Snyder’s Return

Interview - Surena Marie - Quest Portal - TTRPG Content Creator - Roleplayer

Adam Powell / Surena Marie Season 1 Episode 105

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Today I chat with Actor, Roleplayer, DnD Content Creator and, Head of Marketing and Communications for Quest Portal - Surena Marie.

We discuss the new Virtual Tabletop being made by Quest Portal, her time with shows Critical Role, Dimension 20, The Dungeon Run and much more.

You can find Surena and all of her associated content via the links below.

Twitter:
https://twitter.com/SurenaXMarie

https://twitter.com/questportal_app
https://twitter.com/dimension20show
https://twitter.com/thedungeonrun
https://twitter.com/CarlosCrits

Website:
https://www.questportal.com/
https://www.dndbeyond.com/marketplace/adventures/journeys-through-the-radiant-citadel

Other:
https://www.instagram.com/surenaxmarie/
https://www.instagram.com/surenaisabee/

Please leave reviews on ITunes to help us to learn and grow as a Podcast

Yours Sincerely,

Adam 'Cosy' Powell

~~~~~~~~~~

CAST & CREW

Host: Adam Powell

Guest: Surena Marie

Sound Design: Adam Powell

Edited by: Adam Powell

Music: Epidemic Sound

Cover Art: Tim Cunningham - www.Wix.com
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Snyder’s Return:

Hello and welcome to Snyder’s return a table top roleplay podcast. My guest today has been on quite the journey through the radiant citadels Fae realms, easily 20 or more dimensions, and completed a dungeon or two her quest to bring us the best tabletop experiences in her portal to the land of ice and fire, stand taller conventions of big bads, and even have time to air some dirty laundry in public. Here to chat with me today is roleplayer TTRPG, content creator, dungeon master, and in her vital, no critical role, as the Head of Marketing and Communications for Quest Portal is the wonderful Surena Marie Surena, welcome to the show.

Surena Marie:

Hello, thank you so much for having me. I'm excited to chat with you.

Snyder’s Return:

It's an absolute pleasure to have you on the show. Surena, before we get into some of the things I alluded to there in the introduction. How did you get into tabletop role playing games, please?

Surena Marie:

Sure. So I actually started playing tabletop role playing games. Gosh, a long time ago with some friends back in Arizona. That's where I'm from. And I had a friend who was a game designer, his name is John Wick. And he I think, was a designer on seventh Sea and a couple of other indie games that he had created. One of them houses the blooded. He was the the partner to my partner's sister. So it was like through family. But he would run these immersive big epic games. And this was before I really, I was an actor for a long time. And so stepping into his role playing games was essentially stepping into like an improv scene. So it was very like, again, immersive and my first game wasn't d&d, it was actually changeling. Yeah. And so that was super fun. We had a changeling campaign for a while I played Vampire the Masquerade that I moved to Chicago for improv. And I met my husband, Carlos Luna there. And he played d&d One time, and decided I'm going to do a podcast after his first session. And I was able to play on that podcast with a couple of other like improvisers from Chicago. And it, it kind of blew up a little bit. And that's how I came into the tabletop RPG space. But it was very much a love of games that brought me here. And it's sort of like a zigzag journey, I think.

Snyder’s Return:

Yeah, absolutely. So going from sort of the the improv heavy introduction going through your own change with Changeling that sounds. Going through that, the move and all the rest of it and getting into introduced to the sort of the podcasting side of stuff. Where did you Where did you go from there? Did you go? Did you start running your own games? Did you appear on more shows? What was your sort of journey through tabletop? format? So initial start point?

Surena Marie:

Yeah, so our podcast, it started I think in towards the end of 2016. And so it was before a lot of pot d&d podcast and streams really, like hit more big mainstream. So our podcast and ended up being two seasons and pretty successful and it got the attention of the folks at Dungeons and Dragons. And so Greg, Tito contacted Carlos and Tanya to pass and they put together the team for rivals of Waterdeep. So the journey to rivals started then, and from there, our first stream as rivals of Waterdeep, by the way, was at stream of many eyes. So like, we hadn't played d&d Previously before together, some of us on that team hadn't played at all. And they put us up and we had to perform Dungeons and Dragons in front of like, everyone and writers. then big people in this space. And so it was really intimidating. But it was fun. Scary, but fun.

