The Snap Chat: Marvel Snap Podcast

Red Guardian: The Sliencer of Decks | New Datamine Cards | U.S. Agent In Review | The Snap Chat Ep. 76

April 15, 2024 Cozy Snap Season 2 Episode 24
The Snap Chat: Marvel Snap Podcast
Red Guardian: The Sliencer of Decks | New Datamine Cards | U.S. Agent In Review | The Snap Chat Ep. 76
Show Notes Transcript Chapter Markers

What archetypes is Red Guardian best against? What are the top 10 best cards in Marvel Snap? What are the final rankings on US Agent? Join Cozy Snap and Alexander Coccia as they chat about this and more on this episode of The Snap Chat and every week as they discuss all things Marvel Snap.

Cozy Snap:

What's going on guys? Welcome back. We've got a strong episode for you today as we break down Red Guardian, the newest tech card to hit Marvel Snap, landing in a spotlight cash with Lady Deathstrike and High Evo. Is he worth getting? We're going to break down our thoughts and star ratings. And speaking of Lady Deathstrike, we're going to break down the April content patch, Zabu died, Alioth is gone, Sandman is back, kind of. So we're going to break down our review on them. And then lastly, we're going to be talking about some datamined cards in the Eternals. We've got a sneak peek at some pretty crazy good cards coming out. So Alex and I are going to give our early impressions as always. We're going to talk about that all today more in this episode of the Snap Chat. And as always, I'm joined by Mr. Alex Coccia. Hello, friend. Hello. Happy post lunar eclipse, as you would say. Solar eclipse. Happy what? We made it through. We're through the U. S. Agent week and we're on to a brand new week of Marvel Snap, buddy. And it's looking a lot different than the last time we filmed. How you doing, bud?

Alexander Coccia:

I'm doing great, and yeah, the patch was massive, the sun and the moon were massive as well. Did you get a chance to see it at all, or like, I know you were traveling, but did you get a chance to stare at the sun a little bit?

Cozy Snap:

Where I was on the off Florida a little bit, they were like, Alright, you guys have like five minutes, and like everybody bum rushed for the elevator, and I missed it. I didn't get to see, I just saw a lot of social media posts. It was a cool, was it up to the hype?

Alexander Coccia:

So it was actually crazy. So where I was, it was completely cloud covered. It was so depressing. I was like, oh man, clouds everywhere. Why? Right. And then like three minutes. Three minutes before the eclipse was supposed to happen. It's like this break in the clouds, like, like God himself just punched a hole for us. It just was a small break, just enough for us to see it in its full glory. It was absolutely awesome. It was really nice. And my kids were like, whoa, cause it all of a sudden went dark. The lights on our street turned on. Like it was the middle of the night. It was pretty cool. It was nice. The kids liked it. Our little ones didn't understand what was going on at all.

Cozy Snap:

Yeah. My brother said it was good. Screwed up the animals, like the crickets started going, and the birds stopped, and then they're like, oh, false alarm. It's that thing that happens every seven years or whatever. But dude, that's awesome. Yeah, the cruise was fun. It is, I got burnt alive, man. I forgot I'm a YouTuber who doesn't see the sun. I'm essentially Dracula, the card. I'm just a variant, and I got cooked, man. I got cooked. I mean, absolutely fried, but I had a It was a good time. It was a good time on the cruise, man.

Alexander Coccia:

I remember when I went to Disney last year, and we were in Florida, and it was like, the sun was out. And like, listen, we're as Canadian as they come, man. Like I walked outside, I felt the sun on my body, I was like, this is dangerous. Like, this is not, I'm not built for this, man. And so like, it's funny, because you're from California, and you're like, you got toasted? Imagine what would have happened to me, man. I would have been a literal, like, burnt marshmallow.

Cozy Snap:

Oh dude, it was, it was pretty rough. But overall, it was fun. There's a couple people, dude, I just said, So I did okay at one point I'm like looking around for a towel and I'm like this guy's got to know and shout out to whoever you are you know who you are I was like hey buddy do you know where the towels are and he looks at me he's like cozy and I'm like you gotta be on this cruise ship you gotta be kidding me and then you know he he watched the last snapchat it was great he's like it's a good week for you to travel because u. s agents out I'm like exactly man what a what a what a horrible card we'll be reviewing that on your side but yeah it was cool man from the cruise director to random people I met at Bahamas It's wild how many people play the game. I said that on a video I put out the other day. Just truly you know, kind of puts things in perspective. I know me and you talked about it when we were at PAX East. Like, you know, it puts names and faces to the view count, you know?

Alexander Coccia:

Yeah, no, it definitely does. And like, like, yeah, when we bump into people at Pax East and just around, right. I remember I was at a festival and so I was with my family, brought my kids to a festival near Toronto. And someone's like, Alex, and they came up and my wife's like, no way. This is like, my wife actually does not watch any of my content. I wonder if she even believes I release videos, honestly. Like she may think I'm just like fabricating so I can come down and like play Pokemon or something. But yeah, so like when it happens, it's like, it's incredible. And you're right. I think a lot of people. When they, when they start to like be successful on YouTube and stuff, they start to lose touch of what each individual view does. And I, I never have, like I, like I've really, really focused on the fact that like each view is a human being interacting with our content. And it does mean a lot to us.

Cozy Snap:

Yeah, for sure, man. Lastly, I'll end on this before we start on the Snap the Marvel Snapness. Best story from the cruise, best story from the cruise, was I got stuck in an elevator, man. Moments within, moments within, stuck in an elevator, 25 people, yeah, probably 25's a lot. It felt like 25, probably more like 15, 20. Have you been stuck in an elevator before?

Alexander Coccia:

What a horrible question to ask me. No, but now you've cursed me. I'm gonna be stuck in an elevator at some point.

Cozy Snap:

It was my first. I popped my cherry on the, on going on this, and, and the panic. How people process stressful, like how do you think you would process that? Would you be an immediate freak out? Would you be like, kind of like, ah, it's going to be great. Like, what do you, what do you, how would you do that?

Alexander Coccia:

In that situation? I would have taken off my gamer glasses. I just been like.

Cozy Snap:

We're f It's over. It's done. Start li Yeah, no it was funny to watch, people, cause you have like the guy in the back that's like, LET ME OUT! And then you have another person like, DON'T PRESS ANY BUTTONS! And then the grandma's pressing all the buttons like on Elf, like the Christmas tree. And I'm just sitting here like, guys, we gotta keep it together. Trying to be the leader of the bunch. Didn't work out. I got screamed at. And 10 minutes later, dude, they they did the whole The whole alarm thing. It was, it was it was a fantastic way to set sail. But anyway guys, crews, I, we could do a whole podcast on just Alex and I's stories, maybe we will. But let's talk about Marvel Snap, bud. Let's get right to it. We've got a lot to talk about today on this side of the Snapchat. What are we talking about on your side?

Alexander Coccia:

Cozy, we're going to be talking about U. S. Agent, talking about our 5 star ratings that we'll be giving it out if that's just a joke. U. S. Agent's awful. We'll be talking about U. S. Agent regardless. We'll also be talking about the top 10 best cards in Snap. Can't wait to have that discussion with you, Cozy. And then finally, of course, our Snapchat mailbag.

Cozy Snap:

Well, man, we're going to just jump right into it. We have a lot to break down. I'm actually really looking forward to this episode because we've got just a lot of card talk, which I'm excited about. So, Red Guardian, new card, all the changes in the patch. We'll And then some of the stuff that came, some of the fluff with it. And then the most exciting future cards and the Eternals. Some good card discussion. But let's go and start at the top, man. Let's talk about Red Guardian. And he's changed a little over time. But right now, if you don't know, he's a three cost card with three power. On reveal, he's going to afflict the lowest powered enemy card where you play him with negative two power. But he's going to remove that card's text. And I think this is Quite an interesting card and there's some mixed opinions out there. US Agent, pretty unanimously, people hated it. Red Guardian, gonna be a little bit more challenging to rank here. So I'll go ahead and hand it on over to you. Hit me with a star rating first off, I can do it too, whatever you want to go with. What do you feel?

Alexander Coccia:

Well, I'm confident in this one. Actually, that's not true. I'm not, I'm kidding. So I originally gave it a three star when we taught voted during the season preview. Right. I've had some time to really reflect on it. And in my notes, I've, I've actually written it as a four star now because I've kind of come around to the card. However. However, what happened was the nerf to Zabu, which we'll discuss in the patch, I think is a huge hit to Red Guardian's value proposition because I feel like Zabu was an excellent target for it. So, my heart of hearts says I actually think that we're probably sleeping on this card a little bit. But one of its primary candidates and targets in Zabu has been nerfed, and so does that take a little bit off of Red Guardian's power? Possibly. So I'm leaning in the 3. 5 range.

Cozy Snap:

Oh my god! God, he said it, guys. Put the confetti up. No, honestly, funny enough, 3. 5 was around where I have, and I'm nervous about this one because I, I don't know what I, what I did, Alex. I'm still trying to process. You just said 3. 5. I could, I could end the podcast here. What, what I'm excited about is and nervous about is I looked across all of, the top decks right now, like the ones that people are playing. And I'm like, all right, which cards in these play lines would Red Guardian actually affect, right? Like, which ones are these actually gonna you know, be helpful to, to turn off the text, put the minus power, and what archetypes is he best against? The thing is, there's a lot of cool names we're gonna talk about. There's also a lot of inverse, like, not good cards that he does nothing, has no interaction with. My thing is, I think he could end up being semi tough. Placing in the deck. It's a card that I'm not sold yet that we need, right? Like, if this is to solve anything massively you know, we have something like Shadow King and even he's on your plate, I still believe. But, the guy's got a lot of potential and he definitely could skyrocket as a good tech card. Not only that, he's coming out with High Evo and Lady Deathstrike. Lady Deathstrike's an awesome card now. High Evo's always been good. So you're not really gambling on a bad week, either.

Alexander Coccia:

No, not at all. It's a great week, and I really like what they've done with LDS, and I'm actually happy. This is one of those few times where they buff the card in advance of the Spotlight Cash week. Like, well in advance. Yeah. So I think that was really cool by Second Dinner. If you could time that kind of stuff more often, great call. Like, in my opinion, right? Because, and now it gives people a chance to be like, Oh, I'm actually excited about this Spotlight week. So you're right. You always want Hy even in your collection, and despite the fact that Red Hulk kind of eats its lunch, as we like to say, But Red Guardian, like, the thing that I kept coming back to with it was the amount, so first of all, I've played so much, like, Surfer, for instance, I don't want to go right to Surfer because it's three cost, but Rogue was one of my highest cube rate cards as Surfer. Like, when I'm playing Surfer and I have Rogue, it's like, nobody respects the fact that Rogue is a possibility in my deck. And I'm able to do so much damage with that card, that, that board flip. And so what I'm trying to say is that I think that tech cards are the cube stealers of Marvel Snap. Cards like Enchantress, Shan Chi. Okay, Rogue. These tech cards, the ones that you're able to play, even ones like, specifically like Rogue, which are not expected the way Shang Chi will, they can be the Cube Stealers of Snap, so I wonder if Red Guardian ultimately becomes a Cube Stealer.

