AVAX Ecosystem Space

Web3 Game Developers Aren't Forcing Web3 on Gamers Anymore

October 18, 2023 Steven Gates
Web3 Game Developers Aren't Forcing Web3 on Gamers Anymore
AVAX Ecosystem Space
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AVAX Ecosystem Space
Web3 Game Developers Aren't Forcing Web3 on Gamers Anymore
Oct 18, 2023
Steven Gates

GoGoPool, Landslide + Savvy Defi talked to Blood Loop about their 5v5 FPS shooter with dynamic maps about how they're approaching web3 gaming differently; putting gameplay at the forefront.

Social Links:
GoGoPool Twitter: https://twitter.com/GoGoPool_
Savvy DeFi Twitter: https://twitter.com/SavvyDeFi
Landslide Twitter: https://twitter.com/CosmosAVAX



Show Notes Transcript

GoGoPool, Landslide + Savvy Defi talked to Blood Loop about their 5v5 FPS shooter with dynamic maps about how they're approaching web3 gaming differently; putting gameplay at the forefront.

Social Links:
GoGoPool Twitter: https://twitter.com/GoGoPool_
Savvy DeFi Twitter: https://twitter.com/SavvyDeFi
Landslide Twitter: https://twitter.com/CosmosAVAX



I would like to welcome everyone to The AVAX ecosystem space. I am one of your lovely hosts. My name is Brevi. I do growth things for GoGoPool. And for those of you who don't know what GoGoPool is, we are a permissionless liquid staking protocol with the specific vision of expanding the subnet economy. I am joined here by my lovely co host. First off, we got Nathan Windsor of Landslide, and he's bringing the crowd mode over there. Let's get it. Yeah, see Nathan's already live with it, man. I am also joined by my lovely co host. We have Alex Lumley at the helm of Savvy DeFi and they're bringing non liquidated lines of credit, baby. Say, what's up? Yo, every time, you always do this to me, where you have Nathan go first, and he just, you just have me dying laughing because of what, Nathan does some random, amazing shit, so, what's up? Dude, you, you always need a, you always need like a, uh, like a real random card. You just need that, that ace up your sleeve, and that's Nathan, dude. Nathan is the wild card, bitches. Oh, yeah, yeah. Just send me on cleanup crew, man. I got the snakes out, you know what I'm talking about? Snakes on the plane. Snakes on the plane, baby. I love my wild card, man. I am also joined here. By our lovely speakers, we have whoever is at the helm of Bloodloop, say what's up, my friend. Yo, yo, I actually joined up with both accounts, guys, just to get them on the forefront of the space. The vibes in here are insane, guys. Kudos on that. Hey, I really, really appreciate you for saying that. I am gonna ask you really quick, Pasquale, am I saying your name correctly? It's Pasquale. I knew it was Pasquale. I knew it, I knew it. Alright, Pasquale! It is such a pleasure to have you here, my friend. How are you doing today? Thank you very much, man. It's a pleasure for me as well. I'm doing fine, I'm doing fine. I was eagerly waiting for this space. I was just laying on my bed, looking at the roof, looking at the ceiling, waiting for the notification to pop up. I'm very glad to be here. Hey, look, Coop just joined as well. So yeah, happy to be here happy to discuss everything blood loop and to get any of your questions thrown at me So whatever you have in your mind, just go for it, man. I'm ready to get you. Hey, fuck. Yeah, man Let's get this thing going man. I really appreciate you for sliding out Let's go ahead and get this thing going. I'm gonna go over the agenda really really quick first things first We can go over a quick intro. We're going to get Pasquale's intro. We're going to give us Chris crypto story, how they get inspired to create, start creating blood loop. I'm going to go, of course, do an overview of blood loop as well. And we're of course, going to go over to web three game mechanics of blood loop. Cause you already know it's a web three games. We've got to get down to the bottom and how, of how they're using web three specifically in their gaming realm. And then of course, we're going to go over some. Game mechanics as well. We had to dive deep on it and that thing, because this is a game and we got to learn about what the fuck the game is. And then of course, of course, we're also going to learn about why they chose avalanche specifically. And then also they build the subnet. So we've gone for sure. Talk about all of that. Uh, so just to kind of get into, get going into things, my friend. Can you, Pasquale, can you give us your crypto story? What inspired you? And, and then also tell us what inspired you to start creating, creating Bloodloop? Indeed. So it's kind of a, not funny, but very diverse story. Um, I've been a copywriter. For the majority of my life. So I've been in copywriting for over seven years now. And I turned into a marketer about five, two years into it. So five years ago, let's say, and I was really doing a lot of Web2 marketing, B2B, B2C stuff, and a lot of growth and influencer marketing. And that's where I actually got into crypto. Basically, I was working with, with a client who had a consulting business. They were selling stuff to people, honestly, and they started talking about crypto. Um, and I was like what the fuck is crypto and I started researching I started to understand what was The whole story about it and I fell in love for the whole concept of decentralization. So i'm very much Uh decentralization maxi. I'm here for the It's hard to say but i'm here for the tech rather than for all the speculation and the financial incentives that you can get from this ecosystem in general and in 2019 I started actively working as a marketer basically mostly doing influencer marketing. It was that period where you always, um, you would see shit coins popping up everywhere. They had a shit ton of budget and you had literally just to build diaper on them. And it was a very funny experience because I got to work with a lot of very Big names in terms of, uh, influencers and KOLs and stuff. Uh, and then I've been working, uh, on and off with projects and I've been, you know, getting into other branches as well, mainly into economics and consultations to actually analyze deep down the projects because overall I'm a number guy. And I love to, to get down and get my hands dirty in terms of trying to understand what works and what not also number wise for a project. And. In 2021, Luca, which is in the space with his account right now, uh, reached out to me and he had the original deal funding blood loop. He reached out to me because we knew each other already from other projects. We've worked in the past together, and he was like, I want you on my team. Uh, we discussed it. Um, they already had an M V P Ready, which was then, that's a funny story. It was completely discarded and. Thrown into garbage. Uh, but yeah, we did have an MVP right at day one of us trying to build the product because he already has, has been working on it for, for months now. And I joined the team as a co founder. And it's been two years, over two years now that we are behind Bloodloop working on the game. Right now we have an incorporated company in Switzerland. Although we are mostly Italians, that's funny to say and we are over 25 people in the team right now Oh my goodness, you said 25 people on the team right now. You guys are fucking huge Yeah I'd say it's all right Now i'm i'm gonna ask this question I'm gonna go a little bit off the cuff just because i'm pretty curious about this because we were talking about Um, I talked to coop about this and um, i've we've talked about this in many spaces about you know, a lot of people Are you know, they expect web through gaming to just take off immediately, but obviously it takes a very long time to develop a game. Can you kind of go into why it takes like, you know, cause you've been building this thing for two years, man. Can you kind of go into the why of like, why does it take so long to build a game? So there's a lot of reasons behind that. First of all, it's the actual company building that takes a lot of time. So we started with no track record, which meant that we had to prove to others that we were capable of executing, uh, also just for start starting to raise funds to build up the product. Because keep in mind that building a game is expensive. Only in the game, uh, mobile possibly, it can take Pasquale, your, uh, your audio's getting real rugged. I don't know if it's just me, or if, uh, Your, uh, your audio's wrecking out a little bit, Pasquale. Oh, yeah, yeah, he's, he's wrecking out mad right now. It's a, it's a maybe rug. Pasquale. I don't know, uh, try, um, uh, and try popping in and popping back out to everyone out there. It would not be the AVAX ecosystem space and this would not be a Twitter space if we didn't get rugged. One question I'd love to know is how are they building a game with 25 people in a bear market? Love to know that. Let's go on to that. Yeah. Yeah. We can hear you now. Perfect. Perfect. Yeah. No, I was saying that it took very much time for us to, uh, to, to source all the people. And then once you've got all the people and you've got everything ready to start