Gaming The System - The Feminist Gaming Podcast
The podcast where 3 intersectional feminists examine gaming and games through a feminist lens.
New Episodes every Thursday.
Alex, Jem and Matt believe gaming is good. Gaming is good for relaxation, for learning, for bringing people together and for your mental health. But like all media, there is both good and bad and we want to address how we make gaming a safe and healthy environment for women and minority groups (although lets not forget that people of colour are the global ethnic majority).
We want to see the small steps towards an intersectional feminist future that have been made in games to go further. We are Gaming the System because we want to see our beloved world of Gaming reflect the values we hold dear, and until it does we are here to shine a light on what needs to change.
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Gaming The System - The Feminist Gaming Podcast
248 - Top 9 Best Gaming Franchises
In this episode, we explore a more positive topic by listing our top favorite gaming franchises of all time. Each of us shares three of our most beloved game series, highlighting what makes them special and impactful. We discuss the classic Spyro trilogy, the groundbreaking Call of Duty series, the iconic Resident Evil games, the exploratory Assassin's Creed adventures, the timeless Sims, the trailblazing Tomb Raider, the epic God of War saga, and the beloved Baldur's Gate. Join us as we reflect on the joys and experiences these games have brought to our lives.
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Hello everyone. Welcome. So today we are going to be doing a more positive top nine list. Our last one was the most disappointing games, whereas today we are doing our favorite franchisees of all time. These are series of games that I suppose everyone knows what a franchise franchisees, but I was thinking of it as something that has more than three games. In general, but uh, probably anything that expands out of one game, I think we'll go with that. So to start off with, we're gonna do three each and we're gonna start with Alex.
Speaker 2:Alright. So I think my first one on my list is a pyro. This Spiro, well really the original trilogy, but there were other games after which I played as well, one of which the voice of Spiro was Elijah Wood. Mm, as well known fact. But actually, yeah, that was an interesting one. Um, but yeah, it's really the original trilogy, particularly the remaster trilogy that came out, um, is definitely one of my top top franchises.'cause one it's super nostalgic from childhood, it's a really good platformer and it's just so colorful and nice and I really like it, you know? It's what more could you want you if you've got a dragon and a dragon fly and you get to collect gems and bring all the dragons back. So yeah, it's just very wholesome, very lovely and very at times, quite challenging game. But I have platinum, each of them in the Rema, which I'm very proud of, and that, you know, it is just a really fun, a fun series of games. So yeah, that definitely ranks as one of my top franchises.
Speaker:You know, it's only just struck me that it's, it is a dragonfly because he's a dragon. Mm-hmm.
Speaker 2:Yeah.
Speaker:That's, yeah, it sucks. That's, that's eluded me for 20 years is sort of, and now, you know Yeah. There's, it's the sort of the, the other side of the crash, Bandicoot coin. Mm-hmm. Very much.
Speaker 2:Yes.
Speaker:Just so as an example of how you can. Just take some classic games and give them new graphics and you go, wow, this is how I, this is how I remember it looking exactly. But now it actually looks like this. And yeah, I've played the, the REMA Trilogy as well. And there's just, it's that perfect level of difficulty where you can, it's manageable, it's attainable. It's not like an el ring. For example, where it's, it's impossible. There were
Speaker 2:times I, I nearly rage quitted though mostly on the, the racing parts with Sparks where he would be like, complete this track and he'd have to go and. Flame, each of the different sets of things. Those ones, the time trials were quite difficult, but, uh, you get there eventually. It is tricky, but you do get there. Yeah, I definitely say it's, it's definitely on the more fun side of, of a manageable challenge though, for sure.
Speaker:Yeah. And the, the gliding around challenges were the hardest for me. Oh yeah. Gliding time trials. But yes, the, the collecting all the gems a hundred, percenting, all the gems was so satisfying. Buzz. Yeah. So, yeah. That's an awesome, because they
Speaker 2:make a little quack noise when you collect them as well. They're like, wha They're just so fun. So many cool things played by. It's so great. You should definitely play the sound design's. Amazing. It's so good. I mean, all of it's great. Definitely play it. Yeah.
