Ron  0:47  
Welcome back to Severed Sons everyone.

We are a Frostmaiden actual play D&D podcast and we are excited to bring you tales of the frozen north and the Everlasting Rime. My name is Ron Murphy, dungeon master, and around the virtual table we have.. 

Paul  1:03  
Oh, it's Paul. Hello.

Blake  1:05  
Hello. it's Blake.

Ross  1:05  
Hello, it's Ross.

Josh  1:07  
Hey, I'm Josh. 

Zach  1:10  
It is Zach. 

Claire  1:13  
I'm Claire.

Ron  1:15  
And that's pretty much the fastest intro we've ever seen. 

Ross  1:18  
Yeah. Listener at this point, you know who we are.

Ron  1:24  
If anyone is ready, let's begin tonight's episode of Severed Sons episode 42 Rise of the Swolbold.

Last time the giant insect had escaped its duergar captors. Its mesmerizing glare focused directly onto Bran and Fang. The two of you dashed into the room to make way for the rest of the party in the rear, many of you succumbing to the umber hulk's confusing stare. 

The duergar turned invisible but Fang was able to zero in on the duergar by casting see invisibility. Concentrating on the Umber Hulk you quickly brought the monster down, then took care of the remaining duergar and enraged Bran, beheading one. So route to the mic and Edie said it's goodbye as the fang limping away down and gradually sloping tunnel. Fang followed for a moment wanting to see the infamous underdark but turned away before wondering too far. After scanning the cavern and finding a set of iron doors that most certainly led to the forage, you decided to take a short respite together your strength. A few of you stood watch over the ones who needed to recover and during his vigil brand discovered a nest of rust monsters in the mines to the west. After scaring them away with fangs light and lantern popped mace. You debated on the best way to access the forage. Tracks thought about shrinking down to tiny size and sneaking under the door. But the cobalt would have to doff his bulky armor.

Interrupting and holding the duergar's severed head. Bran knocked loudly on the gates. Moments later a voice answered the knock asking about the guards outside. Bran told the unseen voice that they were debt. With that the great doors swung open, revealing a large room with four guard towers, a large red hot crucible, and the blacksmith herself standing next to the fully functional chardalyn dragon. far behind them sort of rock king of the deep dwarves angrily paced the dragon attacked breathing a white hot beam of radiant energy in you. That's callings hard rock fled to a nearby chamber as all of you struggle to get into the room and pass the rampaging dragon as you fought a tall muscular kobold appeared yelling attracts. It's good to see you Farren it's the top of the round and vous Lou is going to go first. Do we need to do I need to explain anything else that's in this room? This battle map

Unknown Speaker  3:59  
but from the reminder that the dragon is goaded towards oak so he has a disadvantage on attacking anybody that's

Ron  4:04  
Thank you. Yes, go. Okay. Zulu does something with his hands. And you see the shimmer of energy through go over his body. And he is going to move to right there. And it is donar his turn.

Unknown Speaker  4:25  
Donna is going to take a deep breath and if you'll allow like the first fight in this fortress, a small non harmful puff of his black purple smoke did come out of his nose of course where the story and he's gonna take us for the for the coolness. Oh, now I see the room shit fuck.

Ron  4:50  
donar to the north you see these guys? Yeah, so the north and they are splain VTT yeah just popped it into the chat in the role 20 There's these Doer gar and they look kind of like gaunt and they're like their entire body is built into this suits of armor with a hammer and a claw. And they like clunk, clunk, clunk coming down. Great from the North.

Unknown Speaker  5:18  
Do we get any sense of how their colors might be but do I see anything?