Snyder’s Return:

That's amazing. I've been lucky enough to chat with Tony to pass Greg as well, Greg Tito, and even Brian of rivals, and they've sort of each given me a glimpse as to how things came together. But you're the first person to really sort of bring all of that into the light with initial meeting, actually incredible. And Rob was being such a fantastic show. Please support rivals, anywhere you can also your own content that we'll get to in a minute. So moving on, from from rivals in the stream of many eyes, did you stay within that role playing? Or did you move into content creation? What was your, your path from there?

Surena Marie:

Yeah. So with rivals, I think, you know, when you're working on a show you there's a point where, and also with my podcast, too, that I was on, there's a point where you go, okay, like this is something that is more than just a show up and play type of situation, like, there's a lot of thought that you have to do with like, how you're marketing the show how you're handling social media, how you're building communities around the show, how, and if you're going to panels and talking about aspects of like the game, or, you know, using your personal experiences that way. So I think sort of, while I was in rivals, there's a switch started to happen with how it was viewing content, more from like, the back end. So it and previously like my day job at that time. I was in HR generalist. So figuring out like, communication has always been like, a part of, like, how I work. Um, and so I think it was, I have this weird 2019 was this big sprint for me. I had just graduated college. So that summer of 2019. Um, and then Carlos and I, we got married at the end of 2019. And then I started interviewing for a role at critical role at the end of 2019. Wow. So with that all happened there. And I there was a long interview process for that. But I moved to Los Angeles from Chicago. The I think, February of 2020. So right before the pandemic, like, kicked off. Yeah. And, you know, got the role there as their marketing and community manager. So it was kind of like utilising the skills that I have learned from the back end of marketing, the shows, plus my previous experience, as HR led me to like that opportunity, which is really cool. And I learned a lot from the crew there about content creation, you know, understanding how a show is made from beginning to end. And how much work really goes into their content? Yeah, yeah. Yeah.

Snyder’s Return:

Working in the entertainment, entertainment, behemoth that is now critical, obviously, it was, it has grown exponentially the last few years and has spread across in your time with critical role came to an end, and you've moved on to do to do new things. But what would have what was some of the experiences like watching just just the whole thing, and this is more again, from the back end side of things, because we've all been lucky enough to watch the show and how they perform and what a great cast they were watching it spread into different social media aspects, different markets and and people's lives. What was it like to be a part of that? And what have you taken from that and brought forward with you?

Surena Marie:

Sure. It was so fascinating. how fast everything grew with critical role, like when I first was brought on, we had, I think one or two licencing partners, and I would manage that relationship. It was with the amazing folks at Dark Horse Comics. And then by the time I left, I was managing probably like 20 other relationships and it to To see the passion everybody has, but then all of a sudden, there's cookbooks, there's Funko Pops, they're Sideshow figures, there's, like, all of these projects, like spinning out, there's novels. And I think, at least on the back end, it was it's a lot of heart, but a lot of everybody going, Oh, my God, how did we get here? And, you know, doing our best and to, to navigate? How rapid it had been? Yeah.

Snyder’s Return:

So you have sort of worked alongside a team that that have a phenomenal cast, but it's not the only phenomenal cast you have, you've been a part of a player of in fact, you have sat and rolled dice with what I consider to be the Great's of our hobby. Sort of the the, what was like, I'm too excited to ask the question, but what was it like being part of the dimension 20 Quarter fee and flowers series? What was the experience like?