Speaker:It's very immersing. Yeah. I'm gonna go play that again now. Yeah. Um, so I'll go next and we'll start with a very, very stereotypical one. Someone like me. Call of Duty since Call of Duty. Three, no call, call of Duty, modern Warfare. In 2000, I think it was seven. It's the. One of the first PS three games, and it was the first shooter game, mainstream shooter game that wasn't based in World War ii. And it was just awesome. I had an awesome time playing. The campaign was awesome. The multiplayer was awesome. And then up until about Call of Duty, the the rebooted Call of Duty, modern Warfare. So it was Call of Duty, modern warfare. Then since then, it's started to go downhill and now it's completely crashed and burned entirely, unfortunately. But up until then, I got a good 10 years of just it. Going up a gear every time. Every time it came out, every one to two years, it would, it would be just climbing up on itself. Nice and nice and steadily. And of course there are a tremendous amount of flaws in it, in terms of just social commentary and going and killing Russians and Middle Eastern people and killing the, the portrayals of the enemies, who the enemies are and how the portrayals are rather, rather problematic. But it was, it was a, it was, they were just awesome, awesome games to play. Um, have either of you played much Call of Duty?
Speaker 3:Not at all. No. No. I've not played any very bad at first person shooting games, but I do have a friend who met her husband through Call of Duty. They had a, they had a clan and they were in the same clan and they met and they, they were, yeah. And then now. They've been together for a very long time. But yeah, so you know, it's really, it's nice. It is nice, yeah. To think that they could meet in such a violent game. Yeah.
Speaker:Such a step. It's such a, uh, a well-known hostile environment. It can be for women very as well to,
Speaker 3:yeah. Yeah, and she was playing, you know, a long, a long time ago when, you know, it was really only a very hardcore group of women that would, would have ventured in there, I think. Yeah.
Speaker:Ah, that's po. A positive thing outta it. Another positive thing. Definitely Gem. What's one of yours favorites franchises.
Speaker 3:So I, I've really struggled with this'cause I actually have quite a lot, but I think I have to go with Resident Evil as one of my favorite franchises'cause. Even though I feel like they, there have been times when they've dropped the ball and there's, there's things that haven't been so successful and I definitely haven't played all of the games in the franchise and I haven't played all of the games in any franchise. Well, no. I have won, which will be on my list, but I think. I just have such fond memories of playing Resident Evil with my housemates when I was living in London and, and that we, you know, we'd all taken in turns hand around the controller and we were talking a, a few episodes ago about collaborative game play and couch. Gaming and things like that. And, and it just had that sort of in-person social feel to it and it just really holds a very special place in my heart. But it was also too scary for me to play on my own very much, which is why I haven't done a lot. And, but I did, did actually really enjoy the village. Which played a few years ago, and Matt and I did a, a deep dive into it and stuff, so, yeah. Yeah, I mean, and, and I've played, I played quite a few of the early ones, and then I played a couple of the later ones, and then I played The Village is the most recent one that I've played. So yeah, I think that Resident Evil has to be up there because it's just, it's iconic. It's iconic. And to the point that, and we've talked about when. Games become movies or movies become games, and obviously there is a resident. There is. I don't, there's definitely a resident evil movie. I think there might be more than one, but anyway, I remember watching it. There's how many?
Speaker:There's like nine.
Speaker 3:There's so many
Speaker:movies, resident
Speaker 3:evil movies, the Mil
Speaker:bitch ones. I'll send you a list.
Speaker 3:Oh, nice. Okay. Yeah. Well, anyway, I obviously completely missed that, but, but I remember when I saw one of them and they had the. The sort of dog monsters creeping along and you could always tell they were coming'cause their claws would like, click, click, click, click on the on the ground. And it was just always really scary. And I remember when watched the movie and I heard that sound and I was just like, whoa. It was just totally back there and it just, yeah. So there's something. Very ingrained in me from the Resident Evil franchise and that's definitely has to be, has to be on my list.
Speaker:Yeah, it came to, it came to that quite late. So it was just the biohazard and then village was, was there one between those two or would it just go biohazard but then Village?
