Gaming The System - The Feminist Gaming Podcast

Women in Games Part 2 - Who's Training the Machine? (Episode 269)

Gaming The System - The Feminist Gaming Podcast

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0:00 | 34:20

In Part 1, Jem, Alex, and Matt explored the Women in Games Manifesto and the persistent gender gap in the games industry. In this follow-up episode, the conversation turns to artificial intelligence. Could it be the catalyst for change the industry needs, or is it making things worse?

Jem shares her own experiment, asking Gemini to generate images of a "young video gamer," a "game designer," and a "CEO". The results reveal a lot about the biases baked into AI systems. The team also digs into the environmental cost of AI, the impact of data centres on water usage and hardware availability, and what it means that women are underrepresented in the AI industry too.

Topics covered:

  • AI's gender bias problem and UNESCO research on LLM stereotyping
  • Jem's live Gemini image experiment — and asking AI to explain itself
  • The environmental impact of AI: water usage, graphics cards, and rising PC costs
  • Why women need a seat at the table in AI development
  • The case for regulation, civic engagement, and challenging AI directly

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