Surena Marie:

It was so much fun, I, I get overwhelmed when I think about it. Because like, I think when I joined the cattle were asked to do do that show I hadn't performed in a while. And I had just stepped my foot back into the space. And so I think, initially, I was very nervous, I'm sure as you can imagine, like, when to be asked and to, to be able to tell an incredible story with like, people who are so talented, and so like, thoughtful and how they roleplay. But I think like, as soon as we all met each other, and as soon as like we started like with our session zero and figuring out, like what we wanted to do and what the theme of the show was, I knew it was going to be like it was going to be really fun and really complicated, but in a good way. Because we didn't have open character creation. Yeah, in a lot of shows, you create characters together, and you create relationships together. But in this one because of the rumour aspect, and the idea that we wanted to really introduce like, good society mechanics, and, you know, gossip and intrigue. None of us knew anyone secret. And so it just led for such interesting roleplay where, where we, you're, we're actually figuring it out in real time, what the other person's deal is, and I think that's kind of magical. Yeah,

Snyder’s Return:

it came across as encapsulating enthralling. So I can only thank you for for being part of such a wonderful, wonderful creation. You a few things that you've mentioned there in, in the answer. Session zero as a player as a dungeon master or games Master, how important to you are calibration or safety tools at the table and and which are your preferred ones? Obviously, you you've used some with certain tables, but which ones are your preference and importance?

Surena Marie:

I think that safety tools are an absolute must, especially if you're performing like live in front of people or any tabletop RPG content. Because there is this thing that happens where if something goes wrong at the table, and if you're an anxiety pert like a person with high anxiety, some people might not speak up when they things are off the rails are causing discomfort because they're thinking about the show. They're thinking about I don't want to derail the show, I don't want the audience to know you know, all of these other things that happen on the back end. So establishing ground rules upfront like whether it be a lines and veils I think that's usually pretty standard across like every game I've played. But also like if things go in a way that's uncomfortable for the player, what they can do in game and so I've played at tables where we're streaming but there's little cards on the table. so that they can subtly put their hands on. Which is, I think a really cool, subtle like thing. Also, some people will do an X with their fingers or an O with their fingers. But I feel like if you're talking with your group upfront, like and having like a good like your session zero is part game, but it's also like a big vibe check. It's just it's an open forum discussion. Let's talk about it. Because games are allowed to get dark. You can explore like, really gritty themes. You just all have to be on the same page when those topics come up.

Snyder’s Return:

Yeah, of course. Thank you. Thank you for that. So another thing you mentioned, there was the use of sort of the good time society mechanics. Are you started with Changeling and have sort of gone into darker themes? Vampire the Masquerade was one of another one. Are there any game systems, you're yet to play you that you really like to have a go at?

Surena Marie:

So funny, you mentioned that I'm actually this evening playing fiasco. That is a system I've been wanting to play for a while, because, from my understanding, and I haven't played it. So this could be incorrect. But the relationships and the plot and all of that are decided by cards as you're playing the game. So there's not like upfront character creation. And the vibe from my understanding is like creating like an action film, or a movie. So yeah, that sounds super fun.

Snyder’s Return:

It does sound a lot of fun. It's something I'd love to check out at some point. And links to that content will be down in the description below this content while I mentioned links, Serena, would you mind letting everybody know where they can find your good self and everything you're associated with please?

Surena Marie:

Sure. You can find me on Twitter at Surena X Marie or you can find me on Instagram at Surena X Maria as well. I think I did the same. That's good. I did that. It's consistent. But if you like adorable illustrations, you can find me also on Instagram at Surena is a B

Snyder’s Return:

oh eight but I will make sure that links are down in the description below this podcast. Also to the shows are associated with one of which you mentioned there the fiasco game, which is going to be a Cyberpunk game if I've read the the hype of the sort of the pre media, and that's what the dungeon run. Yes. So how did you get involved with the dungeon run team, please.

Surena Marie:

So I had just filmed, I think finished filming Kordofan flowers and I was excited to kind of get back into the space. And Morgan, who has been a friend of mine on social media on Twitter for gosh for a while. And he messaged me that he was holding auditions for his show. And I was just like, Sure, why not? Yeah, all audition like completely, like, not expecting anything. Just I just wanted to show up and play with people because I I missed just gaming. And we had a little like chemistry game. And we all clicked super well. And the next thing I know, I was asked to be part of it.

