Edtech Insiders

Designing Learning That Feels Like Play with Shangyup Kim and Jangwoo Bae of ZEP QUIZ

• Ben Kornell

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Shangyup Kim is the CEO of ZEP QUIZ, the metaverse-based gamified K-12 learning platform. Built AI-driven tools that help teachers motivate students at scale and is expanding across Asia and the U.S. As a former ZEPETO leader, focusing on gamification, futuristic change, and education. Formerly built two Series B companies.

Jangwoo Bae is the business developer of ZEP QUIZ, a former English teacher and school administrator in Thailand during COVID-19. Recognized the need for educational tools that extend beyond traditional classrooms and the urgent necessity for digital transformation in schools, while preserving the fundamental values of learning.

💡 5 Things You’ll Learn in This Episode

  1. Why multiplayer mechanics drive deeper engagement than traditional quizzes
  2. How ZEP QUIZ balances fun and pedagogy in classroom design
  3. What teachers actually look for in game-based assessment tools
  4. Lessons from scaling an edtech product across different markets
  5. How AI could support real-time feedback and personalization in quiz-based learning

✨ Episode Highlights
[00:03:10]
Why learning tools should feel social, not solitary
[00:08:45] The design choices behind ZEP QUIZ’s multiplayer experience
[00:15:30] What engagement really means from a teacher’s perspective
[00:22:10] Scaling ZEP QUIZ globally and adapting to classroom realities
[00:29:40] Shangyup and Jangwoo on where AI fits into game-based learning

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[00:00:00] Shangyup Kim: And I see the reason is because metaverse is just a format, so it's not, uh, kind of like industry or it's not solving any problem. It's just like methods and it should be combined with some problem. So it should be combined with some industry. So before we find education, we were the same. So we just tried to find some problem in this industry, but we couldn't find any.

But the education was the most fittest problem we can solve with the metaverse. So I think metaverse is just format. It cannot like solve any problem in itself.

[00:00:39] Alex Sarlin: Welcome to EdTech Insiders, the top podcast covering the education technology industry from funding rounds to impact to AI developments across early childhood K 12 higher ed and work. You'll find it all here at EdTech Insiders. 

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And to go deeper, check out EdTech Insiders Plus where you can get premium content access to our WhatsApp channel, early access to events and back channel insights from Alex and Ben. Hope you enjoy today's pod.

Hello EdTech listeners. It is such a joy. To bring the team from ZEP QUIZ here. We've been talking about Metaverse, we've been talking about AI. We've been talking about student experiential learning. We've talked about teacher agency while it all comes together in one podcast today, so I'm joined by two people, Shang Kim.

He's the CEO of ZEP QUIZ. It's the Metaverse based gamified K 12 learning platform. They've built AI driven tools that help teachers motivate students at scale, and it's expanding across Asia and the US and as a former Zepeto leader, focusing on gamification, futuristic change in education. Shang has also a lot of experience as an entrepreneur having built two series B companies.

Joining us and joining Shang is also Jangwoo, who is the business developer. Jangwoo is a former English teacher and school administrator in Thailand during COVID-19, and he recognized the need for educational tools that extend beyond traditional classrooms. The urgent necessity for digital transformation in schools.

Don't we all? So we are so excited to have Shang and Jang w Welcome to intech EdTech insiders. 

[00:02:36] Jangwoo Bae: Happy to be here. 

[00:02:36] Shangyup Kim: Thank you. Yeah, happy to be here too. Thank you. 

[00:02:39] Ben Kornell: So first, I think our audience needs to know a little bit about ZEP QUIZ. What is it? What's your vision? What's the services? What makes it unique?

Maybe you could just start with some basics. 

[00:02:50] Shangyup Kim: Okay, so I'll introduce first. So ZEP QUIZ, basically what you just mentioned, a metaverse based gamification platform. So we let teachers build their quiz using AI. So once teacher download a file or YouTube or anything, then like AI generate, hold the quiz.

Based on the curriculum, then like students can play the quiz based on our Metaverse platform. It's very spatial and they can play together up to 200 people altogether. 

[00:03:20] Ben Kornell: And how does your vision for this come together? Like, you know, as the founder, what was the moment where you kind of saw that this could come together?

[00:03:28] Shangyup Kim: Okay. So to be honest, we didn't start as EdTech platform. We were a COVID-19 solution for remote situation. So our main use case was virtual office and corporate events. And one day a math teacher came up with the idea of room escape type quiz using our service, and it went viral. So it hit like 1 million due for a week.