Ron  5:23  
You cannot see any colors because

you have to yes

Unknown Speaker  5:30  
okay so in that case donar once he gets to his spot is going to shake off this this new site because that's terrifying. And he's got a shout low sphere and cast bein shuffling his left hand forward like he's some some potatoes and he's casting band at the second level. So he's going to target four of them. For targets one of them is going to be the dragon. And okay, on this top platform here, you can I can I see any color orientation from where

Ron  6:02  
Make a perception roll real quick at it. Because things are happening and these towers are crenelated so they are kind of like, leaning over between the crenellations

Unknown Speaker  6:11  
gotcha, I love crenellations as a word. That's the 60s I know

Ron  6:16  
the one on the far right to the east is a must start. Do a gar okay cool.

Unknown Speaker  6:25  
So I'm going to take a chance my van targets that are going to be the dragon the the two up here that aren't the mudguards and then this first one of the new scary boys so they have to make a Christmas save all of them to be 15

Ron  6:44  
got a Christmas save for the Dragon has a minus four because it's construct that's a 14

Unknown Speaker  6:53  
Oh shit. Okay, so the dragon is banned. Okay, yeah, that's unfortunate for you drag and drop to the shot Alright, let's save the movie but I've heard the oppression for the last 10 years

Ron  7:10  
the two door gar upon the tower and never seen the movie that's a white have to it's pretty good. A six and a 14 they

Unknown Speaker  7:20  
both fail and then this western most new scary boy because that's been at the second level

Ron  7:26  
maybe you even has a worse charisma that's a five let's go as well are all four.

Unknown Speaker  7:33  
So don't our does this on the run and as a bonus action as he passes spits he's gonna say alright, Spitz you saved me once. Swing big. And that's Bartok. inspo X

Ron  7:47  
learnt anything else? Don't

Unknown Speaker  7:49  
organize chillin K? Fang?

Unknown Speaker  7:54  
Okay, at the end of donors turn I still have my channel divinity up from last time and correct. Am I in the air? Cuz it was a sphere around me right I'm up in the air right now.

Ron  8:09  
Yeah. That sounds that sounds right.

Unknown Speaker  8:12  
Don't are nevermind actually it looks like donar has stepped right outside of my aura. So nevermind. That's alright. Fang is going to oh and question on since last episode like basically since we got here and we were we were fighting the number hawk. How long has that been? How long have y'all

Ron  8:38  
took a rest?

Unknown Speaker  8:39  
Did we we take a short rest right? We didn't need to finish it was a short

Ron  8:42  
rest. So you've only been in probably maybe like two and a half hours it hasn't been that long inside because you only took a short rest so that was an hour. So yeah, but two and half hours three hours

Unknown Speaker  8:55  
sorry No I had seen visibility up so it has been past the hour and that is down Got it. That's fine. Now Fang is going to use his movement to at least get through the door I suppose. swoops under everyone and gets into the

Ron  9:13  
register also just so you know the ceiling here is ranges from 40 feet high to 20 feet high along the south wall.

Unknown Speaker  9:23  
He's gonna go probably about halfway up so maybe a good 15 feet or so 1015 feet. So I have the channel divinity aura up which is my which is my channel divinity so it doesn't require any concentration. So I'm going to cast Ara of vitality. Okay, which is same, a 30 foot radius and this one is concentration. So that is my action. Then, as a bonus action, Fang is looking around at his compatriot Stan Ross forgets love the last session. Who took some some hits last session. Looks like

Unknown Speaker  10:08  
Don is doing just a minor minor hit. Probably yeah, I'll take some

Unknown Speaker  10:13  
but I think we all took a little bit. We all get a bunch of us got hit by the dragon.

Unknown Speaker  10:19  
That's yeah, so I'm going to go ahead and choose bonus action to regain hit points for this is my aura vitality for tracks of nine points. And those are just regular hit points. Now I'm dishing out regular hit points and temporaries. So I will try to be specific that will finish my turn and in doing so grants me temporary hit points, nine of those and I am finished.