Snyder’s Return:

Wow. And you you've been with them for a little while now. i i time of recording.

Surena Marie:

Yeah. I would say almost like not maybe nine months. 10 months, almost a year. Oh, wow.

Snyder’s Return:

Long may that continue to be fair. So you've gone and you've sort of dipped your toe back in or fully immerse yourself back into the TT RPG role playing space as a provider of content as a player, a role player. But you've also provided something back to us at DMS for Dungeons and Dragons. journeys through the radiant citadel. How'd you come to get involved with such a iconic is the right word, but but it's a beautiful book, and it is a standout piece, I believe in the dungeons and dragons releases of the last one since I've been playing which isn't very long, but the last 10 years at least.

Surena Marie:

So I was asked by my dear friend, Ajit, and Ajit George, my brain decided it wanted to freeze but he basically put together a dream team of people who were some were writers for like DMs Guild and had published A lot of their own supplements. Some people were sci fi writers. Some people were video game writers. So it was just sort of this collective of incredible writers of colour who had really unique perspectives in how they play games and how they digest media. And so for me, I was asked, due to my experience with theatre and comedy, and also streaming as well. So from a performer standpoint, so the adventure I wrote salted legacy is definitely designed to be streamed like it, it is designed for a our new party have players. It has so many like NPCs and conversation points that kind of create a lively market game with maybe, I would say, cosy stakes, because it's not the end of the world stakes. But there is an intimate game.

Snyder’s Return:

End of the street rather than end of the world.

Surena Marie:

Yes, and of the streets. Yes.

Snyder’s Return:

And it's the first adventure within the book. So people will turn to it and enjoy your content. And you've actually done a DMS run through of it, using, I think it was roll 20 at the time. So what's it been like not only to create the content, but sort of step through it for the benefit of those who, like myself, who appreciate the guidance of those who have seen inside the mechanics, and the law, and all these sorts of things.

Surena Marie:

I will say running your own adventure is really scary, because if you're wrong about something, then it's like extra, because you wrote it. But what I really like about the mechanic side of the game is that it is a pronoun based system. So I can see some people as they're playing it, maybe get a little frustrated that they can't charm their way with a high like charisma check to get exactly what they want. But I think that it's important to examine, especially the games found in the or the stories found within that book, from a human lens and like, in communities, it doesn't matter how charming you are, if people don't trust you, they don't trust you. Very true. Very true. Right? And so I think that through line of you have to embrace also, how do you gamify Trust, which is it's hard. So that's why the market games exist to sort of gamify participation within their culture. Which is, you know, a fun way of doing that. But like the root of it is like, hey, like, when you're travelling, when you're going out to you know, different places you can't expect to be the main character when there are people living their lives and you know, making a living for themselves as well.

Snyder’s Return:

Yeah, 100% loves it's over useful stuff. And you have sort of carrying the market theme through and building renown and trust you've been out doing conduit cons last year, Big Bad con, what was that, like?

Surena Marie:

Her big bad con was it is to this day, my favourite convention I've ever been to. I went to it in 2019 as a recipient of a scholarship. And from that I was able to meet people and network and is how I got, like the role that I had that critical role, essentially, like I was able to make really, really meaningful connections and mentors through that. And so going this year, I was a part of the leadership team. And so yeah, it was really impactful to be sort of on the other side and helping you know, the other POC scholar recipients making sure that they feel taken care of during the convention making sure that we are select likes collectively selecting a wide variety of people in the space from designers, illustrators streamers and other creators that aren't maybe as predominant as some of the big names you might see because they have opportunities, they have already the networking required to move within the industry. And so going to that convention and seeing everybody, it made it all very real. And it was, I think it's a very powerful convention for people who are often marginalised within this space.

