The Snap Chat: Marvel Snap Podcast

Miek: Discard Is Back?! | Latest Patch & Cards On The Rise | Hercules In Review | The Snap Chat Ep. 63

January 15, 2024 Cozy Snap Season 2 Episode 11
The Snap Chat: Marvel Snap Podcast
Miek: Discard Is Back?! | Latest Patch & Cards On The Rise | Hercules In Review | The Snap Chat Ep. 63
Show Notes Transcript Chapter Markers

How good is Miek for the discard archetype? What cards are now on the rise after the latest patch? How has Hercules performed compared to low expectations? Join Cozy Snap and Alexander Coccia as they chat about this and more on this episode of The Snap Chat and every week as they discuss all things Marvel Snap.

Cozy Snap:

What's going on guys, and welcome back. Today, we're going to be talking about Miek, who will be coming to the game to hopefully give a nice uplift to the discard archetype. Will he be enough to make dependable discard great again? Alex and I are going to break down is he worth getting, how is the spotlight week that he's in, as well as the best combos and decks and everything you need to know. On top of that, we're going to talk about the OTA review a tad bit. With cards on the rise, we've talked about Mobius in the future, Legion way before they were getting good. And if you play him early enough, you definitely have the upper hand. And then lastly, guys, we'll be talking about a stale meta. A little bit of Thanos, a little bit of Evo. We've been seeing a lot of the same decks. Which decks are both competitive and a ton of fun? Alex and I have a bunch of great decks to talk about today. We're going to talk about that all today more on this episode of the Snapchat. And as always, I am joined by Mr. Alex Coccia. Hello, Mr. Alex. We have ourselves another great week of Marvel Snap. A new card to talk about. Another Snapchat, buddy. How you doing?

Alexander Coccia:

Doing great, Cozy. You know, it's been a pretty interesting week in Marvel Snap. There's been a lot going on, the meta hasn't quite shaken up as much as maybe I would have liked. I mean, anybody would have liked, actually. But at the end of the day, it's still a hell of a fun game. And even if the meta gets a little stale, we get to come back to an absolutely phenomenal game that's fun to play.

Cozy Snap:

Yes, well, to be transparent with everybody, we are filming this at the brink of night. Really, the day before this is going out. It's Sunday night. It's almost Monday, the day of when it's coming out. On your end, I'm running on power generators, all of this is on power generators, I had all of my power go out, but we haven't missed an episode of the Snapchat, and, we're not starting now, unless this cuts off and it's only like a 30 minute episode, then you know the power is dead.

Alexander Coccia:

I want you guys to know that Cozy's not joking. No. His power is out in his home. He had to message with me and say, Hey, we got to delay the start of the Snapchat. I need to go buy a generator so I can run my PC. Like, this is not a joke. This is not a drill. He's serious.

Cozy Snap:

A hundred percent. And it is in fact, a million degrees in here. I have yeah, I don't have central AC. It's a San Diego. It's called open a window but we have some fun things to talk about, man. We got the new card. Miek discard. Fans are going to love it. Kind of a stale ish meta. We'll get to that and how we have, you know, potentially some really fun decks to play. We're going to talk about the OTA. Impact and a lot of good stuff on this Monday. Alex, how are we feeling, man? What are we talking about on your side of the Snapchat?

Alexander Coccia:

We're going to be discussing Hercules. Didn't necessarily impress, but we're giving our final rankings and our general impressions of Hercules as a playable piece of Marvel snap. We'll also be discussing our favorite cards at every cost. Something that is one of my absolute most favorite conversations that Cozy and I have. And then finally our weekly mailbag.

Cozy Snap:

Well, buddy, we have the new card Miek and let's just get right to it, man. Let's talk about him. Now, first of all. We've got the spotlight, which is not looking back. It didn't look that bad, but after a little bit of OTA ness, maybe not as hot as it once was. Annihilus and PhoenixForce join Miek in the spotlights this week. Let's start there. How are we feeling about the spotlight cash if you don't have these cards and put Miek into the equation?

Alexander Coccia:

Still think Annihilus is good. Honestly Annihilus was going from a 5. 7 to a 5. 5 and then mercifully, it got changed to a 5. 6, which doesn't sound like a huge deal. Oh, Alex, they still took off one power in it. Who cares? It's a huge difference. A 5. 7 to a 5. 5 is a very dramatic change in a 5. 7 to a 5. 6 is still a significant change, but not as crazy. So I do still think that Annihilus. Is still good in the game. You are seeing some win rate dropping, which is kind of interesting. Like one power off does impact the card most certainly, but I do think Annihilus is a key piece. Cozy, my question to you though, is do you think that Phoenix force is worth it?

Cozy Snap:

Yeah. I mean, to touch on your Annihilus piece. The way he won most of the time was like with the Sentry, the void, the hood popping over. If you're pulling it off, you're still probably looking pretty good. So I agree with Annihilus there. Definitely like. Junk had a great month, and then it did die pretty hard in the meta. It's not a meta deck, but he's still, you know, a good value card per se. Just not the best. Definitely got hit pretty hard, hoping he goes up a touch. And Phoenix Force, it's kind of just where it's always been at, right? Since the, the dawn of this moving human not human torch, multiple man deck. And I guess Human Torch as well. Now you have Chiara in the mix, which kind of makes the deck a little bit more fun. Hercules has a fun Phoenix Force deck. There are some, it's the new like, it's not the new negative, I don't think it's like, it goes with that kind of style. But it's a, just a fun combo deck, and one of the best ones, if you can pull it off. Which makes it competitive, but overall you know it's a fun card. Not exactly meta.

Alexander Coccia:

Yeah, exactly. And it's also worth noting that Phoenix force did drop to series four recently. So you might, if like, you're someone who has an excess of tokens, which is rare, but if you do, if you have an excess of tokens and you value spotlight keys more, you might consider using your tokens to pick up the Phoenix force. If you're planning on dodging Miek anyway, if you don't play Discard.

Cozy Snap:

Yeah. Speaking of series four cards, Miek is the series four card this month. And he is a one cost. One power. Now, the last one cost we got was Selene, and before that was Nico, I believe. So, we have another one joining Snap here, and his ability, after each turn, if you discarded any cards, he's going to get plus one power for each card, and he's going to move One time. So he's gonna move one time, and he's gonna gain power for every discard. Kinda like Morbius, but he's not going to have the ongoing side of things, right? And he is a one drop, which really, Blade is the only one that can fit that one. Drop kind of category for Discard. Now, let's go ahead and get right to it. We're gonna talk the, you know, the synergies, where we see him working, and overall, the star ratings. Hit me, man. What is the star ratings 1 through 5 for Mr. Miek?

Alexander Coccia:

I'm, I've been leaning towards 3. I've been leaning towards 3, but there's a key mechanic thing that was kind of Explained via Glenn that unfortunately Miek is no longer or was never intended to work with end of game effects, which would include like a Invisible Woman Modok play, Dracula so that's just power that comes off his ceiling, right? Like Dracula would have been a you know, obviously Modok, Hela going, not Modok, Modok, Hela and Invisible Woman combinations, which aren't all that popular right now, but still a tool that Discard can use and Discard is confidently used for some time. Is it going to work with Miek? And in hearing that, it kind of gives me a little bit of pause and wants me to lean him back towards a two star rating. However, I'll ultimately fall on three because I think that Discard could use a relatively decent power source at the one drop.

Cozy Snap:

Yeah, this is a difficult card to talk about for a couple reasons, because I think ultimately when we have, so next month guys, we have two good discard options coming with that season pass in general, some of the new cards. If you plan on getting those, get Miek. I think he's going to be alongside those to make a really good deck, bringing discard back up. Miek, by himself, I think is a good One drop, but you have to figure out cards to cut, which can make it difficult you know, that list is still tight, even though we got rid of Chavez in there. Ultimately, I think he will be a nice piece for Discard moving forward. It's not going to be a black and white thing when he comes out, you know, on Tuesday. I don't think he's going to be like, wow, Discard all of a sudden is insane. And we'll, we'll start there in a second talking about where it's at at the moment and kind of where he'll fit into that. I think it's kind of, dude, isn't it kind of interesting? Again, I'm not, you know a developer. It just seems like I would have done maybe Grandmaster the first or second week. Maybe Billy Ray, you know, whatever. Having like a super fun card. Because if you look at it, man, we've had what, Selene? Scar, Hercules, and now Miek. Not exactly, like, cards itching people to play, especially, like, with weaker archetypes. Now, it's important to have these cards come, but you know what I mean? Like, going after such a long break between the OTAs and the patch, I just feel like maybe Grandmaster kind of is a crazy card that could have mixed things up a bit more than Miek, which I feel is somewhat predictable on how he's gonna end up.

Alexander Coccia:

You know, I would understand like why people would want maybe more of a meta shakeup earlier, especially with like Hercules underperforming. The counter argument to that would be, you know, did maybe the development team not think Hercules was bad? Like, did they not think that Hercules was going to underperform? Did they think that it was going to make a splash and move? The move was going to kind of rise up in the ranks of the meta that everyone's playing move. And then Miek comes out another. Quasi move card that people are trying to play discard move. And maybe they thought these cards are going to be more impactful than they ultimately were. Right. We have the benefit of retrospect 2020, as they say. So maybe, you know, ultimately it just didn't pan out like they wanted to, but I would agree. Grandmaster does look like on paper, like it's going to be significantly stronger. So if you want to really shake things up. Then maybe Grandmaster earlier on would have been a little stronger.

