Look Out, Sir! Warhammer Podcast
A fortnightly podcast talking about all things Warhammer. Hosted by a long-time hobbyist who has spent far too much time collecting, painting, and playing games.
Each episode focuses on a frankly unhealthy obsession with the worlds of Warhammer mostly focusing on Warhammer 40k, but Age of Sigmar, Horus Heresy and other game systems are also regularly covered. The podcast represents a general hobbyist vibe, covering gaming, painting, and everything in between, without pretending to be ultra-competitive or overly serious.
The show was originally created by three friends: Dan, Joe and Philip. We said farewell to Joe in episode 66 and to Dan in episode 230.
Look Out, Sir! Warhammer Podcast
239. How to (nearly) win an Age of Sigmar GT
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Phil is joined by Tim and Richie as they talk about their recent time at the Warhammer World Age of Sigmar Grand Tournament.
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Hello, this is Philip, and it is episode two hundred and thirty-nine of the Lookout Solar podcast. It's just me doing the intro, but I will be joined by two special friends for the rest of the show. In this episode, we are talking all about the Warhammer World Grand Tournament Age of Sigmar event that I went to a couple of weeks ago. We were joined by Tim, Richard, and Dan going up there and playing some games of Age of Sigma. So it was a great time. We thought this would be a good excuse to get together, have a chat, and talk about how we got on at the event. Obviously, there's loads of talk all about 40k, the new edition, pre-painted terrain, all of that interesting stuff. And we're not doing any of that. We're talking about Age of Sigma instead, because we are not trend followers. Instead, we are trend setters. Yeah, so later on in the episode, I'll be joined by Tim and Richie as we sit down and chat about how we did at the event. And then there'll just be a little outro ramble featuring myself at the very end. As always, if you'd like to watch along, you can head over on YouTube and delight in the video format or listen along on your usual podcast format. That's the intro out of the way, so let's get on with the episode. Transitional noise. In this part of the podcast, we're talking about the AOS grand tournament that we went to Warhammer World. And joining me in this segment is Tim. Hello, Tim. How are you doing? Doing good, man. Doing good. That is very good. And then we're also joined by Richie. How are you doing, Richie? Hello. Glad to be here. You've survived the week.
SPEAKER_00I've survived the week. Well, I've survived surgery, so that's good.
SPEAKER_03That's good. You know, props to you for having your back cut open and stitched back together again.
SPEAKER_00Although it's made my voice sound weird. I don't know if that's just today.
SPEAKER_03Yeah, maybe it's uh maybe you're talking too much during surgery and you've strained your voice. Maybe.
SPEAKER_02I was like to point out this is like the first time that I've come back from a weekend and I've not been ill. I've not picked up like the Warhammer Lurgy or anything like that.
SPEAKER_03Yeah. And I mean I normally lose a bit of voice on Monday or Tuesday, and I think I did okay. So maybe it was it's a delayed reaction, Richie, from the weekend. That could be it.
SPEAKER_01Yeah.
SPEAKER_03Um yeah, so a brief overview. We went up on Friday as we normally do. Me and Tim had a test game for the weekend. Richie, you played some spearhead with Sean while we were we were gaming. That looked interesting. Did you enjoy your games?
SPEAKER_00I did enjoy playing spearhead. I always enjoy playing spearhead because it's it's quick and fun.
SPEAKER_03Nice. Yeah, I've still yet to ever get a game in, so I need to give that a go at some point.
SPEAKER_00I had to proxy some minis because I didn't actually have a spearhead army. But I used three ogoids to represent three of them. Mancrushing gargons.
SPEAKER_03Yeah, but I th I thought that's what you were doing when I was like, there's only three models, they must be gargans. Um yeah, that's good. But yeah, so we did that. Um and then Saturday, the big event. So it's the golden tickets version. So if you win, you can get golden tickets and not go to America. I think it was Barcelona or somewhere else. Yeah. Which I think is maybe I don't know if it's to keep costs down, but I suspect it's cheaper to fly some people from America to Europe than everyone from Europe to America. Uh is is what I would hazard.
SPEAKER_00I would suspect they want to they want to they want to want to switch up where it goes.
SPEAKER_03Yeah, I think that's also a good idea.
SPEAKER_00I think to to make it clear to the Americans that they're taking this seriously. The first one has to be in America. Then you come back to Europe and see how that goes. Then we'll see it's in a new case of it'll see how where their audience is big for Warhammer. They could do China, but that's a bit that could be awkward for visas. I know I know in video games like going to the in Asia's always been always a big factor because there's so many players you have in the e I in esports. I don't know how big the global competitive Warhammer scene is for.
SPEAKER_03I assume it's growing, but it's still probably much smaller than it is in Europe and America.
SPEAKER_02It's definitely grown in the Asian side of the world.
SPEAKER_03Yeah. Um so yeah, the format, 2,000 points, like a standard tournament over two days, three three games on the first day, two games on the second. As always, I think there's like victory points count towards like your final score, but so do favorite game and favorite army votes, which is a sort of standard affair for Warhammer World events. However, there's sort of two top positions that you can win. There's best general, which is just on the gaming scores, and then there's best overall, which is a combination of your gaming scores plus favorite game and favorite army votes. And then the one that I always forget about is the favorite um not favorite, the best in faction. So each individual faction has a chance to win a little award as well. And then those that only had one faction part one player participating in that faction all get put into a bucket of the best of the rest. So they're all competing against each other, affair to be to stop you auto-winning that particular faction, basically.
SPEAKER_00So yeah, those are I wouldn't feel bad about it, Phil. I think we all forgot there was a best in faction award as well.
SPEAKER_03Oh yeah, yeah, yeah. Because I guess you could sort of try and meta-game it. If you were just desperate to win something, you could try and pick a faction that you don't think's going to be that popular. But then if you actually are the only person taking that faction, probably in a harder position uh than the a person that's happened to maybe just have two other players in their same faction, because I think in the best of the rest, there was at least five or six players. And I think on average there's probably like four people per faction. I would I would guess.
SPEAKER_00I think it's nice as as another element. It's like I mean, you to be I mean, you're there to get your golden ticket.
SPEAKER_03Well so when we arrived at Bugman's, I was sort of pleasantly surprised with how quiet it was. But I think the last event we had been to was a doubles event, so it always feels more packed. But I was also a bit shocked with the sheer number of people wearing sports jerseys um for their you know particular AOS gaming club or team. There seemed to be quite a lot of that, which was a bit um yeah, concerning. But I didn't play anyone that had one of those, so it was all fine for me.
SPEAKER_02No, there was definitely people from Spain, Team Spain, uh, I think some from the Dutch team. Um I'm not sure if that was anyone from the England team. I don't know.
SPEAKER_00I don't know if the Spanish well, there's a two there's a Spanish guy I played. I don't think they were like Team Spain. I think they just happened to be Spanish.
SPEAKER_02I thought they were Team Spain. Somebody was telling me they were Team Spain.
SPEAKER_03Unless there were two lots of Spanish people that had come over, and some were regulars and some were more competitive.
SPEAKER_00I think the important thing is there was professional sport there was professional esports style jerseys in an attendance.
SPEAKER_02Which means you're a professional. If you're wearing a jersey, you're a professional.
SPEAKER_03Yeah, I mean Saturday I was wearing my Lookout Sir branded t-shirt, but it's not a sports jersey, so I'm clearly just a casual player.
SPEAKER_02You are just a casual player. If you're just wearing a t-shirt, you're just a filthy casual. Yeah, exactly.
SPEAKER_03So yeah, let's talk about uh the lists uh that we took. Tim, do you want to start off uh with yours? Sure.
SPEAKER_02So uh for this tournament, I took the Maggot King and Nurgle and I was going with the theme of an all demon list. Um so for the first regiment, it was Rotticus, um, who was my general, not the Scourge of Ram one. Um, and then a unit of plague drones, a unit of plague bearers. My second regiment was a great unclean one with a rust fang, with another set of plague drones, another set of plague bearers, and spoilpop Scrivener. And then my third regiment was uh Poxbringer, Harold of Nurgle, and some Nurglins, and the Poxpringer had the uncontentious preacher, heroic trait, um, just so he could be a priest as well as a wizard. And then for my final regiment, fourth regiment was Slopsy Bile Piper and another unit of ten plague bearers. Nice.
SPEAKER_03That sounds pretty good. Uh yeah, the the two big guys, um the Grant Clemon and Rotticus, it was definitely one looked really good, but two, uh yeah, a tough combo to try and deal with them both. It it was it was quite a lot of fun just like slapping them down both on the table.
SPEAKER_02I will admit that. It felt good just to have like two big guys wobbling around. Nice. And then Richie, what did you take?
SPEAKER_00I took my champions of chaos list, which is where all the heroes in the ca in the Slaves of Darkness list get plus two attacks. So I took I played Hero Hammer. I just took nothing but heroes. So I had Abraxia, the Skyran version, I had a Chaos Lord on a Carcadrack, I had Eternus, the guy who is on a horse who supports Bellical. And two Saku two Chaos Sorcerer Lords, and then eight Ogrid Mimidons. That was my list.
SPEAKER_03How many how many auxiliaries did you end up taking?
SPEAKER_00Only three. Only three auxiliaries. Because I Because in in the in the original version of this list, I'd like ten auxiliaries for the lulls, which was a mistake because I could have won the tournament if I hadn't done that. Because that's what would be hilarious to have nothing but auxiliaries, but in doing so, every one of my opponents could get the re-roll on the initiative.
SPEAKER_01Right, yeah.
SPEAKER_00Because of because of as I had no business to I could have easily just had five finished attachments. But so that in our in the previous time I took this this uh this similar list, I had like ten auxiliaries. This time just the three. Because they've made some changes to the points and how it works now. But each auxiliary you take is uh 20 points, then 60 points, then 120 points.
SPEAKER_03Yeah, it like keeps uh accumulating out.
SPEAKER_00It accumulates a lot, so I had to like the uh the most points the least points inefficient way I could do it was to take eight um eight memodons was the least points inefficient way of doing it. Right. And then some other characters on top of it.
SPEAKER_03Nice. Yeah, it seems like lots of uh because I also took quite a few detachments, and I'll talk about that in a second. But uh it sounded like quite a lot of other people was also surprised with the sheer number of players that had detachments that were like four or five in size. Because I think normally you try and go for as few drops as possible, so you get the priority in the first turn. But I think because you get the re-roll, I think people are a bit more inclined to just go go go for bigger detachments. I didn't really have much choice in terms of my list building, it felt like because you can only take certain heroes in certain detachments. I was like, oh, I needed this many. Um so I took Death Stalkers, which was for my night haunt, which was the ability to pick a unit and it can fall back and charge or fall back and shoot and not take any mortal wounds. In my general's regiment, I took Kurdos Valencian, uh, who's like the king. Uh, I took the standard version because he has an ability which combos uh with a craven throne guard. So every time he charges in, they get to shoot with their crossbows. So I took one unit of well, one reinforced unit of Craven Frame Guard, a Lord Executioner who had the two uh enhancements. So he had Rulers of a Spectral Host, so I could uh heal three units and three uh D free heals um in my hero phase, and then the Tombstone of the Penitent, which is basically plus one attack for each uh uh terrain piece I contest, which Summon Games was between two and three, and then it was up to five, I think was the max, but it can technically go up to eight, but I just never contested that many terrain pieces. So quite good to just try and buff him, so he's a lot more swingy. Two units of spirit hosts as well, accompany them because they both give those heroes uh a four-up board, uh, which is quite cool. And then in my next regiment, I took the Knight of Shrouds on Eternal Steed, a reinforced unit of Hexraf, so it was like my horsey contingent, uh, chain ghasts, which is a unit of two, and they in combat on a free up give plus one to hit, um, everyone within 12 inches. And then my next attachment was Riker North Grim Halo, who's the wizard, the only one I've got. Two units of chain rasps, uh, which is like my um uh uh sort of screen screening unit, and they also get a six-inch scout move at the start of a game, which is quite useful just to shuffle them up the board, and then for dreadblade harrows, which is a unit of two horses that can teleport around. And then lastly, a regiment of renowned, which is a Stumblefoot Gargant, which is basically a Man Crusher Gargant, uh, basically, who was my Mongol, which if you'd seen in the previous episode, uh is an old Ford World Mini, uh, but I was running it as the Man Crusher Gargant, basically. And then I had the Cronspine as my endless spell, who uh, spoilers, only turned up in one game, um, which was dreadful. I just never managed to roll an eight to cast him, which was uh quite frustrating. But yeah, let's get on with game one. Tim, why don't you start us off and tell us uh who you played against and sort of have the game went. Um before we do that, I can quickly talk about the mission creeping corruption. So it's quite a simple one in terms of it's hold one objective, hold two objectives, or hold more objectives, and then yeah, I won't do the twist because they're they're a bit random and also they don't always trigger. But in terms of scoring, it was pretty straightforward. But yeah, Tim, who's your opponent? How'd the game go?
