Goblin Forge Presents
Goblin Forge is a varietal ttrpg production group with a wide range of projects and GENERAL MAYHEM IN THE FICTIONAL FANTASY WORLDS OF OUR MINDSSSS!!!! Past campaigns have included
Current Show: SQUEEEEE!!!
Squeeeee!!! is a therapeutic tabletop role playing game set in a vibrant and enchanting high fantasy world of Prismatichrome. Through whimsical storytelling and zoomorphic representations of emotions, the game offers a safe and supportive environment for players to explore their identity and values and process complex, emotional topics within the context of building a community. Emphasizing the power of friendship and intentional magic, players learn the value of building community resilience as they navigate challenging obstacles. With mindfulness and compassion as our guiding principles, collaboration and emotional awareness are key to triumphing over the forces of destruction.
The Power of Friendship Really Does Save the Day!!!
LGBTQIA Mafia!
Goblin Forge Presents
Tinder to the Flame: Saving the Strays!
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Are you ready for a performance of a lifetime?!?! Step right on up to the Big Top, where Yonce and the Friends will perform a thrilling act never before seen with personkind eyes!
A Special thanks to our fabulous patrons, JayCeeAitch (JCH), Maggie Z., Chris B., Russel B., Missy G., and Dan S.
Transcripts available at: https://goblinforge.buzzsprout.com/
Shadows of Prophecy
Speaker 1Olaf. Olaf. Olaf Oslo. Olaf. Olaf Noah. Noah ropolis. Olaf Atlas. Welcome back, my fiendish friends. We are delighted to have you joining us once again for another thrilling episode of Shadows of Prophecy. Brace yourselves for a journey full of magic, adventure and spine-tingling horror, as our heroes delve deeper into the truth of their reality and begin to unravel the mysteries surrounding the void. So grab your favorite snack, get cozy and prepare yourselves as we embark on this exciting journey together With us.
Speaker 3Today, we have Dan, I'm playing the scholar and rogue mostly human. Oh my god, I got lost.
Speaker 4A little bit elf.
Speaker 3A little bit elf and Ski-Ball. Extraordinaire, Ren. I'm so sorry. Well, goodbye everyone. Stop working, chris. Hi, I'm.
Speaker 5Chris, I'm playing the Tief, and Cleric, who is a flashy haper-dasher with a splash of the Nash Salvresal-Rus.
Speaker 1Ooh, russell, I'm.
Speaker 5Russell.
Speaker 4I'm playing Uppry the half-work. Barbarian Uncanny Valley, more like Uncanny. Get Me the Fuck Outta here.
Speaker 1You're welcome, and Kai.
Speaker 6Hi, my name is Kai and I am playing the half-elf warlock Yonsei Bay who, just like me, wishes they were incognito today Because I'm black, you know what? And this is Shows of Prophecy.
Speaker 4If you would just question us if I, now we have video.
Speaker 1All right. As we immerse ourselves into the Shadows of Prophecy, be warned for. This tale explores the darkest corners of the human soul and psyche, where the line between good and evil is blurred and unspeakable horrors linger in every shadow. Our story is not for the faint of heart, for it will not only bring us to mysterious lands, but have us walk down treacherous paths with unforeseen dangers, as our heroes, who are not always virtuous, confront villains who are not always wicked. As the prophecy unfolds and the fate of the world hangs in the balance, only one thing is for certain Nothing is as it seems. So stay sharp, ready yourselves, and we just may make it through this together as our heroes continue to pull back the veil. As the prophecy is a Dungeons and Dragons Actual Playcast with violent themes and adult language, listener discretion is advised. Join us today as we enter the Shadows of Prophecy, act 2, behind the Veil, chapter 14, tinder to the Flame. Previously, on Shadows of Prophecy, we have a long one today.
Speaker 1The party found themselves in a surreal and nightmarish realm filled with unsettling props, including thimbles turned into flower pots, candy wrappers, affixed toothpicks, a nightmarish plastic face loomed on an archway overhead, and Daphne called them telepathically. She discussed the arrival of Alice, desmond, wesley and Freya, reminding the party of the sobering revelation about the repeating cycle of mere extinction events every 3,000 years and the demigods' decision to reset the illusion to escape an impending catastrophe. The party faced a momentous decision regarding embracing or rejecting the powers of the Titans. As they navigated the mysterious and eerie landscape. Following Daphne's message, the party embarked on the only available path in this eerie landscape a winding, black and white tiled road that presented an unnaturally pristine and meticulously manicured world.
Speaker 1They encountered a unique hill with a lone tree, beneath which they met Mabel, a doll girl searching for her missing hat. While a subtle tension lingered, they assisted Mabel in her quest to find the hat by cleverly creating an illusory one and then calling upon the powers of the Dreamer to manifest it into reality, indicating at least Salvador had made a decision. Their next encounter along the winding road was a looming, decrepit dollhouse. This peculiar structure with a crooked design and porch beckoned them to enter. Moving inside, they were transported to a sepia-toned world reminiscent of a vintage photograph, accompanied by the sweet, melancholic melodies of jazz.
Speaker 1Sal their fearless leader courageously explored three doors in the upper corridor, revealing chilling vignettes, including a woman with vacant eyes, a frozen family portrait and an eerie solo dance performance. They discussed their experiences and shared personal memories which momentarily grounded them in their shared humanity. They even considered playful nicknames for Desleia, the amalgamation of Desmond, wesley and Freya. Eventually, they decided to leave this unsettling dollhouse, feeling a sense of relief as they stepped back into the world outside. Continuing down the winding path, the party encountered a forlorn caravan of downtrodden peasants trudging behind a dilapidated wagon drawn by wooden horses with equally rickety wheels. It was time to witness the wagon's fragile wheel splinter and break. Salvador quickly remedied the issue with mending and the crowd of puppets was pulled up into the sky on invisible strings, never to be seen again. As the party approached the circus entrance, a surreal night unfolded, with a paper moon overhead casting an eerie glow. The carnival, distant and spectral, offered a captivating vision amid the darkness, its carnival music gluing them closer. While the attractions appeared enticing, a sense of unease crept in as they noticed that every person was a grotesque puppet and everything was a prop, including the cotton candy. The entrance beckoned them into a world where reality and illusion intertwined, filled with intrigue and trepidation as they ventured further into its depths.
Speaker 1As the group explored the carnival, uppry's sharp eyes spotted her brother Sennin's green headband, setting them on a quest to retrieve it, a quest that involved winning a game of Ski Ball. They faced the exorbitant cost of a soul shard at the ticket exchange, but managed to outsmart the pricing system by coaxing the animatronic bear barker to reveal its secrets and hand over a shard. After Ren won the headband back through a game of Ski Ball, things took a bizarre turn. Uppry believed she saw another puppet member being forcibly taken to a tent and in her desperation she flipped over that tent and was abruptly seized by a guard ascending into the sky and disappearing from sight. Yonsei and Ren followed suit, vanishing in the same manner, leaving Sal on his own. He learned from Freddy Fazbear, the animatronic bear, that they were going to no-no land and defiantly punched Freddy's face. Before exiting the cotton candy in hand, each member was transported to their individual dark chambers in no-no land, where they faced cryptic warnings, sharp slaps and reprimands from an unnamed puppet and the director, before being deposited back on the ground.
Speaker 3We all didn't get slapped.
Speaker 6Only one of us got slapped.
Speaker 3Twice. I got slapped once. I got slapped no times.
Speaker 4Uppry was just like you're my favorite. Go back.
Impromptu Circus Performance With Yonsei
Speaker 1Entering to the carnival. They played several more games, using their own soul shards this time, and winning two more mementos of the strays, until they finally find themselves drawn to the big top, where they experienced a performance of a dancing bear on a ball and two tightrope walkers. And that's where Yonsei noticed a letter written to him from his sister, meredith. The next performance is about to start, as the spotlight spun around the room, landing on none other than Yonsei Bay. But before we return to that scene, I have one thing to say. In this realm of the Forsaken, where light does not penetrate and hope does not dare to linger, not a single soul escapes unscathed. Not a moment passes without the knowing doubt that festers, for in the darkest corners of existence, not even the bravest can calm immunity, not the strongest of wills can deny the insidious allure of the abyss, for it beckons, and none can resist it forever. Alright, so we find ourselves in the big top.
Speaker 1The spotlight has just landed on Yonsei Bay. Wait we're in him what.
Speaker 3I'm pretty sure Uppery is the big top of the group.
Speaker 1Yonsei, the light is on you, fuck.
Speaker 6And I look at the rest of my party.
Speaker 4Uppery will get up and pose next to Yonsei.
Speaker 6I don't think that's helping. I look at everyone like I guess I'm joining the circus.
Speaker 3Yeah, we're a group act though, right Are we? I think we should be, yeah, and we can all be there to help. Yeah, we're the helpers, so we're just gonna pose Right, let's get at that. As we've discussed in season two, beginning of season two, we pose yeah, posing, you need to stare, at least.
Speaker 6Yonsei's gonna walk down the stairs as they all begin to pose.
Speaker 5Does a spotlight track with Yonsei.
Speaker 1Oh, yes. So as the spotlight travels down, pacing with Yonsei, the crowd begins to clap.
Speaker 6And I just start, Yonsei just starts waving. Hi everybody, Hi hi.
Speaker 1And for our next performance, Yonsei bae.
Speaker 6I look somewhere. I'm like how do you know my name?
Speaker 1We all know you, Yonsei.
Speaker 6Oh gosh.
Speaker 1Step on up and show us what you've got.
Speaker 6Okay, that's gonna be stupid. All right, yonsei walks up and I'm assuming is there like a little spotlight stage or what's?
Speaker 1Yeah, so in the center ring of the big top there is like a little platform that the ring leader is standing on and he motions at the platform and steps off of it. He backs away into the curtains offstage.
Speaker 6Yonsei's gonna step on the platform and then look up at the letter. Then look back at the audience and it's a pretty awkward silence. You can hear the cardboard cutouts cough Exactly. Hi everybody. I am Yonsei, as the ring leader just said, and I didn't know I was performing today. But I do see something that's familiar to me and I point up at the letter. Do you see that letter? Everyone, ladies and gentlemen, and otherwise defined, my magic trick will be getting that letter back by any means necessary. And then I look, I whisper no, I don't whisper. Then I look and I'm like does the letter want to just come down before I do anything?
Speaker 1You call out the crowd is. You can see the confusion on their porcelain and carved faces and they're kind of they start. You hear like a bunch of whispering and like what is going on. Look what Wow Are they gonna perform Like?
Speaker 6this is what A lot of seeing a lot of cold stairs heading my way right now and you just see Yonsei, just kind of like you can see that they're stressing. They're kind of just patting on themselves and be like do, do, do, do, do do sweet.
Speaker 3Polly Pockets saw her like pass flew down the city road crying.
Speaker 5I am a lass.
Speaker 6Well, lass loves a lad who the lass has a lass, has another lass who once I had in Kintabere does a row dow diddy don date, does a row dow diddle don dee. There. And then I do a little pose and I just look. Can I use?
Speaker 5prestigitation, to make like a wow, tough audience.
Speaker 6Well, I guess y'all don't know Sweeney Todd from the prestigious Steven Sondheim Water. Hmm, okay, and Yonsei is going to look at everyone. Look at the group you like, and I'm just gonna mouth.
Speaker 5Help. Is Yonsei still part monk or are they all warlock, all warlock, okay.
Speaker 3Um Ren will um run up and I don't know what to do. But something to like, something cool. Um, I will use what's it called. Hold on, please, I have so many papers.
Speaker 6And as you do that, yonsei starts resinging. Sweet Polly Plockets saw her like pass flew down the city road crying I am a lass. Okay, thank you.
Speaker 3I will use melded memory to summon the tendril that I, that I nabbed at the end of season two, right yeah.
Speaker 5That's when.
Speaker 3I got it From the tendril mommy that we killed in the city and I, I, I like flourish it to like I don't know, try to do something cool with it Like a, like a whip.
Speaker 1All right, I'm gonna do a performance check.
Speaker 3Okay, great, um, and how high up is the tightrope.
Speaker 1Um, I think we you asked this question at the end of the last session and I gave you an answer and I think it was like, uh, 60 feet in the air.
Speaker 6I actually have an idea, but do your role.
Speaker 3Yeah, uh. So I got a 60 on performance and what I want to try and do. So the tendril has a 50 foot reach and I'm going to try and get Yonsei to give me a boost.
Speaker 6Okay.
Speaker 3So that I could latch onto the tightrope.
Speaker 6So this, my idea is different. I was going to jump on your tendril and you'd lift, throw me in the air.
Speaker 3We could try that. I don't know how strong the tendril is.
Speaker 6I'm very delicate, I'm kidding. Um, so he was my idea and then if it doesn't work out, we can do yours Mine since. So my idea was you pull out the tendril and then I use Eldris blast to like put poor myself on top of the tendril and you just lift me up like a, like a skinny bitch. You just keep pushing me up.
Speaker 3Yeah, we're going to try that. I'm going to stand on the platform and I'm going to wrap Yonsei and we do like a quick waist wrap on Yonsei with the tendril and try and lift him up into to the tight rope.
Speaker 1Okay, um, and obviously the most performative fashion.
Speaker 3I got a 16. Yeah 16.
Speaker 1Uh, give me an acrobatic check, Yonsei.
Speaker 6Um nine plus three is 12. 12.
Speaker 1All right. So you hear the voice of the ringleader calling out from backstage like booming through the big top tent. Worry, not, worry not, audience. The performance has yet to come. Correct.
Speaker 6Yonsei is like I thought my singing was actually pretty good. Um, and the enchanted chorus they. I was the.
Speaker 1I always was the lead, but Maybe, maybe, audience, you could pep them up, maybe some lights and a microphone might add to the thrill of this performance.
Speaker 3Maybe some help from our other teammates who have magic.
Speaker 4Okay, I'll throw my acts 20 feet in front of us.
Speaker 5I'll walk down the aisle and I'll try to get to the court side.
Speaker 3I want to make a dramatic statement of lifting Yonsei up to the tight room.
Speaker 6Yeah, All right, I'm just repeating sweet pot plunket.
Speaker 3Am I able to lift Yonsei up to the?
Speaker 1tight room with. Let me figure out what's going on with the scene. Uh, I cast gust of wind. Can.
Speaker 4I uh, it was not intentional. That was what I rolled to be clear as I threw my acts. Uh. I guess it goes towards the audience and there's now just a gust of wind blowing the whole back.
Speaker 1Yeah, um, so this gust of wind blows the audience.
Speaker 4It's very dramatic.
Speaker 1It's just like everybody's face is like, oh my gosh, um, and what is Elvador doing?
Speaker 5I was going to rush down to the, to the, where Yonsei and runner standing. Uh, I whisper. I can do one of two things. I can do another gust of wind that's sort of like below the letter, out from where it's being stored, or I can at least enhance your ability to make you better at dexterity checks.
