Twenty Sides: A DnD Podcast
Most actual play podcasts ask for four hours. We'll take thirty minutes. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. No table talk, no rules lookups, no housekeeping — every episode is cut tight and ends somewhere you don't want it to. Expect buried history, bad decisions, and cliffhangers nobody at the table planned.
Every campaign is a complete story with a real ending, and each one stands on its own. So you don't have to start at the beginning of anything — pick a campaign, start at its Episode 1, and you'll be caught up inside a weekend.
Clean language throughout, so it works in the car, at work, or with the kids in the back.
New episodes every Monday.
Twenty Sides: A DnD Podcast
C1 - Ep 25: Welcome to Mr. Bellshire’s Tower
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What strange adventures await the party as they enter the mysterious Bellshire Tower?
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On the last episode of 20 Sides, the party demolished that troll and retrieved the ancient lost text for Zalcombe. Ordella revealed more about her past and the possibility she won't be welcomed back to Dyer's Rest with open arms. Zevin experienced more dreams that felt like flashbacks of his past. And that's where we begin.
SPEAKER_05Welcome to 20 Sides, a fast-paced, story-driven, actual play Dungeons and Dragons podcast. I'm your DM, Matt.
SPEAKER_00I'm Bobby, playing Yarros, the Dwarven Barbarian.
SPEAKER_07Hey, I'm Jess, and I play Leona, the Moon Elf Wizard.
SPEAKER_03Hi, I'm Philip, and I play Seven, the Warforged Cleric.
SPEAKER_08Hi, I'm Tyler, and I play the Half Elven Rogue Ordella.
SPEAKER_05Join our campaign as we unravel the mysteries of an ancient necrotic evil right now on 20 Sides. About that time, you hear the door and it shuts behind you. And the wooden floors are creaking underneath your feet. And then materializing out of nowhere are two elegant red couches that flank one another in the center of the room. And between the couches stands a circular mahogany table, and on top of the table is a book flipped open with a quill set on top. And then a large chandelier materializes, and some fifty flickering candles begin to light the room. And then behind these couches, a man materializes. And he looks ethereal. He doesn't look like he's there. You look like you mean you can almost see through him. And he says, Oh, I did not notice guests have entered Mr. Belshire's Tower. Welcome. How can I assist you?
SPEAKER_08Does he look familiar to me? Like, do I know Belshire?
SPEAKER_03No, he does not look familiar to you. Uh huh. Hi. Where did you where did you where did you come from? Can you see us? I can see you.
SPEAKER_02Are you a ghost? I am not a ghost. Okay.
SPEAKER_03Is there a portal in here?
SPEAKER_02Is there a portal to where? Dyer's. Yes, there is a portal. It is in the eighth room, I believe.
SPEAKER_05How do we get there?
SPEAKER_07Are there more portals?
SPEAKER_05Um, you would go through this door right here. And the door begins to materialize behind him. There are two portals.
SPEAKER_07Oh, where does the other one go?
SPEAKER_03The other one goes to Aylford.
SPEAKER_07Aylford. Yes.
SPEAKER_03I look at Yaros and go, do we do we do we trust this guy? Because I don't I don't know. Well no, this is very magical.
SPEAKER_02Well deal with that. This is a very magical tower. This is Mr. Belshire's tower.
SPEAKER_00But you are not Mr. Belshire.
SPEAKER_02Oh, of course not. Mr. Belshire has passed. Oh, and you are.
unknownAh.
SPEAKER_02Well, I am his servant. You you don't have a name? No.
SPEAKER_00So we just go to room number eight and we will find portal to Dyer's rest.
SPEAKER_07Yes. What's in rooms one through seven?
SPEAKER_00Well. I'm seven.
SPEAKER_02Um, in in room two is Mr. Belshire's bedroom. Please do not touch any of his personal belongings. In room three, you will see your greatest fears materialize in front of your very eyes. In room four, there is a uh potion making room that Mr. Belshire again, please do not touch any of his personal belongings. In room five, Mr. Belshire experimented. We will not say anything more about that. In room six, there is a room full of um you.
SPEAKER_05And he looks at you, seven.
SPEAKER_02In uh room seven is uh Corin. It's uh her den. In room eight is your portal you are looking for.
SPEAKER_08Is there an elevator? So I'm I'm gonna stealth to room two.
SPEAKER_03She wants to see her fears materialize. No, that's a bedroom.
SPEAKER_07That's a bedroom.
SPEAKER_02That's three. Okay. Um, unfortunately, you uh cannot bypass any of the rooms, but you are more than welcome to uh just make your way through the rooms if you can.
SPEAKER_00Fortunately, I'm not afraid of anything. So this I just start walking.
