Crazy Until It's Not: Startups, Venture Capital & Big Ideas
Crazy Until It's Not: Startups, Venture Capital & Big Ideas
My firstminute | Riccardo Zacconi, King
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This holiday period, with the extra downtime away from work, we’ll spend more time playing games than ever!
So what exactly is the recipe for creating a successful game?
King co-founder, Riccardo Zacconi discussed the secret recipe behind the success of Candy Crush and how to create stickiness in games (pun intended).
We also delved into Riccardo's depth of experience in running King during a major financial downturn and explored how he now enjoys helping and backing founders in this episode from April 2020.
Riccardo Zacconi's biography:
Riccardo was a co-founder of King and continues to serve as company Chairman, having served as CEO from 2003 until 2019.
Riccardo grew up in Italy, worked in management consulting at LEK and BCG before transitioning into tech at the start of the dotcom boom. In 1999, Riccardo joined Swedish online startup Spray to build its business in Germany. After the sale of Spray to Lycos Europe he moved to the UK as an Entrepreneur in Residence for Benchmark Capital. In 2002 Riccardo joined uk online dating startup uDate as VP of European sales and marketing. After the sale of uDate to IAC/Match.com, Riccardo co-founded King in March 2003 and was its CEO from the start, overseeing the company's rapid growth in the global mobile gaming sector to over 500 million monthly players, the company's IPO on NYSE and its $6bn sale to Activision Blizzard in 2016.
In December 2016 Riccardo was knighted by the Italian President with the title of Commendatore dell'Ordine della Stella d'Italia. Riccardo is also the founder of the PTEN Research Foundation for rare genetic diseases.
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First minute capital is a $100
million seed fund,
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proudly backed by a number of tech
fund LP,
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including 30 unicorn farmers.
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Part of our DNA is to take wisdom lessons
learned from one generation
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of successful entrepreneurs
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and share those lessons and pieces
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of advice to the next generation
of successful founders.
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And that's really
what this webinar series is all about.
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My first minute is a fun opportunity
to informally speak to
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some of the world's top founders
on the first minutes of their career,
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how they see the world
and genuine leadership advice.
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My name is Ivana.
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I'm an investor first in the capital,
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and today
I'm speaking to Ricardo's account.
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You were born in Rome.
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Your father was a dentist.
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Your mom was a Hungarian refugee.
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Actually fled to Rome, I read.
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And then I was really excited
to see that we share some similarities
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in our background
and that you studied economics.
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So we share that degree
and then you actually went to be
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a consultant
with Elek and BCG in Germany as well.
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So some hope for me.
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Then your life became
a lot more glamorous than mine,
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but maybe starting at young Ricardo.
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How would you describe a young Ricardo
when you just finished your degree?
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What expectations did you have from life?
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Where did you think you would end up?
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Yeah, sure.
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I studied not only my mom,
she went to Rome to study actually arts.
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So she was a she's going to go to Munich.
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But regarding my my background, yeah.
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So I made my ambitions
when when I finished university,
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I studied because I
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always wanted to become an entrepreneur,
but I had no idea what to do.
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And so I always tried in first
in my studies
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and then later when I chose the first job,
which was to go into consulting
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since I had no clue what to do,
is to leave the doors as open as possible.
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That's why I studied economy,
which basically goes down any doors.
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Then I studied in order and went into
consulting, still didn't know what to do.
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So it left me doors open and allowed me
to look into different things.
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And it's only until 1999
when the Internet boom actually started.
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It was actually in 98 that I jumped ship
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and I went into a startup.
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And in so in 1999, you actually so
you went to the Web Portal Spray,
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which was an online portal
similar to Yahoo!
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And I think that was a ridiculous
growth curve.
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So you you grew from 80
to 22, 800 people in a year
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to then essentially crash in the dot
com bubble.
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And so when I read about this,
I was just curious.
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Did that discourage you
from wanting to start something again,
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that sort of incredible scaling
and then essentially
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falling a little bit flat?
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No, I think it was exactly the opposite.
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I think that I think that when many people
who joined
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the Internet boom coming from,
you know, highly paid jobs
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like investment banking or consulting,
then decided to go back.
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I thought it was crazy
because we learned so much
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and I did the most expensive MBA.
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You can do.
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And then not to continuing
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but you have learned and to go back
I think it was was for me
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and basically a closed door
because I definitely want to continue.
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And and so
I was looking for opportunities.
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And then while I was looking
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and I came up with different ideas,
then I received a call from Benchmark
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in the UK and they said, Look,
why don't you come over
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and who would like to sponsor you
as an entrepreneur in residence?
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And that's why
I moved from Germany to London.
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But for me,
it was clear that I was not going back
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after you get the the freedom
and the huge opportunities and were there.
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And basically the sky's the limit.
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You don't go back and look into the box.
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Yeah.
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And I guess as a consultant, you're very,
very much aware of your clients.
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And once you're an entrepreneur,
you much more free to do what you choose.
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And you then went, as you said,
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to be a beekeeper or an ER with Benchmark.
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And rather than actually
then starting something,
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you went to join an online dating sites.
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Could you date
what got you excited about that?
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I basically when I
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joined Benchmark before joining Benchmark,
I took some time off
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and I collected a list of different ideas,
about 50 ideas when I came in.
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And one of these ideas was online dating.
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We developed when I was in spray,
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one of the first dating sites in Europe
and it became very big.
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Then later and we after we sold
the company, became a lot like us
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and we didn't have any more money
for marketing,
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but it went through the roof,
but we didn't ask for money.
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It was free service.
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And only after I left
I saw that there were dating services
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like match.com in the US
that are doing really well. So
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I busy this was I get it.
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I pushed more but then we looked
into several ways to enter this market
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and one of these ways was to invest
in an existing company called
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Due Date, which was only active in the US
and in the UK.
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Remember that the European market
then was completely free.
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Was it was there was nothing,
nothing in terms of pay dating.
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And so one of the ways to enter
the market was to invest in New Date
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and then to roll out their models
into the continental continental Europe.
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So this was the plan
and benchmark made an investment offer.
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They refused the offer from Benchmark
because the company was profitable
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and instead made me an offer to
come on board and build out the market.
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So it was not just an offer as
an employee, it was an offer basically to
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build something
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on the back of of their product
and to build a leader, a global leader.
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But unfortunately,
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after three months after I joined the
the the the founder members got an offer
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to sell the company, unfortunately
or maybe fortunately, because I didn't.
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Mean he made a fair bit of money. Yeah.
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Yeah.
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Well, no,
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I didn't make as much as I was hoping for
because he was very early and during that
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there was a vesting period.
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But I made I made I made a bid
and that bit allowed me
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to start to start the start. KING
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Which
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which we started busy
with my former colleagues from spray and
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and with Tobi,
who I worked with at at a few days.
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So I think it's funny
because you started and.
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King with five other co-founders,
so it was a huge co-founding team
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and I think the only other
very successful company
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that I can think of that had six
co-founders is PayPal.
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There might be others,
but only one I could think of
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maybe a
little bit more about how that came about.
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And also whether you would choose
to pick that larger
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Cofounding team again today,
or is it mostly a headache?
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Look, if I knew how to program,
if I knew how to design a product,
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if I knew all these things, then
I wouldn't need any founders co-founders.
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But since I don't, I'm really good.
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I think at speaking with people
and and I think that the and I
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we were never greedy.
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So for us, it was not about making
each of us the most.
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It was about being successful together.
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And we started all with equal,
equal shareholdings.
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And over time, as we took more risk and,
you know, different
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people had different amounts they were
willing to invest or could invest.
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And then we had different holdings, but
we always maintained an equal partnership.