And that was our like aha moment. So though we didn't choose education, education chose us. And after that we tried to figure out what was the reason the teacher was using our service. And the reason was there were pain points on South Korean teacher that like students are losing attention in classroom.

So it's kind of like a DHD oral around the classroom because of the like Facebook, Instagram, YouTube, TikTok. So they cannot focus on the classroom anymore. So they don't listen. They don't listen to what teachers say, but our service made change. So before our service, they were distracted easily. But after using our service, every students are motivated to learn something.

So our mission became make learning, feel like playing a game. So that those who left behind can be motivated again. 

[00:04:44] Ben Kornell: So I love this story that education found you. This is like classic product market fit, where you find there's a channel where people really, really engaged. Now, genu, you actually come from a background as a teacher and a school administration.

How did your classroom experience shape how you thought about this product and this experience? 'cause a lot of people stay away from teachers and go with the gamification directly to students, but you all embrace the role of the educator. Can you talk a little bit about that? 

[00:05:17] Jangwoo Bae: Yeah, absolutely. But first I'd like to just clarify that I didn't really have anything to do with how ZEP QUIZ was shaped both by design or functionality.

It already was what it was by the time that I came in here, and frankly speaking, I was a little furious that I didn't find this earlier because as a teacher during COVID, it was quite hard. I'd like to categorize by three levels, which is level one would be. Passive learning, you're just sharing your screen and you're teaching.

And the students, they just become zombies. They're just there, but they're not really listening. They're just staring at us at the screen. But at a level two, it would be, you know, there might be some YouTube links, some multimedia incorporated into it. I would say ZEP QUIZ, it would be level three. If I had this tool during COVID times, it would've been much better because as a teacher, you do want your students to be more engaged and focused in class.

So having a tool like this would be extremely helpful participation and engagement wise. 

[00:06:21] Ben Kornell: So you could immediately make the connection once you saw it. I think for some teachers though. It could be intimidating. This idea of a classroom universe with 200 students where I don't control everything. And yet Chang, that's your background, is building large scale digital communities.

How did you think about this balance between motivating and engaging students, but also having like a pedagogical through line and some control? How did you think about that? 

[00:06:53] Shangyup Kim: So before this I was like a team leader on the JA app, and at the time we were the same. We had like 50 million monthly user and we built a massive online community.

What we didn't know was that pedagogical philosophy. So we didn't know our impact as platform builder. And one day a mother posted a video on TikTok and crying and yelling to delete the Zepe app. So because her daughter got cyber bullying from the. At the time, I was very confused. I felt like I made some bad service for society, and then I realized more user needs more responsibility.

So what I know now is teenagers are like sponges. They absorb everything they see and hear. And they are shaped by it. So we think like to balance that two things, massive community and the care about children, we are putting more weight to the sensitive and careful environment. So that was the biggest lesson I learned from the payroll.

And we should make good influence and avoid risk at most. So yeah, our goal is to make good influence. That's the center of the job. And we are trying our best to provide safe and positive environment. 

[00:08:14] Ben Kornell: So from both of your perspectives, given what you've learned so far, what do you think most metaverse companies get wrong?

Because you're not the first one to come up with the idea of a virtual world or of gamification, or of student quizzes being dynamic and interactive, but where do most folks go? Straight. 

[00:08:34] Shangyup Kim: So about the Metaverse company, I don't know, uh, what situation is like in us, but in Korea, they are all closed. I see.

The reason is because metaverse is just a format, so it's not, uh, kind of like industry or it's not solving any problem. It's just like methods and it should be combined with some problem. So it should be combined with some industry. So before we find education, we were the same. So we just tried to find some problem in this industry, but we couldn't find any.

But the education was the most fittest problem we can solve with the metaverse. So I think metaverse is just format. It cannot like solve any problem in in self. 

[00:09:21] Ben Kornell: Yeah. So let's talk a little bit about Korea and your growth beyond that to Southeast Asia and just, we have 140 different countries listening to EdTech Insider podcast, so we're global, but probably a good 80, 85% of our audiences in the United States.

So can you just tell us a little bit about the Korean market and what makes that so unique, and how have you grown and expanded across Korea, Southeast Asia, and what are your expansion plans more broadly? 

[00:09:50] Shangyup Kim: Our globalization localization thread is simple. Be a chameleon like chameleons. Change their skin color to fit into each environment.

