
25 Years of Vampire: The Masquerade
Join us in our weekly reviews of White Wolf releases over the last 25 years. Bob, Brennan, Chris and Mike review the Classic World of Darkness books for White Wolf Publishing's games, Vampire: the Masquerade, Werewolf: the Apocalypse, and Wraith: the Oblivion, in chronological order. They combine their passion for the game with a dose of in-depth knowledge to help you decide which books to buy and which books to skip. VTM25 is the premiere White Wolf podcast!
25 Years of Vampire: The Masquerade
Possessed : A Player's Guide
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25 Years of Vampire: the Masquerade
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Season 7
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Episode 4
In this episode, we crack open Possessed: A Player’s Guide—a hauntingly overlooked gem from White Wolf's World of Darkness line. This isn’t your usual vampire politics or werewolf rage-fest. We’re going deeper, darker, and weirder.
What happens when a spirit—Bane, Drone, Wyld-thing, or something much stranger—climbs inside a human being and decides to take the wheel? From the shock troops of the Wyrm to techno-slaves of the Weaver, from nature-fused Gorgons to the enigmatic Kami, this book explores the twisted, tragic, and terrifying reality of being possessed in a world already teetering on the edge.
Join us as we discuss:
- The different spirit types that can take control of a human host
- The unique flavors of each chapter: Fomori, Drones, Gorgons, Kami, and more
- What makes possession in the World of Darkness more than just a monster-of-the-week trope
- How to use the Possessed in your games—as tragic PCs, terrifying NPCs, or wildcard allies
Possession isn’t always a choice. But pressing play? That’s on you. :)
Authors: Chris Campbell, Matthew McFarland and Colin Suleiman