SPEAKER_02Sure. So my first opponent was a lovely guy called Dean Bryan, um, and he was running nine haunt and he was wearing them as uh death stalkers, um, so not quicksilver geese, which is normally stuff that I run into. He uh had his battle tactics were scouting forth and raffle cycles, and he was running Kurdos, some chain ghosts, the craven phone, the craven horn guard, which was reinforced, um, a unit of hex race and scriptomortus, and then for his second regiment, he had uh Kruel Ghast Crushinator, which had the Brezier of Negashazar, um, some Dread Hate Dread Scythe Haradons, which were also reinforced, some Grimgast Reapers, which were reinforced. Um, and then in his third regiment, he had a Guardian of Souls um with the ruler of the spectral hosts, and then two unit of chain rasps. Oh, he also had like his faction terrain as well, you know, the little nexus of groups things. Yeah, the little mausoleums. Yeah, little mausoleums that teleport and float around. So I went actually into the game like thinking, oh Nighthorn. Phil plays Nighthorn. I've played a little bit of Nighthaunt, I kind of know how this is gonna go. However, my deployment wasn't great, and Dean is a very good player. He has all the deaf armies, he plays all the deaf armies, um, so he knows deaf, I would say, fairly well in inside and out. But it was it was a really great tactical game. It was my deployment that let me down. I still feel like I played it quite well, but some of the combos and synergies that you get with Ninehawk really do just like tear units apart. Like the damage, it's chip damage, but that chip damage can be crazy good. Um, and then my Rust Fang artifact had no impact on his heroes because the Rust Fang is basically minus one to the save for the rest of the battle, but only to heroes, uh only to a hero. So by the time the great unclean one got in combat, yeah, it was like no point anyway. So yeah, so really good game. I ended up losing that one. Not too badly, it was like 78.50 to Dean. Um so yeah, so not a total arse hand it hand in to me, but still, yeah, still got a beat in, though.
SPEAKER_03That's fair. I guess did uh yeah, playing me didn't really help too much in terms of what to expect. I guess he's got a very different list as well. There's like some similar units, but it's much more like infantry heavy.
SPEAKER_02Yeah, I will say like after that game, we spoke about the game and we spoke about how to deal with Night the Haunt and just generally your thoughts about my list as well and how I should play it. And I actually had similar ideas, but that game kind of it it was kind of like it helped this was sorry, this was the first time I've used the new book as well, and I didn't realise how much has changed. Like I'd listened to AOS Coach, I'd listen to the Honest Wargamer, I was aware of these changes, I was aware of what units have changed, but I am very much like a tactile person, like stuff doesn't really land or stick in my mind unless I do it myself. So it was a great eye opener that game as well. But Dean played it really well and actually gave me some lovely tips as well going forward.
SPEAKER_03Oh, that's cool.
SPEAKER_02But I would I would say playing your nighthorn did help though.
SPEAKER_03Yeah, okay. That's something. That's something. Yeah. Well, well, well done. Thank you. Uh Richie, how did uh you get on in your first game?
SPEAKER_00My first game, I was up against Stu Hilton and his orcs and his iron jaws, and they were like blue and orange, they were really pretty. Um it was a slight advantage because in that Dan runs stuff similar to this. So I knew lots of what his tricks were. For example, like he had a giant big pig that gains momentum points. I'm like, I want to charge that before it charges me. And these are brutes, I hate them. I'm gonna charge everything in my army into one blob of these reinforced brutes and not the other one. And weather the storm, which did work, so it was a it was a it was a tough, bloody affair of my ogs rushing up the board and then slamming into these orcs and we're just seeing who can die first, uh, which was which was quite fun. It was a good it was a good straightforward first game. Uh but I did come out on top on the dice rolls by the end of it, so I did clinch the win there. It's what the thing of the thing with AOS is if so you can look at the final score and think, I got a really high score, but the problem is that's just because by it was there was a turn five, and you got twenty and whoever wins gets twenty points in turn five and the the other person doesn't. Sometimes you can feel like you can feel like, oh this person stomped me, or I stomped this person, and it's it wasn't getting to that, it was just over in turn four, and a turn five happened, and then one whoever was winning got twenty points and the other person got nothing. So I've always I've always a really good game. I enjoyed a lot, did beat uh beat Stuart his his beautifully painted orcs uh in that first game.
SPEAKER_03Nice, well well done. Great, great to start off on a on a high bar and get a win, unlike Tim Hughes, like going down to the fun tables, which is kind of what I wanted. I was like, oh, it's granted, I don't want to play lots of competitive people. I'd sort of ideally lose my first game and then maybe get a few wins as I go along. Um I played against a lovely guy called David. His son was there mostly in support and playing on his Wii or something. I think not Wii, whatever the the current Nintendo one is. Nintendo Switch. Nintendo Switch, yeah. He was on his Nintendo Switch, I think. Uh but I was playing David. He had Cities of Sigmar, which was a glorious old world army. It was his original AOS 1 army, which was ported over from Fantasy. So they looked like high elves, because the models were high elves, but he was running them effectively as dark elves in the Cities of Sigmar list. Um I'm not sure, it was basically three massive reinforced units of infantry, which were probably either the Black Guard or the Dread Spears. I'm not actually sure which. But then he had three dragons, which I think were the um dreadlord on black dragon. Uh, and there was one that was a bit more combat focused, and the other two were more just sort of like buffing wizards, and he had like the beautiful old uh models all going for him. Really nicely painted as well. It was just a lot of models, a lot of bodies, basically. Uh, but it was quite a good game, it felt quite close at times. Um, I think I made a bit of a mistake where he charged uh his combat dragon into some of my units, and I basically heroically intervened with Rykonor because he's the wizard killer. So I was like, I'll I'll I'll I'll swing in with him. And if I don't kill him, at least I've damaged him for the second round of combat, which will be my turn, and then I'll finish him off. But basically, uh he just activated his dragon first and then killed Rykonor, and I was like, uh, okay, that didn't quite go to plan. And and I think that was my problem with Rikonor, is I um yeah, try and swing him in sometimes because he's really good at combat, but not much else. Uh casting for Cronspine didn't happen in this game, which was a shame. And that was uh a thing that was doing a carry-on for most of my other games as well. But yeah, it felt pretty good um in terms of how close it was. It was a slow game. We got to turn three where when it was cool, and then he narrowly won. It was 3941, and I think at that point he was like, Oh, do you want to talk out the other turns? And I was like, Oh no, I'm happy to sort of just you know call it there because I think it was so close that I didn't want to talk it out and then be like, Well, technically I could have won in a later turn. So I was like, Well, let's just call it there and not worry too much about uh anything else, because it's like that's when the timer runs out, so that's you know what should be the winner is decided at that point and not talk out any further. So yeah, it was a good, he was a really lovely chap. I had a good game. Um, if we'd got some more turns on, it might have turned out differently, but who knows. Um the infantry box were a lot to deal with, basically, in that one.
SPEAKER_02What's their like characteristics? Do they have a high save or do they have like a massive damage output?
SPEAKER_03I think he could he buffed them with spells, I think, if I recall rightly. And it depends which one it was. So the Black Guard are a four up save, but when there's an elf infantry hero in combat, they get a five up ward, which could have been the ones that he had. Um and then the dread spear version have anti charge on their spears, and if they didn't charge, they get plus one to wound. I mean, it sounds like it could have been either of those, but I'm not actually sure. Which is a bit of a shame. Um and then yeah, the dragons were pretty good and a lot to deal with. I think I killed one or two of the I think I definitely killed yeah, I think I killed two dragons by the end, like the the punchy one and then one of the wizard ones. Um and then I was sort of about to deal with the third and final one, I think, as the game was called. But yeah, it was a fun game. So I was I was happy with to take my loss because it felt quite close and go down to the to the lower tables. Game two, I believe, was life cycle. So this is one where you have the objectives which sort of the priority of it is determined on the second turn, and then it sort of moves around uh because there's four main objectives, and the priority moves around in like Ockways fashion, and then the secondary objectives are ones that are either side of that objective. Um that's the main kind of gimmick of life cycle, basically. Keeping it, let's keep the same order. So, Tim, tell us who you were up against in game two.
SPEAKER_02Okay, so for this one, I was up against uh a lovely chap called uh Joe Catterson. Um, and he was running a gorgeous army. Sorry, I'm gonna speak a little bit about this first. So the painting style, because that's my thing. The painting style was the I called it like the layering sort of it's not heavy metal, but it it's like that very clean, very like layered style of highlighting. Um, so you can clearly see the different colours. It kind of acts as like a shade, but it's not, it's just very well defined, it's very clean, it's it's very striking. On this army, it just looked great. So he was running Heathenites for Slinesh, uh, which I think is a gorgeous range already. And it was running as like invaders, it was a two-drop, and he had Sigvald, he had a Lord of Hubrus, Mimrodish, um, painbringers, he had the Scourge of Garan Fiend Bloods, which were reinforced. He had some Sick Blade Seekers, which were also reinforced, um, and then he also had uh a keeper of secrets, um Blissbar Bliss Barb Archers, some Demonettes that were reinforced, and another set of seekers. This game was pretty close, it was quite a load of shenanigans until the very last few turns where the points started escalating out, it started going out of control as they normally do. But I played this one slightly differently. So in the first game, I had my great unclean one off to the right hand side and my roticus in the middle, um, trying to give that debuff aura of like a minus one save whenever I got the spell off, which didn't happen that often actually, which was a bit annoying. So this time I basically just put my plague drones up in front first, uh, and then I had my roticus and great unclean one just behind them, and then some plague bearers on the back, Nergwins off to the right, I have a set of two units of plague bearers off to the left, and then like my heroes just plonked around, either supporting one of the plague bearer units, and it actually worked pretty well. And I managed to weather most of the damage, and we were having this like great back and forth with some of the units. His blizzard archers like smashed into the plague bearer units and literally like obliterated them, which was kind of expected. But like Rottigus and Great Unclean One were holding their own as well, and we had this funny moment where the Great Unclean One pretty much wiped out like the whole Demonette unit except for one, and this one lonely Demonette managed to take off the last wound uh of the Great Unclean one, and so we decided to call her Sally, then and then Sally survived until one of my play drones came back and smashed into her. So that was Gary. So Gary took her out, and that was pretty much the spirit of the game. Uh, but I ended up losing, unfortunately. It was like a 70 to 37 loss, like Richie was saying earlier. Like I held my own for the first few rounds, but those last rounds, Joe just like steamrolled me and took it out of my hands, which is absolutely fine. He was a lovely guy, um, and it was a great game. The Heathen Knights of Slinesh have some cool little shenanigans where it's kind of like where I think it's his Lord of Hubris, where he can present a challenge and you get first, but you have to attack the Lord of Hubris. Okay. I think that's it. Um I apologize if I get it wrong.
SPEAKER_00Yeah, there is some there is some shenanigans involving like you have to attack him. Like that's the that's the that's like the deal you make is like you you have to attack him or you get striked last or something.
SPEAKER_02That was it. That was it. Right. And then Sigvald, like I I think Ziegvald gets like a 3d6 charge or something, and then his attacks characteristic is those number. Yeah, which is which is just awesome. Like it seems like a real fun army to play. And I have this thing of like I already have a chaos army, but all the chaos are the chaos gods seem fun, but well, you could just be a chaos faction player and collect all the other chaos armies.
SPEAKER_03I know, but I kind of want one of each grand alliance. Also understandable. Yeah.
SPEAKER_02I just want all the toys for.
SPEAKER_03I know that's what Spithead's for.
SPEAKER_02This is true. This is true. But yeah, so overall, great game. Joe won, and deservedly so. And yeah, he later went on to win one of the best paint, not best painted, but he was nominated. He was in the cabinet. For best army, okay for best army.
SPEAKER_03Well, it's a nice painted army then. So very good. Yeah, Richie, how did you get on in your second game?
SPEAKER_00So my game two was against uh Carlos from La Comp I'm gonna pr I'm gonna butcher the pronunciation for our Spanish from uh La Campa La Compagna Wargaming from Barcelona. There was two of them who'd come over, uh Carlos and uh Miguel, and I played Carlos in my second game. He was running a Slaves to Darkness, whereas I had all of the drops and individual heroes. He had the complete opposite of this, in that he had Bella Corps, a reinforced unit of knights, reinforced unit of chosen, a reinforced unit of warriors, and a Lord on a mount, and that was it. That was his army.
SPEAKER_03Doesn't seem like a lot, but I imagine it is.
