Shadows of Prophecy

Tinder to the Flame: Welcome to Puppet Land!!!

October 25, 2023 Timothy Season 3 Episode 3
Tinder to the Flame: Welcome to Puppet Land!!!
Shadows of Prophecy
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Shadows of Prophecy
Tinder to the Flame: Welcome to Puppet Land!!!
Oct 25, 2023 Season 3 Episode 3
Timothy

Follow the black and white tile road to get to the carnival. Sounds harmless enough.

Support the Show.

CREDITS

Theme song by LUSQ
Editing by Scrubcast
Music and Sound by Syrinscape

A Special thanks to our fabulous patrons, JayCeeAitch (JCH), Maggie Z., and Chris B.

Transcripts available at: https://shadowsofprophecy.buzzsprout.com/

Show Notes Transcript Chapter Markers

Follow the black and white tile road to get to the carnival. Sounds harmless enough.

Support the Show.

CREDITS

Theme song by LUSQ
Editing by Scrubcast
Music and Sound by Syrinscape

A Special thanks to our fabulous patrons, JayCeeAitch (JCH), Maggie Z., and Chris B.

Transcripts available at: https://shadowsofprophecy.buzzsprout.com/

Timothy (DM):

иной. You, you, you, you, you. Welcome back my fiendish friends. We are delighted to have you joining us once again for another thrilling episode of shadows of prophecy. Brace yourselves for a journey full of magic, adventure and spine tingling horror, as our heroes delve deeper into the truth of their reality and begin to unravel the mysteries surrounding the void. So grab your favorite snack, get cozy and Prepare yourselves as we embark on this exciting journey together.

Timothy (DM):

Today, we are joined by Dan Chris a wrestle and Kai, and as we immerse ourselves in the shadows of prophecy, do be warned, for this tale explores the darkest corners of the human soul and psyche, with a line between good and evil is blurred and unspeakable horrors linger in every shadow. Our story is not for the faint of heart, for it will not only bring us to mysterious lands, but have us walk down treacherous paths with unforeseen dangers, as our heroes, who are not always virtuous, confront villains who are not always wicked. As the prophecy unfolds and the fate of the world hangs in the balance, only one thing is certain Nothing is as it seems. So Stay sharp, ready yourselves and we might just make it through this together as our heroes Continue to pull back the veil. Shadows of prophecy is a Dungeons and Dragons actual playcast with violent themes and adult language. Listener discretion is advised. Join us today as we enter the shadows of prophecy. Act 2 behind the veil, chapter 14. Tender to the flame.

Timothy (DM):

Previously, on shadows of prophecy, as the party ventured deeper into the enchanted forest, the very heart of nature itself seemed to turn against them. Beasts grew increasingly ferocious, brambles thickened to ensnare and pathways vanished into obscurity. Their quest led them to a harrowing encounter with the guardian of the enchanted forest, a formidable and ancient Lushie. In a battle as intense as it was bewildering, the Lushie used its serpentine roots to grapple and ensnare the party members. Yet in the midst of this struggle, upry and Wren managed to break free. A Surge of wild magic from the barbarian created a surreal spectacle an explosion of energy Birthing a cloud of giant butterflies that shrouded the battlefield. Yonsei, with his mastery of the arcane, unleashed torrents of destructive fire and blight, relentlessly eroding the Lushies vitality. The stakes grew higher as the Lushie summoned dire wolves to join the fray. Ren, the ever-resourceful, severed the Lush's taproot, thwarting its ability to heal itself. Salvador valiantly held the line, defending against the relentless direwolves. Yonsei attempted to negotiate with the creature, but only deciphered a short phrase the corruption must be destroyed. Yonsei briefly banished the creature, affording the party a fleeting moment of respite. But as the Lushie returned to the material world, it unleashed a haunting cry that resonated through the forest, summoning the denizens of the woods to encircle and assail the party. In a tense and unforeseen ambush, the party confronted the Lushie once more. With determination and courage, they managed to defeat the ancient guardian, temporarily restoring a fragile semblance of peace to the enchanted forest.

