Skull RPG: Game Masters Tell Your Story

GM 101: Should You Use Traps in Your RPG?

February 19, 2021 Dwight and Jacob Scull Season 1 Episode 149
Skull RPG: Game Masters Tell Your Story
GM 101: Should You Use Traps in Your RPG?
Chapters
Skull RPG: Game Masters Tell Your Story
GM 101: Should You Use Traps in Your RPG?
Feb 19, 2021 Season 1 Episode 149
Dwight and Jacob Scull

Hey Storytellers,

Do you need traps in your RPG? Do you need to create a dungeon where every room somehow has a 20,000 GP trap designed to kill your players?

Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

The answer to that is it is up to you. 

If you want to be trap heavy then tell your players they will need someone that can handle that task.

If you don't have traps then you should tell your players that traps will not be that central to the game, but may come up from time to time. I.e. you don't need a character dedicated to it but some skill would be helpful.

Show Notes

Hey Storytellers,

Do you need traps in your RPG? Do you need to create a dungeon where every room somehow has a 20,000 GP trap designed to kill your players?

Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

The answer to that is it is up to you. 

If you want to be trap heavy then tell your players they will need someone that can handle that task.

If you don't have traps then you should tell your players that traps will not be that central to the game, but may come up from time to time. I.e. you don't need a character dedicated to it but some skill would be helpful.