working, you actually have to revise your ideas. So we started with a whole different concept for blood loop, uh, and in the, just in the process of trying to understand what we were. building, we understood that we completely had to go a completely different route and it takes time. And once you have everything figured out, once you have the game design document ready, once you have the team ready and everything, I mean, you are still creating a whole world from scratch. And there is a lot of thought process and a lot of work and labor that goes behind the creation of a game. And to get back to your... Uh, how we are building with 25 people in the bear market. We didn't raise much. Um, I have to be fair We are currently raising a seed round that we hope we are going to be closing fairly soon Uh, but we had to work with what we have and what what we had raised Luckily, we have a very capable, uh, financial management. Uh, we have a very capable CFO and we have a very wise, uh, financial management strategy that allowed us to really cut down. any, any expense to the, to the bare minimum in a way that we were able to build as much as possible with as little as possible and to keep the boat, uh, going for as much time as possible. Because again, we had no truck record and even raising funds with an MVP was very hard. So we knew that we had to get to nearly. page version of the product to be able to complete another round. So we gave everything we had. We avoid any useless spending, and now we are in a situation where we are pretty much, uh, aware that we can fill up our seed round, gather more funding, increase our runway, and at the same time, release the product in early access on the market for actually, for people to actually try out the game and. Get a solid traction and possibly revenue, uh, company wise. Yo, thank, thank you for that kind of like insight into, you know, why it kind of takes, uh, you know, so long for it to build. Like, you know, I never really kind of thought from that perspective of the fact that you're right, you are complete, you are creating a entire world, essentially. Um, and then, like you said, You had an original MVP product that you guys were building and then decided to kind of pivot, uh, pivot Bloodloop to where it's at right now. Um, and, and actually, can you, well real real quick, almost saying, I see that you requested to speak my friend, uh, if we have enough time towards the end, I'll for sure get you on up here. Um, but can you give folks, just for anyone out there who, who might not know what Bloodloop is or, you know, what you folks are building, can you give them a quick overview? Sure thing. So Bloodloop is a hero shooter game. Uh, five versus five. Set in a dystopic future, dystopian future, where the planet Earth was escaped from, uh, in order to escape from a strange energy that devastated from a gem that the planet, that the Earthlings didn't use correctly. Uh, Earthlings got onto a completely different planet where they found out that the gem that they had been using improperly were actually Uh, handcrafted and sent around the universe for other people to discover a new form of energy. Um, but, of course, when the Earthlings come onto another planet, they always bring destruction with them, like you would see in every sci fi plot. And, sadly, they started building up factions with the residents of the planets, and everything went south. Now the planet is divided in four factions and people are fighting against each other to control or to make sure that no one else has the control of the energy that we were talking about. The game itself is composed of different game modes but the main one is an energy war. Basically it's kind of a mixture of a capture the flag and plant bob style. It's a complete custom game mode that you would find pretty familiar if you've ever played games like Valorant. So we wanted to go with our own voice. Mode and everything that was not any way there to other games. So we took experiences that you guys will appreciate built around them to create a very fun game mode that, uh, really makes him work center point of everything on top of that, the game is based on heroes. So every hero has its own ability and skills. And particularly, every hero has its own weapon, so you cannot change your weapon in the game. Uh, based on what you choose, then you are going to be playing with that weapon for the rest of the match. And the synergy between skills is crucial to actually make it to the end of a match. See I love how this is developing out so far. We're not gonna dive too deep into the into the gameplay mechanics just yet I do want to punt it on over to Nathan so he can talk a little bit about ask you a few questions about you know How you guys have integrated web 3 I mean your programming before we start going in there Nathan. You got the floor my friend Yeah, I get given the like the constraints of the game publisher ecosystem. How are you guys maintaining some sort of connection with web three and economic sustainability? So in terms of publishing the game, of course, we are completely you could live. So then we are. Sorry man, audio is rugging again. Can you hear me? I can completely hear you guys from my side and I'm having no issue with that. So let me know if you can hear me now, otherwise I'll jump back and pop back in. Yeah we can hear you perfectly now. What the fuck, okay. That's Twitter ragging me, I swear. I can hear you all the time. Alright, yeah, I was saying, we are launching as an indie studio, so we have no publisher behind us, but if you meant in terms of platform to actually publish the game on how we look forward integrating and making sure that everything goes well Uh, we are launching on Epic Games Store and possibly Steam, although we are still reviewing that piece of info right there, but Epic Game Store is completely open to game listing themselves, even if they're Web3, as long as you don't promote gambling or anything like that, and the only limitation that you get is that you cannot get advertisement on the storefront of platform. So you still get all of their use cases, all of their utility, but you cannot get the storefront advertisement, which is a limitation, but it's not something that really, uh, dawns on your game. And in terms of integration, we have a very economic system. We have a very well told out economic system that doesn't really imply any kind of inflation. Doesn't really force the user to interact with WebTree at all. So I always love to say that we are building a WebTree integrated game. We believe that WebTree is not a genre like many other games are doing. We believe that WebTree is a feature just like multiplayer is a feature, just like co op is a feature. So you should give the users the opportunity to use that, but you should not force them or ruin their user experience in order for them So we have a whole complete game that would work even without Web3. But we believe that Web3 is empowering their experience and giving them additional tools to, you know, monetize their time, have complete ownership of their asset, and over time possibly make their experience secure and without any kind of issue in terms of data collection or anything else. So, yeah, hope, I hope I covered your question, but if I did not, please, uh, ask me more help. Yeah, so, so one store does, but does, um, does STEAM allow you to charge, like via NFTs? Um, yeah, so Steam, um, the, the contact, the contact come, the context that we had so far with Steam, um, told us that basically we can list the game on Steam. And it can go live as long as all of our blockchain infrastructure does not run on their server. So anything crypto wise should never interact with the servers that we might use from them to get the game listed or to get our multiplayer running, because you know that you can run multiplayer on. Uh, on steam game on steam servers, and it's completely, um, uh, the matchmaking and everything else is completely run by them. So it's like play fab when you work with azure and microsoft. Uh, so as long as blockchain does not touch their servers or touch any of the operation that they do and they perform, they are Okay, we did. Uh, of course, we cannot list the NFTs on if their items, uh, the items that are NFTs cannot be listed on the Steam Marketplace. But yeah, we are, we are working, figured, figuring these out because there's still a lot of limitation that Steam is giving out. Uh, compared to what Epic Games is doing. Uh, but for example, we currently have the beta of the game running on Steam. You can download it, uh, with codes and we do all of our internal testing, uploading the demo version on Steam because we could do that and they did not, uh, reject our application when we went and, uh, signed up the game for that. Great. Thank you. So I'm I'm curious since they're not allowing you to do like any of the matchmaking on their servers Are you then running your own servers? We can do the matchmaking on their servers. I mean matchmaking is not Stored on chain. There is no way there's a reason to to keep track of a five versus five high speed