SPEAKER_00Blobs of shenanigans and hard to shift stuff. And it was a very fun game because the first like two turns was just like I was kind of just dancing around of who's gonna make who's gonna charge who first? Who's gonna commit to getting into combat? And it's hard because he's got these blob units that will do loads of damage, and I've got lots of little ones. And which is a theme I found during the event is that this being like the GT level of Age of Sigmar, it's very much who's gonna bring the best reinforced units with the best selections of buffs for those um reinforced units. And friends of the show will know I'm not a fan of reinforced units. Anyway, but so it was it was a it was a very tough game because it's like shifting 20 chaos warriors is not easy because they are that's 20 that's 40 wounds of a free up save. So you've got to just slowly get through the chosen and those hit like a truck. I thought I had some opportunities to try and like tip the balance in my favor by able to get like strike last off of on the chosen, but I really got um stuck by the he had uh uh 10 man knight knight unit, which is 40 wounds on free-up saves, that's hard to deal with. And while I charged it, so it couldn't do much damage to me, it did have the dread banner, which was I could use no I couldn't use any commands. So there's no all-out attacks, no all-out defenses on my side, which isn't too much of a big deal, but it was a bit frustrating because oh, because he could still do it to me. It's like so he's still smacking me really hard with one of his units and then tanking a lot of damage with another, whereas I'm just like up to the dice gods. So it was very it was I want to say, I want to say it was very close. I'm gonna look at what the score was. That was actually pretty close. Um until it wasn't uh in that one, but it Carlos did get the the victory on me in the end. I was by the end of by about halfway through, I just focus in uh I focused a bit too early on I just need to kill Bellacor because I could see myself not being able to win it because he was working his way through my overboards quicker than I was working working my way through his m his units. I used to try and take down Bellacore. He's a wuss, he's never that tough. Whenever I've got Bella Corps, I can't make a four-up save for days. Carlos, no, he can make all the four-up saves, or more specifically, I can fail to hit with everything because there was a moment where I was done. It was o I thought it was over, but I managed to make a a bunch of wards for Evoraxia and a bunch of wards for one of my last Ogre, so they're still in the fight. It's like we we're still in this game. We've we haven't died, we're alive on a wound, and then it means we're gonna attack back. And then the gods were like, No, but you you're not gonna hit with any of your attacks, even though you got strike for strike last on this blob unit of I've chosen, you're gonna miss everything. So it was it was painful because I thought I had a chance to to to swing it back, but no, and I didn't get to kill um Bellacore. Turn five was like, just re just pivot off strategy, we're gonna try and kill Bellacor. That's all we're gonna try and do. Um and we and I couldn't do that. So I was I was really stuck because my tap b my battle tactics to keep it simple were Master of the Pass and Restless Energy. But I think especially if I know in this in this particular game was uh Carlos was very smart and he just sat he only had one character, he had Bellacor and a Chaos Lord on Mount. He just so I'm just like I'm sending Eternus running around the board trying to catch up with his Lord on Mount to kill him so I can start going through the secondaries. Yeah, I he just I just I couldn't make a say, I couldn't make a charge. Charges, no, not making any charges today. V6 charge doesn't matter, you're not gonna make it with a spell. That's not me, just that's not a passive ability or cheat. I was unable to do it. So the dice were very much not in my favor, but it's a really fun game, and his army was really was it was really nicely painted. It was really it was really good to play against somebody who knows their slaves and army just as much as I do. Um it was a good game, but I he he did uh smash me by the end of it.
SPEAKER_03What was the final score?
SPEAKER_00Doesn't matter what the final score was, Phil. No, it was it was rough uh well from what I've got in the app, which may or may not be what was finally put in the system because it might be slightly higher for Carlos Minnesota 67 to 30. I didn't look at well.
SPEAKER_03That's fair. Well, I mean it sounded like it was a a good game for both of you. Um nice. Um yeah, my game um was also against the slave to darkness. It was a guy called Simon. Um he had uh two big blocks of uh chaos warriors, the regular ones. I think that was two units of twenty. Um some uh what those those winged harpies, the Furies, I think they were the Furies. You know those which were really tricksy because they can fall back uh in combat. Um a kind of chaos champion that could turn into a demon prince, uh, a winged demon prince that once he died the chaos uh uh champion could turn into uh Abraxia, uh three ogroids, but like the standard version where it's like a unit of three plus the champion, which were quite tough, and then a big block of chaos chosen that were up in the silver tower. So they were basically he had the gaunt summoner as well, and basically use the gaunt summoner's ability to effectively deep strike them seven inches away from my models, which was tough to deal with. But basically, yeah, I had Master the Path, which is the first one is Killer Hero, uh, and then it's like have more things in uh neutral territory than not, and then the last one no one cares about because you never do it. And then attune to Gairan, which is have two units in the center, which is why I took the chain rasps, because they get their free scout move so I can get onto that center without having to do any run rolls. Um, and then the second one from that is fullback and charge, which works really well for death stalkers because I get one unit that can fall back and charge um without taking damage. And then after that again is corners, which you don't really ever care about, really. But yeah, this game's good. Uh Simon readily admitted he wasn't an experienced AOS player. I think this was his like fourth ever game of this edition. I think he might have played a bit of first ed AOS. I think he was another returning AOS player, but a lot of his mates were much more competitive-minded and in the jerseys, but he was a bit more casual and yeah, readily admitted he wasn't as experienced. So yeah, he took the first turn, shuffled some stuff up, but that was sort of it. Actually, no, his his he did manage to move his gaunt summoner up and then charged me with his chosen that he had dropped down. So that was the big thing that I had to deal with in my turn. Um, so that was uh a bit tough. But I did uh did eventually uh deal with them. I think they eventu they basically could my Mongol and my Craven Frame Guard, because Craven Frame Guard seemed to be the first thing that died in most of my games. But the King and the Spirit Host and the Lord Executioner eventually dealt with then I had my hex wraiths charge up left-hand sides to deal with his other block of warriors. Meanwhile, the Furies were sort of there getting in the way and then constantly falling back. There's one point in the game where I really wanted to stick my spirit host into combat, but basically had to go off and deal with like two remaining Furies because if not, he would use those to just jump on my objectives in his turn. So I was like, okay, cool, I'm gonna have to deal with them even though it's a bit overkill, but uh just needed to be done and dealt with. I scored quite well. Again, it was a another slow game, we only got to turn three, but I scored really big in my uh sort of final uh in the final uh turn because I got max points on objectives, so I got ten for that, and then I also got my two second lots of uh secondaries, so I got another ten for that. Um so it looked like I was coming from behind, but actually looking at the tabletop um uh app, I was actually scoring more on the primaries as well for most of the game. So it ended up being a 46 uh to me and then 28 to Simon. Uh so it was a win for me. Yeah, it was it was it was a fun game. He did get to turn his um champion into a demon, but it was sort of so far out at that point. And also, I think thankfully one of his blocks of chosen not chosen Chaos Warriors hadn't really gotten that stuck in. It sort of got diverted and sort of pivoted off in one direction, so I didn't have to worry about it. So I think he would have been keen to have played a few more turns, but we just ran out of time, sadly, which it seemed to be a bit of a trend for my games. And I'm I'm convinced it wasn't me, even though I know Richie would disagree.
SPEAKER_00What are we talking about?
SPEAKER_03Could be any it could be anyone, could be it could be anyone. I mean, uh I I think some of the players I played with also were a bit on the slow side, and uh, we we both had a lot of models, and in pretty much all our games there was like Combat from Turn One, which massively uh slowed slowed bits down uh for us, uh or like we were looking up certain rules and things like that. Uh yeah, that was game two, but there was still game three to go on Saturday. So, yeah, Tim, how was your third and final game of Saturday?
SPEAKER_02Wow, my third and final game was probably against my most toughest opponent ever, who was running the most gorgeous army ever. It was you, Phil.
SPEAKER_03Oh, it was me. Yay. Uh so yeah, I guess we can both equally talk about it. So we we've talked about the lists. How do you think actually if I before I do that, let's talk about the mission which I think was Roiling Roots, which is hold one, sorry, score uh if you hold at least one objective, score points for controlling a pair of objectives, and then score if you control more objectives uh than your opponent. And then this is the in terms of a twist, which was actually quite an interesting one, you can select a pair as the underdog and give it strike to l strike last, which I always find is not that useful to the underdog because often you're on those objectives as much as your opponent. It's only useful if your opponent's on the objectives so much that you can get in combat with them and not be on the objectives, which doesn't, I don't know, doesn't feel like it happens all that often personally. But yeah, we had played obviously on Friday, so we already knew what each other's armies did, which I guess was a little bit helpful for both of us.
SPEAKER_02But yeah, what were your highlights on the game? Uh basically, yeah, we I tried to enact what we spoke about earlier in the day, where um I had my two big guys in the middle and then screening them out. Um and I knew exactly what was coming my way, um, which was I just had to try and outlast you to score enough points because I haven't got the damage to delete all your units. I just don't make the DPS check on your army, especially with like an all-demon list as well. If I took more of a mortal list, I don't think I'd have so much of a problem. Um that's just because I think the damage output is more in the mortal side of things and the combinations you can do with them. But I felt like I held my own pretty well. I don't think I played it particularly badly. I just think you have the greater damage output.
SPEAKER_03Yeah, I mean I don't have a huge amount of damage output, but I've got uh uh so I've got the king and the executioner, which and then Rikenor are like my units that have damage two or damage three. The Mongol, which is a Magrash Gargan, is so swingy. I think once or twice it across all my games, I rolled incredibly well and like managed to do like five or six damage in combat. But often it's just missing a lot of time. The main thing that the um Magrash Gargan's good at is it's got control 10. So if you can just get it on an objective, uh or you you use uh power through on it to get on an objective, you can just it's basically 12 uh 12 health that you your opponent's got to get through to kill it, basically, even though it's not doing that much uh in damage.
SPEAKER_02Well, if I remember right, the I was gonna say you've got to remember though, with you with your big units, you have quite a large footprint as well. So for me to do power through where I have such a small movement range of like six inches, but a big base, I couldn't really power through to much of an advantage or like get to the other side to try and waddle over to like a back objective to even up the scores. Also, like your your hex race, obviously you get a plus one damage on the charge.
SPEAKER_03On the charge, yeah, that's true. Same with uh Rikon ore. So they're both quite good on the charge if I can get the charge off, uh, which doesn't always happen, unfortunately. Yeah, they they can be high damage.
SPEAKER_02Yeah, against me it's more than likely because you got the greater move. Anyway, sorry, continue.
SPEAKER_03Uh yeah, if I remember rightly, I used my um chain rasps as like a bit of a screen um because you got the first turn, so you move stuff up. Did I counter charge to deny you? Oh, I used to. That was in our first game. Yeah, in the second one, I think I used uh I I I stuck down a nexus of grief in the middle to try and just sort of screen out the center. So if you were within three inches, you sort of had to go around to my side, and therefore I could hopefully countercharge you, which is what I think I did, but then I think you sort of dealt with it basically, and it was a bit like and it meant yeah, actually you could just charge the faction train as well, so you could sort of move up quite easily. And I was like, maybe I shouldn't have done that afterwards in hindsight. But yeah, you had your great unclean one and your like flying bugs, which were like the two big things to deal with, and then at one point you I think retreated with your bugs a little bit, which meant I could sort of surround the great unclean one a bit more, and then once I dealt with him, I could then sort of try and deal with Rotogus because Rothogus was my the bane of my weekend in our games because he has a spell which can switch off heal abilities within 18 inches. I know, it's great, which is basically the entire table when he's positioned in the middle. Um laughing about it. And obviously that switches off my Nexus of Grease from healing, it stops me from using my Lord Execution as enhancement, where he can also heal three units and also stops me from doing rally. The what the one thing I actually do like about the Night Haunt in this codex, this battle term, is that they have lot a lot more heal mechanics, and actually half of that is mostly due to faction terrain, which came out just prior. But in the previous battle term, they almost had no heal mechanics, and they were like the only death army to have no recursion whatsoever. So I'm glad that they have a bit more of that to sort of tech into, which is cool. And that's what also one of the reasons why I took the chain rasps, because they're one wound models, whereas all the others are mostly two. So when you're running with D3, you're if you've got a two-wound model, you're only healing one person, whereas at least this time I could be bringing back three models. So actually the chain rasps, which are meta-wise some of the uh considered the worst unit in the game, I actually really liked. I thought they were very good and useful. But yeah, it was quite a close game, or it was a good game. End up being uh 75 uh 45 to me, and we did complete all our turns, although I think we maybe got to turn three and then just talked out the last two turns, I think. Um, because it was a bit of a foregone conclusion at that point. You're trying to think, because I killed Rotogus as well, didn't I? And I I can't remember if I killed the Nurglings, but I was definitely in combat with them with the king. You're quite close.
SPEAKER_02The Nurglings were chipping off your Mongolia giant. I'm certainly looking for you to photos. That's what it's like, the plague bearers.
SPEAKER_03Yes, that is true. Yeah, the last photo was the the king and the spirit hosts in combat with them afterwards. Oh, you still had the um your jaws of um what are they called? My ravenous jaws. Ravenous jaws, yeah, which was a very cool conversion. Thank you. But they were still on the table at that point. So yeah, that was a good game. Oh, and I've also got a photo of you uh rolling two D6 for your charge, and you rolled a 12. So it's like, oh yeah, yeah, okay, you're definitely getting him in. Because it was quite a long charge. I think you needed like a nine or a ten or something. And it's like you rolled that, and I was like, Okay, of course you did. ABC man, ABC. Your Chessex dice that you have rolled incredibly well. Definitely in our first game, in our test game, but even in our second game, I think they you just do fives and sixes constantly. Do you want to do that?
SPEAKER_02What funny is that?