Cozy Snap:

Oh, he will be. That will be a big role of his. I think he will, you know, you're gonna, it's gonna be obvious when to play him and kind of when to snap, right, in some terms or sense of the word. The thing that can be tough is like, we, we've said this about a couple cards like, Ooh, he's gonna be good in Conquest, right? Like, he's gonna be good in Conquest. You know, and that's where I go back and I'm like, Was Conquest kind of offered more sometimes? Because it's like, really solid game mode and fundamentals. And, and cards like this shine there a bit better. Yes, I see him being placed in the Saradex and things like that. And just as a tech card, he's gonna catch people by surprise. And let's go like, good, bad, and ugly. And talk about first kind of the good of Red Guardian here. And to start with the good, I kind of looked at those decks, as I said, and I'm going to list off some of these names, right? Some of these cards that, if he can shut down, it's going to be awesome. Keep in mind, it's the lowest power card, so some of the ones I'll list off could be tough to hit off, but if he does, it's going to work out. Now, the obvious one's obviously Angela. We know that one's going to be great. Being able to play it right after she's played is going to all but prevent, you know, her getting her boost up. I like that. Jeff Sunspot. I think those are great cards just to neutralize the Jeff play, how many people don't move it right away. Easy way to just shut that down. Black Knight. If you can get this off before they get that blade pop off, and you get a little priority on there by turn three. It's gotta be one of the best counters to that, so definitely, I think that's not, you know, awful. Ebony Blade with Black Knight is played a ton in the solo lane. Another way just to kinda, finally, cut that card down a little bit, at least turn the text off. But Alex, mostly. I think Destroy, man. I think this is a great card to counter X23, Deadpool, if you do that soon enough. And it's not just turn the text off. You kill those cards, right? They will straight up die if they eat them up with a Carnage and you play it upright. That's where I think he's gonna shine, and I've got more names, but is there any that jump to you off that list?

Alexander Coccia:

Well, yeah, actually like the carnage Deadpool type of situation, a hundred percent, like they have Deadpool singing in the lane, you know, they're going to play Deathlock or whatever, and you take the text off and yeah, that's, that's detrimental to them. Absolutely. And I think that like you can snap in that situation, right? And even with Black Knight, like you're, if you have initiative and you know that they're going to play Lady Sif or whatever, like having Red Guardian come out first, Oh, you just discarded your Infinite, LOL. Well, they might have Hela, but that's a whole other conversation, I guess, right? One of the ones that really stuck out for me for Red Guardian, I think it could be problematic for something like Patriot. Patriot obviously sitting at one power, even if you play Mystique with the Patriot, Mystique sitting at zero. So I think that it can definitely impact Patriot negatively, but like another card is Nebula. Nebula can be like, Pretty annoying. And I still think it is one of the most slept on cards and snap, like in terms of like the appreciation for what it truly does, Nebula is remarkable and be able to just turn it off. I mean, that's probably a card that we're expecting power from.

Cozy Snap:

Yeah, no, that's a good point, man. And not to mention, let's just say this. He's essentially a three, five. You've got the negative two push on there. So that's kind of nice. And when I was thinking of the negative power, I was actually thinking how, how fun this will be. You know, you got those Hazmat Surfer decks that go crazy. You'll have to try to find out a way to do it correctly. But the idea of this guy shutting off Luke Cage's text on an opponent that has a Hazmat deck, and you just flip that immediately is, is something that could be a ton of fun. Like he, he offers like, in short, and we'll get to the bad and the ugly, He's great against Ongoing, right? He's a great another solution. Zabu just got nerfed, Enchantress is even more kind of gone than, you know, she was already before, said that. But then he's also this kind of cool card to counter Dracula for Discard, straight up kills it, dead. We've talked about Iron Man, you know, obviously, clearly, that's a huge one he can turn off for Tribunal. Things like Hope Summers, these cards that have that reactive over and over way to just produce results. So, is that enough? We'll have to see, but I do think it's going to steal some cubes. And at the very minimum, he'll be a good, like two cube stealer, if you will.

Alexander Coccia:

Yeah. Like it's hard to like, eight cubes, somebody with a red guardian, right? That's what makes Shawn Chi so good is like, Oh, look at this, you know, Red Hulk that I'm dropping. It's like, boom, right? Like that's what, that's what like the cubes come from. Right. But one thing I will say though, is like Red Guardian, it feels like it can hit way more. Like Rogue has that limited, like potential where it's like, well, they're not playing ongoing and I have this Rogue in my hand. What do I do? Right? What do I do? Red Guardian feels like almost every single deck has a good target. And here's a good example as well. Now, it's kind of fallen off in popularity, but forever, something like a Collector was hard to deal with. Yeah. You really could only deal with it with something like a Shadow King, but now, Red Guardian targets it. Like, that text, which is like, not an ongoing and not, you know, kind of like what Dracula had exactly, right? Collector can be negatively impacted now by Red Guardian. I think it is like, way more flexible than something like a Rogue would be.

Cozy Snap:

Yeah, to your point, right? It's like Rogue, Great, Morbius. But then Red Guardian can kill the Morbius too, and what Discard has so good around it is what? It builds up power late, and so like, those cards, like Morbius, you're like, Ah, he's gonna win that lane. So, you know, you can shut that down ahead of time. Also, though, where you can steal the A Cubes, there are plenty of examples that cars are played in their own lane. Devil, Dinosaur, whatever. We can name a couple off the top of our heads. Boom! He kills it. He can just kill a car played in its own lane. A Knull. Fantastic. Now, that won't always work. Blob doesn't give a rip, right? He's gonna soak it up. He has his power. It's too late at that point. But, there are going to be examples, especially in the 5 cost area, where he can shut them down. And honestly, I think the dynamic duo might be him and Shadow King, right? Think about those two together against Destroy. It's done. I mean, you've got a way to handle a good chunk of what that deck wants to do.

Alexander Coccia:

Oh, absolutely. And it's just what I keep coming back to with Red Guardian. The reason why I was willing to kind of like up my rating slightly was I feel like it's going to have my many fewer games where it feels like a dead draw. I feel like even on three on curve, it's going to be a confident play because there's probably something you want to hit and while it's a card that could benefit from being held later in the game. So like, for instance, like. U. S. Agent, you could theoretically line it up better later in the game, but Red Guardian, the later you wait, it's entirely possible that they're able to like, circumvent your Red Guardian play. Similar like how with Rogue, if they play armor into the lane with Morbius, then now you gotta 50 50 the Rogue play, whereas with Red Guardian, if there's one thing there, there's one thing there.

Cozy Snap:

Yeah, and to be fair, you know, I do like 2 and 3 as the sweet spots for tech cards. People are finally coming around to her. I think Supergiant's still a pretty good card. But Supergiant was tough on release week because it's 4 drop. It can be tough, and then you're like, well, what do I do on 5? I don't It can be a bit awkward, to your point. Red Guardian can get out a little bit quicker. You brought it up briefly. Yeah, Surfer's gonna love this card. You know, obviously, you can do Abs Man too. Just go right after that. Killmonger can get rid of targets you know, pretty quickly. And then you can then use him as well. So I, I, I like, you know, the, the possibility for that in Sarah decks and whatnot. Even Lady Deathstrike, killing a bunch of cards on a lane and then you, you know, maybe play Red Guardian against, you know, the Captain Marvel. Something like that to shut that card down, then it's just a bad stat card. But the bad dude, the bad is, there are also so many decks, they don't care. OnReveal does not care about Red Guardian for the most part. Vision, good luck trying to, you know, pin him down you know, you can look at things like obviously whatever, Doctor Doom other ones, Sherry, you can cut the text on Sherry, but it's already used that, you know, effect. Taskmaster doesn't care. So, to that point, there are some decks that just don't care about Red Guardian, which I do think is fine, though.

Alexander Coccia:

Yeah, they won't care, but you still negative to the card that gets hit. Right. So it's going to get its power, but the text part of it won't be impacted on many of the on reveal cards. So that is definitely notable, but on average though, I feel like on Curve, it's much more playable than something like I keep going back to Rogue as a good example, but I do think it's playable on Curve where I think that's great. Like. I feel like it's difficult to hold low cost cards later into the game. Like it's feel like a, like a hazmat, right? Like you don't play hazmat on curve generally. You want to hold that card later. There are cards like that in snap, but most of the ones that you really want to play in the decks that are the most consistent are the ones you play confidently on curve. And a good example of a change was like, for instance when they changed time stone. Time zone being changed to make the next card negative one. It just made it much more comfortable to play it on one or play it on two. The card wasn't as powerful, so to speak, but it took it made playing it much easier. And now the changes to time, so it just sucks. But anyways, the idea of being able to play on curve, though, I think is an important consideration.

Cozy Snap:

You know, a hundred percent. And it's not going to feel weird or bad to play a good chunk of the time, where some tech cards have fallen into that line. We've seen it before. Shadow King had 20 buffs till it made it something of use. I think it's cool too, if you can snipe them out of doing things, like if you know they're gonna play pro X in a lane, how cool is it that this guy is one of the few cards that can pop up later, turn back off, doesn't matter, 5 1, you love to see it. Wong, I gotta tell you, it kinda felt, it's not that it felt bad playing Enchantress on a Wong back in, you know, in the day when that was the main way to handle it, but, you know, typically you wanted to do something or save that just in case there's any other ongoings in that lane, this is a bit of an easier way to handle that. Ms. Marvel's only 4'4 That's not a hard power to get up to. Shutting her down is massive. So, I think on Curve, it's great just playing her on 3, er, playing him on 3 after the 2 costs to get the big effect. But also, there is some, as all decks, if you know what they're going to be playing, holding on to them could end up being pretty, pretty legit. And that's why I like them in Surfer, obviously, things like that. So it'll be fun, man. It's going to be, it's going to be an interesting card to test out.

Alexander Coccia:

Yeah, and like, even something like a Quinjet, which we have not really talked about. Quinjet in Loki and other decks, we don't quite have a shield archetype yet. Well, we should, but it's just not quite strong enough. But like, Quinjet, that's a huge power deck. Like play like you, they have Quentin on the board. They're playing Loki on four and on three, you just turn it off for negative two power. That's huge, right? That's huge. And that can be a massive gameplay swing where you can even snap on that. So I do think the card has a significant potential and what kind of gives me some excitement about it is I feel like you can confidently put it on three most of the time.

Cozy Snap:

Yeah, absolutely, man. So it'll be fun. I think we're, we're going to be I don't think it's going to be just a terrible card by any sense. And there's a couple of dials. We gotta love cards that have those dials that we can mess with, and in this case, you got the negative two, and you've got just his basic you know amount of power. So, if he does kind of underwhelm, there's a lot of room here to kind of improve him, if you will, man. So, we'll have to see how he does. Again, High Evo, my recommendation, guys, is if you don't have High Evo, You know, it's definitely a card you want to add to your collection. Lady Deathstrike is definitely not bad, and there's some great decks with her in it. So, you can go ahead and give it a shot, if not, and if you have a full collection, I would probably wait and see a little bit, but other than that, not too bad.

Alexander Coccia:

You never lose by waiting and seeing. It's the best play for new cards.

Cozy Snap:

That's for sure, bud. Well, let's go ahead and talk about the April patch, and I was gone. I was at sea, and it got delayed, yeah, so we had to wait a little bit longer. We had a full, beautiful day with just US Agent. So glad that we had that, you know. We didn't need any distractions from that Mona Lisa of a card. But let's talk about the patch, bro. Were you prepared for J Bro, last I look back at these young men who knew nothing last Snapchat. Like, everything's great! And all of a sudden, they slay Zabu. They they Mufasa'd Zabu massively. And then the Purple Cloud got a little bit dumped on too. As we were talking about the villains last week, what are your impressions? Let's start with Zabu.