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And I think this has been very important.
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And those different shareholdings
then also helped you resolve
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disagreements,
or was it because everyone had their own
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domain, essentially
where they were making the decisions?
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And that's how you didn't
really have any disagreements.
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What happened
when when you disagreed on something?
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I think that I can
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count maybe on one hand, the times
where we disagreed, we usually agreed
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mainly because of trust, because we had
different areas of responsibilities.
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I'm not going to tell.
Thomas was a CTO and large was.
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If you were to do on the tech side,
I'm going to tell Sebastian on what
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to do on the design side, etc.
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But there are some times
where we had strategic disagreements
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in what area, where, what way to go,
and there we never leveraged.
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I have more shares than you,
but we had an open discussion
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and when we still couldn't resolve
these agreements, we went to the board.
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And the board, as in any
any company, is the resolving
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instance or the solving authority.
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And so we presented our
our views, different views,
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and then the board took a decision
in one way or another.
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Of course, we were also part of the board,
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but we had also independent board members
and also our investors.
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And I think that the one time
where we had a disagreement,
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actually,
I won the board, the board's decision
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and we went our way, but they actually
turned out to be the wrong way. So
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you'll never know.
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It's yeah.
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I think a decision is more important
sometimes in thinking than
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thinking or decision.
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But the most important thing for us
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it was to be together and strong
and to stick together.
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Yeah.
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And you strike me
as someone who will be able to recognize
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when they did take a wrong decision
and not have the pride
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to sort of glance over it.
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I guess you guys started out with,
I think, six months of runway, 6
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to 8 months of runway when you started.
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KING And it was largely
your personal savings.
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You then ended up
having your first near-death moment
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on Christmas Eve of 2003.
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There's the episode with the broken
fax machine.
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I would love for you to tell us a little
bit more about how that came about.
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Yeah.
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So we had several
actually near-death moments
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in the course of King,
and that was the very first one
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because we put in actually
all of our savings.
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I put in all my savings,
I sold anything I had.
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I had the car before I sold the car,
I had the everything.
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I went to stay in the
in the flat of a very good friend of mine
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for about two and a half years
in his in his guestroom.
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And all my properties were in there.
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So it was really bare bone.
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And then we had money and we were trying
to raise money, but it was very difficult.
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2003 was a nuclear year
in terms of funding.
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And and one of our emails,
one of our investors
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that was the founder of few days
he did give
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said that he would invest in us
but in an interesting structure
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we trustees were to decide
so we took much much longer.
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And so it was the day before Christmas.
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And I had the flight in the same
the same evening to go to go back home.
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And and the fax with the
with a signature from
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the trustee is still going to come
every time we send fax machines
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and and suddenly,
suddenly the signature was coming through.
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I was literally on the floor.
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And so had the signature came through,
I said the fax came through on the fax
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machine, broke
in the middle of the of transmission.
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So we were in panic
and so we had to find a new fax machine.
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And that's where I learned that.
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I know it doesn't matter how, how,
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how well or how badly funded you are,
you never save on hardware.
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So on.
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Hardware, thank God for email.
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And we got the fax.
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And tell me that there is in fact a lot.
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Anyway, you started asking
developing browser based games
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and maybe take the audience
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through really how your vision
for King changed over the years.
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Because obviously Candy Crush,
which King is most famous for, came
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much, much later.
00:12:02:08 - 00:12:04:08
So what was the vision at the outset?
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We started with the
00:12:06:02 - 00:12:09:08
model which was offering
competitive games on the web,
00:12:09:26 - 00:12:11:18
and the games were really freemium
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because you could play
against other people for free.
00:12:14:21 - 00:12:16:02
But then there was a model
00:12:16:02 - 00:12:18:22
where if you were to compete with others,
also for a small
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well entry fee,
you could also win a prize.
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And if you were the best,
if you're the winner in the competition,
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that was basically one of the first
actually real freemium models,
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which was purely digital.
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So there was no download
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and everything went really well.
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We became number one in our space
on the web,
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becoming the largest partner
of large portals like Yahoo!
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For example, until Facebook started
growing really fast.
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So Facebook was opened up for partners
in 2007, but it's not until 2009
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that really took off in games
with Zynga and Farmville.
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And I forget busy in the space
of less than a year, Yahoo,
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which was our largest partner, lost 45%
of their traffic in games
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and we were the number one in games
on their on their, on their property.
00:13:06:12 - 00:13:11:28
So it was, it felt as if someone had taken
the floor under, under, under our feet.
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And it was a very, very difficult time.
00:13:14:29 - 00:13:17:05
And that's where we had. Yeah.
And you said.
00:13:17:05 - 00:13:17:26
We were doing things.
00:13:19:16 - 00:13:20:13
You said I think
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you said publicly that Facebook
almost entirely crushed your company.
00:13:24:09 - 00:13:26:12
So maybe that was a near-death moment.
00:13:27:01 - 00:13:29:23
Number two, and that's
00:13:29:23 - 00:13:32:18
where you essentially
also had to do quite a big pivot.
00:13:32:18 - 00:13:33:00
Correct.
00:13:33:00 - 00:13:37:07
So maybe I think that's a very relevant
moment to sort of look back on now,
00:13:37:07 - 00:13:40:05
because a lot of companies
and a lot of founders on the call
00:13:40:29 - 00:13:43:06
are also considering
whether in this environment
00:13:44:06 - 00:13:47:02
they will have to
or or it's clever for them to pivot.
00:13:47:02 - 00:13:51:00
So I'm really curious
what sort of mental shifts
00:13:51:08 - 00:13:55:18
were required within King at the time
to bring about
00:13:55:18 - 00:13:59:27
that really important but really drastic
pivot as Facebook came about?
00:14:00:18 - 00:14:02:19
Yeah, basically sometimes
00:14:03:24 - 00:14:07:26
you're forced to take decisions,
otherwise you wouldn't do in the same way.
00:14:07:26 - 00:14:10:00
And this is one of this
one of these moments.
00:14:10:00 - 00:14:12:21
And fundamentally,
Facebook was growing incredibly fast.
00:14:12:21 - 00:14:17:03
We were, of course, experimenting
on Facebook on the side side bets.
00:14:17:16 - 00:14:18:28
But that is different.
00:14:18:28 - 00:14:19:23
If you go side bet
00:14:19:23 - 00:14:23:19
or if everything is basically dependent,
your life or death depend on it.
00:14:24:06 - 00:14:28:11
And so suddenly with this big increase
in traffic on Facebook,
00:14:28:21 - 00:14:30:19
we had to change the way
how we were doing things.
00:14:30:19 - 00:14:32:01
So we had to divide our team.
00:14:32:01 - 00:14:36:01
We were about ten people
by the time in the in two parts, 50%
00:14:36:01 - 00:14:39:00
of the company continued working
on the existing product on the web.
00:14:39:28 - 00:14:44:00
And the other 50% of the company
was divided in five smaller teams
00:14:44:08 - 00:14:47:00
experimenting on
how do we take our games to Facebook.
00:14:47:11 - 00:14:50:09
Facebook did not allow us
to take our original model to Facebook,
00:14:50:15 - 00:14:52:25
so we had to completely change
how we were doing things.
00:14:53:11 - 00:14:55:26
And and that's where we started thinking.
00:14:55:26 - 00:14:57:24
Instead
of offering a whole website of games,
00:14:57:24 - 00:14:59:26
we started taking one game after the other
00:14:59:26 - 00:15:02:12
and tried to make it
sort of a very shallow game.
00:15:02:12 - 00:15:06:11
You would compete against others
in too busy of many,
00:15:06:11 - 00:15:07:21
many levels of the same game.