SPEAKER_03Like only rolls well against you. Oh, okay, and no one else. That's fine. I mean, to be fair, I've had quite a few games, especially towards the end where my die shots were just abysmal. And it's like no matter what I rolled, it was just it was ones and twos just constantly. So it yeah, it swings and roundabouts, I guess. So yeah, that was Saturday. Uh so what was your final score for Saturday, Tim? For all the wins and losses. I was like zero and three. I'd I'd lost all my games on Saturday. Three losses. Uh and then Richie, how how are you doing? You need to unmu unmute yourself, Richie. Oh, I still can't hear you.
SPEAKER_00I'm using the wrong microphone for this entire podcast, so I sound terrible. I've got my good microphone, which is like here, but I'm not using that one. It's using this one, which is usually just here as a for my mic monitoring. So much for tech being so anyway. That's not what we're here to talk about. We're here to talk about my game three on the weekend, which was against which was my first time playing against the delights that is the current iteration of Silver Nef.
SPEAKER_03No, hold hold on, Richie. Before we get into that, what was your your wins for the Saturday? Saturday.
SPEAKER_00Well at this point, I'm one I'm one win, one loss.
SPEAKER_03We haven't talked about my third game. Of course, because sorry, but yeah, you are sorry, forgive me, you are correct.
SPEAKER_00For you, for you, it was all over. You and Tim had had your game because I was thinking. So my game three was before I was so rudely interrupted, was against the delights that is the current um iteration of SilverNeth, which can best be described as an incredibly large amount of complicated jank. It's very it's which is very cool and very interesting. It's like there's just trees popping up everywhere, and spells coming out of everywhere, people charging out of trees and attacking out of trees, and all the buffs and debuffs you can imagine coming at you, and then two reinforced tree people with s with these like uh scythes. So if you charge them, you're in trouble. But if you don't charge them, you're in trouble. So it's a very uh interesting list to play against. I did very I was against a guy uh child called Matthew. He had a really cool painted um Silver Nef army. He had two units of the bit of the reinforced scythe wielding things, the big trees, they're not the they're not the tree men, they're the little tree men, uh Kernel Hunters. The Kern of Hunter things.
SPEAKER_03Okay.
SPEAKER_00So two of those, he had a bunch of things. He didn't have a dearthu, which is a shame, because I would have liked to kill the dearth. He did have the bit the the big Kernel, the Kern of Hunter riding a beetle, Kerfalos, I think his name is yet that which scared me. Belfanos, there you go.
SPEAKER_03That was a new one, wasn't it?
SPEAKER_00Relatively new, it's been out, but it's not the no there is a new thing which came out this year, which is like a wizard thing, smaller thing. But Belfanos came out like a year or so ago. He's on a big beetle. I did him. I was worried I did him. I was concerned about him, so I smacked him with one of my ogre, took him out. But he also had the scary uh Dreitcha Hamadhaya lady who is awful, she's a hor a horrible elf thing that just kiss throws mortal wounds out of you and charges out of trees, scary as him again. The the the flute-blowing wizard thing, all these weird things in teleports. Fortunately, I did spoil it, I lost. But I was trying to play it as well as I could in the I one thing I do know is that an Ogre Mimidon is a really cool thing to sit on an objective. So I sat so a lot of my army was quite spread out because I just had Ogre sitting on objectives, waiting for him to try and charge me. Because if he was going to charge onto one of my ogreids, he would probably not make the full charge, and then he wouldn't kill the ogre, and then I'd smack his unit, and he didn't, so he didn't charge me. So I was kind of staying in it um in terms of primaries. Secondaries was a bit tricky for taking the objectives on his home plate. I was able to, at one point, nearly turn the tide with Eternus dying, and then coming back immediately, because that's one of the turn Eternus' gimmicks he can just come back on an 8 plus on 2d6 in any turn. And he did immediately after he died, he turned back and I'm like, I'm gonna save him in your deployment zone, mate. Deal with this, and he decided to deal with that by charging him with uh Drycha, how much dry? Because you can do that, because she could just appear from anyone charge out of trees, which is annoying. And I nearly survived, I nearly survived this close, this close. I got her down to one wound left, she got me down to one moon left, and I was like, ah, it's fine, never mind. He's like, I'm gonna power through you. I'm like, I'll curses. It was annoying because yeah, because he he charged with Drycha and he's like, I'm gonna all out defense. I'm like, and one of Turnus' abilities is on a five up you can't use a command, and you still spend it. So she wasn't able to get any bonuses to her defense, so I was able to like smack her really hard or down to one moon left. Very annoying, because then she got me down to one move left and power through, and it's like, well, there's a on a five up you don't and I didn't want a five up that time. But that would have changed the game, because then I would have kipped the objective. Um and it would have been more interesting, but it said it was a very hard fought game. The final score was 55-65 to Matt. And it was no, it was a very hard going up against Silver Nath. They I don't want to say they're not fun, they've just got a lot of shenanigans overlapping at the same sort of time, which is weird to play against. But I think I did alright because a lot of their stuff still involves getting in and hitting stuff and being and being good in combat. So it was a very close game, but I did lose. So it was at the end of day one, I was one win and two losses.
SPEAKER_03Okay, very good. Uh one win, two losses. Uh Tim, you were uh three losses, and I was two wins, one loss. Um, then game four, which was the first game of Sunday, was cyclic shifts. Um which, if I can find it. That's here. Um, it's basically scoring five points if you control one objective, three points for two or more objectives, and then two victory points if you control more objectives uh than your opponent. And basically, you can also, as the underdog, pick a pair of objectives to be the target, and basically they can't be controlled, so you can switch them off, which was really useful. Certainly in my game, uh, it helped. Uh Tim, how did you get on uh in your game four?
SPEAKER_02So in my game four, I actually ended up playing against Stu Hilton, which Richie had played on the Saturday, uh, against his lovely Iron Jaw list. And yeah, it was it was beautifully painted. Was that the one that also you got in the cabinet? No, he didn't get in the cabinet, which was actually a bit of a surprise to me because I the freehand, there was like the freehand on there of like some checkered, checkered freehand and like the tribal patterns, and the blue and orange is like a nice contrasty striking scheme as well.
SPEAKER_00Yeah, I think Stu should have been in there rather than the other high-end chores that was in the cabinet. That's me find some shade. Assuming that anyone's listening.
SPEAKER_02But yeah, it's it's a lovely army. Stu's a painter, and he's a he's a great painter as well. But yeah, just to quickly go through his list, and he had a Kragnos, two big brutes, like Richie said, uh Zogroc, uh Weird Boy Shaman, uh Scourge of Ram, Weird Boy Wreckers, two units as them, a warchanter and uh the big pig, Mega Gargan Gouja. Surprise, surprise, I didn't change my tactics of having the two big guys in the middle. Um, and then I had my two plague bearers on the left. He had deployed his big pig on the left as he was facing me, two big blob, big blobs of brutes in the middle, um, with like his shaman, the Kragnos, and the Warchanter, and Zogro, all in the middle, and then off to and then on either side was like his boys, uh, sorry, weird weird brute wreckers. Um and it was kind of like just a massive smash up in the middle, really. He gave me the first turn. Um, at the start of the battle, because everything was just clumped up for the middle, I was like, haha, teleballam Nurgle, you shall be diseased, and then I shall just spread this to everyone, and then everyone will just take mortal wounds. So, yes, because I was running uh attuned to Kairan and Master of the Pass. My objective was always to try and get the first turn anyway, to get seasoned centrifugated to my capture the middle, um, and then just go from there. I knew Kragnos hurt, so especially if he gets the charge off, unless he rolls a seven, the stories go. So I just threw my plague bearer, uh my plague drones up, followed by my big boys. The plague bearers were on the left, my Nurglins were on the right, just sitting on an objective, and I didn't expect much from them. And yeah, he just the way the terrain was set out, there were two buildings which really hampered how many brutes he could get into my army. One set of brutes went off to like the left-hand side to deal with the two units of plague bearers, as well as like the big pig, and that was just like a traffic jam for most of the game. And then in the middle, Kragnor just charged into my plague drones, but I also got off my ravenous jaws. So by the time he got rid of the plague drones, I just threw my ravenous jaws into him, which I didn't really care about anyway, which was like another roadblock, which gave me time to accumulate some points, move Rotticus up, but with my great unclean one. And once he got rid of the jaws, I just threw Rotticus into him so he couldn't get the charge off on me. And he did kill Rotikus, but by that time he had taken so much damage that I got my great unclean one into him that it just sorry, I should say that the one block of brutes went into my great unclean one, and the great unclean one like weathered the damage and then just took out all ten of them eventually over a couple of turns, which was great. Yeah, it was it was great. Um actually it might have been the other way around. Might have been Rotticus that got rid of the the brutes and the great unclean one going into Kragnos. Anyway, basically the big guys got rid of the big blob of brutes, and then by that time, Kragnos taking a lot of damage. He got rid of one of the big guys, the other big guy, great unclean one, pretty sure it was the Guo, just ran into him, finished him off, and then it was just like a case of like trying to use the last guo or use guo to try and ruck clean up the other brutes while I brought back some plague drones to fly off and try and capture corners and other objectives and stuff. So at the end of that game, it was a win. I got my first win of the weekend. Nice and it was like 6647. So pretty good. Yeah, it was it was a nice it was a good game. It was a really good game, and he was a great guy to play against as well.
SPEAKER_03Richie, how did you do in yours?
SPEAKER_00Well, I thought I had had my taste of shenanigans and complicated rules jank nonsense, but I was in for a in for a more of a surprise because in OSB to walked up on Sunday, I got to play the other competitive, at least one at least one of the others from La Company from um from Barcelona, I got to play against Miguel, who had a new Disciples of Zinch. It was locked a new Disciples of Zinch with some really uh really pretty, really bright, vibrant minis with lots of LEDs all over them, which was an acquired taste of some, so I thought it was cool. Um I d but play for facing against them for the first time was a lot of you can do what now? And you do and how does that work? If you haven't played against Disciples of Zinch before, the new one, they're quite interesting because there are lots of here is a unit, it's here on your turn. You can just like they can like just teleport and swap them with different units. That's kind of like their gimmick that they could s in the there's lots of swapping between different planes of reality. So one turn will have like a tanky unit that they'll just leave on their in their in just b move blocking you on your turn. And then in their turn they'll swap it out and replace it with a really hard hitting a um melee unit. They've got so they've only got usually maybe 75% approximately of their units on the board. Because they have to like put it into reserves when they do that. But it's very cool uh how it works. It's annoying because you get hit by a lot, and they've got lots of spells that do loads of damage. I made a definitely made a big error in just not just running up into him and smacking him as quickly as I could. Right. I played a little too cautiously and then lost at l at least half my ar I I I think my army was like half injured before even got into combat because of all these spells that do it's it's like here's a I'll summon this thing. I'll summon this endless spell. And because it's because he had um Kairos, the fate weaver, he basically just summons spells because he's like you can't stop him. It's like I'm just gonna do I'm gonna scroll two dice, and I will double the highest number, add two to it. So okay, I guess you're casting whatever spell you wanted to cast every turn. Five. Okay. So they say, Oh, I'll just drop this endless spell here, which used to be rubbish, and now it just does d three mortal wounds against everybody within range of it. So I was like, oh, okay, I'm getting smacked about a lot. So it was very tough. I definitely what did I do in this one? Ultimately I lost four I lost quite I I lost uh I did better than I did I got more points than I did against Carlos, but I did get basically smashed up a lot. My goal by the end of it was like I'm gonna kill f I'm gonna kill Kairos. And I was like, you can't kill Kairos. I'm like, I can kill Kairos, I can take him down. Uh not if you keep teleporting him out of the way, but I'm gonna get him, I'll catch him. I did eventually catch him using Zench's own tricks against him. I get I was able to bring in it was in literally in the last turn that um Italos finally turned up, so I dropped him behind him, behind uh Kairos, so then he couldn't use any, and then every time he tried to use a command, I was like, no, we don't, not today, no redeployers you today, no all-out defence you today. And one of my own grades, I gave Markov Zench too so he could he could do like a short-range teleport, which I rolled really high for. So I got to get behind Kairos as well, so basically behind this big long wall of bodies in front of Kairos, and I was a in the last one I was able to get behind that and then just charge him, and then with the gods willing, the fate weaver fell. I lost the game, um, but I did kill Kairos Fateweaver, which made me feel a lot better. The only thing the thing I learned was I just need to go and I need to get in harder and smack the Zench boys harder earlier because they've got lots of shenanigans and m and teleporting around and some very hard hitting spells. Once you get in then once you get into them, if you get into them in the right fashion, they're not that scary. But they can hit very hard as well. Because they've got these like Zangors and I d I don't care for Zangors. Don't care who knows it. I think they're silly. They've they're okay. I don't mind them in the AOS, but when they've been in 40k, I'm like, what are they doing? But they've got the Zangors with big sticks on discs. They hit like a truck. They are really annoyed. They'll just like say, Oh, that's a big unit you've got there. We'll kill that. I'm like, well, it's a braxia, you're not gonna oh you did kill a braxia. Fair enough. So that was a that was a tough game. Um, very pretty army, and I I did get a dice from him of look how many of which I then used in later games to roll ones for me.
