Pig & Whistle Tales - A World of Warcraft Podcast

Mastering WoW Plunderstorm: Whats with everyone hating this gamemode?

March 22, 2024 Gabriel Season 4 Episode 1
Pig & Whistle Tales - A World of Warcraft Podcast
Mastering WoW Plunderstorm: Whats with everyone hating this gamemode?
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Ever wondered how to conquer the latest WoW Plunderstorm arena with panache? Well, brace yourself for a whirlwind tour of the most electrifying abilities that will catapult you to victory! We kick things off at the Pig and Whistle Inn with a deep dive into the game-changer that is Plunderstorm—a battle royale mode where strategy meets mayhem. I share my own battlefield exploits, revealing how to best utilize the explosive Star Bomb, navigate the subtleties of the Mana Sphere, and why the controversial smack rule ability might just be your downfall. Tips, tricks, and tactics await to help you navigate both the early skirmishes and the final face-offs like a seasoned pro.

Switching gears, we get analytical about the arsenal of fantasy game abilities at your disposal. The Rhyme Arrow's journey from zero to hero, the multi-faceted Holy Shield, and the oh-so-satisfying Slicing Winds—each ability gets its moment under the microscope. I'll let you in on why cooldown reduction is the secret sauce for the elusive Vanish ability, and how these powers can be wielded to turn the tide of battle. It's an ability-audit that's sure to add some new moves to your combat repertoire, whether you're in the thick of it or sniping from the sidelines.

For the PvP aficionados among us, the episode wraps up with a candid conversation on the state of competitive content. We dissect the new solo shuffle, draw parallels to traditional arenas, and mull over the repetition of seasons in PvP. Even when discussing the blend of PvP and PvE elements within game modes, we don't shy away from the community's diverse opinions. It's everything you need to know to navigate the evolving landscape of player versus player combat with confidence and, dare I say, a bit of swagger. Join us for this epic rundown—it's the fellowship and strategy session you didn't know you needed.

Hope you all enjoy and hope you relate to any of these stories. And I will speak to you all in the next episode!

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Speaker 1:

ok, hello and welcome to the Pig and Whistle at Towers from Azeroth. As always here at the Pig and Whistle Inn in Stormwind, I go through a variety of subjects with regards to World of Warcraft, so grab a bottle or a pint, sit back and enjoy this episode. We will be re-er. What is it Reintroducing? No Retelling. No, we'll be going over Plunderstorm once again. I've forgotten the word. I don't know what I was trying to say previously, but we will be going over Plunderstorm again. As I've had the chance to test it, I can tell you pretty much most of the abilities, if it's any fun, what the problems are with it, what's good during late game, the renowned, the rewards, absolutely everything covering it. Now that I've gotten a chance to actually have a go myself at the game mode, being on EU, it's a bit rough and I get it a day later, so all I can do is watch. But, as always, we have the weekly news. You will see, the Karli Elders and Aerostar are your weekly World Bosses for the week. They are located in Azure Span, the Zarelak Caverns and Emerald Dream. Battlegrounds are your bonus event for the week. You get more honour for competing battlegrounds and it's as simple as that. We have Shadowpan's showdown as your weekly brawl. That's the one. This is essentially a 6v6 in the Shadowpan Monastery arena and you have to kill the opposition's boss in order to win. But the opposition can kill you at the same time and you have to be within a circle to activate the boss. So it's kind of a PvE slash PvP mode. It's good fun and it's definitely worth a try. Then you have as your mythical fixes Storming, bursting and Fortified Storming essentially, they summon small hurricanes and you just want to move away from them. They aren't really that damaging, but they are annoying. Storming whenever you finish and kill a mob, they essentially burst on death and they release a stack of bursting. This stack can go up indefinitely and it really does hurt when it gets to higher stacks. They use Defensives, kill everything at the same time and then use a Master Spell or just kill stuff, wait for the stacks to fall off and then you can finish off the rest of the pack. Inside is your final affix, and this is the non-boss enemies and the minions they summon have increased health and damage. So make sure you bring a talent build that can accommodate for that.

Speaker 1:

But let's get into Plunderstorm. So Plunderstorm is the latest game mode that Blizzard have released and essentially what it is is a battle royale type World of Warcraft game. Now they don't have any sort of classes in this. They have no classes at all. So there's no druids, there's no warriors, there's no hunters. You know all of that. They simply load you in and all you have is a melee attack and a health potion.