Alexander Coccia:

First of all, with Zabu, I gotta tell you, very surprised by this change. Very surprised. To me, it reads like a timeout. Like, hey, Zabu is a little too popular right now. Let's give it a timeout. We're gonna bring it back maybe eventually. It's one of those changes that they want to just shake up the meta a little bit. I respect it. It surprised me though that they did it the week before Red Guardian comes out. Cause Red Guardian is like, specifically designed to destroy Zabu. And so it's like, what do we do? Like, why not just give Zabu, like, wait to see if Red Guardian does something to Zabu. Then if it doesn't, then maybe neuter him the next patch, or whatever. I was kind of surprised, cause like, it makes Red Guardian better if Zabu's better.

Cozy Snap:

Yeah, and then the other thing is like, I feel like, so many cards, it reminded me of Loki, where like, all these cards took the hit. Because of Loki's sins, and like, you know, Darkhawk clearly is a prime example. Rockslide, I mean, we had all these four cost cards that had something happen to them. And then like, okay, we're done with Zabu now. And I get where they're coming from in the sense of like, the design landscape is gotta be a bitch, right? Like, it's gotta be tough to figure out, okay, what do we do with four costs? Because they can be Zabu'd, and everyone's just gonna play Zabu. I don't know though, man. It just felt like It just felt like a change that either should have happened way earlier because it's not like he was just, you know, dominating the rooftops. But I gotta say, he has been, I made the joke on my OTA video that if you haven't seen the MCU, you would think Zob was like one of the most important characters with how relevant he is in Snap.

Alexander Coccia:

It's actually hilarious to think that some of the best cards in Snap, I have no idea where they come from, like Zabu, Sera, like these cards, like who, where, Zabu actually, low key, I did see, cause I, I feel like I bring it up like once every, at least a couple times a month, he's in the animated series for X Men, like the original, like, second season where they go to the Savage Land, and Kesar, like, yeah, with Sauron, like, kinda muting all their powers, and Professor X is like, oh, I can walk! Right? Like, you know what I mean? Kind of interesting stuff, right? But Zabu's there. And I'm like, oh, I think that's Zabu. But anyways, it is kind of funny to think that you know, it's It's had its ups and downs though, like for a while it was actually kind of on the downturn. Like it's kind of funny how like this patch lines up with, well they lock it in like a month in advance, but I actually think he was on the downturn. I don't think he was as popular as he once was.

Cozy Snap:

And it wasn't even just like four cost cards, it was also like mid range decks that they like worked on other cards because Zabu was in there as that certified to play. And it's, it's also weird that like, not that Ravonna is in the same, you know, boat, but if we keep getting these cards under a certain power threshold, Ravonna's gonna be there too, and it's like, okay, do people have to be afraid of that? So, I don't know, I wasn't thrilled, I wasn't like, rioting, I said I didn't agree with it, I didn't love it. But let's talk about a life, man. What, what did you, we, we, we kind of crowned him the villain of snap last week before he died. Now he's at two, a six, eight here. Do you feel like they nailed this?

Alexander Coccia:

You know, what's funny is if you can remember, I actually said, I don't think this is Elias final form. Do you remember me saying that on Snapchat? I do. And now look at this, it gets, it gets patched and we actually had no idea of this change in advance. And so like, it's kind of funny how intuition works. Early stats, I mean we use untapped based stats and obviously like the hardcores are using untapped generally his winrate has not been negatively impacted. His playrate's gone down, but his winrate's still solid, like he's still a good card. The 6 8 power's significant, that's a 6 power winrate. Like buff, like that is not nothing, right? And removing the text off of played cards. If you have initiative and you play against a Silver Surfer, like, like three cards or two cards or whatever they're playing, that's huge. And like, there's a lot of cards that need their text to go off. So, generally speaking, I think it's an awkward change. I don't like it. It's like, it's unc it's like not, it's weird. It's just, it's not like, it's not intuitive, is what I would say. It's not intuitive, and that, for that reason, I don't like it, but I understand and appreciate they're trying to do something with the card.

Cozy Snap:

Or flavor fills, really. Like, Alioth is legit a freaking cloud of death right now. It's like, nah, I'm just kidding. We're not gonna kill you, we're just gonna like, we're gonna hurt you a little bit. I do like, however, like, the big cards though in Snap. Don't care. Like, I think that's kind of fun and, like, Magneto's just like, cool, man. I'm still gonna power stat you, you know what I mean? Like, I do like that effect to it. Speaking of, though, man, Red Guardian's a 3 5, technically. This is a 6 8 and, and arguably, it's unrevealed, so it might, it, not that it's harder, but if you look at it in that vein, it's kind of interesting because they both remove text in a sense. Kind of interesting, Red Guardian, if you look at it in that case, looks really good in some sense of the word. But yeah, I don't know. I think I'm I think I'm fine with this because it still works in a lot of the ways that you want it to. You know, it could kill Hela and whatnot if you read it correctly.

Alexander Coccia:

I think it's the priority part of just deleting cards that was frustrating people. I'm not sure how I feel about this. Like, Alioth's been a very complicated card because I like the idea of making initiative matter. Dodging initiative so that you can play Shaanxi with confidence is important. Having initiative so you can play Alioth is important. But it's uninteractive. And it wasn't necessarily healthy for the game. So, I'm not a game designer. Surprise, surprise. So I'm not actually sure what I would have done with Alioth. But I know it wasn't quite right. I'm not sure if this lands either.

Cozy Snap:

It's kind of, it's been a cool week though, that Zabu and the double, you know, Shung and another four drop and now Alioth on six is gone. Like, it's weird, right? It's just a, it's a different snap. Now we have things, we have other beasts or, or cards that have taken the spot of those, but yeah, definitely. Definitely, I think, shocked a lot of people. I don't know if people, you know, players were expecting this as much. We also had three different buffs, and all three of them have immediately brought them up in play rate and dex. Like, I, how, I can't remember the last time it was just like a winner, winner, and winner. We start with Strong Guy, and you know what, man? I think, I think they, I think they nailed it, right? Like, you've got now a card. That they didn't have to do much, but just adding that one extra, just a little bit of forgiveness is, is pretty cool.

Alexander Coccia:

It is good. It key is that it works with apocalypse. Yeah. Like that is what it really does. It works with apocalypse and it's, it's playable. It's absolutely playable. I don't know if it makes the best version of discard right now, because discard is just too good. But if discard ever gets like nerfed a bit or some pieces to get changed, then strong guy can step in. I think I really liked this change a lot. And in theory, you can play this in other archetypes, but it's a little sloppier. Like I was trying to play I was trying to play a discard surfer deck where I actually ran Proxima Midnight. So I'd play Galat, I'd play, not Galat, I'd play Gambit, discard. My Proxima, so it came down as a seven power on the turn while I destroy a card with Gambit. Run Silver Surfer and Strong Guy. Strong Guy goes up to nine power. I get the seven power from Proxima and I destroy a card with Gambit. It was actually pretty awesome, but really finicky to pull off. Kind of difficult to get all the points. Parts to kind of go together. However, strong guy felt playable. And when you had that nine power, it felt good. So I think I like where the card is some additional experimentation. We'll see if it has the legs to really be a meta player, but even if, listen, if strong is not a meta deciding card, that's okay, but at least it feels playable now,

Cozy Snap:

it's kind of like saber tooth in the sense of like, it, it, it can be, it can be played in versions of the deck is that the most, you know, elite of it you know, time will tell with that though, we had two, five costs get adjusted. And let's start with, let's start with Lady Deathstrike, right? So, Lady Deathstrike I think I got a lot of comments like, oh man, what a useless, useless ability. We're actually gonna be talking about some cards here that are power related. And, dude, I think they, you know what, I love the honesty that they put in the little paragraph. Where they're like, we had this idea of like, building up this kind of scary card that could then eat everything. It just impractices. It just didn't work. She had like a couple of days in the sun, but in practice, you just had to commit too much. And then your opponent's just putting out blobs and magnetos. Like, what are you going to, you know, the Lady Deathstrike is not going to be big enough, fast enough. What do you think of the 5 7 change?

Alexander Coccia:

I like it. I think this change makes a lot of sense. There was two avenues they could have taken. They could have buffed it so that the power that was being applied only destroyed the enemy side. So then suddenly you could do something like an Okoye Nakia style deck in like Forge and really try to play on top of things but then wipe out their side of the board. Potentially overpowered. The other sides do exactly this, have the effect mirrored, but have it benefit you. So something like a Bucky Barnes, for instance, in Destroy, will get destroyed and generate value for Lady Deathstrike, while still giving you the chance to destroy enemy cards. The seven powers, not insignificant, right? If you think about like a vanilla abomination, you're about a five, nine vanilla. So it's two off of vanilla with the opportunity to potentially have power for you and negatively impact them. I like it. but Is it good enough to really shake things up? I think there's going to be people that lose eight cubes to it. She's better,

Cozy Snap:

not best, right? She's better. She's definitely better and, and, and playable more. You're going to see her more. I think you're going to have more games like, ah, Lady Deathstrike. And obviously there's a couple of decks that have really shined, right? Our, our sleeper of last week, Annihilus. However, what I do like, you point out the 5 7, you got the Sandman we're about to talk about. What I like is outside of Leech, when he just nuked their entire hand the next turn. It's just tough to play a 5 cost with low, low power, unless there's significant, significant impact, right? Like, Serah is fine, because you're gonna make that impact on turn 6. There's not a ton of cards, though, where you're comfortable, and Iron Man doubles the freaking location's power. Taskmaster can copy, not a big deal. So the problem is, unless it does something massive, you need the power stat. And that's where I feel like Sandman and Lady Deathstrike really benefited, because now you can play these cards and feel more confident. And immediately, I thought I was gonna get crap for this whenever I was on my cruise. I thought I liked this Sandman nearly better. It's different. It's definitely different than what it was, and it's not played the deck is not a Sandman deck, rather than just him being this opportunity tech card, and I actually like the fit.

Alexander Coccia:

I think it's way better. I think it's way better than it was before. Because you can snap into turn 5 Sandman. Yep. Because it doesn't, you can play decks that don't look like Sandman decks. Yep. And then if they're playing Bouncer, Sara or something, you snap. Like if you, if you see Surfer and you know they're going to try and play Sara, you snap. If you see that they're bouncing with Kitty Pryde, you snap on turn 5 and drop Sandman. That's how you steal cubes. I really like this. I think it's way stronger than it was before. Yes.

Cozy Snap:

And it's funny because I think the, the initial At least from the comments that I was getting, I was like People have just got to get their hands on it to really realize it. It kind of replaced the life in some sense, right? Because you're not killing all these cars, but you are limiting them huge. And people, if Sandman, I don't know about you, I wasn't making content all the time on Sandman, even though we could have in some metas, because he's just a frustrating car to have, why, you know, run rampant in the meta, if you will. Now, it doesn't feel scummy to play him. It's like, ah, checkmate. That was a really good play. I had a big, you know, turn six combo deck ready to go, and he stopped me. And seven power. Finally gives you that cushion as a Sandman player to feel a bit more confident.