SPEAKER_07Oh, yeah, I want to go in too.
SPEAKER_03So you open in the standing back here, like, I don't know. Yeah, no good.
SPEAKER_08I really want to get there, but I'm really not sure about this, but okay.
SPEAKER_05So you open the door behind this servant, and as you open it, you see in front of you an elegant bedroom. There's a canopy bed, there are two nightstands with a few books on top of each of them, there are coins spread out on them, there's an armoire, there are two muted but intricate rub in the room, there are these huge burgundy curtains that drape across several windows. Across from you, there are bookshelves that line the walls. There are eight chairs neatly pushed under a wooden table, and there are two huge suits of armor that are displayed in the back corners of the room, and a closed wooden door stands to the east. Candles and sconces provide very dim light.
SPEAKER_00So we're are we staying on the same level as we're going through these rooms? Okay. So we're not going up in the tower.
SPEAKER_07So I want to look around.
SPEAKER_05Okay. Give me an investigation check.
SPEAKER_07Eleven.
SPEAKER_05What are what all are you looking for?
SPEAKER_07Gold and uh uh books, paperwork that might help us maybe like a portal map of some kind.
SPEAKER_05Like so you go to the on the bedside tables, there are coins. Do you want to take them?
SPEAKER_06Uh okay.
SPEAKER_05Oh, so on the first table, there are 14 platinum pieces.
SPEAKER_07Platinum!
SPEAKER_0514 platinum pieces.
SPEAKER_07Baby's rolling.
SPEAKER_05So you grab them.
SPEAKER_02As you grab them, you hear a familiar voice kind of overhead, and it says, uh, we asked you, please do not touch any of Mr. Belshire's personal belongings. We apologize for anything that could happen to you in the future.
SPEAKER_05And the two huge suits of armor in the back just start to move.
SPEAKER_07So I put them back immediately.
SPEAKER_05And they start moving toward you. Everybody roll for initiative.
SPEAKER_07I should have asked permission.
SPEAKER_0516.
SPEAKER_0816. A five.
SPEAKER_0513.
SPEAKER_0119.
SPEAKER_05So this is a pretty small room. It's about 25 by 25, and for bedroom's sake, it's pretty big, but in the sense of fighting, it is pretty small. These two suits of armor start moving toward Leo, and both of them have enough movement speed to attack. The first one swings and rolls a 10 to hit, which misses. But he has multi-attack, so he gets to attack twice. And the second one is a 12, which misses. The other one comes forward and goes to grab you, Leo. I need you to make an acrobatics or an athletics check.
SPEAKER_07I don't like touching eight.
SPEAKER_05An eight. He rolled an 18. So he grabs you and he just starts bear hug style, just start squeezing you, squeezing you as tight as you can, and it's starting to get hard to breathe. It is now y'all's go.
SPEAKER_08I do not like that. So I'm gonna try to um hit him with the bow. 13 plus six.
SPEAKER_05Just hits as you're able to find a crease in his armor, roll for damage.
SPEAKER_08And because she's being held by him, does that sneak attack? Okay.
SPEAKER_05So you eject your bolt, finds that crease, and it seven and Yarust.
SPEAKER_03I'm gonna hit the one holding her.
SPEAKER_07I feel like I was seven.
SPEAKER_05Not gonna hit. Yeah, those are 14 is gonna miss. So you do, but you connect and just bring off its armor and shake off your hand, Yarrost or Leo.
SPEAKER_00Uh I'm not going to rage, but I will attack recklessly with Grey Weapon Master.
SPEAKER_0515. Misses. Misses. So you pull back your maul, you swing forward, you connect too, but you connect with its hands, and this plate armor that that is this construct rings out. Leo, what do you got? You're being you're being squeezed together by this creature. You can't get to your spell book.
SPEAKER_07He hasn't like loosened his grip.
SPEAKER_05Unfortunately, he hasn't. You can make another check to see if you can get out. Is that action? Yeah.
SPEAKER_07Okay, so I'm gonna misty step out of his arms onto the bed.
SPEAKER_05Okay. So you mutter the words, you're now standing on top of the bed as his arms grasp his body. Now he's giving himself a self-hug. And I'm gonna turn and looks at you.
SPEAKER_07And then I'm gonna use, as my bonus action, telekinetic shove.
SPEAKER_05You just used your bonus action for misty step.
SPEAKER_07I'm gonna shoot him with a firebolt.
SPEAKER_05Okay.
SPEAKER_07And I'm gonna say, I'm put it back.
unknownOkay.
SPEAKER_0516. 16. Misses. As again, you hit him too, but it fizzles out onto this armor. Both of them again start moving toward you.