Ron  10:48  
And ladies and gentlemen, this is why you should always stay in like Don't skip out of your math classes. Okay, like math as big as DNA. It's true. Okay, tracks BB foot, your turn. Alright,

Unknown Speaker  11:01  
so I'm going to come down here. I'm going to give the dragons well I'm gonna I'm gonna stop me to punch the dragon a stop here. And I'm going to put my little little electrode in, in Spitz just not even saying anything and that's going to cast in large reduce. Okay, so that is casters, and then I'm going to keep walking. Nice, giant Spitz. So I'm gonna go down about here. And I'm going to lock eyes with Zulu and say, You reptilian gland a basket over here, we're gonna have words. I'm gonna have Britomart and come down and kind of giggle Britomart come down here behind me and pop the dragon a couple times.

Ron  11:46  
Villar says you swindled me. Everything that's happened to you while you've since you've come to the doors you've deserved. I'll see what you get. What's coming to you.

Unknown Speaker  11:55  
Alright, fine. We won't exchange words will exchange blows. He's gonna stop there. He's gonna Britomart isn't it better? Help spirits. Can I punch the dragon? I'll punch away. Okay. Okay. All right. So, first attacks in 1999. Sorry, 1818 heads. Alright.

Unknown Speaker  12:17  
I'll just I'll just do that.

Unknown Speaker  12:18  
It's 11 points of damage. And then another one is a 15.

Ron  12:24  
Could you look on your thing? Are Britta Mart's attacks considered magical?

Unknown Speaker  12:30  
Doesn't say so. I'm assuming no,

Ron  12:32  
no. Okay. That's good to know.

Unknown Speaker  12:35  
Don't like that.

Ron  12:36  
What was the second attack? 15 1515 misses. Just like one hit the second punch goes into like, just like you've she feels the armor just kind of like the armor of the Dragon like rock hearts. Oh,

Unknown Speaker  12:52  
armor of the dragon. And that'll be our turn.

Unknown Speaker  12:57  
That will be 10 temporary hit points if you want them.

Unknown Speaker  13:00  
Thank you. I do want them.

Ron  13:03  
You've got the thing up on the dragon where it has who has had that? Where the dragon has that disadvantage? And let's see. Oh, yeah. Yeah, that's you but you're all the way in the back. So he doesn't really have a choice in the matter. I would like everybody to make a wisdom saving throw.

Unknown Speaker  13:23  
We don't have to see it.

Ron  13:24  
You do not have to see it's something that hits you.

Unknown Speaker  13:28  
Wait, it can't see me.

Ron  13:30  
But I can't see you because oh yeah, I can't so you don't have to make a saving throw. It basically it forces you to make it.

Unknown Speaker  13:37  
I'm using my inspiration from last time. Word. Hey. Nervous silence.

Unknown Speaker  13:47  
Okay, everybody roll. I'll go round. I'm adding my Bartok inspiration.

Unknown Speaker  13:54  
Let's go desex

Unknown Speaker  13:55  
14.

Ron  13:57  
You are charmed. I don't know what you get.

Unknown Speaker  14:04  
14.

Ron  14:05  
Your charm. No. Oh, what did you get? Well, your charm

15

your char the DC 16 tracks. What do you get? 22 What did Britomart get?

Unknown Speaker  14:28  
Oh, well, she's immune to being charmed. Excellent. Okay.

Unknown Speaker  14:31  
Well, good for her.

Ron  14:32  
It's good. Okay, so who succeeded it was tracks and Britomart. You hear this voice kind of like otherworldly voice in your head. It says destroy the construct, destroy the construct. So on your turn, you must attack the construct. And after the turn if you finish your turn, you can make another saving throw to throw to throw off this charm.

Unknown Speaker  14:59  
This all of us We're all attacking.

Ron  15:02  
Whoever failed the saving throw the charm. You're just in your eyes tracks you look over and all of them their eyes just go kind of this purplish gas coming out of their eyes and trailing and evil looks on their face. Yeah shit.

Unknown Speaker  15:22  
A long thanks keep

Unknown Speaker  15:24  
this short two days ago

Unknown Speaker  15:25  
now back to his concentration on his spell.