SPEAKER_03Nice. I did that uh got got given a dice in my last game, and I'll talk about that when we get to it. But yeah, uh well done, Richie. That's Well done, I lost. I lost Phil. Well done for k killing uh Kairos. Yeah, yeah, yeah. And gaining a dice. Moral victory. Well worth it. Exactly. Everyone likes a moral victory of some kind. Yeah, my game was against a lovely chap called Calvin, it was quite a fun game. It was another Maggotkin of Nurgle army, uh a very different list from yours, Tim. He had a Wings Demon Prince, he had the big champion from Dark Water, whose name I can't remember, to guard the big sword, like the mini. I know the one you mean great unclean one that isn't him. Those two were on one side, on my left hand side, on one flank. Then in the middle, he had a reinforced unit of uh I assume it's 20 uh rot swords. It's like the biggest blob you've ever seen. Rotogus, Baladarma, who I think is the wizard witch from Dark Water, and then another reinforced unit of I mean it sort of looks like 12 or so, maybe it's 10. 10 the Blight Kings. Maybe there's like an extra champion in there as well, I think, which is why there's an extra model. Yeah, in terms of layer, I did pretty much the same thing in every game, so it just seemed quite consistent. On the left hand side, I had my 10 hex wraiths with the uh Knight of Shroud on Steed because they combo together, because once he fights, they can fight and get past one to hit. Normally next to them, I have Rikenor and uh the Dreadblade Harrows. In the middle, I've got my two units of Chain Ghost to sort of go up to get my tune to Guy Ran. Behind them, normally the executioner with some spirit hosts. Then on the furthest flank on the right hand side is the Mongol holding up that side, and then sort of between them and the center is the king and the craven phone guard, along with another unit of spirit host. So that was pretty much my layout I did in all of them. Uh this game, he gave me the first turn, whereas I think I've been made to go second in most of the others. And I sort of went up to try and get the centre. Let me just double check that I did actually get a uh yeah, I got a tune to go around turn one, but I sort of did it as defensively as possible because I was worried about the big unit of rot swords. I basically played a game of hide and seek with them because as soon as they came towards me as the game went on, I kept moving the uh chain ghosts back down to uh sorry, chain rasps uh back down to try and avoid the rot swords. Um but on the left hand side I basically charged up the board, the hex race and the knight of shrouds to try and deal with the demon prince. I also teleported over the dreadblade harrows. Um Knight of Shrouds failed his charge because I needed like a 10. The hex race failed their charge, I re-rolled it because they also needed a nine or ten, re-rolled it, they failed. The dreadblade harrows needed a nine inches, which I did finally roll, so they technically got in, but when I measured it, I couldn't, it didn't look like if I was going base to base with the demon prince, I could be out of combat with the other guy. Uh I think the lesson there, because I think Calvin did it to me later on, was that you would move to half an inch away, still be in combat, but probably out of in um out of range of the other guy for the activation, which maybe I should have done. Um and in hindsight, afterwards, he's he basically said, Yeah, you should have charged in there because it would have tied them up. And I was like, I'd be better off fighting them all at the same time. So I didn't I decided not to declare the the charge in the end, um, or or take a charge, and instead they swung into me in his turn. And basically I thought I'll be able to deal with them. It's like a uh a demon prince, shouldn't be that difficult. It literally took me like three or four turns to kill it. It it took forever. It always on a I think it was like on a three up or two up got fight first, so that went off most turns except in one. So basically, those two characters minced my hex race and the Knight of Shrouds died first, then the hex wraith died over like two turns, and then the dreadblade harrows um fell back. And in fact, they they teleported onto one of his objectives in one of the later turns, and then the demon prince charged after it. Actually, yeah, maybe I didn't kill the demon prince in the end. So yeah, I I didn't kill either of them. I sort of weakened him down, but then he managed to heal him a little bit, um, and then he chased down my uh dreadblade harrows and killed them. Meanwhile, the other guy went around to try and steal my home objective, because then I think at that point the chain rasps had fallen back onto that, so he was fighting them. Uh, and at that point I was the underdog, so I switched off the two middle objectives. So his home objective and my home objective I switched off. Um, so even though he was on it, he wasn't scoring, which is why I then teleported up on the left hand side to uh get his other objective. Um, and then on the right hand side I had to deal with Rotogus and the um the Blight Kings. The Blight Kings I eventually did kill, but it took a while with the um the Mongol and the King and the Executioner. Then there was Rot once there was that, there was Rotogus to deal with, and I was like, okay, cool, it's my turn. I think at this point I maybe took the double turn uh because I sort of needed no, I couldn't have taken double because he because I went first. But basically it was my turn. I basically had to charge in the king, giant, kurdos, sorry, um Rikenhaw and the Executioner. And every single and and then he he redeployed, I think like four or five inches away, he got quite a good role. And then I failed all but one charge, so only Kurdos the King got into combat. And annoyingly, next to Rottigus was another champion of his, so I was like, okay, fine, I've got to go into combat with both of them based on positioning. Um and I think I maybe got the spirit host in as well with him, but all the other major characters had had fallen. My one big turn to try and kill Rottigus completely fluffed it. Um so instead I ended up swinging into the other guy to finish him off because I was like, oh he I'm not gonna do much damage on Rotus. So Rotogus survived, and then eventually his big scary block of rot swords pivoted across uh rather than going to that central objective, went into basically the executioner, my chain gasps, richen or and he sort of wipes them all out over a couple of turns. Um so yeah, I think by the end of turn three, that was when sort of time ended, but because I basically had one unit left, we sort of quickly played through the the next turn and talked through the last turn. So by turn three, it was 39 to me, 43 to him, and then we talked out and played very quickly the last two turns. So it was 39, 63 to him. Because I think basically I was like, just do this combat here, and then you've tabled me, and then you can do your secondaries and score you the points, because that seemed really fair, rather than just calling it like we I had in the the other games. Uh but it was a really fun game. It was yeah, incredibly uh difficult to deal with Rotika switching off all of my um all my healing mechanics basically, which really didn't help. And potentially not charging in my dreadblade harrows turn one might have made a real difference because even though they might not have killed him, it would have like forced him to be stuck there, and then I could have maybe got a charge off with my hex rafes and doing the two damage on the charge and stuff. So yeah, that that was a shame, but it was a really good game, so I didn't mind it too much. Um, and then lastly, we've got um game five, which was linked ley lines. So this one has some interesting scoring mechanics because you've got sort of three objectives going across the middle, and then two going up either side of that central objective. So you've got a three and a three in a cross sort of pattern. So you score basically three points for scoring one objective, three points for scoring two or more, two victory points if you control any pairs of objectives, and then two victory points if you control all of the objectives on a linked ley line, which is in that kind of cross thing, and then also the uh the twists are completely pointless because they're just bonuses to manifestations, basically. Um, Tim, for your final. Game, tell us how you got on.
SPEAKER_02So for my final game, I played against the chap called uh Joshua James, and he was running the Hell Smith of Hashit, something that I haven't faced since our like doubles game, actually. So I kind of had an indication of how they were gonna play and what they get up to. So I wasn't actually too concerned with them, to be honest, because I was I was under the impression that well, they're gonna hurt, so I might as well just charge into them and smash them as as quickly as I can to try and limit the damage that they output. Um so to go over his list, he was running um Uric Tar, um, some bull centaurs, the infernal cohort with Hashu Spears, they were reinforced. And then in another regiment he had like a Demon Smith, and then he had uh the Dominator engine with Bane Maces, and then the Dominator engine with immolator cannons, and then in another regiment he had an Ashen Elder, some hopgrotz, and the uh smelly uh cohort, uh smelly infernal cohort with uh Hashu Plates and a war despot. It was an interesting game because he threw up his bull centaurs uh as as he should because they hit hard and they do quite a lot of damage on the charge as well. Um, and they smashed into my plague drones. Again, it was another case of well, my plague drones, I don't really care if they live or die, they're just there to act as a roadblock. And then again, I also got off like my primal spells to try and chip off damage where I could, although only the jaws got into combat, like the burning head just sat there and didn't really do anything, unfortunately. But I threw he ended up charging like my roticus and great unclean one with his with his dominator engines, and they managed to weather the storm and just chip away at them and take them out. Again, the plague bearers just sat on objectives and weathered some of the storm from the ball centaurs as well to tie them up to make sure that they can run around and do a lot of damage elsewhere, and by the time I got gotten rid of rid of the dominator engines, I managed to get like my roticus over to the left into them um to chip them away. But the key defining moment was actually because I had more drops, um, I had the re-roll, and so he did actually double, he did have the opportunity to double me for the turn, but I re-rolled the initiative to take the turn back so that he couldn't double me, which is probably a bit of a feel bad because I was probably winning by quite a few points at that moment of the game. But similarly, like I had just won a game and I was like, I want to win two games. I saw blood fill, I saw blood in the water, and I was like, I'm not walking away with this with just one win. I'm gonna get two wins and I will buff myself in his tears. Smash him, I will smash, and I will smash good. So yeah, so really it was just weathering the storm with my other units and then throwing my big guys into them and then doing some recursion to to chip those damaging units away. The mortal wound was obviously popping off every turn, and I think this was the only game that I actually managed to get my disease on every unit. So that also meant yeah, I was getting an egg I was getting the initial mortal wound, and then I got to roll my D3 as well.
SPEAKER_03Because you get D3 plus one when every unit in your army is disease. So I had that against me uh with Calvin, Kevin's game, like halfway through. He's like, Yeah, I'm doing D3 plus one now. And I'm like, You're what now? He's like, Oh yeah, all your all your stuff's disease now, so I'm doing extra damage. I'm like, Oh, okay. Because that again is like uh along with Rotika switching off on my heels, the disease mechanic, like it's so many mortal wounds. Even if I was healing, you can disease more than I can heal. And the order in which you disease is quite frustrating because when it's your turn, you get to do it first, and then I get to do my stuff. But even when it's my turn, it's like cool, I use my nexus to heal with some disease tokens, but then you'll immediately put them back on the units to the point where it's pointless. And I think actually Kavin was saying, um, because I think when we played, you said I could all units or disease, or was that wrong? But I think when I played Gavin, he was like, Oh no, you have to remove the disease first. So I don't know if that was a rule he was getting wrong or you you you it was a change in the new battle tone.
SPEAKER_02Uh I'd say he probably had it right.
SPEAKER_03You have to heal disease first and then it's all makes sense, but it's like, okay, cool, I'll just take it off and then he's like, yeah, I'm putting it back on and doing mortal wounds. And it's like, okay, there's nothing I can do about this. So yeah, that's quite a sort of one fun mechanic uh to be on the receiving end. But then I'm sure you'd say that about a bunch of my stuff. So it's fine. This is also true. This is also true.
SPEAKER_02But yeah, the games I've lost is where I haven't been able to get my disease off, or people have been healing it effectively. So I guess that's more of a lesson for me is to really try and remember my mechanics of trying to disease everything. Yeah, of like my spells were always like fleshy abundance, give something minus, give like a great unclean one minus one to wound, and then try and do Roscus' spell, and then try and get the Emerald Liceworm on, and then try and get the ramen as jaws, you know, and do all these shenanigans was pretty much the majority of my weekend. But on Sunday, I actually made use of like Plague Wind, which was to disease a unit, and then when a unit dies, if there's another enemy unit within nine inches of it, on like a free four up.
SPEAKER_03That thing is a four-up, yeah.
SPEAKER_02Four up, you can disease that unit, um, which is like super handy. Um, so yeah, so at the end of my final game, I took the win. Yeah. Nice. And I took it at 78-23. So I am sorry, Josh, that I gave you a bad game. Nice.
SPEAKER_03Uh, do you have any like learnings? Uh obviously you briefly mentioned it, but do you have any other learnings of like your army or your playstyle uh or how you'd have done the missions differently or would do them differently in a future game?
SPEAKER_02Yeah, so the one key thing that changed in the book was I can't remember if it was Sloppy Bar, Viper, or Spoilpot Scrivener, but basically one of the hero abilities was to give a unit of plague bearers or demons an extra attack. Now you have to get your poxbringer into combat and then select a plague bearer unit in combat range of him, they get strike first. Sorry, no, they they get to attack at the same time or after the poxbringer's str uh attacked, but he gives them the plus one to attack now, which is a mechanic I'm aware of, but it's not something I've actually played with before. So I need to get better at synergizing that combo. Equally, as much as Richie hates it, I would actually probably just take one big block of plague bearers and maybe just more plague drones just to really nail down an objective. But it's it's the build and paint sort of meta of the hobby, right? You only have so much time to paint and build stuff, and I had already painted up like the roticus free plague drones and a unit of plague bearers and the endless spells. Like there's no way I could I could do any more. I am interested in more plague drones, but I didn't actually enjoy painting them. I'm not sure if I'll do that, but I would like to mix in some beasts of noble for like the mortal wound smash. But yeah, I think in whole, like towards the end of the weekend, I was getting better at playing the army and I was understanding more of its like strengths and weaknesses.
SPEAKER_03That's good. Cool. Um, Richie, your fifth and final game. How'd you get on? You meet it again, Richie. Are you sure? That's it, you're back.