00:15:07:21 - 00:15:11:18
And this was the precursor of Candy Crush
and one of these games
00:15:11:18 - 00:15:15:14
succeeded after more or less a year
and a half of experimentation.
00:15:15:23 - 00:15:18:09
And that year and a half was very,
very tough.
00:15:18:27 - 00:15:19:28
So we lost people.
00:15:19:28 - 00:15:21:14
We had we lost some investors,
00:15:21:14 - 00:15:26:09
and we had some very hard
discussions also in the board.
00:15:26:09 - 00:15:33:16
So I can only say that, you know, any
any change often is if you do it
00:15:33:27 - 00:15:37:04
and if you do it, if you do it properly
and if you do it well
00:15:37:04 - 00:15:40:04
and if you're lucky, also this in time
also has big opportunities.
00:15:40:04 - 00:15:44:01
In our case, we would have never done it
in this way if we had not been forced
00:15:44:01 - 00:15:47:02
to do it in such a an aggressive way.
00:15:48:05 - 00:15:49:19
We might not have launched Candy Crush.
00:15:49:19 - 00:15:52:08
We might not have launched a mobile.
00:15:52:25 - 00:15:55:08
Listening to you like this,
it sounds you know,
00:15:55:19 - 00:15:59:07
people might think
that you burn a load of cash in this time.
00:16:00:01 - 00:16:05:02
But actually, I think you took in some
investment in 2005 with index and Apex.
00:16:05:12 - 00:16:08:10
And and you told me you
00:16:08:19 - 00:16:12:09
essentially never touched the money.
00:16:12:09 - 00:16:15:15
That's really unheard of,
I think, in today's
00:16:15:22 - 00:16:18:18
or yesterday's bull market.
00:16:18:26 - 00:16:19:12
Maybe.
00:16:19:12 - 00:16:22:27
Help us understand
how you're thinking about profitability
00:16:23:26 - 00:16:26:15
versus growth and how you can have that.
00:16:27:28 - 00:16:31:24
Look, I, I you know, for me,
freedom is the most important thing.
00:16:31:24 - 00:16:36:28
And also not being dependent
on specific events is, is key.
00:16:37:10 - 00:16:40:00
And if someone asks me, talk about
what is the most important event
00:16:40:00 - 00:16:44:23
in the history of, you know, 17
plus years of being I've been doing?
00:16:44:23 - 00:16:47:19
KING It's not the moment where we launched
Candy Crush.
00:16:47:19 - 00:16:50:29
For me, the most important moment
is January of 2005
00:16:51:07 - 00:16:54:07
when we became profitable,
and we've been profitable since then.
00:16:55:09 - 00:17:00:23
So I think that profitability allows
you degrees of freedom.
00:17:00:23 - 00:17:03:22
You don't have to do
what potential investors want.
00:17:03:22 - 00:17:08:07
They want to hear you are
if you know, if something happens to you
00:17:09:01 - 00:17:12:01
and you cannot raise the next round,
you're not dependent on it
00:17:12:01 - 00:17:13:13
because you're profitable.
00:17:13:13 - 00:17:16:23
And for example, one of the things
we discovered in this year and a half,
00:17:16:23 - 00:17:20:28
which was really tough when we
when Facebook was growing, is we had built
00:17:21:03 - 00:17:24:00
our traffic was going down,
new users had vanished,
00:17:24:24 - 00:17:29:12
but we had a socket of very loyal players
and this stuck with us.
00:17:29:22 - 00:17:32:20
So and those players kept us profitable
during this entire time,
00:17:33:02 - 00:17:34:23
whereas we had
we had to be very conservative,
00:17:34:23 - 00:17:37:04
would be very careful
how we spend the money.
00:17:37:04 - 00:17:39:18
And then later on
when we launched Candy Crush
00:17:40:12 - 00:17:43:18
in the Q1 of 2013,
00:17:43:18 - 00:17:47:08
we launched Candy Crush in November
2012 in Q1 13.
00:17:47:08 - 00:17:51:12
So a few months later, we found
we spent $100 million in marketing
00:17:51:19 - 00:17:55:24
and $200 million in Q3 and $10
million in Q4, almost the same amount.
00:17:56:08 - 00:17:58:09
And we actually didn't raise a penny.
00:17:58:09 - 00:18:03:14
So the company became profitable with $1.5
million of investment in the beginning
00:18:03:27 - 00:18:07:17
in the beginning of 2004.
00:18:08:01 - 00:18:09:17
And with our money also.
00:18:09:17 - 00:18:13:00
And then we raise additional money
from index and from and from Apex.
00:18:13:00 - 00:18:14:15
But we didn't touch that money.
00:18:14:15 - 00:18:18:27
You only touch the ones to buy back
some shares.
00:18:18:27 - 00:18:23:04
That's pretty fascinating
and I think very rare in today's world.
00:18:23:22 - 00:18:26:06
But I guess back then
00:18:26:15 - 00:18:29:08
it really wasn't an option
00:18:29:08 - 00:18:32:03
to just continue to raise money
if you weren't getting profitability.
00:18:32:29 - 00:18:35:20
My advice and also, you know, we
we invest with sweet capital.
00:18:35:20 - 00:18:37:05
We invest in several companies.
00:18:37:05 - 00:18:41:07
And I also always challenge founders
to think about, you know,
00:18:41:08 - 00:18:42:06
the next fundraising.
00:18:42:06 - 00:18:44:10
And this money is only going to take you
to the next fundraising.
00:18:44:10 - 00:18:46:17
The next one is because
maybe there is no next fundraising.
00:18:46:18 - 00:18:49:29
So for example, now was a very difficult
moment in the market in general,
00:18:50:17 - 00:18:53:15
where fundraising is more, is
more, is tougher than it was
00:18:53:15 - 00:18:56:16
before, before COVID,
you know, you never know.
00:18:56:16 - 00:18:58:25
And so I think that, you know,
if the moment is right,
00:18:59:22 - 00:19:01:06
you might not need the next fundraising.
00:19:01:06 - 00:19:03:01
I think it's a good way to saying,
hey, let's
00:19:03:01 - 00:19:05:04
what do we need to become profitable?
00:19:05:04 - 00:19:06:09
And then to prove the model.
00:19:06:09 - 00:19:08:24
And then from there you can scale it.
00:19:08:24 - 00:19:10:24
Maybe looking towards sort of.
00:19:11:08 - 00:19:13:27
So you launched Candy Crush on Mobile.
00:19:13:27 - 00:19:17:07
You saw incredibly explosive growth.
00:19:17:07 - 00:19:21:22
You went to IPO
mid 2013 on the New York Stock Exchange
00:19:22:25 - 00:19:23:15
and the
00:19:23:15 - 00:19:26:22
IPO probably wasn't quite
the success you'd hoped for.
00:19:26:22 - 00:19:30:18
Um, I actually pulled some of
the headlines, which I thought were funny
00:19:30:18 - 00:19:32:20
because everyone made a pun
on Candy Crush.
00:19:33:18 - 00:19:36:17
So some of the headlines were like
Sour Candy
00:19:37:01 - 00:19:39:05
King dot com IPO does not crush it.
00:19:39:28 - 00:19:40:23
Candy Blast.
00:19:40:23 - 00:19:42:27
I found one
which I thought was incredibly funny.
00:19:44:06 - 00:19:47:21
What in hindsight was the issue
00:19:47:21 - 00:19:50:14
because it saved, I think,
about half a billion of your market cap.
00:19:50:26 - 00:19:53:03
Do you think that was timing?
00:19:53:15 - 00:19:57:16
Would you have done it
the same way again today?