Speaker 6I was looking for a show, yeah, so I think, unfortunately the letter cannot fall down.
Speaker 5Uh, then here we go. I slapped my, uh, my palm on on Yonsei's shoulder, and I do enhance some abilities. So you get catch grace. So I think you get something around dexterity checks.
Speaker 3I think it's advantage on dexterity checks?
Speaker 5Yeah, let's see, you have advantage on dexterity checks and it doesn't take damage. Oh, you don't take damage if you all 20 feet or less.
Speaker 6All right, cool. So I'm going to look at. Um, we're going to be like. I need you to throw me as high as you can with that tentacle. They want to show we're going to give them a show.
Speaker 3I'm just going to try and get up there and then lift you up again. We'll, we'll figure it out, we'll figure it out yeah.
Speaker 6Um, I think I'm more determined, because it's my, my letter, that I want to just grab it All right.
Speaker 1So this gust of wind happens, and then the three of you just kind of all like huddle in the middle of the stage and now the audience is again very confused and everybody is like waiting for something to happen.
Speaker 3How close is the ringleader?
Speaker 1The ringleader is backstage now.
Speaker 5Okay, do you need me to? What do you want? I just want some dramatic music. I can. I can do thaumaturgy to be like an announcer voice, but I think my music is limited.
Speaker 6I, as you all are figuring out, I'm going to look at the stage. I mean, look at the audience. I am sorry audience members. Um, I just figured out that I was performing today. So you know, it's a little bare bones, it's a little rusty, but I'm in. I look at that person. I'm going to punch you in the throat. Anyways, I am here to give you a show. Do you want a show? Ladies and gentlemen?
Speaker 1Yeah, yeah, put on a show.
Speaker 6All right, I take off, I take off part of my outfit. So you just see, and I'm a thick bitch. So you just see, like the jaconda tree, so like I'm shirtless at this point, I wrap. I wrap the sleeves around me and I'm like, all right, we're going to have a performance. And I bounced my nipples and given them something Boom boom, boom, boom. I'm like, my trick is you see, this tentacle that my colleague Ren has? Point to the point, to the tentacle, tentacle. Give it a wave.
Speaker 3The tentacle waves.
Speaker 6I am going to jump on that tentacle and it's going to lift me high in the air. Are you ready for that, ladies and gentlemen, and otherwise else, designed, defined.
Speaker 1We'll get on with it, All right I?
Speaker 3lift. Get all weak up now.
Speaker 6I didn't know this was Sweeney Todd.
Speaker 3I'll try and lift Yancei with the tentacle, all right.
Speaker 1So, as this is starting, you see that the ring leader does start assisting you. So you see some lights that start to twinkle on the peripherals of the tent and they start flashing and there's like a like, almost a strobing effect that starts happening around the room. You hear drums start playing backstage and you see me, I'm just like I'm just doing poses like assistants like this Does it work? Important. I am trying to set a scene.
Speaker 3Yes, but I've been trying to lift Yancei for like five minutes now and I really want to know if it's going to work.
Speaker 1So, yancei, you step on over to the center of the stage, you prepare yourself, you're posing.
Speaker 6And I feel the cat likeness come in. So I do a little meow.
Speaker 1And then your tentacle. How do you do?
Speaker 3this. I'm going to wrap it around Yancei's waist. All right, and lift.
Speaker 1All right, Just just raw lift.
Speaker 3I don't know how else to do it.
Speaker 1Do you remember the strength stat for that tentacle?
Speaker 3I know none of them ever got it.
Speaker 1All right, just roll, roll a d20.
Speaker 3Okay, it's a 16. All right.
Speaker 1So you wrap the tentacle around Yancei's waist and you begin to lift them up in the air.
Speaker 3What are you doing with them up onto the yes, I want to get them to the tightrope and that's as high as I can get you. It's to the tightrope. All right so you're going to have to hold onto that tightrope.
Speaker 6Yes, what I was thinking is like, I guess your tentacle is not that strong, but I was like you, unwrap me and then, like I like, hop onto on top of the tentacle so I can at least have some time, since it'll give me enough, I can jump up like a.
Speaker 3Yeah, I'm going to like whisper, shout, hold on to the tent, hold onto the tightrope really quick.
Speaker 6All right, so I hold onto the tightrope.
Speaker 3And then I'm going to try and lift myself up to the tightrope.
Speaker 1All right.
Speaker 3So I'm going to wrap around the tightrope and pull Yep.
Speaker 1So you lift Yancei up. Yancei grabs onto the tightrope. You wrap your tentacle around, you pull yourself up. Now the two of you are standing on the tightrope. The audience is sitting on the edge of their seats in anticipation unsure of where you go next.
Speaker 6Janelle Monay, give me strength.
Speaker 3Hi, this is gonna be a little spicy. I wanna lie down on the tightrope and, like, wrap my legs in a way that secures me as like best possible. Two said tightrope, and then I'm gonna wrap the tentacle around Yonsei again.
Speaker 1All right.
Speaker 3Yeah.
Speaker 5Okay, you're like a safety net now.
Speaker 3Yeah, I think I'm gonna try and then I'm gonna try and lift again.
Speaker 1All right, Yonsei is that okay, that is okay.
Speaker 6I kinda want you to stay eat me.
Speaker 3I could try and eat you. I don't know how much explosive power I have in the tentacle, but we could try.
Speaker 6Cause I was thinking I could also use my Eldriss Blast to propel me to like a little light show too.
Speaker 3Oh yeah, I'm in light show sure.
Aerial Performance and Costume Dive
Speaker 1All right. So you again wrap your tentacle around Yonsei's waist and you begin to lift them. Yonsei, you face your hands down towards the ground and you let out a blast and as you do, you propel yourself up into the air, Give me an attack roll and then give me another strength check. I'm using both my Eldriss.
Speaker 6Blast. Okay, one is a bear with me, one is a 25 and the other is a 17. All right, that's great.
Speaker 3I rolled a raw 15 for the technical strength. Raw 15, all right, so you?
Speaker 1blast yourself up and the tentacle is supporting you as well and you fly up into the tent's top. The big top's top, the big top top. Ooh, the big top and you are just tracing the letter, you can grab it and pull it down and the audience you hear is like ah, For some flavor, since one of my Eldriss Blasts wasn't as strong, can I be?
Speaker 6can that be like the spinning? I'm like spinning twirling up. Yeah.
Speaker 3You shoot it at an angle.
Speaker 6Exactly, I'm just twirling up yeah, so yeah, and Ren is like oh shit, oh shit, you're wrapping. Oh shit, so like, and then Ren can be like wrapping around.
Speaker 1Okay, so this is actually starting in a pan out of something that looks cool. Wow, thanks, so the audience. I don't know what y'all were doing at the beginning was weird. This is just like it's like, you're like, oh my god, the audience was like very confused and just like very like over it until this.
Speaker 3I was really hoping to get some like stormy or rainy effects.
Speaker 5Oh yeah, I can do that.
Speaker 3I mean only if you want to. I feel like a sleep storm.
Speaker 5Having a slippery surface while you're up in the air may not be great, but I will do a.
Speaker 3Oh shit, yeah, don't do sleep storm.
Speaker 5Well, I can't do things like we've discussed this before, I can't do a lot of things if I'm not outside.
Speaker 4Wait, I got another charge and she throws her hand next to her.
Speaker 3But I'm like not, I hope it's butterflies I'm like no no Stink cloud.
Speaker 4I turn invisible.
Speaker 1All right, so you just turned invisible, I'll do. The audience's eyes are up in the sky right now watching Yonsei and there's like some gasps. So I'm like ooh and then like some clapping, but it's still a little hesitant.
Speaker 6Okay.
Speaker 1But now you have the letter.
Speaker 6I'm gonna look down at Ren and I'm like you're gonna have to let me go there. We're gonna have to really sell this.
Speaker 3What? What if I just like drop you but like I keep you tied? Okay, it doesn't matter, I'm just gonna, I am going to let the tentacle go limp. As to drop Yonsei, but not drop Yonsei. Yeah, all right as to like, try and like slow her descent or slow his descent before.
Speaker 1So Yonsei is descending back down?
Speaker 6Yes, letter in hand and I am. I just like the spinning thing. I'm the spinning with the lights, with my Eldritch Blast is like twirling around this end and like I'm actually getting into it. I'm like twirling with it too. I don't know how Eldritch Blast really works like that, but you know what it's flavor, except it?
Speaker 1Give me a performance check.
Speaker 3I'm gonna be so many holes in this big top. Eldritch Blast is flying out.
Speaker 6This is two. Okay, I got a 22.
Speaker 1Okay, so with that, I'm gonna say that you're able to control your blasts and let them out in like a more controlled situation. So they are helping propel you around and now, like the clapping is starting to like build as you land back down on the tightrope.
Speaker 6And as I land on the tightrope, I'm like are you not entertained? Are you not entertained? Sweet Polly, polly, swallow this. Yes, go.
Speaker 1More More.
Speaker 3Give us more. Do you wanna dive? Do you wanna dive, Yance?
Speaker 6Yes, I do, and as I'm doing that, I'm like they want more. I'm gonna show them more, so I'm gonna have. I'm gonna look at everyone like hold, like give me some support with your tentacle, as I like take off my pants so I'm just in, like my briefs. Wow. And I'm fully like I just let it drop, Woohoo. Yeah.
Speaker 3I'm gonna lift Yance ever so slightly so that he looks like he's just like floating on top of the tightrope as opposed to on the tightrope.
Speaker 6Does that make sense? Yeah?
Speaker 3So you give like a sort of like.
Speaker 6A ethereal, a ethereal pose, I guess, and I'm like how about this? You said you wanted to show, here's a show, and as I shake, I shake all the body.
Speaker 1Woo Woo, take it off.
Speaker 3Now I'm burlesque, now I'm superlesque.
Speaker 6So, and well, this is the part where I have who. Oh, now, I don't know.
Speaker 5Are you actually gonna dive off of the tightrope? Yes, it's sort of like a bungee jump situation.
Speaker 6Yes, I'm like, for my final trick, my lovely assistant, because now this, I'm a magician. Magician, my assistant is going to let me go and I will dive gracefully back into my clothing, so, mike, Are you there?
Speaker 4Oh, I got this. You just see your clothing magically rise on the floor.
Speaker 3Cause I'm invisible on the stage.
Speaker 1So I'm just like holding it if you to jump into.
Speaker 6Just a pair of pants.
Speaker 1Just a pair of pants Gorgeous, gorgeous, gorgeous.
Speaker 6Well, it's a jumpsuit, so once it just, we'll figure it out. Okay, it's movie magic, it's floating, it's ready.
Speaker 1It's right underneath Yonsei is like preparing themselves to do this jump, doing a lot more posing in order to like rile up the audience. You see that they're like really, their eyes are like wide, as they're like watching with so much anticipation. Now you finally have drawn them into this act.
Speaker 6Can I cast false life Cause? Does that work? Does that like produce like a little, like aurora around me?
Speaker 1Not necessarily.
Speaker 5Can I do a minor illusion?
Speaker 1to do that. Yes, you can use minor illusion to do that.
Speaker 6It starts to glow. It starts to glow.
Speaker 1So you're so angelic right now. You're like floating across this tight rope with a tentacle around your waist and you begin glowing and like is it just like a?
Speaker 5yeah, describe this like glow. It's a dull shimmer. It's sort of like a. It's like a full body halo.
Speaker 1Full body halo. You are so angelic right now and the audience is waiting. And again you hear the drum going.
Speaker 6And I look at Ren and I just give them a nod as a just a signal to let me go.
Speaker 3And I'm not gonna fully let you go, but I will lift you up and like spin you in a way and then like send you down. I'm gonna keep wrapped around you though, so you don't take so much fault, cause it's gonna hurt.
Speaker 5If it's less than 20 feet, like you could let her. Let them go it Cause since they've been.
Speaker 3It's a 50 foot drop.
Speaker 5Well, you can release them after 30 feet.
Speaker 3Oh, yeah, yeah, okay, that's fair, I will. I will get you close to the ground and then drop you into your pants.
Speaker 6Yes, yes, make it look traumatic. Oh yeah, I'll spin you and like the tentacle will like squirrel and do you know in my head Like, so I look like Sailor Moon during the transformation.
Speaker 1All right, so I'm gonna need cause this is a very precise shell, so I'm gonna need a tack roll from Ren.
Speaker 3And the tendril.
Speaker 1And in acrobatics from Yancei.
Speaker 3It's a 26. 26. You advantage on this Jack Perfect.
Speaker 6Well, one's a nat 20. So that's a 23.
Speaker 1Oh, hell, yeah Beautiful. So you're like riling up the audience. They're like so ready for what you're about to do. They're like on the edge of their seats, their eyes are wide, the drum is going and everyone it's like the whole tent takes a collective breath as you press down on the tight rope and propel yourself up into the air, into a dive. The tentacle is wrapped around you, spins you around. Hope you don't get motion sick Flings you towards your jumpsuit and then releases you right into them.
Speaker 6And as I'm falling, I am. I'm still singing sweet Polly Plunkett's her life pass pull down the city road crying whip. I'm a lass, a lass, a lass a lass, has a lass has another lad whip. Who once I wicka, wicka, wicka, wicka whip had and then I ran into my pants.
Speaker 1And as you do your final like pose, the crowd erupts into laughter, screaming, clapping, yeah, fuck, yeah yeah, ren will just sit up on the on the tight rope and wave assistant. Oh, God, I'm getting caught.
Speaker 5It's a tentacle of your own, yeah beautiful.
Speaker 1So, as you do so, the ringleader now emerges from backstage through the curtains again and goes well, I hope you enjoyed our show. Ladies and gentlemen, that is a wrap.
Speaker 6I look at Ren being like we're gonna get you down from there somehow.
Speaker 3So ladder, somewhere, I still got my tentacle. Oh, you can use a tentacle. Okay, I'll just lower my thumb.
Speaker 6Then I'm just enjoying the engine.
Speaker 3You know like, like Jesus, to set arms out Nice, just kidding, not quite Jesus.
Speaker 5You could do that thing that acrobats do where they wrap around and they just do like the summer salt down.
Speaker 3Oh yeah, hell yeah, I'm gonna do some aerialist shit and just like spin down and then probably vomit when I reach the ground. Woo woo.
Speaker 1Sorry, I didn't wanna take the spotlight and the you guys get a standing ovation from the audience. As they like are throwing popcorn, cotton candy in the air, they're clapping, they're all riled up and the ringleader turns to the four of you and goes good job. They're still invisible, I knew you could do it. What?
Speaker 6a show. I'm going to look at the ringleader and be like give me one reason why I don't elder. Splash your ass to hell.
Speaker 1Mm, because what would it achieve? Yonsei, I'm just a puppet and they fall limp.
Speaker 6As I'm putting back on the rest of my jumpsuit. I'm like that was a lot, but we have it.
Speaker 5Good job. You've got quite the abilities Yonsei.
Speaker 6There's a lot you don't know about me as I put my letter. I put the letter in my satchel that I'm retconning, that I have. No, I have one. I've had one the entire time. Sure, y'all just didn't know about it. I just put it in there. I'm like Uppery, where are you?
Speaker 5Oh, I'm right here. Oh, you were the one that was holding up the pants.
Speaker 4Oh yeah, you thought y'all could do that.
Speaker 5I, you know they're warlock. They probably have some things I didn't know. I didn't know they had a satchel for so long, so hey, oh, I mean, that's fair, that's fair.
Speaker 4How do I turn this off?
Speaker 5I think it's a time thing, so like an hour.
Speaker 3Okay, I'm gonna try and eject the tendril from me. Oh okay, we're good, we're fine, it just falls off.
Speaker 1All right, the test just falls off. Yeah, it fries up.
Speaker 3I like take it off and like toss it aside.
Speaker 6Can we wrap it onto Uppery as a way to know where they are at all the times for the next hour? A lot.
Speaker 4No, I think this could come handy. Yeah, you could sneak around.
Speaker 6Okay, I guess. So I just put the letter. I put the letter away and I'm like we're still missing one momentum. Then we have four. We just need one more. We have five we need one more. I forget the number grow math.
Speaker 5We have five. There are five. We have four of the five.
Speaker 1There's one more. Okay, you have something for Nim Meredith Senen, Alton, so it's the last one. You haven't seen anything related to Vaarn yet.
Speaker 3Vaarn. Well, what did Vaarn do? What would we Vaarn's a?
Speaker 6sweetie pie Vaarn is pretty sweet. I mean, what do I look at? Well, I try to look at up here and I'm like what momentum did they have? What momentum of theirs did you have?
Speaker 4Gosh, I don't know what it could be.
Speaker 5Do you have any fallen into memories of them?
Speaker 4I mean loads. I mean we spend a lot of time out in the forest filling up their plant catalog. They're really big into herbalism. They taught me everything I know.
Speaker 3Oh, plant, okay, I mean plant. A catalog, that could be a thing.
Speaker 4Oh yeah, it was a present. Actually, I made the journal myself with the skins that I took from animals I hunted.
Speaker 3Okay, a leather catalog, yonsei. Do you anything that you can think of for Vaarn?
Speaker 6It's really difficult, I mean, if I can really think of. Well, and I laugh there is one instance where Vaarn there was a time where Vaarn wasn't showering and I thought it would be smart to use a spell to make them smell good and I ended up turning them into kind of a donkey hybrid with donkey ears and a tail, and I still have some of the tuffs of the. I still have the tail, cause it fell off just like the tentacle. What?
Speaker 3So a donkey tail, an actual donkey tail.
Speaker 6Well, a Vaarned key tail, I guess. Okay, so it could be either a scrapbook or a tail.
Speaker 5Both would probably stick out, I'd imagine.
Speaker 3Yeah, okay.
Speaker 6I wanna get out of this big top before.
Speaker 3Have we looked at all of the game stands already?
Speaker 1Yeah, so you had pretty much scoured the gaming area trying to find something before you felt yourselves drawn to the big top.
Speaker 6Let's get out of this big top before it gets mad.
Speaker 3So what else would there be? Was there anything, any other parts of the circus that we haven't been to yet?
Speaker 5There's a fair deal Plenty.
Speaker 3Oh, we'd write the rides.
Speaker 1There's rides, there's other tents. I mean, there's so much more that you have not yet explored.
Speaker 3Do we split up?
Speaker 6This is not school. We do.
Speaker 3No, it's not, maybe in pairs, yeah, or we could just go together. I guess that's fine too.
Speaker 5That's yeah. We could probably just do it in a group. I don't think there's a time limit per se, but maybe one of the tents, because I doubt it would be just on a ride somewhere, just like hanging out in the middle of a Ferris wheel in one of the buckets or in a roller coaster.
Speaker 6Maybe it's just like there, with no difficulties or no challenges, just sitting there.
Speaker 5I think that'll be the case Like a lost in fact, oh a lost, in fact.
Speaker 4Do we see a pet in Zoo anyway? Ooh, we're like.
Speaker 1There is a petting zoo area Great. It's right next to the freak show.
Speaker 4All right, I think we should well. I mean, I kind of wanna go see the freak show, but, like petting zoo, maybe one of the donkey tails is the donkey tail.
Speaker 3Oh, that's a good point.
Speaker 5Or if there's a donkey in the freak show that has two tails.
Speaker 4Yeah, I think that's actually more likely. We should definitely do the freak show first.
Speaker 3Yeah, we'll do the freak show first. You know it'll be fine, right.
Journey Into the Dark Carnival
Speaker 1All right. So you are. I mean, as you've exited the big top, you see one of those placards where they show like the carnival maps, and you start going over the map being like oh yeah, there's the ferris wheel, there's all of the roller coasters in this area. Ooh, there's a fortune teller, a freak show. That's weird. We haven't seen one of those in a while. It's not like we were done with that Petting zoo, all sorts of things. So you're able to make your way there pretty easily with the help of a map. And as you enter this section of the carnival you see another like archway over this, like alley of cages, and it just says freak show. And you make your way underneath the archway and this corner of the carnival is oddly dark. Uh-oh, there's a couple torches at the far end that flicker, casting long shadows on the bars of the cages, but everything seems almost abandoned.
Speaker 4Oh, this shit's closed.
Speaker 3Is there, like any ropes or anything keeping us from going in?
Speaker 1No, and as you're like making your way closer to the cages, your eyes begin to adjust to the dim light and you do start to notice some movements in the back of the cages. Psst psst, psst.
Speaker 4Here, freak, freak, the cats.
Speaker 6No, they may be freaks, but they're probably still humed. They still have.
Speaker 3Puppets.
Speaker 4Oh, yeah, they are probably puppets with souls.
Speaker 3Oh, that's true, they are puppets with souls. Well, I guess we go in and see yeah, should we grab a torch? Oh, yeah, if you got them, cause I am not gonna be able to see nothing.
Speaker 6Yeah, that's true. Most of us have dark vision, besides you.
Speaker 3Besides me.
Speaker 5Yeah, I pull, cause you said there were torches in the sally, I pull one off the scant's sconce, all right.
Speaker 1So you pull a torch off the sconce and you approach one of the closer cages and you lift your torchlight up towards a figure in the back and as you lift the light to it, you start to notice its lumpy, wet form. It resembles something of a shark, but its form is all wrong. It's tumorous and viscous. A black slime oozes off of its body and forms a puddle on the floor of the cage. You've come across these creatures before in hero. This is a slime monster, yeah, one of the transformed abominations, yeah.
Speaker 5Yes, it is.
Speaker 3Just another reminder of exactly where you are and exactly where you are.
Speaker 1And you're in the middle of the world Another reminder of exactly where you are and exactly what you are dealing with.
Speaker 4Well, this is fun. Let's go to the pet and zoom.
Speaker 3Well, you don't want to go on this tent, what? There's a tent. Yeah, the creature's in a tent, right, it's got its own tent.
Speaker 1No, it's just like an open air alley of cages. Yeah.
Speaker 4I'm good. I mean, we could.
Speaker 3It feels like, based on what you've described with the director, it does feel like this would be the place to look, maybe really Everything else has been so non hostile.
Speaker 4I guess that's true.
Speaker 5Yeah, we can swing back here if we don't bear any fruit in the petting zoo.
Speaker 4This to me seems like we're kind of poking behind the curtain and. I don't like that, but I'm sure he don't either.
Speaker 3Okay, we can try the petting zoo. We'll slowly back away.
Speaker 4What do you think, John?
Speaker 6Knowing the director, knowing the director, I feel as though it feels like let's just go to the petting zoo. It just it feels safer there.
Speaker 4That's what I think too.
Speaker 3Yeah, sounds good. Off to the petting zoo. Would this ignore this little bit for now?
Speaker 4For now. Yeah, I'm sure they have a part to play. I'm sure.
Speaker 1So you back away from the aberrant form in the cage and you make your way back to the main section of the carnival. Just a little ways down is the petting zoo and you can smell it as you approach. The scent of animals becomes more potent as you approach PU. But before you arrive Uppery, out of the corner of your eye you see blue and a glint of jewels, and as you whip your head around you see a doll in the form of Meredith and you see a little bit of hanging just next to a corner of a stall before it's pulled away.
Speaker 4And I'll point, but I'm invisible. Oh yeah, wait, I just saw a mare.
Speaker 3Did no one else see that? I don't know what I'm looking for, so Lead the way, I don't know.
Speaker 4I think it's another trick. I mean the last one. We went to know no land.
Speaker 5I think, now that we know the rules not to disturb, smash everything- yeah, yeah, she was on a string like a puppet.
Speaker 4It almost feels like he's dangling them in front of us. Ooh.
Speaker 3Was it like a carrot on a stick? Yeah, was it her, or was it a puppet version of her?
Speaker 4It was a puppet version of her.
Speaker 5How big are these puppet versions? Are they like marrying that size, or are they like full human?
Speaker 1size. They're full human size. Yeah, they're pretty big, which you're still carrying on your back. The versions that a pair are carrying are slightly smaller.
Speaker 3Oh OK.
Speaker 1But they're still fairly large.
Speaker 5Well, let's we should try this one was mare at this height.
Speaker 4Oh no, I mean, if the other ones have souls, then I suppose we could hypothesize they.
Speaker 6I'm sorry what.
Speaker 4I'm sorry.
Speaker 3I think she meant hypothesize.
Speaker 4Hypothesize they, it could be them.
Speaker 5Like they've been magicked into doll form.
Speaker 4Yeah, yeah, I'm going to walk over to where I saw the puppet of mare, consciously.
Speaker 1So you slowly make your way over to the corner of the tent that you saw the Meredith puppet hanging and you peek around the corner and you just see more people kind of going back and forth between various tents in this region and the smell of incense is hitting your nose, but you don't see Meredith, or at least not the puppet.
Speaker 4All right, let's go. Let's go find a. Don't tell you.
Speaker 3Yeah, seems like. It seems like director's toying with us.
Speaker 4Yeah.
Speaker 5I'm kind of lost. Why are we collecting these mementos again? Is there a defined way, like we just it was? It was it just because you noticed Senen's headband and you're like, oh well, maybe these other things are. Did you get like what's? I'm trying to figure out the end goal of collecting these things.
Speaker 6From what I remember is just we see they're out of place. They're out of place in this circus, like the headband and the letter in the spoon.
Speaker 3It seems very intentional and if we're playing a game which it does seem like we're playing, the director's game. We're putting on a show, yeah we need to play our parts, and I think it feels like our parts are to collect these mementos we're going to find out, though I'm sure, to the donkeys I wouldn't know, yeah, what's going on over there.
Speaker 4That then they're thing.
Speaker 1All right. So you shrug your shoulders, guessing that this is just another ploy of the director, and you continue on your search towards the petting zoo. As you arrive in the petting zoo, you can hear the buzz of goats, the honking of ducks honking honking, honking, honking. Oinks of pigs, the nays of horses, and as you begin to walk around, you notice that they are all wooden on a platform with wheels.
Speaker 1You can hear the creaking of the wheels as they kind of rock back and forth, almost as if they are on a track that keeps them moving in some sort of pattern.
Speaker 3Well let's go see if we can find a donkey, or at least a donkey's tail.
Speaker 1Give me an investigation, check everybody.
Speaker 3I can do that. Oh no, I rolled a nat one, that's 14. I rolled a nat.
Speaker 6I rolled a nat 20, so 24.
Speaker 4I got 16. 17.
Speaker 1All right. So you start making your way around the pens and this kind of is scattered about on the fringe of the carnival. You see lots of children, puppets running around. They're bouncing up and down on their invisible strings and Yance. You make your way to the donkey pen and you do see this one donkey that has kind of these floppy long ears, a long face and a pinned-on tail.
Speaker 6I'm going to yell guys and as I'm like, come here. And as I'm doing that, I'm jumping over the fence.
Speaker 1All right, so you jump on over the fence, and that is where we're going to take a little break.
Speaker 3You're going to get slurped up into the sky again, so we are going to take a little break.
Speaker 1And we'll be back in five to 10 minutes to find out if this is the correct tail.
Speaker 6Oh, sweetie Todd. Ok, I'm sorry, I'm done, I promise, I promise, all right so you'll be right back everyone.
Speaker 2OK. So we're going to take a little break. Ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok, ok OK.
Petting Zoo Adventure
Speaker 1OK, Alright. So just before break we were hoppin' a fence and going after a donkey's tail. Not just any donkey, a wooden donkey with a pin on tail, almost like Eeyore. So you've called out to the rest of the group and they are making their way on over. As you begin to approach the wooden donkey, it pauses in its pattern and it starts to back away from you.
Speaker 6I stop running and I'm like it's okay, it's okay, and I don't have any food on me, damn, never mind, I just say it's okay, it's okay. I'm not here to hurt you.
Speaker 1Give me an animal handling check.
Speaker 3Wooden animal handling check.
Speaker 6That's a 19.
Speaker 4I don't know why. I didn't think they'd be alive.
Speaker 6But it makes sense. I don't like it. I don't want to be here anymore. You wanted to. You wanted animals, so we're getting animals.
Speaker 4Yes, for none of this, thank you.
Speaker 1So you stop your approach, you calm down a little bit and you look them in the eyes and you start to approach a little bit more confidently, but slowly putting out your hand for it to smell you first, and then you see it starts to roll itself towards your hand it's okay, it's okay.
Speaker 6I'm not here to hurt you, it's okay, it's okay. I'm just saying that.
Speaker 1It lets out a little whinny.
Speaker 5Me.
Speaker 6Something like that you can't see my eyes. What I just said, a whinny, I thought donkeys bray, donkeys bray. A whinny and a bray, Sorry. Suspension of disbelief.
Speaker 1Anyways and it approaches you.
Speaker 6That's a good them. And I start petting it and I'm like, as I'm petting it, this sounds so creepy and gross. I'm like petting slowly, but I'm slowly getting working my way down to the tail. That's what I said it's gonna sound creepy but you know what I'm trying to do.
Speaker 1So you start, you're taking your hand, kind of stroking.
Speaker 6I don't like this anymore. You're giving it a little pat.
Speaker 1It starts to press into you. It leans up against your hip.
Speaker 6The last person I have touched was definitely an ass.
Speaker 1And you, slowly, are making your way to try to grab at that tail. Everyone else is arriving at this point. Would you like to give me a dexterity check?
Speaker 6Me, yep, how long is the kitten thing?
Speaker 5I think only it's a concentration thing. I think it's less than an hour. I think I cast another concentration spell since then.
Speaker 6Welp, I got an 11.
Speaker 1Alright. So you're just trying to covertly make your way down to the tail and you go for the grab and as you pull your hand back to reach for it, the donkey rears up back a little bit, lets out a snort and pulls away just fast enough for you to miss grabbing its tail. It quickly wheels itself backwards into the back corner of the pen.
Speaker 6Has my group arrived yet?
Speaker 4Yep, they are all here, Are there any fake food dispensers at petting zoos?
Speaker 1You have seen one of those.
Speaker 4Cool, I had a handful of that.
Speaker 1Alright, so.
Speaker 4I'll divvy it up. Some floating pellets.
Speaker 1They're like little wooden chips. So now you have those and you offer them over to the donkey.
Speaker 6Hey, you donkey donkey, donkey, donkey, kong Sorry.
Speaker 4Oh, my god, you just see pellets floating, because I'm still invisible. Yeah, that's why I was asking.
Speaker 1So you just start like these pellets are floating and I'm gonna give you animal handling with advantage.
Speaker 5Cause there's no scary person behind them.
Speaker 6I like how you were, like how am I gonna roll the die?
Speaker 4It's fake pellets 17.
Speaker 1Alright, so you hold out your hand of these wooden pellets towards it and it starts to come towards you. Yonsei, you're like in the pen as well, and what would you like to do, uprie?
Speaker 4As it's eating the pellets, I want to like lower them onto the ground and then just try to get behind it while I'm invisible and, I guess, grab the tail and pull.
Speaker 1Alright. So you place it on the ground. It's head notches down and you just hear the crunching noises. But it's really just, its face is pressing into the pellets and you start to make your way around. Give me a stealth check.
Speaker 6And as you're doing that, I'm gonna be in front of the. Should I get advantage, since they're invisible still? Yes, and as you're doing that, I'm going to like continue petting the donkey, being like it's okay 14.
Speaker 414. Yeah.
Speaker 1So you make your way around to the back of the donkey and you reach your hand out towards its tail. Does it look removable. It has like a nail. Oh Pins it into the back of the donkey. Perfect, okay, you grab it and you rip it off the donkey. It lets out a squeal as you rip its tail off.
Speaker 6It's okay, it's okay.
Speaker 1And I'm gonna have to have Yanze make a duck save, oh, no Of course, my ass would be the one as it rears up it's hooves in the air and then it's gonna bolt towards the other end of the pen, clocking Yanze for two points of bludgeoning damage.
Speaker 4And I believe I'm not invisible anymore because that was an attack.
Speaker 1I don't know how it works for you.
Speaker 4Well, I just cast invisibility on myself, so it's normal invisibility.
Speaker 1Ah, okay.
Speaker 4So I believe, when you attack or interact with something, and yeah, so then you pop out.
Speaker 1You have the tail in hand now and it looks like Varn's tail, you think. Like it's.
Speaker 4Uppery just is holding it out. I run out. Someone come get it Please.
Speaker 6I'm gonna say runs and grab it and I inspect it and I notice that there's a little green line from the tough going halfway up, which is how I know that it's Varn's tail. Yeah, I have story. So that's what happens, perfect, and I hug it and I put it in my satchel. That's always been there since season one.
Speaker 3I'm gonna wave you both out of the pen before we get slurped up into the sky again.
Speaker 4It's a pet in zoo. It's supposed to pet. It's supposed to pet.
Speaker 5It's supposed to in the pen, though, or take its tail. They come to the fence and you feed them through there.
Speaker 6Well, welcome to shadows of prophecy.
Speaker 4Well, you all been much safer pet in zoos as kids than I have.
Speaker 6I've never been to one.
Speaker 4They're okay. They're great.
Speaker 6My mom always said so I know my mom was like this seems like forced labor, so that's why I'm never one Continue.
Speaker 1Alright, one interesting story.
Speaker 6It's true, though.
Speaker 1So you now have the final momento. You've collected them all. Yippee. As you hold the tail in your hand, you hear a little like kazoo noise and confetti starts to fall from the sky. And then you see balloons start to float out from behind the pens up into the air, and you see this like colorful array of balloons and confetti.
Speaker 4Upry just has an absolute look of horror on her face. Just like it's just so disturbed by all of those floating things.
Speaker 5These are pretty typical for petting zoos they're balloons.
Speaker 4I mean, I never seen a man as a technology like inflatable skin.
Speaker 3What? How do they float, is it?
Speaker 5magic. There's a magic of science. It's a gas that's lighter than air.
Speaker 3How do you harvest that gas?
Speaker 5Usually involves mining. You're able to. There's some naturally occurring on earth, but sometimes you create it using science. Wow, I thought I was well studied.
Speaker 3Yeah, I mean if it's hydrogen.
Speaker 4It could also just be separated water molecules, yeah, through electrolysis.
Speaker 3What does that one?
Speaker 4I only know this because the director is a big fan of balloons and I asked similar questions when I first saw them.
Speaker 5They're really big on hydrogen cars.
Speaker 4Yeah.
Speaker 6What happens next.
Speaker 1You're kind of standing around a little confused as why there was just some little celebration happening. That's when, uppery, you see the puppet of Varn hanging from the archway at the entrance of the petting zoo.
Speaker 4Please tell me someone else sees that I'll appoint.
Speaker 1Do we see all? Do we also yet? And then you see, yes, you do. And then you see, meredith's puppet drops down. And then, and then, and then, and then, and then, and then and they all swing back and forth from the archway on their little strings, their hands up in the air, dangling back and forth.
Speaker 6I don't like this.
Speaker 3It feels like an invitation.
Speaker 4Walk forward as you begin to walk forward.
Speaker 1You see, they start to glide away from you.
Speaker 4I stopped walking forward.
Speaker 1I think they continue to glide down towards the core of the carnival, the big top, towards the big top which is on the other end of the carnival, from where you are Definitely following.
Speaker 4Yeah, we got to start jogging, yeah.
Speaker 1All right. So as you start running after them, they begin to pick up pace as well. Kind of like a carrot on the end of a stick, just guiding you off in a direction, past stalls and games and roller coasters, laughing and children, cotton candy, barkers and the joyous stuff I don't know. My brain just shut off.
Speaker 6Not a sponsor.
Speaker 1The joys of the carnival. And as you're running past it now, you're all running, running, running, bumping into people, pushing past and the crowds almost start to feel like they are converging on the path in front of you as it's getting more and more crowded and you start bumping into people and you're like starting to get frantic and they're going further and further and further out of reach and you're losing pace with them. Will you notice at the end of this current hallway a gorgeously bright sign on the top of a building that says hall of mirrors. You can hear music emanating from within and that is the last place you see the puppets glide into that tunnel when you lose sight of them.
Speaker 6Kai would know not to do while running to it, but I think Yonsei, just seeing that their family went in there, just runs and be like come on, guys, let's go, we're so close.
Speaker 4Yep, dash on in. Yeah, we go, all right.
Speaker 6Are you following up?
Speaker 4Yes.
Speaker 1Run on into the hall of mirrors and the four of you find yourself in a small little entrance vestibule where there are four pathways to go.
Speaker 5Should we all stick on one, two and two?
Speaker 1There are mirrors around the perimeter of the room, all at slightly different angles, obscuring your line of sight around any corner, but you do see the reflection of the puppets over to your left.
Speaker 3Follow the reflections.
Speaker 4Yes, okay, if they're on the left, I go right and she'll just start running right, because she thinks that's how mirrors work, not totally incorrect.
Speaker 1So you pick. Do you want to go to? There are four different pathways. They were over on the left in between the two left most pathways. You saw them reflecting on some of the mirrors there.
Speaker 4So there's center left, and then there's left left, and there's center right and right right, which?
Speaker 1pathway, do you? I'll go center right, okay, you start running down that pathway. What is everybody else doing? Should we stick together?
Speaker 6I'm going to run center left.
Speaker 1I'll go center left as well, all right, so you go center left and up and run go center right and you start running. As you're running down these pathways, you notice that the reflections of the puppets are becoming less and less. They're becoming a little bit more angled away from you.
Speaker 1That is until they start to move. When you start to see they disappear from view, and then you see a single puppet appear in some of the mirrors. We are because we're splitting the party. I'm going to start with Janse and Salvador, so you see Meredith and you see that she's dangling on her strings in all of these different angles of mirrors. Give me a perception. Check, oh.
Speaker 3It's a 24.
Speaker 4Damn.
Speaker 3What's that? It's a five. Janse does not All right Mirrors, so Salvador.
Speaker 1You perceive that over in the direction of where you see this like slew of Meredith reflections. There is, like one mirror that was slightly obscuring your pathway from the angle that you're currently standing. But you do notice, based on the configuration of the mirrors, that there is a pathway that continues behind that mirror, that you think that the Meredith doll might be down.
Speaker 5Okay, I, as we had been running through this path, I pulled out my battle axe on casually scraping the mirrors as we passed. Awful noises, yes, and I put my. I whispered to Janse, I think we should go this way behind this mirror, as I'm not perceiving.
Speaker 6I'm like huh.
Speaker 5I just look around. I look around. I'm like oh, okay, I just follow you. Is this hall silent or is there music playing? Oh no.
Speaker 1There is music playing all around this labyrinth of mirrors.
Speaker 6I am going to hold on to Sal's like waist or like shirt.
Speaker 4I can't get it twisted, buddy.
Speaker 6We know your type Vatlin Perdue.
Speaker 5It is not. No, I have a younger, hotter version.
Speaker 3Two Mike, who's currently spliced with another human.
Speaker 1And the music is kind of like shimmery, kind of a burial sounding. I mean, it's very much on brand with a hall of mirrors where it's like almost mystical. Harps, sorry yeah harps and like there's that kind of like chime that.
Speaker 4No calliope, no cross chime.
Speaker 1You can still hear the sound of the calliope out of the hall of mirrors entrance.
Speaker 6But it's very muffled at this point.
Speaker 1It's kind of overwhelmed by the sounds coming from the hall of mirrors itself, and so you start dragging Yance down this pathway. You slip around the mirror and you are following the kind of swaying images of Meredith. You start to see you've entered a section of the hall of mirrors where they have all the fun mirrors, the ones that distort your your height and width and make you look all wavy, and it's starting to make the image harder to follow and that is when you also see the puppet of Senen kind of slide into view.
Speaker 6I'm not that. I think this is one of the most I'm going to run after Senen, senen, and then I'm just going to book it that way.
Speaker 5Is there a path that splits? Is that like Meredith and Juan?
Speaker 1So right now they are both. It's hard to way find in here, but they both do seem to be on mirrors next to each other. They are like in the same area that's being reflected back. As you start running, they start moving on different mirrors and you start to see that they're like crisscrossing and bouncing back and forth between mirrors down this hallway that you are running and then you find yourself at an intersection where they split.
Speaker 5Who do you think, yance?
Speaker 6I'm going to go out the mirror. No, I'm going to go out the Sen.
Speaker 5Okay, and I follow, continuing to drag my axe along the mirrors.
Speaker 1So you are going to go after Senen.
Speaker 5Yes, yep.
Speaker 6Okay, that sounds real confident, I have a closer relation to Meredith based on the scenes, but you know what I feel like since I saw Senen. The person I saw of recent was Senen. I'm just my laser focus on Senen.
Speaker 5Is Senen the fighter, the one that you were sparring with, okay?
Speaker 1So you begin to make your way towards Senen, and that's when the voice of the director starts to echo through this chamber Ah Yance, isn't this fun.
Speaker 6You ratchet bitch. I don't know why I said who.
Speaker 1I love your enthusiasm.
Speaker 6Give me back my family.
Speaker 1I can comply with that, but I would like to test something first.
Speaker 6I already got naked for you. Did you not see my bubble butt?
Speaker 1I want to know exactly how far you'll go.
Speaker 6As far as Hercules, sorry, I'm doing a lot of references.
Speaker 5Yance can go the distance.
Speaker 6That's what I meant to say.
Speaker 1What is your family worth to you, Yance?
Speaker 6They're worth more than anything in the world, with the exception of Uppry. They're worth more than my group, with the exception of Uppry. Ouch, that's fair. We'll see.
Chasing Puppets, Confronting Darkness
Speaker 1And then the voice stops talking to you. You see the image of Senen start to speed off, ricocheting back and forth down this hallway, and then you think you catch a direct glimpse of them.
Speaker 6I'm going to run after that and as I'm doing that, because I do actually have weapons- I just don't use them. I'm going to pull out my daggers and I'm going to start stabbing mirrors as I run, so so essentially what Sal was doing, but more extreme I'm breaking these shits.
Speaker 1So we are going to pivot to the other group. You've gone down. Do you say right or left?
Speaker 4Right, Center right.
Speaker 1So you go down this pathway for a while, and it definitely was not the direction that Meredith's puppet was. However, as you continue down for a while, you see a small little image in one of the mirrors Uppry, and as you keep going down it starts to grow and you realize that it is Alton's puppet, just dangling, just vibing, just vibing. Well, let's run.
Speaker 4Well, let's run after it.
Speaker 3I'm just going to follow Uppry.
Speaker 1All right. So you follow Uppry as she takes off down this hall towards Alton and you reach an intersection down to the left. You see Vaarn, but Alton is still forward.
Speaker 3It's playing Uppry, we're going to split up.
Speaker 4You go for Alton, I'll go for Vaarn All right which one's that? That one's, alton, that one's.
Speaker 3Vaarn, I'll dash after Alton.
Speaker 4I'll go left towards Vaarn. I'm coming, baby bro, all right.
Speaker 1So you start chasing towards Alton and Vaarn. You said Alton, I'm taking Alton, alton for Ren, vaarn for Uppry. I should write this down because I'm going to. So Uppry is going after Vaarn Ren is going after Alton, and then both Sal and Yonsei are going after Senen.
Speaker 6Yeah, that's bad. No one's going after the mayor.
Speaker 1Nobody is going after Mayor Death.
Speaker 5My assumption is that if we can free Senen, then we have a strong ally to free the others.
Speaker 6True.
Speaker 1I mean, it's at this point that you start to hear the scraping of a metal on glass, uppry and Ren, from where it's hard to tell, but it seems to be beyond a wall over to your left.
Speaker 4That's unpleasant.
Speaker 3Yeah, I don't like that. We're not together, though, so we're just running our own directions.
Speaker 1So you're chasing after Vaarn and Alton. Let's start with Uppry. You see Vaarn's puppet reflecting on all of these mirrors and you are dipping around corners, trailing behind them, and you feel like you're getting closer as their image is getting bigger. And that is when you hear the director's voice. Oh, hello, uppry.
Speaker 4Uppry just goes and swings at a mirror where she thinks it's coming from Swings fern.
Speaker 1You crash into the mirror. The glass breaks, shattering to the ground. One of the images of Vaarn disappears. Aren't you loving my game? Isn't this fun?
Speaker 4So much fun.
Speaker 1Ha, I will break you yet, uppry, you are clawing, clinging onto something that doesn't matter, and deep down you know that.
Speaker 4The puppets.
Speaker 1You cling to this reality. Uppry Desperately.
Speaker 4This one or the other one.
Speaker 2Ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha Ha.
Speaker 6Come on good burger.
Speaker 1When will you learn that all of this is for nothing? You keep bashing your head into a wall over and over and over, thinking it's going to give you a different outcome. Why do you resist me so much?
Speaker 4Because you're a fucking asshole.
Speaker 1Who, if you only knew.
Speaker 3Excuse me, excuse me.
Speaker 1But none of that matters. That is what I have been trying to get through that thick skull of yours for so many years and you still persist, you still deny me, oh.
Speaker 4Nobody ever approaches you. Oh, hmm, what do you want? Why me? Why any of this?
Speaker 1Some of it was just dumb luck. You were plucked from this world A random pin in a haystack.
Speaker 4So I'm not special.
Speaker 1No, you are not.
Speaker 4Let me go find another pin in some other haystack.
Speaker 1Unfortunately I am stuck with you. Oh, it would bring me so much leave if you would just comply and I can make it worth your while.
Speaker 4In what way Huh?
Speaker 1You seem stuck. I can release you from this, the shackles that you find yourself in.
Speaker 4Are these those metaphorical shackles I've heard so much about?
Speaker 1Metaphorical and physical. All your family has ever brought you is pain. Uppery, All your friends have ever brought you is pain. All your life has ever brought you is pain.
Speaker 4That's not true.
Speaker 1Is it not?
Speaker 4No, there's been so much joy in between the pain Mostly okay days, but like that's what you aim for. Life isn't supposed to be joy 100% of the times. Happiness and sadness are relative. Without one or the other, they both lose meaning.
Speaker 1Then I have been failing.
Speaker 4Alright.
Speaker 5Good talk.
Speaker 4Failing at what?
Speaker 1I will bring you to heal. And I'll make you my bitch oh. We'll see.
Speaker 4You're here Like here here, right.
Speaker 1And there is no response.
Speaker 4That bitch is scared.
Speaker 1And you hear the crash of glass on the other side of the wall. Which is going to bring?
Speaker 1us to Ren Ren. You are chasing after Alton's puppet, double dashing. You are double dashing. You're whipping back and forth and back and forth as this pathway starts to hairpin through a labyrinth, and you keep reaching intersection after intersection and quickly pivoting your direction. And then you find yourself in a long hallway of flat mirrors on either side. They're no longer deflecting the image of Alton, but instead you see the physical puppet sitting at the end of the hall in front of a dark door frame, a black abyss beyond.
Speaker 3I keep moving forward towards it.
Speaker 1You see, as you chase after it, it fades into the darkness. You pass under the threshold of the door, finding yourself in a blackened room.
Speaker 3As the swords are out.
Speaker 1You pull out your swords.
Speaker 3Oh, just one, it's not just one sword, my fancy glass sword.
Speaker 1As the light goes on and you see in the center of the room Alton dangling on strings. And as the light goes on, you notice something bizarre, something you couldn't really see previously in the heat of the moment. Their skin Hmm, what about it? Blood dripping from their wrists and down the front of their face, their body dangling. This is not a puppet, this is Alton Roll initiative. Oh, great.
Speaker 6Every time you say Alton, I think of Good Eats.
Speaker 3Yeah, it's like Alton Brown is just popping up.
Speaker 1That's a 19. A 19. Gorgeous, good Eats, cool. What would you like to do? You get to kick us off. Oh great, how far am I this room? To describe this room, it is kind of a. It looks like a stage. So in the center of the room is Alton, and you see curtains along the side, 40 feet across, 30 feet deep, and so as you enter, you're entering about 20 feet away.
Speaker 3Gotcha, so I can easily make it to him. What do the strings look like? Are they metal? Are they like? How can I see anything about them?
Speaker 1Yeah, they seem to be a metal cord Wire.
Speaker 3I am going to analyze Alton and I'm going to go in for a hit and I'm going to try and cut the string first, alright.
Speaker 3You can check, because I am an assassin and I go first, I get advantage on my first roll. That is a 26 to hit. A 26 will hit. Let's see if I can cut through the string or not. Just that. And then two more D6 for a sneak attack, and then another one. Oh wait, no, that's not right. Okay, that's right. That is 10 plus 6 plus 5 is 21. I'm doing damage, I'm probably more slashing, but try and cut these cords. How did that go?
Speaker 1You slash at the cord and it snaps. The right hand drops to the ground.
Speaker 1Brilliant Well to its side, but it continues to dangle. And now it begins to move. You see Alton's head lifts up and a grin almost a forced frozen grin across their face and a cloud of smoke billows from her pocket oh my bad. And you see she raises into the sky and disappears. As you pace around the room looking for where she is going to come from, you see that she flies out of stage, right charging at you with a dagger. She is going to make an attack on you and it will be at disadvantage because of the smoke cloud, which doesn't really matter.
Speaker 1She's going to land a hit on you, stabbing you in the side, I'm going to roll for 5d6 for sneak attack.
Speaker 4We love a rogue on rogue. She's a halfling rogue.
Speaker 3She's a halfling rogue, so she is a halfling phantom rogue.
Speaker 1So we've got 2. Plus 4, 6. Plus 5 is 11. Plus 2 is 13. Plus 5 is 18. So you're going to take 18 plus the actual damage of the dagger.
Speaker 3That is only a d4.
Speaker 1Plus, whatever her bonus is, so it's going to be 2 plus 4 plus her proficiency is 4. So 8, 10. So 28 total. A lot of math for 28. Damage Gotta love rogues. She glides into the fog of smoke that you are currently in and you just feel the slash across your abdomen and the shadowy figure flash past you, and then it stops in the cloud. You can kind of make out little glimpses of shadows circling you. It's your turn.
Speaker 3Okay, I'm going to try and find her in the darkness and, if I can, I would like to make an attack.
Speaker 1On the other hand, Everything is with disadvantage in the fog cloud. Yeah, it's just disadvantage. Mechanically it does.
Speaker 3Shit. I rolled 2 nat 1s.
Speaker 1So, as you see their shadowy figure circling you, you start to slash out, trying to graze the cord keeping up her left arm, but you hear your sword slashing through air, and that's when she's going to charge at you from the darkness. That's going to fail, though, so you both are fighting, with disadvantage in this fight. So you hear her whip past you to your left, your turn.
Speaker 3I am going to get to where I have to be able to see her, but I'm going to get close enough to see her in the darkness and I'm going to cast meld form on her.
Speaker 1Alright, what do I get? So you cast meld form and you start to feel your body stiffening. It's like plastic-y, like your skin is becoming hard, and if you stay up really, really late and you feel your skin kind of zapped of all of its elasticity and it becomes almost crunchy, you feel that happen over your whole body.
Speaker 6Wait, is that a thing that actually happens?
Speaker 4Yeah.
Speaker 6Is that a white thing? Because I've never experienced that.
Speaker 3That's a very dehydrated thing where your skin like you lose the moisture in your skin, so it feels like crunchy.
Speaker 1And cortisol pumping through your bloodstream.
Speaker 4I'm always flush with water.
Speaker 1Reduce the elasticity of your skin and that is what you feel. Mechanically it's going to give you 1ac. Is that it?
Speaker 3That's it Not my favorite, but I get advantage on everything that I've meld form with. Sorry, it'll benefit me. Because I know them better. Now, this is the idea. Okay, that's my turn.
Speaker 4I can't do anything else, does red also feel a touch of kleptomania?
Speaker 3The desire to steal. I do.
Speaker 4Bare enough.
Speaker 3So nothing new really.
Speaker 1I'm going to roll again. My ac is 18. Now they are going to hit with a 23. I'm going to roll again with my sneak attack damage why.
Speaker 3Why does she get sneak attack? I don't get sneak attack.
Speaker 6Because you're not level 10.
Speaker 4Well, you get sneak attack when you have advantage.
Speaker 1There's a reason. So we've got 6. Plus 6 is 12. Plus 2 is 14. Plus 5 is 29. And then we've got our d4 plus 8. Another 11.
Speaker 3That's 40 damage. That's the math Great.
Speaker 4You've got a lot more health than I would have thought.
Speaker 3Great, alright, what do you do? I'm going to try and cut off the arm string. And now my advantage on her counter-acts the disadvantage Correct. How much should it? Does a 25 hit? I don't get my sneak attack, but that's still good damage. That is still 17 piercing damage 17 piercing damage Alright. You hear the cord snap, so hopefully she can't wield the attacker.
Speaker 4It's the goal.
Speaker 1But you still see the outline of her shadowy figure in the cloud, whipping back and forth, stalking you on the fringe of the cloud.
Speaker 3I hate it here. Do I have any bonus actions that I can do? Not really. Oh, a bonus action hide. What am I doing? I want to get low in the cloud and try and hide.
Speaker 1That's what she was doing.
Speaker 4That's why she's getting advantage.
Speaker 1So yeah, give me that stealth.
Speaker 6Two road fighting.
Speaker 4That's 21.
Speaker 1Alright, she is going to have to make a perception check in order to find you. Now Bring it.
Speaker 6Probably don't talk, sing and bring it.
Speaker 3So you're hiding? So are you hiding in the fog cloud or are you leaving to the I want to get really low and close to the ground, not laying down, so I can still spring about.
Speaker 1So you crouch into the fog cloud and you begin to walk very quietly, stay still and listen, and you can hear the little pads of her feet circling the room.
Speaker 3I want to hold until she's close enough for me to cut the last string, the head string.
Speaker 1Come out, come out.
Speaker 6Sorry.
Speaker 3I'm going to pop a healing potion too. While I'm waiting, there's going to be a slow, quietly drink potion. What?
Speaker 5is a regular healing potion 2d4 plus 4. Do you know?
Speaker 1Regular 2d4 plus 2.
Speaker 32d4.
Speaker 1So you get back 8 hit points. You hear wind overhead and then you hear her voice, now above in the rafters of the room Little Ren, little Ren, where are you, little Mouse?
Speaker 3Oh, I'm still waiting.
Speaker 1You hear she drops down to the ground. Oops, I need to roll that dice. Little Ren, come out, come out.
Speaker 3Can I tell where she is based on her voice? Yeah, so she's still circling the outside of the cloud.
Speaker 1So she is on stage, right on the outside of the cloud at this point, and then you hear as she's calling. Her voice is coming towards you, great Little Ren.
Speaker 3The goal is to burst out when she's close enough and just really quickly cut that cord and end this nonsense. I cannot take another hit from her, in no way. She performed.
Speaker 1Alright. You hear the footsteps approaching you in the cloud and then you start to see the outline of her figure. I pounce then.
Speaker 3If I can see the outline of her figure, I imagine she's close enough to hit.
Speaker 1Alright, make an attack roll.
Speaker 3Do I get advantage because I'm hidden?
Speaker 1Yes, okay.
Speaker 3Does a 23 hit?
Speaker 1A 23 will hit.
Speaker 3Great, and I do get my sneak attack because I had an advantage. Did you analyze? I've been analyzing, so that is a total of 19 damage, 19 damage.
Speaker 1Yeah.
Speaker 3I think I just jump up straight into the air. You know those animes where they jump straight out of a cloud or something and just go.
Speaker 1It's like a really quick slice, so you jump forward, slice at the cord that her head is attached to. You hear the metal snap and then her body crashes to the ground.
Speaker 3I'll try and catch her. It doesn't happen, I'll catch her.
Speaker 1Give me a dexterity, save to try to do that.
Speaker 3I rolled a nat 19, so that is a 25.
Speaker 1Alright, so as you hear the snap of the metal, you take your left arm and you cradle her body, softening the collapse, and she is limp in your arms.
Speaker 3I'm going to immediately do a medicine check, if that's okay, to see what her status is. Give me a medicine check. Is she dying? Does she need help?
Speaker 1You see a smoky bottle attached to her hip. That fog cloud is still out.
Speaker 3That's fine. I don't much care about that. That's a 24.
Speaker 1Alright, you notice that she is still alive, but almost in a sort of stasis, not breathing per se, but you do feel a heartbeat.
Speaker 3Okay, I will do what I can to like patch up her like string wounds, because that's so gross Stabilize her, if that's something that I can do.
Speaker 1Alright, so you begin to tend to her wounds and we'll leave you with that, as you are caring for Alton.
Speaker 4Who wants?
Speaker 6to go next. I feel like.
Speaker 1Alright. So we are going to go to Yance and Salvador, who are currently chasing after Senen, and it's going to be a very similar story. You run through intersection after intersection, turn after turn, chasing after the elusive image of Senen, the astral self, monk goblin oh, he's a goblin, I didn't know. So Senen's short stature, always out of reach, until you find yourself at the end of a long, narrow hall of mirrors, their body dangling at the other end, in front of a dark doorway.
Speaker 6I gasp and say oh my god, I'm here, I'm here for you. I run up to them Alright.
Speaker 1So as you run down the hallway, you see that their figure fades into the blackness behind them. You pass the threshold of the room and find yourself in a very, very dark space. Salvador, have you been following? Yeah, I've been following.
Speaker 5I haven't run behind Yance, but I'm still in the ante chamber. Alright.
Speaker 1So you're outside of the dark room.
Speaker 5I'll follow in.
Speaker 1Okay, you follow into the room, Alright. So as the two of you enter into this dark room, it's quiet and you look peer into the darkness as again the lights go on and you see Senen's body dangling in the middle of a stage role initiative.
Speaker 5Do we see the same bloody bleeding?
Speaker 1Yes, it is at this moment that you realize that this is not a puppet of Senen, but their actual body, tied to these cords, dangling from these cords by their wrists, their knees and the top of their head.
Speaker 6So there's five in total. Oh cool, I got a 15.
Speaker 3I got a 18. There are two of you, so it feels alright, 18 will go first.
Speaker 5I see one of the cords on his ankles, so I'm going to try to dash at it with my battle axe and try to cover it.
Speaker 1Alright, so you dash forward.
Speaker 5That's a 21 hit.
Speaker 1A 21 will do it.
Speaker 5Perfecto, and I'm going to use divine strike to be able to roll some thunder damage as well. That's going to be a total of 10 damage.
Speaker 1So 5 slashing in 6 slashing in 4 thunder damage, alright, so you slash at them, you cut across the cord and you hear the twinging of the metal as it begins to fray. But does not snap Yonsei.
Speaker 6I am going to use my Eldritch Blast on both the ones on his arms, but I'm nervous that if they let go they'll just be dangling from their head. I don't suspension of disbelief, I'm going to go for the arms.
Speaker 3That's a fair yeah anyway, sorry go ahead. It's a fair concern.
Speaker 6Like how is the rope on their head?
Speaker 1It's like drilled into the top of their skull. And you see the blood kind of crusted over that had been dripping down their forehead.
Speaker 6Alright, I'm going to aim for the. I'm thinking about ways so it doesn't hurt, but maybe I'm just thinking too much about this. But I'm going to go, for I'm going to use both my Eldritch Blast. I'm going to use one on the head and one on the left arm.
Speaker 1Alright, make attack rolls.
Speaker 6One is a 23 and the other is a 24.
Speaker 1Alright, both will hit when are my d10s.
Speaker 6One will be, one will be for nine and then the other will be for seven. So the one at the head will be for nine and the one at the arm will be seven.
Speaker 1Alright. So you allow out two blasts and you hear the snapping of the metal cord as the arm drops limp. And that's when their head begins to rise to look at you, yance Senen Brother.
Speaker 6No wait, wait.
Speaker 5Such a deep voice.
Speaker 6It's just the brother that took me out, senen.
Speaker 1So happy of you to join us. And then you see they begin to glide swiftly towards you. They raise their arms and they are going to go to punch you. And as they do, you also see their astral form, the blue, shimmery glow of their form rising slightly above them. And then they have more arms sprouting from their side and they're going to make four attacks on you.
Speaker 4Astral Monk is fucking cool. My sister's played one.
Speaker 3Oh nice.
Speaker 1Okay, only one is going to hit, but it is a crit.
Speaker 6I jump into a split, so it goes after Saab.
Speaker 1They are like gliding towards you. You see. They swing their right arm, their left arm, they hook up with their astral right arm and then the astral left arm hits you square in the jaw. They are to do some damage.
Speaker 6Oh, and I have a reaction.
Speaker 1Alright, so that crit is going to be 11 points of bludgeoning damage. And then you said you had a reaction.
Speaker 6Yeah, I'm gonna do Hellish Rebuke, hopefully the chains that we can have. One of the chains is broken now, right, yeah, one of the hands. Maybe the heat will break some of the other ones. So Hellish Rebuke, that is a save of 16.
Speaker 1A deck save.
Speaker 6Yes. Alright, that is going to save, alright, so you will take, you still will take damage or Alright, wait, takes 2 d10 fire damage on a failed save or half as much damage on a successful one? Yep so half. Okay, so it's at the highest level, though.
Speaker 5Because you have a level 5 spell slot.
Speaker 6Yeah, so it's actually It'll be 3 d10s instead of 6.
Speaker 1You'll roll all the d10s and then just have the damage.
Speaker 6Sorry, I wanted to do that because that was fun, so 5 plus 4 is 9, plus 7 is 16, plus 3 is 19, plus 9 is 24, plus 4 is 28, so 14 damage.
Speaker 4Wow 14 damage Wild. Lot of damage.
Speaker 1So you see that their body goes up in flames and the fire whips across their skin and you see the scorch marks.
Speaker 6What about the chains?
Speaker 1What about the chains? Nothing happens to the chains.
Speaker 6I am so sorry. We have a doctor, we can fix you up we have ointment, currently cradling Alton Alton.
Speaker 5Yeah, alton, you're Alton, she that.
Speaker 4Yeah, you're currently cradling Alton.
Speaker 1But here we are with Sunen, and Sunen's face turns to you as the fire dissipates and just says Not unlike you to hurt those you love.
Speaker 5Whoa whoa, whoa whoa, whoa.
Speaker 4What's on the screen?
Speaker 6Yonsei looks like what we're not going to do is that.
Speaker 3I don't care if you are hex, what you're not going to do, I love you too much. How much psychic damage does he have as a single tear falls down my eye? 65 somewhere.
Speaker 1All right.
Speaker 5Salvatore. Do I get an opportunity to attack because he moved out of my. I rushed up to attack him and then he went back to attack Yonsei.
Speaker 1Oh, that's a good question. No, he uses a key point.
Speaker 5He has key points, I'll use key points. Okay, his key points.
Speaker 1So I will track his key points and I will just say that he used his nimble escape to disengage with you.
Speaker 5Lucky him Okay. I'm going to do another attack on the strings on his legs.
Speaker 1All right, so you run after him and swing your battle axe.
Speaker 5Ooh, that's going to be a total of 15 to hit 15 will not do it. Okay, well, as a bonus action, I'm going to cast Healing Word on myself.
Speaker 1All right, so you slash after him, but he is still moving around Yonsei and Yonsei. What do you do?
Speaker 6Hold on First. I'm going to. Since that reaction was as five slot, I'm going to mark that down. Yes, Thank, you. I am going to, I'm going to back up as they're coming towards me and when I'm like I'm sorry. I'm so sorry, Senen, I have to do this. It's own, it's for your own good. And I shoot my two eldest, blast one at the the chain pin to the head and then the other to the left arm.
Speaker 1All right.
Speaker 6One is a 13 and the other is a 19.
Speaker 1All right, the 19 will hit.
Speaker 6That'll be the one towards the head, then All right, and then that's yeah. That's going to be for nine damage. All right For the just towards the chain.
Speaker 1All right, so it blasts the chain and it's still is intact Is there?
Speaker 6is there any signs of Darren?
Speaker 1I mean, the chain itself seems like it's getting a little mangled. Yes, all right, all right. So we're going to do a. We're going to do the key point, to do something called step of the wind. So as you blast the chains, you see Senen just flies up into the air. The chains pull them up into the air, they float into the rafters and then you hear their footprints running around the catwalk in the darkness above you.
Speaker 6Oh, like they're scurrying like a rat.
Speaker 1Oh no. So the two of you are now left on stage by yourself, and Senen is out of sight, but you hear him clambering around above you.
Speaker 5Keep an eye out. Yeah, just trying to scan attacks from above.
Speaker 6No pun intended, cause one eye, yeah, okay.
Speaker 1All right. So, as you are kind of looking around scanning the ceiling of this room, you're waiting in anticipation. You hear clinking and clinking and then you see him jump out from the rafters above you and try to do a flurry of blows into Salvador this time. So again, four more attacks.
Speaker 6I remember those, those moves.
Speaker 1Okay, so does an 18. Hit you.
Speaker 5My say is 19 cause I got my blows, all right.
Speaker 1So two are going to hit you then One is a crit Nice, nice, it's looking bad, bad, so bad. All right. So we've got five plus five plus three is 13 plus six, 19 points of bludgeoning damage, as he flies down from above and just starts pummeling you with punches.
Speaker 5Can I use my reaction?
Speaker 1What was your reaction? So?
Speaker 5they have to do a dexterity saving throw to beat although they're a monk so they're probably pretty good, but they have to do it. They're saving throw of 17.
Speaker 1All right, they are actually going to fail that Nice.
Speaker 5So, since they failed, they're going to take two to eight thunder damage, they're going to take two to eight lightning damage and they're going to be pushed five.
Speaker 3What's your stormy rebuke yeah.
Speaker 5It's my wrath of storms. So two to eight lightning and it's going to be a total of seven lightning damage to them and they're pushed 10 feet away from me.
Speaker 6All right, I'm going to look at some. Like be careful, even though I did disburn them.
Speaker 5I'm going to be as careful as I can. This dude's got a lot of hands, so you blast him off of you.
Speaker 1You see that he's jolted backwards, the electricity rickering up the metal cords into the rafters above. It is your turn, salvador.
Speaker 5I briefly say to Yance I think I can try to calm him down and maybe we could try to sever these cords without like getting attacked. You want me to try that? Yes, please. Okay, I'm going to cast calm emotions on on Senate. All right, they have to do a charisma save the 17.
Speaker 1They're going to save Okay.
Speaker 5So that's my turn.
Speaker 6They don't look calm.
Speaker 5Is he normally charismatic Like how would you rate him on a scale of social butterfly to nerd?
Speaker 6Cool nerd.
Speaker 5Cool nerd? Oh no, okay.
Speaker 3Smart and charismatic. Oh, no, double thread. Yes. All right, kai, all right, it is my turn.
Speaker 6All right, I am going to make some decisions. I am going to cast something I have not cast in forever in a day.
Speaker 1Is it false life?
Speaker 6I'm going to cast something that has not been cast in forever and I'm going to use summon aberration because we're going to need help with this.
Speaker 3Yeah, what's going on over here?
Speaker 6It was fine, I was dead, but I was fine, I just don't know which one to do, as I'm looking.
Speaker 3Vamp, yeah no not like vamp, like music.
Speaker 6Or just keep talking as I look.
Speaker 1Is that a concept? I have no idea what that means. Oh yeah, vamp, it's the housing band. All right, okay, I'm going to use.
Speaker 6The aberration I'm going to summon is a slad yeah, and it has 11. The armor class is 16, because that's 11 plus the level of the spell, and then the hit points is going to be 60, because it's 40 plus 10 for each spell level above four. So that's 20. And that's what I am going to do.
Speaker 1All right. So you say your magic words, do your hand motions and you see this.
Speaker 6Oh sorry, I thought that was going to be more funny.
Speaker 1Kind of the wrong, kind of the wrong thing. This is the opposite of what you're doing here.
Speaker 6Kitty cat, kitty cat, meow Slad. Arise.
Speaker 1So you see, out of the floor, a hole opens up and a arm reaches out with these long claws. Another arm reaches out and dragging along the wood of the stage and it pulls itself out. It's red.
Speaker 6Let's say, let's give it a look.
Speaker 1What color of slad do you want?
Speaker 6I want a lavender slad. Oh, a lavender slad.
Speaker 1Cool. So it's like purpley, gray, goopy skin.
Speaker 6Is she Season's?
Speaker 1starts to pull itself out of this hole that has opened up in the ground. The smell of sulfur stings your nose as it lets out a growl and drags itself onto the ground as it stands. You see it's hulking eight foot figure rise above you in the menace in its eyes. It turns towards Senen.
Speaker 6So that's so. Now my slads turn. I'm just double checking. I'm going to look at my slad Daddy. Go for the chains and slad uses claws, which is a melee weapon attack. So it's just attack with your spell attack modifier to hit. So I think it's a d20 plus Just gives me one second. My spell modifier is four, so that's a 12.
Speaker 1It should be your full spell attack modifier.
Speaker 3So what do you add when you do Eldritch Blast, oh eight.
Speaker 6So eight plus eight is a 16.
Speaker 1A 16 will not hit.
Speaker 6All right, well, that's all they can do.
Speaker 1So it hulks on over to Senen and you see that it raises its clawed hand and tries to slash, but Senen jumps backwards, the cords out of reach and then he's going to lean back in towards the slad trying to punch it, so probably keep track of the head points.
Speaker 6Give me a moment.
Speaker 1Yes, please. All right, it's going to hit the slad three times, which is basically the same that's been going on, so we are going to do 20 points of damage to the slad.
Speaker 6That's completely fine, because that means it has 40 left, all right. And slad has a special ability that at the beginning of each of the terms it regenerates five hit points.
Battle With Slod
Speaker 1So it's fine, all right, that brings us back to Salvador.
Speaker 5I'm going to deposit my axe and I'm going to shoot a guiding bolt at the chain that's on the top of the head.
Speaker 1All right.
Speaker 5And I do a range spell attack for this fatty. The shot hits the cord but it does nothing because I got a 13 or a 14.
Speaker 1Yeah, that does not meet the AC of the cord. Nope, all right, yancei, your turn.
Speaker 6All right. Luckily, once per turn as I've been reading my character I can cast Compulsion. Where is it? Where is it there? It is Once perwait. It says you can cast Compulsion using a Warlock spell slot, so maybe I can't Like you used yours.
Speaker 5Yeah, I think he's both from the Marl.
Speaker 6Yeah Well, I cannot do that. What I'm going to do is use both my Eldris, Blast one again on the head chain and one on the left arm. Left arm yeah, One is going to be a 16 and the other is going to be a 13.
Speaker 1Neither will hit.
Speaker 4All right.
Speaker 1So I've got two Blasts and they just hit the curtains across the other side of the stage, and then Senen is going to punch some more Gosh. We still have quite a bit of key points, Just as an FYI level 10 monks have lots of key points. So four more attacks on the slide.
Speaker 6We've satty, along with Sladi, 20 slidlana.
Speaker 1Sladlana.
Speaker 4That will not hit.
Speaker 6Come on.
Speaker 1Only one of these attacks is going to land, so we are going to get a whopping six points of damage on the slide.
Speaker 5Your hand's getting tired, son.
Speaker 3I was taking hits for likeone. Hit was like 40 damage.
Speaker 5That's sneak attack. Yeah, Yikes.
Speaker 6So is it Sladi's turn, or Sladlana, sladlana, sladlana.
Speaker 1Yes, it's a Sladi's turn.
Speaker 6All right, so first is going to regenerate five hit points because at the start of his turn, so that's going to be for 39. So now it's at 39 hit points, and then next is going to use its claws again at the chains. Ooh, yes, so 17 plus 8 is 25.
Speaker 125 will hit.
Speaker 6All right, and that's going to be for a whoppingwait hold on 1d10 plus 3. So I rolled a 1. Oh no 4, but plus 5. So because it's 1d10 plus 3 plus the spell level, so 8 plus 1 is going to be 9 slashing damage and that's going to go for the head chain.
Speaker 1All right, you see that it frays the chain.
Speaker 6Great work Zas Sladi.
Speaker 1And that will bring us back to.
Speaker 5Salvador Repeat performance. Maybe I'll hit this one time.
Speaker 6Maybe this time.
Speaker 5It'll be different. I got a 26 to hit this time 26 will hit. But the damage is less than inspiring, so it's all of 11 points of radiant damage to the top chain, all right, and then the next attack on it has advantage.
Speaker 1Nice. Very very nice, because that will be Yonsei's attack.
Speaker 6Wait what.
Speaker 5You have advantage on your next attack. On it, yes, or of Slod. You do go before Slod.
Speaker 1I go before.
Speaker 5Slod Okay.
Speaker 1Yes, we go before Slod.
Speaker 6Come on. Legends of the hiddenno sorry, what are we doing in the shadows, oh Jesus?
Speaker 1All right, what are you doing? Oh, it's my turn. Yeah, it's your turn. Oh, I know, I thought.
Speaker 6I don't know thewhat is the order? Just.
Speaker 1Salvador. Yonsei Slod theand then Senen. I mixed it up last turn.
Speaker 6Oh, okay, so I'm going to use both my Eldris Blastens. I can't use any wizard stuff, I mean Warlock stuff.
Speaker 5No, you also can't use any wizard stuff.
Speaker 3Yeah, both are true.
Speaker 1Both are true. Here's our true statement I definitelyI'm going to hit though.
Speaker 6Well, the first, the first one's a 19 with advantage, so that's plus eight, that's going to be 27. 27 will hit, and then the next one will be 16 plus eight, so that's a 24.
Speaker 124 will also hit.
Speaker 6SoI am not rolling good on attacks. So one is going toone is going to be for eight points of damage, the other is going to be for seven. The eight points is going for the head one, the seven's going to the arm one.
Speaker 1All right, so we are going to roll a d10. So you said eight, and what?
Speaker 6Girl, I don't remember Eight and seven.
Speaker 5Yeah, okay.
Speaker 1Seven roll, two d10s for special reasons.
Speaker 6And I'm also going to roll a d10 as well.
Speaker 1So as you blast your Eldritch Blast towards Zenon, you see that their astral arms raise up and take the blasts and redirect them partially away from the chains. So they're going to take reduced damage. Ain't that a bitch Is?
Speaker 3it. You're fighting a monk, you are.
Speaker 1And that is something that they've been able to do this whole time, and I totally just remembered. It's fine, they can catch projectiles.