game on a blockchain, because of course blockchains are for storing data and game produces a lot of useless data that you need to delete five seconds after the action was performed. We only store on chain the results of a game which can be posted from the servers. Of steam so we can collect the information of the match and we can post them on chain on our own. But we could not, for example, if the if we wanted to round to run the the trans the the the the API that that we have on our side, uh, that. They'll gets the information from the, from the match and want to send it over to the blockchain. So we have an a p I that communicates with a layer that then send the information on the, on, on the blockchain, uh, to make it super easy. Uh, we will not run that a p i from Steam'cause they will not allow us for, allow us to communicate with the blockchain from their servers. So we will have to do that on our side and not directly at the end of a match from their servers. Gotcha. And then also kind of piggybacking off of what you had kind of said earlier, do you feel like, um, do you feel like Steam, do you feel, I'm sorry, do you feel like, um, Epic? Is more so better in steam and better than steam in terms of actually like allowing you to use web three components Yeah, absolutely. They are way way more open in terms of web three games But then again a lot of gamers has already launched a lot of web three games has already launched on On epic game store, and I really think it's also about the fact that many big companies before a small fishes went to them and told us, Hey, look, we want to launch. I mean, uh, the first, uh, people, the first company to launch on every game was gala games. We all know how big is gala. So of course I think everything was facilitated from the first movers that kind of opened up the opportunity to them. But I also think that Steam and many other marketplaces are kind of trying to get back to the peace of, uh, of Epic Games. And they are also trying to possibly build their own solutions. So that's also why you might be seeing a lot of blocks right now and slowdowns. Uh, because of course, uh, if the Web3 market, uh, if the Web3 gaming market is, uh, bound to grow, they will want to have their own share of that. And therefore, they are going to be placing themselves correctly before it happens. It takes time on their side, because of course they have to understand the tech, they have to understand how it works, and they have to find a business model. But I think they're moving their steps in that direction as well. And, um, I'm very curious about, like, the onboarding experience for, you know, for users. Is it kind of, is it similar to, like, the traditional format, where I just... Pop on steam hit download and I'm good to go or can you kind of go over that? Yeah, so When you download your game from every game store, you can just download the game get into the game and that's it We have a social login system and epic games as a whole Out system that is linked to your account So if you have an epic game store account, you can create an in game account with that right away And when you create that account, we also create for you a wallet that You can export the private keys off, so it's a non custodial wallet that it's stored locally on your computer. Um, and we also don't know your private keys, we don't keep track of that, we send you an authorization every time you create and you open up a game instance, which is completely blended in the interface. So usually many Web3 games will pop up, you know, a MetaMask transaction that you would have to approve. But if you don't get any MetaMask transactions, and if you don't have to sign anything, it's because they know your private keys or it's a custodial wallet solution. We wanted to go non custodial, but we also didn't want to store... Pks of users. So you get a transaction that you have to sign, which is basically blended as something that you would see in a UI UX in a traditional game. And also every time you perform an action that requires you to, um, to buy and sell, uh, to, to use your tokens or to use your NFTs or to use whatever you have in your, in your account, uh, in your wallet, you just get Uh, UX to UI to to pop up, uh, and that will be traditional UI that you get in a game that asks if you are sure to perform that action in if you want to cancel, cancel it means you are rejecting the transaction. Approving it means that you are approving the transaction and your action is going through. And then going back to the onboarding is. Super easy. It's just a matter of clicking two buttons. You're ready to play. You're, you're into the game. If you want to load tokens, uh, we are, uh, working on building in game on ramps that you can use to pay with your credit card and load directly, uh, the token in your, in your wallet, or you can also use the in game currency, which is, uh, non crypto and you get both of the experience. Dude, I, I, I just got to say hats off to you and the team, man. I'm absolutely like loving what you've said so far. Um, uh, us, Savvy Defy and Landslide, we, we talk about this all the time when we get into these kind of gaming spaces about the fact that people need to stop putting like Web 3 as like the, at the forefront of the game, you know, like when, when this whole thing kind of Game 5 first started, everyone just saw. Web three is the huge selling point and you know, we've seen over time That that's actually not true at all that people really just want to play the game So hats off to you and the team man. It seems very very deliberate that you folks are making this more of a traditional uh traditional gaming experience as opposed to Um a web three gaming experience, especially I love the fact that you folks are creating the wallet for the people it seems like And correct me if I'm wrong, if I'm a traditional gamer, I don't necessarily even have to worry about the web three component at all. Do I correct? You can get into the game. You can start playing right away. There is no requirement to get into any kind of match. You don't have to buy an FTS. You don't have to own everything, anything. You just get into the game and if you like it, then there's a whole. market that actually is NFT and is related to NFT and blockchain. You could explore that or you could just buy the skins with direct tokens and you will never touch crypto if you don't want to. So the game is not forcing you. To onboard Web3 as a user, but it gives you the opportunity to, and seeing other users using it will make you want to onboard that, and we will make it as easier as possible for you to do. So I'm just loving everything I'm hearing so far, my friend. So let's kind of go into like the, the, the NFT kind of component. I know you guys recently just had a, um, NFT drop that you guys sold out. Can you, can you go over like how those NFTs kind of play into the game? Sure thing. So we wanted to build up our first network of Ambassador and Alpha testers for the game, but we didn't want to go with the traditional sign up route that you would see in a WebTO game. So we wanted to leverage the exposure that we had to the WebTO community, and the NFT drop was the most obvious way to do so. So we wanted to create an Ambassador program where everyone holding an NFT was able to Kind of compete, but rather than compete to obtain, uh, shares of a token price pool that we set up for them. So you get into the NFT ambassador program, you create content and you're allowed to do so because your NFT allows you to join the rooms on Discord where you can post your content and we can review it and we can approve it. If you sell your NFT, you lose access and you will not. be able to create content for us again, or at least you will not be able to be rewarded for the content that you create. Although we always encourage people to create content around the game and alpha testers. So holding the NFTs will provide them with access to the alpha version of the game, uh, which Luca will kill me for saying that, but supposedly is going to be dropping by the end of October. Uh, because right now we are setting up all the UI, UX. part that was not very much polished because for internal testing it was not needed for us. But of course it is for users onboarding the game for the first time. And holding the NFT, you can create content around what you see in game. You can create some small clips from the game, you can create threads, you can create infographics, you can create whatever you want. You submit them in our Discord, we review them, and there's a whole document that we have with all the rewards and everything that people can get based on the type of content they create. And if it satisfies our requirements, which are not very strict, by the way, we're not looking for the next, uh, PewDiePie to create content for our game. Um, you get approved and you get a share of the price pool, uh, allocated to your wallet as the game goes live in early access. So you're incentivized to create as much content as possible, the highest quality possible, and to diversify the content that you create. And