00:19:57:16 - 00:19:57:28
You know,
00:19:57:28 - 00:20:01:17
I think there's the phone is definitely
one of these pictures in my life.
00:20:01:21 - 00:20:05:19
KING When we were all
with all the founders, we were sitting
00:20:05:19 - 00:20:09:07
on the balcony and we pressed the button,
so basically called the bell
00:20:09:14 - 00:20:11:17
and so red button, by the way.
So that was the fun part.
00:20:11:29 - 00:20:15:14
And we went down in the in the arena
and I bought the first the first,
00:20:15:14 - 00:20:16:18
the first share
00:20:16:18 - 00:20:20:24
and then and then trading kicked off
and then suddenly the shares went dropped.
00:20:20:24 - 00:20:21:25
So now
00:20:23:03 - 00:20:25:00
a little bit of a strange experience,
not the best experience
00:20:25:00 - 00:20:28:02
for my point of view,
but I think there was a lot of negative
00:20:29:02 - 00:20:32:20
a lot of people saying
this is going to be a one hit
00:20:32:20 - 00:20:36:05
wonder Candy Crush
is going to fall off the cliff after that.
00:20:36:18 - 00:20:38:29
And of course, it didn't help that
00:20:39:11 - 00:20:42:00
we happened in Q1 14
00:20:42:00 - 00:20:46:18
and we missed our first quarter
in Q2 in Q2 14.
00:20:46:24 - 00:20:49:02
But you know, if
00:20:49:08 - 00:20:53:06
if if I look at what happened
now after many after a few years,
00:20:53:16 - 00:20:57:02
actually, Candy Crush
proved to be a very, very strong game
00:20:57:02 - 00:20:59:02
and then incredibly resilient.
00:20:59:02 - 00:21:03:08
All the all the estimates and the
and the negative views of the time
00:21:03:08 - 00:21:06:06
are completely dispelled
after after many years.
00:21:07:18 - 00:21:08:28
Yeah.
00:21:08:28 - 00:21:12:17
If you thinking from an investing
perspective because obviously we saw
00:21:12:29 - 00:21:15:03
we've got lots of investors
on the call as well.
00:21:16:24 - 00:21:19:14
What would you say to someone who says,
you know,
00:21:19:15 - 00:21:23:14
I don't invest in games
because it's totally driven and it's
00:21:23:14 - 00:21:26:28
basically like if you hit
something can be a one hit wonder.
00:21:26:28 - 00:21:33:10
As you say, but you may also end up with
tons and tons of games that simply fail.
00:21:33:10 - 00:21:35:21
And there's no formula to getting a game
00:21:36:17 - 00:21:38:22
right.
00:21:38:22 - 00:21:41:08
I think that, you know, it
depends from your approach.
00:21:41:08 - 00:21:43:24
If you launch games
which are more or less proven,
00:21:44:08 - 00:21:47:21
then you can already foresee how
the game is going to perform more or less.
00:21:47:21 - 00:21:50:24
But then you can you can also foresee
that the game is never going to be
00:21:50:24 - 00:21:54:20
a number one hit, because to become
number one, you have to really innovate.
00:21:55:06 - 00:21:58:08
And if you innovate, you really only know
the day when you launch.
00:21:58:08 - 00:21:59:12
You can already know before.
00:21:59:12 - 00:22:01:24
You have different stages,
of course, where you can optimize.
00:22:02:20 - 00:22:05:20
But often, you know, we develop many,
many games which never saw the
00:22:05:20 - 00:22:06:12
light of the day
00:22:07:13 - 00:22:09:25
and and we spent a few years on them.
00:22:09:25 - 00:22:10:26
And then they never win.
00:22:10:26 - 00:22:11:29
They never launched
00:22:11:29 - 00:22:14:06
because when we launched them,
they were not good enough
00:22:14:06 - 00:22:16:26
in terms of retention
for us, in terms of monetization.
00:22:16:26 - 00:22:17:19
Second.
00:22:18:07 - 00:22:19:22
So I think
00:22:20:28 - 00:22:23:03
it's not an easy area
00:22:23:03 - 00:22:26:05
to as a startup to compete in,
00:22:26:05 - 00:22:28:06
but if you succeed,
00:22:28:06 - 00:22:31:03
then the rewards are big
because you know, they
00:22:31:22 - 00:22:35:08
you can scale the game
with with profitable economics.
00:22:35:08 - 00:22:37:15
If the game if the game is is innovative
00:22:39:06 - 00:22:42:15
and another kid earning,
I think is if you have if you have a brand
00:22:42:21 - 00:22:47:06
and it performs really well,
then you can keep the game up there for
00:22:47:13 - 00:22:51:23
for a very long time,
if not forever, by continuously
00:22:51:28 - 00:22:54:25
releasing new content
by refreshing the content of the game.
00:22:54:25 - 00:22:55:18
So I think that
00:22:56:24 - 00:22:57:06
we are in
00:22:57:06 - 00:23:01:03
a situation now or in a market
with so many millions of apps on the
00:23:01:03 - 00:23:04:25
on the, in the store
that brands are more important than ever.
00:23:04:25 - 00:23:09:14
And then going to to, you know,
to a movie store or movie a movie and
00:23:10:17 - 00:23:10:25
a movie.
00:23:10:25 - 00:23:13:22
And then you need to decide
what movie am I going to see tonight?
00:23:14:07 - 00:23:17:24
And there's so much choice that at the end
you end up basically
00:23:17:24 - 00:23:21:15
going to the same brands that you used
or that you watched in the past
00:23:21:28 - 00:23:24:22
because because you know already
what you get there and you like it.
00:23:25:03 - 00:23:28:22
And instead of releasing newer movies
or instead of releasing your games,
00:23:28:22 - 00:23:31:26
we do the same thing
in continuously releasing fresh content.
00:23:31:26 - 00:23:33:12
You can't the new levels,
00:23:33:12 - 00:23:37:09
new features, time or time,
limited content on a regular basis.
00:23:37:17 - 00:23:41:02
And that's how we keep up the attention
and and the user end user ship.
00:23:43:03 - 00:23:44:05
And I mean, Candy Crush has
00:23:44:05 - 00:23:49:13
been in the top ten games in the App Store
pretty much since it launched on mobile.
00:23:49:20 - 00:23:52:21
And what makes it so great?
00:23:52:21 - 00:23:54:20
Why do we love it so much?
00:23:54:20 - 00:23:57:04
What formula behind it?
00:23:57:04 - 00:23:59:10
I think that there
00:24:00:22 - 00:24:02:17
there are a few things on one side.
00:24:02:17 - 00:24:06:17
It's the mechanism of play
is a very well known mechanism of play.
00:24:06:17 - 00:24:08:28
It's a match three.
So we did not invent the match three.
00:24:08:28 - 00:24:12:12
But we innovated in the way
how you play a match three
00:24:12:21 - 00:24:17:19
with new modalities of play with many,
many levels where you would play
00:24:17:19 - 00:24:19:27
also with others, as you know,
as you have seen from Candy Crush,
00:24:19:27 - 00:24:23:12
all of this, basically, it was new at the time
we also innovated in the business model
00:24:24:10 - 00:24:27:26
where we busy making freemium,
really taking it to
00:24:27:26 - 00:24:31:28
to a level where
it's actually fun also to play.
00:24:33:20 - 00:24:36:21
So I think it's and at the same time
it is also really key but
00:24:36:21 - 00:24:40:20
I think this goes beyond games is to have
something that is actually simple.
00:24:40:29 - 00:24:44:02
If you make something too difficult,
too complicated, then you restrict
00:24:44:17 - 00:24:47:02
the usership, the potential target group.
00:24:47:25 - 00:24:50:18
Of course, if you make it too simple,
then it becomes boring.
