0:00

foreign


0:07

go into the nitty-gritty can you do like


0:09

a little introduction to us tell us a


0:12

bit about yourself your company I know


0:14

that you're a main lead programmer but


0:17

you're also a CEO so I imagine it's a


0:19

smaller company to tell us a little bit


0:21

about how it started sure so uh my name


0:24

is Michael polis I'm the founder and


0:26

lead programmer for sonatic Arc we're


0:29

based in Bellevue in Washington in the


0:32

United States so we're working on a


0:34

couple projects right now primarily uh


0:36

finishing up work on zombies Noir which


0:39

is a mixed reality game and that


0:42

launched actually last week in Early


0:44

Access on the Atkins Quest 2 app lab and


0:47

you know this chance will be important


0:49

as other Platforms in the future but


0:50

that's our primary target right now just


0:52

trying to get feedback out there about


0:54

the game


0:56

so


0:58

um I think this is an idea that has been


1:01

in the air for so long the mixed reality


1:04

thing and we've seen a couple of


1:07

examples and I still see a very


1:09

interesting examples of


1:11

how this can be


1:13

done in an entertaining way and how you


1:16

can build an entertaining product around


1:19

it so before we're gonna go into


1:21

thinking about it in a broad way can you


1:25

tell us a bit about how do you approach


1:27

this in your game and what can be done


1:30

in your title so I guess obviously the


1:35

first thing people think of are should


1:36

think of in mixed reality moving forward


1:38

is basically combining like the real


1:40

world with the virtual world so what we


1:44

do is uh with the I guess Quest 2's room


1:47

setup feature you're able to basically


1:50

construct your room with walls and map


1:53

out Furniture to basically allow you to


1:56

interact with those elements what we do


1:58

more specifically though is we let


2:00

players uh place door doorways in the


2:04

game itself on your walls in your room


2:06

so what that means is that your room is


2:09

essentially acting as a portal for


2:12

zombies to come from their world into


2:14

our world so what you'll see is once you


2:16

place these you know door portals on the


2:18

wall you'll see the zombie world out


2:20

there and then they're going to come in


2:22

from their world into our world and


2:24

that's all going to


2:26

um you know work with the icons Quest


2:28

2's occlusion system


2:31

um there's no like stretching or


2:33

anything it all feels very natural and


2:35

realistic which is very cool


2:37

so um we talked a bit about


2:41

how it works in your game and we have


2:45

seen a lot of examples of how it's done


2:47

differently like probably one of the


2:50

most prominent examples we've seen


2:52

recently was when a guy turned his whole


2:56

house into like a SWAT uh simulator


2:59

where he was just doing you know like a


3:01

ghost recon kind of style game and there


3:05

was like his sofa became the cover he


3:08

would you know Traverse his and shoot


3:10

like guys that were attacking him


3:14

um


3:15

from from what you see just on the


3:18

purely on the side of like when the


3:20

project is done it seems like it's uh


3:23

very easy to implement and my question


3:25

for you is


3:27

how difficult and challenging it is from


3:31

a technical standpoint to create uh like


3:33

a mixed reality title because there are


3:36

a lot of elements that you don't really


3:38

think about when you build your you know


3:41

like a virtual title where everything's


3:43

designed inside the engine and here you


3:46

have a lot of different other things


3:47

like what are the things that are very


3:49

different here I think more so than from


3:53

a technical perspective a heart one of


3:55

the hardest things is the design


3:56

perspective


3:58

um I guess maybe we can start with the


3:59

technical issues so it really depends


4:03

what you're planning to do with a mixed


4:04

reality title so what is nice is you


4:07

have so many things built in


4:09

automatically from the Oculus Quest 2's


4:12

you know room setup feature which just


4:14

helps you you know work in this mixed


4:16

reality space so that that part is


4:19

actually pretty simple it gets a lot


4:21

more difficult once you start needing to


4:23

have different uh I guess specifications


4:25

for every single type of thing you're


4:28

working in are working on so if you want


4:31

