Skull RPG: Game Masters Tell Your Story

GM 101: World Creation - Do You Need a World Map?

February 25, 2021 Dwight and Jacob Scull Season 1 Episode 153
Skull RPG: Game Masters Tell Your Story
GM 101: World Creation - Do You Need a World Map?
Chapters
Skull RPG: Game Masters Tell Your Story
GM 101: World Creation - Do You Need a World Map?
Feb 25, 2021 Season 1 Episode 153
Dwight and Jacob Scull

Hey Storytellers,

I don't know about you but when I first tried to write my own adventures as a Dungeon Master for D&D 3.5 I thought I needed a world map. The same was true when I tried my hand at GURPS.

Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

But what if I told you that that may be the worst way to start a campaign?

Instead, just draw what is needed. 

If starting at first level or low level or local adventure just start out with everything they may possibly encounter at those levels.

So if you need a map it doesn't have to be more than 3 days journey in any direction and contain things like "abandoned mine" or "woods" or "larger town will name later."

So don't feel like you have to design the entire world and then drill down because frankly after reading a ton of fantasy novels we feel like that is a requirement, but for gaming you can go the other way.

Show Notes

Hey Storytellers,

I don't know about you but when I first tried to write my own adventures as a Dungeon Master for D&D 3.5 I thought I needed a world map. The same was true when I tried my hand at GURPS.

Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

But what if I told you that that may be the worst way to start a campaign?

Instead, just draw what is needed. 

If starting at first level or low level or local adventure just start out with everything they may possibly encounter at those levels.

So if you need a map it doesn't have to be more than 3 days journey in any direction and contain things like "abandoned mine" or "woods" or "larger town will name later."

So don't feel like you have to design the entire world and then drill down because frankly after reading a ton of fantasy novels we feel like that is a requirement, but for gaming you can go the other way.