SPEAKER_07Oh my gosh.
SPEAKER_05The first one goes to attack and is gonna miss with one of his hands, but with the other hand, he rolls a 15 to hit.
SPEAKER_07Uh yeah, 14.
SPEAKER_05Four damage almost punches you. The other one, again, goes to grapple you. Need you to make an acrobatics check. So he rolls a 14. So 14 or higher.
SPEAKER_07Uh three. Three. So you miss.
SPEAKER_05Probably not.
SPEAKER_07Minus one.
SPEAKER_05So he he does, he grabs you, he starts squeezing again real tight, and you're like, Ordol.
SPEAKER_08Cool, cool, cool. I'm gonna try to get the one that we already hit.
SPEAKER_03Okay.
unknownOkay.
SPEAKER_08One.
SPEAKER_03I'm actually going to inflict wounds with my action. Okay. 18 plus is probably. That's gonna hit. That's gonna hit 3d10 damage. 13 damage, but as my bonus action, I am gonna go ahead and pop up that spiritual weapon. Can't. As a bonus action?
SPEAKER_05Yeah, because you just cast a first level spell.
SPEAKER_03Oh, that's right. That's right. Okay. Okay. Uh well, hold hold your horses. Holding them.
SPEAKER_07I'm holding them. Hold that armor, my dude.
SPEAKER_03Okay, never mind.
SPEAKER_05You good? No, you good? I'm good. Okay. So you walk up, you grab this creature by the arm and inflict wounds on it. Weirdly, it works, but he doesn't drop Leo. It doesn't drop Leo. Yarost.
SPEAKER_00Yeah, we're just gonna keep attacking recklessly at the one that's holding Leo. Okay. Attack recklessly. We won't use Great Weapon Master, which is regular attack here. So 21.
SPEAKER_05That hits.
SPEAKER_0011 damage.
SPEAKER_05You crush into its back as it's holding Leo and it dents the armor pretty bad, but it doesn't let go. Leo, what do you got?
SPEAKER_07So I'm gonna cast chill touch on on the one that's holding me.
SPEAKER_05Yep, it's a verbal.
SPEAKER_07Yep.
SPEAKER_05Okay.
SPEAKER_07It is verbal. If I hit an undead target, it also has a disadvantage on attack rolls against me until the end of the turn.
SPEAKER_05I'll say your arms are tight, but you're able to grab your orb underneath and you're able to cast chill touch. Is that a saving throw on my part?
SPEAKER_07So I rolled a hit.
unknownOkay.
SPEAKER_01A two plus six.
SPEAKER_05So eight.
SPEAKER_01You do you're able to grab your orb and you're able to cast chill touch, but it just kind of fizzes and goes to the side because you're getting squeezed and you can barely breathe.
SPEAKER_07So I'm also going to use bonus my bonus action of shove. Okay. And I'm gonna shove us um up against a wall.
SPEAKER_05Ooh, freaky.
SPEAKER_07We wish.
SPEAKER_05So it rolled a 13 plus two, 15. So you you gotta push him up against the wall. It just doesn't mean he can't. He's just too big. And with their go, since one of them has you grappled, the other one just goes to pummel your face. Oh no. And he gets to attack with advantage because you're grappled. And a 20 to hit is going to hit. And you're gonna take, but luckily you only take three damages. You're flailing about his second swing. He rolled a nat one and the 17. Plus four is 21 to hit. So he's going to hit, and you're gonna take six damage as he slams into your stomach and you almost throw up. Sheesh. The other one starts squeezing you tighter, squeezing you tighter, squeezing you tighter. Make another acrobatics check. And this time, if you don't, you're gonna take a d6 of damage.
SPEAKER_07Oh, okay. 18 and 17.
SPEAKER_05Okay, so you succeed. So you're able to push his arm down, push his arm down, and and you fall into the ground now as he as you see him start to reach for you again.
SPEAKER_08Um, I'm going to try to hit the one that has Leo.
SPEAKER_05The one that just dropped her.
SPEAKER_08Oh, she dropped her?
SPEAKER_05Yeah.
SPEAKER_08I'm gonna go to the one that I hit before then, because that has already been hit. 11 plus 6. 17.
SPEAKER_05Misses.
SPEAKER_08Okay, um goes wide.
SPEAKER_05Well you can attack again with crossbow expert if you'd like.
SPEAKER_08Yeah, I would like.
SPEAKER_05Yes.
SPEAKER_08I would love. She missed. Two plus six. Eight.
SPEAKER_05And just beek, beep!
SPEAKER_08I'm just too mad at her.