your walls to be different from your


4:32

ceiling different from your floor


4:33

different from your furniture all of


4:36

those things can be done fortunately but


4:38

it is difficult to make each of them


4:39

work correctly 100 of the time


4:42

um


4:43

and then on top of that if you're doing


4:45

anything where you're you know severely


4:48

changing the I guess what you would say


4:52

um like the art of uh stuff that can


4:55

also become a little bit challenging to


4:57

work with so


4:59

um you need to make sure that the size


5:00

specifications are mapped out correctly


5:02

which you could probably do with some


5:04

scaling


5:05

um but we have found in our experience


5:07

that sometimes things from the API don't


5:10

map out one to one to what you would


5:11

expect so it can take a little bit of


5:13

finagling to get that to work


5:16

um let me speak on the design side of


5:18

things however I think the hardest part


5:20

is finding just a way to make playing in


5:24

your house interesting


5:26

so with a normal VR title the first


5:29

thing that's going to come to mind is


5:30

you know you have this Infinite Space in


5:32

the game world and the game engine it's


5:34

really up to you as the the game


5:35

developers to make that space fun but


5:40

um as a mixed reality title we have to


5:43

make sure that every single player's


5:45

room is fun to play in it doesn't matter


5:47

how big or how small we need to make


5:49

sure that every size of room with every


5:52

set of furniture is going to be fun for


5:54

the player and I think that is one of


5:56

the biggest constraints


5:58

um in developing a mixed reality


5:59

experience that has caused us the most


6:02

trouble


6:03

we've seen some examples where mixed


6:08

reality is kind of linked to


6:10

mobile devices and that's kind of like


6:13

my uh


6:15

that's where we see a lot of interest


6:17

from investors and companies and you


6:20

know trying to blend in the real world


6:24

and


6:26

you know kind of the virtual and


6:28

one of the very fun things I've seen


6:30

well the first example is obviously the


6:32

Pokemon franchise how it went uh you


6:36

know viral and worked out that way but


6:40

the other interesting example that I've


6:41

seen recently is the stuff that guys at


6:45

vadam are doing so it's like


6:47

v-a-t-o-m and


6:50

they're kind of like this complex


6:52

startup where there are like Virtual


6:54

Worlds and nfts and a lot of other stuff


6:57

but one of the coolest things that


6:59

they're doing is that


7:01

they kinda distribute this stuff the


7:05

nfts and their little objects


7:08

kind of scatter them around geography


7:11

and then you can walk around similar to


7:13

like Pokemon go and try to check them


7:17

out with your app and then you can do


7:20

the same you can take this you know you


7:22

know virtual items or whatever and you


7:24

can scatter them and do like this crazy


7:26

treasure hunt all over


7:29

um how do you feel about the


7:31

possibilities of mixed AR and mixed


7:36

reality in general


7:38

with mobile devices and with


7:41

traditional stuff like The Meta is doing


7:45

in terms of like Hardware do you feel


7:48

like you have to use


7:51

virtual goggles basically to make it


7:54

work 100 or do you think stuff can be


7:56

done with other tools like mobile you


8:00

know mobile devices for example


8:03

that's a good question um


8:05

uh obviously right now using a VR


8:07

headset is the way a lot of things are


8:09

mapped out and that's just because


8:11

that's what's available on the market I


8:13

think that it's only a matter of time


8:15

until we see things like mobile devices


8:17

also having similar capabilities and I


8:20

think that once that's available on both


8:22

your standard Android devices and iOS


8:25

devices that will see a lot of


8:27

developers taking advantage of that and


8:29

like you were giving the Pokemon go


8:30

example I think it'd be very cool to see


8:33

you know like if Pikachu's there on your


8:36

sidewalk that Pikachu is actually on the


8:39

sidewalk and you can move your phone


8:40

around and actually keep Pikachu in that


8:43

you know same location so I think that


8:46

once we see you know those tools being


8:48

offered we'll see developers starting to


8:50

take use of them and I think that you


8:52

know possibilities are endless I don't


8:54

think there's a reason why we have to be