Timothy (DM):

The battle having ceased, they pressed on to reach Uppri and Yonsei's home in the forest, a place they had lovingly named the Treehouse, where they hoped to reunite with their family the strays. Upon their arrival, an unsettling chill gripped their hearts. The Treehouse stood eerily silent and devoid of life. Their family members had been replaced by eerie and lifelike puppets, bearing an uncanny resemblance to their loved ones. A growing sense of dread took hold as Yonsei and Uppri ventured deeper into the now macabre abode, each discovery unveiling more puppet family members and an ominous portal. With fear gnawing at their souls, they made a daring choice to leap into the portal, desperate to unravel the sinister mystery. How real did they realize that their decision would transport them to a surreal and nightmarish realm where oversized, vividly colored props loomed, exuding an eerie and otherworldly aura? Above them, an unsettling, twisted clown-like entity that could only be described as a grotesque cousin of Thomas the Tank Engine, grinning malevolently its round, ballooning face stretched into a nightmarish smile? In the shadowy recesses of your subconscious, where your darkest fears and desires are born, are the fragments of fractured reality. Are you certain that the boundaries between dreams and wakefulness are as clear as they seem? For are you not the architect of your own delusions. And are they not the mirrors reflecting the darkness that you are so desperate to deny Record scratch. Okay, so here's the thing we lost this episode Like forever. You can thank the perfect storm of this 7-day VOD policy and my current burnout brain. So we're going to do our best to recover what happened and piece together the story for you all. So here it goes.

Timothy (DM):

As the Party Steps foot into this bizarre and surreal nightmarish realm, they find themselves surrounded by a colorful array of larger-than-life props that seem plucked from the imagination of a sentient doll. Each element conjures a disconcerting blend of whimsy and the horror in the idea of where they have now just landed A fimble carelessly overturned and transformed into a makeshift flower pot, a candy wrapper meticulously adhered to, a toothpick fluttering like a garish flag, and a slightly askew pencil masquerading as a telephone pole. Jutting out over the black and white tiled road Overhead, a nightmarish entity leers down upon them. Its overly-friendly features are an unsettling mockery as its round, balloon-like face distorts into a fiendish smile, twisting into an unnerving grin that seems to mock the very concept of joy. And then, as the Party takes in this unsettling landscape, a disconcerting static sound fills their minds, as if an old radio is broadcasting from a distance. It's in this dissonant silence that Daphne begins to speak directly into their thoughts. Her voice, a disembodied presence.

Timothy (DM):

Salvador Opry, ren Jonsei, where are you? The connection is difficult. Anyways, alice, desmond Wesley and Freya have arrived and we've been getting acquainted. I wanted to check in with you as you make your way over to the underkeep.

Timothy (DM):

My darlings, it may seem like the makings of an absurd tale, but I am surprised by the absence of malevolence in Alice's demeanour, which leaves me pondering. Her sincerity hints at layers of unfathomed complexity. In the backdrop of this enchanted realm, where the enchanted forest whispers its ancient truths, we've uncovered a sobering revelation an unending cycle of near-extinction events repeating every three thousand years. But that's not the most chilling part. The destruction we've witnessed, as horrifying as it has been, seems like it may be a mere pin drop in the vast sea of catastrophe that looms on the horizon. And that is the truth.

Timothy (DM):

So ghastly that even the demigods of your beings of unimaginable power, such as Freya, have taken the drastic step to resetting this illusion, just to escape it. In doing so, they've not only chosen to wipe clean the slate of their own memories, for the burden of the truth was too much for even their divine shoulders, but reset that of the entire world. Now, as you stand on this cosmic crossroads, a momentous decision lies before you. It's a decision that will shape the destiny of Everthea and perhaps the very fabric of reality itself. Will you choose to reject the beguiling powers of the Titans, preserving your morality and humanity as you prepare for what is to come, or will you, in the face of impending calamity, embrace these powers, readying yourself for the perilous journey ahead? I cannot tell you the correct path forward, so you must choose for yourselves. In the meantime, I will be waiting and doing what little I can to collect information with Serol and Alice. See you soon, darlings.

