In today's episode, we cover what to do if your players kill your plot hook or just decide they don't want to do the adventure and want to do something else.
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There are many ways to recover from this but if your players kill your hook because they are untrusting you can pivot the hook from being a good character to an evil one and leave the clue on their person.
Or as the adventures are walking around you can bring the hook to them in a moment of action. Getting revenge is a great motivator for an adventure.
Listen for more.