SPEAKER_00I sound like I'm back. Okay, so my final game of the weekend was against who was that against it was against James, according to the Snapses Unknown Faction. But I can distinctly remember that he was a faction because I took pictures of what was and wait, I don't remember that. What it what what he was. What was in what was in my last game? Yes, he was ghosts, he was the ghosties. He was Nighthaunt. Um he was playing Nighthaunt, he had he had large reinforced units of ghosties, which are very hard to kill, and he had the little houses, the little sheds that he teleports at the port and he says and he was it was it it was game five, so I was just like ah what the hell I'm 3M1. Let's just have a bit of fun. And he was also 3M1, but he's he was like, Ah, how these sheds are rubbish. Like these sheds are really annoying. My buddy Phil uses these and I hate them. Um so I did try to kill the sheds. He he was rocking, I said, three big units of the of ghosts with swords. One of them was like better at hitting. So he had two that were oh that were good and one that was slightly better, but they were both of 20. He had a coach, the guy ran black coach. He had a guy on a half a boat that was flying around. Oh right, Vader, something yeah, as well. It'll be lots of big units, and I kind of he get he let me go first, and I was I was like, I'm just I'm just coming for a fight. I was with my entire army just up the board, and then he and then he he he and he was like, I'm going for the fight, and he charged into me to try and kill a Braxia using the mighty black coach, which I'll have you, the black coach doesn't die if the dice one near side it just won't die. And so he nearly did kill a Braxia. Basically, uh my my opponent James kept making jokes that um all my units be alive on one wound, because it did happen far too many times for it. To the point where to the extent where I'm like, well, this is a bit this is a bit embarrassing now because oh I'm alive on a wound. Because I'm not there's a rolling involved and it's like, how many wounds worth? Uh I'm just alive on one wound. The amount of times I braxia was dropped to one wound just to heal up again and then drop to one wound. It was a surprisingly brutal ghost running into orgoids and and uh mounted chaos characters smacking each other for the first few turns. It then got remarkably tactical later on because he finally summoned his cron spine. He was glad it came out and he was like, I'll be waiting all weekend to get this out. And I said, it's out now. I've got I've got a secret, I've got one, you're gonna miss with every attack now you've got it out. Annoyingly, he didn't, he just decided to walk around like his cron spine was just moving around, killing my ogreids one at a time. I'm like, so can you stop doing that? Eventually I had to banish it, and I was like, just clear off, just killing half my army, and then I had to call and then it came, it was the closest game I had of the entire weekend because the final score it came down to me getting it to turning one of my sorcerers into a demon prince, but the final score was 66-65.
SPEAKER_03To you, I'll take it.
SPEAKER_00That was to me. That was to me.
SPEAKER_03Nice.
SPEAKER_00And it might have been other well, that's what we called it because the the time the time had gone and we just gone into at his turn five. Um we and then like the whistle had gone, it's like, oh wrap up your games as much as you could. I just did the quick sums on and I was like, okay, I can get to 66 if I it was one of the things that well if I don't do anything, I'll get 66, so I'll get to 66 points. I might be able to do some other secondaries, but I'm not gonna bother. Great game, mate. Let's call it there. And like, so it was a 66, 65. It was a really good game. I really it was really close, I really enjoyed it. It literally came down to it literally came down to like the final turn and some f and like making charges where I say, I'll make like people say, Oh, I can't make that charge. Oh you did, oh, and you killed the stuff. So it's a really fun game. I liked it a lot. It was nice to be up against an alarmie that I knew the shenanigans of because I've played you before, Phil, I know what the ghostly shenanigans is.
SPEAKER_03Don't charge for Nexus's.
SPEAKER_00Yep, and it was it was nice to be playing a ghostly player who's not just constantly complaining about other people's stuff.
SPEAKER_03Well, I mean he's a better man than I am, that's what I can say.
SPEAKER_00It was it it was obvious the first time I played um against Nighthawning in the event, and I always feel uh bad after a bit when I play Nighthorn because I'm so used to saying four that's four wounds at two rend and then and then it's like don't care, don't care what the rend is on Nighthawn. But it was not it was uh I don't uh it was a it was a fun final game. I forgot your final outing for my Champions of Chaos list because as much as it's quite fun to run, overall it's not that competitive. Uh and it definitely but it definitely feels competitive because if if when a little ogroid smacks you for 30 wounds, it's not very nice. People don't like that.
SPEAKER_03No, it's a bit it's a bit unfun to be fair.
SPEAKER_00It is a bit unfun and it's it goes it goes back to my old psychological thing. People don't mind when big things do lots of damage. But when a little thing does lots of damage, people don't like it as much. But I've had fun running the championship of chaos list, but I will now retire it. And we want to something more more practical. It was a fun final game. Um James had a really cool, um, not really nicely painted uh Nighthawk army. And I but I ended up at the at the end of it as a three and two. No wait, no, wait, not three and two, two and three. Two and three. Two and three is it. I got I got two wins out of it, which was which was pretty which I was quite happy with considering how close the games were.
SPEAKER_03That's true. Yeah, I feel like you normally do like three and two. Have you you've done four and one before though, have as well, haven't you?
SPEAKER_00I think I've been formed one once and I normally end up around three and two.
SPEAKER_03Yeah, okay. Nice. Well, like not too bad of a result, I think, especially considering some of the opponents like you were facing and stuff. So yeah, but well done. Uh my game three was against a guy called Jack, who works in the skirmish sort of department of um Games Workshop. I think he deals with like underworlds and warcry and stuff like that. He had an ogre more tribe. Um I think he had a Blood Pout Hunter, which is like a little the hunter ogre. He also had uh the tyrant, and I think the the butcher, and I think the butcher gives them like pluses to their charge roll, but then the tyrant gives them advance and charge, something like that, or combination of characters basically do that. He had a unit of two wolves, and basically the rest were gluttons, ogre gluttons, and I think uh iron guts. So the iron guts were I think they're the ones that are flat free damage, yeah. He had two units of those uh and two massive units of gluttons, uh, and then the big cannon, which is uh the iron blaster, um, which must have been an enhancement version because it um in the app it says it does D3 plus three damage, but his was like a flat five, I think. So he must have buffed that in uh some way. Yeah, he had uh the cannon and the and the man trapper guy had Hunter on one side, and then it was just a big blob pretty much in the middle. I did my pregame move, but I basically screened my shuffled my guys forwards a a couple of inches, but not too many, because I was like, Well, I don't want him charging me. But then he immediately proceeds to do like a 14-inch move across the board plus a charge, one of which is 3d6. So he gets like two to two or three units in into combat with them, like immediately, because the the move is basically straight across the board. And then one of the other uh judges who was sort of going around watching that who I think is one of the OS devs was like, Jack, you're doing your classic uh turn one charge again, are you? And he's like, Yes, yes, I am. So he was obviously doing it in pretty much all of his games, uh, because he was also a two-drop army, so he was uh clearly always getting off these mad charges, or at least you know, 60-70% of the time, I think. Little did I know um maybe I should have actually just done my full six-inch scout move because what he did with two of those units, actually, what I did is I countercharged with my hex race, uh, because I was like, well, I'll get them in. I'll get them in and at least stuff one of them up. Uh, but then he activated his once per game ability on two of those units to fight twice, striking last with the second one. So what happened then is he proceeded to kill my screens and then pile into my heroes that I thought were safe and also just murder them as well, and then the horses pretty much got demolished. Not completely that turn, but to the point where they were pointless, I think. Um so yeah, basically the lesson from my games have been don't heroically intervene because it does or countercharge in A West Hams, uh, because it doesn't really help you out, especially when it's their turn. Well, it only happens on their turn, but but basically they get the priority in terms of what to pick. So it's like the thing you countercharge is the thing they're gonna just go for first, because it's probably the scariest thing out of your army. I think they also uh yeah, I think got into combat with my Mongol quite quickly and killed him. Annoyingly, I positioned my Craven Frame guard behind a building in my turn because I was like, well, he won't be able to move up close enough, so they're in a bad position to shoot, but that's fine because they'd be out of range turn one to do their kind of counter shooting. Um and then he did his big massive move, so I couldn't even fire in his turn because I sort of misplayed where I positioned those guys. So yeah, it was it quickly turned into a really terrible game for me, despite Jack being a really lovely guy. My dice rolls were terrible. He said several times he was going to buy me new dice, it was that bad. Uh, and Jack never did, sadly. So I should have uh maybe held him to it, but I was like, that's fine, don't worry. If I remember rightly, the chain gasps, which are the uh two little guys that are on a free up in combat phase that get plus one attack, literally never went off all game, which was probably at least six or yeah, like six phases. I failed that. I was rolling ones constantly. And then likewise for my execution of his minus one attack, never got that off either, because I kept rolling ones or twos. So yeah, it was a bit abysmal. It was only like the highlight of the game, which was actually quite fun, was basically pretty much at the very end when I didn't have much left. I had a unit of chain gasps left, sorry, chain rasps left that somehow survived the big battering uh because they were hidden behind a uh a wall. And um potentially I just you know hadn't seen them and I should have removed them uh earlier. They said that they were there like on turn four, and I was like, oh, I've got these guys still, what are they doing here? So I um teleported them around basically um to steal objectives and to make Jack's life a bit of a nuisance. And when he was he basically max scored every single turn, got all the secondaries, and the last one he was trying to do was the corners because he had uh Master the Path, so he was trying to do the corners, so he had one ogre running off to one corner, and basically I uh teleported a unit near him to grab an objective, and then in the second turn was like hunting him down. Um, I also had uh one of my nexuses over there as well. So I moved that out of the way because he was hiding behind it. So I I moved it out of the way so I could charge in, charged in with my chain rasps, of which I only had like maybe four or five, I was healing them um with the nexuses, and then managed to kill him. And then in the final turn in turn five, try to get onto the very last object uh one of his objectives by again teleporting them around because it cost a CP. So I did that to get on his home objective. Um and then he was going to I think he was originally just going to redeploy away so I couldn't charge him, but then he really that was it. He was gonna basically just deny me the points. I was like, thanks, Jack. Uh he was basically like I'm gonna redeploy off of the objective so I'll be out of range. You can't charge me. Uh but then he actually realized that his faction train piece was just behind my my guys, so I could have actually just charged that and then repositioned them so I'd have been on the objective. So we decided to have a fight and a showdown in that final turn, and I did manage to get I think I failed the charge by like an inch, but he was like, I'll just take it, let's have the fight, of which I won. Uh, and then I got like some you know minor pity points uh for having that one objective. So it was a bit of a whitewash. It was 23 to me, 75 to Jack, and he gave me one of his uh really good dice rolling uh Ogre Moore tribe faction specific dice as a constellation prize. So that was very nice of him. Yeah, it was a good game. I did uh enjoy it. He was a really lovely chat. It was just a bit of a shame. It was a bit too one-sided in terms of how the game there well, there was no fight basically. He completely smashed me, which was a bit unfortunate. But there were some really fun elements uh to it at the end. I forgot to ask Richard about your learning, so I'll I'll ask that in a second. In terms of the ones that I got, um I realized using places of power really useful in your opponent's turn to get a dispel off. I think it was like a few games in, and I was like, oh, I should start using this. I was doing that quite consistently. The chain rasps I really liked and enjoyed. I like the fact they're only one wound, so I can bring more of them back with the nexuses. Uh, I think I probably need to lean more into boring infantry uh if I want to do Nighthaunt well, I think, because that's how most I'm currently doing like a hero hammer version, and I think basically having buffing pieces to buff units that are fighting are probably more efficient than having lots of characters that are have like high damage just because you'll get more wounds and more attacks overall with like a unit that's a similar point to a hero, but obviously maybe have the odd hero. But yeah, it was yeah, it was it was it was a good weekend, I thought. Yeah, Richie, did you have any? I guess you said you were going to retire your army, but in terms of overall how how you played, was there any like interesting learning points for you?
SPEAKER_00Most interesting thing I learned was that a lot of the newer uh battle terms that have come out get their own special commands, which I wasn't for which I wasn't familiar with because usually you look at your opponent and think, how many CP have they got? Okay, that means they can do uh all out defense, uh all uh all out defense attack or power through counter charge, that kind of stuff. So you can kind of play with that stuff in mind. But a lot of the newer lists, especially and I think uh disciple essentially as well, they just have commands that are like, I'm gonna give myself fight first, I'm gonna give you fight last, which is a bit of a curveball that is like, Oh, you wait, you can just do that? A lot there's a lot of new things in newer battle tomes which are very much like out of sea like traditionally out of sequence abilities that you m that are that do come out of a bit of left field if you're not familiar with them. Because it's not it's not nor it's not normal. It's it's definitely not normal for like, oh you can just throw out just give out fight last to be because I because I've got like spells that can do it. It's like it's nice but it's like I can have to cast that spell or you get to deny it. But they've just got like, oh this is a command point I'm gonna give you I'm gonna give my units fight first or I'm gonna give you fight last. So that was definitely something against Sylvan if that was a bit of a okay that's gonna make this very difficult. And I feel that there was something similar for desire positive as well. So yeah if you're up aga what I learned is if you're coming up against some of the newer battle tones do take a closer do don't just like ask what the units do, check what the commands they have access to as well because there's some interesting stuff there that's getting kind of added into uh the new member battle tones so keep an eye on that.