Alexander Coccia:

No, there's no question about it. And I think the key component of it is that you can play a regular game of Marvel Snap and use it as a turn 5 tech card. You know what I mean? And you don't have to play it. And even if you don't have a better play, it's still 7 power. Right. You're two off of vanilla stat lines for five, which sucks, but it's a small price to play pay when you're able to play a card that really crushes their ability. I'm sure if you're playing Sandman, your deck is designed to take advantage of it, right? You got the dooms, you got the Magnetos, you got the leaders or the Red Hulks or whatever, right? You have something if you're playing Sandman and maybe they don't, maybe they're not prepared for that. That's not what their deck is built for. So I do like the card a lot. Is it going to be OP though? I, I, when I was reading the text version, I'm like, there's going to be a deck out there that comes out eventually. That's going to, this is going to rock in and it's going to piss people off.

Cozy Snap:

Oh, for sure, man. I think listen, there's a lot of, a lot of change this week, but some of it was for the better. We're going to have to see how. You know, I don't mind when they say it's a temporary change. Like in Zabu, they kept saying that. I just want to make sure it is right. Like, if you're going to say that you got to kind of back it up a bit. I get that things change, but I might, I might be wrong, but I know we've heard before, like, Oh, this might be tipper. And then it kind of, that's just kind of what the card is at this point. What about the other features that came out, man? The, the, oh, the, the emotes, the, the 30 P and G's. How do we feel?

Alexander Coccia:

Very expensive, very expensive. It was kind of disappointing with that, but then again, we were crying for reasons to spend gold. So we you know, it's like, be careful what you wish for a situation to some degree. But I mean, I, I did buy one. I did buy one. It was the, the beast, you know, I don't know if I'm ever going to use it. Cause I don't want to be toxic, but it is a fantastic emote. I did buy that one because I'm an idiot outside of that though. Like I, I was very sad. When I read the line that you can now select the combination of of split and apply it to any variant, I was like, I wanna do that! That's perfect! And I went to go do it, and I'm like, why isn't it working? It's not working like it's supposed to! And they're like, yo, about that. That wasn't supposed to be in this patch note. I'm like, ah! Dude,

Cozy Snap:

I was in the middle of the Caribbean, and I'm like, couldn't tell people! I'm like, guys, I, there's nothing I can do at this point. Yeah, I felt, I felt bad, cause I was I was pumped. I was pumped about that coming out. And at least it's like, I can still be excited that it is coming out. Definitely. I thought it was going to take longer to get that. You know no question. For the emotes, the one thing I wanted to state there is kind of the reasoning behind having it be, I guess, so expensive. And I kind of want to open this up more to debate. It's not that I have like one view or the other, but I also want to just talk about the, the, I don't know, the reasoning behind it. Album completions, right, have emotes, and so they want to keep emotes as something to be like, really proud of, and they're hard to get because of that, so then thus, They kind of artificially, like, they've made these pricings because of that. However, I don't know, because if you have a rare emote from an album, that's still really cool. I think that's still, like, super unique, that these, you know, that if you use an emote. I don't know if people would be pissed, because it's like anything, right? Like, if a skin's in a game, you're like, oh yeah, that's like the, the cheaper skin or whatever. I've seen that around. Whatever, or, ooh, that one's kind of hard to get. That's cool, and I don't see that often. I don't think that needs to set the value of the market for them.

Alexander Coccia:

I totally get that. There's a couple of things that kind of, I kept going back to. So the idea is like, first of all you can mute enemy emotes, so you don't have to even see them. Right. That's a key thing. And this is, this is when you talk about like cosmetics, this is as pure cosmetic as it gets. Right. So like if they're going to charge a little bit of an extra price, like, I mean, is it somewhat disappointing? Cause you want a beast, right? You, you want to do it, right. But it's expensive. I totally get it. And this is coming from someone who I've not completed a single album. I don't have a single additional emote because I don't buy lots of variants. I just don't. The last variant I bought was the Wolverine laying in the bed picture one.

Cozy Snap:

That's a good one. That was

Alexander Coccia:

the last one I bought. And that was like the first variant in like months that I bought.

Cozy Snap:

Yeah, I've I've, I've slowed down on my variant purchases. I've got, I get like the bundles. Like I got the Dazzler. I couldn't, oh my God, I did not get that one. But there's, In general, I feel like I feel like we're going in the right direction with some of this stuff. Well, that brings us to our next subject, buddy, and we are actually both really looking at these for the first time. We've got we only do this every so now and then, but we want to look at cards way in advance. This is not next month, it's a couple months down the road, because cards change, and it's cool to see them in their first iteration. And so, we're going to be talking about the Eternals season coming to the game. And we definitely have as I loaded up the PNGs, they look fun. They look super fun. So Alex and I are going to kind of give our early impressions here. And to my understanding, Gilgamesh is going to be the the season pass card. And we've got a lot to talk about. So we're going to go ahead and just jump right in. Have you seen the Eternals Alex?

Alexander Coccia:

So a couple of things about that. First of all, I did watch the movie a while ago and I actually didn't mind it. It was like a, it kind of felt like a marathon, like a very slow burn, but worth it when you finish it, you're like, okay, all right. I thought it was well written very slow though. Very slow. I thought it was beautiful. Look, I thought it was like, it captivated my attention, but I think I watched it over three days. So I was like, there was moments like, man, but I'm also. I'm reading the, the comics, which is pretty cool. The comics are, are are pretty neat. And I like, they're written by by Neil Gaiman, I believe the name is. I don't know how, I don't quite sure the pronunciation. But obviously a famed author. And I think that they're pretty cool. I'm almost done with the comics.

Cozy Snap:

The, the cool thing that the comics do that the movie couldn't do is there's so many characters. And it, when you have a movie with so many characters that are being introduced. It's just tough to land it. It's tough because there's so much going on, and to make people care about the character, and if they die, and whatever, it's just, it's a, it's a tough assignment. I think Ben Brode in my interview with him way back when, almost a year ago now said Eternals was his favorite Marvel movie. I was kinda shocked. I, I don't know if I put it there, but I definitely thought it was better than people maybe made it out to be. But yeah, Gilgamesh here is a 5 cost, 2 power card, on reveal, plus 2 power to him for each of your other cards in play. With increased power and this one's interesting when I first read it. I was kind of like, oh, this is not that great. Yeah, I kind of like it. I think it's kind of cool. I think there's a couple instances here It could definitely pop off on turn six

Alexander Coccia:

It's definitely cool, but like I was trying to think, and I'm not sure if like something like a Blue Marvel counts as increased power, probably not, right, because that's an ongoing effect, so it'd have to be like a permanently statted thing that like a Shadow King would impact, because in theory, if Blue Marvel can buff this, then you can have like a Zoo deck where you play like a Squirrel Girl and Gilgamesh on turn five, or turn six or something, right, and it can pop off pretty hard.

Cozy Snap:

I think it, I feel like, I feel like it, Won't because of Shaw, like Shaw, I'm trying to go off of like Sebastian Shaw and how he gains power, but it's permanent power is what that says. This is increased power, so maybe it is Blue Marvel and if that's the case, this guy could be awesome. He definitely has some really talk about flexibility, like, Blue Marvels and everything you know, so you could just, you could just pop that off, not to mention he's on reveal, so you can double trigger this thing on a Wong or something to, you know, I don't know, get him to a stupid degree, then Taskmaster that. Yeah, I like that. What about Neg I was thinking about Mr. Negative, because he's a two power, and then those cards are technically increased too, no?

Alexander Coccia:

Oh, you're right. Yeah. Mr. Negative. That's right. Cause those cards were technically, they're inverted, but the power is going to be increased because they still work with something like a Shadow King or even a Mobius and Mobius, right? So the power and the energy do switch and they do count as like buffs and increases. You're right. That's a good call.

Cozy Snap:

So then he would be a 2 5 at the starting point with plus two and you probably have other cards. I think that's where it's like, whoa. That could be kind of crazy, especially if you play with a Jane, right? And then you do like all those zeros coming out, right? All the power, all the power, all the power. And he's the last play.

Alexander Coccia:

Gilgamesh into Arnim

Cozy Snap:

Zola. Hey dude, that could be kind of crazy. I think that's kind of cool. Outside of that funny enough, I'm not. I've learned not to be, like, too overexcited about these, like, increased power cards, right? Lady Deathstrike just got reverted because of it. Shaw was a disappointment. They're just tougher to make happen. You know, it's just, it's a tough thing to rely on the right things to trigger. But, obviously, you can do the Nova, you know, the whole Nova thing can spread power across. Like, if Blue Marvel doesn't work, that at least does across the board pretty heavily. You know, so maybe, maybe this is a Surfer card, because he's five. Opposed to Sarah, you've got a lot of cards. Wolfsbane, Ironheart. I'm trying to think of these other ones I can build. Obviously, Surfer. I can just build up that power pretty easy.

Alexander Coccia:

Or maybe you play Surfer early.

Cozy Snap:

Yeah, possibly. I don't know. Kind of seems like a cool card, though. We'll have to see if the blue Marvel thing works with him in general. Because again, it's not permanent power, it's increased. So we'll come back to Gilgamesh, but he, he seems he definitely seems fun. I don't know if they'll change him. I think that might be a decent Statline kind of reminds me of Firestar RIP Yeah, I know a little bit.

Alexander Coccia:

What if you play Brood, Absorbing Man, Surfer, and something else on five, and then Gilgamesh comes down as a six, you should be absolutely massive. You should be

Cozy Snap:

massive. Kind of in that Patriot deck I play a lot of, that might be a disgusting deck alongside you could do like Mockingbird potentially with that, because there's so many cards out there, but let's move on. We're going to go to Athena, which is a two cost, one power card. This is a cool looking base card too here. After each turn, listeners, plus three power, if you played exactly two cards, hold on, what? After each turn, plus three power to Athena, if you played exactly two cards. It's like the Abbey, but in a card. Hold on here. That, that doesn't seem too bad. That seems like she could be a 2 7 kind of confidently, yeah?

Alexander Coccia:

Seems like a Thanos card.

Cozy Snap:

Oh boy. It, well, okay, let's think here. I feel like a lot of decks, a good amount of decks actually. You play two cards. I mean, there are some that you play. I feel like I probably tend to play more one card decks per turn, but there are plenty where you do play two. So, it's like Kitty plus one, right? Kitty Pride is going to be disgusting with this card. Actually, I think that's, honestly, she kind of just feels like she'll slot right into the Silky Smooth Angela style of play.

Alexander Coccia:

Yeah, for sure. Cause if you think about it, you play Angela on turn two and then Athena and then Kitty Pryde on turn three. Right. And that actually should proc it. Right. Because she should count as a exactly two cards played. Yep. Right. So if you play her in combination with someone, it should automatically be a two, four, which is good. That's a premium style line. That's a Colleen Wing style line. Right. And then you can do like, you know, Kitty Pryde plus Jeff next turn on top of the Angela. Yeah. And that's she gains plus two plus three again, right? So I think there's a lot going on there.

Cozy Snap:

I actually really like this card. Now that I think about it, just because you're able to have a, a really good, it's kind of just, it's like an Angela. It's just like an Angela that's played differently. And so I think that's really unique. And it also goes with that Ravonna. Yeah, she's a two ones. You could, you know, get these discounts going on. You could get Thina down there because she'd go down to a one, one. Those are the main ones. Magic, clearly, you know, extra turns. It never feels bad. I don't know, kind of feels pretty cool. I don't, what do you, what do you think like star wise would you give her?

Alexander Coccia:

Oh, star wise, she looks definitely like a four star card, but if the comics and movies have taught me anything, don't marry her.