So we try our best to do so. So we do three main things to be like chameleon. First of all is language. So we don't just use AI translation, we assure the quality of translation by local translator. And especially in India, we translate it all the six languages they are using, including dialects they're using.

And second, since we are highly graphic based service. We localized our visual contents. So we have map and we have characters. So for example, we made hot spring map for Japan and like, uh, temple Map for Indonesia, night marketing map for Thailand. And for more we made all the traditional costume characters to fit into their environment.

And third, we hire local staff and teacher. Because we cannot know the each education environment teachers are the one who knows the best, so we try to hire as much as possible to be a chameleon. 

[00:11:02] Jangwoo Bae: I am definitely on that boat as well. I think the only way you can expand into the global market is actually to understand those respective countries, and the best way to do that is what Shank said here, is just to really seek out the teachers in those countries and get their real unfettered opinion about how they do things and how the nuances of the language.

[00:11:25] Ben Kornell: Do you have an example of a situation beyond just language, like how you thought differently about. Your tools, your features, your go to market based on cultural context or a different country? 

[00:11:38] Jangwoo Bae: Hmm. To be honest with you, aside from the language and the map templates, we don't go beyond that scope at the moment.

Only at the moment, but that's only because of the features available are completely new. In this space. So we've just received feedback from the teachers everywhere that this works and they really, they especially love that AI question generation part because it really cuts down on the workload. 

[00:12:06] Ben Kornell: Yeah.

Let's talk about the AI part. How has that been an unlock for you and for the product? Because during COVID, I'm assuming there was not really an AI element. So how has AI really changed the game for you? 

[00:12:18] Shangyup Kim: So we have two main AI feature. One is AI generation. So what I just said was you can just like upload YouTube video or file, or you can just type anything.

Then AI can generate the fees. It reduced the cost of generating fees before this. Teacher have to make their quiz one by one. So it took almost like one hour, but it became like less than two minutes after AI function. But still teachers have to revise the question because it's not 100% correct. So it reduced the burden of the teacher.

That's the one point. So it is the main point. Like we could spread more quickly in like Southeast Asia market and Korea. And second one is AI assistant. So after students finish the quiz, AI can answer the question based on their level. So that is our two main feature. This enhanced students understanding on the subject.

So that's what we did using the AI feature. So two side cost reduction and make some value. That was never before. 

[00:13:28] Ben Kornell: Yeah. I also think there's a way in which educators are getting more used to AI generation as part of their workflow. So when you think about the control versus creation versus gamification, there is like a really, you know, as I've explored it myself and also seen some of the videos, like people on Instagram Love Your Product, the idea that kids can explore and kind of go around at their own pace.

But that the teacher has control to make sure that the quality of the quiz or the questions are good. That seems like a really good intersection of these fields. AI, gamification, virtual worlds altogether. So let's talk about expanding to the US and your future ambitions as you enter the US market. What are your main priorities or challenges compared to your success in Asia, and how do you plan to differentiate in a crowded ed tech ecosystem?

[00:14:27] Shangyup Kim: So currently we don't have a lot of traffic in us, so we try our best to get into US market. But what we found out compared to Southeast Asia and Korea was US market is kind of, their standard is a little bit higher for the privacy and data. So US schools are very fragmented, but uh, core similar points.

Among these schools are, they care about like children's data and privacy. So we have to keep up with the, all the requirements, including like SOC two ISO and like all the laws that depends on the states. So that is what we, uh, trying to do this year for 

[00:15:12] Jangwoo Bae: now. And also I think the challenge part would be that with the current administration, they've changed the education structure.

They're, I think. The US is currently the process of decentralizing education so that they're emboldening more for the states to take on this role of how to set the curriculums in each of their own states. So navigating that part is a bit more challenging in contrast to Asia because you can think about Asia as more homogenous.

There's not really much of a difference in terms of pedagogical structures in place at the moment. 

[00:15:51] Ben Kornell: Hmm. Yeah, there's a way in which coming into the US is almost like 50 different countries because the regulatory regime in each state is slightly different and at the same time, many of the things that you shared, Shang, I think there's some elements of teaching that are just universal, that everybody has the same problems and same challenges.

Have you had any early adopters that has signaled product market fit here or that are giving you encouragement? 

[00:16:20] Shangyup Kim: So we had two groups. One is Korean teachers, because these days, because of the K-pop and like K culture things, many students wanna learn Korean and there are like Korean teachers in us. So they know our service because it's like Korean service and they try to teach Korean using our service.