Russell (Upri):

Good bye.

Chris (Sal):

Good bye.

Russell (Upri):

Next time call collect.

Timothy (DM):

You get that little ring in the back of your head for just a little moment and then it fades away.

Chris (Sal):

Does she do that all the time, this bitch?

Russell (Upri):

Not that long, normally.

Dan (Wren):

It's hard to get a word in.

Russell (Upri):

I don't know why she called and was like yeah, you have to make choices. Also, I can see where you are. What is she doing? I don't know.

Chris (Sal):

But I still don't really trust Alice, even though she said, oh, she's a good person.

Russell (Upri):

Yeah, I mean she said that thing about depth. I mean, is that just not sociopathy beneath the normal level?

Dan (Wren):

Right, it was a really long monologue. Just to get a. Alice seems okay. I think maybe Daft might be drunk and channeling again.

Russell (Upri):

Yeah, maybe.

Timothy (DM):

After the haunting message from Daphne concludes, the party finds themselves with only one reasonable course of action to tread the winding path laid out before them. This black and white tiled road stretches out in a serpentine fashion, guiding them through this eerie landscape as if painted by the capricious hand of a dreamer. As they traverse this peculiar trail, they are surrounded by an uncanny perfection, a world where everything is meticulously manicured and almost too symmetrical to be real. The hills that rise and fall in rhythmic succession are an unnatural shade of emerald green. They are so immaculate that they appear as though they've been plucked from the pages of a meticulously crafted fairy tale. Each hill is rounded with mathematical precision and spaced apart with almost mathematical regularity, creating an eerie, orderly landscape that challenges the very concept of reality. At last, they approach a hill unlike the others. It stands singular, a one tree hill. Its solitary tree crowned with leaves that shimmer like shards of polished emerald.

Timothy (DM):

Beneath this extraordinary tree, a doll girl named Mabel frantically searches for her missing hat, a prized possession. She insists she needs to witness the upcoming circus. A subtle tension fills the air as the party approaches the doll girl, Uppry in particular, takes a step back, her instincts, screaming to keep her distance from the uncanny doll. With gentle but persistent prodding, they try to assist Mabel in her search, but she seems mired in confusion, unable to recall the exact location where her cherished hat slipped from her possession, Fearing they may be saddled with an unexpected companion. The party hopes to dissuade her from following unsure of the consequences of having her with them. In a clever bid to avoid Mabel's company, Sal, the master of illusion, conjures forth an illusory hat, so realistic that it almost transcends the realm of the ethereal. With a wave of his hand and the recitation of an incantation, he breathes life into the illusion, making it tangible and solid, using his powerful soul spell abilities.

Chris (Sal):

So I'm gonna ask Mabel to describe in detail what this hat looks like. I know the general size. It's a man out of straws, a man out of velvet. It's purple and I try to the rest of my ability to use preceded agitation to make that hat as it would appear.

Timothy (DM):

Beautiful.

Chris (Sal):

And then I'm going to use manifestation of the mind to turn that illusion, which I am aware of, into an actual, non-magical physical object. It is slightly darker, it is 5 degrees colder and it disappears after a certain amount of hours. So hopefully the circus is less than 4 hours away and I have to do so this just happens and I have to do what she's saving throw to make otherwise I lose complete memory of all hats what is this.

Russell (Upri):

I made a sponge on that.

Chris (Sal):

This is Shaz of Prophecies.