Cozy Snap:

Well, let's go ahead and talk about the cards and the decks where I think Miek is going to work, guys. And trust me, I think he will be a decent card for a one cost drop. I think he's going to fit right in there. Definitely don't sleep on him as a card. I think he will be good. It just may not be his exact day yet. And we've seen this before. You know, we've seen cards that ended up not really working out. And ones that obviously got a lot better as time went on. Miek, because we know discard cards are coming, is going to fit that bill. Now, right now, if you look at just the statistics of AD rank to infinite, and then play throughout infinite, and you look at discard as a whole, it's about 54 percent win rate, 1500 games since the last patch. Pretty good sample size there. Not a terrible win rate as far as things go, especially after, you know, the post Chavez apocalypse. But it is your standard list that you've seen a lot of the time, right? Apoc, Modoc, Hellcow, Dracula, Lady Sif. You've got the Dokken, Gambit, Splash in there, which I love those two options. Wing, Swarm, you have Wolverine, Morbius. And Blade. So right away, obviously, you know, the Gambit, the Dock, and one of those two might go. Heck, even you know, potentially something like Wolverine. Because Miek can move and kind of can do that role that Wolverine serves in a discard deck. That's definitely a high possibility. That is where Miek is going to shine, right? I mean, I think we can have some fun with him moving and maybe have like a Kraven deck. Flat out, this is the beginning of the start again to build Discard up to the reputation that it wants to hold again as a competitive deck series. 54 percent is not bad. Wolverine's pretty random. Miek is random, but more predictable, and I think he's going to make that number and win percentage go up overall.

Alexander Coccia:

I love what you're saying because I do think that, like, Discard needed something. When the development team goes into the nerf to Chavez, they have to recognize that they're gonna be hitting this archetype disproportionately harder than others. And that's exactly what happened. You got rid of Reliable Discard, and ultimately that was remedied by the buff to Black Knight, right? Black Knight's been the go to version of Discard, and rightfully so. I think the card's been very strong. I think the archetype's been very good. But like that traditional discard just seemed like it's just gone away, and I mean, sometimes maybe you want certain archetypes that are like tried, tested, and true to have like these little timeouts for a little bit where they kind of fade into obscurity then come back and people are more refreshed on them. You see with Mr. Negative all the time, Mr. Negative is kind of always bad, but when there's a Mr. Negative deck that all of a sudden actually has some chops to it, everyone wants to play it because it's actually fun, right? So I do like what you're saying here that like with what happened to Chavez, you know, they need a couple spotlight caches, maybe a month or two to actually start adding some additional tools in for discard to have another play pattern once again.

Cozy Snap:

Yeah. So let's go ahead and talk about the cards specifically within discard, they're going to work best. Obviously, if you just look at him as a one drop, he's a one, one, right. And you know, Glenn's not out there making a one power card, unless he expects it to kind of overperform. It's cost. We've seen this before in the, in several instances, right? I mean, heck, Nico's a 1 2. But if you think about it, you have, let's say, Colleen Wing gets a discard, he's a 1 2. Lady Sif Another one, he's a 1 3. Heck, let's get silly, Black Cat's in the deck. He's a 1 4. Automatically gets rid of itself. And then you have Modok as the final pop off. He can get up to like, what, 1 8, 1 9. Don't expect it to get there all the time. But in the way that the shell used to work, where you knew what you were doing on every turn, we're kind of building back to that. And I think you can get Miek to some pretty good numbers. I think there's no reason why he can't be a 1 6, 1 7, dependently. And that's, that's not that hard. I mean, it just kind of works with the deck. It can be played on most turns, you know, that's going to work out too, outside of maybe turn six, you know, I think it kind of works. I

Alexander Coccia:

would dare to say that he would have to be out before turn four, because like without, without the MODOK synergy or to even some degree, you know, your Hellcow synergy, I do think that he would, he would generally underperform. Cause like Miek is a one three or one four. I don't think is what you want. You want that higher ceiling, which is good. And I think that me can do that, but he has a very. Passive ability. Like if you think about what you get from Nico from a one, two, like it's insane. What you can get from Nico from one, two, even something like, let's just say a car that's falling out of grace a little bit, like an Iceman, an Iceman's a one, two, but it's a very active effect, right? It's something that you see the, the result. Well, no, actually you don't even see the result of, but you know, the result is happening there, right? With Miek. Like, it's, it's passive. Your opponent's not being obstructed. There's no disruption there. So, if you get him out on turn one, then I think that Miek's going to be very powerful, but holding him onto a turn four and five, especially when Discard has very strict play patterns. Like, Dracula's hard to play outside of four because you don't want to play it on five, because then what do you do with your MODOK? Like, you know what I mean? It gets a little different. With the new Apocalypse Shell, I mean, you could technically MODOK on six still. But you know what I mean, right? Like, Dex It's like discard destroyer like this too, where they get so tight with how they're played that this card really has to make a case for itself to find itself in the best shell, because if it's not the best show of discard to play Miek, then people aren't going to play Miek. They're going to play black knight or they're going to play whatever.

Cozy Snap:

Yeah. Agreed. I think what's cool though, is even if you just drop it with Modok, it's one six. Right. So like right off the, if it's just those two and you have a full hand and you have the swarms ready to go, that's where it's like the values there as a nice, like not Hail Mary play, but a little bit, you know, you can just get like. 15 points out of value, plus ticking up the Morbius or whatever you might have in the deck. But I do get what you mean. Like, it does need to play in a certain play pattern. I feel like, though, in general, what I'm most curious about, I think the list that I just mentioned, something like that, a dependable list, is going to be the best. We've seen this before in discards case, right? Where it's just kind of, you know what you're hitting, you know what you're doing. You're trying to get these these cards dependably discarded. But where I'm like, alright, I want to see the possibility. Let's see what can happen with the style of decks that we've had before. Where you get the Wong, you get the Swarms, you get the double Modok hit. Those had a time in a place where Collector Discard, you know what I mean? It wasn't the best Discard deck. It was always Dependable Discard. But if you get MODOK to trigger a couple of times, my man, I mean, you're looking at now a huge 1 cost drop by himself. Obviously, that's more of the fun combo, but you know what I mean? I wonder if that works its way in at all.

Alexander Coccia:

I'm trying to hold back my smile because I cannot wait to try a Wong based deck with Miek. But specifically for me, it's going to be like a Wong Mystique Gambit thing. Like, I want to try Gambit and see what I can do, right? Like, if you can use Swarm as kind of like a catch all for Gambit, or hell, even Apocalypse is a catch all for Gambit with a Dracula on the board. Like, the play pattern and the turn lines feel a little awkward with that, because like, you probably need to play Magic, you probably need to turn seven. But, I do think that like, you could like, do the whole machine gun pew pew pew Gambit stuff. And then, you know, you're discarding Apocalypse over and over again, and then Miek's like, Yo, what up? But actually, whoa, if you hit Apocalypse over and over again, will Miek still move? No, it's the same card being discarded?

Cozy Snap:

No, well, he only moves once, but he will keep getting points.

Alexander Coccia:

That's what I meant. Yeah, he'll Sorry, sorry, he gets the plus one for every individual time that Apocalypse is discarded? Yep. So, I mean, in theory. There could be some Wong action on the table.

Cozy Snap:

Dude, for sure, and Cosmo's not played that much anymore. Heck, even if you don't have MODOK, you got Wong out there, throw out a Hellcow, or, hang on, it doesn't work with APOC, but it works with Swarm. Throw out even just, like, a Lady Sif, getting a couple po You can get a good amount of procs going, right, for Discord. All I'm saying is, it'd be funny to see a 116 Miek move to a location when you're the game, and you fill out the other location that you know you're gonna win, and you just have Miek choose the other one. Or, you go the Storm route, you close off the location, you have a move over there. I think there are some interesting things that are going to make some more theorycrafting, some more cooking with Discard. Which is good. I think, ultimately, Discard will always be a very dependable kind of path. But I do like the idea that that could be up for grabs. Now, Alex, the other card I really like, in general, with Miek and, or just Discard, is Colleen Wing. You know, I've been going back, and ever since Hercules came out, I've been playing a lot of Move. Especially with KingPanel, and we'll get to those later. But I've been playing this old school tempo deck where you just got the stats, and you had a good Vulture. You had a Colleen Wing with Swarm. This was kind of early days. I don't know if you remember, like, earlier days in Snap, where you just got a lot of good value plays. I feel like maybe we could make something work with Miek in there a little bit. But I think Colleen, the Dock, and that's where I really see him somewhere I'm gonna target.

Alexander Coccia:

Colleen is one of those cards that I think is like a staple card in this card, where it's like, it's like the over performer to some degree that probably goes slept on a little bit, like you see it in High Evolutionary with Cyclops, that is like the general very high performer, but that's, no one's sleeping on that, everyone sees that. I think that Colleen Wing silently makes so many high tempo plays. It just goes underappreciated because it's two costs. It doesn't really negatively impact your opponents. So it's not annoying like Leech would be or something like that. So like people don't really pay much attention to how much actual value that Colleen Wing's generating. That you just, you bring up Morbius on the screen, Colleen Wing into Wolverine Morbius. Morbius on the board, you play Colleen Wing, you hit the Wolverine. That's an insane amount of power on a like pretty low investment for cards you probably have in your deck anyways, if you're playing Discard.

Cozy Snap:

Yeah, and then now you have, what, Miek and Morby as both gaining this power, dependently, and then you've got the value plays of just, like, good statted cards, right? Don't forget, Hellcow went up to an 8 power card, and then you already have You know, Swordmaster Dawkin, who does two things, right? He gives you another card to discard. People always forget that. Plus doubles his power. There, there's a lot now to cook with. There's a lot to cook So I know it's easy to write off Miek, potentially. But I think, with him being Series 4, you have the other cards already. You plan on getting you know, Clorvis, whatever, the two February cards. Then, Miek might have a place. And at the very least, you don't want to want, you know, you don't want to go into February, get those cards, and feel like you want Miek. So, here's the deal. For the large majority of people, he's kind of like Hercules. You could probably pass on him. If you, if you don't have any desire to play this card, if you don't want to be left behind, you don't have to worry about Miek. But I do think he offers a potential ton of fun, especially about a month out.