Speaker 3:I have no idea. I mean, I didn't even know there were nine movies, so,
Speaker:oh, don't worry. There are only seven movies. Oh, that's all right then. Yeah, they, they're, they're all good fun. They're good fun movies. I think. Is it me? There's another, another, I'm not very optimistic about the, the New Resident Evil game because mm-hmm. The, the director, well, one of the development team who made Resident Evil Village said that he thought that Resident Evil seven was too scary. And so they're deliberately making the games less scary and it just goes, well, what's the point then? It's a horror game. It's always been a horror game. You should be, you should be ramping up the horrifying new ways for it to be horrifying. Not going. And it's, it's the same as with Final Fantasy going, oh, we, we don't think that people will be, we think people are too stupid and, and, and low attention spans to have turn base combat anymore. So we're going to, we're going to rip out a foundational part of it and it just, just spoil it. Remove the soul, but this is a positive list. So it is another positive franchise. Alex?
Speaker 2:Yes, so my next one is Assassin's Creed, which probably won't surprise you if you, if we can politely ignore the last couple of entries into the franchise. Um, I just, I've played pretty much every game except for Rogue and also, um, I, I haven't really finished Unity and also haven't played. RA and shadows. But of the ones that I have played, I have been very much a fan of those. I mean, obviously everyone will know the SEO collection, assassins Creed, two Brotherhood and Revelations as being like the standout trio of the, of the franchise. Obviously the original assassin Creed, you wouldn't have had XCO without the original assassin Creed. Then you've got Black flag and I think there were a few other lots of DLC around Black flag actually. Uh, so I haven't quite played all of those, but Black Flag is pretty great. I mean, you get to be a pirate and an assassin, um, and. Then of course you are moving into like Unity and syndicate, absolutely love syndicate Platinum to that. Um, and then the more modern trilogy with Origins, Odyssey and Valhalla Valhalla, for me, probably the weakest of the three origins, my absolute favorite being set in ancient Egypt and then Odyssey close behind in ancient Greece. But I love the fact that. I mean, obviously the present day plot has a lot left to be desired. Currently, I don't think they really care about it anymore, but during the ET CO Trilogy particularly, it was a really compelling storyline, and then they just kind of botched it, which is a bit of a bummer, but the main reason. Obviously that most, I would hope most people play, I, I certainly do is for the historic setting and spending time in Renaissance Italy. Spending time in Victor and London, spending time in ancient Egypt, wherever you are is just so cool. And learning about those periods of time as well. And obviously with the later trilogy, you also had the, um. What did they call it? I can't remember what they call discovery mode. That's what it was called. Which actually has been used in schools to help educate school children on ancient Egyptian history and ancient Greek history. Uh, you know, which is a pretty cool impact for a game. In fact, most of my knowledge of of London Streets comes from Assassin's Creed syndicate, and I remember a lot of the landmarks in Paris and in Italy from playing Assassin's Creed. So it's definitely helps and things stick into my brain, but also it's really fun and really cool to be a cool assassin and jump off the roof and stab people as well. Um, so it just makes you feel really cool. I really like it. But yeah, I'm afraid, sadly, I think its time is, is perhaps coming towards the end, given recent entries. But yeah, generally though, it's been a franchise I've been a fan of for a long time. I haven't even gotten to the music. I've talked a lot about how much I love Assassin's Creed music as well, probably in plenty of other episodes. But yeah, it's, it's definitely a big one for me.