in this way, rather than just getting the traditional 4 or 5 K ULs that about your game, you get 300 different small accounts that talk about your game and they are incentivized to do so because the more they do it, the more they get rewarded. And, um, anyone in marketing knows. The, the, the theory where if you see a product seven times, you'll be intrigued is actually pretty much true. And in this case, we have 300 ambassador talking about us. And most of them are from the avalanche ecosystem, are in the ecosystem we're on, on Twitter in any way. And you will see them talking about the game every day. And it's a smaller account. So it also gives you that effect that they're not trying to sell you anything, but they're trying the product out based on their own will. And all of these elements coming together actually enforces you to go and check out what's Bloodloop and what's going on with us. I love the focus that you have on, um, content creation. I'm, I'm, I'm a, I'm a content creator myself and, um, I'm of the understanding that content creation is extremely huge. And I actually, And to everyone out there, you've probably heard me say this a million times. I feel like there's a huge kind of hole in Avalanche right now where I feel like there's not enough content that's being created around all the different things that are being created on Avalanche right now. So hats off to you for specifically for actually like. You know, innovating and making sure the content creators one feel heard, and then they're actually incentivized to create content. Now, I'm going to punt it over to my good friend, Alex Lumley. He's got a question for you. GM, I've just been listening. It sounds... Sounds awesome. I'm actually very excited to play it. The only, the only problem with these, with a lot of these spaces is that we, we, we get all excited to like check out these games and it's all like, Oh, hey, give us a few more, give us a few more months. So I'm excited to check these out. One of the, so Savvy works in DeFi and we're building like a credit platform. So something that we're super curious exploring is, um, one of the benefits of blockchain is obviously that, um, You know, it's, it's easier for people to, for individuals to pay for stuff. So how are you guys thinking about, um, onboarding users and their funds so they can buy the NFTs and kind of integrating that seamlessly? Is it with something like, uh, Ramp and they can pay with their credit card? Um, are you not thinking about that yet? Is it, you know, accepting ETH, BTC? Like what, like what are you guys thinking about? So the goal is to offer as many payment options as possible without making it confusing for anyone. So, first of all, we look forward to having, uh, Fiat on ramps. We didn't really, um, figure out what our partners are going to be for that, but we know that we have to do that in a short time period. So it's going to be our focus possibly for the next month. It's going to be part of our task list, uh, to figure out what are the best, uh, you know, on ramping partners that we can have. For people to buy with credit card, uh, in game, you really have to use just two different currencies. The first one is our own token, which is centered around the creation of skins and in game materials and assets. And then there's, um, off chain currency. Uh, so it's. You can see it as the same duality that you would have like in League of Legends. If you are players of that, where you have the Riot Points and the League Points. The League Points are the one you obtain for free. The Riot Points are the one you use for paying for a premium to get skins. So our League Points are the rocks. Rocks can be either obtained in game from character progression or Can be bought, of course, externally, and you can use them to buy skins of our own in game marketplace or stuff that is limited in limited edition that you could not craft in the game. But a fun thing is that all of the stuff that you buy with rocks can be upgraded into NFTs, uh, spending a very little amount of tokens just to bring it on chain. But that's a whole set a whole another completely other story to get back to your question Yeah, we plan on to having On ramps for people to get our currency in game But we also plan to have in game swaps where people can deposit whatever asset to their wallet Which we might want to limit in terms of variety. So it's going to be definitely a VEX and possibly stable coins And they can trade those stable coins in a VEX to into our token and of course with the token they can do whatever they want within the game. We are not looking forward opening up a lot of, you know, different tokens. We don't, we don't look forward having the options to trade with ETH or to trade with BTC or anything just because it might make it more confusing for people. But we are open to exploring the opportunity of integrating a DEX with a router directly in the game, so that people can just create and decentralize the assets in the game without having to log in on Trader Joe, for example, and doing so they will be able to trade whatever assets for the, for the token. Um, that's, that's awesome. And that's something that, uh, Savvy is kind of exploring, helping teams with. And, uh, we've done a bunch of analysis on like on ramping and, uh, the best tools to use for that. And also our head of product used to work, uh, at Xbox on their, on, on their live, uh, their live streaming team and at Stripe. So happy to, happy to send that information over or, or, or to connect you with you guys in some way as, uh, Hey, I dropped a beer, man. What, what, what do you recommend? What's that? Yeah. Drop the alpha man. What do you recommend? The answer is, is that it really depends on what, uh, regulations you care about because each of the on ramping tools, there's like 30 of them now, right? They, they are, some of them are set up for, they each have their own trade offs depending on the regulation that you want. If you're in Europe, there's, there's a couple that are better. If you care more about fees, there's another thing. If you care more about how, how to get people online quickly and easily, then it's a different one. It's all about trade offs as always. Um, but Pasquale, happy to connect, uh, shoot me a DM after this and as we like to say, uh, AVAX ecosystem is where business gets done. Sure thing. Please, please send any information that you have collected over. I would love to review the information. Thank you very much. Let's start diving into the, to the gameplay mechanics, my friend. So, uh, I've, I actually got the, got the chance to play Bloodloop at, uh, Avalanche Summit. Um, I was fucking trash, but the game itself is really fucking fun. Um, and there's some specific kind of unique, uh, unique features about it. Can you just kind of go over, like, what that gameplay kind of looks like? Sure. So the base game, um, so you have played at the, the Orange Summit, one of our game modes, which is 3 4 0, so it's just everyone against everyone. It's not very much, you know, detailed in terms of gameplay, but it's very fun to play. And we believe that That game option is the best for events where you just want people to have a quick time enjoying the game for a couple of matches and then go away and get into other stuff. Uh, we didn't really, we didn't really want to bother you guys with the whole game mode and how it works. Uh, but the other main game modes that we have in the game are two, which is one is of course, Team Deathmatch, the most traditional game mode that you would see in a game. And then the main game mode, which I kind of briefly talked about before, which is the energy war. So the whole gameplay loop is that you open up the game, you get into the game. We don't have a menu. We have a hub. The hub is a synchronous place for everyone to connect and see each other. So it's kind of more of a. I'm going to say a buzzword now. Sorry, you can mute me for that. It's more of a metaverse experience. You get into the game and you can see all the other users playing the game. It's like an MMO solution where you can check out if there's activity. You can see people buzzing around, moving in the lobby, going to the craft area, which is the forge, going to the marketplace, the action house to sell their stuff. So they move around. Once you decide that it's time for you to jump in a game, there's a portal in the middle of the, of the hub. You jump into their portal and that portal is an asset we use a lot on Twitter. So you guys might have seen it in our promotional images and posts, and you jump into the portal and you get to select the game mode. You select, for example, energy war, which is our lead game, the game mode, uh, around the map is assigned. So we have a set of different maps that you will rotate in, uh, when you want to play the game. Uh, currently we're launching the early access, actually possibly the beta, but not the early access with three maps. Uh, we are looking forward launching with five at the beta version of the game. And once a map is selected, you get to pick your hero. Um, we. Firstly, select the