Alexander Coccia:

One thing I'm going to say is I was trying to think about like, okay, Miek, his movement, very unpredictable, could scam you, right? You have him where you need. And you're like, I got to discard something. He's going to move, right. And you know, that stuff can happen. Tell me if this is Hopium, but. I was thinking about like, if you're playing a swarm based deck, right? And you're kind of like, you know, you call Wing, you're generating all these swarms. Sometimes you have like three or four swarms in your hand. You could theoretically play your swarms to block out locations that Miek can't then access, right? That's one notable thing. And here's like straight copium. This is like, I'm huffing it hard here. Imagine playing a discard move deck where you have Hercules that would bounce Miek out of the location that you don't want him to go into.

Cozy Snap:

Dude, so it's so fun that we're getting now Hercules and Miek that are these like hybrid move cards almost where you can build these like crazy decks and you know, this kind of just takes us to our next subject. Did you have anything else to add on Miek?

Alexander Coccia:

No, I wanted to hit you with the Hercules

Cozy Snap:

curveball, that's all. I love, no, I like it, man. I've been playing actually a ton of Hercules in review, final ranking on your side. Totally pumped to talk about it, because he's brought a lot of fun, right? And that's going to be one of our later subjects here. But yeah, to wrap it up on Miek, I think if you don't have Annihilus, He's not the worst card to pull for. I would probably say, save up. We still have good cards to go. I think we're gonna have, you know, Grandmaster's probably gonna be a must pull. And then, you know, we have some other great cards coming. So that would be probably my general advice. But I do think he's gonna be a good card for discard. Nice to have now. Way better later. That's kind of like my final take on him.

Alexander Coccia:

Yeah, and one thing worth noting, and I, it's a good time to kind of bring this up because I think this is something like both of us say in like a lot of our videos when we talk about the new cards. It's also best to like, not get hyped up in the FOMO the first day or two, and like, wait, and be like, okay, I'll, I'll spend my tokens, or I'll spend my eSpawn, like he's on Saturday. Let's see what happens, let's see what happens with the meta, there's no TAs on Thursdays on occasions, things change pretty rapidly in Marvel Snap, so. You really don't benefit from just throwing all your resources on day one too. So Miek might want to be one of those ones you want to hold out on.

Cozy Snap:

With that though, let's go ahead and talk about our cards on the rise and the OTA. Now me and you, we already kind of broke down the leaked patch that happened. Most of it came true. A couple stats changed. So we're not going to cover the entire patch, but I do want to talk about what was impacted, what were the biggest changes from the OTA, and or cards that are zooming up, cards that are on the rise. Now, I'm going to talk about the deck specifically, but I got to open up with my personal favorite, who I did not expect to be as fun as he was. In fact, I kind of thought he was going to just be kind of more of a flavor, fun card. Alex, dude, have you, have you messed around with Kingpin?

Alexander Coccia:

I have. I've actually been trying to do a lot of experimentation with Kingpin. I really like the change. I really like the card. It's good. It's fun. I like it.

Cozy Snap:

Yeah, dude, I'm telling you, like at best levels of play, he still has like a 55 percent win rate. It's killer. He has flex spots. And I just did a whole deck and really played with him in a ridiculous amount. It actually brought a lot of fun to me because you're, you're playing all the fun cards that we love, right? Like Polaris, Spider Man. I don't know about you, but I love having craven or kingpin and you just kinda like pick what you want. You, you do the negative power. It's awesome. It's the perfect synergy and, and something fresh and different that I'll talk about that on the, on the stale day. Well, I mean, talk about the OTA that I thought was cool and neat and I didn't expect to have such a radical meta impact.

Alexander Coccia:

No, honestly, it's been phenomenal. I think it's one of their better changes in the last little while. One thing I will say though, and this is kind of a bit of a side, but I always get jealous when you name your decks better than me. Like, you came up with Mobster Move. I was like, that's so much better than Gangster Surf, man. Like, why didn't you think of that first? I went with Gangster Surf and you went with Mobster Move, and I was like, Cozy, you got me again. Oh fancy pants deck names. But no, honestly, I think that he's good. I think that he's only Going to get better once we get some additional tools. I think that like the first week or so we were trying some really outlandish stuff. It's really, it always, it's always like that. We get this new, fun little toy. We try to find the most broken way to play them. Then ultimately it comes down to reliability. How can we make Kingpin a very useful addition into any particular deck? And like, I don't know, he's also brought up some other cards. It's, we've talked about this before. A change to one card can actually be a net positive change for other cards too. And we're seeing that because like Polaris is a huge winner from the change to Kingpin, I felt, right? Like, not only a free five power, yeah. Arrow. Oh, look, you can go to Arrow Cozy. Here's your moment.

Cozy Snap:

Later, later, later. I got it coming up. Don't worry. I got it coming up. Definitely. You'll hear some Arrow talk, guys. So, yeah. Kingpin, in short. We'll talk about him more later. Big winner. Annihilus, we kind of already summed him up a bit. Loki, you know, he does kind of go right back into a Devil Dino deck, but definitely, I know it's Weird without collector mattering in him. I definitely think it's slowed it down a good amount Yeah,

Alexander Coccia:

it has and actually in playing I was like, you know what this might be a hot dig But I kind of wish they gave him the six power like they took enough off him with the collector nerf And yes now he's playing primarily in a devil dinosaur shell, which is good I mean just listen if Loki is gonna be if you're gonna slot Loki as an archetype for you know, what? Pool 1, 2 players that unlocked this card early with tokens. You want to play with your Devil Dinosaur, your Agent 13's, and your whatever's? Then there you go, here it is, right? And that's totally fine, if that's what you want to make If you want to give people a card that at relatively early collection levels gives them a chance to compete with the whales of the game that have everything, that are playing the most meta stuff, then that is absolutely fine. I think that the extra power would have been okay from the leak. They ended up Retracting that slightly based on the final result. But you know, I think that Loki, he probably had to get nerfed because of the competitive elements that he impacted, but on aggregate, he really wasn't winning all that much.

Cozy Snap:

Yeah, right now, man. I mean, I think it's pretty obvious. Thanos and his gang of big bads, bad guys. I should say big, big bads too. If we're talking about blob or kind of, you know, the more we keep going into it, I keep thinking, man, I love Thanos. They might have to figure them out though. They're getting, as the months go on, we're looking at cards that are possibly coming out. They just, it's a, it's a, I'm a little worried. A little worried about one of my favorite, you know, not only cards, but just characters in Marvel, but we'll have to see. Ms. Marvel, You know, I, I can say that I played a lot of games and there are games where I felt like that, you know, wow, they didn't get that other card in there. I lucked out. I got it. Easy. But most, I feel like a lot of these decks are fine putting two cards in there, right? But she also went down to a 4 4.

Alexander Coccia:

Yeah, a lot of changes in Ms. Marvel. Now, when I was doing a lot of my own deck brewing, I actually, like, had to give some thought. Like, before it was, like, so easy to add Ms. Marvel. I'm like, hey You know, my deck's trying to do this thing and I just need some power. I need some stats on the board. So I'll just throw the 415 in there. I was just throwing Ms. Marvel into decks just cause like I wanted 415 stats and that's how you could win. Even the Sarah shells, right? A lot of the Sarah tech shells that were kind of being played were basically like extremely tech heavy shells that required Ms. Marvel's 15 power to actually close out games, right? But I find myself actually looking at the, the first of all, the 4 4 stat line and of course the additional adjacency requirements and thinking, is it actually worth it? Do I want to run the risk of playing Ms. Marvel? Because now when I'm deck cracked with Ms. Marvel, I feel like I have to play Ms. Marvel and I have to play Dr. Doom. They have to be played together because you need that, that kind of like, alright, I need to put Something somewhere, right? Dr. Doom does that. I do feel like this is actually a relatively significant nerf, but at the same time, man, it's like, we always had answers. Like, I played so much Echo, Ms. Marvel wasn't bothering me, but what bothered me, Cozy's been like, what's bothering me, Cozy, was that Ms. Marvel was a 4 5 that gave potentially 4 15 stats across the board. And even if I tried to like enchantress it, we were just flat trading at 4 5, which kind of felt bad.

Cozy Snap:

Yeah, for sure, man. I feel like with her too, it's crazy that when a card like this dips down, it's still really good. But if it dips down, to your point, Echo, Super Scroll. These cards that get hot for a second, kind of go back down too. And I was like, man, I kind of like, it opened the door up for less Cosmos. It opened the door for some different kind of tech cards that we've seen. So, do I think she's still a great card? Yes, two cards are fine. It kind of slows down some of the control aspects, you know, but we're getting cards coming out that I think they're kind of looking out for that in the future either way. You know, lastly, man, let's talk about Quake. We kind of talked about last Snapchat, she could be the best. You know, at least top three, top five, two drop, and honestly, we can definitely say she could just fit in any deck. That's, true. I don't know how much of the new Quake you played, but man, having that, having that certainty on what you could switch around now is awesome. It's so cool, yeah?

Alexander Coccia:

It's an unbelievable card. It's we'll just say one of my absolute favorite in the game right now. Yeah, 100%.

