Today, Umbra joins hosts Jacob and Nychelle to talk about his game Future.Shock, as well as how resolution mechanics (dice, cards, etc.) affect the tone and fantasy of your game. He describes his transhumanist game, but also discusses how to tell if your dice mechanics will work out, and gives examples of when the dice mechanics accidentally told a different story than what the designer intended.
You can follow Umbra on twitter at @DealerUmbra.
You can find Future.Shock and Umbra's other games on itch at dealerumbra.itch.io