Speaker:This is a very smooth transition because my, one of mine is Assassin's Creed as well. No, it's, and'cause I remember so clearly when the PS three came out and the first two games I got were Assassin's Creed and Call of Duty Modern Warfare, and that Assassin's CRE was just off the charts. The'cause it was basically the spiritual successor to Prince of Persia. And so that basically meant, and it, it was the first parkour, proper parkour game. And so that was, that was unbelievable. And then going from a very gray and washed out environment to renaissance Italy, that awesome change of direction. And then spending two games there and then going to Istanbul and another sort of. Like in different kind of urban environment change. Then Reed three was a bit of a, it felt like. They wanted to sort of get past that because this was in the day, this was the third skipped, I'm sorry. Yeah, that was some, I completely
Speaker 2:skipped over it, but that's bad, isn't it?'cause I really like that one as well. I mean, I like the music most of all, but I did play it. I think that one maybe is one of the weaker ones.'cause that completely escaped my memory, which is poor. But uh, yeah,
Speaker:I remember thinking that.'cause normally it would go SRI one. 2, 2, 3. Yeah. But Assassin's agreed two was so good that they made two more games with, with this protagonist that they've made. Yep. And so it just meant that the third one's going, they just wanted to, we'll finish this part of the story and then we'll go off and do something more interesting.'cause they're coming up with a satisfying third act of anything is incredibly different. Hard work. Yeah. And then they came back. With another complete shift of direction to black flag.'cause the fir, the first five games were all city environments, and now you're a pirate. And somehow, somehow being a an assassin works. On the seven Cs going around to all these much, much smaller scale set settlements, but it was still awesome. CL going onto other ships, sneaking onto other ships and climbing up the highest masters you can go. Awesome. Then it evolved. So that was like their first like really big swing experimentally and then onto the PS four era with the unity and syndicate. I liked both of them. I think I said that syndicate is my favorite. My favorite. We did a, we did our favorite ones list. Maybe we can revisit that and see if our, we should, if our ideas have changed. And then, so that was their, like back to city, new city, uh, phase. And then they made the big other swing to RPGs, open World RPGs, and absolutely smashed it with them. Val Halla. It was a bit of a wild card for me, and it just, it just resonated me in a way that I, I wouldn't have anticipated it doing. So I got a huge amount of, about all of those and then shadows that it innovates in no way. It does nothing new. It's not a brand new or exciting thing. They just went, oh, we're just gonna copy and paste lesser works. But, but I got so much joy out of all of this franchise and I would gladly go back and play any of these again. We've got 20 years worth of awesome stuff to, to go through. Whereas with something like the, the suicide squads, then Dragon aids, we've only got a few, but yes. Good stuff. Uh, Jen, what's your,
Speaker 3:well, in our last episode, I. Complained about this. This was also one of my most disappointing, um, well related to one of my most disappointing games. So, but it's got to be the Sims franchise. I've been playing the Sims for a very long time in one form or another, and now they're up to the Sims four. Um, and yeah, I, it's one of the ones I have, I last played the Sims for about two years ago, but it is one of those games that I have, have gone back to repeatedly over the years in different forms, and it's. A, it is a very creative game because you play a, a little like you, well you can, you can drop into anyone really. So you, you play a sim and you control them and you move them around and you, they, you marry them off and they have babies and they have a job and they make money and you can build the house and you can paint the house. So it is, it's kind of like. A survival game, but with less death. But it, but there is, even these days there's quite a lot of death in it as well. Yeah. So, you know, but it's, it's got all sorts going on with it, and you can just sort of drop in and it's, it doesn't require a lot of mental energy because it is not, it's not emotionally or. Practically difficult. You, you're not having to mash buttons or learn complex, you know, key combinations or whatever, but you, you are having to manage your daily life. And I think I go back to it when. My life is under control and then I move away from it when I, when I'm like, oh my God, I feel like I'm doing as much like firefighting in, in, in real life as I am in the sims. And then I'm just like, no, I can't do this anymore. But it's just fun. You get to dress your sims up in, in funny clothes. You get to romance with whoever you want. You get to create like. Carry out little storylines of your own choosing. And many, many years ago, I actually had a sim as a, a couple of sims that were living in a house that I modeled on the house that I was living in at the time. Oh. And I set it all up like that. So I, they, and they were sort of like little virtual persons of, of me and my partner at the time. And it was just, you know, it was a fun thing to do, but I just had a look actually, and I've got seven. DLCs Wow. For Sims four. So I've got awesome animal hats.
Speaker 2:Oh, nice.
Speaker 3:Dunno. I do not remember buying that. I dunno why I've got that. I must have been free eco lifestyle, which was cool.'cause you get to build a recycling unit and then you can basically chuck stuff into it and you can chuck rubbish into it and it, it chucks out useful things. So that's really cool. That's cool. And, but you could also. I think it was part of the eco eco lifestyle. You could have like a community meeting and a grease stuff locally, and there was a, there was all sorts of eco-friendly stuff that you could do as part of that. I had a party pack. It was all like party stuff. I've got up all night, apparently. I'm not quite sure what that involves, but seasons, they brought in some. Some seasons. So it, it's, it used to just be the same all the time. Mm-hmm. But now you have spring, summer, winter, and autumn and, and they, they wear different clothes during the different seasons and the, and you get different weather patterns and some. Funky little special things that happen and I haven't got it on here'cause I think I downloaded my DLC from different, from different, some of it from Steam and some of it from direct, from EA and, but I do have the, like the vampire werewolves and I sort of like. And the country living one where they, that you can, you can have a horse and have chickens and live on a bake bread. It's a little bit tread wife really. But they were obviously riding the wave because that's, that's the most recent one they got. So, so yeah, I, I, I, it's a, it's not a very highbrow game and you know it, I can get bored of it quite easily, but it has. Been with me for a long time, so it has to be up there with my, in my top franchises. Mm-hmm.
