous spell books and ancient looking tomes that we wanted to get that feeling all the way through this book.

Snyders Return:

So I definitely think you've more than achieved that. And good. You mentioned there that the issue the problem, the sticking point that maybe some DMs, DMS have with, with the currency of magic items and things, in your own experience, both? I wouldn't say no positive and negative. But in your own experience with magic items, what has been something? What was been like a favourite for you to have handed out to a big group or a player? And what have you found to be the drawbacks of maybe giving out to grander, magic item?

Celeste Conowitch:

Yeah, I think I think a lot of gyms out there can relate to this experience where you're like, oh, I want to give something really cool, really impactful to my players. And then it always swings tends to swing one way or the other one way is, the player gets it, they go, Oh, great. And they forget about it. And it never comes back out of the pack. And you're like, but I tried so hard, or it becomes wow, I want to give them this super powerful thing that exists. And here you go. And then it just it becomes such a headache because it does break the game or the fact that the player has this now they spam its options, and it just becomes a nightmare. And I feel like these are 10 The two things that tend to happen with magic items in games. So what I like to do in my games, and this is having come after being that GM who has experienced both sides of those things many times. Now I like to ask my players, what kinds of treasures what kinds of magic items are they interested in. And specifically asking them allows me to really target items for them and then that way ahead of time, I can sprinkle in when these items are going to come up so I'm not just rolling on random tables to determine like Oh no Now this like incredibly powerful potion is just randomly here. Instead, it's it's a more thoughtful experience and things that I know my players are really going to enjoy. I think in particular, one of my favourite things I ever gave out was inventor maidens campaign one, while my players were wandering through like the Fae wilds, basically, a woman and a lake threw a sword at my barbarian, very Excalibur because the Fae had heard the legend of King Arthur and Excalibur and thought that was really neat. So she made her own version. And then of course, this sword levelled up alongside of the barbarian. So basically, as she was achieving, you know, these these powerful feats, and getting more favour from the Fae, who gave her the sword, the sword became more powerful. So that was a really fun way to encourage, you know, these these good tendencies, I think, in my barbarian and just really build her into a leader, ultimately.

Snyders Return:

And that's, I love that sort of one not only the levelling to the the adaptation, the phase take on classic piece of mythology, that's amazing. You mentioned that adventure, man is your fantastic podcast, where where are you? In the life of the venture maidens at the moment? If people want to go and listen to you at time of recording? I would, I will stress?

Celeste Conowitch:

Oh, yes, yes. So right now, we just recently started campaign two. So we finished up campaign one 100 episodes over the course of five years. So huge, long journey, very exciting, super epic. And we brought that campaign to a close and have just recently started this new campaign. We're only seven episodes in. So it's a great time for folks to hop in and join, if they are curious. And what's super fun about campaign two is it's all set in the same world. Campaign two takes place 10 years after the ending of campaign one. So those characters and those figures who were so impactful and campaign one, they still exist in the world and they are wandering around making trouble or dealing with consequences from campaign one. And in campaign two, we're really digging into the fae and their their role in this world. So it's a very dangerous and whimsical adventure that we have going on.

Snyders Return:

Well, we'll sneak back into the face side of things in a moment. But if if someone's like, I love the venture maidens, which, you know, I'm a big supporter of yours, but and they think to themselves, I want Take this to my table. How do I bring this this energy this venture maidens? Existence? How can I bring that to my place? Is the resource out there that people could maybe sort of pick up and purchase and reference?

Celeste Conowitch:

Oh, yeah, well, I mean, followers of this very podcast have heard me talk about the venture maidens campaign guide before, which last year, successfully funded on Kickstarter. And now as we're coming to the end of that year, that book is almost ready to publish. I am finishing writing it right now. So it's going to be out in February, it's going to be shipping out to our backers, available in digital format. And we are accepting pre orders for that now. So if you want very, lots of resources to dive into the world of venture maintenance, everything from sub classes to a huge compendium of new fe, monsters, templates to make any creature part of one of the fake courts, all kinds of good stuff is available in the venture maidens campaign Guide, which is if you're looking to find it, check out the to see gaming website to check that out. It's coming soon. The art looks so good.