00:24:50:18 - 00:24:53:04
So it's it's having is very
00:24:54:15 - 00:24:56:19
it's a path it's a very delicate path
00:24:56:26 - 00:25:00:14
to make it simple but but not too easy.
00:25:00:14 - 00:25:01:08
Not too difficult.
00:25:01:08 - 00:25:02:14
And balancing that
00:25:02:14 - 00:25:05:12
and there's a kind of a graph,
a kind of a curve where sometimes
00:25:05:12 - 00:25:06:17
you make it easier at the beginning
00:25:06:17 - 00:25:08:18
and it becomes more difficult,
then it becomes easy again.
00:25:08:18 - 00:25:09:06
Etc.
00:25:10:27 - 00:25:13:10
And how intentional were you in
00:25:13:10 - 00:25:16:17
going after women as a demographic?
00:25:16:17 - 00:25:19:29
Because I think it was
one of the first mobile games that really
00:25:20:21 - 00:25:23:20
skewed
pretty heavily towards towards women.
00:25:23:20 - 00:25:25:11
So was that an intentional move?
00:25:27:01 - 00:25:29:13
Yes, it was a very intentional.
00:25:29:13 - 00:25:33:23
The games we developed before
and on before we launched on mobile games,
00:25:33:24 - 00:25:39:04
we developed on the web and the games
is called casual games and those are,
00:25:39:04 - 00:25:43:13
for example, match three, those are hidden
object games, etc., word games.
00:25:44:01 - 00:25:47:05
Those games are particularly attractive
00:25:47:12 - 00:25:50:10
to a segment of 60 to 70% of players
00:25:50:19 - 00:25:53:12
are female, usually 18 plus 20 plus.
00:25:54:15 - 00:25:58:03
So we knew very well
that that would be the our user base.
00:25:58:03 - 00:26:01:08
So it's not the young guy
who goes into plays a fighting game.
00:26:02:22 - 00:26:04:23
You had another big moment
00:26:05:13 - 00:26:08:20
after your IPO, so you went about
three years of the public company
00:26:09:16 - 00:26:11:24
and then you actually got an acquisition
00:26:11:24 - 00:26:13:29
offer from Activision Blizzard
00:26:15:04 - 00:26:18:23
and that ended up being one of the largest
transactions in the gaming space.
00:26:18:23 - 00:26:22:19
So for acquisition of $5.9 billion
00:26:24:00 - 00:26:25:28
and the way I understood it
00:26:25:28 - 00:26:31:07
is that you essentially became
the mobile games division.
00:26:31:12 - 00:26:34:23
Tell us a little bit
about what it was like when that offer
00:26:35:00 - 00:26:39:03
crystallized and came about.
00:26:39:03 - 00:26:43:01
Well, we had a long discussion
in the board whether we want to take it
00:26:43:01 - 00:26:44:03
or not.
00:26:44:03 - 00:26:48:01
And and ultimately,
we decided to take the offer.
00:26:48:01 - 00:26:51:05
And there were
the considerations were primarily two.
00:26:51:17 - 00:26:54:10
One was, of course,
financial and financial considerations.
00:26:54:10 - 00:26:59:08
So it was a premium on the on the on
the day time value on the stock exchange.
00:27:00:02 - 00:27:04:11
But secondly, the other consideration
was also the fit with, with Activision.
00:27:04:25 - 00:27:08:09
And and we were thinking primarily
of the team do we fit in the culture,
00:27:08:10 - 00:27:11:07
do we fit as overall strategically?
00:27:11:13 - 00:27:14:25
And we thought actually fit was,
was actually a perfect fit both in terms
00:27:14:25 - 00:27:19:05
of mobile versus console and PC,
but also in terms of category of games.
00:27:19:05 - 00:27:20:07
So we would cover
00:27:20:07 - 00:27:24:09
the basically the casual games
focusing on, I mean, the female audience
00:27:24:10 - 00:27:28:01
versus Activision having games primarily
focused on the younger male audience.
00:27:28:19 - 00:27:31:03
And and I think it proved
it proved correct.
00:27:31:19 - 00:27:34:12
And we're not the mobile division
of of Activision,
00:27:34:12 - 00:27:38:01
meaning Activision to develop their own,
their own mobile games.
00:27:38:23 - 00:27:42:22
But I think, of course, from a mobile point of view, we have the largest user base.
00:27:43:27 - 00:27:44:06
Yeah.
00:27:44:06 - 00:27:47:05
And you
drove drove a lot of their revenues
00:27:48:05 - 00:27:50:21
and through big changes
00:27:51:07 - 00:27:56:05
and profits, more importantly
through those big changes.
00:27:56:05 - 00:27:59:14
What I'm really curious about is
how do you keep
00:28:00:09 - 00:28:03:24
the best people motivated
to work on the same product
00:28:03:24 - 00:28:08:22
or the same franchise,
at least for almost, almost a decade?
00:28:08:22 - 00:28:12:17
And how do you manage
to retain your top talent throughout that?
00:28:12:17 - 00:28:16:04
Is that by being an amazing
CEO and building
00:28:16:07 - 00:28:20:04
great culture and what we you know,
00:28:20:04 - 00:28:23:24
what what were your tricks and being able
to retain such amazing talent?
00:28:24:28 - 00:28:27:23
Yeah, I think there are several
00:28:27:23 - 00:28:31:19
bits or parts to this answer
or to answer this question.
00:28:31:19 - 00:28:33:04
The first one is
00:28:34:14 - 00:28:36:04
the generic approach I have is,
00:28:36:04 - 00:28:38:27
first of all, is I think I'm pretty good
at finding good people.
00:28:39:09 - 00:28:42:13
But then I think the reason
why I look for good people
00:28:42:13 - 00:28:44:12
is because I think
that they're better than I am.
00:28:44:12 - 00:28:46:08
And so I give them the job,
00:28:47:10 - 00:28:47:16
which
00:28:47:16 - 00:28:50:22
basically means, you know,
you know better than I do how to do it.
00:28:50:23 - 00:28:53:20
You do it and you how to do your job.
00:28:53:20 - 00:28:55:25
So I'm not a micromanager.
00:28:55:25 - 00:28:57:04
And so I give them a response.
00:28:57:04 - 00:29:02:01
I give people responsibility,
and I expect them to to develop the plan
00:29:02:01 - 00:29:05:02
on how to actually succeed
in a specific, specific task.
00:29:05:12 - 00:29:08:10
And, of course, you know,
we discuss it and challenge them.
00:29:08:28 - 00:29:11:12
But primarily,
you know, if you get good people on board,
00:29:11:12 - 00:29:12:20
don't tell them then what they should do.
00:29:12:20 - 00:29:14:01
But let them do it
00:29:14:18 - 00:29:16:13
as the first bit. Well.
00:29:16:13 - 00:29:18:25
This means
what happens when they make a mistake.
00:29:19:26 - 00:29:24:23
So I was about to say this means
also letting them do mistakes sometimes.
00:29:24:23 - 00:29:26:29
You know, I have a disagreement with them.
00:29:26:29 - 00:29:30:07
And and I think in that case,
I think this might stick.
00:29:30:27 - 00:29:32:00
Sometimes I'm proven wrong.
00:29:32:00 - 00:29:34:18
Sometimes and proven right,
but I let them do that.
00:29:35:02 - 00:29:37:10
Otherwise, you know,
00:29:38:11 - 00:29:39:16
it's fundamentally
00:29:39:16 - 00:29:43:27
important to to do things
and also to make mistakes, to understand
00:29:43:27 - 00:29:46:10
what is right and what is wrong,
how many times I've been proven wrong,
00:29:47:21 - 00:29:48:26
sometimes proven also right.