SPEAKER_03Um, I'm going to cast Sacred Flame. Okay. It's a Dex 14. 16 on the roll. All right.
SPEAKER_05Yarus. You've got great weapon master. What are you afraid of? Alright. 18 armor bus. No, no, that's okay.
SPEAKER_00Just do reckless attack. Nat 20.
SPEAKER_04Woo! 24.
SPEAKER_05So you pull eternal rest above your head, and he's showing down, and it just pulverizes the back of its this armor as it collapses to the ground and doesn't move anymore. And because you killed one of these animated objects, you get another attack.
SPEAKER_00Another reckless attack on the other one. That's obviously a 14.
SPEAKER_05That's gonna miss. Leo, you are now dropped to the bed. This armor standing above you, reaching down for you. What are you doing?
SPEAKER_07So I'm gonna do chill touch.
SPEAKER_05Okay.
SPEAKER_07Seven plus six.
SPEAKER_05Misses.
SPEAKER_07And then I'm going to do telekinetic shove. That's my bonus action.
SPEAKER_05Okay. Fails. Okay, so he flies back five feet, stumbles off the bed.
SPEAKER_07And I'm going to run out of the room as my move.
SPEAKER_03Okay. You're running into the third room, right? So you're running into the third room. Which is like your greatest fear.
SPEAKER_05So you take off. It's another one of these. Yeah, it's two anime armors ready for it. No. So you run out of this room.
SPEAKER_07Well, wait, hold on. Let me rethink that. So it's like a tunnel of rooms. So once we go in one, we just go through. It's like funhouse. You don't know yet. So I can't go back out to the lobby.
SPEAKER_03You don't know that.
SPEAKER_07Is there a door to the lobby? There's just one door.
SPEAKER_03You got us in this. You might as well hang in here with us.
SPEAKER_07Okay, so yeah, I'm gonna stay then. I'm gonna move as far away from.
SPEAKER_00I'm working on my lecture than I'm giving her.
SPEAKER_07I don't even need I can already hear it. Um yeah, I'm gonna move back to point as far away because clearly I'm being targeted.
SPEAKER_05Okay.
SPEAKER_07So I'm targeted.
SPEAKER_05Clearly. You move 20 feet back. This armor, which just fell off the bed, has to use half of its movement to get up, and then it moves 15 feet toward you. And that's as far as it can go. No, it only moves 10 feet towards you, and it stops. It's not in reach of anybody else, so it stands there waiting to move again toward you, Leo. It is now Ordelasco.
SPEAKER_08Let's go. Let's go! Let's try again.
SPEAKER_05Try again.
SPEAKER_0819 plus six.
SPEAKER_05That's gonna hit.
SPEAKER_08Okay, let's do it. Um, with sneak attack.
SPEAKER_05Not with sneak attack. There's nobody else within five feet of it right now.
SPEAKER_08I'm going to shove Leo over there again.
SPEAKER_07Get next to it, you started this. This is her telekinetic shove that she didn't know she has. Six plus four.
SPEAKER_05Okay. That exactly will do it. It had 23 hit points. You hit it with 10, that makes 33. That's how many hit points it has. As you loose your bolt, it flies, hits it in the back of the neck where that armor, that helmet meets the chest plate, and it stumbles forward, falls down, and no longer is moving. You hear again this ethereal voice kind of from all directions say, Now, if you could please do not touch any of Mr. Belshire's personal belongings. Thank you. I'm just looking.
SPEAKER_03Is this plate mail? This plate armor?
SPEAKER_05It is, but at this point, it's kind of destroyed too much to be able to use.
SPEAKER_03So I ask, uh hey, hey, uh, could i i I know this this is all chunked up now. Can I can I maybe have some of it? Absolutely not.
SPEAKER_05We will be repurposing that and we will have the armors reanimated again. So please do not touch any of Mr. Belshire's personal belongings. Thank you. I thought I'd just play.
SPEAKER_00I just kind of start rubbing my temples, like, okay.
SPEAKER_08Can I so Ordella is so she's like inquisitive, right? So like she really is behind the scenes, like thinking really deeply, and like she's now that they're getting closer to Dyer's rest, she's like, this Belshire, like she's heard the name, like obviously he's been around where her family has been, and so she wants to do some extra little we're not going to touch anything.
SPEAKER_01Okay.
SPEAKER_08But we want to do some extra sneaking around to see like if something can trigger so she can figure out who this person is, or does she know anything?
SPEAKER_07Yeah, make an investigation. Okay. So she's looking for like old photos and st 19 plus two.
SPEAKER_0821.
SPEAKER_05So as you're looking around, you see on top of one of his nightstands, and it says Corinne, C-O-R-E-N. If you're not gonna touch it, that's all you can really discern from that.