Snyder’s Return:

And it's, it's always good to reinforce the inclusivity. It's not like diversity is a bad thing. Diversity is a fantastic thing, giving us the opportunity to learn, but we must also be inclusive with that diversity. That sounds like a very weird way of saying it. But so with the sort of that perspective in mind, is the TTRPG. Community we moving in the right, right direction for inclusivity? And diversity? In your opinion? I'm sure there's more to be done. Of course,

Surena Marie:

I do believe so. I think that it, it's change takes a really long time. Part of my, my degree is was in like, change management. And so, like, we basically like, you know, teach you that, like, accompany if the tabletop RPG space is a company, which it's not, it's many, many communities, but if it were, and it's been around, you know, for, I don't know, it's maybe, let's just say the 80s. I know, it's been around longer, but let's just

Snyder’s Return:

Yeah, that's

Surena Marie:

right. Yeah, yeah. Then it's gonna take a long time for everything to be course corrected in a way that everybody feels inclusive, because the community has been established for a really long time, and change. I think that sometimes, especially online, we can grow impatient, because we want everything to be good now. And that is our hope for everything, right? We want everyone to feel invited and included. But I think that for the last four years, we've seen such a rapid change, given how deep the roots go, if that makes sense. Yes, of course. Yeah. So yeah, I'm, I'm really proud of a lot of my friends and people that I admire in this space, being advocates and continuing to do good work and bringing new people to the table.

Snyder’s Return:

To go on new quests, yes. new quests. And to, you know, achieve these these new quests you have gone through from Changeling, through change to quest portal? Yes. So how did that opportunity come up? And what it's been like working with them as a company, or being part of that you're not working with them? You are part of that company?

Surena Marie:

Yeah, so it is sort of a wild story, I think. I don't even know how to start a essentially. One of Carlos is friends works there. And they invited us to visit their offices in Iceland, and we didn't know them. And we were like, okay, like, is this real or not real? But they ended up showing us like, how, like, their vision for tabletop RPGs. And how passionate they were and how, honestly different it is working for a company in the United States versus working in a company in Iceland. There's just a lot of different culture, like things I thought was just so interesting. And so we went we had this wild vacation with our new friends in Iceland. And at the end of this vacation, they offered me a job. Wow. And so I didn't kind of I didn't go in thinking that like this was an opportunity. It was more of like, curiosity for me, but also like, I just I don't I don't know why I didn't think it was even though it was so very clearly looking back on it. Courtship

Snyder’s Return:

I went for curiosity and experience and yeah, courting you in. Yes, working with them, which is

Surena Marie:

and it worked. I mean, it, the team is so passionate and so good at what they do. A lot of them are like award winning designers and Iceland. And developers and really know how to make a product that has, like this, like, has thoughtfulness and accessibility in mind. Yeah, so everything is so user friendly, which is good for me because I have ADHD and it's hard for me to learn. Vt T's that are very number heavy, or very like code heavy, like I it's hard for my brain to, to lock into it.

Snyder’s Return:

While we stick on this sort of revelation that you actually went to Iceland for a job interview and not just a nice holiday. As their sort of Head of Marketing and Communications, could you give us sales pitch, what is quest portal VTT,

Surena Marie:

Oh, I see sales pitch. Okay. Course portal is a virtual tabletop that is geared for players who love the Theatre of the mind experience. Not only do we have maps and map tools, but we also have animated scenes, and a, a character generator to generate your own character portrait for your game or your NPCs in your game. So the idea is to make role playing more accessible, and make that art accessible as well with world building at its core. So we're working on a tonne of new features that have more robust notes and world building aspects to them.

Snyder’s Return:

Well, I was using it a little bit earlier today, just to sort of re familiarise myself because I've used a number of different V TTS, and it's certainly a cleaning and gang clear and very user friendly interface. There's, there's lights and music, which you can turn on and off if you want to character generation from scratch, it's very simple. There's there's very easy examples to drag and drop. The dice rolling is very straightforward and very clearly displayed. Making new scenes is very easy. There's a lot of things that I am very excited for the quest portal, just having spent an hour or two earlier today in an hour or two when we started emailing back and forth about this interview. And so I could understand it. And it takes no time at all to pick it up. There's definitely as you say, there's no heavy numbers or complicated background macros, for example, to sort of try and get your head around. It's it's really good. So I'm very excited to see where where that that leads. As for yourself. Where is it you're leading next? Obviously, you're you're sort of working with quest portal, but you do find some downtime occasionally to to appear on other shows. So what's it been like, appearing on sort of game shows and game shows.