Speaker 1:

Now you can get up to six no five other abilities like that your character can hold, but there are around about teens or so abilities that you can collect. So you usually have two damaging abilities and two sort of utility abilities, and these utilities can be anything from a nightfay to a vanish, and the damaging abilities can be anything from a giant star bomb to a simple arrow. Now they all have their own damage and they all have their own uses and combos and stuff, but I will be going over all of them and giving my kind of two cents on them. So let's start off with the damaging abilities. You have Star Bomb. Now. Star Bomb is a giant explosion that you cast for two seconds and it does a lot of damage and drags people into the center of it. It's not bad. It's not bad. The only downside to it is you need something to lock people down, and I'll get to that a bit later. But if anyone has sort of movement abilities or a nightfay or anything like that, they will be getting out of your star bomb and then it makes it pretty much useless, to say the least. But I think it is a very good spell that will be comboed a lot. It is very much meant for a combo like ability star bomb, more so than anything else. I would give it quite a decent, like 6, 7 out of 10. You just need the items around it to make it worthwhile.

Speaker 1:

Essentially, then we have I forget the name of it, I think it's Mana Sphere, but I always call it Arcana Sphere because it is Arcana Sphere from actual WoW. Essentially, you channel a Mana Sphere and it grows in size over the course of three seconds and obviously the longer you channel it, the more damage it will do. When you fire it out it is a projectile, so it is moving across the ground at a decent pace, but you have to aim it. You have to lead the shot. If people are like quite far away, stuff like that, it's decent damage. You can use it to peel people off of your teammates. You can use it to get some distance if you knock people back with it, and it does decent damage. It's a very solid spell. It's nothing that you're like. Yes, I can't believe I got this. It doesn't really combo with anything. That's the thing. Again, you can CC people and then combo it, but star bomb is just going to be the better combo. I would give mana bomb a good 7, though, because what you can do with it is farm quite well early game and I think that it is just all around a very decent damaging ability, even in late game.

Speaker 1:

Then you have the smack rule. Now, a lot of people who have played plunder storm know about the smack rule. It's a fish slap people with a fish. It's, in my opinion, awful. It's one of the worst abilities in the game. That's in my opinion. A lot of people like it. But what it does? You smack people, do some poison damage and I think it ticks poison damage at the same time. But it's a dot essentially is a dot. I Don't like it. I don't like how it has to be within melee, like a very close melee. I think that it's very niche Use, to be honest, and whenever it drops first, it like offer the first mob or rare that you kill. I'm always like, oh god, this is gonna be a rough game. You know that kind of deal. Yeah, I would have to give this a two. I really don't enjoy the smack roll. I don't think many people do. I think that it would need a little bit of a change somehow, but I don't really know how. Now I know that they've already buffed it, which is quite funny, but I still think that it's not great. To be honest with you, they buff the Cool down. I believe that was seven seconds. Now it's like five point five. You can just slap people with fish more often, essentially.

Speaker 1:

The next one is searing axe. Now, what searing axe is is essentially an axe and what you do is kind of like the smack roll, but it's a bigger radius from what I believe. I'm not massive radius, a small radius in a cone in front of you, but it just does more consistent damage. Essentially because of that, I would give the axe actually quite decent a out of 10. I think it's a very good ability. You trade off being in melee with the person for the damage that the axe provides. It's got a decent cool down. I think that it's very solid. The axe I think that it's one of the better abilities in the game, but there's not much to. It is a very simple ability. It's very much. You hit the axe, do a decent chunk of the enemy's health as damage, like there's nothing more to it really.

Speaker 1:

Next we have the rhyme arrow. What this arrow is is essentially it's shit at the beginning, but if you manage to get this at max level, it's a four second arrow that you can fire from, obviously, about 30 to 40 yards I forget which it is and it does a decent amount of poke damage at four second cooldown. It's crazy. So actually I had an interaction with the rhyme arrow. You can get an item that reduces your cooldowns. It's like a time skip thing. So it puts this like golden circle on the ground and if you stand in this circle it reduces your cooldowns by like 300 percent. So you can arrow and then literally the next global you can arrow, then you can arrow and this is like less than a second. So you are firing about two arrows a second and if they're doing about you know, 15, 20, however much damage it does, I think it's about 20.