Cozy Snap:

Yeah, exactly. Good without why not Alex? Tell the listeners.

Alexander Coccia:

I don't want to spoil anything. Okay, I was going to say, I was going to say, it's, you got your hands full.

Cozy Snap:

All right, all right. Next up we have is it Makari? I believe, and it is three costs. Three power card here. Hold on after the turn. What? Hold on. After the turn runs from your hand to a random location, this is just in Baku, but a three, what am I looking at here? After the turn runs from your hand.

Alexander Coccia:

Language is very funny. The language is trying to capture the character because it runs really fast. Right? Makari is like a speedster. It's the sonic hedgehog of the eternal.

Cozy Snap:

Yeah. So a three, three, I don't think this is going to be its final state. I don't know. This seems kind of Garbo to me. Maybe. Maybe soon. Really? I think it

Alexander Coccia:

looks good.

Cozy Snap:

It's okay. What do you

Alexander Coccia:

see it in practical use? The only challenge though is that like, it's, it sounds like it goes to your hand and then gets played out immediately after the end of the turn, right? So in theory, if you have it in your hand and you play like a Nakia, it'll get buffed and then jump out onto the board, right?

Cozy Snap:

Okay. I mean, we can hit our Moon Girl quota into double up decks. You get two of these and they can both, they can both, we have to get out there. They can both run out. You control, and you control decks like this. What about like what about like Strong Guy, Silver Surfer kind of stuff going on, right? You got a three Strong Guy who wants no cars in the thing. This just runs right out, and then you can do like a bomb, play all your other three costs, and then she just runs out and does her own thing. I don't know. I

Alexander Coccia:

don't know. It's a pretty cool idea. Okay. There's also the, it's gonna run out on turn one and land on Bar With No Name.

Cozy Snap:

The random location, yeah, that scares me. I don't think I love this card though. I don't know if this is gonna be a great card. I think this is like a two star at first to me. What do you give it?

Alexander Coccia:

I feel three star range, but it's like, it's definitely, I think three, four is going to be better. Three, four feels fairer to me. Unless of course there's a synergy. We're not thinking about here, but yeah, it's cool. It's at least cool. It's what M'Baku should be. Really, except at the end of the game, M'Baku should be a one two that at the end of the game jumps into a random location from your hand. That's this text on M'Baku with some minor modifications, and we're talking.

Cozy Snap:

Maybe, dude, I bet you with EOTA, Angel and M'Baku both get that effect because they have it coded in the game now. It's a lot easier for them to, you know, rip it from the hand. 100%, that'd be great. I hope so, man, because this, this just takes a dump on M'Baku. Cool, okay, next up we have Sersh Sersh. My goodness, Circe. Yeah, thank you for that. I almost choked saying it. 5 cost, 7 power card, guys. On reveal, holy, this looks cool. Transform your other cards where you play into random cards that cost One more. Yo, this is, this is my kind of card right here. This is awesome. This is like, this is cool. It's a cool card. It's a cool design for sure. 5 cost, a little expensive, but the 7 power is not bad.

Alexander Coccia:

I don't mind the 5 cost, because you have to have turns to put stuff in the locations, right? Yeah, yeah, yeah. Like, you've got to have a chance to fill the board a little bit. And you know what's great about this too? I think it's very lore fitting. I think this is great for the character as a whole too, right? The transformation element, I think they nailed it. In terms of power levels, I'm not sure if this is good or not. Probably?

Cozy Snap:

I think this is a classic. This reminds me of Pixie, who by the way, I'm seeing people start to put Pixie in their decks. Would you imagine that? It's actually not a terrible card. I think this is some possibility. It has a lot of cool playlines, like listen, Tarnix 5 or 4, whatever, that location. One of my favorites, right? What

Alexander Coccia:

cards do Oh, that's a hot take. Oh my god. Oh, I

Cozy Snap:

love that location. I love the game. Oh, I love the content. Oh, it's so fun. Oh, I love the content. It's what I'm telling you, it's just a great location of chaos. Like, people change it on me and I'm like I was looking forward to it. But what I'll say is that I think this rewards cards that do well in there. So for instance, White Tiger is a great play. Dr. Doom won't work because he can't go up one. But White Tiger, think about that. You play White Tiger, jumps, it, it, it pushes the tiger out. You could play on turn six and, and play that on the same lane and it puts White Tiger up to a six cost card, right?

Alexander Coccia:

Yeah, so you get Knull for free.

Cozy Snap:

You get Knull for free. You get this, what Destroyer for free. Yeah, yeah, you get yeah, sure, Blob when you don't want it. But no, so I think that's kind of cool. To your point, Brood. It's three, three, three costs? Is that three, is that three, four costs? It'll pump out?

Alexander Coccia:

I guess, yeah. The question is, will they get, will they properly on reveal?

Cozy Snap:

Oh, of the probably. Transforming it into random cards. Oh, well dude, it's actually double edged, it's like sometimes you want that, sometimes you don't, because in the Destroyer, you're like, you know. You're fine with it if it doesn't. I think it does proc it, though. I think that's how they balance it out. I feel like Jubilee would love this card because you play Jubilee. It's already a four. You're hoping to get something down that helps out that's even higher, potentially, like a five. Or it's her, and she makes Jubilee go up to a 5, and then you just get the free 7. I think she's got a lot of cool playlines.

Alexander Coccia:

It's a cool card for sure. Like, I do like the text. I think it's a really inventive effect. Can't wait to play it. I think it's gonna be cool. Whether or not it's, like, powerful, I think it's fair, because I think there's ways to troll yourself, but I think it's definitely a cool card. Like, I can't wait to play it.

Cozy Snap:

I was just thinking Sentry, as well. The Void. Oh

Alexander Coccia:

yeah.

Cozy Snap:

That's kind of cool. There's a

Alexander Coccia:

lot

Cozy Snap:

of ways to deal with the void now,

Alexander Coccia:

but

Cozy Snap:

that's you can change the void. Yeah, you can play Cersei on

Alexander Coccia:

top of the void up

Cozy Snap:

to a five. Yeah, dude,

Alexander Coccia:

I think you absorbing man Cersei

Cozy Snap:

I think there's gonna be specific deck builds that could that can work here, with this card I'm excited to see how she turns out. All right, we got a couple more buddy. I think exactly two more Oh man, we, we might as well go to this, to this beauty. Now this is, this, this is a card that I had to read a couple times to ensure that I was reading it correctly. Arishem. Arishem? Arishem. It's Arishem.

Alexander Coccia:

I'm not sure. I think it's Arishem. I'm trying to remember how they said it in the movie. You're saying it wrong, but I don't remember the right way. I'm definitely

Cozy Snap:

saying it wrong. It, it, come get me. Arishem is what I'm going to go with. Guys, this is yeah, this is, this is where it's at, man. This is the next this is the next game mode in Marvel Snap. It's just me playing this over and over. I'll probably come back to streaming with this thing again. Come back again, by the way. Our first seven cost card in the game, I think. Yes, correct. Seven power. At the start of the game, folks, he's gonna give you plus one max energy. You got an Electro to start the game, but he's gonna shuffle 12 random cards into your deck. It's actually worse than District X because it's adding those cards to the deck and not just replacing it. Whoa, what do you think about this one? Dude, this is, this screams fun. Oh my God.

Alexander Coccia:

So it's basically a 24 card deck, right? When half of it's random. My question would be, is that, do you draw first? No, it would have to happen prior to the draw. So something like a Quinjet, like if it was, so it's basically going to fill your deck with garbage, then draw. Which makes the Quinjet almost so unlikely to ever possibly get, bro, from, I don't know. I think it's a super cool card. I don't know if it's good though, but it is the one extra energy.

Cozy Snap:

I don't think it's going to be, let's say like a tournament competitive. They're playing him card, but dude, you can win with this thing for sure, bro. Think about their OTAs, man. There's not an awful ton of cards left that just suck. I just suck. They're horrible. Now curve. And there's a lot of other issues here. But you also have your cards potentially layered in there, right? God, if you play Thanos, is that 30? Is it? Is it? Haha! That's so many That would be hilarious. That's so many If they left Blob in his old state, dude, he'd be literally a million power. But dude, the plus one energy and having that every single turn no matter what is really cool. Your opponent's got No idea. They're lost. They're gonna have no idea what to expect. Conquest. Love them. You're gonna be this is I don't give a crap this is a garbage card. This this baby will be gold background by day one. I love them. I think it's gonna be a good time.

Alexander Coccia:

You want a hot take? Hit me. This card I'm gonna call him Airy Shem. Airy Shem works perfectly with Uatu the Watcher. Because if Uatu gets pumped into the deck at the 24th slide, you don't care. Cause now you're just drawing a whole bunch of other stuff with extra energy, and you know what that third location is. And you're like, Oh, that third location. It's Nova Roma. How can I? Oh, I can't do it. Nevermind. Even

Cozy Snap:

better though, you can get two Watt2s if you put one in your deck.

Alexander Coccia:

Imagine having two Watt2 reveals the middle location. That's the actual, you snap on that, right? Yo,

Cozy Snap:

there's going to be a game. Someone's like, I lost and the random Embaku comes flying from the deck. The win was sweet justice. I don't know dude, I feel like with like, Quinjet which I know it can be tough to get him, but with Quinjet. Loki potentially, Mockingbird, good god. There's gonna be a shell of the 12 you play with them that aren't synergized really, but they are. I think it has the opportunity to be good.

Alexander Coccia:

The challenge here is gonna be card draw. Like, you wanna draw through cards if this is what it's doing. And if you still just start with the standard hand, you're just going to have guard. It's like, Oh, I got crossbones and blob and whatever the hell it gave you. And you're like, you can't play into your hands. Right. So I think that the I don't know if this is its final form, but I love

Cozy Snap:

it. This is probably my favorite card that we've read so far. We only have one more left here. And Oh God. It's another name. I have no idea how to say it. Is it I'm gonna give it fast. Toss fast. Fast toss. Fast toss. I'd have gone with FAOs. FAOs. FAOs. FAOs. It's not toss. It's FAOs fat. Tos about fat. Toes. What? Fat. Fat to either way. Man, this guy is if Thor met Luke Cage, I'd love to see it. 3 cost, 3 power card. On reveal, give each card in your deck negative 1 cost, ooh, or plus 2 power. Hold up, this is kind of cool. I already know a couple synergies. This is a, this is a fun one. Hold up. I don't think I mind. I mean, obviously the negative one cost is killer, but the plus two power this goes with Gilgamesh right off the bat. You, you, you don't, you don't mind Gilgamesh because he just works for the deck. The negative one cost, that was huge!

Alexander Coccia:

It is! It's like a Serra Surfer card where you don't have to run Serra anymore, so you can just run Gilgamesh then. Look at that! But then you'd have to, like, oh, wait, wait, hold on, hold on, listen to me here, watch. You play Piastos on turn three, and then you play Absorbing Man, and you give him the other effect, so you get both. So you do negative one cost and plus two power, or you would do a plus two power negative one cost or whatever. I dunno which one's better, but you can do both at once

Cozy Snap:

and, and it could alternate and do it multiple times too. You could get negative one cost negative one cost. Then plus like I think it's some, I think it could do like some cards get some and some get the other, I think. Right.

Alexander Coccia:

I read this as if you'd pick.