Cozy Snap:

I think Quake is just a stellar, stellar addition. And it's, man, I don't know if it's a 2 cost slot. For a while back in like the first year of Snap, it felt like the 3 cost slot was really fun. Those two just have so many unique ways to change up a game, and I think they're perfecting it. Because, you know, they've killed a lot of the area wide effects for 2 drops. Like, I kinda like where we're at here. We're talking about cards on the rise. Couple cards that I have, like, right up for you are just the good, statted 2 cost drops, right? Like, Medusa and Lizard, and we're seeing these cards again. Silk, you know, obviously is a big winner with, with Kingpin. We're seeing these cards again. He played a lot more, right Alex? Because those are the power cards, and then you have the ability cards now, and there was kind of a nice line between the two.

Alexander Coccia:

And there's often times where like, Lizard will also benefit decks that won initiative early, right? There's that factor as well. Often when you're playing Lizard, you're playing Enchantress as a tech piece as well to cancel out that, the negative effect. I still laugh at Lizard by the way. Literally, I remember the note change for like the, the negative four power. Oh, this is probably the least significant nerf we've ever made. It killed Lizard! Like on the, like on the spot, Lizard died for for a good while there. And I think we laughed about it then. And we laugh about it now. One card I want to bring up though, as a riser and the two costs as well is, I don't know about you, but I'm seeing a lot more Zabu. Zabu seems like it's making its way back into a whole lot of decks. And even you're seeing some Zabu in in Loki as well which is pretty interesting. I think there's some experimentation there, but you're just seeing as a nice, good value play to cheat stuff out early. I think a lot of people got their hands on Iron Lad on the week that it was available and they're like, Hey, hold on, Iron Lad on turn three. That's pretty damn good, isn't it? And who allows that? Zaboo allows that. Zaboo allows a lot of fantastic, synergistic plays with 4 cost cards, and I think we're seeing more of it.

Cozy Snap:

Yeah, and on that note, I mean, we, I don't know how long, we're going on months now of saying this card's heating up, it's been heated up, it's hot. I mean, guys, Mobius at this point, like, if you have an open tech spot, if you have an open deck slot, You're gonna get the value out of him, whether it's a location, but more importantly, just countering what's kind of hot at the moment. He does encounter some of the Thanos decks, but other than that, the guy really is such a good tech guard. He's, he's already hot. It's not even on the rise anymore. He's hot. He's been on fire. It's your chance to use them and those that have been listening to Snapchat for a while, they have been definitely just a good card.

Alexander Coccia:

Yeah, there's a couple quick ones I want to point to here Black Knight's been a huge riser over the last couple weeks, so it's worth noting Black Knight has been a major key component to Discard and it's been fun. I think the win rates and the cube rates have come down a little bit as people get a little more familiar with the play pattern and they know when they need to escape, but I do think that Black Knight's doing very well. I cannot believe That Lockjaw, ha ha the season of Scar has brought Lockjaw all the way back. Lockjaw is literally everywhere. You're seeing Lockjaw Thanos. You're seeing Lockjaw all over the place in the meta. So Lockjaw is definitely a massive riser. And I got a sad note cozy. Well, maybe we'll end with this one. Here's a move to our fun decks. You know, they say that you can only really appreciate fun. If you know what not fun is. That's right. Not fun. That's the language I'm using here. Huge riser. It's Leech. Leech is finding its way back into Thanos shells now too. It's not even just She Not shells, it's in Thanos. Why is Leech everywhere, Cozy? Why is it ruining all the fun?

Cozy Snap:

It's a blob. That's it. It started okay. It started in the She Not, then it migrated like a disease. Over to the Darkhawk decks to help counter Blob, because you play Leech on 5, Blob doesn't get rid of your Darkhawk. And then everybody likes Darkhawk. So we got a lot more of that, right? And now people are like, I'll throw him in Thanos, I'll throw him all over, because he counters so many of the, you know, the last plays. He's that safety valve, and to me When Leech gets really popular, it means that the meta needs a little bit of a shake up. A little bit, right? Like, that typically, to me, at least, it showcases that a tad bit. And I love it because Leech has been the same now for, like, going on a year, almost, of the card that he is. Let's transition with that, right? Let's talk about fun decks! In a stale meta. So, I'm saying a stale meta, and we've kind of talked about it a little bit. Right now, guys, hi Evo Thanos. You're seeing these decks just to a ridiculous degree. And, you know, for some players, it's getting a little bit of stale. We're seeing the same decks. Can we get some fun? Guys, remember, it's a card game. Have fun with it. The decks that I think are the ones that I've been playing, that I've been having a blast with. You know, first and foremost, if you haven't seen Just Made the Kingpin guide, we'll start there. Guys, Kingpin, absolute fun deck to play. You can see the cards. We've got Nightcrawler and Kraven. You have Jeff in there to all go off the Kraven as well. Polaris and Spider Man can be used with the Kraven or for the Kingpin. And then clearly we've got my one love, Arrow, who is just awesome under Kingpin as well. Magneto is the perfect finisher. And then having Silk Spiced in there for that constant buff. And Craven. We've got an extra flex spot in there that can be a tech card if you're choosing. Chung Chee's there to counter the big decks. Really fun and competitive deck. Definitely give it a try if you haven't already. And most of these cards you probably should already have in your collection. I got a couple other ones, man, but what is a, just a fun deck you're having a good time with right now.

Alexander Coccia:

Yeah. So first of all, I thought your mobster move deck was a ton of fun. I gave it a shot. I was like, yeah, cozy, always brewing, always crafting. I got to tell you, it was a lot of fun. And the one that I've been turning to very often right now is C3. C3 is back. It's not fantastic. It's, it's not, it's not bad. The win rate is kind of low, but it's cube rate is. Very high. And the deck I'm talking about is as follows. You got Wasp, you got Bast, Jeff, Luke Cage, the new and improved Quake, Scarlet Witch, Sentinel, Cerebro Mystique, Magic, Iron Man, and my favorite of all of them, Valkyrie. And that is where the cubes come from folks. It's that Valkyrie, that dirty, dirty Valkyrie that comes down because people are going to have like magnetos and scars, all the greedy stuff, hell, they even have blobs. And guess what happens? Valkyrie goes, Hello! It just comes in and changes it all. And it's big sad for your opponent. C3 has been so, so fun. And it's one of the ones I turn to when I want to have

Cozy Snap:

a blast playing stuff. Dude, I had it ready to go. I was gonna say C3 right now. Super just, it has so many cards going for it. Because you now have Quake right into the equation. I love the Bass, Wasp play. Super fun, like just, no one's expecting that free, quick card to hit. And then, of course, you have that Was also held at Valkyrie Lane. So, yeah, totally. And Jeff, it's like, at this point, there's just so many good 3 power cards. C3 and Cerebro. It's kind of like Junk. It's a tough deck to play. I don't know if the stats will always reflect right exactly how it performs. But when you win, you win big. Good point there. Listen, bud, we talked a lot about discard. I don't think Miek is going to work in Hela. We didn't touch on that. I think it's just kind of counterproductive of what you're doing. Could, maybe, a little bit. But, Hela right now is a freaking blast, dude. Hela is actually doing okay. It's not too shabby. Right now, 80 to infinite gameplay range. We have 1, 800 games, pretty popular at the moment. Guys, it's killin Now, it does have the Black Knight involved. It's not the Black Knight's Sarah deck like you've seen. But it's your Lockjaw! We just talked about Lockjaw comin back. Hela Casino, as I used to like to call it, with the Black Cat in there. Lot of big cards. This is just Anytime you're playin Hela, it's great. But when you have the Lockjaw involved too, you have like two different games of chance. That, you know, is gonna help you win big. And so, definitely I've been playin Hela. A tad bit alongside Hercules Move and Kingpin.

Alexander Coccia:

See, the way it works for me is usually I play like Blade into the Lockjaw. And then it just pulls hell out. Makes me a little sad. But it's okay. I mean, I get to bring back the one card I bladed. But for me, it's like the Hela gameplay has always been the traditional, just hide, hide behind a visible woman and just pray. Right. That's kind of the way I've always played Hela. And when I see like these Lockjaw Hela decks, I'm like, you know what? Yes. Someone's embracing fun and throwing, it's like, you know what, who needs cubes when you can have fun? And that I think is the purpose of this discussion, right? Cozy.

Cozy Snap:

And it reminds me, I swear, Hela truly reminds me of the casino, right? Cause you, when I launch up a Hela deck, right. Kind of like a casino, you go up to a table, right? You roll the dice. If you're winning, right, you roll five dice, you're winning, you're like, I'm gonna keep gambling, this is a great time, I'm winning, right, but if you throw those dice, you lose four times, you're like, I'm done, I'm going home, I kiss my kids, I tell my wife I love her, it's like hella, like, I'll get a hella deck going, and I'll lose like three, and I'm like, I'm done, why did I even do this, right, but then other times, I'm like, I can't be stopped, she can't be stopped, I'm up 80 cubes, like, it's a perfect, Definition of her.

Alexander Coccia:

The thing about Hella too is every time I'm against a hella player, it's like, do they draw the hell hella yes or no? If they have, I lost. And you know, if they don't, they should retreat. And then like, you wait and they're like, oh, are they gonna retreat? And then like, everything's going red on the screen. You're like, are they gonna retreat? And then you lock in your turn and then it's like. They retreat. It's like, oh, damn it. I knew they were going to retreat anyway. So like, I love the, the mind games that comes with Hela, but like, I, it can be a very slow and arduous deck. That's why I think that you bring up the Lockjaw version is a lot of fun because it kind of just, it just throws caution to the wind and the way it's played. And it's funny because my second deck I wanted to talk about was, was what I was calling Scurry Knight it's been actually some of the most fun I've had playing the Black Knight and the deck is Black Knight, Blade, Zabu, Lockjaw, Lady Sif, Jubilee, Ghost Rider, Shanchi, my favourite of the bunch, and, Dr. Octopus, and then we have Scar, Magneto, and Infinite. Dr. Octopus is the star of this one here, not because, yeah, first of all, it's gonna throw games for you, just get that out of the way right off the bat. But I don't know why, I love playing Doc Ock, especially in this super greedy meta where people have all these massive cards in their hand. They're holding onto Infinites and, and, you know, Gigantos and stuff, and I'm like, okay, cool, your Blobs. And I just pull them all, like, yoink! And they're just sitting there, and I'm like, hey, guess what? I have Zabo on the board. I can add whatever I discarded before, and then I can also UPPERCUT with Shang Chi, all your big chonky cards into Oblivion. I just love it. I think Dr. Octopus is quietly in this meta, been legit a lot of fun to play.