Speaker 1:

Yeah, okay, we'll take it at level 10 because level 10 is maximum, like for the players. If you're hitting a level 10 they have 244 health and If you're using an arrow it does about 28 damage an arrow. You're firing two arrows within One second, even 56 damage a second, and that's really good. If they are staying in range of you for about a few seconds, you've probably killed them with this rhyme arrow. Now that's the only purpose I see for it. You can go for a really big poke build and you know, just go for long range poke them out kind of deal. Or you can go for the all-in. You know acts and stuff. But in my opinion the arrow is not bad. You just need it leveled. That's the problem with it. So I would give it a 5 out of 10 because if it isn't max level it doesn't have the splash damage, the AOE damage, and it's not doing great damage in my honest opinion. So a 5 out of 10. I think it's fair for it.

Speaker 1:

Next, we have holy shield. What holy shield does is essentially, you throw out a shield Think of it as a vengeance shield for Paladin but it doesn't lock onto the target, so you throw it within the direction that you're facing and when it gets to a certain point, you can activate it again and this activation will cause a giant consecration on the ground and this deals damage, I'm. It leaves in. It leaves a consecration, but I don't think the consecration deals damage. I think it slows enemies, if I'm not mistaken. But essentially the shield can hit twice. So the shield is flying, you hit someone with it as it's going out from your character and then you detonate it for the Consecration damage and then the shield flies back to you and can deal damage. That way, the three instances of damage from this holy shield, which adds up quite well.

Speaker 1:

It's decent, clearing some PvE mobs and stuff like that. It's good poke, but you have to land. It is a tough ability to land, but I would give it a decent six out of ten, six, seven maybe, actually it's. It's a very solid ability, to say the least. And the last damaging spell, if I'm not forgetting any, is Slicing wins.

Speaker 1:

Now, this one is my personal favorite. The reason it's my personal favorite is because it's a movement ability as well as a damage ability. So what slicing wins does? The longer you channel it, the further you move. Now, the that's just based on movement. If you hit people with the slicing ability. It does a set amount of damage, if I'm not mistaken. Now the damage isn't really great. It feels like a bit wonky when you do like the higher sort of ends of the slicing wins.

Speaker 1:

So it's an empowerment spell. So, first empowerment you don't go very far, but you still do the max damage. Second empowerment you go a bit further, still do max damage. Third empowerment further than the second max damage and then fall, for you go flying off the map and essentially you're out of range of everything and into the storm, but still max damage. It feels like it doesn't hit when you do like the third and fourth tier and get the most range. So that might be a pain, like a what is it? I forget, but it might be a downside to it or not a downside, but a sort of makes sense, because you don't want to be having the most mobility and doing damage at the same time.

Speaker 1:

You want a balance between should I do damage with this or should I use it for mobility? The reason I like it is because of the mobility. I like having the chance to run away, to engage if I need to do multiple different things. It is a decent ability in itself when you use it for the damage, as sort of an execute, it'll do about 30 or damage, I think 30 to 40, I'm not too sure, but it is very good still and I would very much recommend slicing wins. I would honestly give this an 8. I would give this an 8 out of 10. I think it's very useful in every aspect of the game and I think there is one that you would want to try and play around with.

Speaker 1:

Now, the utility stuff. So we'll start off simple with a vanish. This vanish tees you about 10 yards in front of you and puts you in stealth. What this does essentially is what it says on the tin. You just want to run away, disengage with this ability, use it to juke certain abilities like a mana sphere or a star bomb or anything like that, and you want to use this defensively or to kite your enemies when they are doing their damage. It's very good, very solid. The stealth is obviously always good, because stealth in a MMO is very strong. I would give this a good 7 out of 10. I think the downside to it is that the higher levels are very useful because of the cooldown reduction. You don't want like 20 second vanish on your bars. Really it's not too great, and there's other bits and bobs that you can use to do that. So, yeah, a 7 or an 8 out of 10 is very solid.

Speaker 1:

The next one is fey. This is simply your soul shape ability from the Night Fae Covenant. Essentially, you don't teleport 10 yards in front of you though, you just simply turn into a fey. You have immunity to damage. You can trinket out of any form of stun, any root etc. With this fey form as well, and you are running at a increased movement speed I'm not sure what movement speed, but I think it's about 100% for 2 seconds or something. It doesn't last long, so you've got to use it as certain intervals. You have time to get the most out of it, but it is still a very, very strong disengage ability and a defensive ability.