Timothy (DM):

The trick is so convincing that Mabel's eyes light up with gratitude and she eagerly accepts her new, albeit conjured, hat, leaving the party free to continue their journey without the burden of an additional, potentially problematic companion. With their nerves still on edge after the unsettling encounter of Mabel, the party continues along the winding road, their footsteps echoing on the peculiar black and white tiles beneath them. They walk for what feels like an eternity, which was only about 20 minutes In this peculiar dreamscape that defies the laws of reality. In the distance, the road leads them to a looming dollhouse that rises before them like a surreal beacon.

Timothy (DM):

The house is a peculiar crooked structure with a wraparound porch that seems to defy the laws of geometry. The pathway they've been following leads directly onto the porch, indicating that their only option is to venture into this enigmatic dwelling. As they cross the threshold and step inside, the world undergoes a profound transformation. The colours drain from their surroundings, turning everything into a sepia-toned world reminiscent of a vintage photograph. The very air seems to hum with nostalgia, carrying the subtle scent of an antique shop and a whisper of forgotten times. As the party explores the sepia-toned world within the dollhouse, they are suddenly serenaded by the sweet, melancholic melody of jazz.

Timothy (DM):

You hear the scratch of a record as jazz music starts to play upstairs, wait so.

Dan (Wren):

French doesn't exist in this world, but jazz does you know what actually.

Russell (Upri):

I like that.

Dan (Wren):

In this liminal universe, yeah, where there's plastic, yonsei starts scatting, do-wop, do-wop, do-pup-pup. Some strange music I kind of like it. It's so full.

Russell (Upri):

Sounds like it was made by some hip people.

Dan (Wren):

From a theory perspective, it's very strange compared to the music that we listen to on a regular basis, at least in the city Ronald Simbles, Okay, boomer Trumpets.

Russell (Upri):

Yeah, you know how EDM in the city.

Timothy (DM):

What is EDM?

Russell (Upri):

Eclectic dance music of the forest, the other style, the other forest style.

Dan (Wren):

Yeah, eclectic no it's not from the forest. We don't have eclectic dance.

Timothy (DM):

Amidst their palpable trepidation, the party members decide to send forth the heavily armored butler, their sentinel of fortitude, into the unknown depths of the dollhouse. Salvador, the steadfast figure, steps forward with an air of calculated determination, meticulously testing each of the three doors that line the second floor corridor. As he opens and closes each one, he glimpses peculiar vignettes. Within, the first door reveals a chilling sight a woman in a soiled white dress with a doll's painted visage, her vacant eyes fixed upon the open door. Her presence is haunting and Sal can't help but shiver.

Timothy (DM):

Behind the second door, he discovers a surreal tableau a seemingly perfect nuclear family of four, their faces eternally frozen in painted smiles. They are in the midst of having their photograph taken by an old flash bulb camera. A moment of frozen joy that appears anything but. Upon opening the third door, salvador finds himself in the midst of a solo dance performance. A man, seemingly lost in his own world, twirls and whirls to the hauntingly beautiful strains of a jazz record. His movements are ethereal, but they send a shiver down Sal's spine. Ren, not watching from the hallway, can't bear to see Sal mimic the eerie dance of the doll-like man. He pulls Salvador back and gently closes the door, sealing the disconcerting scene behind it. Their discussion seems to deflect their current reality as Ren starts to reminisce about the lively karaoke nights that used to light up the evenings of their hometown of Lark's Perch. It's a momentary escape from the uncanny world around them, a shared memory that grounds them in their common humanity. As they contemplate a fitting name for Desmond Freya Wesley, a playful suggestion arises calling them the triplets, or perhaps the Olsons, in reference to the enigmatic nature of the three pieces. With lingering confusion, chris muses about the disorienting layout of the S-shaped tiled pathway, which added to the perplexing nature of the doll house. Still, the party members eventually decide to exit the house, their hearts heavy with what they've witnessed as they step back into the world outside this haunting house. The doll house seems to heave a faint sigh, as though relieved to release them from its haunting confines.

Timothy (DM):

As the colour returns to the world around them, a few cautious steps further down the winding path brings the party to a peculiar sight a caravan of downtrodden peasants trudging along behind a ram shackle wagon.

Timothy (DM):

This wagon, drawn by wooden horses on equally rickety wheels, rumbles through the landscape, its inhabitants cloaked in meager and threadbare clothing, their faces carved by the weight of the world, etched with the struggles and hardships of a lifetime. In an attempt to blend in with the doll inhabitants of this strange realm, the gang surreptitiously trails behind the procession, each member moving with a calculated air of inconspicuousness. Once this curious company, yonsei ever, the charismatic soul, takes the opportunity to engage in a brief yet lighthearted exchange with a small child puppet With a twinkle in his eye, he playfully inquires is your daddy single? The child's eyes widen with innocence, offering a fleeting moment of pure childhood in this unsettling world. Suddenly, as the group continues their concealed observation, a calamity strikes. You hear a crack of wood, you see the caravan wheel snaps off, it crashes down and the crowd of people, just in unison, goes ahhhh, yeah, it's like what.

Timothy (DM):

And then you just hear a murmur of voices. Oh no, what are we to do? How will we make it to the circus? Is this?

Dan (Wren):

just anybody amending, I do amending, go, go, go Go go.

Russell (Upri):

Go go.

Chris (Sal):

I does anybody have any tools?

Timothy (DM):

No, we don't have tools. All we have is food. Oh my.

Chris (Sal):

Well, I'll see what I can do.

Timothy (DM):

Thank you kind sir. How will we ever obey you? The rustle is like.

Chris (Sal):

I feel, like Upris, like crying in the back. She just has the Florence puke brand on.

Timothy (DM):

Luckily, salvador has been saving a particular spell for this peculiar moment.

Chris (Sal):

Picked up the wheel and I'm panamiming, hammering it and I'm making the noises with my mouth.

Russell (Upri):

And this is when beatboxing was created in the world and over the course of a minute.

Timothy (DM):

the wheels? Yeah, and the wheels, thank you. We'll see you at the carnival. Hurrah, hurrah, hurrah.

Chris (Sal):

It's interesting that they're walking instead of just like whoop and appearing at the carnival.

Timothy (DM):

It's funny that you say that, because as you hear the hurrah, the entire caravans, all the people go bounce, bounce up into the air.

Dan (Wren):

I hate it here and they disappear. For a second I was thinking I could just hang on to this wagon wheel and figure out where they're going.

Russell (Upri):

But they're going to die up there. I don't, I don't do that. I think they're being controlled by someone.

Timothy (DM):

Despite the many, many, many bizarre occurrences in this realm and very unsettling encounters, the circus itself now lies ahead, beckoning them to its tantalizing presence. As they make their way toward the front entrance, the sky above darkens into a deep, velvety night. A little paper moon, suspended on a popsicle stick, dangles overhead, casting a surreal and eerie glow upon the world below the moon, an emblem of the uncanny otherworldly reality, creates a hauntingly beautiful ambiance. As they near the entrance of the circus, with the paper moon swaying above them, the party's anticipation mingles with unease. As they prepare to step into the enigmatic heart of the carnival, with a line between dreams and nightmares, blurs into a surreal and disorienting experience. From a distance, the carnival emerged as a spectral beacon, a surreal mirage against the backdrop of darkness, its radiant lights piercing through the obsidian night, casting an eerie glow that defied the surrounding emptiness. Carnival music drifts through the night, a haunting melody that beckons like a siren's call, soft and dreamlike, from the distance, ever growing. The towering ferris wheel stands like a colossal sentinel, its slow rotation resembling celestial movements. The carousels' spinning lights create a mesmerizing hypnotic effect like a distant galaxy. In the cosmic void, occasional bursts of fireworks erupt briefly, illuminating the darkness and transforming the carnival into a dazzling celestial body, an ephemeral brilliance that entices but leaves an unsettling impression. Despite its captivating allure, the carnival feels disconnected from the world, a distant, enigmatic, shimmering enigma, on the edge of perception, promising excitement and adventure.