Cozy Snap:

No, you don't pick

Alexander Coccia:

like, I I'm reading this as in, like, you play the card and you get to choose whether or not it gets plus one, bro. If you could do

Cozy Snap:

that, this card would be the business. I don't think you could do that. I think it's going to be like your Iron Man gets minus the cost. You're Dracula gets plus two power. You're you think

Alexander Coccia:

it's just random? One of the two effects.

Cozy Snap:

That's what I think personally, if it's not sign me up, but I think like playing him into a Wong would be really cool, right? Because you could just do it. Or to your point of story, man, you just double trigger it and you just get a lot of discount or value. What I was thinking of, man, this card's not even out yet, man, but I'm so hyper obsessed with it is Valentina. She's a two cost card that gives you, I believe she's two, right? She gives you two six costs with negative two power and negative two cost. You could play him right after that and give those cards their power right back, pretty much, and then you could hit minus at a cost even more.

Alexander Coccia:

You want to hear some like medical grade hopium? Hit me. Fastos on turn 3, Absorbing Man turn 4, Adam Warlock turn 5, so you can draw more cards that have this effect? That is medical grade hopium.

Cozy Snap:

Oh my god, no, I love it. I think this is you figured out the meta. I mean, dude, even with Brood, man, even with Brood and Surfer, I think that's where he's going to be probably the most, but this is definitely, there's a lot of, that's all the cards, by the way, guys, there's a lot of content cards in here. I don't know how good they are, listen, dude, we saw every card in the last patch get plus one, plus two, one card's not even the same, Red Guardian's changed. So this is definitely not their final form. I think we can see that. But they're fun. They're definitely a fun set of the bunch, man. What do you think was the best one out of all of them?

Alexander Coccia:

I I tend to think that of like power level, I think Thena's probably going to be dirty. Like I can see Thena being very, very good. Gilgamesh feels a little strange. I think Phastos looks like probably like, I don't see universally how that could be bad. I feel like Phastos has got to be good.

Cozy Snap:

All right, man. I love to see it. It'll be exciting when those come out in a couple of months.

Alexander Coccia:

Cozy, you picked the right time to get on a boat and ship yourself away from Marvel Snap during what was one of the buggiest and worst launches in Snap's new card history. Not only because, let's just say, US Agent did not necessarily take the meta by storm. But literally, you couldn't even get him if you tried, if you really wanted him. So Cozy, what was your experience with the U. S. agent right off the top?

Cozy Snap:

And dude, it was like when I was g anyone who's watched Community, there's the, the famous childish Gambino scene where he walks in the door and he's got the pizza and everything's like on fire. I was like, ah! I'm gonna just take a second to check the Marvel Snap Twitter, see how everything's going. It was just nonsense, man. People were losing it. More so the next show, because they're usually always losing it. But yeah, it was a good week to miss. My video yesterday. I put I think I did his recap in less than three seconds. I said one star, one star, one star, and then the adjustment category was he's gonna get adjusted, probably. So yeah, man, I picked a A good week to miss, man. How was testing him live? How was that?

Alexander Coccia:

Well, it was a lot of fun. Cause I had to keep using like spotlight keys to, to get them. And then I got them and I was like, okay, I did it. I got the card. I really don't even want, but I got them. And then I started playing them. And I gotta be honest with you. Like he won a couple of games where like, I was like, huh, look at that. It actually did a thing, but it was so awkward to play and you really had to play them late. Like playing them on two felt awkward. And like, you never want to play them on two. And then like, I was trying to play them with goose and all these different ways. And there was no deck that really felt good with him at all. Like, I'm not going to be throwing any deck up on the screen. Cause I don't think you should be playing this card. Like, if you care about your rank, if you care about like actually winning games of Marvel snap, this card is just, it's just not good enough. I'm sorry. And It's okay. We're, we're allowed to have some of these misses, but I had this thought Cozy. I had this thought, okay, so there was a point in time, like four days where you literally could not get this card. You couldn't get it because the spotlight keys were taken off the store. Can you imagine if that had happened during the Red Hulk release and like half the people got Red Hulk and it was going absolutely bonkers and half of the people couldn't even get it. Can you imagine how absolutely. Destructive, that would have been if this was Redhawk and not US Agent, a completely irrelevant card ultimately.

Cozy Snap:

I would have told the captain of the cruise ship, like, hey, can we just extend this puppy another week or so? Because I don't want to come back to whatever mess that would have been. Yeah, it, he is this happened to the right card. Everything happened. To the right circumstance here. And I just love that one of the worst cards to be released got its own day. Like the, cause the patch got pushed. So like, it was just all about either the bugs or US agents. Yeah, man, just. I mean, we did our best to really try to make sense where you could possibly use them, and this, that, the other. I think we just talked about this with Red Guardian, he does have a couple dials that you can, you know, tweak, if you will. But yeah, right now, isn't exactly good, but as I said in my video, man, 15 OTAs later. You better watch out. You better watch out. He's going to be killing.

Alexander Coccia:

I think they're committed to making new card releases. Good. Like we saw with Hercules, like the idea that like, Hey, we're not scared to make this card better. If they make it a two, four, I'm listening. Right. Two, four. I feel like even if like you don't hit anything, it's still good stats. Right. But like, listen, 1. 9 percent of the meta. Like, the community has spoken, and yes, they couldn't buy the card for most of the week, but 1. 9 percent of the meta, Red Hulk was over, what, 29%? Almost 30%? Cube Raid, barely positive, by like, just a sliver. And the card is just underperforming. And it's kind of what to be expected, and there was this hope that maybe even like, with like, Sarah Control, that it could have a possible spot. But, like, that deck is just not competing very well against, like, the, like, the discard that's really popping off right now, and some other archetypes that are really propelling itself, like, in the meta, like, it just, it just does not, it doesn't have a spot, like, it feels very awkward. It does destroy Tribunal, however. But I'm seeing less Tribunal.

Cozy Snap:

Right, and you, yeah, when you're hoping for your one card that you might draw, go against a deck that you might go against, like, it's, it is one of those, like, if you play Tribunal and, you know, Conquest, you're like, alright, I've got this guy's number. But yeah it's just, it's just a little underwhelming. There were circumstances, I think I was going up against a Hella that was just popping up all these cards, and I won by one, because he pushed out all the negatives on, like, a full lane. But it was very few and far between. But yeah, I, I feel good about missing this week. I, I can't remember, I mean, Mar you know, Martyr was obviously trash. But we haven't had a lot of weeks where it was just, like, We will forget, we will forget about him for a while. Havoc, it was like that for, I think Havoc is undeployed, but Havoc was It was like that for a long time in Mordor as well, so yeah oof not great.

Alexander Coccia:

Yeah, I'll be honest with you, I actually like Havok even to this day. Havok, I think, is a card I enjoy playing. USAgent, I don't enjoy playing, and it's similar to Havok in the sense that you don't play Havok on turn 2. Just like US Agent, you know, generally play on turn two. Now, that's part of what I think made it feel so bad. We were talking about on your side how, like, with Red Guardian, you can confidently play Red Guardian on three. I think people appreciate that flow of the game. And US Agent has this, like, this complexity of being beneficial later in the game, but, like, do you really want to play a two power card on turn five or six? You kind of don't, and you even need your own, like Luke Cage to some degree. Like you don't need it if you're playing like a zoo deck or anything, but you kind of need it. I don't know, man. This card had awkward written all over it and it's proven to be exactly awkward.

Cozy Snap:

Dude not to derail us. I just have to shout this out to the listeners and the viewers of the Snapchat. What I love, first of all, it sounds like The Undertaker and Cold Stone Steve Austin's up above you right now. I feel like we could have fires around us. There could be a meteor that hits and me and you would still just be locked in on the set. It's just chaos. I've had my wife come in, kids cry, and we're just like, yeah, yeah. So, US Agent, it's just chaos around it. It's hard to do, man, and I love it each and every week. We, we are, we're two dads that just go, you know, we just, we do this every week. Our wives know it by now clearly that, that we're doing this, and it's it's always fun just hearing the, the stuff in the background.

Alexander Coccia:

I know, well, it's because, like, some, right now, I, I know exactly what's happening, because I can hear it. My one of my sons, He obviously got out of bed and he's running around up, like he's running. And my wife's like, you gotta go back to bed. Stop. And he's like throwing a ball or something against the floor. So it's like, my wife is chasing my son who crawled out of bed and won't go back to bed. He's three years old. And let's just say he has bad attitude, as I like to call it. I get,

Cozy Snap:

I get just dad, dad, just slamming the door with this fist and I know he's right there. And I'm just like, I can't, I can't do it. But anyway, I wanted to. Commend you for that. It always cracks me up.

Alexander Coccia:

We're good on one star. Like I'm, I'm happy with one star here. 1. 125 maybe. Yeah. 1. 125. So now we're reaching no low new lows with Cozy's fractional super decimals now at this

Cozy Snap:

point. Yeah. I decided to every comment that people hate about it. I'm just going to keep adding a decimal to my next star rating.

Alexander Coccia:

And that brings us to our next point of conversation which is the top 10 best cards in Marvel Snap, now what Cozy and I did is we took a look at all the cards, and we tried to see which ones were like, you know, archetype free. Ones that can go almost anywhere, just the overall cards that in a vacuum are just the absolute god tier of Marvel Snap. We took a look at their win rates, their play rates, their cube rates. And we did our best to come up with a, well, our top 10. And we'd be interested in hearing your top 10 in the comments down below as well, because most certainly you're going to disagree with us. So let's get started with our honorable mentions. Cozy, there was some very hard cards. To leave off of the top 10, I'll let you start.

Cozy Snap:

Yeah, so it was a tough assignment because there was the it couldn't be archetype specific, so things like Hela, right? It's like, how do you leave that off of top 10 right now in the meta that we're in? But if we're not looking at archetypes, obviously Hela's not the card you want in that that guy we just covered that gives you random cards in your deck. Like, you don't, you don't necessarily want her with the other ones. So she was tough to leave off. I think she's obviously stupid good. There are others though, that are right off the cusp, I think. If Thanos were kind of like, all right, he's kind of the master of being with random cards, but how has he evolved? And so we're letting that kind of marinate a bit more. Yeah.

Alexander Coccia:

And even Thanos, like you play Thanos, not to play Thanos. You play Thanos for the stones and everything else. Like Thanos himself is actually somewhat underwhelming, which is crazy. Like when was the last time you saw 20 power Thanos drop on your board? Like almost never, right? It's not even the goal of the deck, which is kind of crazy. But another one worth mentioning here is just outside the top 10 for us was Ms. Marvel. Ms. Marvel, I think I still believe it's an absolutely tremendous card, but With the changes to the conditions, far less play, much more easy to disrupt. Just seeing a lot less Ms. Marvel out there.

Cozy Snap:

I think she's underplayed as all hell. If you're playing Dr. Doom in a deck, just slot her in there with it. Like, I would say Iron Lad, Ms. Marvel, and Doom is such a great combination. Little pairing that I just love to have in a lot of my decks and, and, and really just a strong card at that. Tough to leave her off as well.

Alexander Coccia:

Yeah, and and other examples of cards that are just honorable mentions for us that you know, could have made the list in another day and another time. Iron Man. One of the best starter cards in Marvel Snaps history, if not the best. Angela, the newly buffed Angela. Absolutely love Angela. Getting that plus two, but just a hair outside of our top ten. And literally at number eleven, which we had, was Mockingbird. And I do think that you know, Mockingbird, some of the hesitation is its dependence on Thanos. But I think in other archetypes, it is an absolutely a beautiful card, just not enough to crack our top 10.

