
Backwards Compatible
Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.
From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.
And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more.
Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture.
Let's rewind and play!
Backwards Compatible
Backwards Compatible #48 - Comix Zone (Sega Genesis)
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!
This week on Backwards Compatible, we’re cracking open the panels of Comix Zone for the Sega Genesis—a visually striking, brutally difficult beat-’em-up that dropped in July 1995.
Lou and I talk through the game’s unique comic book aesthetic, its place in mid-’90s gaming, and why it still stands out nearly 30 years later. We get into what made it so innovative, what held it back from getting a sequel, and whether it’s due for a modern-day revival.
Plus: we talk broader ideas around reviving dead franchises, adapting comics into games, and how graphics evolution shaped the '90s. If you ever felt like you were literally inside a comic book, this one’s for you.
We've got merch!
Check out the site for some awesome Gen 'S' swag :)