Speaker:Do you think the Sims is the, the original life simulator in the vein of like, uh mm-hmm. Like Starview Valley as people want to just, some people do, you just want to tend to field harvest wheat and that that's, uh mm-hmm.
Speaker 3:That's
Speaker:a niche that a lot of the tens of millions people
Speaker 3:catch you. I'm surprised that other things other com competitive games haven't come across have come along to compete with the Sims. I know there's that new one that I've forgotten the name of that came out recently, but seems to have Flo, um, and that's like an online world, sim world, but it's basically. Sims, just much better quality graphics and stuff. But yeah, I'm surprised that The Sims hasn't had more competition than it has, but seems that either people don't want to do it or can't dunno, which it is.
Speaker:Uh, I just looked at their profits and they, they're in the billions every year, so it's probably quite. D hard to try and for a, for another studio to try and get some of that market. But who knows what the future holds. Alex, what's your number three?
Speaker 2:My number three will be absolutely no surprise to either of you, I expect, but it is team radar because it's the game that started. My life as a gamer, essentially. Team Raided two all the way back in, I wanna say 1996. And it's a franchise. I've played every game of including all the, what was not known as DLC back then, but what essentially is DLC. Now there was like a separate level. I think that came with the Times newspaper and we bought it and we got it. That's how you get your DLC back in the day from a newspaper, which is quite funny really. But yeah, we've played literally all of it, me and my uncle growing up. So it's got a very special place in my heart. And. I'm still hopeful that there will be another team radio game in the future, but it's been very quiet, so I'm not, I just don't know what's going on, to be honest, because I know they've been doing things like the Netflix animated series. I think there's gonna be another film and potentially Phoebe Wall Bridge is involved in producing it or writing it Yeah. Or something. It's confirmed. Um,
Speaker:and do you know who's playing Laura Croft?
Speaker 2:I can't remember, but you can tell me.
Speaker:Sophie Turner.
Speaker 2:That's right. Yes. I went
Speaker:out Sands a Stark,
Speaker 2:which is quite interesting. Definitely. We'll have to see. You haven't seen it yet, Matt? We'll have to see. But yeah, so yeah, team Motor has been there through like each decade of my gaming life. It, it marked my. Beginning my love of gaming and basically, I wouldn't be here on this podcast without it. So it has to go into the, into the list of top franchises for me. Um, and I think that Laura Croft, in and of herself is perhaps one of the views. The few video game protagonist that is, has a reputation outside of the gaming world and is perhaps known outside of the gaming world, I would say. So it's pretty, pretty fundamental for a lot of the industry really to have to, to be inspired by and to build from, hopefully. But yeah.
Speaker:Yeah. I've only played the, the reboot trilogy. Mm-hmm. And they were good, but they, yeah, it feels a bit. They've, like, they don't know what direction they want to go with next. Mm. Yeah. Unfortunately it
Speaker 2:has been very quiet. Definitely.