map. So when we tell you what map we're playing in and then you pick the hero so you can play accordingly to your strategies in that map. Every single map has a whole complete set of skills and, you know, strategies that you have to learn because we want to make sure that the actual elements of the map makes it so that you, the players can build around them and create their own strategies and synergies with skills, heroes and team members. Once you pick your hero, you get into the game. If it's an energy war, you get divided in teams of five. If it's a team that match, you also get divided in team of five. It's free for all. It's free for all, of course. And in the energy war you get to scout for your users Energy seed you collect that once you collected your player, your user and hero gets slowed down by like 70, 70%. So you're walking very slow. Like you're of course, bringing a flag with you and your team has to protect you and flank you on all the sides to make sure that you don't get killed. Otherwise you lose the seed and it goes back to the enemy base. You have to bring that seed back to your base, you have to plant it, basically, and you have to wait for the energy to flourish from that seed before the game mode ends. So the team has still, uh, the enemy team has still time to gather and recover back the seed that you planted to make sure that you guys don't win the round. So it's not, you know, just a capture the flag, it's more of a capture the flag and then defend the point game mode. And, of course, team deathmatch is team deathmatch, so I don't really want to get into details about that because you all know what it is. Yeah, I'm assuming in Team Deathmatch, uh, there's a team, um, and they, and they're in Deathmatch. Laughter Pretty straightforward. I may have hit the, hit the nail on, hit the hammer on the nail there. Um, so I got, I got, there's a lot of different ways that we can kind of, uh, kind of go. Go through here, but one thing that was very interesting to me that you talked about was kind of like the you said that you each map has kind of a uniqueness to it. That kind of makes the gameplay strategy a little different. Can you kind of go over some of that? Some of those differences? Yeah. So, first of all, The map composition is very important. Uh, we have open maps compared to very closed maps, which really makes a lot of difference for the type of heroes that you can use. So, for example, we have heroes that are basically snipers. Uh, we have one of our hero, which is, uh, the hunter, which is the second hero we ever implemented in the game, which is basically a bow and an arrow. And his arrows are basically one shot, one kill, but it's very hard to hit them. If you are in a very closed environment where people tend to move a lot, they jump a lot, and you always get them around the corner. But if you play the hunter in a very open map, it's very easy to spot the enemies and you might have an edge on the others. They might not see you, but you can see them before. Since you have a very high zoom with that hero and you get the opportunity to kill them before they even see you or, of course, you have an edge on them, generally speaking. So, yeah, the maps really vary in terms of composition, in terms of how they are assembled, and also in terms of dynamic elements that you can activate in each one of them. We are fans of the idea that you should be able to edit whilst you're playing some elements inside the map, because iDynamic environment makes every single match more, um, unique than the one you had before. So, for example, we're currently building the third map, which is basically a train station. Uh, there's a whole story about that, I will not go into details, but there's a train station, and there's a, there's a train that we... I shared the concept art of, uh, a couple of days, two days ago, no, yesterday, and the train will be dynamic, so it will be coming and going, players can activate it from a control station and you can get the train going, and if you move the train, you remove or replace an element that you can use to cover yourself, you can use it to, um, show up, yes, to, to, to create, sorry, eliminate any kind of barriers that the enemy team can be hiding. So there's a lot of those dynamic elements. There are cranes that you can move. There are walls that you can destroy. There are doors that you can close. Any type of stuff that makes the gameplay more unique. We are completely, completely behind that because we love the concept. And loads of them are coming in all of the maps. So the map that you've played at the summit was very basic, was very simple because it was our first map and we really wanted to go forward with something users could play and could demonstrate our proof of concept of the game. But the upcoming maps have very unique styles, you can see the concepts, I've also shared some 3D models and I'll be sharing more soon as the coloring of those maps are being completed. Um, They have a very strong, um, branding. They have a very strong, they have very strong elements coming from the faction those maps are, uh, coming from. So each map is in different territories and each territory is dominated by a different faction and each faction has different colors, different elements, different distinctive stuff, and you can really see them in the maps and it really gives a strong identity to each and every map that you can play in the game. For anyone out there who's also curious about those concepts, Um, if you go up, scroll up to the top and swipe to the left, um, actually, uh, put up a post of one of the concepts, the train concept that they just recently released, um, looks really cool from, from the drawing. And I love how you folks have made the maps dynamic. That's something super unique that I don't think I've seen yet. Um, Fortnite, nah, Call of Duty, no. Like, yeah, I haven't really seen like that element to where, you know, you can move a train and, um, open doors and all that kind of, and all that kind of shit so that you can kind of change up, uh, the flow of the map, the gameplay of the map, everything can kind of switch up just by, it sounds like the press of a button. Um, can you talk a little bit about why you guys decided to take that route? In terms of dynamic elements and stuff like that. Yeah, sure. Yeah. Yeah. We, again, we really wanted to give the, the user as much, um, options as possible. And you really have to think about the fact that with many games coming up with many other very, very well talented venture studios and indie game studios coming up with their products, you really have to focus on what. Differences you can bring to the ecosystem and what could be your us piece and we made dynamic elements and we made customizability in game, uh, to create strategies and to create synergies. One of our. Strong usps. We want also all the skills, all the hero's abilities can be coordinated with each other and can be, uh, can, can kind of work with each other. So as, as a single hero, you might want to empower your skill using the skill of another hero, or you might want to use them as a combo, uh, because together they work stronger or they have a vaster utility than it'll do, uh, than they will have if they were used alone. So in general, we want to make sure that teamwork composability and. Um, unique, um, unique matches are the forefront of our game. So when you get into the game, you will never get bored. You'll just get into that, play a game, and it's going to be the most fun 10 to 15 minutes of your life. That you've ever had in the game and the next game is going to be even funnier than the last 15 minutes that you've spent And the next game and the next game and the next game and the next game You will never have to feel that pressure that you're like fuck I've played this enough. It's always the same I don't really like and enjoy this game anymore Because it happens with games. It happens a lot with multiplayer games, where there's a lot of repetitive elements, where you just play matches over and over again. Maybe you're getting completely destroyed because your team was not the best, or you had a poor performance, and the game does not help you in that side. You get stuck into a circle of boredom, and you just drop out of the game. We want to work against that. So if it's a dynamic map, is that, did you guys pull that idea from No Man's Sky? We, it's pretty hard to say. So, um, when you build a game, there is a lot of, uh, game you kind of look forward whilst you're building, particularly on the game design side. And you take elements from, you take inspiration from, uh, because again, if you look at how many games are launching every day, everyone has done everything, like there's no uh, new element that you can bring in a game that someone has never touched before. So it's very hard to say whether or not the game designers took inspiration from another game, but what can I, what I can say is that similar to music and similar to all the other, you know, um, artistic words, because to me, video game, making video game is to make a piece of art, uh, similar