Cozy Snap:

Yeah, and if you guys don't know, Doc Ock is pulling all the cards on a location, but one of them's guaranteed to be Shang Chi. So like, just once you get that out of your, out of your way, you know, you're good to go. Moral of this entire, you know, topic is, man, there's always like good decks that are, you know, meta, competitive, and I hope you climb the best. And then you have the ones that are just like a good time, right? And, like, guys, just remember to have fun. Remember to have fun with Snap, that's the whole point of it.

Alexander Coccia:

Cozy, it's been a wild week. Some might say the meta is getting a little stale, but before we talk about Hercules, I'd like to ask you Cozy, what's one of the cards that you feel you just can't take out of your decks right now?

Cozy Snap:

Right now? I'll spoil it. We're going to talk about it on the favorite cards, but let's get to it. It's Negasonic, man. That's. That is my card right now that I'm playing a ton of. Just think it's a fun card, really enjoy it, think it's a great 3 cost for sure. What about you?

Alexander Coccia:

For me, it's been Arrow. I've been actually really enjoying Arrow. I've been adding Arrow to tons of decks, and then you know what I do? I cut her, because she sucks still. But it's okay. I think that Kingpin is helping Arrow just ever so slightly, and I wouldn't ever imagine anyone to discuss Arrow in the future of this podcast ever again, so I figured I'd just get out of the way now, discuss how Arrow's a bad card, and then move on.

Cozy Snap:

Why do you hate me? Why do you choose violence?

Alexander Coccia:

I don't. I don't. I just, you know, I just want you to

Cozy Snap:

We just started. We just, we just got going and you're already just, you're taking me out. You know, you, you get a quick jab in before I could even, you know, smile about Hercules.

Alexander Coccia:

Because that's the thing. You're talking to me about wanting to smile about Hercules. Let's dive right into our first topic, which is Hercules in review. This card, in my opinion, is unmitigated filth. Now Cozy, Cozy has kind of cued us to think that he might be a little more positive. Now I gave this card a 2 stars, and I think I was wrong. This card is a 1 star card if I've ever seen it. I'm not going to say it's the worst card ever released in Marvel Snap, but I was like, man, this card sucks, and I'm having a hard time coming to terms. with the fact that you're going to vote to sell me. Hey, listen, if you can sell me on a cozy, I want you to sell it to me. I want you to sell it to me because it's got a 46 percent win rate. It's got a negative one nine cube rate and a 5 percent better share.

Cozy Snap:

It's just bad. Yeah. I mean, I'm not over here giving it a five star. That's for sure. I don't think it's a one star. I do give it a two star. And I think it's crazy because it's a two star that can be like much better. Maybe a 1. 5, but it could be a much better card if they just reduce the cost. Now, the first thing I said about it was take this boy's power down. Take it down. I don't need him to be I get he's Hercules, right? Take it down. We have so much power being generated through move, through him. The last thing I need this guy to have is power. Take down his cost of three. You don't have a lot of three cost cards. Take down his power. And then you have a really pretty interesting and good card at that. Now, Hercules I think he does work in some decks, quite honestly, I do. I don't think he's, like, amazing. You need a lot to happen correctly, but I was getting some good wins with the guy. Now, he's not the best card you've ever seen, but he makes Vulture a great threat and Dagger a great threat. And if you have the right cards to mix in with it Overall, not half bad. I also like the idea that he can hit to Kraven, he can hit to Kingpin. The awfuls are the cost, the combos you need, your opponent being able to take that move is stupid, it's the worst thing, I cannot stand it, it just absolutely deflates an already pretty bad card. But because of the combos you can do with Move, you can really get things high up. You almost don't even need these other turns, because you can get Vulture and Dagger and even Torch to a degree. It's just stupid funny numbers, man! The cost feels terrible! But I like, I do like the ability. I do.

Alexander Coccia:

So I played a ton of move this week. Cause I, first of all, I invested in Hercules. I wanted to see what it was all about. I want to see if I could make the card work. My first impressions were absolutely horrendous. Like I actually actively hated playing the card. And then I'm like, wait a minute, there's a couple of things happening here. Now, first of all, I love you saying that, like you're saying, okay, make it a three cost. And I had that thought too. And tell me cozy if I'm wrong, but I think that he might actually be one of the. Best cards in Move at 3. Like, I think that the difference in cost here would be insane. Because, at a 3 cost, that means on turn 4, you can Vulture and Spider I was gonna say Spider Woman Ghost Spider. So you can Vulture Ghost Spider with the 4 energy. You can also Iron Fist Vulture. Right. And then he's boom, boom, boom, boom. He's bouncing. Right. The amount of value that can be generic is vultures. Very rarely played on three. It's often played on four. If you have that three costs, Hercules, like, I feel like they would have tested and be like, tan, this is really good. Let's bring it as a forecast just to make sure no one goes absolutely ape with it and then bring it down to a three, if it underperforms. I think at a three costs, it could actually be. Legitimately insane.

Cozy Snap:

That's what I'm saying! I said it's like a 1. 5, 2 cost, but it has the potential to skyrocket. And we've seen this before, man. Captain Marvel, great example. Terrible card, they brought it down, they busted it, they had to change it. It was so good, right? We've seen it before with 2 cost, and they take down Ravonna. Like, we have seen this song and dance before where a card gets much better if they just take down the cost. And Ravonna's the perfect example. We were begging them. We're like, please. And they did. And look where she became. She was a meta deck for a while, right? So, I think that Hercules and the mechanics are great. You know what I hate, though? Is it just, I oftentimes, man, I was cutting freakin Heimdall from the deck. Now, it's nice to have Heimdall as a finishing move. But now that you have Hercules, it doesn't even really matter. Because you are doing so much hopping and power skipping. That, yeah, first of all, most people suck at Move. If you tried Move for a week, guess what, you suck. Top people that I saw try to play and they wrote them off, it's because you don't play Move. It's a tough archetype to play. Trust me, Hercules is not a great card at the moment. But he has the ability, even with just one one time effect. I think he still can be pretty damn good. I don't love the randomness. I've lost games because of the randomness of where it goes. I kinda hate that it can go back to the location it came from. Kind of just feels weird. You know what I mean? I guess again, they tested it. It would have been too good in some of these cases, but yeah, man, vulture tempo decks are coming back. I'm telling you, I think they're going to be pretty good.

Alexander Coccia:

A couple of things. First of all, this Heimdall split is absolutely illegally good. Like it is insane. Like this is like, it's all gold and the gold's all the same color. Like this is absolutely incredible. The other thing I'll mention is you touched on a very important point. That's going to negatively impact Hercules, Hercules. is going into an archetype that has seen almost no play for the longest time and is one of the most challenging archetypes to play in Snap. So, for people to pick it up and be like, Hey wow, Move's hard to play, and wow, I'm losing games, and get discouraged by that, like, obviously that's going to happen, because Move is, in and of itself, such a complex archetype to play. But at the same time, the most popular deck using Hercules currently runs a 44. 7 percent win rate in 1700 matches. That's the Phoenix Force version. And so like, that's, that's low! That's low, and like, the deck has pop off potential! Definite pop off potential! But it's just too low, and it makes me wonder if like, well, a lot of players who aren't playing Phoenix Force regularly are Trying to jump on the ship. And it's one of the most complex combo decks to effectively play with very up to snap conditions, right? Like it's not obvious, like, Oh, I got my Phoenix force. Like, okay, there, there are times, you know, when you're going to snap, but it can be kind of difficult to determine in those middling games. And I want to come back to Heimdall. And I cozy, I want your opinion on this. I too was cutting Heimdall from Hercules decks because I often found it difficult to put, because it basically bounces the first card to enter its space. Right. Sometimes that's Dagger, and then you're laughing. Dagger, absolutely incredible card to have bounced somewhere. But other times, it's like, well, I guess it's bouncing that Iron Fist, cool.

Cozy Snap:

It's almost all, it's a good chunk of the time, it's the Activators. It's Ghost Spider or Iron Fist, that's where I found out most of the time. I was like, oh, I can play Heimdallr, ooh, and I can move the Vulture one, and then I'm like, who goes into Hercules? Ye oh, the Ghost Spi what, what am I supposed to do here? What I've been trying to perfect is how many move cards do you need? How many move for power cards do you need? How many activators do you actually need in a deck? And what do you start cutting? Like, I even tried to do a Black Bolt Statue combo in some of these. Like, ooh, maybe I'll just go value here, and then I have these other activate. Like, it's tough. It's a really tough blend. The Phoenix Force version, like, I get it, the Living Tribunal thing, it can win games. Just like the Hercules decks can win games. End of the day, in my opinion, it's like Phoenix Force is going to win the games. It's going to win if you draw the nut, you draw the combo that you need. Hercules, ultimately Heimdall's going to be in the deck because if you don't get Hercules, he feels a little bit off. I did have some fun with him in the Kingpin deck too. I liked knocking things back out of Craven's Lane. So that I could continue to build it up. That was a really great you know, I, I think he actually is a tremendous card for Kraven. And in fact, he'd be broken if he could hit multiple over and over. And or Kingpin, whatever way you look at it. I think he does fit in that archetype too.