Cozy Snap:

Yeah, still your line, if we remade the list, I'm sure we'd do it different like 10 other times each time, right? So

Alexander Coccia:

definitely fun. Let's kick it off with number 10. Number 10, my man, is one of your favourite cards in Marvel Snap, a card that you called out, and it's very release, saying this card is going to be legit, and it is Iron Lad. Iron Lad has continued to be one of the top cards in Marvel Snap for its versatility, its fair power level, but most importantly, that opportunity on turn 6. To reach into that deck and pull the card you need, whether that be like the Hela, the aforementioned Hela, the Tribunal that's sitting in your shell as the last card you didn't draw. Whatever it happens to be, Iron Lad is key. Hitting something like a Iron Man with the Iron Lad stat line is remarkable. It's been a truly fantastic card and one that's irreplaceable in any deck that it's in.

Cozy Snap:

Yeah, it's one of my favorite cards in the game. I think it's still tremendous that he's 4 6. Crazy. The, the, really the thing that stands out with him, if you look at him compared to some cars that have been released, he's just great on turn six, and that's kind of rare, you don't get that a ton. The six power is beautiful, and again, he just is literally synergizing with every card in the game, which is awesome.

Alexander Coccia:

The thing about him with turn six is, like, if you compare him to, like, White Queen, what do you do, like, when you play White Queen on turn six, you're like, cool, I got six power. With Iron Lad, you're actually procking the effect that's in your deck. You play it later. You have a greater chance to hit the card that you're intending to hit, right? So because you've drawn through your deck, you have a better understanding of what's left, right? When you play them on turn four or three, if you have Zabu out. Or if Zabu was played, I should say you know, you're hitting a much larger set of cards, but on turn six, that's thinned down. So Iron Lad's much more reliable. And your opponent is a snapping condition. Can't actually expect you to Iron Lad and hit a Dr. Doom. Like they can't, they can't prepare for that the way you can prepare for it with your deck list or you're untapped or whatever. Right. So I do like the call very good card coming in at number 10 for us, Cozy. Number nine. Now, this is one of my favorite cards in the game, and we actually mentioned her on your side as a card that's kind of not very popular in the MCU or in the comics, but one of the absolute best in the game, and that is Sera, coming in at number 9. Sera has been a card that has been, like, literally one of the best cards in Marvel Snap for the longest time, used to be a 5 5, the only nerf it's ever sustained is going down to a 5 4, making all your cards go down by one cost, a truly powerful, powerful ability, Cozy.

Cozy Snap:

Yeah, I mean, she had her time out of the sun for, like, a hot minute, so her control wasn't exactly there, but people then would play her in Tribunal, or they would play her in a number of other decks. Listen, Mobius does exist. He's out there, but not enough, not enough. Sarah, very good card and one of the definitions of Universal.

Alexander Coccia:

And the fact that Mobius and Mobius exists makes it feel fair that Sarah exists the way she does, right? Because like before when Sarah was a 5 5, she was being included everywhere. Sarah controls like the number one deck in the game and it felt like there was no real contenders. It was difficult because you just play Sarah on five and essentially just outburst your opponent who also played Sarah on five. Mobius gives it like a little bit of that counterplay that I think is important. But the key thing is is Mobius coming down on turn three or four lets you hold Sarah in hand and play your hand out differently. Mobius coming down on turn five. It's actually pretty damning if you're playing in Conquest, but then again, you should be knowing not to play your Sarah anyways, so. Anyways, pretty interesting card I love it, and, I mean, there's nothing more fun in a card game than playing more cards in a given turn, that's what Sarah allows you to do. Going in at number 8, Cozy, this is one of your favourite cards as well, and another one that you said, like, you, actually, it's funny, when it first came out, Everyone was like, ah, this looks like it's going to be a fun card. We're not sure how powerful it's going to be. We said it. Everyone said it. Oh, it looks like a fun card. Loki looks like it's going to be a fun card. Do you guys remember when Loki was a three, five? Do you guys remember those days?

Cozy Snap:

Oh my God. Disgust. It's just so, I mean, I try to erase, I try to erase them alongside the Alioth, really, so. And Mobius.

Alexander Coccia:

That whole month, that whole month was just a hell hole. And it was funny because like, Loki came out as a 3 5, and it was clearly the best, one of the best season pass cards ever released. And like, so much copium was like, being just, just hopped, because like, like, you had Collector getting hit. Everything on the periphery was getting hit, but Loki's like, I'm the season pass card, I got plot armor, so like, Loki was untouched, and then the season rolls over, and then Loki gets finally nerfed, and I actually think he's in a good spot right now, Loki feels very fair, the effect is still very powerful, Mobius and Mobius does impact Loki very significantly, but there's no question, there's no question about it, getting your opponent's cards at a negative cost, Gives you a massive advantage.

Cozy Snap:

Yeah. He kind of reminds me of Shuri where she was like the villain for a long time. And then there was that great rest period. And now it's like, ah, yeah, Shuri, that's a fun deck. Loki, we're getting closer there. She's the skill too, like he rewards skill. Which I like as well, definitely just in a good spot and I hope they don't do much to tweak it. I think he's kind of good where he's at.

Alexander Coccia:

He feels like the kind of card that is deceptively difficult to play. You would think that, like, oh, you just play Loki out and you get their card and you just slam them down, like, blind, and like, oh, you can win because you just outpower. I don't think it's that simple. I think that there's multiple skill levels here. When to play Loki, when not to play Loki, because Loki decks are currently being built with, like, a specific out as well, where, like, you don't even play Loki. You can play the other. Category of cards, your shield style cards that give you an advantage there. But ultimately I do like the versatility that Loki provides and the, the decks have been performing pretty well. They're not quite, well, they're not even close to what they were at peak launch. But still very, very strong. So that's Loki coming in at number eight. Number seven is a card that I'm very happy that we included, because I think it's one of the, the silent winners of Marvel Snap, the card that if you draw it and you are, it's turn five, you're like, hell yeah, I'm going to play this card. It never feels bad. And that is Vision. Vision has been one of those cards is probably one of the most slept on and snap from a standpoint of like, just not respecting how much it actually does. The ultimate versatile card. A 5 8 Cozy that can move every single turn, wherever you want it to go, it's an absolute beauty.

Cozy Snap:

Yeah, one of the early Snapchats, shout out to you guys that have been listening now for weeks on end. But we talked about, like, Slept on Cards, and I think Vision was amongst the top. I know he's on my thumbnail for a reason. Because of that, the, the, just tricking your opponent has so much power behind it, and the deception, and the power behind him now. You know, we just talked about Red Guardian. You can't stop Vision because they have no idea if you're gonna, you know, stay there or not. I don't know. It's just a very long lasting good card. Luckily, it's had things like Angela and other things like Hope Summers come out that make it even better. But yeah, Vision, Vision is it's crazy to see him on this list, but he, he deserves it.

Alexander Coccia:

It's also important to note that Vision did get buffed from a 5 7 to a 5 8, which I think improved it quite a bit. And still going back to that, I think it was like our second Snapchat ever, Cozy, I still remember you saying it. The, your favourite play was the mind game of not moving Vision on turn 6. Like not even moving the Vision, and to this day I still do that. I will still just leave Vision where he is, as like just a mind game. And so it, it, it wins. It wins a lot of the time, and Vision is an absolutely remarkable card coming in at number 7. Number 6. Now this is I mean, listen, I believe this card was on our our, what's the mountain in the United States with all the faces on it? Mount

Cozy Snap:

Rushmore? Did you say Mount Moonstone? Like the Clefairy, like Pokemon?

Alexander Coccia:

Oh my gosh, did I actually say Mt. Moonstone from

Cozy Snap:

Pokemon? It is Mt. Moonstone, you're correct. Okay, so it's Mt. Moonstone? They just

Alexander Coccia:

have pictures of Clefairy and Clefable and Jigglypuff?

Cozy Snap:

Jigglypuff, Jiggly, oh yeah, for sure.

Alexander Coccia:

This was Magneto. Magneto, and it's actually at 15 percent of the meta right now. Magneto is having this massive, massive comeback. And I mean listen, this card has not been changed at all since beta. It has been one of the ones that has remained exactly as it is. And it's so good. This is a card that honestly, it feels like it can go in any deck. It really could. I feel like it could even go up on this list. But we have an absolute banger top 5. So to see Magneto at 6, like, you gotta know that, like, listen, this card, It's one of my favorite in the game. It's disruption capability is truly remarkable. And, X Men 20 27. X Men 97. There's some stuff happening there too.

Cozy Snap:

Oh yeah, for sure. I, he is the perfect card. Like, still one of my favorite plays is, is knowing you're going to lose the lane with him, but you know you're just like, you're taking everything. And they just have no idea. There's so many good freaking three costs, four costs. He might take a small dive with Zabu leaving and maybe four costs or a little less play, but there's still so many good fours and threes that he's going to kind of stay that way for a very long time.

Alexander Coccia:

Still, honestly, one of my favorite plays with him is pulling Venom. Like, not even for the Arnim Zola play, just pulling Venom out of the lane. And like, hey, I know they're gonna play their Death here or whatever, and like Venom, and they just overpower a lane by like 80 power or whatever. Yeah.

Cozy Snap:

It's

Alexander Coccia:

great.

Cozy Snap:

I love this. I love playing him with Storm. I think it's so fun that they panic, they play something on the Storm lane, and you're just like, cool, like it doesn't matter, you're gonna take it out. I'm bringing

Alexander Coccia:

that Crossbones over here. Yeah,

Cozy Snap:

yeah, exactly. So just a fun card, perfectly designed. Can't agree more.

Alexander Coccia:

Yeah, absolutely. And that comes in at six. So now we're into our top five. Now, Cozy and I, we, we debated over this top five. And honestly, if we were to debate again, which we're doing right now, we could even potentially shift a couple things around here and there because it is so hard to pick a top five in Marvel Snap, especially when you're trying to be like, you know, not as archetype specific because like, as Cozy mentioned before, like something like a venom is very specific to destroy, but maybe not as good as a whole. And then that takes us to our number five card. Which is very niche, it comes in a 3 card package, but that package makes every deck better, and it's Annihilus. Annihilus, Hood, Sentry, has become synonymous with success, synonymous with cube stealing, and Annihilus is at it's heart. When we talked about Annihilus all those months back, we gave it a 5 star rating. The week that Annihilus came out, people were like, oh, this card, man, too easy to counter because everyone was playing it, everyone was preparing counters for it, and then now after the meta has settled, when you pull out your Annihilus deck, and you're playing the Sentry down, it is too good. This card is awesome, easily in our top 5.

Cozy Snap:

Yeah, I think he's a perfect example of just like how you make a great card, and how you handle a nerf of a card, and make them still work. Like. What I like is he's not just this power stick, like, he's this perfect combo centric card that instills fear into your opponent, like, do they have him? But they have to play like you do as well. He's so, I think he's great on power. We talked about it, he's kind of, you know, rose up. It was funny, my brother asked me, like, hey, you know, I'm only missing a couple cards. I'm thinking of getting, I think it was Cull Obsidian. And I was like, okay, yeah, do you have Annihilus? He's like, no. I'm like, okay, we're done talking. It's Annihilus. Get Annihilus, no question. So, I think we can back up what we said last week. The Hood. Sentry. Annihilus. That's what you gotta play. Solid.

