Mage Cast

#028 - "Perpendicular Perspectives" (Chrono Cross)

September 30, 2019 Little Fella Media Season 1 Episode 28
Mage Cast
#028 - "Perpendicular Perspectives" (Chrono Cross)
Chapters
Mage Cast
#028 - "Perpendicular Perspectives" (Chrono Cross)
Sep 30, 2019 Season 1 Episode 28
Little Fella Media

The epic conclusion of our Chrono mini-series is finally here, featuring Gareth from 16-Bit Dad Blog and a discussion on Chrono Cross, which is NOT a sequel to Chrono Trigger (according to its developers). Together, we unpack such ideas as how to set yourself up for disappointment in a follow-up game, comparisons with Trigger and the effects of meddling with the timeline, the handling of time and dimensions, eras and worlds, a new layer of strategy and tactics required to master this battle system, what happened to the cast of the previous game, the unresolved but retconned tale of Magus/Guile, tendencies toward backloading and frontloading exposition, Cross's handling and dismissal of central themes and message, less straightforward storytelling and tonal shifts, differences in development between Trigger and Cross, the pros and cons of such a large cast of recruitable characters, our favorite characters and settings, elements and summons, and a word on the difference between preference and intrinsic quality, psychology, favoritism, definitive reality, our senses, a theory on function, purpose, and intent, and how civilization cultivates critical methodology for analyzing merits and flaws in works of art and entertainment.

Website: thewellredmage.com
Patreon: patreon.com/thewellredmage
Guest: @16bitdadblog

Support the show (http://www.patreon.com/thewellredmage)

Show Notes

The epic conclusion of our Chrono mini-series is finally here, featuring Gareth from 16-Bit Dad Blog and a discussion on Chrono Cross, which is NOT a sequel to Chrono Trigger (according to its developers). Together, we unpack such ideas as how to set yourself up for disappointment in a follow-up game, comparisons with Trigger and the effects of meddling with the timeline, the handling of time and dimensions, eras and worlds, a new layer of strategy and tactics required to master this battle system, what happened to the cast of the previous game, the unresolved but retconned tale of Magus/Guile, tendencies toward backloading and frontloading exposition, Cross's handling and dismissal of central themes and message, less straightforward storytelling and tonal shifts, differences in development between Trigger and Cross, the pros and cons of such a large cast of recruitable characters, our favorite characters and settings, elements and summons, and a word on the difference between preference and intrinsic quality, psychology, favoritism, definitive reality, our senses, a theory on function, purpose, and intent, and how civilization cultivates critical methodology for analyzing merits and flaws in works of art and entertainment.

Website: thewellredmage.com
Patreon: patreon.com/thewellredmage
Guest: @16bitdadblog

Support the show (http://www.patreon.com/thewellredmage)