Alexander Coccia:

You often play Hercules on the left location. That's where I found myself playing a lot.

Cozy Snap:

Yeah, oftentimes it was the left. It depend, you know, it did depend on what was going on, you know, in general. All the way left, all the way right, but it was mostly left, yeah.

Alexander Coccia:

I had an interesting thought by the way, and like, this might sound like I'm throwing shade, but I just had this thought, I'm gonna just say it out there, put it out to you Cozy, so they release Hercules as a 4 6, that does what it does they released Season Pass Loki at a 3 5, I'm just gonna, just throw that out there it was just a misfire you think, cause I was like, if this card was a 3 5, I think it'd actually be pretty good. And I think Loki's effect is way better, so I'm like

Cozy Snap:

Dude, yeah, I mean, the Loki thing is just like, I don't even know what happened there. I, it, the thing about it is, I feel like we were onto something last Snapchat when I talked about Kingpin and how it was like another, like, valve that they can mess to the hurt move, and a couple comments were like, oh, screw you, move already has It's like, not really. Kingpin was perfect in the design, and I think make a bigger Kingpin, make like a more, like, hurtful Kingpin, in a sense, for move decks. Because you have to stat these cards this way almost, right? That's why they were so, that's why Dr. Strange didn't move for an eternity either, you know? Because, yeah, Heimdallr's only a 6'8 but dude, he hits a vulture that goes into Hercules that then moves the dagger that the Dude, you're able to have like a 630 card, right? Which we have cards that can get pretty like blob or whatever. They've got it. I just think they've got to figure that out, you know?

Alexander Coccia:

And also I think the other side to something like a Heimdall is it kind of paralyzes your opponent a bit because they're like, okay, hold on. They're going to Heimdall, right? They have to Heimdall. I've won games where like, I just don't Heimdall and I'll play like my extra like cloak and something else in the location just to buff the power. And they just forced like, Oh, everything's going left. I'm going to throw all my energy to the left side and nothing ends up moving. Right. So like, there's a bit of a mind game there, but I will say after playing some move, I had this thought cause remember we talked about equipment too. I wish you can get like an equipment piece. That's like a bottle of like Asgardian ale and you can throw it to Heimdall just so he accidentally sends them right.

Cozy Snap:

There's so much to ask. It's a little drunk and sends them to the other side. Yeah. I think I think in general. Move has the potential to be good just as we just have to see, we have to see some change. We have to, oh, I just don't understand how hard it would be to try a couple of things and then have an OTA plan to, to revert it if it needs to happen. I think the core issue is though, is it's some, some of its ability. Based, which would be more than an OTA, but just like, give it a whirl, put Hercules at a 3 cost, and just see what happens. If it's busted, it's not like everybody could take advantage of it, number one. Number two, you would know how to snipe it. I think there's some ways to stop it. Let's just see what happens, you know?

Alexander Coccia:

You know, it's good, that's funny because like you're saying, oh, like a lot of people don't have it. That has been like a major source of like, kind of like, pain in the community. People are like, oh, this card sucks, I'm not getting it. Then like, it gets buffed as soon as it leaves the spot. Like, yeah, trading, like, well, now I can't get it. What am I supposed to do?

Cozy Snap:

Right, you want to get the really good cards, but then like the other half, you want to get like the crappiest cards in Snap. So that you, because you know it's going to be good later on, you know, like Black Knight for perfect examples everywhere and people pass on it. So like, yeah, it's like the average cards, you can wait bad or good. Get them both. Cause they're probably going to be really good, but things get an OTA. They get great. Like most of the time.

Alexander Coccia:

And talk about great cards cozy. We got to move to our next subject, which is our favorite cards at every cost. One of my favorite discussions that we have on a very frequent basis here. And I'm going to lead the way. Cause I really want to talk about my card. Number one. Now, listen, this card cozy, you're going to roll your eyes when I say it, because you're like, Alex, I've been telling you about this card. Non stop. It's been on your favorite list over and over again. It's pretty much everyone's favorite card, but it took a while for me to really appreciate Nico. Nico, Monoru. Monoru, Minoru, what is it? Minoru. Okay, so I said it wrong all the times, I guess. But Nico has been truly remarkable, not only as a card in Marble Snap, but I want to just take a little bit of an aside here. I finally decided, like, you know, I'm gonna play, I have not played another game other than Snap in the longest time. Like, you know what? I'm gonna install another game. And I bought the, now I'm forgetting the name, not so much, I love it. Midnight Suns. It's Midnight Suns, it's Marvel's Midnight Suns, I actually had to pull up my Steam, I can't believe that. I, like, some Midnight Suns too. But anyways, so, she's in Midnight Suns. Phenomenal game, phenomenal story, and I'm like, geeking out with all these characters, like, I'm learning about, right, in the Marvel Universe. And I gotta say, like, not only did that hype me up, I've actually started to read some of the comics based on Nico as well. The Runaways and all that stuff, it's really cool, right? And then, the card itself in Snap is incredible. Like, it is so versatile, I'm almost upset with myself that I thought it was gonna be, like, too random to be good, right? Like, months and months ago, cozy. I was wrong about Nico. I love it.

Cozy Snap:

Yeah, Nico is to the point where I was like, I have to pick a new card here, because I just always picked Nico, so I changed, I did change mine. But I get what you mean, because Kingpin who I can talk about in two or whatever, but Kingpin in general, like, when I was playing more Kingpin, it made me want to watch Daredevil again. And like, I got kind of like, and that's one thing I love about the game is that like, it gets you back to especially the core great series. Again, Daredevil, if you haven't seen it. Awesome. And then now Echo's coming. Check it out. It's definitely good. One cost for me, man. I don't know how I don't if it wasn't Nico, I had to change it. I don't think how do I not pick up against Black Knight? I mean, just, he's such a fun card, man. I think he offers up such flexibility. He offers up such good play. We now have, like, a value Black Knight list where it's not just, like, hoping for the big boys. I love it. I think Black Knight, they hit the nail with Ebony Blade. I think some people want him to either be countered by Shadow King or Shang Chi, right? They see this and they're like, okay, that lane's probably lost, right? But I think they've just done this card perfectly. Definitely like that everybody got it on a cash recently, or at least a lot of people that wanted to play it. No question, man. What about 2 cost?

Alexander Coccia:

First of all, Black Knight has been one of my favorite cards to play recently as well. So I'm really glad that you gave it that call out here call out here. Now, my favorite number 2, it has been a card that honestly, I've not won so many 8 cube games with in my entire Snap career. I got like. 35 cubes in like 20 minutes, live on stream, playing this card. And you referenced it earlier, Cozy, and I'm wondering if we have the same one. And it's Quake, Quake, Quake, send those locations wherever you want. There are so many locations that give you such a huge advantage and holding Quake to turn six can be remarkable. Absolutely remarkable. And it even, listen, even something like Loose Bar. Like bouncing stuff back out like it is just remarkable what this card does and it is such a big winner Because it's not just about beat. It's not just about tempo. It's about catching your opponent by surprise when they least expect it Those those locations the Nexus the bar with no name those those ones that they go a cubes on I even do stuff We're like if I have bar with no name I'll play like a Nova there and you're like, oh they're gonna destroy the Nova with Killmonger because they're playing surfer And then I, like, don't, and I flip the location, right? It's just, like, I love catching people by surprise. Quake has been, without question, my favourite card of the entire season thus far.

Cozy Snap:

I mean, I knew from the past, like, three months, I was playing so much Legion just because of the effect and how fun it was to have that quick flop of a, of a win card. And that's why last week, dude, that's why last week I'm like, Hey, this is gonna be one of the best two cards, no question. Easily because it's only two cost. It feels like Shadow King and his major adjustment where you're like only two cost to do all of this. To have the chance to win when you probably didn't deserve it. You know, they, they drew the Iron Man on the Onslaught on Onslaught Citadel. And then you could just take that away. I mean, it's so damn fun. Quake is, is without question my favorite new two cost card. And Kingpin is really good. So that's, you know, stiff competition for her. But no question, I have Quake on my two as well. Three costs, man. Always tough, a lot of them to pick from. What do you got at three?

Alexander Coccia:

Okay, so at three I couldn't help myself. I had to go with Cyclops. I've been playing a lot of Sheenot lately. I do like the the addition of Kyara in those decks as well. It allows me to play more one drops. Obviously, we have the Nebula, we have the Misty Knight, and we have Sunspot in those decks. And Cyclops, it's just, I cannot believe how good he is. I really can't even believe I'm saying that because this was a card we talked about being one of the absolute worst cards in the game forever. The worst move card in Marvel Snap for sure. Let's move, X Men. And ultimately, like, it took High Evolutionary's release to really elevate this card to the point that in a High Evolutionary based shell, he's probably one of the best cards in the game. Like, in terms of straight up value, it's incredible what he can do.

Cozy Snap:

The fact that Luke Cage got adjusted to, and like, after Luke Cage died, it's like Cyclops just got even better. It's crazy too, because he has such a effect that can come off as like, Oh, my cards will be okay in that lane. And then by turn six, you're like, That lady's decimated. I have to play 11 power to even catch up, and then I get hit again, possibly, if they don't use it all. It's that possibly that scares the crap out of me at the end, where, like, I'll win if they play the Hulk, but if they don't, I lose, because they have a way to, like, float to the sunspot and come boot the Chyera. Dude, I'm glad you picked it. I'm gla With how much you love She Not, I'm glad that Cyclops made yours. You know, I talked a lot about Negasonic in the opening, so, you know, I'll say the other one. I've seen the light, I've seen the truth, buddy. I'm here, and it took the ape power for me to come to come this way, and it is, it's glad to hear, man. People were like, oh, Kosey hates Clatter. Yeah, I did at 3. 7, but 3. 8, man, it feels it. It feels, it feels good. It feels so good. Now, you always, you still gamba. There's a lot of big cards in the meta right now. Oh my god, doesn't it feel so good to get one of those big cards or important cards out? Just the stat of 8 is stupid on 3. It's so So good for a three cost card, man, where I don't even know about you, but you even get a big card out like Magneto and you're like, okay, four power difference. And I don't have to worry about the Magneto anymore. Heck I can Shang Chi it. Yeah. Hey man, it's glad I do.