SPEAKER_03Mine definitely doesn't have anything like that so that's um good to know. Cool uh let's do a quick wrap up and talk about the end. Um it's on Sunday Richie can you stick your camera on if you're you're able to not really because I'm lying down.
SPEAKER_00Fair you you you you you for the benefit of people at home I'm recuss I'm still recovering from spinal surgery but I'm doing a filler solid by showing up for this.
SPEAKER_03Well greatly appreciated greatly appreciated you you you sit back and relax. Yeah so um yeah Sunday armies got to go into the cabinet. I thought Tim you had a good chance of getting in there I was hopeful I might because I thought the Mongol was quite a cool looking unit and a few a few of the guys came around and asked me about it. So but but neither of us did. Some of the armies were pretty cool though there was a Carol and Overlords player that had his uh boats uh replaced with sails basically so they looked sort of a bit more like kind of classic fantasy flying uh ships uh there's like a classic piece of John Blanche artwork which they they look very reminiscent of so that was very cool there was um uh was did you play the Zeanch one Richie that had the um I did yeah for LEDs uh on there was that guy um there was uh quite nicely you painted uh Silvernef one there was an orc one a yeah iron jaws that had um lots of big pigs and uh but like the bases were really high in terms of how they stacked them I thought that one was quite good. I'm trying to think which was the other one that I voted for. I think it was uh the Orks and the Caldron Overlords I think were the two I voted for. So they were quite good um as always uh the ones in cabinet congrats to them uh and then in terms of scoring uh so we weren't really expecting to win anything because I think obviously Dan was with us uh but we he's not here to join us because he's not allowed on the show he's too busy being a big wig at games like that.
SPEAKER_00He's still banned.
SPEAKER_03Yeah he's still banned. So I think he did did he do two and three I can't remember what his final score was three oh he might have done three and two actually it doesn't matter what he was he's dead to us. That is fair and but despite his score whatever it was it was a three and two I think but he he lost uh he did well and then he lost the last two or three games I can't remember which but anyway he got best in faction for iron jaws yay him so he got a little medal uh to wear that's very cool and then the other person that won something was Tim you got you came third place in best overall because you uh basically got a bunch of did you get four favourite game and favourite army votes I did indeed you did a phenomenal job you did very well so well done you I think I was basically one favourite game vote behind you into otherwise I would have potentially drawn or I think I still would have lost because I don't think I had uh more game points than you um but I was like oh I came so close um so well done you coming third that was very good you've got a nice bronze trophy I did indeed that's very cool and it's got each of the each side it's like a pillar that's squared off and each side's a the a different um yeah like fac uh greater faction basically um so yeah well done the thing I didn't realise is Dan doesn't have any of these trophies yeah Dan's usually got ones so the 40k on the old he does yeah the the only one the only ones of one the only ones of our kind of group who've got a AOS trophy now is Joe and Tim. Wow and that's probably all helped from favourite game boats I think.
SPEAKER_00Well that's because it's for love it's for being lovely human beings with great is what it is.
SPEAKER_03Yeah that's true because I think where did Joe come? He came second didn't he and then got a golden ticket because the first place had won it. And it was a similar thing this time as well the person that came second got the golden ticket because the first place had already won won it basically so yeah that was um a good outstanding result Tim Well done for being a lovely chap.
SPEAKER_00Well deserved thank you very much I try a de try I mean what's what's important sorry just to interrupt you briefly Tim is that I think your army is is phenomenally painted and I think what it does show is that while the staff against Workshop doing what didn't think you're you were cabinet worthy everyone else you played against did and hats off to you.
SPEAKER_03That's true. I I'm convinced um basically for the reason why we get marked down slightly is we don't have a load of stuff on our bases and I don't mean that like sort of cynically but a lot of the ones in the cabinets have like the floral flower type stuff added to the bases or some kind of extra details like LEDs or something. Yours is relatively plain it's just sort of texture paint. Mine is texture paint plus green stuff cobblestones and graves but it's very sort of boring looking I think to both our armies to elevate them probably need some basing stuff because I I reckon they have some form of criteria that they sort of tick box off and when it comes to maybe there's a a draw of oh we've got a few contenders who should it go to they probably go well this person's put more effort in basing so it goes to them is my suspicion but I don't actually know for sure how they go about it.
SPEAKER_02I think it's different for each judge each judge has their own criteria and they make their own short list and then I think they cross correlate their lists to see who is a common denominator between them. Yeah and they're the ones that make it into the cabinet like for example one person might be looking at bases another person might be like well I actually quite like a striking scheme somebody else might be like I quite like modification conversions of an army. So it's it's it is hard to say I I always feel that my paint scheme on my nurglins uh sorry on my Nurgle um are just not striking enough it's quite a bland scheme in my opinion it's not that it's like it's not appealing like obviously it's green and it's attention grabbing but it's not the it's not a very distinctive style and you really do have to look closely at it to see the effort that's gone into it if that makes sense.
SPEAKER_03Yeah because I I would say a lot of the ones that were in the cabinet were visually striking for some reason but not technically well painted to a high standard when you look really up close. And I would honestly put my army in that category as well like I haven't edge highlighted any model bar like two I think like most of the army's a nice tabletop sort of standard that it's got lots of conversions in it and things like that and it's sort of got a nice sort of colour scheme to it in terms of like the airbrushing and things like that. And like the Caldon Overlords visually looks great because of the sails on the boat but then actually you look at the infantry and they're kind of really basic painted but people aren't really looking at that they're looking at the ships um I think the Silvernet one had a really interesting paint style like the technique wasn't the normal heavy metal style and it was very colourful. It yeah it wasn't necessarily like a painting technique that people wouldn't maybe consider like as a high standard like it wasn't heavy metal it wasn't like nicely blended like you could sort of it was almost painterly in a way where you could like see the brush strokes and stuff which some people might really like for it was very stylistic I guess like style over what would be considered you know golden demon style painting techniques. So so I think something visually striking does help you a lot to get in the cabinets because a lot of the time people are walking past I looking at them from a distance so it doesn't necessarily need to be technically well painted although I think if you painted it very well they will notice um but I think having a striking scheme is almost like step one to get them to notice the good paint job basically yeah I I would agree with that.
SPEAKER_02Just to go back to a point Richie made earlier like I'm not actually a fan of LEDs I find them disjointing for me. I appreciate the effort that goes into them and I I will never knock anyone on the effort they put into their army but yeah LEDs for some reason just irk me the wrong way.
SPEAKER_03I share that same feeling I think it's because they're doing the job of what the painting should do. Like it's giving you like OSL without painting but OSL and to me it's like I would rather just see that painted on than it being physically replicated. And then when it's got flashing lights or something like that I find it quite distracting and often the kind of colour hues that you get the LEDs in I don't just feel a bit cheap rather than like they don't that they're they're sort of quite garish colours so they don't really blend in really well with the models. They're just almost like a bit too distracting. And I think in a way it's like I I imagine if you've come from like an RC you know playing with yeah remote control trains or cars or whatever where LEDs are a lot more common you're probably mentally wired to look at them and be like, oh yeah that's cool. It's adding to a model. Whereas from a tabletop perspective it's really relatively new or not very common at all. So I find it really jarring to see as you say technical skill required to put them in phenomenal and people do a great job and they can look good but for me I I just yeah not a fan of them. Put it this way I don't think anyone would be winning a golden demon with an LED in but if they did would be I'd be surprised that'd be that'd be impressive but yeah I wouldn't have thought it would I wouldn't have thought it would even qualify. I think it would be I imagine it would be disqualified with an LED I think maybe not maybe I'm I I'm I'm I'm judging a bit too harshly.
SPEAKER_02With all the interviews I've heard about Golden Demon there seems to be a very specific formula and they never mention what that formula is. And people just guess what it is. Kind of but apparently when you know you know and then you are guaranteed a lot more higher finishing positions when you work it out. Which sounds really elusive and ambiguous. Is it a bit gatekeeping but that that was like that's from the interview of one of the the golden demons slash slayer sword winners. I've forgotten which one it was but might have been the guy who was a controversy about AI artwork.
SPEAKER_03Was it AI or was it he used AI 3D printed stuff no is it the AI background it was the AI background I think it was that one okay was that the was it Seraphon I'm gonna say it was a seraphon and it was a jungle scene or was it it was an LDA extra extra extra diet that's why you're thinking it was seraphon. It was a lovely model and obviously well painted. Fair okay cool yeah do you guys have any additional comments about the aos event I want to do another one.
SPEAKER_00I want to do another one I want to do a doubles again I was I've I missed the doubles.
SPEAKER_03Like I like the doubles because there's less less reinforced units of all the buffs shenanigans because that because well that that's my a big that's a big takeaway I have is that that is what when AOS is take currently the way aos is written when it takes up like a the higher levels of gameplay it's about reinforced units and the buffs you put on them which I'm not really a fan of so that's why I prefer doubles because you can't really do that in the in the founders yeah you can't do as much afterwards it was one I was was uh trying to come up with some new list ideas but I was also uh a few days later I looked on BCP to realise I've played one game in BCP in terms of like like the ITC scoreboard and that was the doubles in January I think it was January and I'm like in seventh place for the UK Nighthaunt players like is a faction. And then obviously this one should count as well but it's not come up on there but for UK Nighthaunt you literally need to play three games and you would be in the top one position like because most Nighthaunt players in the UK only play two games it seems or three max. So I think part of me is I I'd love to just play like two or three more games whether it's single or the doubles just to see if I can become best in faction because it feels really easy for Nighthawk because no one's playing them at the moment. So I'm I might try and do that as a goal for the rest of the year or before whenever the uh is it are they doing it on a yearly basis now? I think they are because they used to have a really weird like time of year where they would reset all the all the scores but I think it's um now sort of more yearly.
SPEAKER_02No idea I don't really pay attention to like the ITC stuff.
SPEAKER_03Because it used to reset after LVO because that was the final but now the world championships are in December I think because they're now run by GW I didn't even realise I didn't think that AOS players were as into that kind of scene as the 40k players are. Yeah but um yeah I mean here's the thing I don't want to do it to be like I'm actually a good player it's more like oh this feels like a really low-hanging fruit to achieve despite being not a great nighthorn player because I I just don't think the list I have is particularly competitive with horses basically especially since the new battle at home so I'd have to completely pivot but yeah the the next thing I really want to paint up is the black coach because that'd be a nice centrepiece model for my army I think I think that's really what I need to get done next and hopefully the schedule grand rules will still exist for it because that's half decent um cool any more comments from you guys no I was I'm just waiting for the new ogre range to come out so that is fingers crossed well it seems like I watched um Rob's honest wargamer take and it seems like they're doing very well fraction wise at the moment.
SPEAKER_02They are at the moment I hope the range looks cool. I hope it looks awesome. I'm struggling to work out what army I'm gonna do next for AOS I definitely want to do another army but with all the rumors flying around about the Tawardin or Kazalid's um ogres I just don't want to pull the trigger on anything just yet.
SPEAKER_03That's fair there's no point doing it especially when ogres are such an old range really old range. And if they get a refresh pretty much 90% of those models will change over the life cycle of that range refresh although I imagine they'll get a sort of semi-decent range refresh initially but not everything. But you know probably the the core things like all the I imagine it'll be the generic ogres and not the snow ogres and I imagine those will get redone at a later time if I was to speculate a guess. Probably yeah but who who knows for sure. But yeah I mean when I was playing them I was like oh wow these this seems fun they're all flat two flat three damage which sounds great but they're all like hitting on fours wounding on twos I think they've all got five up saves. I was asking Jack Later what do you think about them? He's like yeah they're very swingy they've they're fun but they're not good even though they currently are very good for some reason or there's some bits in the current battle tone which makes them good. So yeah it'd be exciting to see what range refresh for them would be I think overall I was like I need just a lower model count army because as much as I love the little chain gasps um there's just so many models on the table. It's a lot to it's not even like when you're actually playing the game it's fine. It's like the setup takes forever. Like it takes ages in like at Warhammer World stuff like you've got to set up the objectives you've got to place all the terrain around that's at least 10 minutes gone but then you've got to put all your models down and do deployment that takes forever so a way that could speed that up and also speed up playing the game in general with less models I think would be beneficial. I think I'd like that.
SPEAKER_02So is is this like an indication well if the range appeals to me aesthetically is this going to be our next doubles list Ogres and Ogres?