SPEAKER_07Can I touch it sneakily?
SPEAKER_05I can just You're more than welcome to.
SPEAKER_07No, don't touch anything. Learn Leo Leo lesson uh number one.
SPEAKER_08With sleight of hand? A slate of hand um just with stealing things, or can I?
SPEAKER_05You guys make a sleight of handshake.
SPEAKER_08I will. Guys, get on deck. We can't even get out of room one. We're in room, we're stuck in room. 13 plus for eternity.
SPEAKER_0713 plus 4, 17. We're like touchy, touchy. Oh, touchy.
SPEAKER_08Can't take these girls anywhere.
SPEAKER_05So you you sly look around, you're looking up.
SPEAKER_08Oh my gosh. You so good.
SPEAKER_05Open the open the book a little bit, and you see a picture of this this huge panther on it, and you see all of this vegetation around. It's not in color, but it's it's very well drawn with maybe some type of charcoal, and you shut the book.
SPEAKER_07Um then it freaking jumps out.
SPEAKER_05You're more than welcome to you're more than welcome to try again or see if you can read more, but I mean that would take a little bit of time. It would be a little bit more difficult on your part to do this slyly. You're more than welcome to try, but I think we'll just continue on.
SPEAKER_08I'll just add on to room by room.
SPEAKER_00Leo. I assume that they attacked you for a reason.
SPEAKER_07I don't know what you're talking about.
SPEAKER_00We know we've had a past. Um, in the past you have been known to take things.
SPEAKER_07I just roll my eyes and say, okay, let's let's get out of here.
SPEAKER_00I mean, you understand that this could have gone way worse.
SPEAKER_07Okay, Dad. I get it. I guess I owe everybody a thank you.
SPEAKER_00Oh. Thank you from Leo. It's pretty big.
SPEAKER_03That's pretty big. The music in the background's gonna go fake. As Seven opens the next door, slowly like peeking his head in.
SPEAKER_07Yeah.
SPEAKER_00It's just uh this ethereal voice, this uh butler of his seems to be able to see everything that we do. So let's just be careful.
SPEAKER_07He's a butt head.
SPEAKER_03Oh well, I opened the door. Okay.
SPEAKER_05And it's the room of fears over here. Yes, so Seven, you're the first one to enter this room, and from what the servant told you, this should be your greatest fears room. But as you enter, you see absolutely nothing. You see a hardwood floor, you see stone brick walls, but other than that, there's nothing. There's no one, there's no decorations, it's not a bedroom, it's not a storage room, there's literally nothing. Yarost, as you step through the threshold of this doorway, you're immediately transported to a blacksmith's forge. It's a very, very familiar sight to you. There's an older dwarf with a little salt and pepper gray in his beard, and he's hammering on an axe. And he continues over and over again to give directions and instructions to a smaller dwarf, a younger dwarf. Dwarf that is standing next to him. And this younger dwarf waves his arms as if to say stop. And the older dwarf does. But then he throws the axe to the ground, he throws the hammer to the ground, and he starts screaming and yelling at this younger dwarf. And you can tell it's causing distress. It's making this younger dwarf angry, almost as if he's about to go into a rage. Leo, as you walk through the doorway, you're immediately transported to this very regal bedroom. There's a gorgeous mahogany canopy bed, there are rugs on the ground, there's color everywhere you look, and then your eye focuses on two young elves sitting on the bed. There's one that's bundled up underneath a bunch of covers, and his head is full of sweat, and he looks really, really sick. You can tell his eyes are almost closed. He coughs a few times. But other than that, he's really, really still. And there's another elf, a female elf, with her legs crossed, leaning against the wall that the bed is pushed up against. And you see a familiar book opened up in her lap. And from this book, she's reading to this boy. And after observing for two or three minutes, she stops and she says, I I learned to spell. I can make an ethereal hand go out and and touch something. Grab something even, pick something up. It can't be too heavy though. I can I can turn door handles with it. I can even pick up gold with it.
SPEAKER_02Oh, and I I learned another. I I have a copper wire that I can talk into, and you'll hear it in your head.