So that was the first group using our service. And second one is. Because in us it's very like heterogeneous. So many different races and different languages are in the class. So there are class named English as second Language ESL, and we provide AI feature to translate all the kids into their mother language.

So that feature is very powerful for those who teach in ESL class. That's the second group 

[00:17:12] Jangwoo Bae: using our service. I just want to say that there were some teachers that wanted something more from our platform, but in the end, we're not trying to be a one size fit all trying to take on every role. We know who we are and what we're doing, and so some teachers suggested, oh, could you have the text to be large in widened?

I would say like more text for the students to type in. And additionally, there were math teachers who said. I can input the formula, but my students can't. Is there a way that we could do something about this? And I, but in the end, what we are trying to do is we're trying to make it as fun as possible and not try to weigh down the students into thinking, oh no, this is just a trick, a gimmick to get me engaged.

But no, we're trying to focus on their enjoyment as well for implicit learning. 

[00:18:02] Ben Kornell: Yeah, that's great. In the United States, we have a, like a noodle dish, macaroni and cheese, and often the mom will put vegetables in the macaroni and cheese to try to sneak in the vegetables there. Kids are very smart when they find the vegetables in their macaroni and cheese.

They still, you know, eat around it. So let's talk a little bit about the future and where things are heading. What do you think is possible as you're working on AI virtual worlds? What's getting you most excited? Let's start with Zep. Quizz itself, like what do you think the next year or two looks like for your roadmap and for bringing more AI features to bear?

[00:18:41] Shangyup Kim: Okay, so I expect a many futuristic way of education because like AI can disrupt education. But in short term, what I'm expecting most is A ITA, because what we are solving is education gap. So there are students who left behind fall behind. We give them back motivation, but after that they need personalized care.

So that's where AI can come in because AI lower the cost. Now a teacher cannot handle like every student one by one because like they are one and students are like 20 or thirties. So I think it's much better to have teacher assistant in the classroom, but it's not possible for today because it's too costly.

But AI can do that. So I think A ITA will be the next big thing in the education. 

[00:19:37] Ben Kornell: I love your idea that it expands kind of the teacher capacity with the teacher assistant, because you can see that with the students in their hands. They can use it all sorts of ways, but it's hard to make it pedagogically relevant without having some sort of controls for the teacher.

In terms of bigger picture, what is the most exciting trend that you see in EdTech overall? What do you think our listeners should keep their eyes on? And also, is there a resource or a, you know, a thinker, a leader, a book, a writer, that you'd recommend to our audience? 

[00:20:13] Shangyup Kim: I think next step might be student-centric class.

So in Korea, I was surprised that in one class, a teacher let students make quiz. Instead of like, he's making fees. So student, all the students made their own fees and they let the friends and other students to solve the fees. So it's kind of like opposite way. So I think because of the power of AI, students can do more things than before.

So they can generate quiz, they can even teach, like they can like make their own curriculum kind of thing. So I think like student-centric class will be the next step for a while. 

[00:20:57] Jangwoo Bae: I'd like to also just add that we're really aware of the danger of AI as well. You know, there's a thing called the fluency effect, where you know, if you read the text enough, you might think that you're more knowledgeable about this, this thing that you've just read.

You know the concept and everything, but you're not really tested on it. So a lot of the times. Students are prone to forget what they've learned just because they've only read what the AI gave to them. What we're trying to do is we're trying to circumvent that by having the AI chat bot at the end of every quiz, so that once they've already faced the problem, they can go, oh, I see.

So this is why it was wrong. They actually gained the knowledge. It's not easily handed out to them. So this is something that I, I believe that with the trend, what's coming in the trend is that I don't see a lot of tools that understand that part, that AI is integral for education, but it, they're not really seeing the big picture of, oh, AI should be teaching, not just giving out the answer.

As for your question on the boots to look into for blogs or what have you, I'll just say I love Hank Green. He's my favorite YouTuber, and I see that he tends to look into a lot of things, a lot of topics, especially AI nowadays. So I'd recommend him and check him out on his YouTube channel. 

[00:22:21] Ben Kornell: Yeah, it's very cool that there is crossover.

You know, he does crash course and sideshow and basically always thinking about. Like why is the world the way that it is? So I think it's that kind of curiosity that actually motivates and engage students on a cultural different side. Do you feel like, so we just talked about teachers and some of these universal things.

