The Trashalanche Pokemon Podcast

Ep 7: Super Deep Dive on PikaRom, Hydreigon, Eternatus, Control plus Cubing, other Pokemon Podcasts, Monty Hall, and Among Us

September 16, 2020 Brent Halliburton Season 1 Episode 7
The Trashalanche Pokemon Podcast
Ep 7: Super Deep Dive on PikaRom, Hydreigon, Eternatus, Control plus Cubing, other Pokemon Podcasts, Monty Hall, and Among Us
Transcript
Brit:

oh, yeah, I wanted, I wasn't, I was being somewhat serious about talking about some math stuff too. I don't have to talk about girdle obviously, but do you know, do you know the, the Monty hall problem?

Mike:

Yeah, of course.

Brit:

I don't know. That's one, that's one that I dislike. I don't know. Sometimes I'm just like blown away. Like how could this, how could this be true or something, or that's one, that's one of the main ones for me.

Mike:

So, I dunno if you want to do this actually on the podcast, but the easiest way for me to explain that one to people that don't understand it is instead of thinking about three doors, think of a hundred doors. And so you choose a random door at the beginning of a hundred, right? And so you have naturally one out of a hundred chance. And now me being the host, I opened every single other door except the door you picked. And one other door and the car has to be behind either the one you picked or the other door. So like most people, when they see that they're like, Oh, well obviously it's more likely to be in the other door because what's more likely you just sniped it or,

Brent:

that's a good way to think about it. We, I actually love that problem so much. Uh, I, I made my kids do it for science fair, like five years ago.

Mike:

Oh, nice.

Brent:

And as it turns out, that's a super good elementary school science fair problem. Because what we would do is we, like, we built the doors out of Legos because like house, and then, and then we would put like a piece of candy behind each one and kids could try to win the piece of candy. So we're giving away candy. So every kid is like, I want to get in on this. And then we would track of results over time for the kids, the kids that didn't.

Mike:

Yeah, that's great. Um, the other funny thing I know about that problem is, uh, Sam Chen told me one. I forget if he was, he got this as an interview question or if he gave it to someone as an interview question, but, um, he gave like

Brit:

scary. I don't want the Sam Chan asking the interview questions.

Mike:

gave up. He gave them the instead of three doors, four doors and tell me all the different probabilities of the different cases and whatnot. So I thought that was funny.

Brent:

Welcome to the trash lanch. Once again, it's me, Brian Halliburton here with Mike crochet and Britt. Pybus a hundred percent attendance rate as always. And that is relevant today because we got our first five star review. It has happened. Adam Tuttle writes pure Garbo toxin. Goodness. This trio brings a lot to the table. I thoroughly enjoyed Mike's mathematical approach and the host genuine drive for the game. Keep up the hard work and that a hundred percent success rate I don't know is what's important. So I think that this is the host of the gotta watch them all on YouTube show, where they watch an episode of the Pokemon series and talk about it. It's a great idea. He also has three podcasts and they're great. Um, They have a number of things that I look at. And I think like I recognize it's going to take us time to find like the right Mimi things. And I've thought about the, like, like doing something Mimi on the show, like, I'll describe a Pokemon to you guys and you have to somehow guess it or something like nonsense like that. Like I recognize people like game show elements.

Brit:

We do that at like, um, Yeah. If you're with a big group of players that you're waiting for your food at a restaurant or something, we really like to play like 20 questions with Pokemon. And in case it gets really hard. Depressing. I forget, I forget the exact rules. Um, but th there's a, there's a few sort of qualifiers that sort of make it difficult. Like you just can't ask certain kinds of questions. And I don't remember what what's specific to Pokemon is off limits. But it's, it's hard. It's fun. I always it's. It's you get stumped on the weirdest ones sometimes? Like, I don't know. I usually I know my go to for, um, Pokemon and I just don't think people know of is, um, I think I'm blanking hunt, tail and tail. I wanted to say Gorbachev, but I, I would, I would initially go gorgeous, but I know that there was a deck in 2004. With Corvus. That was good with garden more. I think. So I try not to go with that one, but those for me, those are the most forgettable ones.

Mike:

That's the thing, right. If you're hanging out with card players, we only know the Pokemon that have been in decent decks. Right. So it's really easy to not know Pokemon that have never been in a, even a somewhat competitive deck.

Brent:

Both. Both both of those. I was like, yeah, I think I remember selling that bulk at some point. Like that's, that's my connection to those cards.

Mike:

The other.

Brent:

they have three sticks. One of them is they both said two guys to do his podcast. They crack a pack and they tell you what they got in their pack on the podcast. And it ends with them or no, the first thing they do when they crack the pack is they just read out the code.

Brit:

That's good. I like that.

Brent:

Yeah,

Mike:

first listener gets it.

Brent:

exactly. They're like good luck.

Mike:

That's

Brent:

And then they, then they have a thing where they say they have a card art of the week where they randomly pick a Pokemon and then they look at all the card art and they decide which version of that card was the best. The episode I listened to, they were like this calculation on art is by far the best ganglion art on any card ever of Keck.

Brit:

are debates. I enjoy the, you know, when we occasionally have multiple arts of the same card, I like, I like getting heated over those.

Brent:

absolutely.

Brit:

some right and wrong answers to be sure, just like with, you know, choosing your deck.

Brent:

Crazy stuff, crazy stuff. The Adam toggle, we salute your, your wisdom in giving us a five star rating and we salute your podcasts right back there. Absolutely delightful. So, so speaking of podcasts, Mike, you, you betrayed us and went on another podcast this week. Do you want to tell us a little bit about that? I listened to it. Absolutely delightful. Encourage people to go listen to math podcasts.

Mike:

Nice. Um, so yeah, it's, uh, one of my, I guess, ex colleagues he taught with me, uh, Last year, his name, Steve Vino. He started this podcast sometime over quarantine. Um, and he's kind of talking to different people in the world of education. And he has two, he has three sons, but two of them are old enough to play Pokemon. And so while we were at the same school last year, he, uh, I got to like interact with them and play with them a little bit. I think I forget exactly how old they are, but. Both younger than 10, for sure. Um, so yeah, so he wanted to talk to me about, you know, on a couple different levels, uh, you know, my Pokemon history, uh, mostly I think advice for parents that have kids that want to get into. Pokemon and how it can be, how they can do it kind of in the easiest way and easiest, but also like most beneficial way. Um, I think, uh, so Brent, if you listened to it, you could tell me if, uh, you thought it was good advice. Now, looking back at your experience, you know, bring it,

Brent:

Yeah, no, I, you know, I, so, so I, I listened to it. I thought it was really good. Uh, but I actually, there was one moment where I was like, Oh my God, I have a fact check for Mike that shows it's an adult now. And not in touch. They get cash. Now, now

Mike:

Oh, they did give you cash. They don't give you scholarships even as a kid. Oh, wow.

Brent:

it's an all cash business. They, the U S national championship, uh, that lasts us national championship. That was the last time they did scholarships.

Mike:

Oh, wow. Okay. Good to

Brent:

It's, it's all cash. And if you're listening to this and you have a scholarship still laying around, if you like harass them, they'll cash it out for you. I figured out how to do that. You could reach out to my email for more, or my Twitter or something for more details.

Mike:

So I wonder then, so I guess you're probably forced to get quote unquote, forced to take the prize money, like right away. Right. Okay. Cause like, so for example, like I, I don't remember exactly how much I got maybe like$10,000 over the course of, uh, You know, my middle school and high school years. Um, and I didn't actually get it until my graduate year of college because I just wanted to cause, you know, can you take that since it was scholarship? If I took it out, then I would've had to claim it on fascia and whatnot. So I waited and totaled my very last year, so it wouldn't affect financial aid.

Brent:

Right, right.

Mike:

so that was

Brent:

But when you took it out, it was just$10,000, right?

Mike:

Yeah. Yeah. They, I mean, they, they just wrote me a check, but, um, it was nice to be able to like delay getting it actually.

Brent:

Yeah, I see my, I had exactly the opposite reaction. I was like, whoever this company that Pokemon has, that's like managing this thing for them. They're just making money on the float

Mike:

Um, yeah.

Brent:

like the next decade. While my kid like rods, I can just take that 10 grand and get something.

Mike:

Yeah. Yeah.

Brent:

Yeah, I can put it in a savings account and get, you know, like whatever one and a half percent or something.

Mike:

That makes sense. Um, so yeah, so I, it was about an hour of that podcast. We also went into kind of a lot of the different ways that I think the Pokemon trading card game teaches different mathematical ideas, also non mathematical ideas, too. I talked about kind of resilience, uh, and just attitude and, and whatnot. Uh, we did get into definitely some. Math and probability. And I think the biggest thing that I tried to convey is that playing a game like Pokemon really helps you adapt a probabilistic mindset to the world. I think in general, um, which I think is super healthy, uh, for any individual to have.

Brit:

do you think that this is something I've thought about? And I don't. I feel like it's a well thought out, but it may be a little strange sounding. Now that we're on we're on the topic of probability. I'd be interested in what some, two people I'm much better at math than me think about it. So in terms of, um, So, I just don't think using probability for like physical cards works for, because you just, you know, there's no, all chances being equal or something like that. When you're dealing physical cards, your physical cards are all going to be weighted differently. They're going to have damage on their sleeve. You know, all these sort of physical elements that sort of would have to be a part of your calculations. And I just wonder how useful it is using. I mean, obviously it's still going to be really useful and kind of on the Mark, but I just wonder. Sort of how much sort of discrepancy can account for. So like, I, you know, I don't, I don't think there's, it really affects things all that much, but to uncertain, well, I don't, I don't know why it wouldn't, you know, Especially, you know, you take examples like, um, you know, some of the heart gold soul silver primes are really warped, um, computer search, the specs. I think the, the Emerald set from the IEX arrows, I think that's the one that sort of had the really bad reputation for being one of the worst sets, but maybe I'm. Maybe it was or something I don't remember. But anyway, and he's like, I know you at one point, I remember Jimmy Ballard wouldn't let his players play Don fan primes and tournaments. He's like 14 limited proxy them. Okay. Tournaments, because you just, it was just so obvious where it was and stuff like that. But, you know, I think that's sort of applicable at all times to any card, like. You know, say you're you live in Arizona or something, you'll leave your cars out and you leave your binder out in your car during the league cup, you come back and they're all, they're all worked from the heat and stuff like that. And I just feel like these sorts of considerations affect our ability to sort of parse through the actual probability, you know, such that, like, it's just maybe not all that useful or not abundantly useful to think in that terms, or at least that's my biggest argument for why we have to just play digital games. I think. Where, where this is not a factor, but I may be, you know, mischaracterizing or equivocating on something here.

Brent:

I, you know, I feel like, I mean, it's great. It's great to have like podcasts not takes our podcast needs like more hot takes, right. Math and focus on is a lie. But, but like, uh, I mean, what you're saying is, you know, uh, probably has become less. People can stack the deck.

Mike:

Yeah.

Brit:

I mean, I'm not even trying to use it in terms of cheating. I'm just, I'm almost using it in the sense of being entirely honest. You know, I don't, I don't know what, how my cards are weighted, but there's just no way that all 60 cards have an equal probability, you know, depending on the, the way, the, the way you shuffle would have to matter to just the sort of physical. Effect you do on it. And like, if you just strictly pile shuffle or something too, you know, that we, we have this sort of conversation every time, you know, double nickeling or something comes up, you know? Right. But you know, you can't, you can't, um, pile shuffle is also, you know, you're just creating a sequence. You're not creating randomization or something like that.

Mike:

Well, I do think that like, when people complain about the PTC geo algorithm, they're really stupid because.

Brit:

Oh yeah, for

Mike:

Because because of that reason. And I, and, and I don't know, I don't know how much of shuffling in real life and randomization in real life is a function of the physical qualities of the cards, kind of like what you're describing or if it's just, or if it's more of a function of just. Bad shuffling. And, you know, people think that they're good at shuffling and they might even like, you know, reference, ruffle shuffle seven times, like they're supposed to, but, uh, you know, it's just, it's, it's actually, it's never, ever, ever going to be as random as a, you know, an actual randomization algorithm. Um, So, I don't know. My, my personal, like instinct is that the physical illness of the cards is, you know, definitely a factor, but not a huge factor. I mean, what, what would you have to do to test it? Right? You'd have to do something like, okay. Million, like millions of hands, so physically, uh, and like compare that against millions of

Brit:

right. Yeah. I think sort of what I'm, what I'm asking for is a lot of work for, uh, you know, Probability that yields, you know, 0.04% of a

Mike:

Right.

Brent:

Every time.

Brit:

something I think about. And, you know, in, in, in philosophy, you know, which is what I, man, there are certain people are like, no absolute certainty we have to have. And if you don't have certainty, then what's the point. We're not, I'm not, I'm not trying to make that argument or anything, but it's, you know, where these thoughts are coming from, I suppose.

Brent:

Yeah, that'd be the thing I think about every time I think about that difference. And like, you're obviously like, there's, there's some difference, right? I mean, people do clump physical bags, like. People decomp physical backs all the time, right. People pile shuffle, like you do all these things to de randomize your randomization to ensure a more optimal randomization. Right? Like the thing I was thinking about is when, when Apple introduced the first iPod and like you, you would, it would randomly play songs. One of the things that they ended up having to go back and change in the second software release is make the software, uh, make it play less randomly because too frequently it would. Play the same song again, or play the song that you heard, like two songs earlier or three songs earlier. And if people were like, it's not working, it's broken. And they're like, no, like that's random. Yeah. And people were so dissatisfied and confused. They were like, okay, we're going to make our random song player, like

Mike:

random.

Brent:

This is what the people want.

Mike:

I like it.

Brent:

Alright. Um, the last thing we should talk about before we were talking about Pokemon is are you guys on this whole, among us grace?

Brit:

It's just my fall guy experience. I see it. And I want to play it. If anything, I want to play it more because I love these kinds of games. These are my favorite kind of games. Secret Hitler. Yeah. Resistance. Um, Werewolf mafia, all those just absolute favorite, just games were sort of nothing but arguing. And so I don't actually really know how, what the actual, if any gameplay elements are. I just understand that it's like these games, I've never, I haven't actually watched a stream or anything of it, but it's the same problem I have. I've had with fall guys.

Mike:

I, uh, I also haven't played it, but I'm a little more informed than Brett and I very much intend to play this one. I never really intended to play five guys.

Brent:

Alright. So let me know when you guys want to play and you send a message on discord and I will hop on and play with you guys. Uh I'm. I am, as it turns out. It's funny. Cause like, I think I'm pretty good at resistance, but I'm really, really bad at this. I don't understand

Brit:

sort of too, just a different era of the game. People just don't understand that resistance just used to be part of tournaments, which is

Mike:

Yeah.

Brit:

sort of strange and probably doesn't make a whole lot yeah. Sense if you, if you just weren't there, but so resistances, you know, one of these games where you just kind of, you know, sort of. The prisoner's dilemma as a board game or something. And you just end up arguing with each over each other over who's trying to screw over who or that sort of thing, and this and Jason Kaczynski and others, the best player of all time, or one of them at the very least, like really wanted to play this game at tournaments. And he was just the player. And that's just kind of, yeah. Of what you did a lot of the time. Maybe I'm speaking too generally. Maybe this really only applies to me. Cause I was, I was in this social circle, you know, not everyone was, but it wasn't, it wasn't exclusive or anything like that. He wanted everyone to know, play for sharing. I don't know. It just characterizes a lot of past tournaments for me.

Brent:

I had a similar experience with, uh, uh, like, uh, Michael, uh, Ron's dad, uh, Mickey. I mean, he always was bringing like all kinds of crazy board games and I felt like, uh, um, as a dad, like our like idea of all the different, like what's a cool game and all the things that we could play we're uh, uh, uh, that's just another thing that like Pokemon brought my family was we played so many more like fun, crazy video games or board games now than we ever would have, like. I don't think we would've bought exploding kittens. I don't think we would've bought resistance. I don't think we would've bought, maybe we would have bought tickets to ride, but like, uh, all these fun games that are like, so, uh, um, like it ain't monopoly. Right. And so it's great to see people being creative in that way. Uh, it's been really a fantastic for us. Alright. People want to talk about cubes.

Mike:

Oh yeah. Well, actually I was just going to mention it quickly because, uh, I was going to play among us this past Friday with some of the, uh, the X files guys, but we ended up cubing instead and it was really fun actually. Um, and I just wanted to mention quickly, so, uh, Spencer NOL, um, Brent, you know, Spencer, I don't know if Brett, if you know Spencer, but, um, yeah. Uh, so he has been for a long time kind of updating a black and white on cube. So all the cards are there expanded legal. Um, and he recently updated it with darkness ablaze, so he wanted to play it. And the way that we did it was really cool. There's uh, there's like a Google sheet that someone created that you can input all of the cards in the cube and then. Each person gets a tab in the, you know, in the spreadsheet file and Spencer presses a button. Right. And it auto-populates. Packs like 15 card packs or however many card packs you want, you get to click the card that you want. It goes into your pile and then Spencer clicks another button and it passes the pack. Um, and it's so it was a really interesting way to do a cube online. We didn't have to use tabletop simulator. We just. Did it through Google sheets, we got to, you know, we drafted, I forget maybe like 80 cards. We built our deck and then we just built the deck on TCG one and played on TCG one. So it was really, it was a pretty sweet experience. Um, there wasn't dementia.

Brent:

He, it would be awesome if he like, wrote that up in a blog or something like, uh, we, because I have young kids, we've never really done cubing and, but, but like black and white on his right. My kids we'll have, they're like, well, we know all these cards, let's go.

Brit:

Should we explain what cubing is? Just to be clear, perhaps if people aren't aren't aren't familiar.

Mike:

So cute. The cubits. A predetermined set of cards. I think the number of cards varies between like five and 800. That sounds like a decent range. Um, and they can be pretty much whatever you want. Um, so when I said this cube in particular only had like black and white on cubes, I saw Alex Szymanski. Had a cube that was based around EO electric. And so all of the cards could be played with the electric. Um, and so, and then you draft what ha how you would draft not so much Pokemon doesn't really have drafts the way the other games do, but, um, you get a. Subset of you, you break the cube into a number of quote unquote packs. So in this case we had 15 card packs and then you open your pack, you take one card and then you pass the pack to the person on your right. Um, and then you take a card from that pack, pass it to your right. And until 15 cards are up, then you open a new pack. You do the same thing. Um, typically. You'll do maybe like five, six packs, four to six packs, depending on it. Anything else you want to add, Brett? Yeah. And then, so then.

Brent:

So it was like the most fun form of like trading card game action. And I saw it. It was like somebody had put a tweet. I want to say like today where, where their praise and cubing is the greatest of all things. And I recognize like, you know, it's a, uh, it's like set of cards designed to be played way. It's fun.

Brit:

Well, I think that's a good, a good point for me to chime in because I, I feel. Um, perhaps the only person on the planet who thinks this, but I don't really like cubing and my friends know this, my friends I've cubed with a Pooka a couple of times. And, um, I don't quite know how to pronounce his last name. I'm sorry, but Kyle L from the Indiana area,

Mike:

wait. There's something like that. Yeah. Yeah.

Brit:

Yeah, I just, I'm not, you know, I don't, I'm not like against it. I just, I just don't really like it well limited in general ever. And it's just kind of, you know, more manifestations of that. I just feel my deck year, you know, you're just sort of your decks. Aren't ever all that good. And cubing cubing is much better than limited to be sure because there there's good evolution lines. Like it's meant to be sort of engaging. It's not quite like how. Sealed is sometimes early sealed and Pokemon all is where you just match whatever you pulled together.

Brent:

All pre releases are terrible.

Brit:

Right. It just, I don't know. Maybe, maybe I'll warm up to it. Maybe I just sort of, haven't done it. And also too, like I've, I've always felt this way. So this next sort of. Complaint isn't like new, but since I've sort of never been interested, I just, all I can't compete because the people that are like cubing, like cubing, especially, especially when they're the they're, you know, you're at worlds or something and you play Kyle's cube like four or five times. Like you learn it and you get good at it. And so I'm just like, man, I don't like it. And I certainly don't want to learn it either. You guys have fun. I'll just go take a nap.

Mike:

So I am not like a, I'm not a huge cube person. I probably like it more than you Brit, but not as, not nearly as much as someone like Michael Slutsky. Um, so the, the things that I think contribute to having a good experience with the cube is one of them you mentioned is. Everyone's kind of got to know the cube and know what the cards do. Um, so that's why I actually really liked the black and white on one is because they're more in recent memory. Uh, quite honestly, the cards are simpler than a lot of older cards. Um, so you don't have to, if you don't know a card, you don't have to spend a ton of time reading that card. Uh that's why a lot of the older cubes, like the one I think that, uh, Slutsky was using this summer was. A lot of older cards than that. And it's, it's a much higher barrier of entry. Cause you gotta either know the cards where you gotta like read a wall of text every time, you know, no a card. Um, so that's one thing that I think contributes to like half the people are not familiar with the cube. It takes a lot longer and it's just not as good of an experience. Um, The other thing is like just the initial design of the cube. Right. And that can have like a big impact on if it's a funder, not so like when we played and part of that is like, You play the cube to test the inclusions in the cube. Um, so like when we played last week, it became very apparent that Sylvia GX was way too strong. Like someone drafted a three to Sylvia online and you know, if they started Evie, they won the game every time because they just get three cards and that was so much more powerful than the search and draw that everyone else had. I'm like they would go still beyond into, and then they had cardboard GX too. Right. So, um, So like, that was not a very fun experience when we were playing because you played against him, you just got destroyed. Um, and like, eh, and then someone else had a, there wasn't a lot of tag teams in there, but someone had Lucara melt metal, which was also very, very, very strong in, uh, you know, in a draft format. So if, if you have cards that are way too overpowered, then that also takes away from the enjoy

Brent:

did they put a ringer in the cube? As I was wondering, like, like a, yeah. I mean, there's some cards that I think maybe we look back and we say, however, those cards.

Mike:

Yeah.

Brent:

All right. I do want to talk about the official Pokemon podcast for a second. I don't think there's that much to say, but let me put it out there. It started the same week we did and they just called it off. I think there's a reason. I think they've recognized the Pokemon podcasts are now under control. We got that.

Mike:

Easy. We took him down.

Brent:

Exactly.

Brit:

Yeah, posting. It seems like there they'll come back at a certain point, but I think they're reevaluating things. It seems like maybe.

Brent:

Yeah. Why don't we skip to talking about the current Mehta and give people some actual like Pokemon Pokemon action. I think that's what the people want to hear about. Uh, Mike, you want to, you want to kick us off with some, talk about the crazy decks that we're seeing.

Mike:

Sure. Um, so there was as always every week, there's a bunch of tournament's now. Um, one of the ones that did quite well in multiple events was I'm pretty sure it's a Japanese player, but I'm not a hundred percent sure who played a peaker on list that ran for crushing hammer. Um, and at, I ran one yell grunt as well. Um, And so actually earlier last week, uh, it did well in the Hexter tournament's by some, and I might've mentioned that last week. I'm not sure. And then, but then it also did well, uh, this past weekend, so it seems, and the C you know, the lists were only a couple of cards off, same concept. So that's kind of a deck to look out for. Um, we played a couple games with it. I did play a bunch. I've played a bunch of the. Regular pick around lists the one with Ziggins and Geraci and nets, but the peak of hammers doesn't have strategies. Doesn't have goons, doesn't have nets in favor of the energy dental package. I don't know. I was, I'm a little surprised that it's done as well as it has. It feels like. Actually counterintuitively, it seems like it has a worse ADP Z matchup. Like it's obviously better if you hit a crushing hammer early, but, um, in general, I actually think regular peek around has a pretty good ADP, easy patch up. And part of that is because you. You know, you full blitz on the ADP and then you tag boat for five prizes, and then you have to clean up one last thing. So usually that'll be another DNA or a Crow bat. Um, but if they don't have a second to DNA, but they do have a Crow bat, then you need two days ago and pings to be able to kill that with ride shoe. Um, And the extra damage from Zig is given is actually ends up, uh, helping quite a lot. The other thing that happens with the energy removal version is since you don't have to Ratchye, you have to play the Denny's down more often, and those are just targets for the ADP Z to kind of gust around your big guys. Uh, so, and the regular picker on can often like avoid playing down to DNA and just kind of set up cause you don't need a lot to go full blitz. Into the tag boat like that doesn't require you to play the DNA a lot of the time. So, so I'm a little interested in that and how that works. Maybe it's better against the turn of tests. Uh, I guess it's, it's probably a bit better there, but I think the matchup probably is still bad. Um, if they run it for switch, cause the way you beat a Turnitin in general is if. Is just by like paralyzing them and hoping they don't play for switch. Uh, so that's definitely an interesting deck that, uh, is on the rise though. The next one on the list I have is Tina chump toolbox. Uh, and so I don't think this, this definitely didn't win anything, but I think it just did well or did like,

Brent:

I feel like, I feel like it's

Brit:

got top eight. I

Brent:

about it. I haven't played a game with it yet, but it's definitely on people's

Mike:

Yeah. Um, I've played a couple of games with it just to like, get a feel for it. Um, I, it, it feels okay. Um, feels decent. So the general strategy is kind of like old Dina job decks, where you know, the pink stuff or you linear attack them. And then you hit him for two 40 with calamitous slash you play a couple other tech attackers, like Vika volt. Um, Some less have a one YouTube, one Latinos GX to stop ADP. Some don't have that. Yeah. I don't know. Um, it's pretty, it's pretty cool deck. Um, and I think it's cool that people are like experimenting with different things. Right? Uh, that's something we talked about last week, I think as well.

Brit:

I haven't tried it yet, but people seem to be telling me that the Hammer's bill of Peaky choose that crumb. They seem, they like it from what I've heard from the people I talked to about decks. Um, I meant to play with it today and I didn't get quite get around to it, but I'm just generally still impressed with that. Like what you were saying, like, yeah. They have continued to be impressed with peaker, um, being. Fine still. Um, and yeah, the Tina chump deck is really interesting to me and seems like it shouldn't be okay. I think the, the there's a lot of synergy and it looked pretty consistent. I don't quite know at some of the tech Pokemon do like the red Yurok and maybe one card.

Mike:

They kill it. A turn it to SIS. That's about it. That's how you got to know.

Brit:

Yeah. I mean, that's, that's the, one of the, I think big talking points of the format is a turn it turn out as would maybe be. Not as good if they were better fighting Pokemon, but you have to, you have to put them in decks. Like these, it seems to make it work. I need some, there's not enough fighting support for like, um, like mano fighting or what have you to be good enough, but there's sort of other ways to make it work, which I like, I really liked the energy count. I really love the tap of cocoa. I just think that acceleration is really, I don't know. I don't want to say underrated cause I'm not sure how much more it splashes into, but it's just like, The expanded deck that Hunter one regionals with just you have colorless energy. Why not? Why don't, why don't we try to use this, this Pokemon.

Mike:

Yeah. It's really strong. Um, I will say going back to Peter I'm a little bit, so I played it in one of them. Been playing at one of the outlets tournament's and I've also really enjoyed playing it. The one thing that it doesn't have going for it that some other decks do like ADP and it Turnitin is it doesn't have like the w really hot factor. Um, and so, and I've experienced that particularly playing against the internist matchup where. You know, like I win game one, I lose game two and then game three, I'm like, all right, I'm in a really good spot here. And then they do something absolutely ridiculous. Like one of the game, one game three, I went first attached. They went attached and I go turn to full blitz, three energy on a bench ride. You ride you. Like, all right. We're good. I actually, and I knew that they only played like one or two switch at this point. So I was like, alright, we're good. And then they only had two Pokemon out. They had one to turn it to this active one. It turned it to its bench. They go boss, my riot shoe evolves V max CRO bat for six buildings bench, and one shot my ride shoe. And I'm like, what's it like, that was so ridiculous. They actually had to hit, like, they drew six cards with Chrebet and they had to draw five basics. Off of that six cards and they did so like that is, and then like another game against the Turnitin is they had used to switch and I paralyze them and stamped them to one and they hit a switch. And so it's just like, uh, it feels like Pika Chu is like pretty good and consistent with what it's doing. And it's a fairly good strategy, has a good game planning. It's a lot of decks, but you know, sometimes. ADP Z just my Wiles, two of your DNAs and puts them on the bench and then they are able to kill two things before you win. And so, and then P and P Katrina's, like, I'm just doesn't have that like broken random. Um, it's kind of like in Hearthstone where you don't have the, if you don't have like created by cards,

Brent:

I feel like, uh, they have to take away your Pokemon card because there's no like angry tweets after that happens,

Mike:

Yeah. I've been trying really hard.

Brent:

people are never punished.

Mike:

Yeah. I've been trying really hard not to post my sour grapes.

Brit:

No, that's I think a good way to just characterize, just sort of how I've developed through the game. Just like at one point in time, that would have made me really mad, but now I just sort of think those occurrences are funny.

Mike:

Yeah, right.

Brit:

You got me,

Mike:

Good job.

Brit:

like, I dunno. I just, I, some of the tournaments I was going to, um, last fall, I remember I had a couple of games like that and it's just like, Oh, well I get to go home three hours early. Not neon, no skin off my bone, no salt here. Like, just hearing that, I don't know. I feel like I, I, I took year, two years too long, learned to have fun with the game. And, but now, now I, you know, I'm just sort of flowing with it or what have you.

Mike:

That's funny. Um, so Azula one, the, one of the, no ADP. Tournament's this past week and I think it was the second major one. Uh, he won it with mad party. Um, I think he played the dugong line as well. I started seeing some play last week with the, from what's his name, little dark theory. Uh, so that was cool to, I see. And in general, the no ADP tournament seemed to be more diverse even than the first one, uh, less attorney artists. Which I think makes sense with a Sandra condo winning the previous one. So, um, I think that allowed some different decks to do well. So a spirit tomb deck made top eight. Um, and yeah, uh, I think that's cool to see, and I do think it's interesting. Think about it a little bit. I, my guess would be like, even in that format, something like mad, party's probably not tier one is probably tier two, but it. Without ADP, it allows decks that, you know, mad party goes from like being tier four to tier two and some similar with like Sandra Conda, right. It goes from being like totally unplayable to like, you know, that's a, that's a pretty decent play. And I think that happens with a lot of decks. They go from tier four are unplayable to, okay, this deck could win the tournament. Um, which I think is pretty sweet.

Brent:

I wish I had more to say about mad party, but I think you've accurately characterize it. Like, it seems like a really fun deck to play. If you don't mind taking a lot of ELLs.

Mike:

Yeah. Right. Well, that's the thing, right? Like it doesn't have. Positive match-ups across the board beat, like even disregarding ADP, like it has good match-ups and it has some matchups, but the fact that it has an basically unwinnable ADP matchup just in the regular standard format makes it unplayable. Cause you can't take a decent matchup spread and then it I've stripped out. I lost to one of the top three decks. Um, Speaking of ADP, we had the extra tournament on Monday was one by ADP catchers. You call it, I think it ran three boss, three Pokemon catcher, and a great catcher. Um, so it foregoes a lot of the extra stuff that you might find in other lists such as Daralyn Don. And I don't even think he played Marnie, to be honest with you. Um, I think it just. I think I ran a bunch of energy spinners. So like it wanted to do one thing which was turn on or turn to GX attack and then gust your crap up and kill it. Um, and maybe that's the best way to play ADP. Just do. It's one thing that it wants to do really, really well.

Brent:

That question. I mean, do you have a reaction to the catcher's list? I mean, you feel like, uh, trying to just focus on gusting stuff up is, uh, Optimal strategy or do you think now that people have seen it, people play around that

Mike:

Uh, I don't know. I think maybe the list could

Brent:

one trick pony. It's the

Mike:

Right. So I do think the list could maybe adapt and run too. It runs one mile, one mile, one mile while right now, now, but I think it could actually run to if it really wanted to go all in on the catcher strategy. Mobile is actually super annoying. There's a lot of decks that I think beat ADP without them playing my while I'm like deciduous obstacle soon. I actually think it's unfavored against ADP because of my while. Um, Which is really annoying, but it should be like a strict auto in, uh, for the most part. But, and I have like, uh, I have like another, I've been working on like different ideas for like decidua and ops to goon and Zinta and like my wild just really crushes those ideas. So I know while I was actually a MVP, I think in a list like that, Hi, dragon.

Brit:

So I think this comes from towards stream. I think he was just. I don't know if he got the idea from someone else or it was just kind of playing around with it, but so we have a new MuTu deck. So we've in recently, recently we've moved past just Mewtwo. I guess there was two, you had, um, your welder and your perfection new too. And then, then we got water MuTu, and now we have dark MuTu. Um, and so we have a high dragon from, um, darkness ablaze that just has rain dance, but for dark energy. And then basically from there, you, you have your and Mewtwo tag team and, um, most of. Most of the other dark tag teams and then to, um, Hoopa GX. And, um, I have not played any games with it personally, but from, I know a Dustin's Zimmerman is the person I've, I've talked to the most to likes it. And the idea yeah. Is that, um, you, I think you were like, take two prizes. You try to take two prizes at some point. Um, but then you try to checkmate them or what have you. Um, Umbrian and dark red GX attack. You just try to get it with as much energy as possible and then you use it and then it can't play anything. And then you try to win the game on the next turn, um, with, um, Terrana tar. I want to say, but I can't remember what the combo is. I don't quite understand it. If I'm being totally honest. I was trying to flip through a look at, I was looking at scans of the cards. I didn't know. I'm just here and there while Brent, Brett and Mikey were talking. Um, and I don't know how it's supposed to work, but I know, I know, I know from what Dustin has told me, the key part of this strategy is Umbrian and dark rice GX attack.

Mike:

Which does there, if you have enough energy, it knocks them out and they can't play any trainers. The next turn is that right?

Brit:

I believe so.

Mike:

So I don't know what, yeah, I'd have to see that. I don't know. I actually don't, I haven't seen a list of this, so I don't know what.

Brit:

I've got it pulled up here.

Mike:

So, I wonder if you would use the, like the other big attack that I can think of is Greninja Zuora arcs attack because it does, it can do, you know, technically infinite damage. Um, so that would be my guess is that you go like I'm Brown, dark cry, and then Greninja arc.

Brit:

Yeah, I would, I would think that's probably your highest damage output. Yeah. I'm not sure what the terrain ATAR is supposed to be for, if you sort of never intend to use the GX attack. Um,

Mike:

Well, it's other attack. It's other attack. It's pretty good. It's a two 10, I think. And if you kill a GX, then you take out an extra prize

Brit:

Hmm. Yeah, it was pretty good. I don't. Yeah, but I think sort of just like with a lot of these decks, um, at least all the other newer MuTu decks, it's like, cool.

Brent:

No, it's, uh, you're thinking of the stabilized Tyriana tar GX is the thing. So like for like five dark energies, it does two 10. But if it's knocked out, you take an extra prize card that lets you like get that ADP man, because God forbid Sony band ADP would have to reinvent it with a different thing.

Brit:

Yeah. But I think, I think already the consensus is like, yeah, it's, it's good enough, but. It's good enough to compete, not good enough to win something to that effect. Like it's good to have creative decks trying new things, especially with Mewtwo. I mean, two is, I think one of the cool cards we've ever had just in terms of, um, power and versatility, which is always what mew and Mewtwo are about. So I think designers wise, it works really well within the game, or I really love it as a card and it's cool to see it and different examples, but. So, so much of the, the big, the big dogs of the format just kind of have solved. So they don't play fair. They play their own game, you know, with that sort of thing. And it just gets hard, hard to deal with, um, that with your creative strategies. But that's true of any format too. There's always, there's always something holding, holding your fund deck back.

Mike:

Yeah, I think.

Brent:

I like that you guys are working on it because I've always felt like the, the, the dark tag teams, the problem was always, they needed so much energy. Like, I mean, I recognize if you're playing against something like internet is, uh, you know, those stabilized Tarion that charged GX is, has the, um, if you have 10 energies on it, you can dig up all GX and discard 15 cars from their deck. Like that would be a thing.

Mike:

right. So like my, one of my younger brothers hadn't really, he started getting back into the game a little bit, a couple months ago, and I was showing him some of the cards that have come out in the last couple of years and like, He looked at, I showed him that GX attack and he just started cracking up. He's like, first of all, 10 energy cards, second of all, discard 15 cards like that one. And like that the ugly buff trio one, I think are the most hilarious, uh, GX attacks.

Brent:

Uh, yeah, that's I mean, I want to say there was, there was some situation where people were actually trying to use the tyrant or attack. It was because they were, uh, um, uh, what, what's the one that lets you move the energies around the GX. Yeah. Yeah, it was when, when the, we, Val GX decks were kind of around like a year ago, like around like worlds, uh, uh, in AIC, there was, there was a deck running around where every once in a while you could get enough dark energy on the board where you're like, I'm going to do this, but.

Brit:

paid some new two decks that would play at occasionally with the silk alley out that tried to do that. You used really early just to flood your board. I lost to it. I recall. I don't remember when I was playing, but it showed up every now and again, when I was playing. For the POG tournament. I think

Brent:

Yeah, I Oh, it was like, it was like Negan, Adele weevil. And then you'd have like this one tech Tyron guitar. And it was a counter to like Pidgeotto decks because they'd get themselves down to three or four and you'd be like, just, I just gotta use this. And again, Adele, a couple more times. And then I'll giga a fall out his entire deck and, uh, melt his face. And it was like an auto loss. If he got set up, you were like, Oh, there's nothing I can do.

Mike:

Yeah, that's funny. The, uh, the last thing that I'll say about just me, two texts in general is that they're checked really hard. I think by eternity it's like just. Two 70 HP is just not what it used to be. That it turned it, this just smacks it. So like, you have to have, like, I like me to welder has a really bad matchup against it turned into us. I think the water me too has a chance just because it can one shot back a Turnitin. It still needs a lot of energy, but it would strike me that this deck would. Be worse than water me too against it. Cause it has like, it has a way to one shot, but you need a stage two versus stage one. Right. So you're just inherently gonna get that less often.

Brent:

Right. Uh, can we talk about the, the control article on six prizes for a

Mike:

Yeah. So that was the last thing on the list of interesting decks to talk about is both I think yesterday, maybe to

Brit:

have a deck I can talk about

Mike:

Okay, cool. So yesterday or two days ago, uh, I don't know how to say his name Kane. Maybe, um, released, uh, an article on six prizes outlining a couple of different control decks, uh, that were pretty interesting. The most interesting one for sure was a Starley control deck. Starley, uh, has an attack for two color lists that lets you search deck for two cards. Uh, but it is free if you use bird keeper then. Um, and so yeah. I don't know if he a very good article. Um, and it kind of talks through some different variants, some different, uh, common lines of play. The, uh, the, uh, the other lists ran extra drill, um, cause snoring grew, uh, but this one was just startling. Uh, yeah, so really good article. And then the, and I think grant. Just posted a couple of hours before we recorded in an article on polka beach. I haven't looked at that one yet, but it also goes over, looks like extra drill control deck. So the fact that kind of these both came out, um, back-to-back we haven't seen control do well in any of these events. I think partially it's because nobody really knows how to play it. So maybe this will change after this. Uh, the other thing that I'd be interested in is, especially these. Timed events that are like best of one 30 minutes. Can a control deck when in that time? Uh, I'm not sure. So, yeah,

Brent:

So, uh, um, I thought the interesting thing about the six prizes article was, you know, he kind of, he said he kind of started out with this idea of playing it with just like I'm gonna drop in with cardio. Mel metal is a replacement for RTQ now. And that'll be fine. And then I'll do it. You just play it like Pidgeotto and you strip them at some point and stamp them and play Jesse James, and then do your thing. And I thought it was funny, cause I thought it was a really good article too, except like the one thing that amused me was he kind of, at the end, he was like, here's my core loop for how I play the deck. But like the core loop is assuming you already have the lockup.

Mike:

Right.

Brent:

What'd you get to lock up. Like you can figure that all out. The real question is how do you get the lockup? Um, but, but he said he kind of abandoned the Lou cardial, Mel metal, and replaced it with surprise box and my while. And he's like, you know, what we're going to do is just bench stuff that they don't want to bench, and then bosses order it up and lock it as opposed to, uh, kind of the classic Pidgeotto strip whatever's in the active. And then, you know, strain that there, the rest of the game, um, Any reaction to those things like they, what's interesting is they both seem a little complicated, so it's not clear to me what the best is.

Mike:

yeah. I mean, I read, so first of all, I think the article is just as a good example of how to go through the deck building process than it is of control specifically. Um, so props to the writer, um, for that, but. The, yeah, I kind of came away from the articles still being like, I don't really know how this deck wins. Like, what is the wind condition of this deck? I'm not a hundred percent sure. I mean, like, you know, in theory, I know, but yeah, I was also confused on that. Like he mentioned Persian a lot, um, you know, discarding key cards and leaving them with nothing, but it. I dunno, I guess I'd probably just have to play it and start seeing these different scenarios in order to really understand, because it is, yeah, it seems very

Brent:

So no surprise of all of these lists, that those are the ones that I play. I think was the Persian is interesting. Cause I think his theory is, and it's not bad. It's like, I think everybody thought that the, like the challenge Positano control had with zation is like, they'll just draw three cards. Like you're never going to be able to stop them from eventually getting there. And I think his theory is if you can hand lock them, if you can find four terrible cards, then they can turn after turn and you just keep attacking with Persian and. Eventually, they're just going to have the four terrible cards. Like every turn is the same for terrible cards.

Mike:

Yeah.

Brent:

I, you know, I haven't, I haven't actually found myself in a game situation where that works, but I get the theory.

Mike:

Yeah. That's funny. It does seem like the side for sure. ADP seems to be like the matchup that you gotta think the hardest about. Um, but some of the other decks for sure, I think are susceptible, um, like alternatives, benches, a ton of stuff. Right. So, um, It doesn't seem that hard in theory. And they're only taking one prize of turn, so you have a lot of time. So it doesn't seem that hard in theory to lock that deck. Um, I think similar bill. Cephalon similar. Like they got a bench stuff, even though they have the, you know, the energy acceleration for some of these other decks, they still got a bench there. Um, so yeah, I think, yeah, I don't know.

Brent:

I'm very excited about, I recognize when, when the next ad comes out and, you know, there's a stage two that turns all their supporters into draw three. It was controlled being a much better place.

Mike:

Yeah, that'll be, I didn't even think of rain shift yet. It has to be active though, I think.

Brit:

shifter does.

Mike:

Yeah. So I don't know how good they don't control, but it could be.

Brent:

All right. Interesting. Uh, you know, I, it's going to be, it's going to be shifting much legs

Mike:

Yeah.

Brent:

That's how, that's how I roll guys. Just, just flip heads a lot. It's no problem.

Mike:

So that's all of the interesting decks that I had to talk about from this past week.

Brent:

Obviously you've left out one important, interesting deck. Is there a spirit to them? Update?

Mike:

I am currently two and one in the Atlas tournament that I am playing in spirit to men. I'm supposed to have my third game fourth game, uh, in a couple hours. The one game I lost was two decidua obstacle soon. Cause don't play a counter top Schoon. So that's unfortunate. Uh, Yeah, I don't know. I've been playing the kind of the same list they're on to Lily's spoke. It all seems pretty good. The one thing to update is in the no ADP tournament last week, Jimmy, Jimmy Weitz, Jimmy Watts from Europe, he got Tappy with spirit tomb and it was pretty much so two main differences, but otherwise it was almost the exact same. Less that I've been playing. Uh, so the two main differences, I ran three hoopers, which I think makes more sense than that. No ADP format, because you would expect more single prize decks. And so hoop is pretty good at trading. You killed your ouchies, you kill mad party peop things, uh, that type of stuff. Uh, and he dropped the four bird keepers for four piers, which is interesting. I thought about, I haven't tried it yet. I'll probably try it at some point. But in theory it seems pretty bad. Uh, at least in a, at least in the regular standard format, again, maybe it makes more sense in the no AP ADP format. Cause you don't, but the whole point of running the bird keepers has given you an extra switch to like help build up your damage. So that against something like ADP, you can very quickly ramp up your damage to actually one shot. The ADP on turn two or three or whatever you need to do. Um, so I would imagine that's much, much, much harder, but maybe it's totally fine in the no ADP format. So those were the two major differences, but, uh, everything else was pretty much the same. So I think spirit team is.

Brent:

I feel like the idea of like, I could see you put the piers in. Cause if you think you're struggling to find spirit tombs and like get stuff on the board quickly enough, but. Uh, uh, I mean, why not run a split, like the opportunity to build spot faster? It seems so good.

Mike:

Yeah. The other thing is like, I don't, he must've played a Crow bat. I'd have to go look at his list. Cause that's the only way that I could see it being an acceptable, because otherwise, like what you get an energy and a dark Pokemon and I dunno, it just, it doesn't bail you out, right? Like, like a draw supporter will, will bail you out of. You know, and otherwise dead hand. Well, if you don't have Crow bat, then piers is not helping very much there.

Brent:

Right. I think that covers the show notes guys. Is there other stuff that we should talk about?

Brit:

I had a deck. I wanted dimension I've been playing with. So, um, This was from my friend, Colin, who I probably talk about a lot. He, he built and it turned out his list with a wheezing Gillary and wheezing, a pretty heavy commitment to it. He played for three, um, and so wheezing. Um, it was pretty good. Um, so it shut down. It shuts down abilities, every ability, but it, from the active position, um, And then for one darkness, energy poisons, but it's some extra poison it's for damage counters. Um, and in general, I think it's really good. I've played quite a bit with it. Um, played against him as well, and I've been pretty impressed with it and it's something I definitely intend to keep exploring. Um, and I guess just the general theory is that wheezing is sort of. I'm good against really sort of the way that the sort of the Norton, the normative, it turned on a spilled with how it usually looks, just doesn't have answers to heavies Amazon data. So you have a really bad match up against Macario, Mel metal. It doesn't have a decision. Do I answer, um, Um, I'm trying to remember what else had, how is really good against these re these fringe MuTu decks. They typically don't have anything but gust around. Um, and it's, the poison really adds up. Like sometimes you, you know, even against something like send a score to any deck, really so many decks play tons of switching cards. Um, so it's not always good, but you can find a time, you know, after a stamp. Or something just to, um, poison them. And if they whipped the switching card, the damage adds up really fast. Um, yeah. And in general, the deck plays a little bit differently. It's not nearly as aggressive as the normal list. Um, but I think it's fine. Fine. So initially I started with this list and played a lot with it and was, you know, tinkering with it the whole time and sort of came to the conclusion and do a, almost completely new deck that was. Still had the wheezing, but I'm probably looked a little bit more like the standard list, but then we play tested and he played it much differently. So I sort of was operating, um, behind what we've talked about before with ADP, how, you know, perhaps it's. Best to always go second. And you just try to focus, um, power accelerating and getting to energy on the board on your first turn. But Colin plays a little, a little bit differently. His intention is always to go first and always to, he tries to get coughing and the active positions and then allows them to do is that if, um, let them go straight into the wheezing, if it survives and if it doesn't, um, It really doesn't matter for the most part you're using, um, like ADP. Doesn't knock it out for the most part, cause I have to alter creation GX. So, um, they start their prize race a little bit after, but against most other decks, it doesn't typically affect your ability, play the price game you want. And then I think, I think too, it just has some really good answers for your tough match-ups and I just, I'm not sure if it's, um, you know, maybe it's not consistent enough at the end of the day, but I've been really impressed with it in the game so far. Um, and just think ability lock is always is always very good. It, it happens to be on a pretty good Pokemon. I think.

Mike:

So a couple of questions. Cause I did, I remember seeing this and kind of writing it off and then, but, but with the intention of looking at it again, and so now you've reignited my interest. Um, so first of all, wheezing shuts up your own BMX stability. Correct? So if it's in the active, you can't have a bench

Brit:

I don't think so. I mean, on PTC geo, I'm not anytime it's active. I don't, I don't lose all my bench Pokemon.

Mike:

maybe it's just the opponents then I haven't, I don't actually know what the card does. Let's see, uh, your opponent's Pokemon

Brit:

all, it's all abilities, but wheezing. I'm

Mike:

all of your opponent's Pokemon.

Brit:

Oh, just opponents,

Mike:

Yeah. Cause if it was all done, it would shut it off.

Brit:

right? Yeah. It would not be good

Mike:

right. Okay. So, okay. So that takes care of one of my concerns that I thought I would have, um,

Brit:

I don't, I don't read cards, so I was just like, well, I know the game doesn't do that. But I don't know if that's an error or not,

Mike:

That would actually be like, it probably be worse overall, but there would be interesting interactions, right. Where like maybe your eternity gets damaged and then you switch into the wheezing, you discard it or whatever, but, um,

Brit:

and maybe it's almost sort of something more at like, like we saw with the Lou Carrio mal metal deck in the players cup, the first players cup, and just like, maybe it's not good. On its own, you know, maybe more particular to the bronze, long tech cards that saw success in the players cup. But you know, maybe there's a, there's a small metagame for it where it's absolutely correct.

Mike:

So, so are there obviously like the fringe mashups, like you said, wheeziness, you probably just go like. Wheezy ins against something like decidua or

Brit:

it's really good against mad party. It's just really good against like a lot of fringe decks for

Mike:

so is the, so my question is, is the wheezing act actively good against any of the other like tier one tier two X like center scores, like ADP, like a

Brit:

I think, and it's for the reason I described. I think if you, um, and again, it's the list just isn't as fast and which, but actually it ended, I think, ended up helping. So he doesn't play as many Crow bats. He's not. It's not as gung-ho over, just really trying to one shot of Emacs. It plays much, it plays a pace slower. And, um, as just, I guess, hedging against other things. Cause it plays, it plays some training courts trying to deal with hammers. I'm not, I'm not sure how good those are. Um, but I think he's still trying to. Find the right, the right, um, stadium card to play in it. But yeah, just for what I described, if you, you know, because you probably really are relying on a stamp play, that's probably your way to win a lot of games if especially if you need to come back and a poison adds up fast and then you stamp them to one or two and they're, you know, they, they can't use the nets. It's a GX Pokemon and they don't have have enough switches. They've played two or three switches already then. Uh, you know, assuming they don't

Brent:

Putting pressure on people that burns with it seems really good. Like we're in a MetAware. Like they retreating as hard people, people run switches in schools like crazy. Does it, does the deck runs things have guns also.

Mike:

yeah,

Brit:

It does. I placed three, but not four.

Brent:

So were you able to find a lot of situations where you were able to do that magical thing we talked about last week where you kind of poke him with the zigzagging and that sets you up to like, have it die coming back into your turn.

Brit:

No,

Brent:

living the poison dream.

Mike:

Yeah, right.

Brit:

it is for sure. Math, all these Pokemon have too much health. sometimes the poison is just, it's a, it's a pester. You Maya, turn on. This is not ready to go yet. I, I'm not too concerned about losing this Pokemon or the single prize. I'm just buying a little time,

Brent:

I recognize when you doing four damage cameras, is that a one like. You don't need perfect math, like with the mad party stuff. I'm sure you just great going into my turn. Like you're dead.

Mike:

The, uh, the thing I'm most interested in, in this list is how the mirror match goes. Like, cause I could see it going either way because. You know, if you promote wheezing two, three, four times in a game and you make them discard, you know, somewhere from two to three Pokemon each time maybe they run out of like bench Pokemon, and maybe then they like kept themselves that. Uh, you know, one 50 or one 80 after you kill a V max. So like that you have that going for you, but you're slower. So maybe they can like, just kill you before, like that stuff matters. So the, I, that would be a very, if, if it ends up being favored in that matchup, I feel like it could be very good. And if it ends up being unfavored, that might be like the tipping point for me, where if it's unfavored against other attorneys, just X it's probably not worth playing, but if it is favored. And it might really be

Brit:

I would think that sort of your initial assessment is probably right. Like, it could matter, you could win, but most realistically you're probably not winning the mirror is probably something like 55, 45. Um, and maybe a turn artist is just way more popular than I'm giving credit for. And maybe I think this is just sort of indicative of. Um, worrying about their own things, but something that's something I do as a player, I get hung up on the decidual IDEXX, the ops to go index. And I just hate losing to gimmick decks, let's say. And I I'm, I'm thinking opposite, like, yeah, maybe I do. Uh, I'll I'll sack the mirror, but I, I, I beat the Mel metal. And the ADP of the same, probably a similar thing where maybe you're not quite as good as the regular, it turned on us build, but wheezing still has plenty of utility here and there. And, um, you're not slow or inconsistent, so you're able to win in the exact same way. The normal, um, it turned on as techs are always able to win. Um, you have to draw really well. You have to draw a little bit better, but. Um, that's something I like about it. And to just, as I've said, it plays a little bit slower, but this was the first time I have played peers in the eternal this deck. And I don't know what it's like in these other decks, but it feels good and this build, it, it, it feels to go with this idea that I'm going to have to play a few paces slower. Um, and you just sort of bite the bullet or something and you just. Um, get your coughing and you get your energy and prepare for next turn with wheezing in the active. It goes really well with wheezing. I think too, if you, if you're, if you're in the poison strategy and the ability to, we locked down sort of part of the game.

Brent:

I feel like bridge has made the argument for you to run like a one, one line and spirits home to like, It's like, I don't like losing a gimmick decks, fix this.

Brit:

I you need a lot. I don't think you could. I don't think one, one would be enough, but four, three is certainly enough.

Brent:

I see it. It's interesting. When you, when you think that this is advantage, like, I, I feel like if I was playing you guys and I was running this deck and you guys were running a regular internet is built, uh, inevitably there would come a time where you guys are like, I'm going to retreat my heavily damaged a BMX and boss's order up. You're wheezing and discard all my damage Pokemon. Now you lose.

Brit:

It's really good against Blount too. So the math works out. Um, It's hard to do. You have to Zune, right? But the one 20 isn't too hard to trip going back into your turn. Um, you know, if you can do that and stamp them, the therapy come back potential is terrible without abilities they need, or a choreo and Geraci off stamp for the most part. And that can really help because, um, it seems that Blaume's sort of fizzled it. Kind of was really popular at first, when I think people were realizing that it was playable in the format, but I don't feel like I see it as much probably for consistency reasons, but it'll still, it'll still be your three prize decks when it draws really well. Um, and again, you know, maybe all, all the wheezing deck does is sacrifice consistency for fringe matchups, and maybe that's okay. Still. But I like I've I enjoyed my time with it and definitely planned. Yeah. I'm spending more time with it as we get closer and closer to getting those tournament keys.

Mike:

Yeah. I'll give it a try. That's cool.

Brent:

Guys, I think that wraps up the show.

Mike:

Thanks for listening everyone. It's been a, it's been a, it's been a good week. Uh, give us a five star review on iTunes. It helps us a lot. Reach the masses of Pokemon fans all over the world. Peace out.

Brit:

expect new and exciting things to come from us in the coming weeks.