8:56

stuck on VR headsets only


8:59

and um when I saw the trailer for the


9:03

game I was really excited because it's a


9:06

for me because I'm a gamer with uh you


9:10

know coming so I was born in the 80s so


9:12

I've played like a lot of different uh


9:13

generation I saw games evolve


9:17

um it's a very different experience when


9:21

you see this kind of mix between the


9:25

real thing that's around you and also


9:27

the virtual elements there and from your


9:30

perspective as a developer


9:32

why do people like it so much like what


9:34

do you see it does it give more


9:37

engagement to the user does the user


9:40

feel kind of more in the you know in the


9:42

moment when he's having experiences like


9:45

that like what are like the things that


9:46

really trigger with the user


9:57

felt the same thing when they were kids


10:00

um just you know playing with like toy


10:02

guns and weapons like bows and arrows


10:04

just you know make-believe as kids right


10:07

but to sort of have that make-believe


10:09

come to real life right it's kind of


10:12

what this you know mixed reality is


10:13

doing so when you're literally shooting


10:16

zombies in your headset


10:19

um it's kind of like that question of


10:20

how would I survive in a zombie


10:22

apocalypse and with mixed reality it's


10:26

you know very realistic so when you


10:28

physically move around in the game world


10:30

or sorry I should say in real life which


10:33

is the game world now because it's the


10:34

same thing they're mixed you can


10:36

actually Dodge zombies right so if the


10:38

zombie's right next to me in my room I


10:40

can physically move to the back part of


10:42

my room to get away from the zombies I


10:44

don't have to worry about using a


10:45

joystick to move around or change my


10:47

position because it's literally my body


10:50

that affects that and I think that's one


10:52

of the most engaging things about the


10:54

game itself and just mix reality games


10:56

in general is that ability to have like


10:58

this very realistic experience that


11:00

really elevates you know vr's already


11:03

been called realistic but to really


11:05

Elevate that realisticness to another


11:07

level


11:09

Michael so we often hear this when we


11:13

talk about


11:14

mobile


11:16

um


11:17

and VR games especially that this is a


11:20

little bit of a


11:22

isolating experience like the you put on


11:25

your goggles and you kind of hide away


11:28

from the world and even like from the


11:30

outside it does look kind of creepy


11:32

right if you've seen this image where


11:34

where you know Mark Zuckerberg is


11:37

walking around this uh Hall with a bunch


11:40

of people kind of wearing those goggles


11:42

it does look like it's not a very nice


11:44

thing but as people from the industry


11:47

and people who kind of know how it works


11:50

we know that it can be a lot of fun when


11:52

you're playing with friends and it's a


11:54

it's a it's a different level of


11:56

Engagement when you're in this virtual


11:59

world and you're in VR headset in your


12:02

opinion when do we


12:05

start seeing kind of more of those


12:08

multiplayer experiences where it's not


12:11

just me and the headset but maybe it's


12:14

you know my wife was a AR machine like


12:18

it can be maybe just some just glasses


12:20

regular glasses or maybe augmented


12:23

glasses or maybe some mobile phone and


12:25

so on do you feel like there is


12:27

a need for this kind of experience or


12:29

maybe it's just


12:31

that on this platform I want to just be


12:34

alone and kind of work this way


12:36

I think there's always going to be the


12:39

desire for both types of experiences


12:42

um similar to how I believe that will


12:43

always have traditional gaming I don't


12:45

think VR is going to you know deprecate


12:49

you know console gaming slash PC gaming


12:51

I think they'll coincide


12:53

so in the same way I think that you're


12:56

going to have both single player mixed


12:58

reality experiences as well as


12:59

multiplayer mixed reality experiences I


13:02

think with mixed reality being such a I


13:05

guess you'd say it's in its infant


13:06

stages right it's very young it's a new


13:09

technology


13:10

um it's really only a matter of time


13:12

until developers start to try you know


13:14

multiplayer experiences and


13:16

cross-platform experiences like you were


