In 2004, the Tomb Raider series was in a bad place. The critical failure of The Angel of Darkness led publisher Eidos to sack Core Design from the series, and bring in another of their studios - Crystal Dynamics. Released in 2006, Tomb Raider: Legend overhauled Lara Croft's adventures in a number of key ways that have set the series in good stead for its ongoing success.
For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk