Shadows of Prophecy

Campers and Cryptids: Welcome to Camp Black Pines

November 30, 2023 Timothy Season 3 Episode 5
Campers and Cryptids: Welcome to Camp Black Pines
Shadows of Prophecy
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Shadows of Prophecy
Campers and Cryptids: Welcome to Camp Black Pines
Nov 30, 2023 Season 3 Episode 5
Timothy

Settle in for a journey into the heart of childhood adventure as we whisk you away to Camp Black Pines. Let the scents and sounds of the great outdoors flood your senses as  counselor Jimmethy welcomes campers and the fun-filled banter that ensues in the cabins. But don’t be fooled, there's more than summer adventure waiting. So, get ready as we unravel the tales of Campers and Cryptids!

In this special recorded for Kitschy's Shoppe for Eclectic Curiosities, we played Campers & Cryptids, a system developed by Nick Conde for DrivethruRPG's PocketQuest 2022!

Support the Show.

CREDITS

Theme song by LUSQ
Editing by Scrubcast
Music and Sound by Syrinscape

A Special thanks to our fabulous patrons, JayCeeAitch (JCH), Maggie Z., and Chris B.

Transcripts available at: https://shadowsofprophecy.buzzsprout.com/

Show Notes Transcript Chapter Markers

Settle in for a journey into the heart of childhood adventure as we whisk you away to Camp Black Pines. Let the scents and sounds of the great outdoors flood your senses as  counselor Jimmethy welcomes campers and the fun-filled banter that ensues in the cabins. But don’t be fooled, there's more than summer adventure waiting. So, get ready as we unravel the tales of Campers and Cryptids!

In this special recorded for Kitschy's Shoppe for Eclectic Curiosities, we played Campers & Cryptids, a system developed by Nick Conde for DrivethruRPG's PocketQuest 2022!

Support the Show.

CREDITS

Theme song by LUSQ
Editing by Scrubcast
Music and Sound by Syrinscape

A Special thanks to our fabulous patrons, JayCeeAitch (JCH), Maggie Z., and Chris B.

Transcripts available at: https://shadowsofprophecy.buzzsprout.com/

Chris (Bobby):

Bon Appetite. Agenda house superstitious scouts.

Timothy (DM):

Welcome to Kitch's Shop for Eclectic Curiosities, where we cast aside the mundane and plunge headfirst into the mystical realm of the supernatural. This is a place of enigma's oddities and the unexplained. Your presence here signifies that you've dared to venture into the darkest depths of curiosity, and now you stand on the precipice of exploration into the chilling, arcane horrors concealed within. I am Kitchie, your host and guide for this bewildering labyrinth of the bizarre and the uncanny. But I am not alone in this other worldly journey. Our cast for today includes Russell.

Russell (Bobby):

Hey.

Chris (Brian):

Chris Audi.

Timothy (DM):

Doug.

Doug (Ellie):

Hello fellow campers and Dan.

Timothy (DM):

Hi these are the extraordinarily brave souls that have chosen to delve into the cryptic secrets that lie hidden in the dark woods of camp Black Pines in our story today, a story you will witness to bring light to a creeping paranoia often felt while traversing the unknown wilderness. So join us as we peer into a story that touches on the unreliability of our own memories within the shadowed corners of Kitch's Shop for Eclectic Curiosities. Today's episode will be raising money for Bagley, the charity selected by our players today. All donations will go towards this cause. Bagley is the Boston Alliance of Gay, lesbian, bisexual and Transgender Youth. It is a youth-led, adult-supported social support organization committed to social justice and creating, sustaining and advocating for programs, policies and services for the LGBTQ plus youth community. I also have to say that Kitch's Shop is an eclectic. Kitch's Shop for Eclectic Curiosities is an actual playcast with violent themes and adult language. Audience discretion is advised. Today's episode may include crude language, violence, paranoia and gore.

Timothy (DM):

So, players, are you prepared to venture into the uncharted and wholeheartedly embrace the night by the light of bonfire? Indeed, every time I ask this question, I get the same response Very lackluster.

Chris (Brian):

What a screamer Is that better?

Timothy (DM):

Commence All right. So today we are going to be playing a game called Campers and Cryptids. It is written by Nick Kond and I do apologize if I've mispronounced your last name for the Drive-Thru RPG Pocket Quest 2022. I'm very excited for this system. It seems like it's going to be a lot of RP, fun and just the right level of crunchiness. So you all are our players. Today. You're playing characters who are children who have been transported via bus to Camp Black Pines. You've spent the last hour or so on the bus which is a really long time for a 13-year-old getting acquainted with each other before you take the winding path up through the Black Pine Forest. Up through the Black Pine Forest, oh my goodness, passing the marker for Camp Black Pines and stopping in front of the main office, the bus driver unlatches the door, they swing open and kids start getting up from their seats in no particular order, rhyme or reason as you exit the bus. Please describe your character. So who is the most excited to get off this bus?

Chris (Brian):

Brian is so Brian D Gilbert. He leaps off the bus. He goes immediately into a healing position as he glides along the dirt path. He's a very small child. He's 13 years old. He's wearing some green overalls, he's got healies on and he is singing. He tried to start a sing-along on the bus. He's like happy, shiny people everywhere. And nobody goes along, but he's still singing the last. He's singing the end of that as he's like gliding along.

Timothy (DM):

Gorgeous. I love that, all right. So you exit the bus and you are hit with the scent of pine. It is the great outdoors. You hear birds tweeting in the boughs of the trees nearby flying overhead, there is a light breeze in the warm summer air, and you hear the remaining children that have exited their buses ahead of yours congregating near the main office, where you do see some of the counselors getting together in a little circle, talking amongst themselves, keeping moderately close eye on the rest of the children. Who is next to exit the bus?

Russell (Bobby):

Bobby would just immediately, as soon as the bus stopped, grab his bag, open the fire exit, because he's clearly sitting in the back and just fall out of it, not like he claps onto the gravel and you just hear oh, you hear the bus driver yelling after you, but with all the children exiting through the front of the bus, they are unable to do anything.

Timothy (DM):

Any physical description of Bobby that you would like to provide?

Russell (Bobby):

Oh right, I think a short, lanky 13-year-old boy.

Chris (Brian):

Interesting combination. Short torso.

Russell (Bobby):

Yeah, I thought lanky just meant thin. It doesn't mean elongated limbs, no, yeah.

Timothy (DM):

Yeah, Lanky is like yeah, long, long arm.

Chris (Brian):

You're like a daddy long legs. Oh, I hate that Okay.

Russell (Bobby):

He just showed it. He is short-kicking, covered in dirt and bruises and cuts and scrapes.

Timothy (DM):

Cuts and scrapes. What kind of outfit did we got going on? Are we a cargo shorts type of kid?

Russell (Bobby):

Or a cargo shorts, crocs and then a tank top with a backwards ball cap.

Timothy (DM):

All right.

Russell (Bobby):

I feel like the ball cap would just be the American flag or something stupid.

Chris (Brian):

Very patriotic.

Russell (Bobby):

And then, like, has a full sleeve of temporary tattoos.

Timothy (DM):

All right. Is there any particular theme in these temporary tattoos or?

Russell (Bobby):

There's a lot of Hello Kitty.

Timothy (DM):

A lot of Hello Kitty.

Russell (Bobby):

Just like overlayed. On top of like tribal tattoos, it looks real bad.

Timothy (DM):

Most of them are like faded. They're like kind of put on hastily, so they all kind of stretched a bit and like yeah, okay. I got the picture, yeah.

Dan (Gilbert):

Some of them are like days old, which tell you how long it's been since you've showered.

Russell (Bobby):

Oh gosh, oh, you can smell it Absolutely.

Timothy (DM):

Gorgeous. All right, we got two more characters to introduce. Ellie is going to follow Poppy.

Doug (Ellie):

I was going to say that Ellie goes and sits down on the floor of the bus and scoots herself off. Being only 10 years old, she's a bit shorter than everyone else, but she's wearing a loose fitted t-shirt that has a bedazzled unicorn on it and some like jean shorts that go like just below her knees, along with her, obviously Velcro sandals to give her the most traction, you know.

Timothy (DM):

Yeah.

Doug (Ellie):

And yeah, she's currently like scooting off nose deep in her Tamagotchi and she's like Bobby, are you okay, but like not really looking at him.

Timothy (DM):

So I did not give anybody any direction on what era this was and I was like there's a. Tamagotchi.

Chris (Brian):

He leads.

Timothy (DM):

Tamagotchi. So audience is up to you to place when in time this exists.

Dan (Gilbert):

But also Crocs, but also Crocs right.

Chris (Brian):

Awesome Crocs, interesting Crocs. Are like late 2010s, I think the Tamagotchi, the.

Doug (Ellie):

Tamagotchi is one of those retractable key chains attached to Revelle Loop.

Timothy (DM):

So it's always that I'm wrong.

Chris (Brian):

Crocs were founded in 2002.

Timothy (DM):

2002, wow, that's later than I thought, but my memories. Did you? Oh, wow, yeah, all right.

Russell (Bobby):

Bobby's going to pick himself up off the ground as Ellie gets out and go. I forgot to put them in sports mode and then switch his Crocs to sports mode.

Timothy (DM):

What does that mean?

Russell (Bobby):

You take the flap and you put it in the back. Put it in the back around the heel, around the heel.

Chris (Brian):

They're just learning so much now, that's really a thing that's like a real thing yeah.

Timothy (DM):

All right, yeah New things. This is what you do when you play TTRPGs. You learn something new literally every day, and it's all nonsense. Information. Yeah, all right Damn.

Dan (Gilbert):

Yeah, so, um, yeah. So Gilbert would have been sitting at the back of the bus. However, he would not go out at the back of the bus. He would wait for everybody who's going out the back. So, probably, like wait for um, oh, doug, what's your character's name again, ellie? I wait for Ellie to pass him by and then, like, slowly shuffle out the front. Unlike Bobby, gilbert is lanky and very tall Almost six feet for a 13-year-old Wow. Recently went through a very abrupt growth spurt, as you know some teenagers do, and his wardrobe isn't quite updated to reflect that yet. So his jeans are Capris and his t-shirts are riding on crop top.

Dan (Gilbert):

Love this for you, okay, he um well, yeah, he carries a backpack with him everywhere that he goes, full of books.

Timothy (DM):

Okay, Are we talking a Jansport or a Jansport A Jansport for sure, jansport backpack. Okay, cool, cool, cool, cool, cool Cool. What color? What color? This is very important.

Dan (Gilbert):

Navy oh, very, very basic, and Navy blue, jansport Navy blue.

Timothy (DM):

So your family is middle class.

Dan (Gilbert):

Baby.

Timothy (DM):

That's what a baby Jansport is. It's enough to afford a Jansport, but you're not getting a new one every year to like. Adapt to the new, updated uh color fashions.

Dan (Gilbert):

Oh no, it was probably a hand-me-down, jansport.

Timothy (DM):

Okay, okay. Okay, cool. Cool, cool, cool. So we've got very small, very short, also very short and very tall.

Chris (Brian):

Very tall.

Timothy (DM):

So we have no middle ground in terms of a size for these children. It's going to be an interesting group, all right. So you all are filtering off the bus. It's starting to get quite active, and not necessarily loud, because you're in the great outdoors, so sound can travel and it's muffled by all the trees and it's fine, um, which is why we love having children outside and not in, uh, in closed spaces with hard surfaces. Uh, so you're all congregating, everybody's starting to chat, some kids are starting to play. The adults are trying to like slowly correll you in because they know the like welcoming statement is about to begin, but haven't quite fully committed to that yet. But what are you all doing as you? Uh start mixing with other kids here at camp Black Pines.

Chris (Brian):

Uh, I think, uh, brian is going to be going around to each person saying well, what do you hope, musical, that they're going to put on this year? I would really enjoy Hello Dolly. I feel it's good to go back for an old classic and I think we have enough. We have a pretty good mix of tall and men and women to be able to fill out a nice uh crowd of you. All the dances, what do you think?

Russell (Bobby):

Uh, I have no idea any what any of the words that just left your mouth are.

Chris (Brian):

Isn't this a theater camp?

Russell (Bobby):

Oh God, I hope not.

Chris (Brian):

I hope so.

Doug (Ellie):

Uh, Gilbert, it's not, it's not Okay.

Russell (Bobby):

I mean, I'm sure they have theater and all it can do stuff about backstage, but I don't. I don't want to be in front of people.

Chris (Brian):

Gotcha. Oh well, that's going to change some things.

Dan (Gilbert):

Um, gilbert, gilbert's going to walk up behind the three of you, you know, behind the three of you. Wait, did you see this as a theater camp? Oh, my goodness, how, oh, uh, hi, I'm Gilbert. Are you a counselor? Oh no, I'm 13. I'm 13.

Russell (Bobby):

I'm 13.

Dan (Gilbert):

I'm 13.

Russell (Bobby):

I'm 13.

Chris (Brian):

I'm 13.

Doug (Ellie):

I'm 10.

Chris (Brian):

What's in the backpack?

Dan (Gilbert):

Gilbert Uh books, but bugs. I like bugs a lot oh.

Doug (Ellie):

My favorite bug.

Dan (Gilbert):

My favorite bug? Um, it's the. It's that one shiny dragonfly? Don't ask me, I don't know bugs. Hold on, hold, on, hold on Dragon. It's the dragonfly, it's just the dragonfly. We're just going to say it's the dragonfly. I love dragonflies.

Doug (Ellie):

They're cool, they're so cool, they're, they're, they're so bad, they're wings.

Dan (Gilbert):

Yeah, you could fly on them I hear in some states Fly on dragon. I don't know if that's true. Oh okay, I've never heard that.

Russell (Bobby):

I've never read that in one of my science books, but that'd be really cool. Did you know the part of fireflies that glows? Is there aft?

Dan (Gilbert):

So, what's?

Russell (Bobby):

it's actually an abdomen. Did you say the A word? Oh yeah.

Dan (Gilbert):

Why it's not. It's not like the same as it's not like the same as our, our butts are. They don't um. Yeah, it's different. It's abdomen. Oh.

Chris (Brian):

Bugs have three sections Like a, a shiny butt part.

Dan (Gilbert):

I mean it's more like a lower torso, um, but okay, like a stomach. Sure, yeah, does that mean they don't have no ass?

Russell (Bobby):

I mean Not in the same way that we do.

Dan (Gilbert):

I guess they never sit down, so they wouldn't really need a butt to begin with. All right Gather around campers.

Chris (Brian):

It's time to hit. Welcome to the campers.

Timothy (DM):

Welcome to the campers Hi, gather around, campers, it's time to hit. Welcome to camp black pies, come on, come on, gather around. Uh, the main counselor starts just like shouting in a megaphone Um, and you see a bunch of the other counselors. They kind of fan out around the children and start kind of like Corraling them now more actively towards the podium, kind of. It's more of like uh, make shift stage Three feet by three feet. Uh, that this main counselor stands on top of All right, all right, ladies and gentlemen, campers of all ages, and they start reading from a script. Welcome to the enchanting realm of camp black puns. I'm your camp counselor, jimmethy, and I'm absolutely excited to be here and I'm absolutely thrilled to embark on this unforgettable journey with each and everyone of you.

Timothy (DM):

The next few weeks promise to be filled with laughter, camaraderie and a whole lot of adventure. As you look around, you'll notice we've got a plethora of activities lined up to ensure your summer is nothing short of spectacular. From the crack of the bat in our exciting baseball games to the precision of archery, the thrill of horseback riding and the strategic finesse of mini golf there's something for every adventurer here. Feel the wind in your hair as you run across the soccer field, dive into the refreshing waters of our pristine lake, or try your hand at crafting in our cozy crafters huts. For those who prefer the allure of the great outdoors, we've got not one, not two, but three incredible hiking trails, each with its own unique charm and secrets waiting to be discovered. Now let's talk about a few essential guidelines. Listen up, put your listening ears on, to ensure everyone has a safe and enjoyable time. All right, please, my dearest campers, stay on the marked trails during your hikes and always travel in groups. The woods can be vast, and we want to make sure you stay safe and sound. Never venture alone, especially after the sun bids us farewell. We value your safety above all else, so be sure to always have an adult in your presence during activities and, most importantly, after dark.

Timothy (DM):

Camp Black Pines is a place of magic, wonder and adventure, and by following these simple guidelines we can make sure your experience here is truly extraordinary. So gear up, get ready for an amazing summer and let the adventures begin. Your children, so that was really exciting. So everybody's clapping, everybody's screaming. There's children that scream, and now they basically start bouncing off the walls with excitement. Various other counselors start holding up signs with names on them as they start to corral children. So the four of you are going to have you're going to see one counselor holding up six name signs with your four names on it. So we've got Brian, bobby, ely and Gilbert, as well as we got Suzy. Suzy Thompson and we've also got Todrick Alton. Suzy Thompson and Todrick Alton are the other two campers in your group.

Timothy (DM):

All right, so you are going to head over to this counselor. You see a woman with a long brown ponytail pulled out the back of a cap, a red baseball cap. She's got high cargo shorts on and a t-shirt with a flannel over it. As you are congregating around her, she starts introducing herself to each of you. Her name is Counselor Janice and she is going to, as each one of you arrive, say hello, introduce herself and ask you your name. So, hey, there, I'm, counselor Janice. I'll be your counselor in group B, cabins B. That is where you're going to be staying for the next couple of weeks. And what is your name, little buddy?

Chris (Brian):

Doug.

Doug (Ellie):

I'm a little girl, my name is Ellie. Oh yes, I know, the shorts and the sandals threw you off, but no, I knew you were a little girl.

Timothy (DM):

I love culling everybody. My buddy, we're all buddies here, right?

Doug (Ellie):

I will make that decision in a week or so.

Timothy (DM):

Great, great to meet you and hopefully you brought your sleeping bag.

Doug (Ellie):

Yes, I'm very prepared for camp. I've been to many camps over the last decade of my life.

Timothy (DM):

Wow, wow. And is this your first time at Camp Black Pine?

Doug (Ellie):

Yeah, it looked pretty cool on the brochure, so I'm pretty excited, you might say.

Timothy (DM):

Wow, that's great. Well, glad to have you on board here. What about you? Tall, tall child?

Dan (Gilbert):

Oh, you must be talking to me. I'm Gilbert Frank.

Timothy (DM):

Yeah, do you know your sleeping bag?

Dan (Gilbert):

Oh yeah, it's all packed into my bag, my books.

Timothy (DM):

Perfect, perfect. I'm just gonna cross you off my list right here. Very nice to meet you. We're gonna get real buddy buddy here.

Dan (Gilbert):

Oh, okay.

Timothy (DM):

Yeah, All right. What about you with the? Ooh, those are cute crocs.

Russell (Bobby):

Uh, hi, I'm Bobby. I didn't have no sleeping bag, so I brought a fitted sheet, is that okay?

Timothy (DM):

Oh, that is all right, we have a couple to spare. This happens every year, don't you worry about it. Nothing out of the ordinary.

Russell (Bobby):

Is that a no?

Timothy (DM):

We will do you like. I think I remember seeing some green ones and a red one in the main office. Do you have a preference on what you would like?

Russell (Bobby):

Wow, it's like she's talking at me, not to me. Oh, green is fine.

Timothy (DM):

All right, I will cross you off my list, bobby, Nice to meet you, and I will make sure that we get a green sleeping bag over here. Okay, and she leaves out one of the camp runners to try to make sure they know to bring a green sleeping bag to Cabin's Bee. All right, all right, and Susie, nice to meet you. Todrick, really great. And what about you? Those, those hulies make it a little, a little clogged up here in the woods. Do you have? Another pair of shoes with you.

Chris (Brian):

I don't know what you aren't the trails paved.

Timothy (DM):

I don't know. Did you bring another pair of shoes, or should I?

Chris (Brian):

I didn't bring my tapsh, I brought some tap shoes with me. I didn't hear Jimmethy say this, but where? When are the auditions being held?

Timothy (DM):

Because I prepared a few monologues and I want to workshop.

Timothy (DM):

This isn't a theater camp Well there aren't exactly auditions, but we do have an end of camp play and you sound like you would be great for the star of the show.

Chris (Brian):

Perfect, that's all I.

Timothy (DM):

That's perfect. Yeah, I don't know if there'll be any tap, but we could talk to the play director and see if they could figure something out there.

Chris (Brian):

Yeah.

Timothy (DM):

Yeah.

Chris (Brian):

Perfect. I shake Jimmeth's hands, oh very formal.

Timothy (DM):

Nice to meet you, brian, and is it all right if I call your parents just to see if they could send over an extra pair of shoes.

Chris (Brian):

I suppose so, but they they're back in Cincinnati so I don't know. You can try.

Timothy (DM):

We will figure this out together. If anything, we do have some little booties at the cabin that I think would be perfect.

Chris (Brian):

Interesting. I'm intrigued, all right.

Timothy (DM):

All right. Well, if the six of you will follow me, I will leave you over to the cabin that we're going to be staying in this next two weeks. It is a co-ed cabin. I hope that's okay. None of you have cooties, right?

Doug (Ellie):

Why are you looking at?

Chris (Brian):

me we're all grown up here. I got my shot last week.

Timothy (DM):

Perfect. All right. So just right on over this way, and you know, make sure to bring your bags. Did you leave anything laying out in the field during welcome? Make sure you have everything. Is that all you brought, Bobby?

Russell (Bobby):

What did I mean?

Timothy (DM):

I did just checking, making sure you didn't like leave a bag laying somewhere in the field.

Russell (Bobby):

No, I have my school bag and it's just like I feel like a really beaten up camo Not even big enough to be a school bag and nothing else. No other clothes. You didn't bring a single change.

Timothy (DM):

Great, this is going to be wonderful, all right, okay, so the scene is going to progress. You're going to make your way from the main office down a series of dirt paths and the whole time, counselor Janice is going to be trying to like co-coax information out of you, get to know you as you are children. So she's just trying. She's doing that thing that adults do when they're like I need to figure out some important information from a child. So they're very friendly about it. They kind of jump around in terms of topics to like maintain your engagement and interest. And then you finally are going to arrive at Cabin B, which is a set of cabins. There are two other counselors and their respective groups. This is a really bougie camp if they each counselor has only six children that they're responsible for.

Chris (Brian):

Great teacher to student ratio.

Timothy (DM):

Yeah, great, teacher to student ratio. All right, so you're going to be in one of these cabins, anything you'd like to do as you settle in.

Chris (Brian):

I think Brian is going to unroll some of the posters that he's brought in his backpack. He's going to pin them up on the on the wall. You see one that's like he. He's picking one. That's pretty good. There's one that's beetle juice A lot of B themed shows.

Dan (Gilbert):

Gilbert just going to find the tallest bed that he can.

Russell (Bobby):

Bobby will get the bunk under Gilbert because Bobby knows to shelter near the large ones for protection, gotcha.

Doug (Ellie):

Ellie is going to be asking if anyone has spare batteries in case your tomagachi gets low. She doesn't want to die. It's the little disc ones, the little disc ones. Do you have any of those? Does anyone have any?

Chris (Brian):

Sorry.

Dan (Gilbert):

I only brought books.

Doug (Ellie):

No bounds.

Russell (Bobby):

Bobby will start rummaging around in his backpack and you hear lots of metal clinking against metal. He pulls out three of those little watch batteries. Here you go.

Doug (Ellie):

Oh my gosh. Thank you, Bobby. She snatches them quick and shoves them in her pocket for later.

Russell (Bobby):

Those are not charged by the way.

Doug (Ellie):

She just pulls her pocket inside out and lets them fall to the floor.

Russell (Bobby):

Bobby will scoop back up and put them in his bag.

Chris (Brian):

Interesting.

Timothy (DM):

What's the game?

Russell (Bobby):

plan for today.

Timothy (DM):

Well, the game plan for today is we're going to get acquainted with our cabin and we're going to do a couple icebreakers, and then it will be time for lunch. And this afternoon, I think, we have a couple challenges. We're going to be competing with another team to do some various sports challenges. I hope you're all excited about that.

Dan (Gilbert):

I didn't realize I was playing sports. I don't know if I have the right shoes for sports. You see that he's wearing what are potentially his dad's shoes. They're definitely adult men's shoes.

Russell (Bobby):

They're just like steel toe boots.

Dan (Gilbert):

I think they're probably worn out dress shoes.

Timothy (DM):

Well, that's all right, it's just for fun. There's no pressure to compete, and if you really, really, really really don't want to, you can watch on the sidelines and I have. I think I have some coloring books stashed away here somewhere. If you'd rather do that instead.

Dan (Gilbert):

I don't think I'm a bit old for coloring books. I don't know which depends on what you're never too old for coloring books.

Timothy (DM):

I color all the time.

Dan (Gilbert):

Okay.

Chris (Brian):

Yeah. I see those adult coloring books in the grocery store all the time.

Timothy (DM):

They're very therapeutic. Anyways, we'll figure something out for you, because it is no child left behind here at Camp Black Pines. Make sure that each of you have something to do. Keep you entertained, as we have our opening ceremony, challenges and before you know it, it's going to be dinner time and after dinner we're going to have a bonfire. How exciting is that.

Dan (Gilbert):

I'm thrilled so exciting.

Doug (Ellie):

Will there be s'mores?

Timothy (DM):

Oh, of course there will be s'mores.

Dan (Gilbert):

I do like s'mores.

Timothy (DM):

Bonfire without s'mores.

Chris (Brian):

Just arson, I suppose.

Russell (Bobby):

Bobby just pulls out a cigarette later. Can I help start the bonfire?

Timothy (DM):

Oh, no, no, no, Actually I'm just looking at it. I'm going to take that. I'm going to put it somewhere for safekeeping, just because we want to make sure there's a lot of flammable things in these very old cabins. And we are in the woods so we want to make sure that we don't start a forest fire. So can I take this?

Russell (Bobby):

He puts it in his mouth.

Timothy (DM):

Oh, okay. Well, for now I'll let you keep it, but I think I am eventually going to need to put that in our safekeeping box, and so when you are comfortable with letting me put that in the safekeeping box, then we can go do that, okay.

Russell (Bobby):

He pulls it out, covered in spit and hands it to her.

Timothy (DM):

Oh, thank you. And then she closes her hand over it and then very gingerly just goes over to like she has her own.

Timothy (DM):

She's not in a bunk, she's just in a bed. There's nobody above her. Oof, I know right. And she has like a little lock box that she has stuffed underneath the bed, that she's going to pull a key out from her key chain on her hip, Unlock it, put it in, close it back up, stick it back into the bed and she goes. Okay, Well, I am going to go wait outside for you all to get situated and when you are ready for oh goodness, what did I say we were doing?

Chris (Brian):

We're going to compete against a team in an event.

Timothy (DM):

Ah, yes, well, I thought there was icebreakers first Icebreakers first oh, that's true.

Timothy (DM):

Yes, yes, you are correct, definitely should be writing down stuff that comes out of my mouth. So we're going to do some icebreakers and I will just be waiting outside for you to all get settled in. Feel free to like get to know each other before you come on outside. You're going to be living together for two weeks. How exciting, right? All right? Yeah, all right. And then she is going to exit the cabin and you can just see her through the front window. She's just like hanging out in front of the cabin and you see that she's talking to like the two other counselors at this point from the cabins next door. So they each kind of do this thing where they go outside to like wait for the kids, let everyone settle in. They have a little bit of a system.

Russell (Bobby):

So we're, unsupervised.

Timothy (DM):

You're currently unsupervised, yeah.

Russell (Bobby):

Cool, bobby's going to pull out a bobby pin and start going to town on that lock box.

Dan (Gilbert):

Bobby what the thing you're supposed to do that this is a challenge and she won't have this Okay.

Timothy (DM):

And I believe that it is going to be a coordination.

Russell (Bobby):

Cool. All right, so I have a plus six. Yep. So I need to roll a six or lower.

Timothy (DM):

You will need to roll, so you roll 2d10. If one of them is a six or lower, it is considered a weak hit.

Russell (Bobby):

Okay, I got a weak hit.

Timothy (DM):

If one of them is a lower, it is a strong hit. And so, with a overcome a challenge is the player move and a weak hit. You are going to be successful, but gain one stress.

Russell (Bobby):

Not because I have cool under pressure. Oh okay, I commit crimes a lot.

Timothy (DM):

All right, so you are going to unlock that lock box. In it you find a lighter, a broken cell phone and a pocket knife.

Russell (Bobby):

Oh, I'm going to take the lighter in the pocket knife, all right, Wow, Bobby, you seem very skillful at that.

Chris (Brian):

How did you get so good at picking things?

Russell (Bobby):

Oh, you know, my parents locked a lot of doors on me when I was a kid I mean when I was younger.

Chris (Brian):

Got it.

Russell (Bobby):

Yeah, yeah.

Chris (Brian):

What's your favorite type of food?

Russell (Bobby):

Back in cheese.

Doug (Ellie):

That's a good choice.

Dan (Gilbert):

I can have back in cheese. Oh, why not? I lack to it's intolerant.

Chris (Brian):

Oh no, so you can't have pizza.

Dan (Gilbert):

Well, if they, if we use, if we use, like the vegan cheese, I can have it. Oh, but vegan cheese is expensive, so don't get it too often. But you can have pizza without cheese too.

Russell (Bobby):

It's okay, yeah, is it though. Yeah, it's just like.

Dan (Gilbert):

it's like toast with sauce and things on it, it's without the cheese.

Chris (Brian):

It's like what's that called when they put tomatoes on bread? Italian word.

Russell (Bobby):

Bacacha.

Dan (Gilbert):

Bruchetta, bruchetta, just the wrong way to pronounce it. It's Bruce.

Chris (Brian):

Yeah, I. My favorite food is actually a crazy sandwich which is kind of like a bruchetta but there's basil and a closed face sandwich.

Dan (Gilbert):

It's got cheese on it though.

Chris (Brian):

Yeah, but you can have it without cheese.

Dan (Gilbert):

That's true, it's just a tomato sandwich that.

Chris (Brian):

Yeah, it's just like a different version of pizza.

Russell (Bobby):

Oh yeah.

Dan (Gilbert):

I really like. I really like a Chinese food. We go get Chinese food every every Friday and I always get orange chicken. I really like orange chicken.

Chris (Brian):

That's cool. Do you get an? Egg roll with it.

Dan (Gilbert):

Oh yeah, I love egg rolls. They're so good. And you use chopsticks. Oh yeah, I've used chopsticks for a long time. Wow, it's a beautiful guy. Yeah, we reach every Friday. I'm just using them chopsticks.

Doug (Ellie):

My parents won't let me use chopsticks, not since the accident.

Dan (Gilbert):

I'm just going to use them. I'm just going to use them.

Chris (Brian):

What happened?

Doug (Ellie):

It was a long story but involved like the neighbor kid and like a slingshot. So and John says that information what you? Yeah, do with that information what you will.

Chris (Brian):

You made like a crossbow, yeah.

Doug (Ellie):

It was fun. I mean, I don't know if it was like it killed him.

Russell (Bobby):

You just see a big grid on Bobby's face. Let's be friends, yeah.

Doug (Ellie):

I mean, I thought we already were friends. We've been talking since the bus ride when?

Russell (Bobby):

Oh, yeah, yeah, I see by accident. If I can find chopsticks in a rubber band, can we recreate that experiment?

Doug (Ellie):

Yeah sure, it's not that hard.

Russell (Bobby):

I think we can do it Okay, we could also just use twigs.

Chris (Brian):

There's a lot of that around here. Anyway, do you guys play sports?

Dan (Gilbert):

Oh no.

Russell (Bobby):

Yeah.

Doug (Ellie):

Do you count esports?

Chris (Brian):

Yeah.

Doug (Ellie):

Because I'm in a pretty competitive Tomagashi battle, tomagashi fighting.

Chris (Brian):

I didn't know that they fight. How did they fight?

Doug (Ellie):

Well, no, it's not a fight, but I have a world's record for the longest living Tomagashi.

Chris (Brian):

Wow.

Doug (Ellie):

Yeah, it's been alive for.

Dan (Gilbert):

I haven't. I haven't seen a working Tomagashi in years.

Chris (Brian):

I thought they all went bust in the Y2K thing and their internal computers. Yeah, it was the Y2K crash.

Dan (Gilbert):

You, your Tomagashi, made it through the Y2K crash.

Chris (Brian):

Incredible.

Timothy (DM):

No, they rebooted them. You can buy new ones now.

Doug (Ellie):

Oh, okay, Well yeah, it's been alive for like four months. That's like the world record.

Chris (Brian):

Wow, that's very cool. I don't do esports, but I do do interpretive dance.

Doug (Ellie):

That's cool.

Chris (Brian):

Brian pulls out. He pulls out a ribbon that was in his pocket. It's a ribbon on a, like a classical stick, and he's like. He does the. He does like the, the squidward dancing Wiggly arms.

Russell (Bobby):

Whoa.

Doug (Ellie):

That was really cool.

Russell (Bobby):

Thank you.

Timothy (DM):

We have inspiration for half the stuff that's happening on the conversation, but the Zanada thing. Wait no it is. Yeah. You're doing yourself a thing, but I forget how to get it.

Russell (Bobby):

I think it's think the role to get it right.

Timothy (DM):

Inspiration.

Russell (Bobby):

Oh no, that's advantage.

Timothy (DM):

Play Inspiration. I think Ellie and Brian are going to get inspiration from this conversation. Cool Also that is when you hear a knock on the door and then it slowly creeps open and you hear a counselor Janice's voice knock, knock, doing all right in here.

Dan (Gilbert):

I do, I'm doing okay, yeah.

Doug (Ellie):

We're very well.

Timothy (DM):

Those ice breakers. Are you ready? You all settled in.

Dan (Gilbert):

Should I bring my bag with me?

Timothy (DM):

Oh no, you can leave that here. Oh okay, it's okay, We'll we'll make sure that it is safe.

Dan (Gilbert):

Okay, he Gilbert will like just set his bag, because he's tall enough to just like reach up and put his bag on the bunk. But he's going to pull out a small book and put it into his pocket and come outside.

Timothy (DM):

All right so as you all exit the cabin. You. You see, the other two cabin groups have already congregated outside and they're they're having little side conversations. The two counselors are talking to each other and then Janice is going to like, wave the group and be like all right, we're ready. So these are the other two cabins in block B. So we're going to be getting really familiar with each other over the next two weeks. Isn't that exciting? This is counselor Todd and counselor Ellie.

Doug (Ellie):

So no relation.

Timothy (DM):

Shares name with you. How cool is that. So we're going to make sure to call her counselor Ellie, just to avoid confusion, unless you have like a nickname that you want to go by.

Doug (Ellie):

Yeah, counselor Ellie, do you have a nickname you want to go by?

Timothy (DM):

She shakes her head All right, well, so we'll. We'll just go with counselor Ellie and camper Ellie. How cool is that? Anyways, we are going to start our ice breaking exercises, so I hope you are all ready to make friends, all right? So the first exercise is going to be we all go around the group and we are going to bring something to the picnic.

Timothy (DM):

Have you ever who's who's ever played this game before? All right, very good, brian, nice, nice. So how this game works is that everybody is going to bring something to the picnic that starts with the same letter of the alphabet as their name. So my name is counselor Janice and I'm going to bring jam to the picnic. Now the next person that goes everybody get in a circle. That's important. And the next person that goes is going to be bringing something else to the camp or the picnic that starts with the first letter of their name and they're going to have to say the name and item that the previous people brought. So this is great for learning each other's names and getting to know each other. Yes, gilbert.

Dan (Gilbert):

I didn't know that we had to bring food for a picnic. I didn't bring anything.

Timothy (DM):

This is all very figurative. We're just playing make believe.

Dan (Gilbert):

So I don't have any jam either. Oh, I want a jam.

Timothy (DM):

So Gilbert can you think of something that starts with the letter G, that you would bring on a picnic. Imagine it no-transcript.

Dan (Gilbert):

Uh, my name is Gilbert and um, I would bring um gerbils.

Timothy (DM):

Gerbils. Very nice, that's a very fun picnic, all right, so let's go around in the circle and for mechanical purposes of this game, um, as in the game that the five of us are currently playing, Okay.

Timothy (DM):

I believe this is going to be an action challenge, and I think it is either cunning or brains. But let me double check the distinction between those. Um so, cunning is the character's ability to use deceit, evasion or sneakiness to achieve their goals. Um, brains is a character's ability to understand and solve academic problems. So this is going to be a brains challenge.

Timothy (DM):

So, if everybody wants to roll me a brains, action, overcome a challenge, move um and let me know. Uh, if you get a, yeah, I'll just go around the group, okay. So Janice is bringing jam, gilbert is bringing gerbils. What did you roll?

Dan (Gilbert):

Um, I rolled a. I rolled one, under which is a. What is that?

Timothy (DM):

called A weak hit A weak hit, so you are going to be successful at remembering what Janice was bringing to the picnic uh, but you are going to be stressed about it.

Dan (Gilbert):

Oh, no All right, uh.

Timothy (DM):

next is going to be uh, ellie. What is Ellie bringing to the picnic? Ellie's bringing eggs, eggs. And we are we doing hard boil or or raw.

Doug (Ellie):

Well, I only have an E in my name, my first name, so they're just eggs.

Timothy (DM):

All right, and what did you roll, doug?

Doug (Ellie):

Uh, I got a weak, weak a weak hit. All right.

Timothy (DM):

Cool. So you are also going to be successful at remembering everybody's uh items and names. But again, you're going to be stressed about it, so gain one stress, All right, Bobby.

Russell (Bobby):

Uh, you go look, everyone looks over to Bobby and Bobby's just sitting on the ground like pulling grass out, not paying attention. Uh, and I rolled a crit fail so.

Timothy (DM):

Bobby Bobby hey.

Russell (Bobby):

Bobby.

Timothy (DM):

What are? You bringing to the picnic Grass. Now does that start with the letter B?

Russell (Bobby):

No, why? Why is that relevant?

Timothy (DM):

Well, cause it's the game. Bobby, Can you think of something that starts with the letter B?

Russell (Bobby):

B Bitch.

Chris (Brian):

Whoa.

Timothy (DM):

We don't use those words around here. We're gonna, okay, we're gonna play a game real quick. All right, when we hear words we do not like, we put our mouths over our hands over our mouth, like this, cause we don't say those things and we're just going to pretend that rhymes, because I don't know a rhyme or game for this on the spot. But all right, so we're not going to use that word, cause it's not very nice. Um, and other people are going to be offended by it. Um, but that's okay, you're not in trouble, bobby. Okay, we're just not going to use that word Is that is that okay, yeah.

Timothy (DM):

I'll allow it. All right, we're going to move on for now, but I I really appreciated your participation, Bobby. All right, so let's move on. Um and Brian, what did you roll?

Chris (Brian):

So I also got a critical fail. So Brian says I'm Brian, I'm bringing brilliant Bruce Shadda, with Brazilian basil Bobby's bringing the bitches. All right, all right, all right, um he entirely, did not hear that whole thing with chance and body.

Timothy (DM):

Oh, um, that is. That was very good performance, brian. Uh, but we are going to have to. We're going to have to not use that word. I um, I was just explaining it to Bobby. So it's really important that we don't use um mean words at camp, because it could hurt somebody.

Chris (Brian):

Okay, I'm sorry, I wasn't. I wasn't actively listening, I was. I'll be better. I'm sorry, Janice.

Timothy (DM):

Thank you.

Russell (Bobby):

Bobby turns to Brian and goes I'll allow it All right.

Timothy (DM):

So on a fail, you um do also get one stress. So everybody got a stress in that activity. Um, so this is going to continue on. There's a couple other ice breakers that happen. Um, you're going to do like the partner trust falls. Um, you're going to do the thing where you all um connect hands in the middle and then you have to get yourself out of that knot. Um, you're going to all. What are some, what are some other good?

Chris (Brian):

It's like you all stand in a circle. Yeah, red rover.

Timothy (DM):

Yes, we're going to play red rover Not going to have you play red rover, send it over A giant like colorful parachute thing Like we used to play in gym class the giant rainbow parachute.

Timothy (DM):

Yeah, they definitely have one of those. That's great, Perfect, Um. Yeah, so that is going to continue on. You learn the rest of the names of all of the children. There's so many children. There are literally 12 other children. I'm not going to name all of them, um, because that's a lot of children to role play. Uh, but the other two counselors, Todd and L counselor Ellie, counselor Ellie um, are also uh, there as well. Um, and you get to know all of the other children at least to some level. Uh, before you break off for lunch, Um, and I think this would be a good time to take a short little break, yeah, Sounds good, all right.

Timothy (DM):

So as our campers head off to lunch, the players are going to take a little break and be back in five minutes. Okay, all right, we are back from break and our characters are heading to lunch.

Chris (Brian):

How's your Tamagotchi doing?

Doug (Ellie):

It's good. It pooped a little bit so I have to clean that up. It's always annoying when it does that.

Chris (Brian):

Yeah.

Timothy (DM):

So, uh, lunch is being served. It is going to be um, um, beans and hot dogs. How exciting for everybody.

Russell (Bobby):

Just what was the first word?

Timothy (DM):

Beans, oh beans, baked beans, baked beans and hot dogs. Quintessential summer camp.

Russell (Bobby):

Is it? Yes, it is.

Timothy (DM):

They got a vat of baked beans that they're going.

Dan (Gilbert):

There's no dairy in these beans right.

Timothy (DM):

No.

Dan (Gilbert):

Okay, thank you.

Timothy (DM):

And then I have a vegetable of boiled hot dogs and it just the whole like dining hall reeks of boiled hot dogs.

Dan (Gilbert):

It's a great smell. As a kid, I don't know what you're talking about.

Timothy (DM):

Yeah, as a kid it loved it, Absolutely Fucking loved it as an adult. If I had to smell a room that was just like bathed in boiled hot dogs scent, I would probably throw up.

Chris (Brian):

Oh no, different strokes, I guess.

Timothy (DM):

Chris, you still like your hot dogs boiled?

Chris (Brian):

Oh yeah, it's the preferred way. That way you don't split the hot dog With doing it in the microwave. You always split them, but at least when you are cooking them in a boiled pot you know like if they float, then they're done.

Dan (Gilbert):

Was microwave the alternative, the default alternative, not the stove or a grill.

Doug (Ellie):

You can pan fry them.

Timothy (DM):

Pan frying seems a little excessive, Doug.

Dan (Gilbert):

I mean, I boil hot dogs, that's fine, but I'd rather grill them, have a nice char on them. Yeah, I think air frying is just as good, I'd never air fried a hot dog? I should do that.

Timothy (DM):

Really good oh my gosh Okay cool, so audience weigh in.

Chris (Brian):

How do you like your hot dogs cooked? Yeah, are your hot dogs toasted?

Timothy (DM):

or are they not toasted?

Dan (Gilbert):

I've definitely put a hot dog in a toaster before I took a get. It works.

Doug (Ellie):

The juice is running out, of course.

Dan (Gilbert):

The pan at the bottom. That's what that's for. Come on, yeah, you flip it upside down.

Timothy (DM):

All right, that's like literally all I had planned for the scene.

Chris (Brian):

Y'all are having hot dogs and baked beans.

Timothy (DM):

There's no challenge, you're just eating lunch. So we're just going to just say that you all have lunch. It was wonderful. You love baked beans and hot dogs. It's great. The buns are all cold because they're not toasting each individual bun for y'all and you have just like the little catch up and mustard station with the giant pumps. And then there is a tub of like relish that, like, none of the kids touch, because kids don't eat relish, but they put it out there and it definitely looks like it was just like leftover from the camp that was here the week before, because they're like done in two week cycles.

Dan (Gilbert):

Gilbert absolutely puts relish on a hot dog and only relish on a hot dog, nothing else.

Timothy (DM):

Gets food poisoning. Gets food poisoning.

Timothy (DM):

Day one Make a con save, all right. So as we progress to the afternoon, that is when the challenges are going to the I think we referred to them as the opening ceremony challenge games are going to commence in the meadow. So at like two o'clock, after you've had some time to eat lunch, hang out, have a little bit of downtime, let the counselors kind of just like chill and just like half ass monitor children in a collective setting. You all start like congregating with your counselor and being like trekked down to the meadow, past all the other cabin groups, past the director's college. In the main office you see there's basketball, tennis, softball, riflery, archery, mini golf, volleyball, baseball, soccer, like. There's so many fun things to do here, at Camp Black Pines.

Timothy (DM):

Anyways, you're all going to the meadow where you see a series of activities having already been set up. So I would like us all to do a grit, overcome a challenge with a grit test for the first challenge, which is going to be a rope pull what is that called?

Dan (Gilbert):

Oh my, goodness, my brain.

Timothy (DM):

A rope pull. You know the thing, that you call it. If you, as your character, would like to opt out of playing the games, you are free to do so and you will not have to do the overcome. A challenge move.

Dan (Gilbert):

I'll do a rope pull. I'm big, that's helpful and I got a strong hit.

Timothy (DM):

Strong hit Cool, cool, cool, cool, cool Cool.

Dan (Gilbert):

I think I get an inspiration point for getting a strong hit. Is that right?

Timothy (DM):

Oh, that's how inspiration is given out. Thank you, it's okay. You still get your inspirations from that wonderful role play earlier, ellie and Brian Gorgeous. Okay, so now you also have an inspiration. And what does everybody else got?

Russell (Bobby):

WeeKit.

Timothy (DM):

WeeKit Okay. Weekit is success but stress. Not for me. We got a strong hit. Everything you just like. Don't get stresses from Passive Correct.

Russell (Bobby):

Wow, it feels pretty broken right now.

Timothy (DM):

It does. But who knows? The rest of our characters might have an ace up the sleeves for different types of activities. I am testing it good yeah, what was? What was Ellie?

Doug (Ellie):

Oh strong, hit Strong hit.

Chris (Brian):

So we've, got two strong hits, a WeeKit and I have a WeeKit, but I also am cool under pressure, so I do not gain one stress.

Timothy (DM):

Gorgeous, all right.

Dan (Gilbert):

We demolished that other team.

Timothy (DM):

So yeah, so you are going to win the first challenge and progress on, and the way that this is done is that each game is like one in a series of games and you are going up against different cabin each time. So I think there is like what? A, b, c, d, e? So that is one, two, three, four, five. There is like 15 teams, because it is like 15 total cabins. So that brings us down to like and get mathematically brings us down to eight teams for the second challenge.

Timothy (DM):

And the game for the second challenge is going to be a type of capture the flag, where there is no physical interaction between the teams. It is really just a race of who can run from one side to the other, grab a flag and bring it back. So this because they don't want the kids to actually start attacking each other and things that get physical. So they have altered some of the rules of the games. This is going to, I believe, be a fitness challenge. So fitness is character's ability to use their strength, speed and good health. So everybody, make a fitness, overcome a challenge, move I got a weak hit.

Dan (Gilbert):

We can't.

Russell (Bobby):

We can't.

Chris (Brian):

We can't Strong fail because my healies are still in healing mode now.

Timothy (DM):

And LA was a weak hit as well, you said.

Chris (Brian):

Yeah.

Timothy (DM):

Okay, so three weak hits and a fail. So that is more successes than failures. So I'm going to say that you do progress, but mark off those stresses for the people who actually get that. See, I will say that because Brian failed or got a miss is the terminology used in the system you are going to fall and skin your knee Mechanically. I don't think that does anything.

Chris (Brian):

No, it really messes up my overalls, though. And my heart is crushed fallen. And stress.

Dan (Gilbert):

Yeah right, you got them to me.

Chris (Brian):

Yeah, they're just stressed now. Oh, you do get stressed from missing. Yeah, I get stressed. Yeah, I get stressed. Just not weak hits.

Timothy (DM):

Okay, cool.

Chris (Brian):

Yeah.

Timothy (DM):

Cool, all right, so that is going to bring us down to four teams, so we are now in the semifinals, everybody. Whoa, and this is going to be an obstacle course. So obstacle course is going to be a combination of fitness and coordination or, potentially, awareness. So each of you pick one of those.

Dan (Gilbert):

Just one, or fitness and just one.

Timothy (DM):

Let's get a good mix going, though, so let's say that no more than two of you can pick one, so that we're doing a balanced group.

Dan (Gilbert):

I'll take awareness then.

Timothy (DM):

Pick coordination, coordination.

Doug (Ellie):

Okay, I can do fitness Fitness.

Russell (Bobby):

I will also do coordination. Beautiful, all right.

Chris (Brian):

We can't. We can't.

Doug (Ellie):

Strong hit.

Russell (Bobby):

We can't.

Timothy (DM):

All right, so you are going to progress, but mark those stresses out because that was some stiff competition. Those kids really almost caught up to you but they didn't.

Russell (Bobby):

Oh wait, oh we can. This is one we can do. We can prepare things for an advantage, right?

Timothy (DM):

Right. If you believe that there is going to be something that you need to do. That's important and you can try to describe why it's like an advantage If you think you're going to have to impress somebody in order to get something done later on. That's how the advantage would play out.

Russell (Bobby):

But not like Bobby, cutting the rope on the climbing wall. Would that pocket knife? That's not an advantage.

Timothy (DM):

It would, yeah. So if you do a move like that, it would give you advantage on the next challenge in terms of both campers and cryptids, but also the next challenge in terms of the games here as well.

Russell (Bobby):

Okay, so emphasis on pre-planning and not reactive, correct, that's my understanding, yeah.

Timothy (DM):

Yep. So if you did want to do that, you would just make a move to accomplish that goal, that's okay, I'll save it for later. Although I don't think you necessarily have to make a move in order to gain advantage, I think you just describe how you do it. So, when you attempt to use your action stance to prepare yourself, assess a situation or do anything to provide yourself a benefit, you are attempting to gain an advantage. Okay, so you do a Looks like you use a skill.

Timothy (DM):

You use a skill to do it. If you are uncertain, oh, because it's just a move. You declare it as a move, and then there are outcomes based on strong, weak or miss.

Russell (Bobby):

So, oh, I see, I see. Yep.

Timothy (DM):

All right. So you and Susie and Todrick because they're still in your group you six have made it to the final round. You feel the adrenaline rushing through you. You have a little head high, a little sugar high. All of that processed carbs is like running through your system. All the sugar from the baked beans, because they're really sugary. There's so much sugar in baked beans. You are like this is the thrill of your life. It's the best day of your fucking life.

Dan (Gilbert):

Wow For some of us, and you're in the final challenge.

Timothy (DM):

And the final challenge is going to be a. What should it be? Y'all, give me a thing, give me a thing, what is? It.

Chris (Brian):

Relay race. It's a racer race. Yeah, relay race would be good. Another race.

Dan (Gilbert):

A relay sac race. Three light and seek.

Timothy (DM):

I didn't see, I didn't see no.

Chris (Brian):

Team-based. I didn't see.

Timothy (DM):

It's like a capture the flag Right. Capture the flag Right. We did About tag.

Doug (Ellie):

Yeah.

Timothy (DM):

How do you judge tag? I don't know.

Doug (Ellie):

You have to figure it out. Dodgeball, dodgeball.

Dan (Gilbert):

Water balloon which is basically dodgeball.

Timothy (DM):

Okay, so the rules are simple, and we're going to say that Jimmethy is back explaining the rules. The rules are simple. It is going to be a water balloon fight, similar to dodgeball. If you get hit, you are out, and that means any splash of water. You each get three water balloons, so if you miss all of your shots, you are also out. The last one standing wins, and then he walks to the middle of the meadow where the two teams are lined up. He raises his hand and he goes ah, you ready.

Doug (Ellie):

Ellie already has a balloon cocked back.

Timothy (DM):

There's some screaming.

Dan (Gilbert):

You like children?

Timothy (DM):

too. Yeah, like children too. There's just screaming. One of them just starts screaming. There's like a shrill top of their voice just like yeah, for no reason. And it's just like shaking a bottle of coke that she has for some reason, because she really needs more sugar. All right and go and you both start running at each other. You got your water balloons. They're flying. One splashes on the ground. It's real close to you. Everybody do your fitness or coordination.

Chris (Brian):

Tim, can I do something to try to gain an advantage on this task?

Timothy (DM):

What would you like to?

Chris (Brian):

try to do. Can I bite a little hole in the water balloon and sort of? You know how you can make a thin stream of water. Can I bite it and use that to increase the range of my water balloon? So I'm just, I'm holding it, but I'm holding it like a long range weapon.

Timothy (DM):

Nice.

Chris (Brian):

All right.

Timothy (DM):

So do a gain, an advantage move that is going to be a coordination Okay, and then, if you are successful, you'll get that modifier to your coordination or fitness overcome a challenge move.

Chris (Brian):

I got a weak hit, so I think that's a plus one.

Timothy (DM):

It's a plus one modifier. But, you do gain a stress, except you do not.

Chris (Brian):

Yeah, I'm cool under pressure.

Timothy (DM):

Cool, so now you can do your roll for the actual game, as you are successful in creating your water balloon stream.

Dan (Gilbert):

I got a strong hit with coordination. Does that mean I get more inspiration, or can I only have one inspiration at a time?

Chris (Brian):

You can have more than one, because there's some things that use two inspirations. Oh, okay, cool. Really and then you say I also get a strong hit.

Timothy (DM):

Strong hit, strong hit. All right, that's two strong hits.

Russell (Bobby):

We kit.

Timothy (DM):

A weak hit Okay.

Doug (Ellie):

So I got a critical roll.

Timothy (DM):

Above or below the target below.

Timothy (DM):

All right. So critical rolls in this game If you ever roll doubles because you roll to D10, that is called a critical. If it is above the target, then you have a critical failure, critical miss, which is big bad. But if you roll the doubles below your target you get a critical hit. And a critical hit does a special thing that I am going to totally read right now. Okay, critical hit, it is considered critical hit and something good narratively occurs in the fiction. That is all it specifies for the game facilitator. So we will role play how that turns out in a moment.

Timothy (DM):

But you are all going to be victorious, like absurdly victorious in this final challenge as like one of the kids slips the water stream, just sprays like across the field and hits like three of them in the face, like immediately out. One of the children get hit by three water balloons at the same time. They are just demolished.

Dan (Gilbert):

I think Gilbert spends his entire time dodging. He is so big, he is just going to be like sorry, I can't throw shit, just not get hit.

Timothy (DM):

Beautiful, and so I think a couple things are going to happen. One you win they do present you with a trophy of sorts to be displayed at your cabin for the next two weeks and then return to the camp counselors. But they also are going to give you a special advantage throughout the week that you, for the first week of camp, are going to be the first one, the first table that gets served at lunch and dinner and breakfast, all meals.

Timothy (DM):

So, as everybody arrives at the dining hall for each meal, the tables are like called up in a specific order, and you'll be the first table called for the first week of camp. Nice yeah, so exciting we're the kings All right, cool, and that's the challenges. So that kind of leads in through the rest of the day as, like you, all are coming down from this high.

Timothy (DM):

You're like trekked back to your cabin to put the trophy up on the mantle. It's not really a mantle, it's just a shelf, but they treat it like it's a mantle and they have like moved a little space for it to sit there for the remainder of camp. So eventually you're trekked over to the dining hall and then eventually the sun begins to set and it's time for the bonfire.

Chris (Brian):

Oh perfect, Brian prepares his harmonica. Oh no, and he prepares it just by going like blue, blue, blue blue.

Timothy (DM):

You can tell that all of the counselors love this. They are so excited that one of the children brought a harmonica. Oh, that is so good at playing it.

Russell (Bobby):

I love that. Can Bobby look for some sort of aerosol cleaning product when we're in the cafeteria, the dining hall, to steal and bring to the bonfire?

Timothy (DM):

All right, that is going to be a cunning action.

Russell (Bobby):

That is going to be a weak hit.

Timothy (DM):

All right, he finds a bug spray aerosol sprays which the counselors do make a habit generally of keeping on themselves and spraying the children down, not letting them apply it themselves, and they always make sure that they have the kids cover their eyes, but then the counselor also covers their eyes because the kids suck at doing these things Spraying down, turn around, spray down their back, hold out your arms, spray spray, and they've been pretty good about keeping it on themselves. But you do end up nicking a bottle.

Russell (Bobby):

Oh cool.

Timothy (DM):

All right, it's a pretty standard bonfire. There are a lot of kids. I think I said 15 times six, so like math is a thing that gives us about 15 times six. That's actually not too bad. It's a lot around a single bonfire and there's about 20 staff, so it's a pretty good ratio of staff to child. So with the like 15 counselors and there's like the main counselor, the nurse, who's like out at night, so like she's not present here. There's like the dining hall staff are also not present.

Timothy (DM):

But in total about 20 staff and pretty standard. They have a s'mores station with some safety skewers.

Russell (Bobby):

What are those?

Timothy (DM):

Dolled on the ends so that you can't see each other and so basically, you just get to skewer the marshmallow you can't really like, put the chocolate in the giant bonfire. They have like a perimeter set around it to prevent you from getting too close, and there are some camp songs that they'll teach you. There is one specific to camp blackpines, but the rest of them are all pretty standard there and I'm sure Brian has a wonderful performance to put on besides the. Hanukkah.

Chris (Brian):

What's your?

Timothy (DM):

favorite camp song.

Chris (Brian):

Oh, brian, he breaks out all the great Gilbert and Sullivan songs, so he's practicing his operetta, he's practicing and singing his pattern songs. So he's like, my name is John Wilington, I'm a dealer in magic and spells and he's sort of dancing around the fire, so he does a pattern song and he waits for applause and he does. He's expecting people to sing it as well.

Timothy (DM):

Exactly so. They had all been singing like your standard fair, like bonfire camp songs, and everybody's singing along. And then they're like anybody want to lead in a song and like, of course, you like your hand shoots up and you're like, oh my gosh, me, me, me, me, me. So you're like, okay, brian, what song are you going to sing? And you say it and the counselors all kind of look at each other and they're like what, what is this? But they let you do it anyways. And you perform and like nobody sings along because nobody knows the heck this song is. But they do all clap at the end. It's a little apprehensive. The counselors are like clapping because they they know you need it.

Chris (Brian):

But the kids themselves are kind of more like what. Wtf.

Dan (Gilbert):

Yeah, gilbert isn't really singing or participating, he's just writing down in his little notebook all of the bugs that are attracted to the light of the campfire. He's got his bug log.

Timothy (DM):

Gorgeous, All right. So at some point, Janice, because like the counselors kind of keep their groups together because they like they are responsible for a specific set of children, Like that's very important that they kind of keep track of their own six children. And so at some point Janice kind of like corrals the six of you together. So, kids, how was your first day?

Chris (Brian):

Delightful, Did you have fun Wow?

Timothy (DM):

I'm really impressed that you won. My team has never won the opening ceremony challenges before. That's so exciting.

Doug (Ellie):

Well, that's because you never had us before, Janice.

Timothy (DM):

You are so right, all right. So I have one last activity before we're going to wrap up for today, and that is everybody gets to share their favorite thing. That happened today. So I'm going to go around and everybody share their favorite thing. Why don't we start with you, gilbert? Oh, your favorite thing.

Dan (Gilbert):

Um, I uh, uh, uh, oh uh. Though hot, I liked hot dogs. I don't get a lot, I don't get. We don't make a hot dogs lot at home. My brother's gluten intolerance, so we can't have bread in the house.

Timothy (DM):

Oh, that's really sad. Well, maybe your mom could get some of those gluten free buns.

Dan (Gilbert):

They're so expensive, they're too expensive. We can't afford to get gluten free buns.

Chris (Brian):

Oh, maybe you could try a tortilla like a corn tortilla, yeah, a tortilla.

Timothy (DM):

It's made of corn oh uh very good Brian.

Dan (Gilbert):

Uh, maybe I'll see.

Timothy (DM):

Well, I'm glad you like the hot dogs. Well, brian, what do you? What was your favorite day? Part of the day?

Chris (Brian):

My favorite part was whenever we were given these great sticks and I got to pretend that I was in Nigo, montoya, and that man killed my father.

Chris (Bobby):

I mean I, I wait around the this thing that I still have.

Timothy (DM):

Wow, that's really exciting and very creative, brian, so creative. I'm glad you're having fun here at Camp Blackpines.

Chris (Brian):

I love it.

Timothy (DM):

What about you, Bobby? What was your favorite thing you did today?

Russell (Bobby):

Real quick as Russell, who is Heliacs. He needs a lot of things with tortillas. That would really hurt me. That's it, thank you. Oh, I'm sorry, Spot on though very economical to use for tortillas. Anyway, bobby, just kind of like huh, it's definitely when Ellie had shot, like all those campers that made them cry.

Timothy (DM):

That didn't happen, now did it Ellie.

Russell (Bobby):

You'll never know With the balloons, oh, with the balloons. No, yeah, right, the balloons. Yeah, bobby's not that disturbed.

Timothy (DM):

Yeah, because you all did really good in that challenge.

Chris (Brian):

She got a crit.

Timothy (DM):

Surprisingly good. It was kind of terrifying, but, yeah, very exciting. And what about you, ellie?

Doug (Ellie):

I liked the bus ride. All right, well, I got to play on my Tamagotchi undisturbed for three hours. It was wonderful.

Timothy (DM):

All right. Well, to each their own. I'm glad you're still having fun, though, right.

Doug (Ellie):

Well, yeah, I'm having a blast the time of my life, you might say. She bites into a s'more and gets like marshmallow all over her mouth.

Timothy (DM):

Wonderful. And she also does the same thing for Susie and Todrick. I'm not going to voice them. They are unnamed children or named children, but voiceless in this adventure, great. So eventually, the flames of the bonfire disappear in the distance. As you trek back to cabin block B, the sound of crickets fills the air as night fully sets on the woods of Black Pines. You make your way back to the cabin. The door creaks open and smashes behind you. You hear that twang of the spring. Thank you, wow. You hear that twang of the spring as it pulls the door shut behind you, and you can hear the sounds of moths hitting the lights on the exterior of the cabin. Inside there is no electricity, and so Janice pulls out some camp lanterns and sets them strategically throughout the space as you all get ready for night to go to sleep. She monitors these activities, making sure everybody brushes their teeth, probably giving a toothbrush to Bobby, absolutely.

Russell (Bobby):

Making sure that the green sleeping bag was actually delivered.

Timothy (DM):

It's still rolled up on the bed, so she unrolls it for Bobby as you all are getting ready. Unfortunately there's no pillow, so she takes her own pillow and puts it there and just kind of grabs the duffel bag of clothes and she's going to sleep on that tonight.

Dan (Gilbert):

I was going to say. When Gilbert gets into bed, his feet hang over the end of the bed and his sleeping bag is a child sleeping bag, so it comes up to his waist. It's just, that's it. That's all it covers for him.

Timothy (DM):

Oh my god Yoll's parents.

Dan (Gilbert):

He also shines his flashlight out the window so you can watch the mods run into the window.

Timothy (DM):

And eventually you all get into bed. Janice goes to her bed and she kind of pretends to fall asleep just to make sure that everybody else does, and when she's confident that everybody is actually sleeping, she does this off as well.

Timothy (DM):

Oh, At some point in the middle of the night you hear a scratching on the window. As you wipe the sleep from your eyes, you look out the window and you don't see anything. It's pretty dark. The light of the moon casts some long shadows on the field outside your cabin window, and then you hear a bang on the door. And then, as you sit up in your beds, you look across the cabin and you notice that Janice's bed is empty. Her sheets are kind of tossed aside.

Chris (Brian):

Janice, where are you?

Dan (Gilbert):

You think that was like Cabin A playing tricks on us?

Doug (Ellie):

Yeah.

Dan (Gilbert):

I didn't like that group. They made fun of how tall I was, but then, we murdered them at that tug of war, so it was okay.

Timothy (DM):

As you start to wake up, your nose begins to tingle and hit with this sharp, coying smell of ozone.

Dan (Gilbert):

Ozone. What does that smell like? It's like after an electrical storm. I don't think I know what that's like.

Chris (Brian):

Is this a one-room cabin?

Timothy (DM):

Yeah, it's a one-room cabin. Again, something crashes on the door, slamming, the door is shaking in its frame, and then you hear let me in. Let me in.

Chris (Brian):

I'll shine my flashlight on the door.

Dan (Gilbert):

I have my flashlight in bed, so I'm just going to shine it on the door.

Timothy (DM):

Probably. I'll shine the flashlight on the door and you hear something. Continue to slam on it periodically.

Timothy (DM):

Let me in. Let me in, let me in. Probably I'm going to shout, have a knife.

Timothy (DM):

You shout out and there's a couple moments of silence before again. Let me in. Let me in, let me in.

Chris (Brian):

Who are you?

Timothy (DM):

I'm a little. Let me in, let me in, let me in.

Doug (Ellie):

I say we just barricade the door and go back to bed.

Dan (Gilbert):

But Jane is probably out there Well if Jane is out there that's your own fault.

Russell (Bobby):

She's probably dead.

Chris (Brian):

Survival of the beast Maybe if we let them in, but we can throw a bag over them.

Dan (Gilbert):

You could use a sleeping bag. Are there any windows on the door that I can shine my light through, or front windows where I could look out onto the front?

Timothy (DM):

No Well, so there's a couple things. The door itself is solid, but there was a front window. It is on the far right side of the cabin, so not near the door, but you could still go up to it and try to peer outside.

Dan (Gilbert):

Yeah, I'll turn off my flashlight and try and peer outside, see if I can let my eyes adjust to the dark.

Timothy (DM):

All right, I'm going to draw from the fear deck.

Dan (Gilbert):

Wait, is this an investigation? Do I have to roll investigate Because I have a thing? It would?

Timothy (DM):

like clues, you'd have to spend an investigation point.

Dan (Gilbert):

Would this be a time to do it mechanically? Would this be the? Time to do it, Then I what I mean I can use notice.

Timothy (DM):

I think you've done asynchronously in this game.

Dan (Gilbert):

I think I will spend it in an investigation point and use the notice skill.

Timothy (DM):

All right, so roll your notice.

Dan (Gilbert):

That is a strong hit.

Timothy (DM):

A strong hit.

Doug (Ellie):

Okay, an investigation.

Dan (Gilbert):

I get a clue and I get two inspiration points, according to the rules. Sorry, go ahead.

Timothy (DM):

Yes, two inspiration. Wow, do you have like four now? Yeah. Wow, okay, cool. So, oh, my goodness, where is the investigate? Oh, that's right, okay. So investigate is on page eight of the system guide. On a strong hit, you are successful and you may gain a clue. Plus, you gain two inspiration points. So you are going to creep over to the front window of the cabin and you're going to press your face into the glass, cupping your eyes with your hands to prevent the flashlight of your fellow campers from obscuring your vision.

Timothy (DM):

And it is quite dark out. But as you kind of shift your eyes over to the left, you notice a child standing in front of the door or but facing away, and what it is doing is holding its hands across its stomach and miming laughter.

Dan (Gilbert):

Excuse me, how tall is this child?

Timothy (DM):

Oh, and sprints off towards the tree line.

Dan (Gilbert):

Does the Can we?

Russell (Bobby):

set the whole camp on fire.

Dan (Gilbert):

It is the knocking stop too, but and the knocking stops.

Timothy (DM):

You don't hear any more pounds on the door, nor any more voices calling out to you.

Dan (Gilbert):

Gilbert, what was it? It looked like a kid. I think it was somebody from that cabin A. He was laughing or something, and then he ran off into the woods.

Russell (Bobby):

Ugh sore losers. Who was it I?

Timothy (DM):

drew an 8 from the fear deck which has no effect.

Chris (Brian):

Ugh, it sounded kind of like a goat too Like a goat kid.

Doug (Ellie):

So are we going to go kick their ass, or what?

Russell (Bobby):

Oh, I'm down to rubble.

Doug (Ellie):

Janice isn't here to get us in trouble. Now's the time we have to set boundaries and they just rubbed with our skin.

Chris (Brian):

They're just jealous that we can go to breakfast, lunch and dinner first, and they're trying to ruin our sleep.

Doug (Ellie):

Yeah, grab that trophy, we'll beat them with it.

Dan (Gilbert):

We'll beat them with it.

Chris (Brian):

That feels a bit aggressive.

Doug (Ellie):

They called you tall.

Dan (Gilbert):

Let's go. That's true, I am tall.

Russell (Bobby):

Yeah, how do we break them Ideas?

Chris (Brian):

Um, we could put something greasy on their door handle.

Doug (Ellie):

We break into the mess hall, get a bunch of chocolate syrup and then dump it all over their floor.

Dan (Gilbert):

Yeah, and then those slipper, and then release pants I could stand in front of. I can stand in front of their tall window and make it seem like there's a tall person watching them in their sleep.

Doug (Ellie):

I mean, wouldn't that just be you watching them in their sleep?

Dan (Gilbert):

Oh, yeah, we could scare them, they wouldn't expect. Maybe they would be expecting it. It would still be scary, yeah, give me your best dragon noise, I don't know. Okay, from the diaphragm the diaphragm. What's the diaphragm?

Chris (Brian):

That's the spot underneath your lungs, like if you want to really blow out a candle, like you blow from there.

Dan (Gilbert):

I've always had trouble blowing out candles on my birthday. It takes me like three or four breaths.

Russell (Bobby):

My family can't afford it.

Chris (Brian):

Oh, my God.

Dan (Gilbert):

Okay, we try again, let me try again.

Russell (Bobby):

Okay, Brian, you're up. And one and two. All right. So here's the plan. Gilbert, you stand in the window, brian, you do the roar and I'll do this and I'll rummage my backpack, pull the lighter and the bug spray.

Dan (Gilbert):

And we'll scare the shit out of them. That feels dangerous.

Doug (Ellie):

And I'll whack a stick really hard on the front door. Yeah, yeah.

Dan (Gilbert):

Okay, I'm surprised that Todrick and Suzie are still asleep. Well, yeah, I guess we could just let them sleep. There's deep sleepers.

Chris (Brian):

Yeah, they really exerted themselves during all those physical challenges today.

Dan (Gilbert):

Yeah, they tried really hard. I didn't quite understand why they were trying so hard.

Chris (Brian):

Hello. Everybody has their own internal monologue because they must be trying to impress somebody. Okay.

Dan (Gilbert):

All right, let's go to this break. I guess we're going out into the wild. Heck. Yeah, I'm not going to open the door.

Timothy (DM):

All right, you open the door and as you open the door, gilbert, you notice there are scratch marks on the step up into the cabin and often the direction that you saw the child sprint. The ground is periodically like. It's like aggressive, like prints in the ground, where the dirt is like disturbed and almost dug up in like small chunks, as if something took off really fast. However, it doesn't resemble what you would expect children's shoes to look like as they run through the dirt.

Chris (Brian):

That's weird.

Dan (Gilbert):

That child must have. Either a child has really weird feet or they had a goat with them.

Doug (Ellie):

A kid no a goat.

Dan (Gilbert):

The kid had a. I'm sure there was a kid too. There was a kid and a goat or a deer. No, probably a goat. It's too small to be a deer.

Chris (Brian):

Too big to be a deer, so they were riding the deer.

Dan (Gilbert):

That's not what I saw, but maybe those crafty kids in cabin, a wrangling goat?

Doug (Ellie):

They're just trying to scare us it's like a hoof.

Dan (Gilbert):

Is it a clothe hoof or is it a full hoof?

Timothy (DM):

They're not clear prints, it's just more of like if something took off real fast and disturbed the dirt, it kind of like kicks it up in chunks as opposed to like a shoe running on dirt where it would be trotting it down.

Dan (Gilbert):

Oh, and the scratch marks? Are they like being scratched, like from the door out or like up to the door? Can? I tell a direction of the scratches.

Timothy (DM):

Yeah, so we're going to need a or what was your investigation stat used?

Dan (Gilbert):

Notice.

Timothy (DM):

Notice I think that might be a different stat Notice the ability to pick out and determine peculiarities in an investigation scene. I am going to say, huh, I think that this might be a puzzles or questioning.

Dan (Gilbert):

Okay, what I need to spend another investigation point to do that Okay. I'm going to do that because I need to save them.

Timothy (DM):

But somebody else is welcome to do so.

Chris (Brian):

And they want to further investigate this scene.

Russell (Bobby):

I'm not good at either one of those things.

Doug (Ellie):

You said it was questioning.

Russell (Bobby):

Or puzzles.

Timothy (DM):

Or puzzles.

Doug (Ellie):

I'm going to give it a shot with some questioning.

Chris (Brian):

And I'll try puzzle.

Timothy (DM):

Right, I'm going to spend an investigation point, all right. So puzzles is an understanding of logic, puzzles and riddles. We're we're applying these loosely because I don't want everything to be a notice. And then questioning is an understanding of how to ask the right questions to get information Also being applied pretty loosely here.

Chris (Brian):

I guess I got a wait hit.

Timothy (DM):

You got a hit a week?

Doug (Ellie):

Yeah, we can.

Dan (Gilbert):

I'm questioning.

Timothy (DM):

So you will get a stress right. You get stresses during investigation.

Dan (Gilbert):

And a card. And a scary card.

Timothy (DM):

All right. So I have a card drawn. I'm going to flip it over. It's a five. No. It's a puffball.

Chris (Bobby):

It is also a puffball because I have a mushroom card deck.

Timothy (DM):

All right, you will get one inspiration point and you will notice that the claw marks are going from the door, away from the door and, furthermore, it's like a series of claw marks as if something did that many times, scraping away from the door While standing on the staff they must have gotten into the gardening shed Like with their hand just kind of scraping it.

Dan (Gilbert):

It seems like a really elaborate prank for the first night of two weeks. I don't know. I still don't understand where they got the goat from or the animal from.

Doug (Ellie):

Maybe it was horses, oh right.

Dan (Gilbert):

There are horses. Oh well, we'll go scare them yeah.

Timothy (DM):

All right, you do see that the trail of hoof marks leads off towards cabin block. A. Told you Is that are you following the tracks to figure out who you're supposed to be pranking or do you have a? Do you have a cabin?

Doug (Ellie):

in mind already that you're going to go we probably should Three cabins in a block, so I guess we follow the drawl. Yeah.

Chris (Brian):

We'll figure it out whenever we're there All right.

Timothy (DM):

So the trail is going to lead off towards the cabin block A, but right as you're about to pass the Trail that leads to the challenge courses, it diverges back that direction and if you continue to follow it is going to actually wrap behind cabin block A Towards the tree line up north of that's weird.

Chris (Brian):

Yeah.

Dan (Gilbert):

Why would they? I'm going to peek into the high windows of cabin block A and see if there are any children with so as you look into each of the windows in cabin block, A.

Timothy (DM):

You Peer into a dark room that seems relatively undisturbed. There are children in every bunk and there are two counselors missing. But the third counselor is there.

Dan (Gilbert):

I report my findings back to the group. It looks like they're all there. I mean I think they'd be like still be like giggling to themselves.

Chris (Brian):

But I didn't see anybody. Yeah, and you said there are two counselors missing.

Dan (Gilbert):

I wonder where they are, and I don't know if there's any other counselors.

Chris (Brian):

I was definitely a kid that I saw I was too small to be a counselor. Yeah, and what do they?

Dan (Gilbert):

have against us.

Doug (Ellie):

Maybe it was Janice, maybe they're mad. Janice's group finally won For the first time ever.

Chris (Brian):

Well, we'll save this prank for another day. I'm going to go get a roof marks, though.

Doug (Ellie):

Should we follow it? I mean, we're already outside, we're already breaking the rules we might as well, just keep going.

Dan (Gilbert):

I mean, I'm nervous. I'm going into the woods at night. We're not supposed to do that. Flashlights, it's true, it's scary.

Doug (Ellie):

Where's?

Dan (Gilbert):

your sense of camp adventure In my books.

Doug (Ellie):

Well, do you have a book on you? No, well, that's unfortunate for you. Let's go, okay.

Dan (Gilbert):

Gilbert will walk in the back the most proposed 10-year-old in the world.

Timothy (DM):

All right. It's at this point that you hear someone laughing over to the west where the crafting cuts are. You're just like. And then you hear the clink of glass. It kind of like echoes through the woods. But you turn your flashlight towards the tree line and you start pressing in.

Dan (Gilbert):

But do we want to check out the laughing that seems interesting and not in the woods?

Chris (Brian):

It's probably those counselors drinking beers and bottles.

Doug (Ellie):

Or glasses.

Chris (Brian):

Or glasses, either or.

Doug (Ellie):

They could be having cookies and milk without us. She's very upset Ellie is just straw at this thought.

Chris (Brian):

This trail is going to be here, but those laughter might not be, so maybe the last first.

Russell (Bobby):

Okay, but let's be quiet. I'm just going to be the one that can see us.

Timothy (DM):

All right, I am going to need all of you to make a Overcome, a challenge Move, and the stat is going to be Cunning.

Chris (Brian):

Perfect.

Dan (Gilbert):

Okay, I am going to spend a Inspiration point to give myself a confidence boost, because I am bad at cutting, so confidence will give me a plus two on my modifier, oh nice.

Russell (Bobby):

I. I got a weak hit.

Dan (Gilbert):

I got a strong hit, strong hit.

Timothy (DM):

I got a miss Amidst we can't, we can't. All right, add up those stresses.

Dan (Gilbert):

I get my inspiration back.

Timothy (DM):

Oh yeah, because you got to start. Okay, cool, cool, cool, cool, cool, okay. As you follow the sound of laughter, do you slowly start to hear more muffled voices? And you do see some light casting from the far west crafting. You can see in through the window. There's a couple of counselors and they're all talking and laughing. And you guessed it.

Dan (Gilbert):

Drinking. I think this is an orgy.

Chris (Brian):

What yeah?

Dan (Gilbert):

My, my, my. I was hanging out with my older cousin once and he was talking about an orgy and my dad was like, well, that's where adults get together and have a lot of fun together.

Chris (Brian):

This I like fun.

Dan (Gilbert):

Yeah, but it's adults. Kids can't have orgy. That's what he said. Only adults have orgy. That seems rude. Yeah, it seems exclusive, but so is alcohol. So.

Timothy (DM):

Todd, no, don't do that.

Dan (Gilbert):

It's definitely an orgy. Well, anyway is Janice in there? Janice is in there, yeah.

Timothy (DM):

Pink, they're all fast asleep. Nothing's waking them up. The children.

Chris (Brian):

We met children.

Dan (Gilbert):

Brad, whatever his name is. We got to go.

Timothy (DM):

Just just stay for like one more drink. We're having fun. Do you want to spin the bottle?

Chris (Brian):

Wow.

Timothy (DM):

So you just hear them kind of going back and forth having this conversation.

Russell (Bobby):

Adults are weird.

Chris (Brian):

Yeah Well, it's good that Janice is still alive. What, what do you mean by that? I don't know Whatever I see in empty bed in claw marks, I think abduction. So I thought she might have installed one.

Russell (Bobby):

By what Clawed aliens?

Chris (Brian):

Things have happened.

Russell (Bobby):

Like blood aliens. Brian, have you seen aliens?

Chris (Brian):

I'm not at liberty to say, but maybe I did use to live in Arizona.

Dan (Gilbert):

My mom accidentally let me watch Super Trooper once because they said there were bug aliens in it. That movie is not for children.

Chris (Brian):

Definitely not.

Russell (Bobby):

Is that the one where, like they're all high at the state, trooper car?

Dan (Gilbert):

No, that's the space one where they fight aliens in space, but big bug aliens.

Doug (Ellie):

Oh, I think you're thinking of Starship Troopers.

Dan (Gilbert):

Sure, I'm a kid, I don't remember the names of things.

Russell (Bobby):

Oh wait, so Super Troopers is the cop one. Okay, yeah, I meant Starship.

Doug (Ellie):

Wait no what is it called? Is that?

Dan (Gilbert):

what it's called.

Doug (Ellie):

Starship Troopers, at least great at pop culture.

Dan (Gilbert):

Gilbert is not. Oh yeah, starship Troopers, that's what I meant All right, all right.

Timothy (DM):

I said one more. That was it Time to get back.

Chris (Brian):

I think we should go.

Timothy (DM):

Is that, janice we?

Chris (Brian):

should, we should come.

Doug (Ellie):

Oh yeah, Ellie's off on a.

Timothy (DM):

Spray Like Perky when she's talking to adults Gotcha, all right. So you hear her saying that and take off, sprinting back to the cabins. You make your way back into your cabin and block B, close the door and jump in the bed and pretend to be asleep. A couple minutes later you hear the door creak open. She slowly and quietly closes it behind her. So you just hear that kind of creak the spring makes as she kind of slowly places the door back in its place. She turns the knob and kind of muffles it a little bit to pull it shut and she tiptoes over to her bed, pulls open the sheets and climbs into bed. You wait to listen for the sounds of the night, but eventually you drift off to sleep. Would we like to take a little break as our characters Take a little nap.

Timothy (DM):

Sleeping, yeah, before we wake up. So we're going to take a little five minute break, everybody, and we will be back shortly. All right, we're back from break. So to recap, we are sleeping. There's not much else to say. You're sleeping. After sneaking out of the cabin to try to prank back whom you assume is somebody from cabins block A, unfortunately, the trail did not leave there. It led into the woods and you had to scramble back to bed because you heard the counselors, who were having some fun in the crafting huts, making their way back to their respective cabins to check in on the children. You wake up the next morning, well rested and refreshed your children, of course, you always sleep well.

Chris (Brian):

Naturally.

Timothy (DM):

Naturally you are a spry energetic, ready to talk to each other's more and do some fun activity.

Chris (Brian):

I'm hoping we get to craft.

Timothy (DM):

Yeah, go to breakfast and eat first.

Dan (Gilbert):

Yeah, Is for our right thing, yeah.

Timothy (DM):

They get Janice, gets you ready in the morning, takes you off to breakie and then the rest of camp is done in a fashion where you sign up for the activities that you want to do and they make sure that they do like handoffs so you can go do different activities with different groups of people throughout the day and the counselors will like lead different activities and hand off their kids when there's like a rotation, so everything's done in blocks. So you have like a three hour block of doing crafts and then you go do three hours of riflery, which sounds like a lot of riflery.

Timothy (DM):

I guess like two hours are really just safety and rules.

Russell (Bobby):

But it's all done in blocks like that.

Timothy (DM):

So you get like two morning activities, two afternoon activities. There's not a bonfire every night, but there are. There's usually like a nighttime like cabin activity, either like a scavenger hunt in the cabin or like singing songs or some sort of thing, so like you kind of get briefed on all of that throughout breakfast. This is the time they spend giving you all that information. They put up the sign up sheets on the billboard bulletin board and you all kind of crowd around it and do your sign ups. Actually, they probably have multiple bulletin boards for the different types of activities. So there's like one dedicated to sports, one dedicated to all of the like arts and crafts type of things, one dedicated to, like nature, survivalist type stuff.

Timothy (DM):

So you can kind of spread out. Is there a type of activity that you all want to sign up for? It's a group. I mean to make it easy on me. Yes, please, as a group.

Russell (Bobby):

Good.

Dan (Gilbert):

Gilbert would want to science, but would probably follow the group if everybody else wanted to do something else.

Russell (Bobby):

What is science?

Timothy (DM):

I want to go look at bugs.

Russell (Bobby):

Yeah, we could do science.

Chris (Brian):

Like the survival course.

Timothy (DM):

Oh, there is like, yeah, there is actually like a nature naturalist, a naturalist course that you can go do. The description is something about like cataloging and learning about the creatures.

Chris (Brian):

As long as there aren't birds, I am down. I'm trying to push my comfort zone. What's wrong with birds? I don't like birds. Birds are scary, birds are bad. I don't like them.

Doug (Ellie):

We are in a forest. There are birds everywhere.

Chris (Brian):

I thought this was going to be a theater camp. I was misled by my parents and honestly, Jimmie, you may seem a lot more fun than I.

Timothy (DM):

I just have this image of your parents just being like all right, ryan, we're going to send you off to theater camp.

Chris (Brian):

Right, you're excited about theater camp. Okay. Yeah. He's singing all the way to the bus stop.

Timothy (DM):

Your dad puts on like light rock and just blasts it the whole ride to try to drown you out. Let it go.

Dan (Gilbert):

Brian in the background.

Russell (Bobby):

Oh God.

Timothy (DM):

Oh my gosh.

Chris (Brian):

Okay, cool.

Timothy (DM):

So is that the vote is the naturalist course.

Dan (Gilbert):

Only if everybody else wants to do it.

Russell (Bobby):

That's what, gilbert wants to do.

Timothy (DM):

All right, so you are going to be after breakfast. They are all going to hold up the like various counselors are going to hold up signs that are like the name of whatever activity it is. You find the lady who is in charge of the naturalist course. She is like frizzy blonde hair tied into like a really loose ponytail, because it's just a lot of hair to try to like put into one of those scrunchies, so it's like real stretched out.

Timothy (DM):

She has like high boots on, with the you know the covers that go over your boots to prevent sticks and shit from going in it. She has those with like knee high socks that come out the top of them and she has like a bandana tied around her neck and she's wearing one of those like what do you call those hats that are just like a bucket hat? Yeah, she's wearing a bucket hat, like an outdoorsy bucket hat, and she has some like thick, rimmed, like gold rimmed glasses with like a pretty thick lens in them too and, as you're like all congregating around her, she has like a clipboard with a sign up sheet on it and she's like calling out your names. She's like Brian, that's me. All right, bobby.

Russell (Bobby):

Yo.

Timothy (DM):

Allie.

Dan (Gilbert):

Hi Gilbert. Hello, that's me.

Timothy (DM):

Tony. So, Alan In sage, all right, sage, all right. I got all the IDIN counting seven, seven, one, two, three, four, five, six, seven, great. If you don't mind following me, we're going to go out towards the trailhead one. That's where we're going to be having our survivalist, naturalist, naturalist yeah, that's what I'm running right now the naturalist course. Are you excited to go? Catalog trees. Yeah.

Dan (Gilbert):

Oh trees. I didn't read that detail.

Russell (Bobby):

I thought I was Okay.

Timothy (DM):

Okay, my name is Suzanne and I am going to be the professor of naturalism today here, at black pine camp.

Timothy (DM):

I have been coming out to camp Every year for the last seven years. I myself was a camper when I first started coming here and I just fell in love with the camp and now I am one of your counselors and I am very excited to be going and teaching you all about the various trees that you can find here in the apple latches. All right, so follow me and she's going to lead you up towards the trailhead. One Past the gardens you can still see from, like the trailhead, the crafting huts and the badminton court, and there are some picnic tables by the trailhead that she like plops down at one of the picnic tables and kind of motions for you all to see there. All right, so the first thing we're going to do is we're going to talk about the various trees that you can find here in the apple latch. Most of the trees in this particular forest are going to be a kind of pine.

Dan (Gilbert):

Spruce.

Timothy (DM):

Spruce, which is a coniferous tree, and that means that it is going to be green all year round. Yes, what did you say? Your name was Gilbert.

Dan (Gilbert):

How can a tree be carnivorous?

Timothy (DM):

No, coniferous. Oh, I don't know it has an F in it. It has an I F E R.

Dan (Gilbert):

Oh, I thought you said carnivorous. I was like animals. I know carnivorous. Some bugs are carnivorous, that is true.

Timothy (DM):

Can you tell me what other kinds of things are carnivorous?

Dan (Gilbert):

Animals are carnivorous. Every type of animal can be carnivorous.

Timothy (DM):

Great, wow, I see you are already a natural Soon. You'll be teaching this course. Okay.

Timothy (DM):

All right. Other types of trees you might find here in the apple latch are maple and oak. They are considered deciduous, which means they are not green all year round. Their leaves fall off every autumn. Now I have this booklet here that has pictures of the various leaves of the trees that you might find here. There are a couple others that are a little rarer. You can have some birch trees. You might even find a beech tree. I think there is a willow if you follow the trail down into the basin by the lake.

Timothy (DM):

We're not going that far. If you do find a willow tree in the lake, please turn back and meet me back here. We're not going really far. Make sure you can see me at all times. We're just going to walk along this trail. I just want you to find a leaf that matches each of the ones here in the book. You're going to mark that off. I have some crayons so you can color in the leaves. If you would like to do so, then I want you to find the tree that those leaves fell from. When it comes to the carniferous ones, then I would like you to find the pine needles and find the tree that that goes to. You're going to have a Brian, was it?

Chris (Brian):

Why are we going to learn about the animals?

Timothy (DM):

After we do trees. We have about an hour to do trees. Then we're going to do some critter tracking. Then the final section is all about bugs. Yes.

Dan (Gilbert):

I'm thinking about bugs. Are there any hivd animals that live in this woods?

Timothy (DM):

Yes, there are. There are some white-tailed deer. Their populations have been declining in recent years due to wasting deer disease. That's probably all you'll encounter, however. Deer are extremely skittish, so you probably won't see them at all. They won't come into camp. They'll come into camp if there are any people around to spook them. The moment they hear our human voice, they just get addled right on out of there.

Dan (Gilbert):

They're not like parents. They can't make noises, right they?

Timothy (DM):

can't say things Not in a language you and I could understand.

Doug (Ellie):

Do they like to make loud banging noises on doors?

Timothy (DM):

No, they don't. These are very specific and strange.

Doug (Ellie):

Well, I'm a strange kid.

Timothy (DM):

Deers are very skittish. They don't really come around people. They tend not to be very aggressive, unless they're cornered. Even then they're more likely to jump over you than to a tyacu.

Timothy (DM):

They're not like other, creatures animals, no, nothing wild in these woods. Okay, thank you All. Right, then, why don't you all collect a piece of paper with the leaves on it and some crayons? Just stay within this little area here. Make sure you can see me at all times. Come back to me once you found all of the leaves and respective trees. Yeah, Councilor Suzanne. Yeah.

Russell (Bobby):

Which direction was that willow tree? So we don't go that way.

Timothy (DM):

Oh, you'd have to go about five miles in on the trail.

Russell (Bobby):

Five miles Please don't go there, yeah.

Dan (Gilbert):

Okay, thank you.

Timothy (DM):

All right. So you collect your paper, your crayons, you go off, you start tracing leaves. No, we don't.

Dan (Gilbert):

Coloring leaves. What are you doing? We want to go find that trail into the forest.

Timothy (DM):

Yeah, we're going to go find the trail head.

Dan (Gilbert):

It's a well marked trail. No, no, no, no, no.

Doug (Ellie):

The deer trail, the goat trail? Yeah, because that's behind A.

Dan (Gilbert):

If that's behind camp A, based on the map that I'm flying, we should be pretty close to it. We just got to go through the gardens.

Russell (Bobby):

Yeah, all right, we should hug the tree line.

Dan (Gilbert):

So we are not seeing, we're going to go into the trees and we have to go into the trees anyways to find the leaves.

Russell (Bobby):

Yeah, so let's just randomly have ease and hopefully find footprints.

Timothy (DM):

So I am going to need you all to make a cunning action.

Dan (Gilbert):

Nice, I will make myself confident again. I did it again. That's a strong hit. I also got a strong hit. Don't forget to get your inspiration for strong hits. I see that face.

Timothy (DM):

I got a critical miss, oh miss.

Russell (Bobby):

Gorgeous, all right.

Timothy (DM):

So, you gain a star, and as four of you are trying to sneak off towards where you saw the deer, and as four of you are trying to sneak off towards where you saw the hoof prints making its way into the forest. Suzanne is going to call your name, ellie. What are you doing over there? Stay with the group.

Dan (Gilbert):

I'm going to get you all to the trees Fine.

Timothy (DM):

Come on over here. I think I saw a maple leaf over here on the trail.

Doug (Ellie):

Oh, you think you saw a maple leaf. Wow Seuss, that's real cool.

Timothy (DM):

Don't get spicy with me.

Doug (Ellie):

Oh, I'm not spicy.

Timothy (DM):

I'm sour, okay, okay. If there's something else you'd rather be doing, just do it over here, where I can see you. Well, let me count One, two, three, four, five, six. Weren't there seven of you?

Doug (Ellie):

No.

Timothy (DM):

No, I thought I answered it. No, there were seven of us including you, and she starts looking at the clipboard and she's just like Brian, bobby, ellie Gilbert, tony Ellen.

Doug (Ellie):

Seuss, Suzanne.

Timothy (DM):

Oh, I guess there were only six of you. All right.

Dan (Gilbert):

Excuse me, phantom child At this point.

Timothy (DM):

The three of them, or the three of you all, have skirted around and you find the tracks.

Dan (Gilbert):

So we got away.

Timothy (DM):

You got away. She doesn't see you.

Chris (Brian):

Okay, we just left to Ellie.

Timothy (DM):

Ellie, you're kind of stuck with the group because of your mess.

Doug (Ellie):

It's fine, I'm playing with the Tamagotchi, ignoring the assignment.

Timothy (DM):

I'm also going to draw a fear deck card because of what just happened.

Dan (Gilbert):

It's an eight.

Timothy (DM):

It's an eight which has no effect. All right. So you make your way over to the track. You see that it leads into the forest and you can follow it for a little while. I am going to need an investigation. I think it's going to be like a nature or what would be something else here. So investigation.

Dan (Gilbert):

Is there anything we can glean without spending an investigation point?

Timothy (DM):

There will potentially be. So using action stats, yes. So the alternative is that we can do action stats. When you spend an investigation point, you automatically get a clue with the potential of getting an additional clue. When you use action stats, you could potentially progress into a story scene and with every new scene there is an automatic clue. So that's kind of how it rewards your various activities.

Russell (Bobby):

Gotcha, I mean I'm going to tie with the woods. I'll take a look.

Chris (Brian):

Go for it.

Timothy (DM):

I will also track through the woods to find where this leads.

Russell (Bobby):

I spent an investigation and I got a weak hit for nature.

Timothy (DM):

A weak hit for nature. Yeah. Okay, so that is success with stress, but you don't get stress.

Dan (Gilbert):

I think you do for investigation right.

Timothy (DM):

Oh, investigation is different type of move, so your badge is cool under pressure, when overcoming a challenge move, so it's only overcoming challenges. Oh yes, you are still going to gain a stress during right Is, investigation gets a stress. Investigation is stress, and one and one um one card is different is you gain a clue, one inspiration and a fear duck. That's how it goes. So there's no stress associated with investigate.

Timothy (DM):

And maybe depending on what you draw, maybe so we're going to draw a card, but you are going to get an inspiration, so mark that off. It's a 10.

Dan (Gilbert):

It's hard to tell what those cards. Everything looks like face cards. Yeah, for for the audience is like at home is bad things happen when face cards are trough.

Timothy (DM):

We're looking for Jack Queens Kings, and he says, uh, so nothing happens on a 10. Um, but you are going to be able to follow the trail, um, and then the trail is going to lead to a small clearing in the woods near where the actual trail had would have met up with. So if you were to have followed the trail down a while, you can kind of see it through the trees, the actual trail from where you are right now. Um, but there is a small clearing where there is a dead deer carcass. You see blood and there is a spillage of guts coming from its abdomen.

Timothy (DM):

And there does appear to have been a struggle. Everywhere in the immediate vicinity is disturbed leaves and dirt kicked up all over, scratch marks in the ground, hoof marks and all sorts of other disturbances.

Chris (Brian):

Cool.

Russell (Bobby):

Bob is going to write up and start poking it with a big stick.

Chris (Brian):

I think it must be. This wasted deer that Councilor Suzanne was talking about exploded. What, yeah, the guts are all everywhere.

Russell (Bobby):

It makes them explode.

Dan (Gilbert):

I've never heard of animals exploding just spontaneously before.

Chris (Brian):

Howls can explode. They have methane inside of them and if you light them on fire, it can explode.

Russell (Bobby):

Do you think there are any cows here? Hmm.

Dan (Gilbert):

This is clearly a deer right. Yeah, this is a deer, um gross. Is there evidence of anything else around the Like yeah.

Timothy (DM):

Yeah, nothing else.

Dan (Gilbert):

What caused?

Timothy (DM):

the deer explosion. I mean, it does seem like there was a slash across the abdomen of the deer which is what killed it. The guts are hanging out. It doesn't look like anything ate the deer, though. Other than flies and a couple maggots that you notice, it seems relatively untouched.

Dan (Gilbert):

Gilbert writes in his bug journal about the maggots and the flies, and as the 16 flies Again those pricks, that same smell, that almost metallic, blood-like smell hits your nose.

Chris (Brian):

What's that on? Where is the origin of the smell?

Timothy (DM):

It kind of hit when the breeze shifted. It seems subtle, not as strong as it was last night.

Russell (Bobby):

This was.

Dan (Gilbert):

I guess the deer was nearer. Well, the deer can't yell at Right. We all heard the yelling.

Chris (Brian):

Yeah, and you said it looked like a child.

Dan (Gilbert):

Yeah, it looked like a laughing kid that ran away into the woods.

Chris (Brian):

Hmm, do I know? Can I do a folklore check? Do I recall any Appalachian tales of shape-shifters?

Timothy (DM):

Yeah, so you'll spend an investigation, check and do a folklore stat.

Dan (Gilbert):

It's a skin walker.

Chris (Brian):

That's two. No, that's a double fail, that's a miss.

Timothy (DM):

A miss on an investigation is.

Russell (Bobby):

Can I also try?

Timothy (DM):

Three cards from the field.

Russell (Bobby):

Oh shit.

Chris (Brian):

Which is really bad, because I have a plus seven and I rolled a nine and a ten you could spend inspiration to re-roll. Oh yeah, I'll do that. I'll do that. Instead, I'll use one of my inspirations to re-roll. Okay, I got a strong hit because I got one in a five.

Timothy (DM):

A strong hit.

Russell (Bobby):

Alright.

Timothy (DM):

in terms of folklore and the Appalachian, there's a tale that goes around the Appalachian area, that if you hear a whistle in the woods or if you hear your name called in the woods and you can't confirm the voice, to not respond. You've also heard a tale told by your parents of something that whistles back. You have heard all sorts of stories of various beasts or beast-like creatures that haunt the knights in the Appalachias, and you kind of One in particular comes to mind of the goat man. You don't remember too much about what the goat man does, other than it seems to be attracted to children who wander alone in the woods.

Chris (Brian):

Well, that's good, because we're. Where did Ellie go? Oh no, did Ellie get eaten?

Dan (Gilbert):

No, she got caught by what's her face? Oh, Suzanne.

Timothy (DM):

Alright, we're going back to Ellie, who is with Suzanne. So, ellie, what are you doing, as Suzanne has corralled you back to the group.

Doug (Ellie):

Ellie is just. She's coloring in her own sheet, but also three other sheets so that she can cover for the other group.

Russell (Bobby):

Honestly, Good move.

Doug (Ellie):

And yeah, she's collecting leaves and pine needles. She doesn't care what they are, she's just picking up random leaves at this point and being like is this it no Okay, is this it no Okay? She's like wasting her time as much as possible.

Dan (Gilbert):

You are the annoying child. Yeah, that counselor is suddenly dread-happing. This one, this one, alright.

Timothy (DM):

So while you do that, you see Suzanne, counselor Suzanne is kind of walking around making rounds, checking on each of the children and you can tell that each time she does so she's kind of like keeping count. So she's like one, two, three, four, five, Alright, that's great. Wait, when are the boys? There were like three of them. They were Ellie, yeah.

Doug (Ellie):

Are you talking about back in my cabin?

Timothy (DM):

Yeah, Weren't they here.

Doug (Ellie):

Was who here?

Russell (Bobby):

Brian.

Timothy (DM):

Bobby and Gilbert.

Doug (Ellie):

Oh, I know them. What about them?

Timothy (DM):

Well, they're on my sign-o sheet.

Doug (Ellie):

Okay, that's cool. Where did they go? Am I on?

Timothy (DM):

there, ellie? Yeah, you were on my sign-up sheet too. Where did they go? Do you know where they went?

Doug (Ellie):

No, I've just been doing the assignment. Since you told me to do the assignment.

Timothy (DM):

Okay, we're going to have to go. Look for them. Everybody gather up.

Doug (Ellie):

Oh wait, I think I know I saw them wandering that way and she points in the opposite direction that they were going.

Timothy (DM):

Okay. Well, we're all going to have to move as a group, so we can go find Brian, bobby and Gilbert. If you all gather up here, we will go get ongoing. So okay, let me just do a real quick count One, two, three, four, five. Alright, five of us are here. Let's go find the other three.

Doug (Ellie):

Okay, Maybe one of us should stay back in case they come back, and then they can tell them to wait here for when you guys get out.

Timothy (DM):

Unfortunately, that is not how we do it here at Camp Black Pines. If a child goes missing, I'm supposed to phone them into the main office, which I'm going to do right now, but I need to make sure that all the rest of the children stay together. Okay.

Doug (Ellie):

But I don't think they're missing, I think they're just on the trail.

Timothy (DM):

Well, that is for the adults to decide. Ellie and we are going to gather around, so everybody stay with me, okay.

Doug (Ellie):

Was it their?

Timothy (DM):

seven of us. Who's the extra child in the house? What was that?

Doug (Ellie):

Seven. I thought there was supposed to be seven on the signup sheet.

Timothy (DM):

I thought there were eight.

Doug (Ellie):

There was eight. I thought there was six. Brian.

Timothy (DM):

Bobby Ellie Gilbert.

Doug (Ellie):

Tony Ellie's just trying to stall as long as she can at this point.

Timothy (DM):

Oh yeah, there are only three. Who is the extra child? One, two, three, four. Four. There's four of you. Okay, you had me straightened there for a moment, ellie.

Doug (Ellie):

Sorry, I can't count, I'm 10.

Timothy (DM):

Okay, well, everybody follow me. We're going to head in that direction. You said that that's where they went, ellie.

Doug (Ellie):

I think so. I'm not good at directions. I spun around really fast earlier so I'm kind of dizzy still.

Timothy (DM):

Professional distractor and she pulls out her walkie-talkie and she goes. Okay, we have a missing child up here at trailhead, one for the naturalist course. If I could have a runner sent up here just in case they come back to our station, and then I am going to bring the. Oh, actually, I'll just wait for the runner, I'll leave these children with them and I will go search for. Yeah, it's Brian, bobby and Gilbert. They've been hanging out together, so I'm pretty confident that they're all together. And yeah, I know Bobby's in the group, of course. Yeah, yeah, yeah, it's probably just some more shenanigans. Okay, anyways, I'll wait here for the runner and then we can go look for the three boys. They can't have gotten very far. We were just coloring and finding these. It's only been about five minutes. They really can't get that far. Okay, okay, yeah, great, thanks, bye. She gets off the walkie-talkie and she goes okay so change of plans.

Timothy (DM):

We're all going to wait here. They're going to send somebody and then I'm going to send you off to that person. You're going to have to stay with them, okay. Kelly.

Doug (Ellie):

Oh, you were pointing at me. Okay, I will do my best.

Timothy (DM):

These children in every year. All right, eventually another counselor comes, they sit down, sit everybody at the picnic table. Now, like everybody is sitting at the picnic table and Suzanne goes off in that direction, the wrong direction. Let's pivot back to the boys. So what are you all doing?

Chris (Brian):

I'm just cataloging the ghost man and trying to think of any other creatures, but I think we kind of hit a dead end in terms of, well, if this goat man's out there, we just have to keep our eyes peeled, I guess.

Dan (Gilbert):

I mean, it's probably just a. It's probably just a. That's not real. Goats are real. It's just a fictional. It's just a story that parents tell their kids to scare them.

Chris (Brian):

Right, but you heard the voice. The voice was bleeding like a goat and it was saying let me in, let me in, let me in.

Dan (Gilbert):

Yeah, but a kid can make that noise. Let me in. Can it make holes?

Russell (Bobby):

Maybe Bobby's just going to go. He's going to go like a river in Egypt.

Dan (Gilbert):

What a bird.

Chris (Brian):

Well, we should go back. I don't want to be out. I don't want to be out here anymore.

Dan (Gilbert):

Something killed this thing, and I don't like it that way.

Timothy (DM):

trail was in sight. You can follow it back to trailhead and as you arrive, you see Ellie, tony, ellen, why do I keep making everybody this evening? Ellen and sage, sitting at the table with the runner, whose name is Jack, and as he notices you, he goes oh great, awesome, you must be Brian, bobby and Gilbert, is that right that?

Timothy (DM):

would be, us all right, cool. Yeah, let me just ring up Suzanne real quick and let her know that we found you. Yeah, kids stay with your counselor. That's really important. We're here as adults, responsible for your well-being, and it's important that we know where you are at all times. These are very vast woods and getting lost could potentially lead to some dangerous situations. Yes, I don't know your name. What was? It.

Dan (Gilbert):

Gilbert Gilbert yeah, she said to go to find some leaves in the woods.

Timothy (DM):

Yeah but but like make sure you stay within the vicinity, that if a counselor is able to like call out your name or look around and make sure that you're still present. That that's important oh okay, I will just ring her up and let her know that we found you.

Russell (Bobby):

Bobby is just gonna like a mother. Well, maybe if she was a jericky last night she would I notice us leaving yeah, suzanne, we found the kids they follow.

Timothy (DM):

They came back to the picnic table so you can head right on back and I will pass them back off to you, but maybe I'll stick around for a bit.

Timothy (DM):

These, these, so yeah, see you soon okay cool it hangs up.

Timothy (DM):

Yeah, kids, there's been like I don't want to like scare you, but like there's animals in the woods and you're y'all I mean, besides you, the rest of you are also tiny that like it's important that we do pay a little bit attention. There are bears in the woods and while they're often try to avoid people, there are always situations and something wandered into the football field last night and killed a deer and just been having to clean that up. And I just want to make sure that if there's something that's been in the area, that we're just like extra cautious.

Chris (Brian):

So if you could just I don't know like help us out here, that would be greatly appreciated yeah, well, you might want to keep an eye on the inside of camp, because we've there's something weird last night yeah, what?

Timothy (DM):

what kind of weird are you talking about?

Chris (Brian):

the goat man, yeah, there was somebody screaming on our steps. They scratched deep into the porch. There were weird hoof marks and a dead deer at the end of them wow, I appreciate your active imagination, children.

Timothy (DM):

I will always be so amazed by your capacity to entertain yourselves. That's Susan right there, so I'm gonna hand off the aid of you right now, hey excuse me make sure. Yeah, why don't you come on over here? Yeah, you over there. You've been standing there for a while and as you turn your head you see a child, maybe 20 feet off, no, facing the forest. They have brown hair, kind of like a bowl, cut, plaid jeans, and they just kind of stand there for a little while and then you hear run, run no range off into the woods.

Timothy (DM):

What the fuck? I'll go after them. Suzanne, here's your kids, I will go find out who is that. And he takes off running down the street and Suzanne picks the clipboard up off the picnic table and she goes looking on. She's. She's like Brian, bobby, ellie Gilbert, tony Ellen sage. I don't know who that is. Do you? Do you know who that is? Kids?

Dan (Gilbert):

do I recognize? Was that the small child who was laughing in the woods?

Timothy (DM):

no no okay, different child. Do you know who that is? It's me. No, they didn't come here with us. I only have seven of you on my list. Okay, hopefully Jack is able to catch them. I mean their child. How fast could they run? Anyways, I think this is probably best that we call this activity and we're just gonna go back to the main office for a little bit. I'm sure they have some crossword puzzles that you could all do. Well, we figure out. What's going on with that situation is, this is just. A lot of things have happened and I want to make sure you're all safe. So let's go back to the main office and once this block is over, you can transition on to the next activity. Okay, alright, so she's gonna take you back to the main office.

Timothy (DM):

You hear like her and like the main counselor talking in a closed room. They like sit you down in like the main area of the office. They're like talking for a little while. There is a window, so you see that like she's constantly kind of like peeking over making sure you're all still there. They seem a little frantic, if you had to gauge the tone of the conversation, but it's really muffled and they're trying to keep their voices pretty low because they're not supposed to like be having these types of conversations in front of campers. Anything you would like to do during this, she's pretty vigilant now she is.

Chris (Brian):

I should say should we try to coax more information out of them? Hmm, I don't know.

Doug (Ellie):

Counselors are pretty dub for my experience hmm, is there any interesting like books around the office, like older books that have like history of the area or anything like that?

Timothy (DM):

yeah, there are all sorts of reading material in the main office lots of brochures, there's books, there's lots of maps pinned up on bulletin boards. This is like if you went to the like State Park visitor center. That's kind of what this building is. So lots of things. Would you like to spend an investigation? And roll a stat in order to find something of use sure, why not? I think this could be all except folklore, history, language based on what you are looking for.

Doug (Ellie):

I will roll for folklore, all right.

Timothy (DM):

Well, that was a we sorry, a miss, total miss all right, you have any inspiration you would like to you when I would like to we roll.

Doug (Ellie):

I think that's just do that oh my god, no miss again, okay, yeah three.

Timothy (DM):

I'm holding up three cards and I'm gonna reveal them one at a time because suspense. The first one is a six nothing happens. The second one is an eight nothing happens. The final card is a six nothing, I'm cheese. We are luckin out yeah, I'm not sure if I'm supposed to be drawing from the fear deck more than I am.

Chris (Brian):

That might be part of the issue, and I do an investigate over here what the counselors are talking about in hush tone sure, give me an investigate and I think that's gonna be a notice. I'm gonna you it is, I'm like, it's like social norms.

Timothy (DM):

I think I could try suck at that I could try good, oh, understanding of conversation, social norms and behavior.

Timothy (DM):

So I think this is this would be kind of like an insight check in other systems okay so let's do etiquette so I'll use an inspiration to get a plus two.

Chris (Brian):

I think that's what I can do, right. I can.

Timothy (DM):

I can use inspiration can be spent to do a couple things or this an investigate? Check. So it is an investigation move which uses a, an etiquette stat, and you can always spend inspiration right. I think specific you can't use inspiration on investigation, because that would be it says on overcome a challenge, but it doesn't say it around investigations okay, so for some reason I cannot spell inspiration, so I'm gonna scroll to where that is in the yeah, confidence boost says you can use it on overcome a challenge, but could you also investigate?

Dan (Gilbert):

you cannot, because I have detective which allows me to do that.

Timothy (DM):

Yeah, so are you the only one who can do a reroll during investigation?

Dan (Gilbert):

then notice that rerolls. It's adding. It's adding to your modifier. You can't argue that oh okay.

Timothy (DM):

So yeah, second chance you may spend one inspiration point to attempt one reroll, so that is the main one, and then investigate. Okay, it does not say anything about not using inspiration, so yeah, you can do a reroll. What was your reroll?

Chris (Brian):

no, I rolled it the first time and I got a strong hit strong hit.

Timothy (DM):

Okay, you gain one clue and two inspiration points. Nice, all right. So you're gonna hear them talking about the missing child, or the child that ran off to the woods. They're trying to figure out who it was because there's been no reports of missing children other than the three of you, which was already resolved, so none of the other counselors have phoned in anybody missing the. At one point you hear them go on their like walkie talkie to like all of the counselors and instruct them to do like a roundup check on the kids, make sure that everybody's accounted for, and after like a little while they get like all like good checks from all of the counselors so they can't figure out who it is.

Timothy (DM):

And then eventually Jack phones in saying that he lost track of the kid that ran off into the woods, that they can't figure out where he went. So they they kind of like talk amongst themselves for a while and they're like well, if they're, they're accounted for. All the counselors have checked in. Like maybe we like send some runners around to like double check but like if it's not a camper, like it's not really there, I don't know. They're fine, like, but keep an eye out their problem?

Timothy (DM):

yeah, not their problem like okay, maybe the child ran back to their group and now they're counted for and whatever they were in, and so like, okay, so they do send some runners around, do like recounts of everybody and like basically chalk it up as like a kid pulling a prank. But yeah, that's kind of it. So eventually your block of time is up for the naturalist. So what did you sign up for in the second block of the day? Riflery riflery, yeah, yeah.

Russell (Bobby):

I don't know that are our tree. We do both.

Timothy (DM):

They're near each other that will be individual activities, but you can do one and then the next all right. So the way I'm gonna play out the rest of the day is that we're just gonna for each activity, because nothing of note really happens throughout the rest of the day, but for each activity I would like you all to do some moves to overcome a challenge, just for funsies, because you're just doing these activities.

Timothy (DM):

So riflery was the first one, so you spend like a good hour going over rules, safety precautions, like like over and over, making sure that they're like doing checks of everything and at the end of the day, they're just giving you a BB gun, but they want to make sure that, like, you've done all of your things, and they kind of have like a couple tests where they like test your like ability to follow the instructions. So everybody, give me an, overcome a challenge, and we're gonna use brains for rifleing brains.

Chris (Brian):

Yeah, yeah, I'm gonna use in slow to reroll okay, I got a weak hit, miss, miss, strong hit and you got a miss to Chris.

Timothy (DM):

Yeah, okay, so because they have kind of like the stop gate in place is that the term, I don't know, doesn't matter. They have this control in place to prevent you from going into the rifle range unless you can pass your safety test, like they give you like a little test and unfortunately Brian and Bobby are gonna fail, so they're just going to watch everybody else, which is kind of a bummer. It's pretty boring to watch some kids slowly shoot BB guns. But for those of you who passed now, you can give me a coordination check and make sure to mark your stress because you're frustrated by the fact you didn't get to shoot a gun um, we can't we can't already.

Timothy (DM):

Yeah, strong hit, strong hit. Okay, ellie is so freaking good like you're impressing the kids but you're also impressing the adult there. He's just like damn, you're a good shot. Who taught you?

Timothy (DM):

how to fear me, fear me all right, all right, all right, yeah, yeah, I like your attitude, kid. Well, that's it for riflery. We're gonna take you off to the next activity. What are you all sign up for? Oh, I'm taking four of you to archery good thing that's right next door and then I'm gonna take the other two. Some worry else, and so you're charted on over to oh, probably lunch, and then to archery. That's which we get lunch first. So we get lunch.

Timothy (DM):

Come back for archery, and archery again is gonna be oh, less safety. Interestingly enough, because archery is probably more dangerous than BB guns, but because you could just stab yourself with an arrow. Yeah, exactly, they're not incredibly sharp, they're pretty dull. Most of them hit the target and just kind of fall to the ground regardless. But everybody it gets to do this one. Make me a coordination chat.

Dan (Gilbert):

I failed we can I got a fail we could, I'll roll an inspiration to roll again.

Timothy (DM):

I failed again, all right okay, so archery kind of happens. This one. You're less skilled as a group, is that correct? Did anybody get a strong hit? No, no, just some weak hits, all right, so, like you do, pretty decent, brian and Ellie, did you get ahead? Oh nope, you failed. Bobby, bobby, you, you got a, we hit yeah, we can all right so two of you get some targets in.

Timothy (DM):

Most of them either hit the target and but don't stick or fly wide. And at this point it's kind of like you're done with blocks. There's like a kind of open activity. They kind of bring everybody back to their cabins to like hang out a bit before dinner and then you go off to dinner and then eventually there is a cookout tonight by the camp fires. So no more boiled hot dogs. You get to put them on a stick tonight.

Chris (Brian):

I'm all for this stick was in all right.

Timothy (DM):

So, as you are like, arriving counselor Janice has kind of corralled you all up. You are going to be the first ones to get your hot dogs and your sticks. So she's gonna pass them out to all of you and she's like all right, do you want one or two? Two for you, brian okay two for Bobby two please well to Ellie just one please just one, all right, and that'll be one for Susie and two for Todrick as well.

Timothy (DM):

Wow, the boys are having an eating competition, it looks like, and she passes you two hot dogs, one for Ellie and a stick. All right, make sure that you keep your distance from the fire. I don't want anybody setting anything on on fire, and make sure that you don't hurt your hands. If it starts to hurt, back away from the fire. Okay, I'll take that as a confirmation.

Timothy (DM):

Thank you. All right, so you start like cooking hot dogs. There's just like a basket of buns being passed around bottles of ketchup mustard. They don't have any relish damn it.

Timothy (DM):

Bring the relish out to the cookout and there are just like bowls of, like potato chips, there's a potato salad, a pasta salad, and you can have like. You each get like a paper plate, they put stuff on and you can all sit around the fire as you dinner and then to start a storytelling activity. So as you start, or as they start, to tell stories, there's like a bunch of like ones you've heard before. There's the I am the window viper, I've come to wipe your windows.

Timothy (DM):

That one do we all know that one the fuck don't the beginning, so I am just gonna be a random counselor. I'm not gonna name them. But what it starts with is your home alone at night at the top of a at the penthouse apartment of this tall skyscraper, and you get a phone call. As you answer the phone, you hear a raspy voice say the following words I am the viper, I'm coming up. And then there's a click as they hang up on the other end. That was weird, you think to yourself.

Timothy (DM):

But you go around, go about your evening, you watch some television, have a nice meal, until the phone rings again. As you answer it, you hear that same raspy voice I am the viper, I'm coming up. And then the click. They've hung up again two times in a row. That's a lot for somebody be calling and so on. But you go around your apartment just getting ready for bed when the phone rings again a third time that same raspy voice says over the speaker I am the viper, I'm almost there. Now you're starting to feel a little frightened. Three times you've gotten a call from this unknown number and the same raspy voice a friend themselves as a viper. You go and you lock all your doors, you close the deadbolt, you put that little dingley thing over. Slide it over to the door you grab a chair in the room and you're not but you're too afraid to answer.

Timothy (DM):

So you wait in baited breath and the phone rings. You slowly make your way over and you pick up the speaker and hold it to your ear. I am the window viper. I've come to wipe your windows and all the kids find this fucking hilarious. It's a great story to tell to children around a campfire. This kind of goes on until one of them wants to tell you story of the goat man. Now you recall the stories that they tell you about the Appalachias.

Timothy (DM):

Everybody who lives in the Appalachias knows not to respond to a voice unless you can confirm you know who's calling it out. And whenever you're walking alone in the woods, everybody in Appalachia knows not to whistle because of the off chance that you hear something whistling back. But not everybody in Appalachia is well aware of the horrors of the goat man. No, not near enough, for if they did they would never step foot in the wilderness of the Appalachias knew not alone, not by themselves, but also certainly not at night. For the goat man he's what many might call a skinwalker and he hunts in the most devious of ways, one that is going to provoke the fear of even the most fearless. For the goat man he does not always look like a goat, nor does he always look like a man. There are many times when the goat man looks just like a friend, but there are telltale signs of the goat man.

Timothy (DM):

Things that you can do to keep yourself safe and he pauses for a moment, waiting for the anticipation and suspense to build. The things you must do when in the Appalachias and you think that you might be hunted by a goat man are as follows keep count and don't rely on your memory either, for the goat man is a tricksy creature of these woods. Write that down over and over and over. Make sure that you keep track of everybody in your group and if ever you do a count you don't see one of their faces. They keep their back turned to you. Count again once more, for do measure.

Timothy (DM):

The second thing you can do to protect yourself from the horrors of the goat man is have a conversation with all of your friends, for you see, the goat man can mimic our voices, but only minimally, only little blurt in that goat like fashion. So when you're walking alone in the woods, do not whistle, do not respond when your name is called unless you know who is calling, and always keep count and the rest of stories continue. That's probably the only truly creepy one that's told and at some point you see one of the counselors being 10 year olds are 10 year olds, by the least likely to be afraid of a goat probably all right, and they continue telling stories.

Timothy (DM):

What do you do for the remainder?

Doug (Ellie):

of the cookout at least trying to whistle, but you can't figure out how we gather up.

Dan (Gilbert):

That sounds like our friend, that we, as I like squat on the ground to be at your eye level yeah the story didn't say if it was friendly right well talked about victims.

Chris (Brian):

Oh, it did, and there were two dead deer, from what you've told me what but they chalked that up to bear attacks, so I don't know do bears have hooves? I don't think so but the deer did, although it's curious if the deer, if the goat man, killed the deer when there be two trails, or maybe, yeah, I don't know maybe there are goat people hey, this is Appalachia. Anything can happen, so do we? I definitely think we should just not explore any further. Safety in numbers, right?

Russell (Bobby):

yeah, yeah, that's probably a good idea, and if anything, you've got your your piece on you. Oh yeah, oh, it could be oh.

Dan (Gilbert):

I'd like to go find the counselor who was telling that story.

Timothy (DM):

Yeah, do you have an investigation point to spend? I mean, yes, I guess questioning like questioning, because I want to ask him a question okay, I think you're going to need to do an active charm, oh god, to get them to open up, and then your investigation will be questioning okay this is gonna be a multi-tiered thing, because now they've been told not to tell children about this story can.

Chris (Brian):

I give him a benefit. Can I give him a helping hand?

Timothy (DM):

oh, how does that work?

Chris (Brian):

so I. Normally you can spend two inspiration points to give them a plus two modifier, but I think, given one of my special badges team player I can only use. I can use one inspiration point instead, so I'll spend one inspiration to give them a plus two to my nice, I definitely need it for charm.

Dan (Gilbert):

So here we go um, that is uh hit. What's the easy hit?

Timothy (DM):

I can't run away a week hit okay, a week hit on overcoming challenge, so I take a stress, stress, but you're successful.

Dan (Gilbert):

So now he becomes agreeable to telling you more of the stories that he knows about the goat man well, that's not what I'm questioning, so I'm gonna spend an inspiration and use my detective ability to up my questioning by two, like very nice, hold on. That's uh weak we can. How does one get rid of a goat?

Timothy (DM):

okay, so we can't.

Dan (Gilbert):

For investigation is a clue, inspiration point and fear duck no, no fear deck, because I have scholarship which allows me to which allows me to bypass the fear deck when I'm investigating and get a week hit all right, so here's your time to figure out how to ban it.

Timothy (DM):

Is that what is? What is?

Dan (Gilbert):

your, what is your, what is your, what do you, or what do your stories say about the how to get rid of a goat man or a skin walker?

Timothy (DM):

well, all the stories of a skin walker that I'm familiar with involve the skin walker having some sort of primary form, one that they have to either shift off or shift into okay where whoops, for instance, often have various versions of the tail.

Timothy (DM):

But in many tales of werewolves in this area there's this need for the werewolf to maintain their pelt in order to turn into their bestial form. Many tales of the goat walker, or goat man skin walker, involve a similar type of mechanism, where the goat man itself cannot revert to its primary form if the pelt has been destroyed. Now there are a couple contradictory accounts of how one is to destroy said pale, but the surefire way is it fire from what I have read is to bury that pelt six feet underground and make it unreachable for the goat man. Any attempt to burn or otherwise to face the pelt allows the skin walker notice and they are likely to return to the location of their pelt and wreak havoc on those intending to do it harm oh, wow, that's so cool.

Dan (Gilbert):

Okay, gotta go bye my brain is information no, I said bye.

Timothy (DM):

I.

Dan (Gilbert):

I refinerate the, the tail to my compatriots weird, scary. Yeah, we gotta take a hole a big hole, a six-foot hole more and find the pelt yeah, where would a pelt be?

Doug (Ellie):

I believe it probably has like a layer right at the woods maybe could it be by that lake that we were told not to go to?

Chris (Brian):

the basin yeah, it's five miles away.

Doug (Ellie):

That seems far enough to be hidden.

Chris (Brian):

I guess we gotta go find some shovels though too.

Russell (Bobby):

Oh yeah, cuz the gig six feet takes like a night for children.

Timothy (DM):

Yeah, and that's an excavator we can probably find tools by the gardens oh, that's true, which is by the trailhead, which we need to go to anyway, trailhead one yeah, that is the last kind of physical sign that you are aware of interacting with the what you now believe to be the goat man well.

Doug (Ellie):

I guess we know what we're doing for tonight and then the next few nights.

Dan (Gilbert):

Yeah, yeah, yeah, I just want like no so glad we just like we don't want to walk five miles and then it not be there. It's the only yeah, so find a way to narrow down the location.

Chris (Brian):

Does it look like we can sneak around the counselors? Like where the counselors soon? Right now.

Timothy (DM):

Yeah, I mean the counselors are kind of hanging out with I mean with their respective groups. But this is much more social activity. Anytime you're brought together as like a large group like this, the like cabins Kind of break up a little bit more, you're not like tethered to Janice because they have like a collective. Responsibility that, like the Runners will like kind of keep a perimeter, just to make sure that, like kids don't leave the lit area around the camp.

Timothy (DM):

But, within that like there's enough adults To like see if a kid's gonna like jump in the fight. I, many eyes are on bobby At all times now, um, but yeah, so that's kind of, so you can kind of like walk around. You do see that like Counselor Jack and, uh, suzanne are like talking, janice is talking with Todd and Ellie so like the ones that you met earlier yesterday, um in the like neighboring cabins, and then there's just like I mean, a bunch of other counselors, um, and they're keeping like watch on the children but also like having their own side conversations.

Chris (Brian):

Well, I'll do an eavesdrop, Trying to figure out if Suzanne has any more, if she's feeling looking jumpy or like.

Timothy (DM):

Yeah, so do you want to give me an investigation point and and that would be a Um either an etiquette or a notice. I'll do an etiquette again.

Chris (Brian):

Okay, so that's uh. Weak success, a weak hit.

Timothy (DM):

Okay, or a weak hit, yes. Um. So a weak hit on investigation, I'll do an clue inspiration point and fear deck, which is a four, so nothing happens.

Timothy (DM):

It's doing great, all right, but you are actually gonna overhear some things that are of interest to you, the main piece being the following yeah, I like Lost track of that kid, like near that abandoned cabin, you know, like the old ground keeper one, and like I checked all around it. I even like went inside, but like it's a little run downs, I just like Didn't go too far, but like they must have found him because, like we all had our, our kids, right Well, Well, that's intriguing. I.

Chris (Brian):

Y'all. There's a cabin in the woods that's abandoned ideal location for goat man item Well, who'd you hear that from what they'd say?

Dan (Gilbert):

from, from that guy over there, jack the runner. Oh, he was the one who was running after the kid.

Chris (Brian):

Yeah, he's saying oh well, if everybody had their kids, then there must have been no kid or a kid, that's not their problem. It's like the extra dejectons. Yeah, so do we want to go there now or later, after we get the?

Doug (Ellie):

whole Not being watched. Yeah, and we definitely want to dig the hole first and hopefully janis goes drinking again tonight.

Dan (Gilbert):

It goes back to the origin.

Russell (Bobby):

The way the story made it sound is like the goat man's out and about wearing the pelts at night. So don't we need to wait till it's like sleeping or it's other form during the day and get the pelts.

Dan (Gilbert):

Yeah, oh, but I saw it as a kid at night.

Russell (Bobby):

Oh, that's fair.

Dan (Gilbert):

So maybe it puts on other skins at night to like coax people into the woods.

Doug (Ellie):

Gross. I guess we can go find out.

Dan (Gilbert):

Okay, yeah, we've seen it. We've seen it. Sorry, we've seen it In a kid form in both night and the day.

Doug (Ellie):

So so, maybe it's just a kid. While there's campers to Coax, disarm us.

Dan (Gilbert):

Oh yeah, but if the tails right, we could sneak in and grab the pelts and I won't notice until. If only if we tried to like burn it or something, we should definitely dig the hole first.

Doug (Ellie):

Yeah, let's dig that hole tonight.

Dan (Gilbert):

So do we wait for Janice to go to her orgy and then Um, and then sneak out and dig a hole?

Chris (Brian):

Yes, no team.

Timothy (DM):

All right, whoa. So, um, how are you? Yeah, so what I'm gonna say is that you go to bed tonight. Janice does not leave the night, so I don't think your plan is gonna go off today. However you have the hole next two weeks. Um the following day, um, you're probably gonna need to find some tools In order to do said digging.

Dan (Gilbert):

Is there a gardening day thing?

Timothy (DM):

There is a gardening day thing Cool, I'm gonna throw some tools into the.

Dan (Gilbert):

I'm gonna try and throw some tools into the woods, into like bushes into the woods. Yeah, um, give me a cunning. Oh, can somebody help me?

Chris (Brian):

Yeah.

Dan (Gilbert):

Or yeah, whoever wants to do the cutting could do it, but that's that's my idea. I have bad cunning, though, so I shouldn't do it.

Timothy (DM):

Yeah, so somebody get cunning, Um, and then I will say that, like, digging a hole at night is real hard, um.

Dan (Gilbert):

They do in the movies all the time.

Timothy (DM):

Yeah, as 10 year olds in the woods.

Chris (Brian):

Well, if we dig it in the garden, the garden is ideally softer than hard-tacked earth, although, I guess we have to run, we have to dig six feet Six feet hole in the middle of the garden is probably not gonna go unnoticed.

Dan (Gilbert):

There's probably some pretty soft dirt in the woods though, at least like in the wood line, like because we could find a muddier, especially under pine. Normally it's like very like soft Ground, almost sand, like that's actually. That's actually a nature bit that I know.

Timothy (DM):

Yeah, okay, what was your cunning? I got a one and a four, so it's a strong success, strong success, okay so, um, yeah, you are able to get the tools, so I'm aside, slip away if you'd like to. Um, yeah, yeah, I mean, if you want to slip away and dig this hole, yeah, yeah, okay. Um, this is something that could take place over the like a series of a couple of days. Now that you've the tools you each like, slip away at like opportune moments.

Timothy (DM):

Um, sneak over, dig this hole, get a little further cover it up and like over the process of like, maybe three days, you do get down. What you think is about six feet Um.

Doug (Ellie):

Can we just have Gilbert stand on it?

Timothy (DM):

Yeah, yeah, gilbert, say that. Who is gonna be digging on day three?

Dan (Gilbert):

probably Gilbert. All right if it's. If that's the lowest white, I probably will save myself for the, so I can get out.

Timothy (DM):

Gilbert slips away and goes to finish the hole and as you're digging, you're like throwing the dirt up. You Bend over, stick the troll in the ground, throw it up and you raise your head and you see, maybe 30 feet off, there's a kid standing in the woods. No, and they are just Miming your digging motions.

Dan (Gilbert):

We got a scramble out of there. We're gonna go I mean it's like during the daytime, so I can ease up. I mean I can know where I'm going.

Russell (Bobby):

Yep, and then you're alone. Right, we're not with you.

Dan (Gilbert):

I think that's what we established. Yeah, you're alone we're gonna quietly book it back to camp. All right.

Timothy (DM):

So as you Turn around and begin sprinting away from this Creature, you just hear Egg and you run off. It doesn't chase after you, but leaves you with an uneasy feeling for the remainder of the day. Yes, but your hole is dug To Try to give this abandoned cabin a visit. Would you like to wait for the following day, or would you like to do it at night?

Dan (Gilbert):

Team. I would yeah, if it's out, and if it's out just as much during the day as during the night, I don't know if it matters too much so.

Doug (Ellie):

I think we'll be able to do it during the day, though at the same time.

Russell (Bobby):

Yes, easier to sneak out at night.

Chris (Brian):

Yeah.

Dan (Gilbert):

Have we? Do you have a sense of who the most irresponsible counselor is?

Timothy (DM):

After a few days you want somebody wants to spend an investigation in order to do a Um etiquette stat check.

Dan (Gilbert):

I have zero and etiquette, so I could not actually do it.

Timothy (DM):

Is that you raising your hand, chris?

Chris (Brian):

Oh no, I have a five a five.

Timothy (DM):

I don't know what your target is. Oh, you're saying that your stat is a five.

Chris (Brian):

Yeah, I have. I have a five and etiquette.

Dan (Gilbert):

Anybody else? I think zero, zero. Oh yeah, it's just.

Chris (Brian):

I'll use an inspiration to to give myself or listen. I can't use it on the investigate, so I'll I'll roll on my etiquette skill and I got a critical success. I got two ones critical success.

Timothy (DM):

Okay, cool, cool, cool, cool, cool Um. It is definitely Um who was who was janice talking to jack.

Dan (Gilbert):

no, todd Might have been todrick, yeah, tod todrick is a camper.

Timothy (DM):

Yeah, todrick is a camper, todrick is the other counselor that Drinking with janice on the first. Oh right. Um, yeah, it's definitely tod like he actually Actively is like a bad influence on the rest of the counselors. Trying to constantly coax them to like go out partying at night, to just kind of like Leave the kids, just like lock the door like they're not gonna get out of you at the door.

Dan (Gilbert):

Fire has. What is tod's go to? Uh activity like. What is his theme of activities? A crafter? Is he a sportsperson?

Timothy (DM):

Todd does the baseball Every day, every day he does baseball Um mostly because he can just pitch To the kids and make them run around in circles.

Doug (Ellie):

Looks like we're doing baseball and playing outfield guys.

Chris (Brian):

Yeah.

Doug (Ellie):

Yeah that's fair. Way outfield.

Timothy (DM):

Are you?

Dan (Gilbert):

It's gonna be a tough one. I feel like if teams, there's definitely number of teams yeah.

Chris (Brian):

Unless there's so many people that love baseball that it's always like packed. Yeah, how is baseball pretty packed? That's a great question.

Timothy (DM):

It is one of the larger sign-up sheets because you need like a good number of kids to play and like they're not playing actual baseball. So, like they, they do have like extra slots. I don't know how many kids, how how many people are normally on a baseball field. I don't know sports. What if we just didn't sign up for an activity for one session?

Doug (Ellie):

What if we just didn't sign up for an activity for one session?

Dan (Gilbert):

Yeah let's just pretend to sign up and not actually sign up cool.

Timothy (DM):

So the next day you don't sign up for anything and, as, like, each of the counselors is like gathering their groups, grabbing the sign-up sheets, putting it to the clipboards, counting all the children, making sure they're crossing everybody off, um, they start taking their groups, um, and, like, one by one, these groups are starting to filter out of the dining hall. What are you gonna do to not get noticed as the last, like couple groups, are leaving?

Dan (Gilbert):

Go with Todd, go with Todd, and then we split off and he's not loud looking, yep, we come through all the woodsy sections of the of the map. Awesome.

Timothy (DM):

Okay, so you are going to kind of like Pretend you're with Todd's group after he, like, did his check in, you kind of squeeze in.

Dan (Gilbert):

Like the six foot tall child.

Timothy (DM):

Away him and you guys just like follow them out of the building, um, and then you kind of like Wing off towards the tree line.

Timothy (DM):

You can make your way, like around through the woods, around the camp, kind of keeping an eye on the camp but like trying to stay out of sight, um, until you get to trailhead one and you follow that up um A little bit and then the direction that you saw the kid run, you can go off into that direction through the woods. Uh, you follow you. You kind of go off in the woods for a little while and as you're heading in that direction, you see a child In the woods In front of you, facing away from you.

Chris (Brian):

One, two, three, four.

Russell (Bobby):

Five, are you playing? We jump it.

Chris (Brian):

How is it like? How how tall is this child Um? Is it ellie height, or is it?

Dan (Gilbert):

Or is it gilder height?

Timothy (DM):

trace um they're. They're pretty um average height for a 10 to 13 year old child. This time it is a. They have long hair. They're wearing a cami.

Russell (Bobby):

How far back is the grave that we took?

Timothy (DM):

Um, it's over by the garden, so it's maybe a quarter mile back. All right logistically.

Russell (Bobby):

How hard would it be to drag a mythological being disguised as a child a quarter of a mile and up?

Dan (Gilbert):

on the grave. They're here alive instead of getting it.

Chris (Brian):

Maybe I could wrap, I could wrap them up, and the first night.

Timothy (DM):

The force in which it hit the door that was gonna say if I weigh stronger, than a child the force in which it propelled itself off the ground. There's something about its form is not necessarily a complete physical manifestation. That's why there were. Scratch marks on the step the first night and hoof marks in the ground, even though what you saw was a child wearing shoes.

Doug (Ellie):

So maybe if we just walk around it, yeah, yeah, there's no way that I actually saw us yet, right.

Russell (Bobby):

Okay, fair.

Doug (Ellie):

So we just duck into the woods and try and make our way, circumnavigate it.

Dan (Gilbert):

I mean jack chased it, jack yeah, jack chased it.

Doug (Ellie):

Yeah, but jack was an adult. It wants kids.

Dan (Gilbert):

Well, I look like an adult. Do you think it thinks that I'm an adult because I'm tall?

Doug (Ellie):

Can you deepen your voice?

Chris (Brian):

Do you have any facial?

Dan (Gilbert):

hair I probably have like a dislike the fuzzy mustache growing in Um.

Russell (Bobby):

Kid.

Dan (Gilbert):

What are you doing out here in the woods, all by yourself, guys? I'm like a creeper. Camp, camp. What about camp?

Timothy (DM):

Love camp.

Doug (Ellie):

Wait, does it just want to be a camper?

Russell (Bobby):

Is this wholesome? I'm not ready for that. Love camp, camp.

Dan (Gilbert):

Oh, okay, uh, you should go to camp then.

Doug (Ellie):

Without killing anyone.

Dan (Gilbert):

Just hang out and camp.

Chris (Brian):

Yeah.

Timothy (DM):

They begin to walk Kind of at a diagonal, slightly away from you but through the woods, and each time they pass through or behind a tree they come out on the other side as a different child.

Doug (Ellie):

No.

Dan (Gilbert):

Is it headed towards camp?

Timothy (DM):

In a way, I think if they continued on their trajectory they'd probably hit somewhere between cabin's block b and the boat docks.

Dan (Gilbert):

Hmm, part of me thinks we should follow it.

Doug (Ellie):

I Think so yeah, Okay, oh boy.

Dan (Gilbert):

Don't look at its face?

Chris (Brian):

Do we, do we have any weapons?

Timothy (DM):

Can I pick a stick off the ground, you pick a stick off, yeah.

Doug (Ellie):

Well, Bobby's got his flamethrower in pocket knife.

Dan (Gilbert):

Gilbert's tall.

Chris (Brian):

You just do a windmill attack on her Exactly. Let's traverse the the trail behind the goat man.

Doug (Ellie):

All right.

Timothy (DM):

So you're going to start following it and it keeps shifting its form as it's walking. And then you see it walk behind a particularly large oak tree. It doesn't come out the other side. No.

Dan (Gilbert):

Uh, two, three, four. A kid, are you still there? We're having s'mores.

Timothy (DM):

Oh, that was pretty good, anything no response Okay, do we look behind the tree? You don't this far continue to approach the tree. Then you hear a snap twigs as it starts sprinting off in the other direction.

Dan (Gilbert):

This time in the third child.

Timothy (DM):

Do you chase after it?

Dan (Gilbert):

Wait, when you mean in the, when you say in the other direction, like away from where we were going, like it's back, going backwards, like if you were following it.

Timothy (DM):

It was going like off Forward into the right. Yeah, I went behind a tree and as you were approaching that tree, it took off forward into the left, kind of zigzagged the other direction. Oh, so it's going north, ish now.

Doug (Ellie):

Deeper into the woods.

Dan (Gilbert):

Yeah.

Chris (Brian):

Sure.

Doug (Ellie):

Is there anything that was left behind the? Did the the? Did they leave anything behind the tree?

Timothy (DM):

Right, do you want to continue on to check out that tree?

Doug (Ellie):

I.

Timothy (DM):

All right, so Ellie's gonna go check around the tree as a branch. You smell that like cloying blood, metallic, like stinging smell in your nose, but there's nothing left around the tree. The other two do you take off running or are you also following to the tree?

Chris (Brian):

Well, Chris what did you say you did? I just followed LA so that they didn't get ambushed.

Dan (Gilbert):

Bobby.

Chris (Brian):

I have no idea what to do.

Timothy (DM):

Were you staying still.

Chris (Brian):

Oh, chase yeah. I guess we'll chase Brian, I'm good chase.

Timothy (DM):

So Bobby and Gilbert take off after the creature. Ellie and Brian are checking the tree. Then you take off after them, brian, but you're kind of behind. I'm gonna need everybody to give me a grit check. Oh.

Dan (Gilbert):

I failed, I crit failed.

Chris (Brian):

I got another critical success I'm big and lanky.

Timothy (DM):

I'm running, I tripped, got a crit fail, a crit success or a hard success. Hard hit, it's great. I got two, six, okay. So we've got a crit fail, a crit hit, and what do we got from the other two?

Russell (Bobby):

A week hit.

Timothy (DM):

We can't in two week hits Okay, so crit fail. You trip over a A log and take a Heavy fumbled to the ground. No, crash into the leaves, you're all banged up. You scratch your face against the side of another log. Hit your head on a rock, brian. You keep pace with them until you see them run into an abandoned cabin. Do you follow them in?

Chris (Brian):

I feel that's very dangerous being alone in the lair. I will monitor them.

Timothy (DM):

Ellie and Gilbert behind you, but they're not quite as like hot on the trail.

Dan (Gilbert):

I do mean bobby.

Timothy (DM):

Because Gilbert took a spill.

Chris (Brian):

Sorry, bobby, and yeah, I'll, I'll try to slip inside.

Timothy (DM):

All right. So you get inside, you um, throw open the door because it it like ran into the door, it like Ripped it open. You heard it smash into the wall of the cabin, then slam shot. Then you rip it open, slam it open, you run into the the Cabin. You hear the creaking of the wood groaning beneath you and you can feel it like Dropping with every footstep, that the wood has kind of decayed a bit. Um, there's dust and cobwebs everywhere. Um, and all of the furniture is like moldy. And as you enter this space, that smell, that copper scent, is the most Engines that you've smelled, yet so overwhelming that you hit this like nausea Flows over you. You feel it like ping in the pit of your stomach. You gag a bit and that's when you hear voices, children's voices, calling out from below Help. You hear from the corner of the room help, and then it's lunges at you. I'm gonna need, uh, a fight check from you as the other two enter the room.

Chris (Brian):

So I do have a weapon on me fight. This is an attack, an attack roll.

Timothy (DM):

It's just a fight roll. Oh that's offensive and defensive. Yeah, it's a skill Actually got you, got you.

Dan (Gilbert):

Yeah, I think you could choose you get to choose if you want to fight or defend. Those are two different um Actions or moves.

Timothy (DM):

Oh, oh, okay, but they all use your fight stat so you can defend the attack. That's it, it's a.

Dan (Gilbert):

It says defend and mostly uses grit, so you can use grit to defend, as opposed to attack.

Timothy (DM):

Oh, okay, okay, you can basically attack. Okay, you can defend.

Chris (Brian):

Got it if it, if it's a grit roll that I have a weak hit.

Timothy (DM):

All right, weak hit see, you're successful. Gain Is your stress on a one stress impact. Oh goodness, I didn't understand this. Um, I don't really know what that means. So we're just gonna say you gain a stress, okay.

Chris (Brian):

So this is stressful yeah.

Timothy (DM):

Yeah, cool, cool, cool. So I'm just gonna say that all hits from the goat man are two stress hits. Just to up the ante a little bit here Um, so if you get a weak hit, you'll take one stress. Um, on a miss, you'll gain two. Um, okay, cool. So it attacks um, and then the three of you are now present in the room. What do you all do? As it lunges, it lunged at brian and swipes Him across the shoulder. He's like pushed back and thrown to the wall of the room. Um, dust is thrown up into the air.

Russell (Bobby):

Uh, flame thrower, let's go.

Timothy (DM):

All right, uh, give me an attack.

Russell (Bobby):

Uh, would that be fight for flame?

Timothy (DM):

thrower. Uh yes, so be fight. Um, and because you you used like previous things, you've set yourself up for advantage on this attack. What is ellie doing?

Doug (Ellie):

Um, I'm looking around to see if I can find this pelt that we need to find.

Timothy (DM):

You hear Muffled voices below. You Sounds like a couple children.

Doug (Ellie):

Is there like a hatch in the floor?

Timothy (DM):

Give me an investigation notice.

Russell (Bobby):

Uh, is the advantage for me plus one or plus two?

Timothy (DM):

Um, let's go with the plus two.

Russell (Bobby):

Okay, I got a critical hit or critical success with the flame thrower.

Timothy (DM):

Nice, okay, so critical hit is too stress on your target Is a strong hit, and then critical is going to have a story element. That's how that works. Okay.

Russell (Bobby):

Um, so you the child on fire.

Timothy (DM):

The flame through the Um, or you spray the, the Bug spray and you light it and you torch it up. You see that the face or not the face, because it doesn't face you at all when it swiped at Brian. It swipes backwards like it's. It's running around with its arms like twisted backwards and you see, it's like clothing burns and it just starts bleeding. I'm like help, help, help, help, help help almost mocking the screams of the children in the basement below. What was that investigation, ali?

Timothy (DM):

it was a weak hit a weak hit um so we can't is successful with a stress Right. I need to keep looking for investigation. For investigation it is different, that's right.

Dan (Gilbert):

What is it? Get a clue, inspiration and um.

Timothy (DM):

Get a clue, inspiration and and draw from the fear deck. Seven. All right. Um, clue is yes, there is a trapdoor. Um, you can see the rug that has been moved aside. It's no longer covering it, so it's pretty obvious. Um, all right, uh, I'm gonna need the, I'm gonna need Bobby to do a defense. All right.

Russell (Bobby):

I am Going to use my self defense badge, bird inspiration, to get plus two. So I, I got I it's a nine or lower to succeed on defending myself. That is a strong hit.

Timothy (DM):

Strong hit, all right. So strong hit on defend, you gain. Zero stress, um, and if you are the target of an attack, move in the next turn. Let me choose to escape. All right, so if you get targeted again, you can escape. Um, so it is like.

Russell (Bobby):

Uh.

Timothy (DM):

Coming towards you. You see that, like at this point, with, like the flame, uh, going over it. It's like a different child yet again. Um, and, and the two of you can make attack rolls. Ellie, what are you doing? And now Gilbert is going to arrive on the scene with one stress.

Russell (Bobby):

I guess I keep playing for a minute All right, everybody make attack rolls.

Timothy (DM):

If you're attacking Ellie, are you heading towards that shop door?

Doug (Ellie):

Yeah, I'm gonna try and figure out how to pry it open to get the kids out All right and I'm gonna help Ellie a.

Timothy (DM):

Great or fitness and you can use uh. So if you're helping, that's called.

Dan (Gilbert):

Yeah, I need an ally, so roll that well.

Doug (Ellie):

I don't know if I need that, because I got a critical success.

Dan (Gilbert):

Never mind, I run over and don't do anything, all right, so ellie.

Timothy (DM):

Um, there's one of those like uh, knocker leaps on it, um, and you just like rip it on open. There's like some really steep wooden steps that head into a dusty, dark basement seller situation, um, covered in cobwebs. Um, you start running down there with um and Gilbert, do you follow? But yeah, yeah, yeah, you're following ellie downstairs, okay, uh, brian and bobby, give me your attack rolls. You said uh. What was? That.

Dan (Gilbert):

I got a weekend, okay, we hit bobby, did you see?

Russell (Bobby):

you also got a weak, hit it. We put the flamethrower.

Timothy (DM):

Um, okay, so you are going to do one stress, but gain one stress as well. Um.

Chris (Brian):

I'm now wounded, I think because my stress is six.

Dan (Gilbert):

Oh, is that what happens?

Timothy (DM):

when your stress gets to six. Yeah, so oh, I'm also wounded.

Timothy (DM):

Oh, okay, so two of you are wounded. When you become wounded, there is something that happens minus one, all modifiers oh. Until you heal which, um, it's not gonna happen in a high intensity scene, all right. So I'm gonna explain what ellie and uh Gilbert find in the basement. So it is very, very dark down there. Do you have a light with you?

Chris (Brian):

Uh.

Dan (Gilbert):

I don't think I have a light with me.

Doug (Ellie):

No, I thought you had a flashlight. I don't know if I got. Oh sure, I probably okay, I would have brought it the whole time.

Dan (Gilbert):

I mean, like I normally don't just carry around a flashlight on me, but I have. You are planning?

Timothy (DM):

on going to the abandoned cabin.

Dan (Gilbert):

So that's true, so sure, yes, I would have brought a flashlight, then you're the character that you've established.

Timothy (DM):

That feels right, all right, um. So you Pull out your flashlight and you turn on and in the corner of the room you see three campers that have been tied up, uh, to a post. Um, they are covered in dirt, they're crying, snot, running everywhere, kind of bloodied, and around them you see Toys, kind of like in a circle, but predominantly dolls, stuffed animals, action figures, all sorts of like, um various, either humanoid or like personified animals, and they're like crying and they're calling out to you and they're, and they're like crying and all sorts of things. I can't really do children's voices, I'm not even gonna that. Um, they're just really whiny.

Timothy (DM):

For no reason they're currently kidnapped. Um, all right, so that's what you see it when you turn on the light Skooky back upstairs? Um, I am going to Do an attack on uh Perrion. However, you may choose to escape. If you do, you don't roll.

Chris (Brian):

So I would escape downstairs, or how does that work? I can.

Timothy (DM):

I think it's you if I just it's like an evade is what I am interpreting it as.

Chris (Brian):

Yeah, I'll do that.

Timothy (DM):

I think a flea could also work if you wanted to flee or evade. I think those are the the two things I would accept here. Yeah, I'll flee Down into the basement. Yeah we're out the okay down to the basement. Okay, you see the same scene. You see Gilbert holding a torch. Um, at these children ellies down there, um, right. So you hear it like Smash into the wall as it tried to swipe at you. But you are going to duck underneath and make your way down into the cellar.

Russell (Bobby):

Uh, bubby Would you like to see me go on? All right, give me another, I'll keep going till I run out of boats for it Okay. That is gonna be a crit failure. That is two tens.

Timothy (DM):

Yikes, failure. All right, that's gonna be the end of your your bug spray. So you go to shoot off another Torch with your bug spray, but unfortunately you've been playing around with it way too much. Fair tracks and it is now empty. You hear it sputtering out. There's just like a little puff of flame Before it goes out. Um right, what are you all doing in the basement?

Doug (Ellie):

I'm trying to untie these kids.

Timothy (DM):

Okay, you run looking for a help, tie for them, untie them Um. Give me a Um. So this is going to be an active of vaccination.

Dan (Gilbert):

I'm providing light support light support.

Timothy (DM):

Okay, yeah, and what about?

Chris (Brian):

I just gonna try to look for the pelt.

Timothy (DM):

Okay, uh, do you have an investigation point to spend? I don't.

Chris (Brian):

Okay, I'm gonna try to guard the stairs that I will.

Dan (Gilbert):

I mean I guess I can, I can also I can look for the pelt. I.

Timothy (DM):

Do you want to, if you're?

Dan (Gilbert):

gonna tie people in the dark. Oh, yeah, yeah, I'll give. I'll give ellie the torch.

Chris (Brian):

Okay, but then I got a strong suit.

Timothy (DM):

Give me an investigation.

Dan (Gilbert):

Okay, um, notice, I do notice. I Will spend an inspiration to up my notice by two. All right, uh, that's uh a single. I God, why can't I remember what it's called a week hit.

Timothy (DM):

Okay, a week hit on. That is going to be a clue, inspiration and a fear, doc not for me.

Dan (Gilbert):

I Am a scholar, I have scholarship. I do not drop from the fear deck.

Timothy (DM):

Nerd, nerd. Uh, all right, so you do see the pelt's In the other corner of the room.

Dan (Gilbert):

I will grab it and ew, ew, ew, ew, ew is.

Timothy (DM):

Pungent and heavy and oily.

Dan (Gilbert):

But you grab it. I will gingerly hold it.

Timothy (DM):

This is not a gingerly hold situation. You're not going to be able to lift it with your fingers Like oh, it's heavy.

Dan (Gilbert):

Okay, heavy yeah got it, I'll just a large. I'll just mammal.

Timothy (DM):

Gravel with my bare hands, then, and cool, so you start, you will throw it at your shoulder or you dragging it.

Dan (Gilbert):

Just dragging it.

Timothy (DM):

All right, so you start dragging it up to this uh stairwell Of the seller and yeah, I'm just gonna book it to the hole. Bubbie great weed dug defend, and then what are you gonna do after that?

Russell (Bobby):

I'm gonna pull out my knife and that is a strong hit to defend. Strong hit to defend All right and a strong hit to stay up.

Timothy (DM):

Okay, so you take no stress and if you are targeted next turn you may use that to flee or evade. Um, and then you said a strong hit to stab.

Russell (Bobby):

Yeah, I pull up the knife and I go. I have three older brothers. You think you scare me Charge.

Timothy (DM):

It blurts out, run, and then it jumps to the window. You hear the crash of glass and then you see this like child run on all fours away, um, and you just keep seeing it shifting its shape as it crosses behind each tree and there's like a moment of calm, as you hear. You hear Gilbert dragging the pelt, you hear the children crying under, uh, under you, yep, um. And how are we doing with those coordination roles? Oh, I got a strong hit, strong hit. Okay, you untie the remaining children, um, and you are all able to make your way up to the first floor of the abandoned cabin.

Chris (Brian):

Are these children in running capacity? Like could they move on their own.

Dan (Gilbert):

Yeah, like how long have these children been?

Timothy (DM):

very so it looks like one of them has been here for I guess this is only like what? Day four of camp, so one of them has been here for like a couple days, like four days, all of these children.

Dan (Gilbert):

All of these children have disappeared from our active campsites and nobody noticed.

Chris (Brian):

Jesus please.

Doug (Ellie):

They did say to count, keep counting, and apparently they're not.

Russell (Bobby):

I mean that's who's a lady came up with 20 different numbers.

Doug (Ellie):

That's very true checks out only influence her a lot.

Timothy (DM):

How many people are in your group?

Chris (Brian):

Oh, these three children. Um seven total.

Dan (Gilbert):

Gilbert does not care. Gilbert is gonna book his ship directly to that hole.

Chris (Brian):

Yeah.

Timothy (DM):

All right, all right, so you start running off into the direction of the hole. Um, yeah, the other children are Following. Is everybody following?

Russell (Bobby):

No, I pull up my knife and say what are your names?

Timothy (DM):

Oh, at the children that you just yeah really intimidating. He. This is toly, yeah, her truth.

Russell (Bobby):

No, everyone. Tell me your own name.

Timothy (DM):

Okay, but you tell you their names.

Russell (Bobby):

All righty, the goatee Okay, but they all sound like kids.

Timothy (DM):

Yeah, they all sound like kids.

Russell (Bobby):

Okay, cool, let's move.

Chris (Brian):

Yeah and uh, brian's gonna teach them a fun name. This is something I learned at band camp. But basically it is a call and response where we say your, you say, we say your name, and then we pass it on to the next one. So it'll be like Brian, but but, but, but, uh, ellie, but, but, but, but but. Bobby. Bobby said that the, that, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, turn and then the round, richard.

Dan (Gilbert):

Who the fuck? Said Bobby, oh no, who, who does.

Timothy (DM):

You hear it echo through the woods behind you.

Chris (Brian):

Oh god, we gotta move, we gotta run.

Timothy (DM):

All right. So you're running on your little 10 to 13 year old legs whipping through the trees. I'm gonna need everybody to make me one last grit check my 18. Oh, purple bikes.

Chris (Brian):

So long hit. I got a weak hit.

Dan (Gilbert):

A weak hit, strong hit, a weak hit for me.

Timothy (DM):

Alright. So the dresses for all the weak hits, but successful, except for the people who don't do that, and you are going to all make it. You see like some people are at the Wait. Where did you put the hole?

Doug (Ellie):

Just outside of the garden.

Dan (Gilbert):

Yeah, just outside of the garden.

Timothy (DM):

Okay you see people like in the garden area but like your holes in the woods to kind of keep it hidden. You see people like hang out in the garden, you're like running through it and like one of the counselors like calls over to you Like who's that? Who's that over there?

Dan (Gilbert):

Just a counselor, ma'am.

Timothy (DM):

You're like running over it and then you hear again Bobby. Bobby. No, you arrive at the hole and you throw the pelton.

Dan (Gilbert):

And I start with my big hands scooping and pushing dirt.

Doug (Ellie):

Yeah, Ellie is also just like pushing it with her body, not even bothering with a shovel.

Timothy (DM):

Okay, you're pushing dirt in, you're like, and then you look over to your right and you see the back of a head.

Dan (Gilbert):

No he's pushing.

Timothy (DM):

Oh, I think okay it weird but not really pushing dirt Infected closer. It's not pushing any dirt, it's just miming the activity and you hear it blur. Bobby, bobby, bobby leaps on it with the dagger. Give me a defend Ellie.

Doug (Ellie):

What is that? What do I use for defending Great Great? That's a fail.

Timothy (DM):

All right, so you're going to take two stress.

Doug (Ellie):

Okay, I am at seven, so I think I'm going to do it. I believe.

Russell (Bobby):

I got a weak hit as Bobby just lunges at it and screams like primal, like unbridled rage.

Timothy (DM):

All right, what was your roll?

Russell (Bobby):

A weak hit.

Timothy (DM):

A weak hit. Okay, all right, you stab into it as you continue shoveling the dirt, and I'm going to just do one more round before the colis wraps. So again, ellie, make a defend roll, as it now lunges at you.

Doug (Ellie):

That is another fail.

Russell (Bobby):

Oh no, so you're taking two of them away, can I?

Timothy (DM):

get in the way. Yes, Okay. I'm at nine. All right, attack roll, Bobby. Are the other two attacking or are they digging?

Chris (Brian):

I'm going to shovel under it. I'm digging All right.

Russell (Bobby):

That's a miss.

Timothy (DM):

A miss. All right, I believe that is two stresses.

Russell (Bobby):

I am now wounded.

Timothy (DM):

As you like, lunge at it and it just kind of it grabs onto you and throws you, like it kind of does a spinning motion and throws you against a tree. It is much stronger than it looks, this like five foot child looking thing. But as Brian and Gilbert finish burying the pelt, you see it stop. It scrambles to its feet at the edge of the group and just kind of sits there for a while before it walks off into the woods, never to be seen again and that's the end of this adventure. Thank goodness because I was at nine stress.

Dan (Gilbert):

Yeah, same, I don't know what happens at 10 stress, but I don't want to know what happens at 10 stress.

Timothy (DM):

That's death. Just death. Yeah, per incapacitation.

Timothy (DM):

Incapacitation is how this, I think, describes it in the system Gotcha. All right, as we conclude this journey through the shadows and secrets of today's tale in Kitchy shop for eclectic curiosities, I would like to extend my heartfelt gratitude to all you cryptid chasers who joined us today. Your curiosity and enthusiasm make this peculiar realm come to life. Remember, the darkness never sleeps, but our doors are always opened those brave enough to explore. We couldn't do it without your support. A special thank you goes to our generous patrons, jch Crispy and Maggie Z, whose unwavering support keeps the candles burning bright here at Goblin Forge. But before we bid you farewell, remember to like, follow and subscribe to stay updated on our future journeys into the unknown.

Timothy (DM):

This playcast is a Goblin Forge production. If you enjoyed what you experienced today, follow us on Instagram, at goblin underscore forge, underscore TTRPG, at goblin underscore forge on TikTok, or join our discord community. And if you haven't already, be sure to share the mysteries of Kitchy shop with your friends and fellow seekers of the supernatural. Until we meet again, may the mysteries of this world continue to intrigue your mind and awaken your sense of wonder. Stay curious, stay daring and always embrace the darkness. Wooh.

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Unsupervised Cabin Conversation