Snyders Return:

I will be certainly looking forward to getting my hands on that. So yeah, no, can't wait for that to come out. And definitely, I mean, if it's got your fair hand upon it, then it's going to be stellar. I have you have such an affinity with the Fae. And I don't mean no, you maybe in a wildly sense,

Celeste Conowitch:

it's just tricky. Just like to say, No, I have no guile. Unfortunately, I could just try playing poker with me, it's a nightmare to get all my money.

Snyders Return:

Well organise that for another day. So but but your affinity, your sort of joy in in bringing the the fate of life and maturity gaming, you're bringing a lot of fate to the table? Things like subclasses, you've developed recently for the ebb and tides. What's it been like sort of bringing new aspects of the fate only at the templates in your own campaign book, source book, but your development of subclasses and other things? What's it like sort of drawing more and more Fe across that thin veil?

Celeste Conowitch:

Of course, well, I mean, I love the Fae, I've always been enchanted with stories of the fae and their role in mythology. I mean, you find them everywhere in so many different stories. And these these beings that are, I mean, primal in so many ways, they represent the chaotic force of nature. And they are, they are moody, they are totally driven by just pure ID at all turns. So they are just a fantastic to work with it in terms of storytelling. So it's it has been really fun for me. So I've been writing the venture maidens campaign guide for Tusi gaming, which has so much face stuff going on in venture maidens the show we've been dealing with and developing, you know, the world of the Fae. And then simultaneously I was writing Yeah, the book of ebb and tides for kobold press, which is actually currently on Kickstarter, as of, you know, October 30 2021. So that is currently live. And that book is all about the kind of the shadow world that exists under the mid guard campaign setting. So the fake presence there is very dark and twisted and manipulative. So I've been getting to play with all these different shades of what these worlds look like. Because that's the most interesting question to me. Like when we think about the Fae, it's always, you know, the mortals and the how sorry, they are after the encounters with these creatures, whereas now, the mortals are going into their homes and seeing how they live and work and how their societies are built when things are so magical and so chaotic. How does that even work? So I think it's just been so much fun to step out of the bounds of normalcy, I think, and look at how other societies and specially highly magical societies could live and function and what day to day life looks like for these people.

Snyders Return:

Well, yeah, not only have you sort of built that site out you've you wrote a blog for ghosts fi gaming about how to run an evil campaign and blow Yeah. I mean, the the sort of the shadow realms the fickleness and the force of nature as you mentioned that the fame What's it been like to sort of draw that aspect of the game and and promote that to dungeon master's and Game Masters?

Celeste Conowitch:

Yeah, I mean, I don't I don't know how common As with other people, but I remember that wanting to play an evil game has always been something that either I have wanted to actively do or a friend of mine has always actively wanted to do at some point. So I've gotten to play in a couple of different ones. And I think at the at the root of it, you know, writing a blog series about how to run an evil campaign, most of it does boil down to, you know, really digging in to a character to their backstory to their motivations, and then working on those because it's not fun, it's not interesting just to be like, Ah, I'm just a murder, like, I just kill everything I see. That is not interesting. And that's a big point of like, the evil blog series. It's like characters like that. Nobody's gonna like that the GM is gonna be bored, the players going to be bored of running that character after you know, two sessions. So it really is dialling into what is it that makes these individuals tick? Why are they like this? What are their goals? Because watching you know, an evil genius try to achieve world domination, because of a very specific reason is very fascinating, as opposed to just the randomness. Like there's always a reason in everything. So even drawing that back to the Fae. Yes, their their nature is to be chaotic, but they always they fixate on different things. There's always something that drives them, whether it's the you know, because they're hungry, or the desire for you know, romantic relationships or to gain more power, looking at those motivations. And then being able to use those motivations to build your story and to motivate your players is such a powerful tool as a GM and I feel like you can really dig into those sweeping narratives, those epic stories when you tap into that, that raw psychology that's going on?

Snyders Return:

Yeah, definitely. That was fruit deep. I think the the worst kind of criminal is, or the worst type of evil is the one you can identify and sympathise with. And they make the most complex characters.

Celeste Conowitch:

Yes, that's that I wrote one of the one of the blogs was all about villains. And I That's my big thing is like the best villains are the ones you understand like, and you know, of course, maybe you don't agree with them, but you can see how you could, because then if that's the type of villain your players are squaring off against, Oh, that's great. The dilemmas that happen there that that is that is real storytelling in action, that tension, morally grey

Snyders Return:

area. You're wrong. But yet, somehow you're right.