Ron  15:29  
No, no, okay. It shouldn't it won't. And the dragon then attacks Britomart at disadvantage and a bein Zulu sees what's happening and sees how the dragon was wanting to rush at Oak but instead turns to Primark notices that the dragon is a disadvantage and he does something he points at the dragon and suddenly the Dragon Knight firmly steps right in front of Britomart and is like so he's not really a disadvantage, but he is still being

Unknown Speaker  16:04  
Christ. If you could see Josh's

Ron  16:11  
looking at Zach right now to you think he knows what's up?

Unknown Speaker  16:15  
Yeah. Oh, yeah.

Ron  16:16  
Let's see. So that is a clock law bike.

Unknown Speaker  16:20  
Oh, I just understood that. You said clock club bite.

Ron  16:24  
Claw claw bite? Yes. Click

Unknown Speaker  16:27  
click Buy

Ron  16:32  
that's a four and then a 28. Actually not four. It was rolled four. So plus 11. That is a 15.

Unknown Speaker  16:43  
To the 28 is when he definitely hits the 15 hits because it's that's pretty much okay.

Ron  16:47  
Well, he rolled a four on that those four plus 11 and the bite and the the tail it actually doesn't have a bite attack. It's a tail.

Unknown Speaker  16:58  
Yeah, cuz it doesn't really Yeah.

Ron  17:01  
12 plus 11. So all three hit. So this is nine plus 716 For the first claw. Eight plus 715 for the second claw in the tail. The 17 points of bludgeoning damage

okay

and let's just see just for shits and giggles see if it's breath weaponry charges, okay. And suddenly you see a glow happen in its throat just kind of like starting to come back up its throat. I wonder what the hey. And it is Door Guards over here. Yeah, these two are gar he just want to say disadvantage. These two attack tracks. And but this door guard that's in the back attacks one of the door gunner. Okay, so it gets tracks. That is a 19 No, a 24 Oh yeah. And then the other door gar hits the sky. Six points of piercing

Unknown Speaker  18:11  
you said 24 Right. Yeah 24 Yeah, that's yeah, that's my AC right

Ron  18:15  
now. Okay. See cuz she's within five feet of you. Yeah, yeah. Six points of piercing damage. Okay, brand.

Unknown Speaker  18:24  
Okay. Question of priorities I guess. Yes, technically right now I am hidden.

Ron  18:32  
Correct.

Unknown Speaker  18:33  
When do I become unhidden

Ron  18:35  
when you take an action Okay, for something that you know reveals you like to cast a spell or make an attack roll because I think the way the rope thing works is that you could do all that then you can use your bonus action to hide again right right. Yeah. Okay.

Unknown Speaker  18:53  
Okay. I needed Vantage. This is what I need.

Ron  18:58  
And then you definitely see Oaks is kind of go purplish to great, but he doesn't seem interested in now. Okay.

Unknown Speaker  19:08  
Just for the time being. We're going to pop out here and is that the edge of the Dragon there? Yes. We're going to thread the needle past Spitz and try to hit the dragon.

Ron  19:25  
You jump up around that corner and you look into Spitz is like twice as large as she was before.

Unknown Speaker  19:31  
stuff. I'm going to I'm gonna regret it. But I'm gonna make a Sharpshooter shot. Okay to do that is not an advantage as the Sharpshooter. Well, the Sharpshooter wouldn't be but what I'm asking is, if I'm coming out of being hidden, would the first attack from hidden be at advantage against them or not?

Ron  19:58  
He's kind of a Where have danger coming from that direction? That's fair. So I'm gonna say no, right? Like, if you were like behind him, I would allow probably allow it, but like it coming from an unexpected direction is

Unknown Speaker  20:11  
what I expected. That's cool. So straight up role minus five. No, that is not going to hit OK. And I'm going to just move to the other side of the door. And as I run past just kind of taking stock of the situation,

Ron  20:33  
you see Fang and rid of Martin tracks or to the south, you can see more of the eruption. You can see more of the room when you kind of went by right. Yeah. And you could see that Fang, Fang and Spitz and donar Right, yeah, because you're all three fail. Yeah, other eyes are purple as well.