00:29:48:26 - 00:29:52:10
But, you know, it's it's
not important to be right or wrong.
00:29:52:10 - 00:29:57:12
Important is to be fast in adapting to
what is right or not to do or stop doing
00:29:57:12 - 00:29:58:13
what is wrong.
00:29:58:13 - 00:29:59:07
So that's the first thing.
00:29:59:07 - 00:30:01:06
The second thing is,
how do you keep people actually,
00:30:01:06 - 00:30:03:26
how do you keep people
during difficult times?
00:30:03:26 - 00:30:07:07
So in those in that year and a half,
of course, people were telling me, hey,
00:30:07:08 - 00:30:09:18
we need to be on Facebook.
I know Instagram, Facebook.
00:30:10:05 - 00:30:13:26
You know, one thing is to be the other
one is okay, but how do we get people?
00:30:14:13 - 00:30:20:10
So I think that you can choose in this
in this moment to say,
00:30:20:10 - 00:30:24:13
you know, to be an optimist
and to be a no no, to promise
00:30:25:13 - 00:30:27:25
to make a beautiful promise.
00:30:27:25 - 00:30:29:13
But people are not stupid.
00:30:29:13 - 00:30:31:28
So and I always thought
that people who work for me
00:30:31:28 - 00:30:34:29
and we spend a lot of time
finding the best, actually smart.
00:30:34:29 - 00:30:36:07
They're really smart.
00:30:36:07 - 00:30:40:22
So we need to bring them inside
and help be part of the solution
00:30:40:22 - 00:30:43:20
and not telling them
everything is beautiful and don't worry.
00:30:44:04 - 00:30:47:17
And so when we had these issues
where we were not on Facebook
00:30:47:17 - 00:30:49:25
and people were also getting offers
from other companies,
00:30:50:03 - 00:30:51:27
I always said, look,
I had a beautiful picture.
00:30:51:27 - 00:30:55:06
I did a presentation once
where where the character called Madelon,
00:30:56:07 - 00:31:00:27
and you see this character on the beach,
and then you had an umbrella
00:31:00:27 - 00:31:04:11
and sipping a cocktail on the beach
under the sun.
00:31:04:20 - 00:31:06:11
But then if you zoomed out,
you would see that
00:31:06:11 - 00:31:09:00
the beach was actually an hourglass
and the sand was flowing down.
00:31:09:09 - 00:31:11:14
And so I said, Look,
this is where we are now.
00:31:11:14 - 00:31:13:20
We're still profitable
and we have a loyal customer base.
00:31:14:14 - 00:31:18:03
But if we do not solve,
if we do not manage to get to Facebook,
00:31:18:09 - 00:31:20:23
it's only a matter of time
that we would be gone.
00:31:20:23 - 00:31:23:06
And so this is basically very early
on. This was the image.
00:31:23:15 - 00:31:25:26
And from there we said, okay,
how are we going to do that?
00:31:25:26 - 00:31:28:08
We're thinking right now
we are dividing the company in two parts.
00:31:28:08 - 00:31:29:17
I'm sorry for the 50%.
00:31:29:17 - 00:31:32:15
Thank you so much for helping us
to continue the business
00:31:32:21 - 00:31:34:05
and staying profitable
00:31:34:05 - 00:31:37:14
that you are allowing us to take
the experiment in these other five areas.
00:31:37:28 - 00:31:41:10
And, you know, it's less
it was less fun to continue working in the
00:31:41:10 - 00:31:42:02
existing business.
00:31:42:02 - 00:31:45:22
But the reason why they were continuing
instead of working on the more fancy
00:31:45:22 - 00:31:49:15
projects on Facebook was because
they were helping the rest of the company
00:31:49:22 - 00:31:52:15
and the rest of the company
was taking these different bets.
00:31:53:13 - 00:31:56:24
And and so I think transparency is very,
very important.
00:31:56:24 - 00:31:59:29
And also,
you know, treating people as adults,
00:32:00:24 - 00:32:04:02
that's the second greatest and second
part of your answer to your question.
00:32:04:18 - 00:32:08:19
And the third party is, you know,
sometimes you can't hold people.
00:32:08:19 - 00:32:10:13
You know,
sometimes they people coming to me.
00:32:10:13 - 00:32:14:03
And, you know, I was going into a meeting
knowing that he had resigned.
00:32:14:06 - 00:32:15:24
He or she had resigned.
00:32:15:24 - 00:32:17:29
And my task was to keep the person.
00:32:17:29 - 00:32:20:28
And when I went in the meeting, I said,
okay, you know, what are you doing?
00:32:20:28 - 00:32:21:25
What? You know, what?
00:32:21:25 - 00:32:23:29
Where are you going
or what kind of things are like?
00:32:24:08 - 00:32:27:28
And he called me, for example,
I want to start my own company is a great
00:32:28:27 - 00:32:29:13
goal.
00:32:29:16 - 00:32:30:11
Just do it.
00:32:30:11 - 00:32:33:01
So I always try,
first of all, to put on the head
00:32:33:18 - 00:32:37:17
of of of the person who works for me
and try to understand
00:32:37:17 - 00:32:39:26
what makes sense for them
00:32:39:26 - 00:32:41:13
rather than what makes sense
for the company,
00:32:41:13 - 00:32:43:27
rather than trying to convince the person
to stay in the company.
00:32:43:27 - 00:32:46:13
If it didn't make sense, I would tell
them, Look, I think it's a great offer.
00:32:46:13 - 00:32:49:07
You know, go have fun
and I hope that they stay in touch.
00:32:49:19 - 00:32:52:00
And many times people,
00:32:52:00 - 00:32:54:13
you know, some things went well,
some others went away when they went well.
00:32:54:13 - 00:32:55:20
I'm super happy for them.
00:32:55:20 - 00:32:57:21
When it goes less well,
then you know the door.
00:32:57:21 - 00:32:59:10
So where always we come back?
00:32:59:10 - 00:33:03:24
Yeah, the door was always open. Then
00:33:05:09 - 00:33:07:18
maybe turning briefly,
00:33:08:03 - 00:33:11:03
spending a little bit of time
on what you did since you
00:33:11:29 - 00:33:14:27
stepped out of your CEO CEO role at King,
00:33:14:27 - 00:33:20:24
which was mid 2019
and maybe come back an emotional level.
00:33:20:24 - 00:33:24:06
What was it like after,
I think almost 17 years
00:33:24:06 - 00:33:29:11
giving up your CEO's seat
and what was your baby
00:33:29:11 - 00:33:34:28
and really
and what you grew to such amazing scale?
00:33:34:28 - 00:33:37:08
I never look back. I always look forward.
00:33:37:08 - 00:33:41:08
But I think that, you know, I met amazing
I worked with amazing people.
00:33:41:08 - 00:33:43:07
It was an it was always a joy.
00:33:43:07 - 00:33:46:09
I never forget the always once a year
big event called
00:33:46:09 - 00:33:49:09
Info Market,
where 2000 people people come together.
00:33:49:09 - 00:33:51:25
And I, you know,
I used to be opening the present, etc.
00:33:51:25 - 00:33:56:07
it's as it's a it's a great feeling when
I see so many people and amazing people.
00:33:56:22 - 00:33:59:17
So of course, you know,
it's it's a bit sad
00:33:59:19 - 00:34:02:15
to not to be not to do that anymore,
00:34:02:22 - 00:34:06:25
but it has not been a, you know,
suddenly I give the kids bye bye.
00:34:07:04 - 00:34:11:11
It's been a process over time
where I've been handing over my my
00:34:11:11 - 00:34:15:04
my role and my cost over a period of time,
which was a longer period of time.