Speaker 1:

In my honest opinion, I would give it. It might be a 9 out of 10. It's probably up there with one of the best abilities in the game because of what you can use it for and what it provides with the immunity, with the succeed immunity, with absolutely everything, to be honest with you. Next you have lightning bulwark. I never understood how you say that word, bulwark. Yeah, we'll go with that one. Essentially, what this is is you channel a shield for 2 seconds and any damage that happens to hit the shield, you gain a burst of speed, damage increase, damage reduction. Now, if you don't get hit with this shield active while you're channeling it, you don't get any of the benefits. Really, you don't get anything. It just goes on cooldown.

Speaker 1:

There's not much to this. It is a very good defensive if you time it well, but a lot of people overlook it. I think it's a very underrated ability. I think it's decent as a defensive. To be honest with you, it's one that can change defense into offense because you get that movement ability and you can dip in and out with your abilities to do damage. You're searing axe, yep, you're in range of it, and then you're immediately out of range for their searing axe. You know that kind of thing. I'd give this a solid 6, 7, 10. Again, all of these are very decent abilities. There's very few that are bad or very few that are very good, which makes it actually very good game mode, because it allows you to mix and match quite a lot of the time with your different abilities.

Speaker 1:

The next one is called Repel. This works kind of similar to the Lightning Bowlwork and essentially you channel a purple circle around you that will repel any damage. It is a defensive, but if people are within this purple circle that you're channeling, you knock them back, silence them and you deal damage with it. The silence lasts for about 2 to 3 seconds, I can't remember exactly. I think it's more on the 3 second side, but this means that they can't cast any spells, they can't heal, they can't melee, they can't do anything, they can just run, and this is very good as an offensive thing if you want to just get in there, and it's very, very strong in that regard. I would say again it's the same as Lightning Bowlwork a 6 out of 10, mainly because you have to be very close to the target to utilize it. So a lot of people that are playing poke damage. You're not really going to get used out of it. That means in solos. It's probably not something that you want to pick up because I would imagine solo is very much poke damage. Stay away, don't get in there and go crazy.

Speaker 1:

There are two that I missed on the offensive ability side. I completely forget the name of this one, but it is a shaman ability. It's called Elemental Overload, I think something along that line. What this is is essentially you channel or you cast your spell and then you've got two, no, you've got three different abilities that you fire out in a straight line in front of you and they are all shaman spells. So you fire out some Lightning and then you fire out some you know Earth Spikes and then you fire out some you know fire or something, all within a direct line of you for about 20 yards, 20 yards in front of you. It's a decent ability. Doesn't poke damage, but it is a projectile. And again, with projectiles, people can dodge it relatively easily if they are at the end of this projectile, because they can see it coming, and if they are good enough to Now. This one is very good poke damage. It's very good for cleaning mobs up, to be honest with you. So in that regard I'd have to say a five 10. I don't think late game and killing people, you're going to do much with it, but you know it's still a decent ability, early game.

Speaker 1:

And the second one is Earthbreaker. This one is a while you're channeling it, you put a circle around you and essentially what the circle does, if people are in it. It will knock them up and stun them for two seconds. It does decent damage. The only problem is it's like repel and you've got to be within a certain distance and that distance is near enough melee that's about 15 yards around your character, something like that. So people with any sort of movement can just simply run out and dodge it. That's the downside to it. So you do need it to combo stuff. So I'd give it it's personally better than the elemental one that I said previously. I'd give it a six. It's a very solid ability if you can land it, but the problem is landing it. That is the problem.

Speaker 1:

But back to the utility stuff. You have hunters chains. Now I used to think that this is one of the worst abilities in the game, but in Duos what I found out, it's one of the best abilities in the game Only on the basis that you can engage with it if you're a melee build. So you hunter, chain people and then you have two choices you can hook yourself into them or you can hook them back to you and, depending on what build you are if you're a melee build or if you're anything like that it's very, very good Because you can separate them from their teammate essentially is the best way to go about it. Now, the problem with hunters chain no one can really escape it. You need Night Fate to be able to escape the pullback, but if you want to run and disengage, you can't pull down a hunters chain. It will drag you back and that's a problem. I think they need to maybe up the cooldown of it, in my honest opinion, after playing it yesterday I was playing Duos with someone and we both had hunters chains.

Speaker 1:

We both had cow drops which I'll get into in a second and one of us had a star bomb and the other had like just an axe and stuff. Now what we did was I chained first, dragged them in we cow drops them, which is a root, and then we just star bombed and executed someone. And if they managed to get out of that, my teammate would just hunters chain them back in and we'd do it again. You know it was quite oppressive, I'm not going to lie, but it was hilarious to see. I would give hunters chain probably a good nine out of 10. I would say it's probably one of the best abilities up there, alongside the. What else did I give nine out of 10? Slicing wins. I can't remember exactly. I think it was slicing wins. I would say it's up there very much. So. That brings me on to cow drops.