Unknown Speaker  20:53  
Then when I get to the other side of the door, I'm just going to use my bonus action to hide again, and just kind of lift up my head and say off fuck, make a soft roll. Please don't fail me now. 13 We're leaving those dice alone for the rest of the night.

Ron  21:14  
Okay, the dura gar that on the platform to the north here. They are seeing what's happening in our train for this fire at Britomart. However, the one that's a is team, much garden actually tries to grapple and keeps like actually tries to grapple the other dura gar and keeps that regard from firing. So these two to the east of the tower are are not doing anything. And so there's only one attack coming at Britomart in these baned. Yeah, that's only 11 against the Britomart. Okay, yeah,

Unknown Speaker  21:56  
run. Question. So, obviously things charmed. But the instructions were to destroy the construct. Yes.

Ron  22:06  
Yeah. Attack, attack the attack the construct. Great.

Unknown Speaker  22:10  
Now I have I can do things at the end of people's turns. So do I still have

Ron  22:18  
to do that? The magic takes care of that. It's not like you focus like, okay, here. Here's some hit points. Here's some hip. Like the magic does that for you? Awesome.

Unknown Speaker  22:29  
So at the end of brand Oh, yeah.

Ron  22:30  
I think oh, that's yeah, that's still okay.

Unknown Speaker  22:32  
Cool. Thank you. Then brand you get 12 temporary hit points. Oh, cool. Thank you.

Ron  22:39  
The door guards that are in the Mecca suits. From the north. They they just come down behind the dragon and make a little wall. And as far as they get, okay, the craggy cliffs jump off of the platform, kind of like giggling and laughing and then like bouncing up and down on all fours like waiting for you to come at them and they're holding an action. If you happen to come at them. The blacksmith comes over it just like feels confident comes over to the platform gets up on top of the platform right here. And she is like cutter her hammer in the air and she's like destroy them destroy them all by creation.

Unknown Speaker  23:32  
Imagine like, Fang is just like chanting attack the construct attack to construct a tactic construct like a hanging in the air. Smoky Eyes.

Unknown Speaker  23:43  
Just picture do you like a rag doll hanging there a little bit

Unknown Speaker  23:48  
like muscles about

Unknown Speaker  23:49  
that's gonna haunt my dreams.

Ron  23:52  
Okay, to crossbow tacks at tracks from the top east tower in that's a net dirty 20. I think that is that misses tracks. Yeah, yeah. And be nice. And the jewelry gar that is on mud skirt. So there's four but SCART T mux. Guard do or gar one on each tower. And he fires at this one and hits for that much points. And it's broons turn and you're under the command to attack the construct and you know that is the bit of art.

Unknown Speaker  24:33  
Since I can't I guess I would just have to move to where I can try to find it because currently I can't see it. I would just have to right okay. Yeah.

Ron  24:43  
It's it's like the dragon. The dragon is sort of like mentally telling you where it is.

Unknown Speaker  24:48  
How hard do I have to it's like if I have multiple attacks do I have to do now you do. Okay, balls to the wall. Do I am I required to you

Ron  25:02  
don't have to do like, you don't have to spend, you know, or whatever you can do. You don't have to do maneuvers you don't have to do like to get your action Sir, do you have to do that?

Unknown Speaker  25:15  
Okay. Well, here we go. I've still got the Meet hook out is what I've been to handed with. So that's what we're going with. That's a 18 to hit. Yep. I guess it's actually a 19. Because magic for the first one is 10 damage. And second is a 15. To him. Yeah, that's. That's one of the shitty days I have enrolled you probably, too. So that's seven damage. All right. Both of those are magical. And then, I guess oak just silently stairs with his purple eyes at the sport poor middle creature.