Timothy (DM):

And as the party approaches the lively carnival's entrance, the atmosphere takes on a surreal and captivating quality. The grand archway, adorned with neon lights and whimsical decorations, stands tall and imposing, resembling a portal to another realm. Twisting columns covered in shifting vibrant patterns create the illusion of an ancient and mystical temple entrance, inviting them to explore a world of wonder. A wrought iron gate, intricately designed with patterns and swirls, creaks open with an eerie sound as visitors approach, granting access to a hidden realm. Above the gate, a marquee proudly displays the carnival's name in illuminated letters Carnival Malachi, director of fun. The pathway beyond is lit by oversized, glowing mushrooms, casting eerie, elongated shadows that create an otherworldly atmosphere. Stepping inside, the air is filled with the enticing sense of cotton candy, sizzling treats and a faint hint of incense. Laughter and carnival barker coals echo in the background, blurring the line between fantasy and reality. But as they enter the carnival, a growing sense of unease washes over them. Amidst the lively atmosphere, they notice something deeply unsettling. They are in a wave of a more grotesque puppets with porcelain faces, glassy eyes and puppet-like movements controlled by unseen forces above their voices lack human warmth and their scripted interactions, persistently encouraging participation in the carnival's offerings, create a surreal and eerie ambiance that blurs the line between reality and the uncanny. The eclectic array of puppets includes paper dolls, porcelain dolls, hand puppets, marionettes and even an animatronic bear barker. That adds the carnival's eeriness. A rude child's abrupt collision with Yonsei leads to a heated exchange punctuating the surreal experience.

Timothy (DM):

The carnival presents itself as an exuberant smorgasbord of delights a cotton candy that turns out to be beautiful, colorful cotton, fairway games, a towering ferris wheel and, naturally, a circus tent. While prowling the carnival grounds, upprey's keen eye spots what appears to be her brother Senin's distinctive green headband, setting the group on a quest to reclaim it. Their journey takes them to a ticket exchange where they are astounded by the high cost of a soul shard To outsmart the carnival's strange pricing system. They persuade the animatronic bear barker to reveal the secrets behind its use and coax it into relinquishing a shard. Ren skillfully triumphs at a game of ski-ball, winning back the coveted headband.

Timothy (DM):

However, the carnival's twisted nature begins to reveal itself, as Upprey believes she has spotted another puppet family member being forcibly dragged into another tent. Desperation prompts her to flip over a tent in search and, in a surreal twist, she is abruptly seized by a guard and ascends vertically into the sky, disappearing from sight. Yonsei follows suit, vanishing as he is yonked away, and Ren is also whisked away from Sal's grasp. Left on his own, sal turns to the bizarre animatronic bear, freddy Fazbear, to inquire about their mysterious destination. Oh, they're going to Nonoland.

Timothy (DM):

Freddy proclaims Released, with no alternative. Salvador delivers a defiant punch to Freddy's face and snatches a handful of cotton candy on his way out. Each member of the party is transported to their own dark, silent chamber within Nonoland, where an unnamed puppet plays with Yonsei's emotions, delivering a cryptic warning and subjecting them to a pair of sharp slaps. Sal, on the other hand, manages to seize the hand of Person 46 before facing the double slaps, while Ren skillfully avoids this unusual form of punishment In her personal realm, within Nonoland, upprey is subjected to a harsh reprimand by the director for not adhering to the carnival's mysterious rules, adding an extra layer of complexity and intrigue to their current predicaments.

Timothy (DM):

Oh, but it should be so obvious, shouldn't it? You just have to play by the rules. This is your one warning.

Timothy (DM):

You are in my domain.

Timothy (DM):

Uppery.

Timothy (DM):

Please do behave yourself.

Russell (Upri):

Yes, sir.

Timothy (DM):

And if you have any questions, just ask your friends. They'll be able to fill you in on the details.

Russell (Upri):

Are you saying I'm the dumb one?