SPEAKER_05Watch, watch. And she grabs a small piece of wire from her pocket and she whispers into it, but you can still make out every single word she says. And she says, I promise, no matter what happens, we'll be together again. I'll make sure of it. And then you watch as she takes her head and she puts it in her hands and she looks like she's crying. And after you observe for another two or three minutes, she looks up and her eyes become fixated on a pillow that's close beside her. Ordella, as you walk through this doorway, you are transported back to the regal castle of Dyer's Rest, Castle Willow Fall. You're leaned against this dark mahogany door that's shut. It's the door to your parents' room. And they're screaming, they're yelling, you hear a shattering of a vase from inside. Your handmaid Millie is right next to you, and you look into her eyes and you see a few tears begin to form. You know something is terribly, terribly wrong. You hear the thud of a body on the other side of the door, and you hear footsteps beginning to walk toward where you are. You take off running as you grab Millie's hand, as she's right behind you. And then you blink. And here you are, standing in the middle of Bel Shire's Tower. You look around beside you, and there's seven, there's Yarost, and there's Leona. And as you look straight ahead, a door begins to materialize in front of you.
SPEAKER_07Can anybody else see that? Or like No, no one else.
SPEAKER_03See your own version. Well, I so I I mean, we're just walking through this door, right? Because there's nothing in here.
SPEAKER_07So Oh, good for you.
SPEAKER_03Right?
unknownRight?
SPEAKER_03Like lucky. And so I just walked to the next door. I don't know.
SPEAKER_08I'm very like, I'm very looking around, um, very unsure. Like I figure everyone saw their own thing. Like that kind of threw me off a little bit, but I'm like, something, like I'm ready for whatever's in this room. Yeah, I just look pretty stone-faced.
SPEAKER_05So normal.
SPEAKER_07Yeah. My resting elf face.
SPEAKER_05Yeah, as opposed to both. So Seven walks across, he opens the door, you open it. In the next room, it's a potion-making room. There are tables with beakers and and little glass vials and and small vases, and some stuff is burbling, and there's little fires from Bunsen burners and all sorts of liquids and oozes and ingredients. There's you just glance around and you see scales, you see some ink, you see little water droplets, you see roots and hairs and and charcoals and berries and pieces of what look like tongues and all kinds of different filaments and and whatnot in the room. And this room is much more brightly lit than the previous rooms. There are sconces on the wall that are flickering with light, and there are chandeliers that drop four or five of them in the room that light up the room much brighter than what you've seen previously. And there is a door on the other side. So I get a few steps in.
SPEAKER_03Hey, uh, uh, uh, hey, um, voice, bo voice, are you are you there? I am always here. I am watching. Is there anything we can have in here? This is Mr. Belshire's. You're not answering the question. Is there anything that we can have in here? This is a room that is. That's not the question. Is there anything that we can have in here? Are y'all hearing me say this, right?
SPEAKER_02Is it is it just me or is this him or you may touch whatever you like in here. Not all of this is Mr.
SPEAKER_05Belshire's personal belongings, so you may you may touch away. No, can't but can we have it?
SPEAKER_03I don't want to touch it.
SPEAKER_02Whatever you would like to put in your pockets, or any sacks you may have, or any hands you may have, you are more than welcome to take.
SPEAKER_07I feel like this is a trick.
SPEAKER_03This is a trap. Yeah, uh, um, and so um Can I do an investigation check for something like? Obviously, I know what healing potions look like. I know what any of those is there anything can I mean arcana check. An arcana check. I don't remember. How is my arc how am I a cleric, but my arcana's negative one? What about an 18? I rolled a 19. And that's the negative. Nice.
SPEAKER_05So does anybody else want to roll as well?
SPEAKER_07Um, I can try. 17 plus six.
SPEAKER_05Ooh, better. Okay.
SPEAKER_07That's good.
SPEAKER_05So as you all look around, Leo, with your high roll, because you got a 23, you spot one potion that is burbling that looks a lot like an elixir of health. And then there are several other little vials sitting around. One is a potion of poison. There are two potions of resistance, one of fire resistance and one of poison resistance. There's a potion of greater healing, and there are two just normal healing potions sitting on tables.
SPEAKER_07So seven's taking the healing potions. I'll use mage hand and take the other ones. I'm touching. Technically, I'm not touching them. Sure.
SPEAKER_03I'm taking the greater healing and the two healing potions. He said I could put it in my pocket, so I did.
SPEAKER_07I'm gonna wait to see what the repercussions of that is, and then I'm gonna decide.
SPEAKER_03I put it in my pocket. How long do y'all want to wait? Oh, I'm going to the door. I'm going to the next round. Are you just going to the next room now? Yeah.
SPEAKER_07Oh, well, I'm going to.
SPEAKER_03Why would I wait? Yeah. I found what I needed in the pockets and I'm out the door.
SPEAKER_07Okay, so I'm not I'm not gonna go to the next. I'm gonna investigate and see if there's any like incantations written down that I can copy.
SPEAKER_05Ah, okay. There are a few, like on some parchments, there are some like almost ingredient lists. And then on a few other parchments, there are almost like math equations, but it's like this almost like oh no, not math equations.
