Skull RPG: Game Masters Tell Your Story

GM 101: World Creation - How to Play a Game in the Golden Era

February 26, 2021 Dwight and Jacob Scull Season 1 Episode 154
Skull RPG: Game Masters Tell Your Story
GM 101: World Creation - How to Play a Game in the Golden Era
Chapters
Skull RPG: Game Masters Tell Your Story
GM 101: World Creation - How to Play a Game in the Golden Era
Feb 26, 2021 Season 1 Episode 154
Dwight and Jacob Scull

Hey Storytellers,

Two episodes ago we talked about the different eras of games using the Greek understanding of creation. So there were the golden, silver, bronze, and clay ages of humanity. Today we explore playing a game at the height of magic or technology that your world will ever see.

 Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

The golden age or era is one of the hardest to play an RPG in because your characters are literally becoming the legends of old. There are no ruins of value because the stuff of value is literally being created each and every day.

These are usually higher-level campaigns (or a lot more points in a GURPS system).

Listen for even more tips.

Show Notes

Hey Storytellers,

Two episodes ago we talked about the different eras of games using the Greek understanding of creation. So there were the golden, silver, bronze, and clay ages of humanity. Today we explore playing a game at the height of magic or technology that your world will ever see.

 Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

The golden age or era is one of the hardest to play an RPG in because your characters are literally becoming the legends of old. There are no ruins of value because the stuff of value is literally being created each and every day.

These are usually higher-level campaigns (or a lot more points in a GURPS system).

Listen for even more tips.