Computer Game Evolution
A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
Computer Game Evolution
3.35 Dehumanize yourself and face to bloodshed
•
Tim
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
In the first few years of the scene, Japan experiments with imitating Ultima and Wizardry using poorly suited hardware, and develops a strange fascination with dragons and princesses.
J-Opening
You Donkey Commando!
Imported Dragon Lair
The Dragon and Princess, almost a start
Underground Exploration of combat
Mission Impossible, spy fiction
Enterprise? Really?
Panorama Island, the best known, the barely functional, the last
Genma Wars, looks like a duck, but doesn't quack
Poibos, in space!
Enix's Parallel World of diseases
The Secret of Khufu, just some lootin'
Sword and Magic and bad design
Dungeon: wall texture fiesta
Also, Seduction of Condominium Wives
Traveller travels
The gamebook injection
The Roads to the Lord: elves in Jerusalem
Star Quest for nothing
The Black Onyx, or first-mover disadvantage
Heart of Fantasy, the first pillar
The Tower of Druaga is here
Do Dutch Wives Dream of Electric Eels, a Dick tribute
Dragon Slayer, the second pillar
Courageous Perseus, a genocidal dash
Hydlide, the third pillar
Lizard. Just Lizard.
Dragon Buster, of dragons and bikinis
D&D has officially arrived
More gamebooks!
Ultima and Wizardry, now in Japanese
Sequels, and Fantasian
The Screamer, the title game
Hydlide 2, now with money and morals
Xanadu, the levelling-up puzzle
Cosmic Soldier: You can talk to enemies?
Genesis, Square's beef with the Mohicans
Heart of Fantasy 2, the start of everything good
Wrap-up