Celeste Conowitch:

Or when there's no good choice, there's just a lot of choices. That's another favourite of mine to pull. If you're familiar with venture maidens, there's a lot of choices like that. And that's really the root of a lot of evil campaigns, really focusing on those those choices and building interesting options.

Snyders Return:

And building into these interesting options. This is an interesting loopback is a way of rewarding the players and offering things. So within rewarding realities. It's, as you mentioned, it's not just magic items that you know, there are splendid resources if you just want a list of magic items d&d Beyond and the d&d source books have plenty of fantastic magic items. But you offer so much more than the book, like mounts. Just in the snippet you you I was able to have a look at the mounts are fantastic, and fantastical and, you know, fantastically presented as well. It's there's so much even from the small amount i I've looked at so much to pick apart and I've already found a favour that I'm going to use in the future but

Celeste Conowitch:

good. Yeah, I really feel like you know, because magic items and treasure is such a huge part of the fantasy genre. I feel like almost every story look, there's there's a magic item around the corner. And it means so much two heroes and two characters to have these magic items and their their role in the world is in the stories totally shaped by them. And I think it's sort of a shame that that experience hasn't very easily ported, I think into fifth addition at the moment. So there are a lot of things where the rules tend to break down especially when you get up into higher levels. So if you're looking at mounts for example, you are so punished as a player if you have a horse that you take with you around the world because what happens you come to a dungeon you have to leave the horse outside and when it gets eaten by a bug bear like that's heartbreaking. Like no let's not do that. So one of the problems yes I wanted to fix was like how do you make mount viable So I wanted to give people tools to, you know, feed and stable their mounts so they don't have to have them with them all the time, or you know, be able to train their mounts for combat situations. So your mount won't just accidentally die in a fireball every time that happens, because what a bummer again. So there's a lot of little things like that through the book that we've really fixed. Another one is magic item pricing. I know I know, people are like, You shouldn't just be able to buy magic items. I agree with you. But there are going to be those instances where it would be nice to have this option. So a lot of the guidance in here is about how to talk to your players about magic items and how to make magic items available in a way that makes sense. And is easy to handle, including providing pricing, because you know what, if you're running a high magic fantasy setting, there are probably going to be some magic items available for sale.

Snyders Return:

Yeah, there's going to be trading commerce. And even I it's it's as much about, I don't know, setting players expectations for what could unfold in the world that you as a group build together, I guess. Sometimes, magic items that are overpowered air quotes, have an entire story arc built into them innately. So what if they do Braxton by the lone black razor, for example, that's an iconic weapon and have to then deal with the consequences of that. If you have accommodated for that, using the tables in the book and expectations of the players and what you aim to get out of it, then why not? And the book does it from from everything in the book that I've seen it does it so well. So laid out so easy to reference and yet fires the imagination.

Celeste Conowitch:

Oh, good. That's what we're definitely going for. I just basically the tagline of this book is like, let's make magic items fun. Let's make treasure fun. That's, that's really what I want people to get from this book. Let's make it fun and easy. Well,

Snyders Return:

the one I the one I've spotted I mentioned earlier, the favourite I found from the sample was known as it force of nature, but it's fun. It's the Mantis armour.

Celeste Conowitch:

Yes.

Snyders Return:

That has all the quirks I love the quirks. I hadn't really thought about quirks and things like that. Yes, they were cursed items that make you do certain will potentially get you to behave a certain way or there are scented items. But the quirk especially for the Green Man disarmer arms. I want you to print out and take that with me everywhere.

Celeste Conowitch:

Because you know why not? If you're spending so much time connected and attuned to a magic item, I imagined that its personality imprints on you a little bit. So if you know you're wearing the shell of a giant Predator Instinct, some of that's probably gonna rub off on you. Just a little bit.

Snyders Return:

And my mind is reeling on so many story plotlines, that the tying in with the Fae that we've mentioned how complex an evil character could be or, or the villain of the piece, shall we say having things like this armour that could have been left behind by them just to trap people?