Do you feel like students in Korea and students in the United States are struggling with the same things around. Engagement, not finding school as exciting, falling behind in their studies. Is that a trend that you're seeing in South Korea as well? 

[00:23:01] Shangyup Kim: Yes, that is correct. And it's like global phenomenon because like global contents platform is like everywhere in this world.

So I think that is the like common things in every education. So every classroom has same pain point about that. 

[00:23:18] Ben Kornell: So very fascinating that almost like. That you've built something for the common elements that students and teachers struggle with, and the AI layer actually enables the internationalization, localization, customization required to meet the needs in the context of the local people.

So while I understand that AI is both the feature, but also this layer, that it's exciting to hear that that's actually working for you. How many active users do you all serve today? 

[00:23:49] Shangyup Kim: Today. So we have like 3 million monthly users, 

[00:23:53] Ben Kornell: and the vast majority are still in South Korea or all across Asia? 

[00:23:57] Shangyup Kim: It's all across Asia.

So yeah, South Korea is just like 30% and other like 70% are all around. Yeah, Southeast Asia. 

[00:24:08] Ben Kornell: And what's your revenue model? Do you charge for the teachers, for the school, for individual students? How do you do that? 

[00:24:15] Shangyup Kim: We have all of those. So we have model for teacher and schools and like for the district level.

[00:24:22] Ben Kornell: And so if I'm like in a universe, let's say I'm doing fractions or something like that, will it just be the students that are with my classroom or are there students from classrooms all over that are all in one kind of component of the universe? 

[00:24:38] Shangyup Kim: You can do both. So you can like make your map public and invite anyone or like anyone can join, join in the library section, but you can also make your own space and like only the one who gets link can come in.

[00:24:55] Jangwoo Bae: Not to sound derivative, but I like to think of our platform as like the YouTube for education so that people, users, students, teachers, they can all just go into whichever quiz room that they're interested in and they just go in and most of them are in the public section, so they can just explore that whenever they'd like.

[00:25:14] Ben Kornell: If you think about like the most. Successful kind of universe. Games like Minecraft is a great example. There's a lot of people who have private Minecraft areas where it is just them by themselves, single player. Then others where they invite people in, so multiplayer and then others that are public facing, which are a universe.

And we've just been missing that in education, and I find that students respond so well when they're able to interact with other kids. Can you talk a little bit about safeguarding and what you do to make sure that inappropriate behavior or outside people aren't coming in, because that's really been the struggle with platforms like Roblox.

[00:25:54] Shangyup Kim: So before I mentioned about like safe and positive environment. So before this thought, we had text messaging feature as well, so they can chat with each other. But it has some problem because like there are some bad users. Sending bad messages. So we just remove that feature to prevent that kind of thing.

And we don't collect any data, so we don't, you don't have to log in to use our service. So actually there's like not much to do some abusing things in our platform. Like all you can do to express your feeling is like jumping. So it's kind of like safety 

[00:26:34] Jangwoo Bae: guard around our service already. We also have the option, like if a student comes in with a naughty nickname, you know, the teacher is able to request that student to change their name, and if they also refuse, they can hide the nicknames entirely.

So that's another safeguard that we have. We 

[00:26:51] Shangyup Kim: give a lot of control to the teacher. So the one who created the space can do like anything, like they can remove the user, they can like remove the name. They can like just freeze the user. So that's all this feature that other, uh, normal service doesn't have, but our service have.

[00:27:11] Ben Kornell: From a financing standpoint and launching this, did you end up raising capital to support the company and how have you thought about financing your growth, you know, internationally? 

[00:27:21] Shangyup Kim: We are planning to raise some funds from United States, maybe someday. So this year I, I'll be in California a lot to raise some funds, but uh, until now we are funded by our mother company.

So we have like mother company, neighbor, J Jet, and Super Cat. So they gave some money to start our service, but now we are breaking even. So maybe we'll raise funds if we have like conviction to expand to bigger market. 

[00:27:53] Ben Kornell: Well, all the tech listeners listening now are gonna be sending you lots of good wishes on that fundraising journey and on that growth journey.

It's been super insightful to hear about what you've built and. And you know, to me it's inspiring because we've all been believing in the vision of virtual worlds. You're actually making it happen. And the fact that AI is layered in not as the primary element, but as a feature and as a translator is pretty incredible.

So think so much, Shang and Jangwoo. It's been great to hear about all that you're building. And if people want to find out more about ZEP QUIZ, where should they go? You can just like search, get please on Google. Alright, great. So search ZEP QUIZ on Google. Thanks so much for joining us on EdTech Insiders today.