to that, um, There are always things you take inspiration from. So I can't really tell you yes or no, because I'm completely not aware of that. So I don't really know the answer to that because of course the game designers took most of the, have to take most of the credits into the ideas behind the game. I'm here shilling their ideas, but basically they are the masterminds and the heads behind everything. And very, very big heads up to our, and shout outs to all of our team and to our development team and to our game designer and artistic team, because they do God's work. We do whatever we can to support and provide, uh, the assets that they need to provide them with whatever they need and the tools that they might need to build. But in the end, they are the true MVP and the OGs behind this because their minds are. filled with ideas, filled with, uh, inspiration, of course. And what they draw in the end is amazing. I love the example you use where you specifically said, you know, music, you know, it's kind of like, you know, with R and B, like talking about love. So we'll singing about love. is not a new concept, right? But, you know, people, what they do is people get inspired by older songs about love and then they didn't put their own kind of spin on that specific thing that they were inspired by. So I, I really appreciate you for saying that specifically, Nathan, I saw you on muted. You got the floor, my friend. Yeah. So, you know, speaking in my experience as a gamer, most, most of my games are centered around brands. Cause I like. I've just grown up on the brand and like, uh, so when I play Zelda, like the new games have these extension packs that like bring in other Nintendo characters, I wonder if there's a way that these shooter games, which are all kind of converging on the same or similar mechanics, if they can share game assets between them, so like Godzilla can you. Import assets into, into Bloodloop or the other way around. So I'm not truly a fan of, um, cross game pollination, let's say that. Just because, uh, everyone and their mothers are talking about the fact that Web3 opens up the opportunity for games. to, you know, have cross game elements. It doesn't really, I'm just saying it out loud because there's a lot of people talking about this, but most of the times it's kind of nonsense. I understand your part where you say, you know, um, Godzilla and blood loop or shrapnel Both, uh, all of them are FPS games or TPS games. So they're shooting. They're shooting in every game. So you might want to import weapons. You might want to import stuff. The truth behind this is that every single game has their very own strong, very strong branding. So if you have a game that can easily accept another game assets, it means that you didn't really Give a personality to your game and that's an issue rather than a feature because your game should not be able to accept other games Other strong personalities games assets, uh, because it should diversify from them Otherwise you're building a copycat or you're building something very similar and you're going to be competing for their own market And for their own market share and users, so I believe in The opportunity of using web3 as a vector to move around user information between games But I believe it should be about the user account, uh, hours spent playing. So more of a gamer identity rather than the assets that they have in each and in, that they have in, uh, in every game. I can see a future where maybe, uh, as a way, as a game studio ourselves, we could build another product, uh, and we will build other products that might be leveraged on top of the Bloodloop ecosystem. So for example, we have Bloodloop as a game we could build. And that's completely. It's not something we are looking forward to, but it's an example. We could build a trading card game around the Bloodloop heroes, uh, because we have a strong story behind the game and there's a strong lore. And I can see assets that can be ported over or maybe you own a particular skin and that skin can be ported over to the other game and it applies on the cards of that hero. So the hero in the cards that you have in the game. Have the same, the very same skin and you don't have to buy it again because you already have it in the other game, but I don't see cross game from different studios from different with different styles and different, um, you know, uh, development basis, uh, being ported over also because it's very hard in terms of development, um, meshes, skins, skeletons behind, and the rigs of characters are very unique and bound to games. Uh, weapons have their own unique meshes and unique rigs. So it, it should be a cross team effort, uh, between the two teams to kind of localize the assets and make sure that they are working in both games. So yeah, that, that's my two cents on, on the whole matter, but I, I'm happy to discuss it and I'm happy to be said I'm wrong, but that's the way I see it personally. Yeah, I get that. You know, I think the cross pollination is probably its own brand, right? Like, Smash Brothers brings in other, other assets. Um, you know, Ready Player One brings in other assets, but that, that's its brand. Yeah, I agree, I agree. You should build something just for the sake of getting other game assets in. That's something that possibly will work. Um, although we have examples of games like Fortnite that have been slowly incorporating assets from other games and... Concretely building buzzword alert again, uh, you could play valor, you could play, um, fortnight and use, uh, Levi from attack on titans, or you can play, uh, you can play it and you can use, I think. Spider Man or whatever other characters they implemented. I've seen people using those skins and characters and it feels kind of alien because I'm used to seeing other elements. It's like when you mod the game and you add custom skins on your character and it doesn't really feel like it blends in into the game. That pops out too much in my eyes. I don't, I don't really like it, but again, built just for that, like even WarChart, when you download WarChart, you can create your own avatar. It can be a three meters high giant, or it can be a, uh, uh, Hedgehog, or it could be a cat with three legs and four tails, and that's completely fine for WarChart because it has a sense. It has a reason in WarChart because it's built for that. And I can see, for example. A VoirChat where I can import my Web3 assets and I can load my Bloodloop character into that and I can see it in VoirChat and it's my avatar because I own it in another game and I can load it up in that one. That's something that could work. But for a game game, it's very hard to think about importing other game assets. Real quick, we just got some breaking news here. Uh, just Mash, I just saw your message. Pasquale, I don't know if you noticed, but uh, the Arena Hacker just sent back 90 percent of the funds. I know, I was struck in the transaction as we were speaking. This is why I came on, to ask everybody on the panel. Honestly, I know I've been a very active user in the arena because I love the concept of social fi. And I really think it also blends in a lot with gaming. And there's a lot of opportunity to build around gaming plus social fi. So I've been following the arena story very closely and I've been very active. And man. I've got the message as well, and I was like, fuck, I want to party in the Discord, but I can't right now. But yeah, I'm very happy about that. I'm very happy that the team was able to recover the funds. Mario, what were you saying? Now that the Stars Arena is, like, now that the funds are back, and, you know, the launch is going to be imminent, I don't know, in a few days, a few weeks, or whatever, what is everybody's, like, plan, like, whether it's... Yeah, we can hear you Pasquale. I, I think Pasquale can't hear Mario. Mario's, uh, talking about Stars Arena really quick right now. Pasquale Oh yeah. I was not, I I can't hear you. I can't hear you right now. Oh, oh, that. Anyways, I was asking like, uh, you know, man spaces are ragging a lot and they're working pretty bad in the last days. What the fuck is happening? Yeah, it wouldn't be a Twitter space if we didn't have some problems. Um, don't worry, I'll, um, I'll cue you in as soon as Comrade gets finished up, Pasquale, I got you. No, my question was, what is everybody's plans now that Stars Arena will be back? Uh, like, how do you guys intend to use the platform for your, you know, respective purposes? So, uh, to repeat the question from Comrade Pasquale, he's asking, um, what are your plans for Stars Arena now that it's back? Um, on a personal note, I will keep on creating content. So as, as me, as my personal branding, I'm creating content on the platform around marketing, web3 gaming, uh, content around the arena itself. And generally speaking about, uh, anything marketing Web3 and Web2 and create community creation. And in terms of Bloodloop. So we know that there's a lot of features that are coming up for the arena. Uh, I was the one breaking down the smart contracts and firstly found them. And