Celeste Conowitch:

Yeah, just a mess, mess with their heads just a little bit. And then the the armour is very powerful and it's not again, I love those things that are role playing hooks for items. So you know, if you do give the Mantis armour out at a table and the table is not a role playing table, they're just there to min max their characters find great like it's a great mechanical item and you can ignore the quirk but I think players who do enjoy role playing will really like playing up that element. Feeling you know, like oh, wow, why did I get the component just behead this person like i Wow, that's strange. I know I would have a field day with that as a player and seeing that that developing relationship with that item.

Snyders Return:

Well, you mentioned before the phase take on the sort of asked theory and legend of Excalibur. There's items like the Mantis armour, we've mentioned all the mounts and things. So what sort of how does rewards and rarities handle things that can be bestowed upon the players, boons and such how are they expanded and, and developed in a way that that again, excites the imagination and feels earned and yet one of a kind?

Celeste Conowitch:

Yeah, so yeah, we do have a whole section in this book. I'm talking about magical rewards. So that's your boons, your blessings and your charms. And those are really interesting rewards that are tucked away in a section of the dmg and there are only five or six and basically they say, okay, here are you can give these if you don't want to give a magic item, and then there's really no other guidance, or are there like build your own? And it's what, it's just a little jarring. So, in this chapter, we really talk about what these are what types of creatures have the power to bestow what we have broken down each of them by tears. So like, Here you go. I mean, boons are meant specifically for level 20 characters, but specifically for charms and blessings. Like, hey, here's some, you know, tier one charms that would work great. Here's some tier one blessings so it's not something that's just reserved for you know, when a God comes down and blesses you, that's, that's a lot. That's really intense. How often is that going to happen especially when most players are really only playing in the level one to 10 range, what's going on there? So we gave a little bit more guidance and then a big selection of options too. So you know, if a magic item isn't quite the right thing to give your players because sometimes it's not sometimes they have too many or you know, they have all the magic items they want ever all the attunement slots are full, it would still be nice to give them something cool and sparkly to play with. So we really wanted to expand options there and make more choices available for gyms.

Snyders Return:

Do you have any favourites? Oh, this question because people like

Celeste Conowitch:

Yeah, I mean, the blessing of the fates obviously if you're familiar with venture maidens huge fate, big thing of mine. So that one is is is pretty sweet. My favourite thing about this chapter though, is the way we've chosen to do the art for this book. Because we're doing a tonne of art in this book, every magic item is getting an art piece. Wow, whoa, whoa, I know. So for the boons, blessings and charms we're doing, as if they were like a deck of tarot cards, we're doing illustrations of each card. So it's just a cool representation of what these things are. And you know, using that arcane symbology to represent them, so they're gonna look beautiful. When you when you all do get to them.

Snyders Return:

Well, much more plug in a little bit. So we will hold fire on a couple of questions. Where can people go and sort of find yourself find everything you're associated with? And this one only this Kickstarter, if people can jump in and do the the book of Oban ties as well then then please do?

Celeste Conowitch:

Yeah, definitely. I mean, the best way to keep up with me, you know, all the rapid fire, the latest news is going to be to follow me on Twitter at sea con, which, but if you want to do check out the full list of everything, I've published all the Kickstarters I'm currently involved in the shows I'm involved in, you can go to Celeste con which.com to find rewards and rarities, it is live right now I think when this episode comes out right now on Kickstarter, so you know, go, it's gonna be live until December 5 2021. So if you go to Kickstarter, you type in rewards and rarities or to see gaming, you will find rewards and rarities there. And of course for the next 14 days. So until November 14 2021. You can do the same for the book of Evan tides, or cobalt press, and you can find and back that project.

Snyders Return:

I will make sure that there are links in the description below this podcast. If you do happen to not be entitled Kickstarters please look to purchase these books. They are beautifully illustrated, well constructed and just campaign fuel for years.

Celeste Conowitch:

Yes, that's and usually you can preorder books on Kickstarter pretty much until they come out. So it's never too late to at least look at the Kickstarter page and figure out where you can go to preorder these books.

Snyders Return:

Yeah, definitely. And you mentioned there in that wonderful Spiel you're doing you're doing such shows so that there's not just venture meetings which you DM there's what what else? What other shows have you been on recently? Where Where can people find you on videos on demand or or other such locations?