13:18

saying maybe one person has their


13:20

headset on someone else is using their


13:22

phone


13:23

um we've seen some games like that on


13:25

Steam where some players play with a


13:27

game like a traditional game controller


13:28

other players play with the VR headset I


13:32

think developers will have to experiment


13:33

with this in the upcoming years and sort


13:35

of see what works and what doesn't


13:37

um I would love to say I can predict the


13:40

future uh I don't think I can of course


13:42

but I would expect that we're going to


13:44

see a lot of multiplayer mixed reality


13:46

experiences in the future because I


13:48

think that's really going to bring mixed


13:51

reality to another level past where


13:53

we're already at I think that's to me


13:55

one of the most exciting things


13:58

um I have this question and we're kind


14:01

of slowly starting to drift away just


14:03

from mixed reality and more into the


14:05

realm of VR in general and kind of how


14:10

we're going to perceive games because


14:12

sadly we're or not sadly we're kind of


14:15

moving to the end of the year now and


14:17

it's almost September we'll only have a


14:19

couple of and it's time to kind of start


14:22

thinking about what's going to happen in


14:23

the future and you mentioned that you


14:25

can't really predict it but let's try to


14:27

just fantasize a little bit when


14:31

um when you think about this whole


14:32

concept of metaverse and not just in the


14:36

terms of that you know Facebook is doing


14:38

but you know Neil Stevenson kind of uh


14:42

metaverse idea William Gibson kind of uh


14:45

idea of the virtual world


14:47

um from your perspective as a developer


14:49

and the person who's been working a lot


14:51

with kind of this mixed reality Vision


14:54

where do you think we're gonna start


14:57

seeing the first adoption of this High


15:00

concept


15:01

what are the spaces in our world where


15:04

this would benefit they would benefit


15:07

tremendously if they had another layer


15:09

kind of on them


15:12

I think that's like a really open-ended


15:14

question of course and to be frank even


15:16

though I'm developing games for you know


15:18

the quests and the things that are in


15:20

mixed reality I still think the concept


15:21

of metaverse is a little confusing to me


15:24

especially with how the term is thrown


15:25

about around so much


15:27

um and I think uh it's also been


15:30

interpreted in different ways depending


15:31

on who you're talking to


15:34

um so I guess depending on you know what


15:37

sort of question or what sort of answer


15:39

you're looking for there could maybe


15:41

change what I'm going to answer with but


15:43

sort of just start I guess some ideas


15:46

that I would have just for how I would


15:48

like to see this concept of metaverse


15:50

taken in the future is being able to


15:53

really you know again I'm using the word


15:55

Elevate here but to like Elevate things


15:57

that already exist to another level so


16:00

I think in a way in the future if we're


16:03

at the point where people can just wear


16:04

glasses instead of a whole VR headset


16:06

that would be really easy and much more


16:09

accessible for people but I can imagine


16:11

if you're walking around at your local


16:12

shopping mall or maybe you're at like a


16:14

concert venue just having these mixed


16:16

reality elements could probably have


16:19

some sort of interaction between you and


16:21

everyone around you or like at a concert


16:23

you and maybe the person who's running


16:26

the concert


16:28

um just having more ways to interact


16:30

with the real world in this virtual


16:33

world I think that sounds very exciting


16:35

to me personally


16:37

when


16:38

um thank you so much for the answer and


16:40

I know that we can't really predict the


16:42

future here or say what's going to be


16:45

but it's nice to see


16:47

projects like yours where they kind of


16:49

blend this uh border this thin line


16:53

between what's real and not real and


16:55

kind of I think it's a very interesting


16:57

way of looking at it and


16:59

from my perspective a lot of companies


17:01

which are much bigger they're they're


17:04

thinking in the same direction they


17:06

think like okay uh you walk around the


17:09

store and you kind of feed more stuff


17:12

into you I'm not sure if it's a good


17:14