SPEAKER_07Like some recipes.
SPEAKER_05Yeah, yeah, yeah. So there's some um potion recipes.
SPEAKER_07Sweet. Um, okay, did anything happen to seven? Okay, so I'm gonna use mage hand, and I'm gonna take the other ones.
SPEAKER_05Okay, you got them all. And I open the door.
SPEAKER_07I like I like look around like, is anything gonna happen? Room five.
SPEAKER_05Room five, yes, room five. So you open up and you've started to notice a pattern. Every time you go into a room, it's completely empty until all of you get in. And then the door closes behind you, and then the room materializes in front of you. In this room, there are four tables out in front of you. On two of the tables, there are bodies strapped down. One is an orc that is completely decayed and just dead looking. On the other is a really large human that is strapped down and has boils all over his body and sores, and there's like stuff growing out of it. Disgusting. On another table, there are two books. Walking around the room aimlessly is a pretty tall creature that looks like he's a mismash of different body parts from different Frankenstein. Kind of like, yeah, different body parts from different humanoid creatures. One arm is an orc arm, another arm is a human arm. His body almost looks like an like it would be an ogre body, but you see, like sewing all around his body where he's been put together and he's walking around the room. He turns to you all and he comes to attack you. Roll for initiative. All right, what did everybody roll for initiative?
SPEAKER_07So I rolled a 20, so 23 total.
SPEAKER_05Five.
SPEAKER_0717.
SPEAKER_057. I rolled a four, and I get a negative bonus, so all of you all are going first.
SPEAKER_07Okay.
SPEAKER_05Leo, what do you got?
SPEAKER_07So I'm going to shoot chill touch at it. 13.
SPEAKER_0513 hits.
SPEAKER_07Okay. One.
SPEAKER_05One damage for this chill touch.
SPEAKER_07And then I'm gonna uh shove him away from me. Or away from everybody.
SPEAKER_05Okay.
SPEAKER_07And he's gonna make the wall up against the wall.
SPEAKER_05He rolled a six total, so he fails. So you do. You're able to push him back five feet, and now he is against the wall. It is my turn.
SPEAKER_08Wardell is go. He is. Okay, I'm gonna try to hit him. 20.
SPEAKER_01That hits.
SPEAKER_08Six plus four, ten. The crossbow expert attack. That's confusing to me. Can I use it whenever I want or just. Okay, so I can just try to hit him again?
SPEAKER_01Yeah.
SPEAKER_08Okay, let's go. 12 plus six.
SPEAKER_05That hits.
SPEAKER_08Cute. One, plus four, five.
SPEAKER_05Nice. Y'all have already done more damage to this in one turn than you did almost the entire against the animated armors. But two crossbow bolts shoot forward and lodge into it. Uh one in the thigh and the other in its arm.
SPEAKER_07And it's a question. Would we say he's undead?
SPEAKER_05No, we would not.
SPEAKER_07Okay, so he is alive.
SPEAKER_05Correct.
SPEAKER_07Oh, is he gonna struggle? Is he gonna be regenerated? Uh voice.
SPEAKER_03Is he gonna be regenerated? Patrol. Oh. Oh, what? No. Yaro's jirgo.
unknownYeah.
SPEAKER_00Never mind, man.
SPEAKER_05I'm in the ceiling.
SPEAKER_00No rage, no reckless attack, and great weapon master for this. 16. 16's gonna hit 20 damage.
SPEAKER_0520 damage. Wow. Okay. You move all the way to the back of the room with it, and you just crack into it. Instead of making a crack sound like there are bones, you just hear seven. What do you got? I'm gonna be running up as well. All right. With my mace. 15. That's gonna hit six damage. Same sound when you when you smack into it, just and your mace sticks into it a little bit. You pull back and sucks back. It's going to reach forward, double axe handle like Hulk Hogan. And it goes smash Yarost and rolls a 20 to hit. So Yarost, you are going to take 16 damage as it comes down on your head and your neck buckles a little bit. And then he's gonna double axe handle smash again, but this time go after seven and rolls a 15 to hit, which misses, and you just pull your shield up and boom, it hits your shield. Leo, it's back up to you.
SPEAKER_07Um, I'm gonna hit him with a firebolt.
SPEAKER_05Alright.
SPEAKER_0719.
SPEAKER_05That's gonna hit a two. You take your orb out, it begins to flare up, and then that firebolt shoots forward and it scalds into him. And you notice when you do that, that he seems to be a little more off balance now than he did before.
SPEAKER_07He's got bulbs in him.
SPEAKER_05It is Oh wait, I'm gonna push him.