Speaker 5Yes.
Speaker 1And if they are successful enough, they can send them right back at ya.
Speaker 6Were they successful? No, not that successful.
Speaker 1All right, that was Yonsei's turn, yeah.
Speaker 6Slod. Slod is going to regain five hit points, so now they're back at 44 and then they're going to use their claws, which was a good show on TBS with Nisi Nash.
Speaker 3Oh, yeah, I didn't watch him.
Speaker 6It's going to be for 23 damage 23 damage or 23 to hit 23 to hit Okay 23 will hit. All right, give me a moment, kai. I need to figure out. It's 1d10 plus 3 plus, so that's 2 plus 3 is 5 plus 5 is 10. That's for 10 damage 10 damage.
Speaker 1All right, so you snap another cord. There is only one cord hanging from their head and their ankles.
Speaker 6Okay, Sorry, I didn't Sorry, I'd wait. So the arm, the left arm, one's now gone, yeah, okay.
Speaker 5Salvador Did it go.
Speaker 1No, it did not go, or they did not go. Zenon, he did not go, that is true, thank, you. Who is he going to punch? I feel like he's been kind of pulled in many different directions throughout this fight. He's been landing blows, just throwing punches over and over. He's again going to jump back out of the air into the air not out of the air into the air up into the rafters where you hear him run across the catwalk.
Speaker 1Yeah, Naruto run Before you see his figure jumping from the sky at one of you and that is going to be Yonsei. So he's going to jump down onto Yonsei throwing more hands, and I will do that for rolls. So 20 will hit you, right, yeah, okay. But a 14 will not Okay. So he's going to land three blows on you. So that will be six plus six. And I dropped my dice. So one more Five, almost max damage. So six plus six was five is 17, plus four times three is 12 is 29 points of damage. That rolled real well that round, and that is what he should have been doing the past, like five rounds, because he does have a plus eight to hit, which means he probably should have landed a lot more blows. I rolled a lot of threes, so 29 either, said.
Speaker 1Yeah, and I already did so now Okay cool, I am coughing up blood, all right, and like he just kind of like descended upon you, just like things like snarling and just like forearms just pounding down on you. Salvador, what are you doing?
Speaker 5Can I so whenever I have done my attacks with radiant damage or thunder damage or lightning? Damage does it appear that it's been doing any damage to the cords or him?
Speaker 1Yeah.
Speaker 5Okay, I'm going to do a shatter.
Speaker 1He just has more hit points than all Tim.
Speaker 5Yeah, I just I was thinking maybe it's like oh, it doesn't work, You're like resistances, but I'll do shatter on the head cord. So they have to do a constitution saving throw.
Speaker 1Constitution saving throw. That is going to be an 11 plus two.
Speaker 5So 17 was the number to beat, so they're going to take a full 3d8 of thunder damage.
Speaker 6All right so.
Speaker 5I want to actually use my channel to infinity to roll max on that. So that's going to be 24 points of thunder damage to the top cord.
Speaker 1Yeah, Okay and shatter. So how does shatter like work? How do you cast it?
Speaker 5Each creature in a 10 foot radius of a sphere that I center on a point, so I choose it so that a Yance and Slad Zadie, the Slad Slady, slady, slady, slady.
Speaker 1Slady, slady, slady, slady, slady, slady. Okay, so you do your little like hand motion thing and you see the cord at first. It's just like tension and tension, and then the wire is blasted apart, fraying all over in that area, and then send in collapses to the groundengine and then motionless floods.
Speaker 5His legs are stoned.
Speaker 1The legs are still attached, but the body is now. It's long and the fight is over.
Speaker 6I have a quick question. Yeah, so I'm looking at the compulsion thing again and it says on here Eldrick invocation you 1 slash 1, what does that mean?
Speaker 1You have an Eldrick invocation. Oh, that's all that means. I think, alright, cool, is it a?
Speaker 6once per day. It says 1 slash 1, so I'm confused on why Does that mean that you can use. Yeah, it feels like I can use it without going through one of my spell slots. That's why I was confused with yeah.
Speaker 6Because I did it before in previous seasons. But maybe if it's wrong then we won't. But you said that, as they're figuring it out, you said that they fell to the ground. Yeah, so I'm going to run to them, and then I do have a potion that I'm going to use once I get my iPad back. But no, you're good, you're good.
Speaker 5If you want, I still have a spell slot.
Speaker 6Oh yeah, then you do that.
Speaker 5Okay. I'll do a first level healing word on Senate and I'm going to say healing word of the day is quadruped.
Speaker 6I'm going to, as you're doing, that I'm like please, please, send in, please be alive, please be, alive no no, no, oh, and they're going to take Healing.
Speaker 5Word is a 1d4 plus 4. They take 8 points of healing.
Speaker 1Alright. So as you cast healing word, you see that the wounds on their hands and the top of their head begin to close up and their breath deepens.
Speaker 6I cast false life.
Speaker 1But their eyes remain closed. They don't appear to become conscious.
Speaker 6I'm going to place them. I'm going to pick them up, place them on my back and look at. Sound like now let's get mayor.
Speaker 1Oh yeah, Alright, let's go to Uppery. Oh, I pass.
Speaker 4Who has been waiting?
Speaker 1ever so patiently to find out if they can save Varn. So Varn for the audience is a kobold fey wanderer ranger.
Speaker 5Oh good luck Are all of your family members short.
Speaker 4Yeah, I didn't realize that until just now.
Speaker 6Yeah, we're the tallest of the family.
Speaker 1Well, meredith is tall. She is a water genasi, yeah, so she's blue Gotcha.
Speaker 6She's not just tall.
Speaker 4She's blue. And the rest are a gnome, a goblin, a halfling and a kobold.
Speaker 1You are the strays people who found each other.
Speaker 3I mean with you two. That's three tall, four short, so that's still a balance.
Speaker 1Yeah, yeah, exactly so. Uppery, same stick. So you are chasing after the image of Varn and you are going back and forth, whipping it around the corners, trying desperately not to face plant into a mirror. Probably do a couple times, but eventually you find yourself staring down a long hallway at Varn themselves. Just a little carrot dangling at the end of the hall and they start to slowly fade into the darkness behind them.
Speaker 4Uppery runs after them.
Speaker 1You charge down that hall, past all of the mirrors and into the dark room. You sit in a moment of silence before the lights go on. Varn's small, slender body, dangling in the center of the room, roll initiative Ta-da ta-da 14. All right, so Varn is actually going to go first this time. So what the dex?
Speaker 4person no so.
Speaker 1Varn is going to go first, or at least whatever still exists of them, and they are.
Speaker 4Did you just foreshadow killing our family?
Intense Battle With Arrows and Magic
Speaker 1No, Anyways, we'll find out later. The first thing that is going to happen is that you see their head whip up, lock eyes with you Varn, it's me, oh, uppery, so good of you to join us. And then they whip up into the air and disappear into the shadows above, and that's when you start to see the arrows rain down from above.
Speaker 4Great, I'm so perfect for this fight Amazing.
Speaker 1Yeah, this is going to be a hard one. This was really up to you all to decide who you went after, and I love that this is how this landed. Okay, so they are. They have two attacks per round, so they shoot you with a short bow and that is a 14 to hit Misses and a 25 to hit. That hits, that hits. Is that what you said?
Speaker 4Yes. Tim the 25 hits Stop playing.
Speaker 1So I want to roll a D6.
Speaker 4That's not too bad.
Speaker 1Well, we'll find out. So that is going to be nine points of piercing damage. Oh Uppery, I hoped you would come after me. This is going to be fun.
Speaker 4Why are you saying such weird shit? Stop that.
Speaker 1What would you like to do as you hear their disembodied voice above you?
Speaker 4So I can't see where they are.
Speaker 1No.
Speaker 4I guess I just roll over and die how like, how high. So I have no idea where they are, where the arrows came from.
Speaker 1I love you in front of you.
Speaker 4All right.
Speaker 1You can hold an action if you'd like.
Speaker 4I guess I'll rage and then just ready a thorn whip as soon as I see them. All right.
Speaker 1I'm going to have them roll a self check. Okay, so they are going to fail.
Speaker 4So as you hear the notching of arrows. When I rage, shadowy tendrils lash out all around me and every creature within 30 feet must make a con, save or take damage.
Speaker 1Okay, so this stage just fills with these tendrils that are lashing out around you. Everything gets darkened by the aura they give and you said a constitution save. Yep, okay, their constitution save is going to be a 12 plus.
Speaker 4They have to be the 17.
Speaker 1They have to be. The 17 plus two is 14.
Speaker 3They are going to fail Unless they had a 20.
Speaker 4So they take six points of necrotic damage, and then I gain seven temp hit points.
Speaker 3Nice.
Speaker 1All right. So you hear the notch of an arrow and the tension of a bow pulling back as the catwalk above you creaks and you see the glow of their shimmery red skin.
Speaker 4Are they within 30 feet?
Speaker 1They are within 30 feet.
Speaker 4I'm going to basically spin front around like aimer, almost like a bazooka, and a giant thorny vine just shoots out of the bottom of her because I cast thorn whip and I'm just going to try to grab Pull them in Beautiful.
Speaker 6Yeah, amazing, I love that, oh shit.
Speaker 4What's my modifier Spell casting is a barbarian, is a thing. We decided, it's constitution is my spell casting modifier. Yeah, so that's plus nine.
Speaker 1So seven plus nine is 16 to hit 16 is not going to do it, so your thorn whip slaps against the metal railing of the catwalk.
Speaker 4Can I pull on the catwalk? You can? I'm going to yank.
Speaker 1All right, they are going to do a dex save of 18. So they are going to stay upright as the catwalk begins to swing back and forth. You hear it creaking on his hinges.
Speaker 4You get down here and face me you little rascal.
Speaker 1And then they are going to make this attack with disadvantage, which I believe is still a 19 to hit.
Speaker 4That hits.
Speaker 1So the first one and then the second one is going to be definitely already a failure. The second one will fail. So another arrow shoots towards you. You are going to take nine piercing damage again. Havd to four. Havd to four.
Speaker 4So that doesn't break through my temp hit point. So I feel like it hits and then it kind of dissolves as it's necrotic energy, eats it up.
Speaker 1Beautiful, beautiful, beautiful.
Speaker 4However, I'm going to use my reaction from my new ability unstable backlash. I'm going to reroll the wild magic effect.
Speaker 3Oh, that's fancy.
Speaker 4Let's see the four is going to be my weapon. Fern glows, yeah, and sheds bright light within 20 feet.
Speaker 1The room begins to glow and that is when you see barn disappear. A cloud of mist left in their place. Can you hear them appear on the ground behind you?
Speaker 4You turn. How far away are they?
Speaker 1Right, directly behind you.
Speaker 4Okay, I don't really have slashing stuff. Yeah, what could go wrong? I'm going to slam the hammer into a cord. We'll say the head cord, all right and. I'll reckless the tank. Thank God I did they it. That's a 25 to hit.
Speaker 1A 25 will hit.
Speaker 4That is going to be 16 bludgeoning damage. 16 bludgeoning damage, all right, and then I swing again. That is a natural one.
Speaker 1All right. So you hack at the head cord and you see that it begins to fray your head, kind of cock slightly, as it is slacking. I'm sorry, hold up your neck and then they let out a loud screech. Oh, I can't do it right now. I don't know what my voice is doing right now. Yeah, do a screech for me Over here Away from the mic.
Speaker 3Yeah, oh yeah.
Speaker 2That sounds like a cold. That sounds like fire. I'm acting, beautiful.
Speaker 1So they are going to have advantage on you Because they screamed at me they're screeching.
Speaker 5Because they had draconic cry. You already do, because they're reckless.
Speaker 1Oh, that's fine, they just wanted to screech at you.
Speaker 4They've doubled the image.
Speaker 1I don't rule that way because it gets real broken, real quick as you've found.
Speaker 4I love it. I love how broken it goes.
Speaker 1But they are now going to take out their rape here and they are going to try to stab you with it. So they take oh, oh, okay, so they're going to crit on you and then a 26 to hit.
Speaker 4Does that do it? Yes, okay, crouches, wait, is this the same round? Yeah.
Speaker 1No New round.
Speaker 4I have a reaction again right, yeah, you do, okay, so they're going to take out their necklace.
Speaker 1So you're going to take 18 points of piercing damage and you are going to become wounded At the start of each of your turns. You are going to take an additional 1d4 of necrotic damage times Two and if you get hit again, it will stack. Oh geez.
Speaker 4Works the icon.
Speaker 1Once you take the damage, you can make a constitution saving throw to end the effect of all wounds.
Speaker 4As they stab me, they need to make a con save, as a giant beam of light shoots out from the wound at their face.
Speaker 6Got him.
Speaker 1Gorgeous, gorgeous, and there we go. You said con save.
Speaker 4Yes, DC 17.
Speaker 1That is going to be a, an eight.
Speaker 4They take four radiant damage and are now blinded. Until the start of my next turn.
Speaker 3Oh, which is next?
Speaker 1Fuck which is next?
Speaker 4So just a flat one on one One on one fights are wild.
Speaker 1All right Cool.
Speaker 4Now I take necrotic.
Speaker 1Yes. So three two, four of necrotic.
Speaker 4Two, four.
Speaker 1You can do a constitution saving throw.
Speaker 4Well, that's what the times two meant. Yeah, got it.
Speaker 1In order to reduce it.
Speaker 4Or in order to you'll after that.
Speaker 1Ok, so you take the seven necrotic damage and now make your constitution save, all right.
Speaker 4All right, all right, all right. Yeah, that's going to be a plus nine. I'm an icon. That is going to be a 26 con save. All right, so you heal from the wounds or the the effective wounds. Cool Can the wound can I just say and she flexes and then her muscles just close it. Yeah, that's it. That's how it goes, yeah when you're in the high, they just knit themselves back together.
Speaker 3The muscles work yeah.
Speaker 1All right. Oh gosh, I lost track of who's turn it is.
Speaker 5It's still there Because they haven't attacked yet.
Speaker 4Yes, I just started my turn and took the necrotic damage.
Speaker 5That's it.
Speaker 1Thank you.
Speaker 4I'm going to reckless attack.
Speaker 5Well, you already have advantage because they're blind. No, not anymore. Oh started.
Speaker 4I'll start there. I rolled two fives.
Speaker 3Oh great.
Speaker 4Does the 12 hit?
Speaker 1A 12 does not hit.
Speaker 4Perfect, let's follow up attack. Yeah, I don't have a lot. My strength is only 16 because I've been leveling con for the higher spell safety, so that's fair, I'm a second. Attack is in, yet one.
Speaker 1Oh no, and now one is going to fail Pre-peach Very stupid.
Speaker 4What was that? And you know what my waist is doing you.
Speaker 1Oh, no, all right.
Speaker 4Wait, I have inspiration, I'm going to reroll that net one, because that's how we do it Now, gorgeous OK reroll that one. Girls reroll net ones. That's going to be a.