SPEAKER_03I mean it could be purely because I think I could get them painted up quicker than most other armies. So I've got Death I've got Solblight Grave Lords to still do that's an army I'm semi-working on. I've technically got Hellsmiths of his shit but I don't know how I'm feeling about those now just because it feels like a lot of models they're not they're not as elite as I was hoping they were um going to be my other sort of fun army idea was giants um using old uh Warhammer fantasy models but that i is prohibitively expensive using eBay models because I I I want the old rangers that are out out of production um unless the old world brings some of them back. So I don't think I'm really going to do that one. I don't really think I want cogfors as an army maybe would want one for my night haunt but I don't think I'd want that as an army. Yeah maybe something like Ogres I don't know. So that's always the downside with AOS is trying to find the spark to get rid behind a faction we find quite difficult. So I think a little bit more to my night haunt and then probably Sub Like Gravelords is what I do next even though that's not a low model count army but it's what it is. It is what it is mate. Yeah. Cool um well that's it for this section um we will get on with whatever comes next we'll do a transitional noise this week's five star review comes from Apple Podcasts of the United Kingdom featuring someone called dot dot dot dot Dan dot dot dot dot um he says like listening to two old mates wait that's exactly what it is I'm a recent listener in the grand scheme of things been on board a few months now some things happened in my life which means I have a lot of time on my hand at present what better way to fill it in than by painting toys and listening to you guys wax lyrical about all things Warhammer. Dan and Phil's approach to the subject is brilliant. The episodes have a great variety and and the passion you both have for the subject is almost inspiring. Inspiring to do what I don't know but inspiring nonetheless. The episodes with the Demon Primark showdown is a personal favour and in my opinion was great fun from a listener's perspective. I'm modelling now and I've taken up enough of your time long may you continue to walk in the light of the Emperor beloved by all and then he gives his Instagram another 40k nerd so it'll just be me doing that but surely we will go and check out your Instagram yeah so thank you Dan not the regular Dan a different Dan so obviously you are up there with someone that has also another great name. You are up there in the Danes. Well done um yeah thank you very much glad you're enjoying the show obviously Dan is no longer with us uh because he has had to leave the podcast so I hope you're enjoying it when it's just me and occasionally a couple of uh other people so I hope you're enjoying it um yeah the Demon Primark sort of showdown that we did uh the cotok as it is called uh was great fun um so I'm glad you enjoyed that one and yeah but thank you very much uh if you'd like to be like Dan and leave us a five star review you can do so on all good podcast kind of apps Audible Spotify mostly Apple Podcasts that's where you can actually leave an actual review uh I think Audible can as well Spotify you can't you can just leave a five star but that would still be greatly appreciated and likewise you can and also I'm accepting five star reviews from the YouTube comments just start your comment with five stars and I will include it into the list of five stars that I read out. That is all greatly appreciated. If you would also like to support the show you can obviously like and subscribe that's always greatly appreciated. You can join us over on Patreon where you get access to some exclusive bonus content and when things quiet in down here I will have time to edit together a couple of bits that I've already put together for you and put that out. So there'll be some new stuff coming soon hopefully likewise there's also merch on red level where you can buy some t-shirts um yeah just t-shirts there's nothing else there um but you can buy some lovely t-shirts uh so all of that stuff is good and thank you very much if you've done any of that. Now let's take a deep dive into another 40k nerd on Instagram. We're in the world of YouTube if you're watching along I thought I'd actually show you another 40k nerd on Instagram. It's also quite short so it's quite straightforward so let's have a look at it and make some polite comments. So there's not too many posts but some of the stuff is really interesting. So obviously we've got uh some AOS minis here um some gorgeous uh kind of colour schemes I like the black and the pink uh sort of kind of uh cyberpunk almost colour schemes and also the water effects um the colouring is also really nice here as well so this is about I don't have deep kids Um, really great use of a sort of black background so the models sort of stand out. Um, yeah, really nice. I like the look. Yeah, the base is super simple, but very effective in terms of um the sort of water wash effect that it is creating. Yeah, some really good models, lots of eyes and FDK, um some more Idenf Deepkin. Hold on, there's two two images on little sort of almost like mini display stands, or it's like a water effect, maybe? I think they're just like mini display, uh mini display stands. Uh then we've got the lion for 40k, such a gorgeous mini, uh, some nice basing details, really nice sort of crisp and clean paint job, um, some nice sort of blending on the cape. Uh, so yeah, a really sort of uh solid uh paint scheme there, basically, and yeah, really good um sort of photography skills as well, which is actually a skill in and of itself. Trying to take good photos, I think, for uh your miniatures is difficult. And it's something even I struggle with sometimes, especially this sort of light box setup, too. They've done a great job. I don't really do it like this, I'm not quite as professional. So, yeah, really impressive uh stuff. Uh, then we've got some Slaves to Darkness for Age of Sigma. Wow, that's a really impressive uh chariot. I do really like that. That is quite an old model, but looks very cool. Um, yeah, that's really impressive. So that's for spearhead, he says. Uh some close-ups of the paint for uh Rogaldorn. Not Rogaldorn, the Lion, Lionel Johnson. Uh that looks really nice. Uh, and then we've got some squigs, uh, cave squiggs, uh, Loon Boss, it says, Um, first minute of 2026. So relatively new in terms of painting. Um, but you you're already off to a great start, it's very impressive in terms of um the stuff that you've done, if especially if you're like a relatively new painter, like this is really good stuff, I would say. Um yeah, again, like the sort of uh texture facing details, that's really nice. Yeah. And then I think this is maybe the last one. Yes, this is the last one. This is converted wards, so again, quite impressive. Um, you've added some elements to it, I think. From so the arms of the standard wards, uh the standard armages, not the chaos ones, but obviously you've added loads of chaos elements uh to it, uh such as the chains and the trophy racks. Uh so that's a great way of rather than using the I assume you haven't used any parts from the original, like kind of chaos war dogs, and you've just made one uh yourself from the armature kit. So that looks really good. Nice, like the detailing on the armor is very cool. I like all of that uh sort of yeah, I assume it's like runic detail, but gives it a nice sort of um mottled effect. So really reminiscent, I guess it's just chipping maybe, um, but it really reminds me how they do the armour panels on um the Titans, especially in the sort of Ford World modelling mask class style, gives it a real sort of I don't know, a real like depth and texture to it, which is very good here. So that's a lot of uh sort of chipping, highlighting, edge highlighting uh work that you've done there. And again, another interesting style of base. So you've sort of got everything from water to sort of mud to snow. Um, it's good that you've sort of branched out with all your models and doing different things across all your models. Whereas I tend to be hideously consistent. It's like I've done a textured base on this mud, and I've done that pretty much across all my settings. So I do need to branch out a bit more and try to be a bit more diverse in terms of uh techniques and also basing methods. So this is really good. Uh, very impressive start to the year. You've done an awful lot. Um, keep up great work, basically. And if anyone would like to follow another 40k nerd, you can do so. Uh, I obviously have given him a follow as well. With that all said and done, we're now gonna transition to the outro. Transitional noise. Welcome to the outro. It's just me for this portion of the outro. I'm gonna keep it quite brief. I was thinking about talking about the you know, the pre-painted terrain, all the latest updates for Warhammer, 40k, the new edition. It's all quite exciting at the moment, and there's a lot to cover. But I thought that would actually be better served being done in the next episode, and hopefully I could have Tim or Richie on to also discuss some of those things. The painted terrain seems to have a bit of uh controversy around it, but I think overall it's probably going to be a positive thing for some people, and then the people that aren't really keen on it will just avoid it because they have announced that you can get the unpainted version as well. Um, in terms of hobbying that I've done, not a huge amount of actual hobbying. Instead, what I've been doing is shed hobbying, which is basically completing my gaming table, which if you can watch along on YouTube, you can see. So I've got a gaming table from Arbor Gardens, and then I've customized it with some extra shelving that I've made myself, um, which basically stores all the Ford World gaming tiles that I have. And if you could see on the other side there's some extra shelving for what would be Necromonda tiles, um, or maybe uh sort of uh boarding actions style, if I sort of mount my terrain on pre-made tiles. So I'm thinking about doing that. So the gap here is obviously two foot for the sort of traditional realm of battle tiles, and then the other side that you can't quite see is one foot sort of spacing for like slide-on racks basically for these uh sort of shelves. Um I've recorded a video as I built it. Um, so whenever I get time, which is very little to do my own sort of YouTube content outside of the podcast. But hopefully, I will edit together a little video on how I built and customized that gaming table, uh, basically. But yeah, Alba Gardens in the UK do these great sort of workshop worktop benches, and there's a four-foot depth one, and it can come in a hundred and eighty centimetre width, which is um basically six foot. It's just sharp, six foot, but it's just enough for the tiles to sit on. Element Games in some of their stores use the same table, and that's where I got the idea for using it. And this one comes on wheels, you can get one without wheels, you can get one that uh has a shelf all the way along the bottom. Uh I got the one without the middle shelf, is it still comes with a shelf on the bottom? So that's basically what I've been doing this week. There will be a game of okay, I'm playing on Monday after this episode comes out. I think the penultimate game of the 500 Worlds campaign that I've been taking part in, it will be myself and Michael, who's my team, because we're team Xenos effectively, even though I'm playing my Thunder Warriors. And so he's gone to Chakari. I've got counts as custodies, but the team narrative is that we're being led by an Inquisitor who I do have. Sadly, I don't have it to hand to show you, uh, but I do have him built. Uh it was the Ras Erasmus model. I need to get him painted up, but basically, probably not in time for sadly this game, but I will hopefully get it for the final game. So yeah, Monday should be an interesting game, be against Dan from the podcast, X Podcast, and Spike. They're a team Imperials, they're both playing Space Marines, Blood Angels and Ultramarines. So that will be a good showdown. Potentially, we should have also got another game in against the team Chaos Guys, but Richie, who recently had surgery, probably might not be up for a game just yet. But you know, maybe we'd be able to squeeze it in um before we do this big finale game, which is going to be a big mass um 2v2v2. So all six of us are playing, although potentially what we might do is um one of the losing team will split off. So it's basically a one side versus another. So a 3v3 game. I think that was the uh initial plan that Spike, who is the sort of campaign manager, um arbit arbitrator. Uh I think he said that's what we'd do. So we might do that, I think, and I'll keep you updated with how that also goes. Uh but that'll be the big final game we're playing on the Jummigan Bridge board up at Warhammer World for a day. We're just going up there and we've got the table booked, so that'll be a fun day out, basically, up to Nottingham and back in a day. Um is always a bit much, but it's always doable, and um, it should be fun as well. So that is planned, I think, for next month. So yeah, there'll be some gaming beforehand, which will yeah, hopefully set things up in terms of that final game. So I think there's all to play for at the moment in terms of points. I think this game on Monday will have a big swing in terms of the amount of points that we can have. I think currently myself and Michael are leading, but I think by like one point. And uh I think Dan and uh Spike are in second place, and then Richie and Jack, I think are losing slightly, but I can't remember, I don't know how their last game went. So if they had won their last game, then actually they've they'd probably be neck and neck with um all of us because it was relatively close. So yeah, that'd be interesting to see how that goes. Um yeah, that's it in terms of hobbying stuff. Yeah, uh in terms of stuff I would like to get done, obviously, fresh from my grand tournament for AOS. I'm very keen to get some more Age of Sigma stuff painted. I've been looking at lots of Night Haunt stuff. I really like the chain rasps. I'd almost be tempted to get more of them or find ways to buff them. But basically, maybe I need to just have less heroes and actually lean more into the units. So I do have a unit of blade guy blade gas semi-built, so they're the ones with the big swords. Um, so maybe I need to get those built and painted and do more infantry units and just take heroes that buff with maybe one kind of combat hero, whereas my current sort of setup is more combat heroes. Um so yeah, I I think there's lots I could do with my Nighthaunt army. Um, I would definitely also like to do the coach. I think coach would be really interesting. My grand plan has always been to do a sort of horse-heavy army, like all cavalry themed. So that is possible, but that would require two coaches and some more uh dreadblade harrows, I think. Um, dreadblade harrows are actually quite fun because they're they've always two damage, regardless of whether they've charged or not. And I think that's quite useful because uh the regular hex race are very weak in basically a turn that isn't mine because they're only doing one damage, so they're only good on the charge, basically. Um yeah, they just don't seem that great anymore. They were really good when at the start of the edition, they're pretty good. Um, but not so much now with all the changes that has happened and points changes and things like that. So yeah, there's only some things I'd like to do with Nighthaunt. I've obviously keep brewing different ideas around uh another army. I've got some sub like Gravelords, I've got some help some sort of hash it. I've always really wanted to do a pirate-themed army, whether that's like vampire coast and sort of converting my vampire army up to that, but I don't really feel like that's possible. I sort of will just want to build my vampires to be standard vampires. I really like the idea of doing a trug army themed to like sort of pirates, give them all hats and um have little guys riding around them, potentially with the relative rumours of ogres coming and having played against ogres to see how punchy they are. A sort of pirate-themed ogre army would be quite fun. Like, because I do like the idea of a low model count army, because that's sort of a downside with Nighthaunt is you're just pushing around a ton of models for absolute ages, and the game slows down quite a lot because they're a real attrition army and they don't have a lot of punch. So, you know, they're not killing enough of the opponent to meaningfully speed up the game, and sometimes you're also eking out your models as long as possible if you can have some recursion and bring some models back on the table. So it ends up for being a very slow game, basically. So something that can do some punch and be fewer models, I think, would be great. As a quick game is often a fun game because if you're winning or losing, it ends up quite finishing quite quickly. So yeah, I I think that's all for this episode. I don't want to wrap it on for too long, but we'd call it a day there, and hopefully we'll be talking about some 40k interesting stuff next episode. Until then, take care and bye bye. Goodbye, everyone. Goodbye.