[00:28:41] Jangwoo Bae: Thank you so much for your time. It was fun. Thank you so much. 

[00:28:47] Ben Kornell: Alright, so now we are doing our extended session. It's with ZEP QUIZ. So for those of you who are EdTech Insider plus subscribers, you're used to this. Those of you who are not, please subscribe now. Go to our substack page slash subscribe and you'll be able to get kind of after hours, uh, Intel like this.

So first Cheang, tell us a little bit more about what you want to talk about with Sep. 

[00:29:11] Shangyup Kim: Okay, so nowadays, like many people are seeing AI as like a huge wave, but I think like AI is one layer and the metaverse is another layer. So AI is like brain, so it can augment your knowledge, can lower the cost, but still like metaverse is needed for the augmenting the sense.

So this can be combined together to like make education much better. And another thing I wanted to add was the most interesting thing I heard from a professor last year was, so he asked me a question. So what is the difference between elementary school and academy? And the answer was, elementary school has playground.

So playground is very important to shape the children's, uh, personality and they can like raise all the capability among students. But academy doesn't have playground, so I believe that like spatial experience, even though it's online, it can have like a much powerful tool to raise their like personality and grow knowledge.

So that's what was what I wanted to stress out. 

[00:30:27] Ben Kornell: Yeah, there's a new tech stack and it involves these layers and it is like glue, this connective tissue. What's really interesting too is. You could imagine people actually in your universe building sub-brands around their, you know, quizzes or their prototypes too.

So as you look at the layers of the cake, you can also live at different layers. And genu, are you able to share a visual of what this looks like? 

[00:30:56] Jangwoo Bae: Let me just share the screen with you. Okay. Just so that you can also experience it yourself. If you could join us here. I really appreciate it. I'll even leave the link.

[00:31:07] Ben Kornell: Great. 

[00:31:08] Jangwoo Bae: This is our platform. This is our traditional Korean map that you can see. So you can just go in and answer the questions here. 

[00:31:16] Ben Kornell: Great. I'm answering what is the largest animal on earth, which lives in the ocean. I'm going with blue whale. Got it. That's so seamless. How fast you can get it, you know, up on the phone.

[00:31:32] Jangwoo Bae: So this is a browser based platform, so students just need the QR code and that's all that's required of them. They don't really have to even sign up as well. We can just go in and that's it. 

[00:31:45] Ben Kornell: And for this one, who generated the quiz? I'm assuming you guys did this one 

[00:31:48] Jangwoo Bae: right? I did it just now. It took me literally a minute to come up with this.

All I need is a prompt in mind or any lesson materials. That's all that it's required for the AI to extrapolate from it and generate the questions. This 

[00:32:05] Ben Kornell: is great, 

[00:32:06] Jangwoo Bae: and I wanted to show you for teachers, they're also able to. Put freeze mode so everyone's frozen in place. So this is how the teachers can get control of the classes back if they need to.

And then unfreeze again. And there's also the language translation option. You can pick whichever three languages that you want. So as, uh, you know, Korean, if you're studying Korean, you might choose the Korean translation and it'll be visible like this or Vietnamese. 

[00:32:36] Ben Kornell: So in terms of the maps, so these are templated maps.

How many maps do you have currently? 

[00:32:43] Jangwoo Bae: I can't give you an exact quantity, but about more than 50, and we're uploading them every week. So we have dedicated graphic designers who are always creating new, new ones, and they have five different ways of how they work. One would be sequencing, the other is freestyle, and then there are team collaborative ones as well as round rounds where the students all answer the questions simultaneously as well.

[00:33:09] Ben Kornell: Well, thanks so much for giving us that quick demo. For those of you who are EdTech Insider plus subscribers, if you wanna sign up yourself, can they just go to to ZEP QUIZ and create their own? Just it's that easy, 

[00:33:24] Shangyup Kim: just like that. 

[00:33:25] Ben Kornell: Awesome. Well create it. Let us know how it goes. Give us your feedback. We'd love to hear from you, and thanks so much, Jangwoo and Shang for joining from ZEP QUIZ. Thank you. 

[00:33:37] Alex Sarlin: Thank you so much. Thanks for listening to this episode of EdTech Insiders. If you like the podcast, remember to rate it and share it with others in the EdTech community. For those who want even more, EdTech Insider, subscribe to the Free EdTech Insiders Newsletter on substack.