Alexander Coccia:

You know what Cozy, give me the pose. Give me the gladiator pose. I want to see it. There it is. Every single time on turn three, I play gladiator and I pull Mr. Negative for them. I do this.

Cozy Snap:

You do that every single time. Okay. I'll have to pick that up.

Alexander Coccia:

I like that. I love the card. I love gladiator. And I listen, I liked him when he was a three, seven despite all the emotional damage he caused me a lot. But I will tell you that like, didn't you just have fun playing him? Was it one of those cards? Felt so good playing.

Cozy Snap:

He's fun. Yeah, he's definitely fun. It's like a jubilee, but you know what I mean? It's like you, but you're getting such good stats. So you're just like, you're like, okay, I don't have a play. You know what I liked about him is he's just a good fill card, good flex card. Because you're just, you're like, well, I don't have my combo. I'll play eight power. Eight power is like that Ebony Maw where he just puts such a presence on that lane. And your opponent has to figure out what to do. And then yeah, you have a slight chance to just F their entire plan up. Right, complete plan up, super fun. Also, really good card just to play on like space thro oh, not space throne well, yeah, maybe. But dead space, things like that. Like, he has some really good just Big power to play as well. So a big hit there, buddy. Four costs for you, man.

Alexander Coccia:

There's been a card. Okay, I know you don't want me to talk about two. I want to just talk about one that, like, I'm just happy he's back. Okay, you gotta let me have this, okay? When I say her name.

Cozy Snap:

Oh, what if I talk about her?

Alexander Coccia:

Okay, fair. If you don't talk about her, I get to talk about her after. So my, my actual four, that is the one I'm sticking with, is Ghost Rider. Ghost Rider, listen, this is Ghost Rider What, seriously?

Cozy Snap:

Yeah, I have a Ghost Rider.

Alexander Coccia:

You're gonna pick Ghost Rider?

Cozy Snap:

No, I have Ghost Rider on my notes 100 percent because I've been waiting for Ghost Rider to make this card decks. I've been waiting for it to be good enough to make the shells, and it's always, like, collector Bad example, but it's always, like, you can put this card in decks But it's worse, but now we have a place for him to go. Yeah, a hundred percent, man. I have it.

Alexander Coccia:

I just, I love the meta of the Snapchat. Like Cozy and I don't tell each other our picks in advance. Cause we like surprising each other. And I love the fact that at the four slot I was holding, I was like, so excited to hit you with Ghost Rider. Cause I'm like, there's no way he's expecting me to say Ghost Rider. And you're just so annoyed. Cause you were holding Ghost Rider.

Cozy Snap:

Oh, I was, I was like, I have something new to talk about.

Alexander Coccia:

I know, but how good has this card been, honestly? And it's, it's one of those cards that gets, that gets lifted by association. Black Knight becomes better, right? Blade, right? Like, okay. Black Knight wouldn't be good if Blade didn't get buffed prior, right? All the small things that happened. Lady Sif getting one additional power as well. And all of a sudden that whole archetype just slowly, just inching up, inching up, inching up. And then now you get the Ebony Blade change. And now all of a sudden, the whole archetype looks great and Ghost Rider's got a thing to chain to bring right down.

Cozy Snap:

Yeah, and it's the, it's the Ebony Blade being four and Zabu being in the deck with it and being able to discount it. Like, there's so much at play that's, there's synergy on synergy on synergy. The fact that you could play Ebony Blade for 20 and Ghost Rider down on the same turn with Zabu is so silly. Like, truly think about it. You get rid of an Infinite, and that's the only thing you get rid of. It doesn't happen all the time. You're putting down 43 power. 43 power?! You win! You win the game! They weren't expecting that. So totally just, yeah, fun card. I love it. Who was your shoutout?

Alexander Coccia:

Okay, so when I say my shoutout, I want you to shoutout too. So my shoutout was going to be Jessica Jones. She's making control lists again. It's great to see one power buff was all it needed. And that's why when people are like, Oh Alex, you're so upset. They're taking the Nihilist down by two. And I was like, I was in, I was so sad. And I'm so happy they only brought it down by one. One power makes a huge difference in this game, and Jessica Jones, going from a 5, has her in several lockdown lists that are near the top of the competitive metagame. So, I'm really happy to see JJ making some making some waves again.

Cozy Snap:

For me, I'll give a shoutout to Wong. I feel like Wong, we're so far from Cosmo gameplay, like, it's just gone, that era's gone, that I just feel like, if you want to make a fun deck, or even a good deck, and throw Wong in there to be greedy, A lot of the times, it's going to pay out. Because people just don't bring the counter, and there's not an easier card to win with than Wong. There's times where you can just get a simple win. And I just think, he's not exactly meta, because he's too predictable. Cube rates won't always be great, because people know when to go away. But man, I think he's, the time to use him is now before Cosmo gets hot again.

Alexander Coccia:

You know what? I think that Wong's best days are coming soon. I'm just, I, we always say that actually Wong's best days were probably closer to the beta. Yeah, probably. But, anyways. But, I just like saying the line, Cozy. I like saying the line. Five, Cozy. Where we at?

Cozy Snap:

I'll kick us off, no question. And it honestly was tough because I had a couple cars that I wanted to throw into five. But how do I not talk about Arrow? I've been waiting for the whole show to do it, right? Aero with the 9 stack. I was telling you a while ago, right? I was like, hey, it works. It feels good. And people still kind of wrote it off. Even, you know, the accounts that just love to hate like anything that happens. We're like, Aero It's terrible. She's worse than she was before. I just don't think so. And the fact that you have Kingpin now to make it a 5 11 play, a 5 11 play, and Klogg. It just feels good, whether you have priority or not. For the most part, it feels like a good play. I've been playing Eira more than ever, especially because of the Kingpin. But throwing Kraven in there and a movement deck all together. She's never going to be what she was, but she's definitely a lot better.

Alexander Coccia:

I was roasting you earlier. Cause I, I couldn't help, but sense you're going to talk about arrow. Cause she, she too, I agree is been an absolute star in the meta. And the thing that I really love about arrow and you talking about arrow is you always find a way. To like, match her aesthetically when you discuss her. Like last time you guys had the same shawl on, you had like the same sweater on. And now I don't know if you even realize this Cozy, but your backdrop is blue and gold and Arrow is blue and gold. You just have to always cue the fact that you're going to be talking about your absolute favorite card in Marvel Snap. You just, you just can't hide it.

Cozy Snap:

We're in sync, man. I love Arrow. I do. What is your five gods?

Alexander Coccia:

So my 5 cost is going to be Annihilus despite the nerfs, I thought Annihilus is still good. Prior to the nerfs, it's the card that ultimately took me to infinite at an absolutely insane win rate, like, ridiculous win rate, ridiculous cube rate. It's the card I turned to when I wanted to be most competitive. I felt like Annihilus was absolutely in an incredible spot, and I think he still continues to be a very strong card despite the changes. Ultimately, you don't even need that much to make an Annihilus deck work. You know why? Because you just need the hood, and you need Sentry, and you've got everything you need, provided you have Annihilus too, of course. The card's just been remarkable Kozy, I know that you like it too, but like, honestly, has this not been one of just the I don't want to say, like, it gave Jug what it needed to really at least be legitimate competitively. And it seemed as though they've been taking a little bit off Junk here and there, right, like with the nerfs and the changes to Viper and Why Viper?

Cozy Snap:

I hate the Viper change. It's such a stupid I know, I hate all of it too. It's such a dumb I don't usually get, like, super mad about changes, but like, Viper, I was like, what the heck? Viper's fine. I, I, like, I guess for like a brief week it was getting to be a little bit, but I don't know, man. I, I really hate the Viper change. I feel like even just changing her back to two should do the trick to help junk a good amount.

Alexander Coccia:

Yeah, no, I agree. And like, it's, it's a shame because Selene was going to really have an impact on the archetype and then all the changes around the periphery. Really negative that really negatively impacted that archetype, but regardless, Cozy, let's move to number six. I'd love to hear your six drop first.

Cozy Snap:

Yeah, it got tough, dude. I'll be honest, there, there was so many different cards I was looking at that I'm like, you know, Do you, do you pick the meta flavor pick? You know, like, what do you pick here? You know, I think I'll be boring, buddy, but this season would belong to Magneto. You know, you can see the common theme. I can't believe it.

Alexander Coccia:

I stole your four, you stole my five.

Cozy Snap:

How do you not? How do you not, right? You are countering Ms. Marvel. You're countering Venom. You're countering so many different cards on one swing. Plus, there's ways to synergize. Plus, you're getting 12 power. I love Magneto, man. He's been, he's always had this. We've talked about him for a while, especially when Doom went down a long time ago. He's come back. But, you know, it was like Magneto's the best value card in the game. We've seen Magneto Control happen. He's good with Storm. Yeah, I love him.