Celeste Conowitch:

Yeah, definitely. I so right now I'm also running through a rhyme of the frost maiden campaign, which airs on basically the off Wednesdays for the normal venture maidens so we're getting towards the very, very end of that. So if you want to check out I was one of the writers for that module from Wizards of the Coast, so it's been so much fun for me as one of the people who wrote it to be running folks through it. If you want to check out another show another podcast I'm on I'm the co host of dem Gnostics, which is on the dungeon master's block network. It's a very fun, funny show where basically we have like blog questions about just like world building exercises or other GM exercises that you know, they're very short episodes, we throw a tonne of ideas out at you, we do the exercises live. It's just a bunch of fun. And of course, if you just want to see other one shots and charity stuff I've done if you type my name into YouTube, you'll probably get quite a bit of stuff.

Snyders Return:

Yeah, for sure, for sure. And recently, well, the day of recording you had a rather unusual experiences part of a roleplay

Celeste Conowitch:

shoes. Oh, yes, I was just so this morning when we were recording this I was playing in a one shot celebrating the vault of magic, which is, as we mentioned, if you want a book of just magic items, the vault of magic from kobold press is exactly your solution. There. I think there are over 1000 magic items in that book if I'm yeah, if I'm not mistaken. It's a huge number. And I think PDFs are now available for that book. So we were we were having a good fun stream there. I rolled a zero on an ability check, folks. I didn't know it was it was ever gonna happen to me. But here it was rolling a zero on it on an investigation of all things so I guess I guess I stepped on my glasses. It was a it was a mess.

Snyders Return:

Walked into the doorframe or something.

Celeste Conowitch:

Oh gosh. Yeah. Embarrassing.

Snyders Return:

I mean, just in that short sort of caption there your, your breath of work from prehistoric creatures, Dyno world, which, which is a fantastic module, pick it up on the DMS guild. I will not ever stop plugging your stuff because it all it is fantastic. To Icewind Dale and rhyme with the frost maned and rewards and rarities that we're discussing now the other things you've done with the other fantastic companies. Where are you going next? What's what's what's on the horizon? Or just over that we can't quite see. Yeah,

Celeste Conowitch:

yeah, well, we've certainly got some very fun projects lined up for TC gaming, none of which I can really talk about at this time. But definitely keep your eye on Tuesday gaming, they were really growing as a company and just, it has been amazing to see all the positive reception that we have gotten. And honestly because we're doing so well with all of our latest Kickstarters we get to think a little bit more outside the box in terms of the products we are going to offer and really step into doing some dream projects. And of course, you know, I'm still going to be freelancing every once in a while so I love working with companies like MC DM productions. You're going to see my name in an Arcadia coming up very soon. As well as I was published in a previous Arcadia 10 spells you need in fifth edition, because I am obsessed with bringing old spells into into fifth edition but yeah, so something fun is going to be coming out from Arcadia and I'm sure some more cobalt press stuff will be coming in the future.

Snyders Return:

Oh, wow. I'm looking forward to the the arcade use has been, I don't wanna say a revelation because that's unfair as though people haven't been making fantastic content up until this point, but it's such a it is a fantastic resource and to have how and you being involved with it. Would you mind running through a couple of those spells that you mentioned before? Because obviously I can't discuss what's what's not yet released. We wouldn't want to get on the wrong side of James interpass Oh,

Celeste Conowitch:

well, you had that little reference there permanency at the very beginning here. I did it I brought the permanency spell which is a beloved spell from every other edition into FFIV. So essentially, this allows a wizard to cast this on themselves and make another spell permanent until of course it is dispelled or something else happens. So permanency was a big one that I wanted to tackle a very difficult challenge, but I think we nailed it. I think we nailed it, as well as some other fun ones like rainbow recurve, which was my re envisioning of the prismatic bow which is just one of my favourite spells you make you know a beautiful bow out of rainbows and you can fire off different shots. Each one of course has a different effect based on the colour. So just one of my favourite spells as well as I think silver wings is what I called it which was based off of a 3.5 spell from complete mage, which basically gives you metallic wings that you can use to fly And when the spell ends, you can fire off all the arrows, or the feathers like arrows, and so go down in a blazing pinion of glory. So just a really, really fun ones in there.

Snyders Return:

Yeah, I was just the, the rainbow. I was picturing that the rainbow recurve with the alicorn. From rewards and water combinations.

Celeste Conowitch:

Oh, fabulous. So magical girl.