Ron  26:09  
And at the end of your round, you might make a saving throw wisdom saving throw.

Unknown Speaker  26:14  
Here's the thing now, unfortunately, as well. So if you remember a couple episodes, I told I gave Britomart a command that if she is under attack by more than two or two or more people in proximity, she is to do a second level thunder. Was it a wave? Or wave? Oh, everyone. It's a 15 foot cube. So I guess it'd be like, it would include this. It'd be right here. Yep.

Unknown Speaker  26:47  
It would just be

Unknown Speaker  26:50  
I guess it's a cube is 50. Yeah. Okay, not the cube is

Unknown Speaker  26:53  
15 so it's gonna hit I think it's gonna hit dragon thing. It's a way it's away from her. Like, it's just like a claymore. So it's gonna be like, it's gonna be Brune, Brune Fang spits in the dragon. Yeah. Okay. What kind of saving to constitution saving throw? I have to make that as a bear. Right? Bear stats? Yeah, yeah. Yeah.

Unknown Speaker  27:16  
Oh, God. Six. Oh, no,

Ron  27:19  
the dragons. The Dragons are 2115.

Unknown Speaker  27:23  
No. Rats.

Unknown Speaker  27:28  
So let me roll that. Yeah, I failed to if you failed you take 21 Damn. Oh my god. Yeah. Thank God.

Unknown Speaker  27:40  
My next thing depends on Josh's concentration roll, or his constant whatever it was saving. Saving throw.

Ron  27:49  
Was if you make the save. Oh, and people who fail to save are thrown back. 10 feet correct. Point.

Unknown Speaker  27:56  
If you Yeah, if you if you fail you. You take 10 You've moved 10 feet. In fact move

Unknown Speaker  28:03  
10 feet up. I think that would be yes, it

Ron  28:06  
can. Yes. Yes.

Unknown Speaker  28:09  
Can I still do a bonus action? Did you second wind well charmed or should that be a later thing?

Ron  28:15  
It depends on what you're going to use the what what the bonus section is going to be

Unknown Speaker  28:19  
the second wind.

Ron  28:20  
Yes, yes, you can do that. Great. I love that.

Unknown Speaker  28:23  
I'll do that quick. And then I'll make my

Ron  28:25  
saving throw. Does the dragon take half damage from making the safe? Yes. Okay.

Unknown Speaker  28:30  
I got 14 health back. And here comes wisdom. Oh 1818.

Ron  28:37  
Suddenly the purplish kind of fades from your eyes. And you can see the damage that you've wrought against clear hook

Unknown Speaker  28:45  
marks. Yeah. He takes at the end of his turn the temporary hit points of 13 temporary hit points. If you want them. Okay. Oh,

Unknown Speaker  28:59  
wait, did you get did you get Britomart temporary points?

Unknown Speaker  29:01  
No, I didn't forgot that. That she's a person. Yeah. Yeah. 110

Unknown Speaker  29:07  
probably not gonna help too much.

Unknown Speaker  29:10  
Just under his breath. Oh, it goes. That's it.

Ron  29:14  
You see, actually you look at rid of our house. How many points was Britomart have left?

Unknown Speaker  29:18  
12 now 202 With 10 temperature.

Ron  29:23  
You see little teeny little black tears coming from her eyes. She's like enduring the pain that see

Unknown Speaker  29:36  
I'm gonna cry. Okay, well, I'm a big bear that has to fight my friend that I loved. Metzstein. It's fine that's pretty good.

Unknown Speaker  29:51  
Pretty good. trailer, the drain inside go to it anymore either. Just to say that out loud. Okay.

Unknown Speaker  29:57  
to verbalize that.

Unknown Speaker  29:59  
Whatever why Since currently so actually,

Transcribed by https://otter.ai