Surena Marie:

It's just been a tonne of fun. It's, I'm very fortunate in that I get to play games with my friends. And there is a camera there. And that's cool, but I love just playing ridiculous games, like with all of the people I've met out here. The cool thing about doing shoots is also that like, it's not a long commitment. It's you know, an afternoon and you shoot an episode and you're done. So there's not a tonne of balance that happens there other than shooting a season of something that you know is a little heavier. But showing up for an afternoon to get answers wrong on I'm actually

Snyder’s Return:

great. Yeah, and you were on dirty laundry. Yeah. Very entertaining. Well worth checking out as well. So, you know, you have this joyful soul and and this exuberance for the games with respect to the characters you have played, who love the characters you've played in, in any of the systems you've sort of been involved with. Which character to you is sort of stood out the most or meant the most to you and why?

Surena Marie:

I'm such a good question. I have to say for very different reasons. One is the very first d&d character I've ever played, her name was bug fly. And I think that for me, she was really important because prior to that podcast and becoming a part of the tabletop RPG space, I was an actor. And I think that when you're an actor, there's so much restriction that they put on you, especially if you're a woman or femme presenting. So I a lot of the roles I was getting and auditioning for were very much the girlfriend or the teen mom, or a bank teller, you know, very, like roles that just didn't speak to my heart or to like my own, you know, weirdness. And so I think with bug fly, I was fully unhinged, and fully just a big giant chaos goof and got to do that for the first time and be really funny and show that I am actually funny and not like, just I don't know, not. And then the other one is beings from Kordofan flowers. A think that there were so many layers to her, that it was hard not to fall in love with everything that they stood for, and everything that they were afraid of, because I think there were some real parts of myself that I put in that character, especially, you know, coming out of lockdown, and being alone. I think that I channelled some of that into her.

Snyder’s Return:

Yeah, yeah, of course. No. Thank you for those insights. It's good to know that you're not just a generic bank teller. Number one, yes. Oh, my gosh.

Surena Marie:

I don't know if sorry, this is such a tangent. Um, I don't know if you're allowed to put this in. But you might be one time I did a shoot for Best Western know, for Wells Fargo. And on that shoot, I was a bank teller name, Amy Wong. And then they called me back. Because they needed me to be a personal banker. And my name is Maria Ramirez. Like they just cast me twice as two different ethnicity.

Snyder’s Return:

Wow, that's a test range. Good range. Talent. Yes. In the banking Yeah, I got no issues leaving that in. So with respect to your, your outputs, that shows the writings and your work with quest portal, you know, the fantastic work you do with them? Do you get much downtime? In that respect? Oh,

Surena Marie:

boy. No. I'd say that I, I am doing better, much better at balancing my life. But there's a thing where a lot of the things that I love are my hobbies and My hobbies are within the space. And so a lot of the times it's me just like doing what I love, but I know that it is also work. Yeah. So it's sort of this dichotomy of, you know, someday days or you just want to veg in front of Netflix or play a lot of video games I play so much like, on this switch before I go to bed. That's my ritual. From like, 9pm and onward. That is what I am doing.

Snyder’s Return:

I'm sure so many Pokemon post.

Surena Marie:

Yes. Yeah. Pokemon. Yep. played almost every Pokemon game there is except for I think a few that were on the the one before the 3ds Yeah, the Gameboy Advance. Yeah, I didn't play those.