thing or bad or how do you approach this


17:16

but


17:18

um my next question is kind of connected


17:19

with the implementation of this


17:22

technology and the challenges of the


17:24

development so


17:26

when you're thinking about a game like


17:28

yours right when you're thinking about


17:30

this blending of real and virtual what


17:34

are the specific technical skills that


17:38

that you're looking for from Engineers


17:39

or artists is it very different from the


17:43

production of a traditional game or


17:46

maybe it's kind of the same the skills


17:49

are the same and the tools are very


17:51

similar


17:52

I think there's a lot of overlap with


17:54

traditional game development but I think


17:56

it does require a much different mindset


18:00

from the design side so I think that can


18:02

be the most difficult part is when


18:04

you're working in a VR game you need to


18:06

think of it from a design perspective


18:08

differently from a traditional game and


18:10

then with mixed reality you have to


18:12

think of it even more separate from


18:14

traditional games because it's already


18:15

different from your VR games right so


18:18

like I was given the example earlier


18:19

when you literally have to move around


18:21

in your real space you also have to


18:23

account for that and of course on the


18:26

engineering side you do also need to be


18:29

able to understand like you know how are


18:31

we going to implement these mixed


18:32

reality elements and so forth which is a


18:35

little difficult but I don't think it's


18:37

anything uh that you're you know I guess


18:41

mid-level or above software Engineers


18:43

couldn't figure out I think it's pretty


18:45

accessible


18:46

but um artists for example will need to


18:49

optimize there are a little bit better


18:51

just uh because there is that limitation


18:54

of frame rate in the virtual world


18:56

especially when you're mixing in um you


19:00

know pass their elements as well which


19:02

has a little bit of frame rate overhead


19:04

so just think about like you take your


19:07

traditional stuff and you have to make


19:09

it a little bit better essentially to


19:12

handle this mixed reality space but I


19:14

will say I think it's still accessible


19:16

enough for the average developer I


19:18

wouldn't say it's too different


19:21

do you feel like we're gonna still


19:23

because a lot of this optimization stuff


19:25

is still kind of connected with the


19:27

hardware requirements that we have in


19:29

the both and like headsets and the


19:32

mobile devices although they are made


19:34

becoming much more powerful they're


19:37

still kind of lagging


19:38

behind you know powerful stations that


19:42

you could have at home and my question


19:44

is do you think there is another way of


19:47

just kind of rendering the whole thing


19:49

do you do you feel like we'll see more


19:52

streaming Technologies taking place or


19:55

do you think maybe some


19:59

older Technologies might pop up so let's


20:01

say you know webgl or something like


20:03

that do you feel like like it's a viable


20:06

option when you think about the delivery


20:08

of those experiences or do you think


20:10

it's still just going to be client


20:11

server and when you need to build a game


20:13

and it has to run on some Hardware that


20:16

you have on a platform


20:18

uh I'm not sure if I fully understood


20:20

the whole question there but uh I I'm


20:24

sorry could you actually repeat that one


20:25

more time I just want to make sure I'm


20:26

answering it yeah like when you're


20:28

building this VR thing right


20:30

um


20:31

do you feel like you could deliver it in


20:33

a different manner like for example you


20:36

can stream the game and then it will be


20:38

available on a larger number of devices


20:41

or maybe you can do a webgl client and


20:45

you know like a webgl page I know it


20:47

still requires some Hardware but


20:50

do you feel like it's a viable option or


20:52

do you still think you know just build a


20:54

game let the player download it optimize


20:56

it to a certain


20:58

preferably the same kind of platform so


21:01

it's not really a lot of variety what is


21:03

like the the better option from the


21:05

developers then so


21:13

download capability to be an option


21:16

there are a couple other sorry sorry


21:18

when I say download I was actually


21:20

referring to streaming I don't see