one of them is subscription. And subscription is based on also ERC20 tokens. So you could use your own token for people to subscribe. to your account on Starz Arena, and you could use it as a way, as a kind of a payment gateway, uh, under open eyes of everyone. So anyone can actually jump on that and we plan and we look forward using the arena as a gateway for people to access unique experiences and to access, uh, better versions of the game to be part of the governance, to be part of snapshots and everything else. Uh, it's still something very, you know. Um, not well defined just because those features are not out yet and we can't really test around them, but subscription are reported in the APIs and can be seen on contract. So once the people are stopped up on the arena, even with our own token, we can really just pulled up the data to double check that and we could use that information to build anything around it for people that are actively subscribed to the, to the account and they're willing to commit part of their tokens to get more information and more stuff. So I know that most of the times putting up a paywall for users that are already invested in your ecosystem is bad. But I really think that some level of exclusivity can really make people feel better about themselves and about them being in a product. So offering them the opportunity to do it without eliminating any Experience from the other users, but just giving a bit bit more to the ones willing to commit the step further is very good to build some finalization and to, you know, really get the users into the loop and just talking about the product and really, really make sure that they completely fell in love and fall into the product. And, you know, unlike the Google pool and then my personal side on my personal side, I would be posting content on stars arena the moment that it gets back up. And then on the Google pool side of things, I have been very avid about really wanting 3 features that I want stars arena to have. And then I am willing to move everything Google pool does onto stars arena. 1, I need to be able to post videos. Which we can't do right now, unfortunately. Two, need to be able to do Twitter spaces, which we can't do now, unfortunately. And then, three, I would like to be able to livestream. Once those three elements are on Stars Arena, you will see a lot less GoGoPool on Twitter and a lot more GoGoPool on Stars Arena. Like, like, they're basically, like, I'm moving everything over there, dude. Like, I'm gonna, my, my position on this is I'm going to be, I'm going to be a hag and what I mean by that is, uh, my, my general position on social fi is that it's a failed business model that does not work because social doesn't work. Like, if Facebook couldn't monetize the metaverse and lost 80 billion and 90 percent of its market cap or some massive amount of money. I don't think long term it will work, but, um, that shouldn't like, you know, if people want to go into the casino and, and play around and try out new social platforms, this platform sucks. So anything is better than this. And if it's going to be Starz Arena, let's just like, let's be safe about it. Like let's use 2FA and like, you know, just have the general understanding that I. At least my general understanding is I don't think the long term economics of it will work out, but that's just me I think that as long as Stars Arena remains a serious alternative to the platform as a very strong uh... I'm rugging again. No, you're not you're not rugging. Um, we can hear you perfectly. You just can't hear comrade comrades like in the middle of the I'll cue you in as soon as he's finished up Yeah, I was just saying that with the state of like crypto twitter at the moment like as long as stars arena and especially with that 2 million dollar investment that they receive as long as Like they use that resources wisely and it and it's a decent alternative to crypto Twitter I think it can get like serious adoption because before the before the hack a lot of ETH Influencers and people outside of the Avalanche ecosystem started to come in So I think I think it has a chance to actually be something beyond a Ponzi. I mean it's the Azurite Stars arena was generating, I think it was like 500, 000 in fees like daily. Um, I thought that 120. 120? But still it's something significant. That's that's not insignificant. It's very significant It's, it's super safe. So like me with me specifically, and the reason why I'm just like, so pro on putting Google pool on there completely. As soon as they get those elements is I signed up Google pool for stars arena. And within 24 hours, it had generated, it had generated somewhere around 12, um, AVEX, like out of nowhere with just one post, like. Um, and so I've, I've never seen that kind of like monetization. But where is that money coming from? I mean, it's, it's, the money's coming from people who want to be early and buy up shares and dump on people. It's coming from speculators that want to flip shares. Right, this is my point. And this is the, this is the part that really bothers me. Is that it appears to me, like, and if I'm wrong, please correct me. Like, understand, like, there's two My feet are in two different places on here. Like, obviously I want more users and I want to centralize social media. On the other hand, it appears to me like it's a, like a, uh, like a way to sell, like shares in a person, like based on their popularity. That's what it appears to me. I mean, yeah, I mean it, what, what, what's ingenious about it is that it's using, it's borrowing how people wanna be early on shit coins and just applying it through the use of the social network. So things like m e v, you know, how people use bots and, and, uh, sniper bots and stuff like that to purchase like alt coins. I mean, meme coins in the beginning. They're using the same set of tools, uh, when it comes to the, to the arena, but this time it's not just, uh, you know, meme coins, but it's an actual social platform, and there's, you know, there's some kind of utility when it comes to buying people's shares. It's, it's kind of like, Taking advantage of people. It's like using people's greed to, to like boost the platform, which I find interesting. Like this is like the, like before the exploit, right? This was like the first instance where people outside of the chain were actually coming in because of the economics. Yeah, that's real, but that's really important, right? Like that's really important to understand why there are like a ton of weird reasons, right? Cause friend tech friend tech made a ton of money because it's running on a centralized sequencer and they took all that money, right? But like that, that doesn't mean that long term friend tech would work. It was just like for a short term thing, but yeah, yeah, yeah, yeah. No, the way I want another platform, they want to get off Twitter. It just, it's broken and things are crazy. Real quick guys, real, real quick guys. I want to bring Pasquale back in here. Cause he has been waiting patiently and he can't hear anything you guys are talking about. You got the floor. So, man, uh, again, I really think, uh, I'm guessing you guys are speaking about the whole economic model behind the arena, but I really think the Of course, as you said, X is bullshit and I really hate the way it handles engagement and I wrote a whole thread about it. The only accounts doing well on X right now are the accounts that are speaking how to do well on X. So it's basically burying the whole platform in a self referential, um, Creation of content where you just talk about how successful you are with your account and people will praise you because you are successful with your account So I really think a creator economy where it's direct to consumer rather than Uh advertisement revenue based it's needed. I don't know if it's crypto that will back it I don't know if it's going to be coming with a traditional infrastructure but what I know is that the arena um was a prime ex was and is because Man, the, the news are very bullish. Uh, it's a prime example of how you can create an ecosystem, uh, with onboarding issues. You just get on it, you get the best exposure you might ever have. I mean, I was having 300 like per post, and based on that, I, I will say that I was getting like 50,000 views on my post if I get the same engagement rates that I'm doing on next. But if it's higher than, okay, it might have been like 20, 000 views on my post, but it's still higher than I will, uh, be able to ever get on X, even if I grind it for the next 12 months. So a creator economy based on a D2C, uh, DTC system is very, very important. Uh, I feel like the whole Thomponomics system and the bonding curve might reach a point where it's hyperinflated and there's no way to... Keep on pumping the airs, and at that point, when there's no more, um, speculation left to That's where the actual content will pop up. That's where the other features and the social elements will be prioritized. And the platform will actually shine the most. Right now it's a very good opportunity to invest. It's a good