Speaker:And I, it's, it's another open goal that they missed in. Why wouldn't you just remake all the original ones rather than literally just remastering them when they were on PS one? Yeah, and I just, I, I watched one, one of the trailers for it, and it just looked really, they were trying so hard to find something like. Cinematic and dramatic from a game from 20 years ago. It's just, yeah, yeah. Iconic indeed. Yeah. For me, my biggest game franchise of all time, and this again, this will come as no surprise, is the God of War franchise, the absolute that is the foundational pillar of my gaming life. The spine of my. Body of gaming work, and it started in 2005 when I looked at a gaming magazine and saw the hydro battles from the start of the first one. And the the, there you had a, a disc, a demo disc that came with it. And you go and play that. And then the, it ended when the, you, you face to the final, the final boss, the final hydra head boss and it goes raw. And then it goes God of war coming soon. And that started a 20 year, 20 year. Love of it. With every game just getting better and better and better. And then it wobbling a bit with God of war ascension because that was between God of Wari and the rebooted God of war. But this is the only one of the, the franchises that I've, I've talked about that has continued its trajectory upwards rather than deteriorating over time or just whimpering out. And it's just 20 years of just wonder and joy that that series has bought me and yeah, and Alex and I spent two and a half hours talking about, just got a war, ragner rock. And there's just all that richness, all that, all that we think about of our, this list of our favorite franchises. The amount of hours that cumulatively that we've spent in these. In these worlds that we love is just heartwarming. Uh, gem, what is your third one?
Speaker 3:Well, I think it will come as no surprise that it is of course Boulder's Gate because I have played all three of the Boulder's Gate. Games and the first one came out in 1998 and blew my mind. Completely loved it and loved the world of Gate two. And that was, that was nine, that was late. That was 2000 not that much later. And then we had a very long wait until three came out, like 25 years as. Well, it's not, wasn't 25, was it?'cause it came out in 23, but 23 years. That's 25 years. Was it
Speaker:98 to
Speaker 3:Oh no, it is. Yeah. Oh yeah. 20. Yeah. Yeah. No, but the second one came out in 2000. Father Gate two came out in 2000.
Speaker:Did Larry and make the first two?
Speaker 3:Yeah, I think they did. Wow. That's impressive. That's really good.
Speaker:And they made, they made Boulder Skate one and two, then they did Di the Divinity Games.
Speaker 3:Oh yes. Yeah. Also this The Never Winter, never winter nights games. Were also the same people, apparently. Mm-hmm. So, yeah. But yeah, just such good, all such good games and it just goes to show that. It doesn't have to get worse. It can get better and better and better. And you know, I think, I mean, we've talked so much about Balders Gate three. I'm not gonna go into into it in any detail, but I think it, it's nice. Like you were saying, Alex, it's having a game that you bring with you through your life is, is nice. You know, for all of us. We've talked about how you. Lean on these games as props at times, and it's. In a world where things are changing all the time and everything moves so fast, it's so nice to have some, you know, something that you can go back to and you can enjoy and you can say, you know, I played the first one. I loved it. And I've played, you know, and I've just gone through and I've just kept, and I come back to it and it's, it, it's, there's a familiarity there and a consistency there and, and a recognition that. Because so many games that you play, you kind of look back on and you, and you go, was it really that good? You know, it's like that book that you read when you were 15 that just, you know, made your life and then you go back and reread it and it's just like, was it really that good? Or it was a little bit racist, you know, and all of those things. And I think, you know, so it is nice when there are some things that you just look at and you go, yes, this was a really good game then and it's still a really good game. And, you know, things have changed within it, but you know, it's, and, and, and it's because it's based on a really amazing world. I mean, the whole. Wizards of the sword Coast world is just wizards of the coast, isn't it? But they're basically, it's that, it's a very consistent world that has been thought about a lot, and I think that helps that they've, they've sort of dropped this into that environment. So, so, yeah. No, I, it has to be broad escape for me.
Speaker:Yeah, you're right. And the, it's, it's so easy and tempting to focus only on the negative stuff all the time.'cause that feels like it's such a, there's such an oppressive amount, but it's always good to reflect on the things that we genuinely love because that's the, I've, I've come to the, that conclusion recently that you are the things that you love. And so when you reflect on the things that you love, it, it's, it can be a very, a very. Centering experience, she'd go, oh yeah. No matter what's going on, I still love this thing. And it was awesome then. And it's awesome now. And it's nice to just go, oh yeah, these things are still good. We've got, we've got benchmarks for things being good rather than what a lot of younger people these days have more bad. Examples than good or they don't know what good is. But yes, we can count ourselves. Lucky that we've got these ones. Alright, thank you both for this conversation. It's been nice reflecting on some positive stuff, and anyone watching or listening, give us a shout with your most important franchises and you know where to find us every Thursday and we will see you soon. Bye-bye. Good
Speaker 2:bye.