Snyder’s Return:

That's still an impressive run of games. To be honest. That's that is improved. So you've almost caught them all bar the ones previous

Surena Marie:

Yes. Almost ama pokemon master for sure. Is endeavour

Snyder’s Return:

in itself. Wow. Wow, full respect to you for that. So beyond so moving, so we are recording this. And I'll stop saying so at the start of every sentence beyond the start of 2023 where we are now and the potential fiasco. Tonight it is fiasco tonight, but beyond the fiasco tonight, what it does 2023 You're having store for you. So

Surena Marie:

I think that probably more of the same. I think that I've hit a really healthy stride in my approach to my life and where I want to put my energy. I think that it's really easy, especially when you have ADHD to get very distracted and to run towards everything shiny, and say yes and over commit yourself. But I think I'm doing better at being mindful with my projects, and the people I surround myself with, I'm a big vibes person. Like, it doesn't matter to me whether or not somebody has a tonne of followings, or a big opportunity for me if the vibes are wrong. It's not worth it to me. Cool. So, yeah.

Snyder’s Return:

You know, I'm personally excited to see where 2023 2024 onwards sort of takes you as an quest portal. To be fair, I didn't I failed to mention a little early when we were speaking about it. For those that sort of sign up to quest bought at the moment you get a free have a free Call of Cthulhu module. So it's well worth going on checking out signing up and getting used to the interface. They don't I promise you, it doesn't take long. So please check out Quest Portal. That's my sales pitch. There you go.

Surena Marie:

Thank you. It's very good.

Snyder’s Return:

All right. So as we sort of move towards the close of this interview, Surena, we've spoken about a lot. Is there anything that we haven't brought up you would like to bring up now?

Surena Marie:

Oh, boy. I can't think of anything we haven't covered. I feel like I just pelted you with a bunch of information. I'm just like, here's everything. So but yeah, I'm, I'm trying to think I don't know.

Snyder’s Return:

That's fair enough. There was it was not a trick question or a trap. One sidetrack question. Going back to what we've not long spoken about your favourite Pokemon? Yes. Since you are a master?

Surena Marie:

Oh, that's a such a hard question. I think, Okay, I think that I'm going to pick score at all. Because they are OG. And the joy I get when I see them in any game is I think, more lasting than flay Coco who is my child and this current

Snyder’s Return:

massive respect for squirter. So I'm glad you Squirtle Surena so that we can follow and support you and sort of carry on following your adventures wherever they lead us. Which lunch reminder body where we can find me on social media place

Surena Marie:

where you can find me on Twitter and Instagram at Surena X Marie. Or if you like, cosy illustrations, you can hit me up on Instagram at Surena is a B, you can check out the dungeon run? It is every Wednesday. Most every Wednesday, we have a little bit of an off week. And yeah, and there are I don't? Yes. Okay. There are more things on the horizon for me that I can't talk about. And so that keep an eye out on my social media for all of that.

Snyder’s Return:

All right, well, I will make sure links are down in the description below this podcast and update the links as things do come in. I'll make sure there's a link to quest portal as well. No, not at all. It's really it's been an absolute pleasure getting the chance to talk to you learn about your progression through the TTRPG space. Are you doing any more writing in the future? Is that something you can't mention? Or have you sort of put the writing to one side in that respect?

Surena Marie:

Yes, I will be writing in the future. I can't talk about it. But there will be something very cool. happening later this year.

Snyder’s Return:

I look forward to hearing more about it. As I'm sure everybody else will be. But yeah, I'd love to get you back on the show be more show related quest portal related new releases or anything else that comes up I'd love to get you back on the show in the future if you'd be willing to join me.

Surena Marie:

I mean, guys Of course, this has been such a pleasant conversation like thank you for inviting me. I'm happy to chat anytime.

Snyder’s Return:

No problem. Thank you Surena so much for joining me. We'll definitely speak again in the future. Thanks for listening. If you'd like to learn more about the show, then go to www dot Snyder’s return.squarespace.com. Alternatively, you can find us over on Twitter. At return Snyder, you have a link tree link in the description of this episode. And if you want to support us, come and join us over on Patreon and we also have a Discord server. Please leave us a review because we'd love to learn how to improve the channel and provide better content out for for those who are listening until we until we speak again. Thank you

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