Speaker 1:

What cow drops do is you drop five traps around you and simply, if they walk into the radius of them, they get rooted for 2.5 seconds. Now, what this is is a good combo tool. So you hunters chain them in, combo them with cow drops and then star bomb them to kill them. If you are playing cow drops alone, I think that it's down to about a four out of 10. If you are playing it with some sort of combo, I would say it's an eight out of 10.

Speaker 1:

Now, they are very different. Cow drops are very meant to be a combo item. In my honest opinion, I think that that's what they are used for and I think that's the best point of them. Now there are other cow drops. There are explosive cow drops. What you do is that you use this. You disengage this time, so you jump backwards and then you simply throw a small pile of cow drops on the ground. People walk into them, they take damage and are slowed. This one isn't great. It's a very small radius. It's a good disengage tool, to say the least, but it really isn't great. In my honest opinion, I'd probably give it a four. I'd say, if you've got a combo with it, like Hunter's Chains again, then it's decent, but I would not give it anything higher than a four in my honest opinion.

Speaker 1:

There was one more. I'm not forgetting it. I'm probably forgetting it. I don't believe there was anything else. No, I think I went through everything. Wow, so there are all the abilities.

Speaker 1:

I think that there are obviously some that are better. Oh my God, fire Whirl. How do I forget about Fire Whirl? Fire Whirl is an offensive ability. It has already been nerfed, but essentially, when you use this, you just become a living fire storm and you have 70% increased movement speed and deal damage to anyone who's nearby. This lasts for about three seconds and it's such good damage Alone it's probably one of the best abilities in the game If you compare it to everything else. So I would have to give it an A. I would say it's an A out of 10. It is one of the best abilities to kill someone with, and that's what an offensive ability is meant to do kill people. So you know, I would say that it's very decent and definitely not to be overlooked, like I almost did just there. Now I think I've covered all of them. I thought that I'd forgotten one thing in the back of my mind. I didn't think it would be Fire Storm, though yeah, they're all the abilities. All of them are great fun to play with. I'm not going to lie. In terms of the actual fun aspect of the game mode, I think it's one of the most enjoyable things that they've released.

Speaker 1:

This is coming from a PvP player perspective. So, as a PvP player for the past several years, we have battlegrounds, rated battlegrounds, arenas and rated arenas. That's it. They introduced solo shuffle at the beginning of this expansion, the pre-patch of this expansion, and that is essentially just arenas again. So we haven't had content that is a PvP based for years, like something this substantial is the best way I should put it.

Speaker 1:

Pve players get a lot of the content, I would say, with obviously new raids every season, new dungeons, new mythic dungeon, like rotations. You know, you get a lot of stuff. Pvp players. Yes, we get a new season, but the new season doesn't bring anything new. It's the same, like people, in terms of who we're fighting, most likely at the top range of the PvP brackets, and you get a new tier set. Not a new tier set, but a new transmog for the season. And the thing is, pve players get the same like transmog, just a recolor, as well. They get the exact same like look, it's just recolors. But we don't get much as PvP players and to have something like this where you can jump into it without any sort of gearing, without any sort of preparation, without having to get your enchants, without having to learn your rotations or anything like that, jump into it, you play with a friend, you play solo and you know that's it. You can earn prizes while playing. These aren't character power related. These are purely transmogs mounts, pets, stuff like that. So it doesn't matter whether you do it or not. It's that's what makes it fun.

Speaker 1:

It's a game mode that's not meant to be taken seriously. It's a game mode that's meant to be, you know, taken lightheartedly and you enjoy and just have fun with your friends or whoever you're playing with. You know that kind of deal. Please don't take this seriously. But the best part about it is in an arena. Obviously you are. You're fighting for about 15 minutes. If it's a very long dampener game, 15 is actually way too much. Probably about 7 to 10 is a longer sort of game and you leave. Like you lose a 10 minute game and you leave and then you re-queue and you go into another 10 minute game and you feel a bit down about that previous one because it's not great to lose after 10 minutes. You know it's affected your MMR, it's affected your you know rating, etc. This, there is no MMR, there's no rating, it's just getting there. Have some fun around and if you lose you leave. You queue again. It's an instant queue. You get back in and you try again Different, build different, you know tactic, different landing spot, do whatever you wish, but ultimately it is good fun.