opportunity to move around capital. That's this, but at some point it's going to be stabilizing. And then there's. The whole narrative that I think will play out which is about content. It's about giving users the opportunity to create Good stuff and the whole tipping solutions and stuff that I think will really make it the The X killer, and I'm not afraid to say that X is not too big to, to fail. In my opinion, X has already failed. But there's nothing else we can use, so we aren't here. I know we, we, we're here because we're being held fucking hostage here. We're not here Nobody wants to be on X. You just already have a following here. Everyone's already on here. That's the only reason why we're here. So the moment when Stars Arena came out and everyone ported over there, you saw that everyone was over there. Yeah, and that's what also happened with Threads. Remember, that was like the single largest sign up in history, but then it dropped off so precipitously. Everyone fled, or just everyone dropped. Dude, that's why I never signed up for threads because the difference between like a Stars Arena and a Threads Stars Arena is actually bringing something unique to, you know, like the, the X users that X users have. Why the fuck am I saying X? That Twitter users have been wanting for forever. And how the fuck am I saying X? Um, So like people, Star of the Arena was actually giving the people what they wanted. Whereas Threads was literally just like, Hey, like, we're just gonna fucking build the exact same thing. It's literally a fork. And the only reason it onboarded so many people was because it was so easy for Instagram users to sign up for it. So it's, I don't know, like, I'm, I'm a huge fan of stars arena. Uh, I, I do, I do know it's early and it's early tech, so there's, it's missing a lot of features and you know, it can be kind of buggy in ways, but we, man, the foundation is just fucking massive, man, fucking massive. Like if it adds video where spaces. Live streaming, you know, like, fixes up the UI just a little bit. Dude, it fucking kills. It kills Twitch. It kills Twitter. It kills all other social media platforms. And then it gives people the ability to also build on top of it as well. So, um, yeah. That's what I got. 100%. Conrad, I saw you had your hand up. You got it, my friend. Thank you. Uh, let's realize that, yes, this thing, like, the way that we get people in, it's, it's, in, in the short term, it's a Ponzi. There's a lot of speculative activity, right? And it very well, like, the money may, like, dry up later and it'll stagnate and then it'll drop off. It's all possible, right? But now that, like, Ava Labs has thrown its weight behind this platform, um, what I'm really interested to see is, like, as the money's rolling in, right? If we could get like DeFi integrations or integrations with lending platforms, like get some composability into, into the, uh, into the platform in some way, shape or form, I think that will actually lead to like it being sustainable. Yep. And look, I'll, I'll, I'm going to hammer on this cause this is great. Mario. The reason that, that, that everyone feared Facebook Libra at the beginning was that they had more access to people's creditworthiness, right? So, the idea of, so, social fi becomes a real thing if you have fi on it, not if you have social. I love that. I love that. Um, that's the reason why, like, in my opinion, I'm going to argue against you folks really quick. Um, I don't think the money will dry up. Uh, I think that there will be a constant influx of new content creators. Same as like a YouTube, uh, to where people, I mean, especially if you start bringing video in. Like then it's just a constant influx of new, uh, creators coming in and in the same way that people are, like you said, sniping meme coins, they can snipe these new users that they feel like are going to pop off. I don't really feel like speculation is ever going to go away. Like, I feel like what social fi has created is the new kind of stock market that people can now participate To where it's like, Oh, if I love this creator and I feel like they're going to go to the moon, or I feel like they're doing a really good job of creating content, I don't have to just only consume their content. I can also kind of grow financially along with them as their buzz continues to grow. So. I don't know. I, I'm fucking with social 5 super heavy in, uh, in, in, in summary. Well, it's, it's also like, you know, we've run out of markets. So why don't we become the market ourselves? Right. There's no other market. So let's just make one up. And I'm a market dude. Exactly that dude. Like, and at the end of the day, you, you already were a market, like. We just weren't getting fucking paid for it. That's right. It was getting stolen from us. Exactly. We're just doing all this shit for free. But now we have actual, like, a true, like, financial incentive to do so. And I feel like Starz Arena is, like, at the forefront of... Well, content creating is already like, you know, taken off. People can kind of do it full time, but it's so fucking hard, bro. So like start off your career in content, create and actually continue on and grow in that career. Whereas Stars Arena, dude, it's making it a lot easier because people can just. Constantly speculate on you and then you're getting, you're getting fees. You're getting tips based off of how, how well your content is doing. Like I, I'm, I'm really excited for stars arena to be back. I know, I know, I know stars arena just basically hijacked this space completely, but we are at the hour 15 minute mark, so I'm going to open this thing up for closing remarks. Feel free to talk about stars arena more with your closing remarks. Um, but I'm going to start off with Pasquale. You got any closing remarks for the people out there? Anything you want to show? Yes, sir. So first of all, um, of course, uh, guys, don't forget to follow us on Twitter. If you already don't, if you don't do that already, fuck, I can't speak anymore. I'm, I've reached my, my, my English barrier and my English battery capabilities right now. Uh, and on top of that, make sure to join our Discord, uh, server. We are announcing soon, uh, something. For everyone that missed out on the opportunity of minting the NFTs to play the game. We are looking forward launching our beta campaign for people to sign up for the closed beta pretty soon. So again, stay tuned on socials, don't miss out on the videos and stuff that we're going to be sharing. And thank you guys for having me up here. It was a very pleasant space, a very smooth conversation, and I really enjoyed that from the beginning to the end. So very kudos on that and kudos to the Google Pool team and to every other host and speaker that was on this today. Thank you very much. Much love, Pascuale. It's been a pleasure having you on today as well, my friends. Uh, for anyone out there, make sure you follow Pascuale. You already know what I'm gonna say. It's super easy to do. Just tap on his face and then tap on follow. Super easy. Bloodloop, the official account, also is in the audience right now as well. So make sure you go ahead and tap on that and hit the follow button as well. Uh, Nathan Windsor at Landslide, do you have any closing remarks? Anything you want to show? Yeah, our closing remarks is hopefully we'll be able to bridge the blood loop NFTs out of Avalanche into other ecosystems via IBC. Uh, looking at Cosmos, Polkadot, so looking to bring in more users into AVAX games. Let's get it. AVAX Ecosystem Space, baby. The place where business deals get done. Uh, Comrade, you up here as well, my friend. You got any closing remarks, man? Anything you want to show as well? All I gotta say is wag me, man. We are gonna make it. That's it. Love it, dude. Love it. I actually have things to show today. Um, so I'm gonna go ahead and show away for one thing. I am trying to check this out right now to verify, uh, and my computer's acting really slow, but based off of like how heavy the Stars Arena conversation got, I think it might be worth us doing the, a base ecosystem space specifically on Stars Arena for next week. So as long as I don't already have somebody booked for next week, that is definitely what is gonna be, that's definitely what's gonna be happening. So make sure you tune into that. You know, you know, we do this every Wednesday at 3:00 PM e s t guys. Uh, also, On the breevy end of things. Um, I am coming out with a brand new podcast. It's going to be coming out next friday So make sure you guys check that out. It's called anything but web3 where I bring on all you web3 folks I literally talk about anything but web3 Film, uh, already filmed with Avery Bartlett within, uh, it does Ava lab, social media and content. And I filled with coop as well. So we talked a lot about gaming and AI. So yeah, make sure you stay tuned for that. Um, you already know what I'm about to say. We do this every Wednesday, 3 PM EST. So I'm gonna say that one more time. And then the next thing I'm going to say is you don't got to go home, but you gotta get a phone out of here. Y'all peace.