00:34:15:04 - 00:34:18:27
And so it has never
been an abrupt and abrupt
00:34:20:05 - 00:34:22:22
leaving basically.
00:34:22:22 - 00:34:24:20
And, you know, I always look forward.
00:34:24:20 - 00:34:30:07
I am busier than ever, actually,
even though in this time we did that with
00:34:30:07 - 00:34:36:02
my co-founder is a a venture
a venture venture venture capital company.
00:34:36:02 - 00:34:38:27
It's actually an angel fund, more or less,
but it's only our money.
00:34:38:27 - 00:34:41:05
So we didn't raise any money from outside.
00:34:41:05 - 00:34:44:15
And and we,
we invest early on in the things
00:34:44:15 - 00:34:47:23
we think we understand,
focus on business and consumer mobile,
00:34:48:10 - 00:34:51:03
and that we try to help others
basically with what we have learned
00:34:52:14 - 00:34:55:01
and then and that and that's.
00:34:55:01 - 00:34:57:02
Gone three capital which I think
00:34:57:02 - 00:35:01:02
we've got lots of your founders
on the call as well.
00:35:01:02 - 00:35:05:19
So we're mixing first minute and sweet
capital for down the course so quickly.
00:35:05:19 - 00:35:07:04
Lots of listening. Yes.
00:35:07:04 - 00:35:11:02
I mean, we have people and Christian
on the call and Pippa and they're amazing.
00:35:11:02 - 00:35:14:08
I've got one more question then.
00:35:14:08 - 00:35:17:18
I've got a super short
quickfire round and then I'd love to
00:35:18:23 - 00:35:21:28
sort of live a little bit of time for Q&A
where
00:35:21:28 - 00:35:27:08
people can simply message their questions
and we'll unmute them and we'll finish.
00:35:27:27 - 00:35:31:22
I think I tend to tend to six,
if that's okay with you.
00:35:32:28 - 00:35:36:11
And one thing I did before
the interview was basically go and talk
00:35:36:11 - 00:35:39:26
to some people who have either worked
with you as an advisor,
00:35:40:20 - 00:35:42:09
you've been a mentor to them.
00:35:42:09 - 00:35:44:17
I went to speak to one of your co-founders
00:35:45:10 - 00:35:49:19
and just to hear what they say
about you and going to read it out.
00:35:50:10 - 00:35:54:23
One of them said, energetic,
inspiring, insightful,
00:35:55:01 - 00:35:59:25
and someone else said energetic as well,
actually generous, positive.
00:35:59:25 - 00:36:02:16
And someone said he's a timeless
Italian gentleman,
00:36:02:27 - 00:36:05:24
born with unshakable
resilience and integrity.
00:36:06:04 - 00:36:09:13
And as a mentor, he's
supported beyond limits.
00:36:09:13 - 00:36:13:24
As a friend, he's the most fun and
energetic, especially on the dance floor.
00:36:14:01 - 00:36:16:07
And as a human being, he's very generous.
00:36:16:28 - 00:36:20:20
So here's my question
How are you so likable?
00:36:21:18 - 00:36:25:21
And what's the secret sauce in
just getting everyone to like you?
00:36:25:21 - 00:36:27:09
Because I don't think I'm a single person.
00:36:27:09 - 00:36:29:15
You had the bad word to say about you.
00:36:29:15 - 00:36:34:14
You must have interviewed my friends.
00:36:34:14 - 00:36:37:10
It's just. I was just curious, like,
do you ever get stressed?
00:36:37:10 - 00:36:39:09
Do you ever get angry?
00:36:39:09 - 00:36:41:18
Or is this just your composure that
00:36:42:15 - 00:36:47:10
that's always positive?
00:36:47:10 - 00:36:48:19
I think that, you know, either you
00:36:48:19 - 00:36:51:16
they say that if you get angry,
you do two to efforts.
00:36:51:16 - 00:36:54:10
One is to get angry.
The second is to be is to distress.
00:36:54:10 - 00:36:55:05
After you go to angry.
00:36:55:05 - 00:36:57:12
So I don't think there is a point
in getting angry.
00:36:58:08 - 00:37:00:21
There are very
it takes a lot before I get angry.
00:37:01:00 - 00:37:05:11
I get angry only if I see that
people do not put the effort.
00:37:05:11 - 00:37:08:15
And they also they don't they don't think
they don't think it through.
00:37:08:28 - 00:37:11:20
So I really want I spectrum from people
00:37:11:20 - 00:37:14:01
really to people my work at least or
00:37:14:20 - 00:37:17:04
to actually to think things through but
00:37:17:04 - 00:37:19:21
also more importantly to make an effort
really to put their best.
00:37:20:15 - 00:37:23:29
And if I think if I see people actually
they don't care, then then that's where
00:37:24:22 - 00:37:25:18
I usually get angry.
00:37:25:18 - 00:37:27:19
But I it takes a long time.
I don't get angry.
00:37:28:09 - 00:37:35:26
I think there is a point.
00:37:35:26 - 00:37:41:15
And now the time for Q&A.
00:37:41:15 - 00:37:43:20
We're going to open the floor
to questions.
00:37:43:25 - 00:37:47:23
I have one from actually
one of our founders, Jill,
00:37:48:10 - 00:37:50:11
founder of, Robin Games in L.A.
00:37:50:21 - 00:37:54:02
and Robin Games is a mobile gaming studio
also for women
00:37:54:17 - 00:37:57:00
same demographic of Candy Crush and
00:37:57:10 - 00:38:01:17
and I think, Jill, you should be unmuted.
00:38:02:23 - 00:38:04:14
Hi. Can you hear me?
00:38:04:14 - 00:38:05:29
Yes, very well.
00:38:05:29 - 00:38:08:09
Perfect. Hi, Ricardo.
00:38:08:09 - 00:38:09:10
I just been great.
00:38:09:10 - 00:38:14:16
My question is,
the US landscape is crowded
00:38:14:17 - 00:38:17:23
in mobile games,
especially in casual today.
00:38:17:23 - 00:38:20:18
And what would your advice be
for a new studio
00:38:20:26 - 00:38:24:15
releasing their first game?
00:38:26:06 - 00:38:28:18
My advice is to create
00:38:28:18 - 00:38:32:02
something that is better
than one is out there
00:38:32:03 - 00:38:35:06
busy, be innovative,
00:38:35:06 - 00:38:39:22
and to really study the mechanics
which are proven in games
00:38:39:22 - 00:38:44:13
that are successful and decompose
the mechanics that are successful.
00:38:44:26 - 00:38:46:26
So do not innovate everything.
00:38:47:00 - 00:38:49:16
So try to take the bits and pieces
that actually do work,
00:38:49:24 - 00:38:53:29
but make the core game the core,
the core game, the game mechanics
00:38:53:29 - 00:38:55:14
basically different from
what is out there.
00:38:55:14 - 00:38:58:04
Otherwise, it's
very difficult to succeed in this market
00:38:58:17 - 00:39:02:18
because if you know, if a product is new
and is great, marketing is cheap.
00:39:02:18 - 00:39:06:23
If the product is already non, marketing
is very expensive, especially now.
00:39:07:16 - 00:39:10:08
But now there's an opportunity
because of COVID, because actually
00:39:10:14 - 00:39:12:21
advertising
is cheaper than what it was before.
00:39:13:08 - 00:39:14:21
Next up, we've got.
00:39:16:00 - 00:39:19:01
So do
you know Nina well, founder of Parkour.