Speaker 1:

I have a change of pace in a PvP-PVE game mode. A lot of people will be like that's not a PvE game mode. The amount of times that I've done more PvE in this game mode than PvP is probably about 70 to 30%. A lot of the starting times we myself and the people that I play with find ourselves behind on XP because people are just farming you know mobs and that's the crazy thing. Like PvE is such an important part of this game mode that if you don't farm your mobs early game, you won't ever be able to PvP and that's the problem or not the problem, but that's like something that I think PvP players haven't really given too much thought about because it's like, oh okay, there's a PvE aspect, it is what it is, whereas PvE players are going into the forums and being like this is a PvP mode, I'm just getting killed and, quite honestly, there is going to be some PvP, but it might just be a skill issue.

Speaker 1:

In my honest opinion, you might not like the game mode, like fully. You might not like the Battle Royale. You might enjoy the PvP and PvE. You just might not enjoy the like idea of the game mode, which is fine. I completely understand that. But you can't bash the game mode because there's some element to PvP behind it, because PvP players have had to PvE in the past to get their best items from Mythic Dungeons, from Raiding, from anything. Look at the Evoca legendary, like in Dragonflight. Pvp players needed that to be the best that they could be. For Evoca's same with the Pharrellac, whatever it's called, the Axe for Melees. If you want to be the best that you can, you need to PvE for that. You need to do some Mythic you know that kind of shit or Mythic Raiding. I should say yeah.

Speaker 1:

I would say it's one of the most enjoyable games to just pick up, jump in and play for about an hour or two and it's a real. The destressifier, I would say, is the best way to put it In terms of, like you just done some really high, intense arenas. You jump on this and you just chill. You know that kind of deal and I think that there's many things that can happen in this game mode, such as dying immediately or winning the whole thing, like anything in between that you know it is just fun, no matter what you are doing. A lot of people's perception of it is that it is full PVP, but no, I've spent so much time pveing in this game mode. It is unreal and it's about strategy, like when do you want to take fights, when do you not? And yeah, you still get your renown and transmog like stuff, even just pveing and running into the storm and dying.

Speaker 1:

You know it's crazy the amount of backlash this has received, but I'm really hoping they make this an evergreen event and constantly add to it. I would like to see them add like triples or squads to it so that you can play with more than just you and one other person, that there's four people jumping in and you make it a 100 or 120 player, like a Rathi Hyland sort of thing. You'll make it a shit show, but it's great fun, that shit show. You know you can just fully execute someone immediately. That'd be great. Now, obviously, the player who gets executed won't be great, but that depends on your squad communication and like oh, I can help you, I can bail you out, I've got the stun, like we can just drag this one person in so far that they're just going to get absolutely obliterated, kind of deal. You know there's going to be so many strats with it. I hope they add more abilities. I hope they have more maps to it. I hope they add like certain things you know, like scoreboards, the very small stuff, who can control the parrot when you're landing, you know, all of these sort of bits and bobs that they can add to it.

Speaker 1:

I really want this as an Evergreen event and Blizzard, please do that. That'll be amazing to see, because a lot of the people who are complaining it's like this is where our dev time went and it's like they're still developing the patch. They're still developing like 10.3, but this is just a patch that we wouldn't have gotten anyway. There is never a 10.6 patch like ever. This is just extra that we get for nothing really. Now, obviously it might mean that 10.3 is a little bit later, but that's fine because this is a good experimental patch where they want to test stuff to see if it's liked or what they could do to improve it, or they could add certain elements to this in the game itself. You know there's many different things that they can do, but I think it's really good. I think it's one of the best features that they've added in the game for a bit in my honest opinion, and I hope they make it into an Evergreen once again. I will say that constantly in hopes that they do.

Speaker 1:

But that is it for this episode. Thank you all very much for listening. Please do let me know in your thoughts on it, because on Plunderstorm it's very much 50-50 from what I see. Actually, it's more like 70% of people hate it. But a lot of the people who hate it are the E players from what I've seen. They're really down about the PvP aspects of it. But let us PvP players have it for once. But yeah, let me know what you guys think of it. I will see you all next week. Thank you all very much for listening and do check out all of these socials down below. Constant stuff happening. Once again, thank you all very much for listening and go, vala Friend, goodbye all.

Exploring World of Warcraft Plunderstorm Abilities
Ability Analysis in Fantasy Game
(Cont.) Ability Analysis in Fantasy Game
Discussion on in-Game Abilities
New Game Mode PvP Player Perspective