Timothy (DM):

Every story needs its fool Uppery.

Russell (Upri):

Oh damn, you play the pot.

Timothy (DM):

Fuck this bitch up. Fuck this bitch up.

Timothy (DM):

Dulu and you feel yours. The floor drop out and you are free falling. Free falling, you see the light coming and you decelerate, being placed back on the ground. Upon their sudden and disorienting return to the ground, ren and Sal are inundated with a flood of questions about the enigmatic concept of souls. Yay, the party's relentless curiosity drives them to explore every possible means to outwit the system, seeking to acquire more soul shards. However, their attempts to coax the remaining puppets into relinquishing these precious fragments prove futile, leaving them with no alternative but to embark on an introspective journey into their own inner selves. With a renewed sense of determination, the party embraces the carnival's challenging games. They play the ring toss game, vying for a spoon Similar to the one Yance once hurled at Alton in response to a particularly nasty prank a piece of silverware imbued with personal history and significance. Next, they approach a duck pond game, with the prize being Nim's cherished family photo, a memento previously entrusted to Uppry. The attendant explains the rules.

Dan (Wren):

Well, what are the rules of the game you just pick up? Besides picking up ducks, do you have any other rules If you pick up?

Timothy (DM):

a duck, you have to look at the bottom. You cannot touch any other ducks and you cannot submerge any of your observation type spectacles under the water. You can also not remove the barrier around the pond or destroy or deface the pond in any sort of way. You also cannot ask me anything about the ducks.

Dan (Wren):

Alright, thank you.

Timothy (DM):

Pretty straightforward rules y'all. Salvador begins to pull ducks, one at a time at first, but then two more. You grab two ducks, you lift them up, you turn to your right a dot drats to your left a star. Wow, ding, ding, ding, you've won.

Chris (Sal):

That's great. What's on the 30 star shelf?

Russell (Upri):

I slapped a cell in the back of my head.

Timothy (DM):

Giant boa constrictor stuffed animal.

Chris (Sal):

You know, I would really like that photo right there.

Timothy (DM):

Alright, let me grab this photo off the shelf and then I hand it to you. I hope you enjoy the rest of your time at the carnival. It's a hoot.

Chris (Sal):

If everybody's as thrilling as you, I think I'm going to die of excitement.

Timothy (DM):

Sure, scouring the carnival for more momento prizes, the party finds themselves drawn to the big top. They enter overwhelmed by the revelry and the smell of popcorn. They take a seat to watch a teddy bear dance upon a ball around the ventriloquist dummy ringleader in the center of the room. Following this act, a pair of wire frame tightrope walkers performs a dramatic act with a particular letter as the focal point in their story of longing. The name Yonsei can be seen on the envelope in his sister Meredith's familiar handwriting. As the ringleader presents the next and final act, the spotlight circles the room and lands on none other than Yonsei. And that's where we're going to end this episode.

Timothy (DM):

As we draw the curtains on this latest installment of Shadows of Prophecy and bid you adieu, dear listeners, let the whispers linger in your thoughts, a reminder of the mysteries that lurk beyond the veil. But no need for fretting, even as we part ways. For now, remember the shadows are here to stay, full of secrets, painters of eerie dreams and looming in the corners of every mind's eye. A special thank you to our generous patrons, jch Chris B and Maggie Z, whose unwavering support keeps the candles burning bright here at Goblin Forge. Before we bid you farewell. Remember to like, follow and subscribe to stay updated on your future journeys into the unknown. This playcast is a Goblin Forge production. If you enjoyed what you experienced today, follow us on Instagram at goblin underscore forge underscore ttrpg, at goblin underscore forge on tiktok, or join our discord community. So until our paths cross again, keep an eye on those shadowy nooks, stay vigilant, stay curious and embrace the unknown once more.

Journey Into the Shadows of Prophecy
Haunting Surreal Dollhouse Journey
Journey Into the Surreal Carnival
Whispers of Shadows