00:39:19:16 - 00:39:24:16
You've been a super valuable
advisor to her and to all of those of you
00:39:24:16 - 00:39:27:19
who don't know, it's
an edutainment business
00:39:27:19 - 00:39:29:25
based out of Nairobi in Kenya.
00:39:30:20 - 00:39:32:17
In all fantastically,
I think you're incredible.
00:39:32:17 - 00:39:34:16
Incredible music
00:39:34:22 - 00:39:35:26
is amazing.
00:39:36:09 - 00:39:37:14
How, Lulu.
00:39:38:07 - 00:39:39:13
Nice to hear you.
00:39:39:13 - 00:39:41:09
Nice to hear you, too.
00:39:41:09 - 00:39:44:24
You mentioned some of the brilliant way,
00:39:45:11 - 00:39:47:24
innovative in your approach
00:39:47:24 - 00:39:51:21
to making Candy Crush
from business model to game design.
00:39:51:21 - 00:39:55:26
I was wondering what were some innovative
things you tried in marketing?
00:39:56:09 - 00:39:57:24
In in marketing?
00:39:57:24 - 00:39:58:16
Well,
00:40:00:06 - 00:40:02:13
okay, I think
00:40:02:13 - 00:40:05:15
basically how we started
was pure digital marketing.
00:40:06:27 - 00:40:08:27
First on on Facebook
00:40:08:27 - 00:40:11:29
where we could segment extremely
well the user groups.
00:40:12:10 - 00:40:16:01
And then at some point we said,
I think that, you know, because the cost
00:40:16:04 - 00:40:20:19
of marketing on Facebook was going up
and then we experimented with TV
00:40:21:03 - 00:40:25:00
and we did TV in in specific locations
where we had never done
00:40:25:07 - 00:40:28:15
advertising before,
you know, just to isolate those metrics.
00:40:28:26 - 00:40:32:10
And then we saw that actually,
especially when you couple TV
00:40:32:10 - 00:40:35:10
with with digital
can perform really, really well.
00:40:35:10 - 00:40:37:09
And when digital digital
became very expensive,
00:40:37:09 - 00:40:41:07
it was actually cheaper to buy TV
than than buying digital.
00:40:41:07 - 00:40:42:25
So we couple then TV and digital.
00:40:42:25 - 00:40:46:14
So whatever we did actually we every we
everything we did, we did it in a way that
00:40:46:14 - 00:40:47:04
we could measure it.
00:40:48:20 - 00:40:49:18
I think I did.
00:40:49:18 - 00:40:52:08
But if I if I may give you an advice,
I think there's is a message
00:40:52:08 - 00:40:54:07
which is not just your games.
00:40:54:07 - 00:40:56:29
I think the reason why we could scale
Candy Crush so fast
00:40:57:02 - 00:41:01:04
spending so much money is because we know
exactly how much we could spend.
00:41:01:15 - 00:41:05:19
And so we said that first understanding,
analyzing what is the value of a customer
00:41:05:29 - 00:41:10:13
over one week, over one month, over
two months, the customer lifetime value
00:41:10:22 - 00:41:13:19
not only of the single customer
and also of how many customers
00:41:13:19 - 00:41:16:02
this customer would actually
provide us virally.
00:41:16:11 - 00:41:19:29
So we knew that every user at the time
was providing either three other to users
00:41:21:23 - 00:41:26:05
and then knowing exactly when we
when we buy what kind of customer
00:41:26:08 - 00:41:30:02
we buy, the quality of that customer
versus another platform and
00:41:30:03 - 00:41:31:16
and how much does it cost us.
00:41:31:16 - 00:41:34:17
So we know that, for example,
if you buy a user
00:41:34:17 - 00:41:37:28
with segmentation on Facebook
is going to be worth more,
00:41:37:28 - 00:41:42:01
but it's also going to cost us
more than a user who we, we buy and or,
00:41:42:08 - 00:41:46:08
you know, in in a different
we are different type of advertising.
00:41:46:20 - 00:41:49:17
So it's difficult to give you a price
there is no one price.
00:41:49:17 - 00:41:52:12
There are millions or hundreds
of thousands of prices depending on
00:41:52:12 - 00:41:57:01
the country you buy on the platform, you
buy on the time of the year, etc., etc..
00:41:58:03 - 00:41:59:09
And so when you optimize
00:41:59:09 - 00:42:04:22
all of these,
then you can do marketing very profitable.
00:42:04:22 - 00:42:08:23
So get good people on the on the marketing
side to understand the numbers behind
00:42:08:24 - 00:42:10:22
and get a lot of experimentation.
00:42:10:22 - 00:42:14:29
But the last one we've got from Vineet
Katori,
00:42:15:06 - 00:42:20:15
who is the founder of capital in New York,
which is a tech focused hedge fund.
00:42:20:24 - 00:42:25:03
I would love to know
if there are fears in the gaming industry.
00:42:25:15 - 00:42:30:15
These are individuals or companies
that you get really impressed by
00:42:30:19 - 00:42:34:08
and impressed
by terms of product innovation
00:42:34:20 - 00:42:37:09
strategy around the world.
00:42:37:22 - 00:42:40:00
And if so, what is it
about what they're doing,
00:42:40:00 - 00:42:43:23
that kind?
00:42:43:23 - 00:42:48:11
So I think maybe just to repeat
the question, it was a little bit
00:42:48:27 - 00:42:50:28
of struggle here for me,
but I think you said
00:42:51:08 - 00:42:54:23
what are the peers in the gaming world
that you've been impressed by,
00:42:54:27 - 00:42:57:26
either from a product perspective
or how they've executed?
00:42:58:17 - 00:42:59:12
Is that right beneath
00:43:02:25 - 00:43:03:01
that?
00:43:03:01 - 00:43:05:16
Well, I mean, you know, I think that
00:43:05:16 - 00:43:09:22
yeah, I think that the
the difficult thing is to stay at the top
00:43:10:27 - 00:43:11:29
in my in my eyes.
00:43:11:29 - 00:43:13:29
And I think that if you say a top
00:43:13:29 - 00:43:16:22
is because you're doing many things right,
because you take many risks,
00:43:17:18 - 00:43:22:08
because you put a lot of effort
in in experimentation,
00:43:22:08 - 00:43:24:18
not only with new games,
but also in the existing games.
00:43:24:18 - 00:43:26:12
And there are a few companies
we tried to top.
00:43:26:12 - 00:43:27:28
We are the top
00:43:28:07 - 00:43:30:07
Ilkka,
you know, from Supercell, they've done
00:43:30:07 - 00:43:33:00
an incredible job that the guys that play
risks are doing an incredible job.
00:43:33:08 - 00:43:37:04
So those are a few of the companies
that I think have been doing really well.
00:43:37:04 - 00:43:40:26
Then there are startups, but as I said,
I think it's now a more difficult
00:43:41:12 - 00:43:45:06
market than what it used to be when
even if you want in a few years ago.
00:43:46:24 - 00:43:47:13
But you know,
00:43:47:13 - 00:43:51:29
I learned one thing that it's an era
where as any other area where
00:43:52:11 - 00:43:56:03
if you innovate, you can always
you can always get through
00:43:56:03 - 00:43:59:04
and and succeed,
especially if you have a budget.
00:43:59:04 - 00:44:02:25
But you need to innovate.
00:44:02:25 - 00:44:04:21
Which isn't always easy.
00:44:04:25 - 00:44:07:05
Thank you so, so much, Riccardo.
00:44:07:05 - 00:44:08:29
You've been super generous with your time.
00:44:08:29 - 00:44:12:01
We've run over a little,
so apologies for that.
00:44:12:09 - 00:44:15:10
But I think it's been fascinating
and really such a privilege
00:44:16:01 - 00:44:19:29
to get to interview you like this.