Snyders Return:

I mean, for those that don't own this yet, please go and back it because it's so good. I mean, the alicorn when it says highly sought after mounts possessing all the charms of the celestial covers, cousins, sorry. So unicorns, alicorns. And this is the artwork is couple of three mounts in this one together, but it's like the chef's kiss. But that sounds weird. Coming from someone that doesn't have one any culinary skills or two hasn't taken that particular feat from Fifth Edition. But the vibrancy of the colours, the way these images leap off the page, the descriptions that the mechanics behind it all, you must be so proud.

Celeste Conowitch:

I am thrilled for this book, I really, I'm really excited about this book because I feel like people need it. And those are my favourite kind of products to make the ones that fill in gaps that exist that make life easier for players and GMs books that can provide support and you know, light imagination on fire. Those are the type of books that I just I love making. And I feel like this is a a well needed addition to to the FFIV catalogue. So I'm just I'm thrilled about the way it's shaping up. And I cannot wait to show off more and more of this book.

Snyders Return:

Well, I will be looking forward to once the Kickstarter opens again from the fourth of November. My name will be I can't promise it'll be the first but it'll be there somewhere in the lower numbers. But speaking of support, you mentioned free nice. You mentioned everything else is a somewhere that people can go into support yourself or support the venture meetings maybe.

Celeste Conowitch:

Yeah, so the best way to support me is to support venture maidens. Since I am the business owner of venture maidens and the producer, that is the best way to go. So you can visit patreon.com/venture maidens, you can sign up to do either a one time donation, or a monthly donation on on Patreon. And what's really cool is like we give you a bunch of awesome rewards. So if you head over and you back on venture maidens, you get access to literally hundreds of hours of bonus audio bonus podcasts. And it's entirely like the the ram of the frost maiden campaign we're playing through right now. The videos are live everywhere on YouTube and stuff. But if you want cleaned up audio podcast versions, those are available to our Patreon donors just $1 a month or up. We also send our our higher level donors a biannual zine that we put together fanzines, which are full of art and articles and fan fiction and games and recipes, all kinds of fun stuff. And we just actually did like our first solo like private live stream for our Patreon donors. So that was fun. We got to like carve pumpkins with everybody and, you know, chat and gossip. So more to come. But head on over Yeah, check out our Patreon, get some sweet rewards, help out a show. It's all good. And of course, just following us on social media everywhere is great. You know, so you can use can stay stay tuned for all the good stuff coming up.

Snyders Return:

Absolutely. So from the kickstarting rewards and rarities to your own podcasts, rewards and rare at the moment, but maybe more in the future to come engagement with your fantastic community. And again, links to yourself and the shows will be down in the description below this podcast. Please scroll down and follow those links and support Celeste it's just mind blowing how good the work is. We've covered a lot we've covered. You know a lot of the things you've been putting out is there anything we haven't sort of touched on yet you want to bring up just as we sort of bring start to bring this to a close?

Celeste Conowitch:

No, I think thank you so much for having me on here. I love getting to chat about rewards and rarities and the Veterans campaign guide to projects I'm really really excited about as they are coming out. So yeah, if y'all want to hear more just you know, go ahead and give me a follow on social media at sea con which and you know, you can always head over to my websites last con which.com to check out all the things I have helped, right? And you know, pick up something for yourself.

Snyders Return:

Please treat yourself please do Slist it's been a pleasure to have you back again. I will never stop extending the invitation to have you back on the show for subsequent interviews for personal projects, venture maidens Kickstarters any of those things, or the opportunity for one shot or something like that in the future? I'd love to have you back.

Celeste Conowitch:

Thank you so much. Yeah, well, you know, I can't seem to stay away from doing these projects. So I am sure you will hear from me and

Snyders Return:

I look forward to doing just that. So yes, if I haven't said it, four or five times in a row, scroll down, click links, supports list venture maidens to see gaming's rewards and rarities, and all the other projects that are out there from independence and freelances Arcadia? If you had longer I try and dig more into the Arcadia stuff. But I don't think that's fair with the time we have. But I look forward to speaking to you again in the future is less. Thank you so much.

Celeste Conowitch:

Thank you so much for having me.

Snyders Return:

Thank you for listening. If you'd like to learn more about the show, then go to www dot Snyder's return.squarespace.com. Alternatively, you can find us over on Twitter. At return Snyder, you have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content alpha for those who are listening until we until we speak again. Thank you