Speaker 5Twenty two to hit.
Speaker 1Twenty two will hit.
Speaker 5Perfect. You still have your inspiration from the dream I still have.
Speaker 4That's another 16 bludgeoning damage at a string, the head one, or did that break?
Speaker 1The head one had not broken. Yet how much damage do you say?
Speaker 4Sixteen bludgeoning.
Speaker 1All right, sixteen will do it, though you see the head slumps forward. Its arms are. What is keeping it up now?
Speaker 4Varn, hold up your head, Shit.
Speaker 1All right, and then they are going to misty, step away Up into the rafters.
Speaker 6They use a spell slot and create.
Speaker 1They do use a spell slot to do so, and then you see the ground begins to grow spikes. Oh no, all around you they begin to sprout out of the wooden floor and twist around the area around you, for 20 feet is now difficult terrain and you are going to take 2D4 piercing damage every five feet. You travel, got it? Don't move. All right, it's your turn.
Speaker 4Do I take damage when it's summoned?
Speaker 1No, oh, ok, mechanically, you technically don't know, it's there, but that's fine. Oh, they blend in with the environment, they blend in with the environment, but I like the idea that you felt them around you, All right can I do?
Speaker 4I see anybody up there still.
Speaker 1Give me a perception check.
Speaker 4Sixteen.
Speaker 1All right. So as you peer into the rafters, you that like light at the front of the stage is like blinding you, but you do get a glimpse of their feet. It's a tiny little tiny little clawed feet on the catwalk above you?
Speaker 4Can I see the strings attached to any of the feets? Yes, cool, I'm going to try to thorn whip, all right make an attack roll. I'm a 23 to hit. Twenty three will do it, ha ha, that is seven piercing damage as it shoots out, wraps around the string, cutting it, and then I can yank him 10 feet towards me. So can I, all right.
Battle in the Rafters
Speaker 1Yeah, you can. So you pull him off the rafters, he falls down onto the ground. I'm going to roll a D six for falling damage.
Speaker 4Oh no, Two, I want to try to catch him.
Speaker 1Ha ha ha. You can try to catch him, yes, please. Ok, so instead you catch him, and he is now in your hands.
Speaker 4And then can I just grapple.
Speaker 1Yes, give me an unarmed attack.
Speaker 4Um, I guess 21. I don't think I'm proficient, so 18 plus three.
Speaker 1OK, that's enough to grapple him. So he's grappled, so you have him in your arms. Hold, wrap your arms around him, let go.
Speaker 3Why do you sound like that?
Speaker 1Let go Join us. No, you join me. Join the show up, Ray.
Speaker 4Do? Do I see like does he have his belongings on him? Belongings, yeah.
Speaker 1Yes.
Speaker 4Do I see the journal?
Speaker 1The journal no, oh, not like on him, like out and on him.
Speaker 4No, like tied to his waist or nothing.
Speaker 1No, he doesn't just have a journal tied to his waist. Listen a lot of a lot of games.
Speaker 4have casters with book clips on your belts. All right, yes.
Speaker 1Yeah, he would have a journal in his sack.
Speaker 4OK, cool.
Speaker 1All right, which brings me back to Varnes turn. He's going to try to make a strength check to escape your grapple. That is going to be a yeah 10. That's going to fail.
Speaker 4Do I make an opposed?
Speaker 1I think yes, that's how it works.
Speaker 4Cool, I'm raging, so it's advantage. You said a save or just rostering. It's just a rostering 16.
Speaker 1All right, so you keep him grappled. So that is his action. Yeah, but he's going to use a third level spell set because you have a second level spell set to misty set, you little bitch. So he misty, steps away back into the rafters and give me another perception check to find him 15. I am rolling so bad on these stealth jokes. You spot him immediately.
Speaker 3Come here, you little rascal.
Speaker 4Thorn whip. It's a nat one.
Speaker 1A nat one is going to slap against the catwalk again and then anything else with your turn. That's it All right.
Speaker 3So I'm going to spike, he is going to.
Speaker 5That's my only range to take and I think since foreign got hit by the thorn whip, he would have had to do a concentration saving throw to maintain those.
Speaker 4Yeah that was a whole seven, so it's a 10.
Speaker 1The constitution save would be a 12.
Speaker 6Got him, or would it be a 12?
Speaker 3So yeah, you roll a 12.
Speaker 1Yeah, Yep, ok, thank you for catching that. Thorns are still up and we are going to make two attacks with the bow. That's going to be a nat one, and a 19 to hit the 19 is going to hit the 19. Yeah, yeah, ok, just a little bit Cool. So Now, that is going to be a D6. And you're going to take nine. Why do I keep rolling a? Two, nine points of piercing damage your number two, and it is your turn.
Speaker 4Can I just say how broken a barbarian is, because I'm only just now hitting a hundred.
Speaker 6I'm still in triple digits.
Speaker 3You have 20. She's broken.
Speaker 5My gosh.
Speaker 4Wow.
Speaker 6Can.
Speaker 4I, I know this is not a thing. Mechanically, can I reckless thorn whip.
Speaker 1What is that even Get?
Speaker 3down here, you little rascal.
Speaker 4It opened myself up. Oh OK. Like a reckless attack, but you're doing with a thorn whip For advantage. I'm not sure why not.
Speaker 1You can say no, but then they would have advantage on you, right?
Speaker 4Yeah, that's fine, it's been. They've been doing little little damage. Ok, all right, all right, cool. Twenty two.
Speaker 1Twenty two will hit. Twenty three will also hit.
Speaker 4They, they take twelve piercing damage or a cord does and I yank them All right you hear another cord snap Again, you get back here.
Speaker 1There's only one keeping them suspended. The feet don't count. Oh, really OK, the feet are just there to make their legs move. But it's not keeping them up, right. All right, concentration, save Concentration, save Ten. They're going to fail, yeah. So no more spikes. Spike growth is going to dissipate and the ground becomes relatively smooth yet again. All right, cool, cool, cool, cool Cool. You are going to hear more arrows notching from above. Twenty two and a 19 to hit those will both hit. All right.
Speaker 3You might get down to 90.
Speaker 1All right, that was a delight 19 points of piercing damage.
Speaker 4All right, that's halved to nine. I'm at 91.
Speaker 5Oh, I didn't hear my birth.
Speaker 4But then I'm going to use my reaction to backlash. With my wild magic I rolled a three, which is a little spirit, a little flump, comes out of Fern and starts running at him and screaming and explodes nearby.
Speaker 1Is that a deck story to save?
Speaker 4Yeah, dc 17 deck, save All right.
Speaker 1That's going to be a 19 to save.
Speaker 4That saves, but maybe it rocks the catwalk, I don't know.
Speaker 1I'm going to rule no, not this time. All right, let's try a poison spray, didn't he just?
Speaker 3go. That was a reaction, right, yeah, okay, thank you Okay.
Speaker 1So what is your turn? She just wants to kill me today. I do, I do, I do murder everybody. What's canonical now so reckless thorn whip.
Speaker 4That is going to be a 24 to hit. A 24 will hit. That is going to be nine piercing damage and a yaw ink.
Speaker 1All right and a yaw ink, I like that.
Speaker 3I like that, that. It's like a bazooka. It's the bottom, are you again? Trying to catch them.
Speaker 1Yeah.
Speaker 4Okay.
Speaker 1So you catch them in your arms and would you like to grapple, all right.
Speaker 4Yarn, cut this shit out.
Speaker 1But it's so much fun. I told him yarn who are we talking about You've been reduced to yarn. The director treats us so well? No, he doesn't. We don't have to worry about anything.
Speaker 5Stop that, isn't he bleeding? Who yes? They're all bleeding from their wrists.
Speaker 1Never have to worry again. What am? I rolling, we'll be safe from the onslaught. Am I supposed to be rolling An unarmed attack?
Speaker 4Oh, unarmed. I accidentally rolled with advantage it's a seven.
Speaker 1Plus a seven. No, it's a total seven Total seven Okay.
Speaker 5That is not going to do it.
Speaker 1We can be together in the end of family Varn, we're together now. All right, they are going to make two Rapier attacks on you. It's not the correct dice that fell on the ground. A six plus eight is 14. So still a six, 14. And then an eight plus eight is 16. Neither of those hit, do they.
Speaker 4No 16 does Reckless. Reckless yeah. Well, 16 is my AC, so that hits.
Speaker 1Oh, okay, so that was with advantage. So then, the second attack is going to be a 19 or a 20. Okay, so two more hits on you, and this is with the wounding sword again. So that will be with a D eight. That's the dice I dropped, isn't it?
Speaker 3It was a six. Do you want another one? Do you need one yeah?
Speaker 1Give me a D eight, please. There you go, okay, so that is going to be four plus five is nine, and then two plus five is seven, 16 total piercing damage, and then you have two stacks of wound. So at the start of your turn you will take a D four times two.
Speaker 4All right, and I use my reaction for wild backlash. A bunch of flowers grow up all around us. It's really pretty. I say Varn, remember who you are.
Speaker 6Okay, Vasa.
Speaker 4Remember the meadow by the treehouse.
Speaker 3It's there sometimes, depending on if the forest wants it to be there.
Speaker 1Yeah, none of it will matter if you defy her Her.
Speaker 4Who's she?
Speaker 1The director.
Speaker 4Oh damn, I still hate you, but I'm sorry for misdandering you.
Speaker 1And it's your turn. So roll those D four.
Speaker 4I'm going to take a.
Speaker 1Roll those D four first, and then that constitution saves.
Speaker 4Six and the cry like damage. 26 on the con save again, all right.
Speaker 1So you suck those wounds back up.
Speaker 4No, it's not a suck.
Speaker 1It's a squeeze those wounds back up, seal and tight.
Speaker 4I'm going to take Fern out of bazooka position into wampan position and reckless attack All right, and that is going to be a 23 to hit.
Speaker 1A 23 will hit.
Speaker 4That is for 12 bludgeoning damage on the first hit and then a 18 to hit again.
Speaker 1Yeah, that will do it.
Speaker 4For seven more bludgeoning damage.
Speaker 1All right.
Speaker 4So you swing Fern through the cords above them and they all snap in that final blow across the cords and Varn collapses to the ground motionless, toss Fern to the side and I hurry over to Varn's, like beside Varn Meanwhile, all these flowers will pop up within 15 feet of me. So as soon as I approach them, we're both just surrounded by a field of beautiful flowers.
Speaker 6That must be key reflected in the mirrors too.
Speaker 4Oh, and then I'm going to immediately pull out the herbalist kit that he gave me and showed me how to use and start taking his wounds.
Speaker 1All right, hang in there, baby boy.
Speaker 4Give me a medicine check 17. All right.
Speaker 1So you start tending to his wounds in the ways that you remember him teaching you to do so, on those long afternoons in the forest. You apply the balms and salves, wrap them up, put pressure on the open sores, clean them out and you bandage him up.
Speaker 4I'll have a way to you. Ren would be proud.
Speaker 1He seems stable but unconscious. Steady heartbeat, breathe in Steady heartbeat, shallow, slow breath. You almost missed it at first.
Speaker 4All right, I'm going to scoop him. I'm going to dump my doll family down, because they've been there the whole time still they're in that whole fight behind me it's fine, and I'm going to basically just like throw him over his shoulder and start running.
Speaker 1Ren, all right, so this happens for all of you, so I will describe it together. You're all in still your separate like rooms, yance and Salvador together but you see a sliver of light as a door opens backstage.
Speaker 3We just all scooping and scooting, oh, through the door.
Speaker 1You're all separate right now.
Speaker 3Yeah Well, I'm going to scoop and scoot. I feel like by now I've like patched up Alton enough where the bleeding has stopped and they seem stable. So I'm going to scoop them and go through the door.
Speaker 6I also forgot that I also have an Irvulist Kit too, yeah, so we'll retcon that later about me.
Speaker 3Oh, Salda's magic heal.
Speaker 6Oh then, never mind, Then I just I'm like never mind Excuse the retcon we go through. I look at Sal and I'm like we have to go through that door. I'm guessing.
Speaker 5I scoop up and deposit on my shoulder.
Speaker 1Send in.
Speaker 5Yeah.
Speaker 4Gorgeous Upree Hang on baby boy, we're going to find somebody to fix you up.
Speaker 3Me.
Speaker 4It's me. I know a doctor who murders people most of the time but I've seen him heal. Wait have.
Speaker 3I Twice Occasionally have I seen him heal your hipocratic oath.
Speaker 2I've actually healed up once. I'm pretty sure All right, yeah.
Speaker 3Yeah, I'm mostly a murderer nowadays, that is true. Your hipocratic oath is really I've gotten pretty good at murder More of a butcher.
Speaker 4And I run through the door, sweetie Todd.
Blood and Shadows
Speaker 1All right. You run into the light and, as you pass through the threshold of the door, you find yourself entering an auditorium from the back of the audience and you see, on the stage, layers of stages and stages. You see, on the stage, nim hanging in the center of the stage, the spotlight shining on him. Of him, however, you see Meredith's limp body hanging blood dripping onto Nim's body below, and that's where we're going to end this episode.
Speaker 6If you killed me, I'm going to punch people in the throat.
Speaker 1Wonderful, wonderful, wonderful everyone I was worried.
Speaker 3All right no one went after her she did, she did.
Speaker 1Actually, I'm going to say one thing before we actually end this episode. So, as the blood we're going to red, combat just slightly, as the blood is dripping onto Nim, you see the cord pull his head up and, for the audience, nim is a gnome wizard.
Speaker 3He's a wizard.
Speaker 6Yes, you didn't know that it was a druid.
Speaker 4I mean I've never seen him cast magic. He drinks a lot.
Speaker 1So as his head raises he looks out into the audience, that like kind of blank stage stare as he looks over the head of all the audience members. Oh, I guess we lost one and that's where we're going to end the session.
Speaker 3No, We'll see about that. All right.
Speaker 1As we lower the curtain, quite almost literally, on this one, with the latest tailspin within shadows of prophecy, we extend our warm goodbyes. Dear listeners, allow the faint echoes of our journey to linger in your thoughts, a subtle reminder of the mysteries that lie just beyond the veil. Yet there's no need for concern. As we part ways, the shadows remain steadfast, holding their secrets, weaving their chilling dreams and inhabiting the hidden corners of your mind. So as we part for the moment, keep a watchful gaze on those shadowy nooks. A special thank you to our generous patrons, jch Crispy and Maggie Z, whose unwavering support keeps the candles burning bright here at Goblin Forge. Before we bid you farewell, remember to like, follow and subscribe to stay updated on our future journeys into the unknown. This playcast is a Goblin Forge production. If you enjoyed what you experienced today, follow us on Instagram at goblin underscore forge underscore ttrpg. At goblin underscore forge on tiktok, or join our discord community until our paths converge once more. Keep in mind the shadows are your companions, with you always.
Speaker 6Goodbye, mer's not dead Bye. I hit F8.
Speaker 3Kai is so pissed. Oh, what is it you?