Alexander Coccia:

How did you not bring up that Magneto works with Kingpin? The new Kingpin 2, right? Like, you're often seeing Arrow and Magneto together with Kingpin, right? Like, you're seeing them played as a package together. And you're right, the disruption that's available to the Ms. Marvel. Players is huge, especially when you consider the fact that now they need two cards in a location. You might pull like if they're holding two cards in one and they're, one of them is a three drop and you pull that out, then the Ms. Marvel drops. But I think Ms. Marvel's play rate is coming down ever so slightly, but yeah, Magneto has been truly remarkable. If I have to pick another one, cause I know that we just picked the same one. Cozy, Alex, damn you, why do you always do this? I hate to say this, but I think Galactus might be making a bit of a comeback. That is fun, dude. Slowly, but surely, I think he's making a comeback, Cozy. I have been playing a couple Galactus decks, honestly. I don't feel that bad, he's not popular, people aren't playing him, but I've been slamming some Galactus down.

Cozy Snap:

I like that the Orca Splash has been working with him, you know what I mean? It's just such a great, it's such a great one too because Galactus sounds just good as like a, like, okay, this plan A didn't work out, let's do plan B, and you know, like, typically, sometimes you can get plan B to work out the first time, but yeah, love the Galactus shakeup, buddy. That's the favorite cars, man, at every cost. Is it time? Do we have the Snapchat mailbag?

Alexander Coccia:

If you have a question that you'd like for us to answer, put it down below in the comments, say mailbag and ask your question, and Kozy and I will attempt to get to it, as we start with question number one from NeroTheMana, which reads, How do you guys feel about the current cards of Guardians of the Galaxy? They're my favorite Marvel team, but I only feel as though Gamora and Nebula are worth playing. How cool would it be to implement equipment cards, like summoning the Milano with Star Lord?

Cozy Snap:

You know, they're integral. They're really important to new player experience, Alex. And you know, those new players. Didn't we have a whole topic? On Guardians not long ago and how much we just like, want there to be a little spice, you know what I mean? I think we were talking about how we want them to do They get the power and they have an ability. I think that, that was like such a great way to compensate. At the very least, like, Mantis, Groot, and Drax. The other ones have their reasoning, per se, but Mantis, Groot, and Drax. They're dead cards. You know, like, they're, they are just not played at all, and what a disservice. Especially Mantis. You could do some cool things with her, man, but, Yeah, I would love it. Yeah, that's for sure.

Alexander Coccia:

Yeah, Mantis is one of those cards where, like, so many cards have really good flavour lore wise, like, based on, like, what they do and what they've done in the Marvel Snap universe. And Mantis doesn't feel like it does that. Like, maybe, hmm, like, it should be putting something to sleep or, like, it should be, like, doing something flavourful for Mantis, right? There's so much opportunity and you're right, I did momentarily forget, we have discussed this in the past. And I do think that Guardians of the Galaxy, I'm sure, will get some love, but, I mean, there was a point in time for, like, maybe four days that Draxkal played in the entire existence of Marvel Snap, but you can't say the same about Rocket or Mantis, for sure.

Cozy Snap:

Star Lord and Groot are some of the most iconic, I think, Marvel characters these days. They're such great characters. So, yeah, let's get them buffed up.

Alexander Coccia:

And this is actually kind of hilarious, because question two comes from Ventus. This is funny, because Cozy, you just kind of made a comment about this. To address the issue of the new player cards being meta irrelevant, do you think that they should just add spotlight keys and series 3 drops from the beginning, as opposed to waiting until collection level 500?

Cozy Snap:

I want them to Somehow identify what are core cards and core archetypes and make those cards available to players as they enter Pool 3. I think that alleviates a lot. If you can give players Venom, if you can give players Going through all the big Pool 3 ones, right? Lockshot, whatever. Doom. I think that's gonna help a ton, right? Or like a choose your path and you get Venom and Death. You know what I mean? That, I think, is what's important for new player experience. More so than anything, because if you're playing the random GoWheel that we have going on right now, and you're getting, you know, who god knows what in pool 3, it could just feel terrible so I would love some tech cards to get bumped down from pool three to one and two, and I would love to see pool three have more direction.

Alexander Coccia:

I love that idea, that direction idea of like, Hey, like, you know, for the next like a hundred collection levels, what path do you want to go? I want the, I want the you know, booster caches or the collections reserves for destroy. I want the collections reserves for on reveal or whatever it happens to be. That's actually a really cool idea. Cozy. I like that a lot. And one thing I will say as well is. Probably a very good reason why they don't have spotlight keys prior to level collection level 500 is if there's got to be like a game design reason for that, like they're probably trying to onboard new players and not try to like oversaturate the amount of things they have to learn too early with like different currencies and different like game features, like anytime you start a new game, like, oh, I tried Warframe. This was months ago. I logged into Warframe and it had like 45 different, I was like, I don't even know what's going on. I literally couldn't play the games. I didn't know where to start. And I don't think they want that. I think there is an element of good game design where like you onboard a player gradually. And that's probably why the collection level 500 thing exists. I'm not a game designer though. I just like playing video games. So what do I know? But let's move on to question number three. The question reads. This is from B Lee, really enjoy your content, keep up the great work. Do you guys think Marvel Snap as a whole would benefit if new cards were released in batches periodically as opposed to the current system of a single card weekly?

Cozy Snap:

Tough one. I do think, I've always stated once a year, I love when, I think when High Evil came out and when the She Hulk stuff came out more than a year ago now. That was some of the most fun, because there's so much happening at once. And I've always been in favor for one of those to happen once a year, I think it's enough. I've seen stuff float around. Do we, should we get all the new cars at the start of the month? I just don't, I don't know. I don't, I don't think I love that. I, I kind of like the weekly release. Because then the alternative is everything gets figured out pretty quick, and then it's and then it's dead for a month. I, I think that, I think there's a sweet spot buddy. But I think definitely having one week where like a bunch happens, it's always been up my alley.

Alexander Coccia:

Yeah, it's always been one of those, like, be careful what you wish for type situations, where like, hey, everyone wants the cards in batches, then you get the cards in patches batches, and there's like, one card that stands out amongst the rest, and then everyone just plays that card, and then everyone's like, oh, I'm sick of this meta already, it's only been three days, and it's like, well, now we have to wait an entire month until new cards get released, right? So, I tend to like the weekly release schedule, I think that it keeps this really interesting cadence, So, yeah. Thanks. Like that kind of, at least you guarantee there's going to be something in the meta coming out that you could toy with, that you could play with, and a spotlight cash system has improved the accessibility of these cards. Although now, of course, as we discussed last week, there is the additional challenge of the additional card being launched in the week of the season pass. Now, the development team had responded to that saying that they are doing that simply because. They want to encourage people to actually want to spend their resources. They want people to look at each individual week of spotlight caches and be excited. So let's see, let's see what happens as weeks to come. You know, if those spotlight caches will indeed hold those spotlight keys out of your collection.

Cozy Snap:

Dude, I gotta ask you. You been watching any NFL playoffs? Any football?

Alexander Coccia:

You know what? I've been trying to catch my Miami Dolphins whenever possible. But this week, I have not had a chance to watch much. Cozy, what do you got for me, NFL?

Cozy Snap:

Oh, yeah, Dolphins they're done. They're out of the playoffs. They had a rough go around. And Cowboy fans, if you're listening, oh, Alex, you're just finding out. Die hard fan here. Just finding out that the Dolphins are gone. Cowboys got the snot beaten out of them. Insanity. They have just the curse on curses. Can't believe it. And we had the Chiefs win. Was happy for Patrick Mahomes. It was a, it was a pretty good playoff game. The Lions won, man. The Lions played the Rams. Matt Staff, it was an awesome, awesome game that I got to at least listen to a little bit. Yeah, man, I'm a big NFL fan. Definitely been fun with the playoffs and yeah. Who do you think is going to win the Super Bowl?

Alexander Coccia:

Well, before that, I saw some picture. Did Patrick Mahomes helmet blow up?

Cozy Snap:

Yeah, dude, it cracked. So, okay. Listen, we Alex and I were just talking about this. We're going to end the Snapchat on this. Like I'm in San Diego, right? So I'm like out of touch with the weather. Like I just, I'm completely out of touch with everything. It's always perfect out of here. It may be a little cold, but I saw the Buffalo weather. So they had to move the Buffalo game from Sunday to Monday. Okay, and my boy Alex lives an hour from Buffalo. I'm seeing pictures, and this looks like you have to ride a Tauntaun from Star Wars, like a, like on Hoth. It looks like a an absolute alien planet, dude. How is that fun? What is happening over there?

Alexander Coccia:

So basically it's like minus 11 where I am right now, which is, I think, what, 12 Fahrenheit for you guys, approximately. I don't know. Your guys numbers makes no sense. You guys are like metric system. No, we don't do that.

Cozy Snap:

I've got no clue on Celsius and Fahrenheit.

Alexander Coccia:

My wife and I went to get in the car and the doors were just frozen shut and we couldn't get in the car. So we had to use one of the other cars. Cause like we literally could not open our doors cause they were sealed frozen. That's how cold it was. Cause windshield was like negative 20 something celsius.

Cozy Snap:

Alrighty, well there's a reason I don't live over on the east coast because I enjoy my happiness. Good luck to everybody in the gold and I hope your team wins or loses the playoffs. I don't know who they are, anybody, but I guess the Ravens, not a big fan. Who do you hate? Is there any teams you hate?

Alexander Coccia:

The Patriots.

Cozy Snap:

All right, guys. Well I'm sweating on a power generator. Alex is filming at like 2 AM in the morning. Hopefully you guys enjoyed the streak staying alive. And as always, until the next Snapchat, happy snapping.

  Introduction and Welcome
Checking In With Alex and Power Outage
Alex's Topics
The New Card, Miek
Cards On The Rise and The OTA
Fun Decks In A Stale Meta
Card You Can't Take Out Of Your Deck
Hercules In Review
Favorite Cards At Every Cost
Snapchat Mailbag
NFL Football
Outro