Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.
We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.
We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.
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