SPEAKER_07I'm gonna push him away from I'm gonna push him back again.
SPEAKER_05He's already against the ball.
SPEAKER_07Okay, so I'm gonna push him to keep him there.
SPEAKER_05Okay, just show him who's a boss. He fails again and he just moves back just a two centimeters.
SPEAKER_07Just does he hit his head, maybe like poop. He does, but not enough to do damage.
SPEAKER_05He grabs the top of his head. Disorients him, rubs him a little bit. Yeah, yeah.
SPEAKER_08You fool.
SPEAKER_05Or Dela Your Go.
SPEAKER_08Okay, I'm going to try to hit him again. 17 plus six.
SPEAKER_05That's gonna hit. This time with sneak attack damage. Because you got two allies near him.
SPEAKER_08Buddy nine. Five, six, six. Big rolls.
SPEAKER_05Seventeen plus four. Doing it. Jeez. Okay. It's amazing how much more damage y'all are doing now. So this one smacks him right in the eyeball and just Yarrus.
SPEAKER_04You're go. Reckless and great weapon. Seven. Seven total? Yeah. That's gonna miss.
SPEAKER_05I'm gonna sacred flame. Okay. He does not have a high dex. Six total. So you're gonna hit. Two damage. Not a lot. Nope. But that's okay. That's okay. It is now his go. As again, he's still a little bit off balance because of that fire. He goes to double axe handle smash Yarost of 11, which misses. And then he double axe handle smashes seven. Rolls a nine total, which also misses. And now we're gonna roll to see if he goes berserk. Oh. Oh gosh. And he does not go berserk. He's grabbing at that bolt that's in his eye. And and keeps rubbing the spot that was that was hit by Leo's firebolt. Leo, it's up to you. You're up.
SPEAKER_07So I'm going to hit him again with firebolt. 16 plus 6.
SPEAKER_05That hits.
SPEAKER_07Five damage.
SPEAKER_05Five total. Comes out of your orb again. This time hits him on a shoulder and he keeps rubbing that spot now. Ordella, you are up.
SPEAKER_08Gonna go back in. 10 plus 6. 16.
SPEAKER_05That hits.
SPEAKER_08Sneak attack. 10.
SPEAKER_05Y'all done 82 damage to it. He's looking rough. He drops to one knee.
SPEAKER_07Seven, use your fire.
SPEAKER_05It's Yaros. Yarust.
SPEAKER_07No. Yarrust, use your fire. Attack with advantage.
SPEAKER_05Yaro's attack with advantage. Oh, yeah. Attack Rakenside. You don't have to attack Rankers. But I do. Okay. A Nat 20? Oh no. It went silent after he crit.
SPEAKER_07He said, oh no.
SPEAKER_0534.
SPEAKER_07Oh my gosh.
SPEAKER_05So as he's on one knee, you pull back eternal rest. And his head just on the ground. Is he dead? He's dead. Can I get his teeth? You're more than welcome to pull out some of his teeth if you would like.
SPEAKER_07Yeah, just uh just the ones that are like on the floor.
SPEAKER_05Give me like a strand. Are you gonna cut them out?
SPEAKER_07Um no. Are there any just on the ground?
SPEAKER_05Uh sure, there's a couple, yeah.
SPEAKER_07Okay, I want those.
SPEAKER_05So gross. I thought about it. Gollum teeth.
SPEAKER_07I thought about it. I might need to do something.
SPEAKER_05Go to the door. Yeah. All right. Again, you open it. Everybody follows through. The door closes. This room is 40 feet by 40 feet. There are five tables that line the western wall, and five tables that line the eastern wall. Line upon each of these tables resembles a humanoid, eerily similar to seven. Metal plates connected by wooden fibers all come together to form this humanoid shape. Peering closer, each table has a small brass plate with a number engraved in it. The numbers one through five for the tables to the west, and the numbers six through ten for the tables to the east. Each table has one warforge strapped to it. One, two, three, the table four is empty. And then there's one on five. There's one on six. The table seven is also empty. And then there's a warforged on eight, nine, and ten. There's an ornate desk that sits in the middle of the room with several parchments and manuscripts cluttering its surface. And that is it for this week's 20 Sides. Tune in each week to follow Yarost 7, Leona, and Ordella as they venture across the Veiled Lands. Don't forget to follow us on all the socials Instagram, Twitter, YouTube, and TikTok at 20 SidesPod. Rate and review us wherever you listen to your podcast. And please share the podcast with your friends, family, and of course, your arch rivals. Last but not least, we couldn't do this without the atmospheric background tracks from tabletopaudio.com and Michael Gelfi. We will see you next week right here on Twenty Sides.