21:22

streaming as being viable for this


21:24

um and there's a couple reasons for that


21:26

I think the biggest one is the input


21:28

latency


21:30

um that would be really big in a VR game


21:32

and that's going to take a long time I


21:34

think until we see very very efficient


21:36

streaming options for games especially


21:39

on VR headsets


21:41

um and as you may know like there's


21:42

definitely issues with nausea for VR


21:46

games I believe that would also probably


21:48

correlate with Mr


21:49

but um another one being that things


21:53

like the pass-through which currently


21:57

is all handled on your own device until


22:00

the streaming options have like a back


22:02

and forth setting for game streaming


22:05

um I don't know if that would be


22:06

functional so so just give you a little


22:08

bit of example here


22:10

if we're running all of this passive


22:12

data on our own device that would then


22:16

have to be passed up to wherever the


22:19

game is running from on the server and


22:21

then the game day would have to be


22:22

passed all the way back to the client


22:25

um and then we have to sort of render in


22:27

a specific order which just might not be


22:29

feasible for game streaming at least at


22:32

this point in time it also sounds like a


22:34

little bit of a headache from a


22:35

developer standpoint I do think the


22:37

simply just download the game onto your


22:40

device is probably our best option for


22:42

now at least for VR and Mr games but I


22:45

think you know


22:46

like we said you know we can't predict


22:48

the future so we might have some good


22:49

stuff coming out in the future but we


22:52

won't know until it happens


22:53

all right so it's time for our uh flash


22:56

pull so


22:58

um I'm just gonna start and we'll see


23:00

how it goes


23:03

all right so


23:05

uh what's your favorite game of all time


23:09

uh Super Smash Brothers


23:12

so what are like the most underrated


23:15

games that you can name


23:16

yeah


23:18

I know it's a flashable I should think


23:20

of something faster I can't think of


23:21

anything off the top of my head


23:23

um


23:25

Android is a strong word here


23:30

I really enjoyed the uh game Fantasy


23:33

Star Universe it wasn't amazing but uh I


23:36

enjoyed it a lot that was MMORPG from


23:38

mid-2000s


23:41

what in our uh video game industry uh


23:45

fascinates you what are the things that


23:47

Fascinate You I think just seeing the


23:49

creativity from all the different


23:51

developers out there and constantly


23:53

seeing new I guess new experiences is


23:56

what I'm looking for


23:58

what's the coolest or funniest fact


24:01

about you as a gamer


24:03

uh I barely play games anymore because I


24:06

spent so much time making them are you


24:08

like uh are you like a sore loser when


24:10

you're playing a Counter-Strike or


24:12

something like that no no I'm not


24:15

I used to be a little bit worse


24:19

what did your parents think about video


24:21

games and your career choice uh they've


24:25

always been supportive of me actually


24:26

which I have to be very thankful for


24:29

I I think it's also


24:31

um kind of a mark of time because I


24:34

guess when my mom thought me playing


24:36

video games just thought I was just


24:38

wasting time


24:39

um


24:40

uh so they're kind of supportive and


24:42

they support you now as well


24:44

um


24:45

so if you could do one job


24:48

to the end of your lifetime what would


24:51

it be


24:54

game development honestly just making


24:56

games that's my favorite job I've ever


24:58

had and it still is all right well thank


25:02

you so much for joining us Michael it


25:03

was very fun talking to you


25:05

um I will leave the links in the


25:08

description to this video and you can


25:10

check the website for more links to your


25:13

game and if somebody wants to join your


25:15

team maybe they can send you an email or


25:18

contact you on social media or through


25:19

your website so you can maybe find some


25:21

more teammates alright thank you so much


25:24

thank you girl it's been great thanks


25:27

for enjoying another episode of the 80


25:29

level Roundtable podcast


25:31

upcoming episodes on the 80 level


25:33

website at 80. LV join our career site


25:37

at 80.lv RFP


25:41

and share our podcast with friends and


25:43

on your social networks


25:47

[Music]