Alexander Coccia:

It's, honestly, it's one of the best cards released. In the last 12 months of Marvel Snap, and that's saying a lot, because our number 4 card is a card that, we'll say, came out a little more recently. Cozy, you went as far as to say that in your title, in the video, you're like, this card is a problem!

Cozy Snap:

Yeah.

Alexander Coccia:

It's big, it's red, and it's getting to astronomical sizes, and look at those hands, capable of cheek clapping. Cozy, it's Red Hulk.

Cozy Snap:

A lot of these, I think, we could, you know, put cards in any of these slots and mix up the order, because this guy could be number one, too. I mean, the fact of the matter is, he's the definition of, put him in any deck. I mean, go look at I just did decks on the rise. I know you always do your best decks of the week. I'm sure a good chunk of those had Red Hulk in, in play. And so much so that, like, I now make decks and I'm like, okay, I could do Red Hulk here. I know the stats will be better. I'm not going to, I'm going to try this route instead. I just, ah, does he last? Does he last? But it doesn't matter, because right now, he's definitely deserving of the spot.

Alexander Coccia:

Yeah, he's absolutely massive, and he has tons of of dials here that the development team can work with a little bit. And one thing that really bothers me about Red Hulk, like, it's just, it's been bothering me, I don't know how to explain it. I, I hate his haircut in this variant. And I know that seems really stupid, but every time someone plays him with this variant, it actually pisses me off. Like, why would Red Hulk be groomed that way? Like, it kind of doesn't make sense. Like, am I completely out, like on left field here? Or is this haircut stupid?

Cozy Snap:

The mustache has to go somewhere when he, when he loses it each time. But yeah, no, I guess he went to the barber and he's like, give me the the tree stump. I'm looking for the tree stump just right across the, right across the top there, you know, and make it, make it flat. Yeah. I what do you want him to have, man? Like a, like an Afro? Like, what are you looking for?

Alexander Coccia:

I don't know, man. I'm not actually sure. I think he'd look good with like kind of like shagadelic long hair down to his shoulders.

Cozy Snap:

Dude, that would be more menacing. I'd be pooping my pants. I mean, I'm already, I would already be with Red Hulk, but yeah, I I don't, I don't know if I hate it. I think he just looked better with a mustache.

Alexander Coccia:

Also, his kneecap looks like a boulder.

Cozy Snap:

It is a boulder.

Alexander Coccia:

Red Hulk does not skip leg day and that takes us to number three, Cozy, and we've had a couple absolute banger cards coming out because this was last month's season pass card. It's Hope Summers coming in in the top three and you know what? This is way higher than anyone would have expected. We knew this card was going to be good. We knew this card was going to be good. And even in the original data minds, I remember we did a little thing. We were talking about, I didn't hope give plus two at the time, plus two energy at the time on the original data mind.

Cozy Snap:

Yeah. We read it and we were like, I think this was when we were reading cards like we did today, when we like a couple months in advance, we looked at her two months back. And I remember reading her and we were like, oh, that's, that's not going to happen. Yeah. There's just, there's no way on that one. Like we know that's, and so I think Glenn and the team just wanted like a fun time testing or something in the office for a little bit. But yeah, Hope Summers, what really identified her as being crazy is when I was doing Corvus Glaive the, the month prior. And I was like, man, in this card, Corvus is awesome because he's already doing what you want to do. And we've talked about this before, but Hope Summers is always doing what you want to do. Like, you're, you're fine playing into her lanes. She's just Magnificent at what she does. I mean, there's another card that gives plus one energy each round, max energy that we talked about today. And it gives 12 random effing cards to your deck. Like there's just not a lot you have to do here. And what's crazy is she could go to three, three, and she's still fine.

Alexander Coccia:

Yeah, well think about what like Electro is. Electro's downside is basically the Sandman effect for yourself for one extra energy. Hope Summer just comes on the board and you could like play multiple cards into Hope, right? Like, it is so good. I wouldn't be surprised if it gets brought down slightly. It is running currently at 30 percent of the meta, which is a lot. That's a lot. One in three games, essentially. I mean, one in three games is 33. 33, repeating, of course.

Cozy Snap:

That's 32. More Perce percentage than than our our boy US agent. So, yeah, he played a

Alexander Coccia:

bit Exactly.

Cozy Snap:

He played a bit more. Yeah. Crazy. Good card. What's that? Number two.

Alexander Coccia:

Number two, I mean, cozy. This is one of those cards that I feel like I can talk about nonstop. It's had a million now different kind of spotlight variants come out and each one of them as cute as the last. And it's Jeff, the baby land shark. First of all those comics very easy to read because there's almost no words in them. I just kind of just look at the pictures. It's like Pictionary with Jeff, the shark in it. And honestly, Jeff is just good. I was kind of concerned that War Machine was kind of, kind of, you know, eat Jeff's lunch, as I say, like every podcast has not ultimately played like that. Jeff remains one of the most ultimate versatile cards in Marvel Snap. Two, three power line that can literally go anywhere, be played at any time, to any location. Ultimate versatility, one of the ultimate cards in the game.

Cozy Snap:

I just think 2 cost is my favorite cost, right? Just because it's like, if they bring value at 2, I love them. And like, that's why Angela is so loved. And, and, I mean, we can, Cable. Like, there's, there's so many cards that you just play and they feel good. They do the job. They do great. And Jeff's part of it. And he, he just gets you out of every sticky situation. I'll never forget when There's so many people. Oh, he's just a little better than Nightcrawler.

Alexander Coccia:

I think he's way better than Nightcrawler. Like that's not even up for discussion, but I understand what you're saying. Like originally people were like, Oh, it's just basically a Nightcrawler that can go into, I don't know, Professor X locations. Like, no, it's more than that. It's definitely more than that. So yeah, Jeff definitely coming in at number two here. And once again, another card it's running 31 percent of the meta, but I don't feel like it's a problem. Like, I don't think like Jeff at 31 percent of the meta is as bad as like Hope at 30 percent of the meta. It's just one of those things where like, maybe you just gotta bring the line up on two costs. Like, I don't know if you'd nerf Jeff to a 2 2. Like, I don't think that's the answer here. I don't think, I don't think I've ever seen anyone complain about Jeff the Baby Landshark.

Cozy Snap:

No. You know what

Alexander Coccia:

I mean?

Cozy Snap:

Yeah, yeah, I think he's fine. I think he's fine with what he said. I think it's interesting that him and Vision though are both on this list. And they both do kind of, not the same thing, but kind of, you know? Like, they both just have that, where are they going? Oh, they can go to, you know, hard to reach locations. They can change their mind. There's so much working for it, and that's what makes it great.

Alexander Coccia:

Very notable that you know, Jeff the Baby Landshark at 31 percent of the meta, Vision at 16. So Vision approximately half the meta popularity of Jeff the Baby Landshark. And that takes us to number one! And number one is gonna be a controversial pick. Very controversial. Because some people see this as a menace to Marvel Snap, some people see it as a necessary evil. But it is one of the highest, if not the highest, cube rate card in Marvel Snap on any given day, and it's Shun Chi. I mean, there's so much to say about this card. I remember there was a tournament I was in where we all got to ban a card, I banned Shun Chi, and it turned the tournament into shambles, because we were like, this card is too important, everyone's just gonna play these ongoing, like, Devil Dino decks and all this crazy, like, there's just too much verticality, you can't ban Shun Chi, and I did, and it was disastrous. At the same time, half the people I speak to want to delete this card from the game. It got nerfed to only having a 10 power effect. It's just such a complex card. I personally see it as a necessary evil, a card that like is almost a requirement in so many decks, which is not necessarily a good thing for Marvel Snap as a whole, but I would be interested in your thoughts, Cozy, because I do think that cube rate and everything, this is one of the absolute, if not, it is the best card in the game, but is that a good thing?

Cozy Snap:

I think it's two different questions. Like how I feel about them. And is it a good thing at his current stat line? I mean, I know the stat lines don't represent Pozabu that much, right? So. That was an indirect way to really hurt him, because the thing is, playing him alongside something like a Cull Obsidian was stupid, and the reason why is because you just completely killed their lane that they were winning. You win. And then you usually could win the other that you've already built up, whatever you've done. And that's why it's so problematic. I, I am fine with him in the game. It's been long enough. It's like gingy and overwhelming. Like, like he's in the game. Like he, he definitely is, is not something that I think should be deleted from the game. He exists. You know, he exists. If you play a lot of big cards, that's kind of the, the price you pay. You got to put in armor. You got to put in Kyaira. Those are, you know for a reason. I don't like his playwright, obviously. I think they need to figure out. It's almost like they need to do a tech card analysis, right? And just kind of be like, all right, where's Cosmo at? Where's Shadow King at? And continue to strive to get that closer. Because, right, like we like Red Guardian because, you know, he feels like he can answer more. But I just don't love that he is just like, far and away, far and away, the best tech card. I've seen like, oh, he destroys both sides. That's stupid. I think that, I'm sorry if you think that's a good idea. Great. I just personally don't agree with that. I just don't, I don't hate him. I don't hate him. I, I think he's a necessary, what I don't love is any time. You know, I make a deck, and I'm just like, Shung Chi should be in here. Or, like, I make a deck, and then the video comes out, and my same deck's there, but Shung Chi's in there, and it's a better deck. Of course it is! Like, yeah, of course the win rate's gonna go up on that deck. But yeah, I don't know, I just kinda, at this point, it's been two years, I've settled with it. I wanna see how Zabu affects it, though.

Alexander Coccia:

Yeah, so our current stats, as of recording, have a very limited data set with the Zabu change, right? So we'll have to see how that impacts the card going forward, even without Zabu, though. Like, there are, like, you just win lanes on turn 6 with, with Shang Chi. It just, like, it just does that, right? But you are correct that the Zabu change is a significant change here. What I will say as well, though, Is it's running a 36 percent Metashare as a recording. And I'm hoping that comes down. It has to come down with this. I would change. And I think it needs to, I think it needs to, but at the same time, what you said was correct as people that like you and I, we make tons of decks and you know, we do our best to make the best competitive decks as possible. And it feels like often times Shanqi feels like a requirement where you're giving up some deck synergy or some fun to play this tech card that you know is better. A good example was my new Groove deck. I was playing Nightcrawler in it and it was doing very well. And the win rate actually went slightly down with Shanqi in that deck, but the cube rate went up. So ultimately, Shanqi taking out Nightcrawler, adding it to like a move style deck, Just made the deck better. It made you rank faster. And just because you have that ability to punch something out, there's no resolve in that deck. It's still just a four, three that punches out the biggest card in there on the board for them. And so ultimately, like, I think that this card is absolutely remarkably powerful, frustrating, but I still think that you approach the every game of Marvel snap, assuming your opponent is capable. Of playing Shan Chi, because they most certainly are. And Cozy, that takes us to the Snapchat Mailbag. If you have any questions you'd like to ask Cozy and I, whether they're about Marvel Snap, or just life in general. We actually really like the life in general questions, too. Hit us with them down below. We'll get to as many as we can every single week. That being said, we're going to start with question number one from Gunzerker. And it reads, It seems like we have more counter cards to counter certain effects. Do you think we will see a card that where you keep your opponent from gaining more energy? If so, what kind of drawback or ramifications would this car need to have to not be overpowered?

Cozy Snap:

Hmm. I think, I think we might see one that doesn't stop that I, I don't know if it's gonna stop that ability from happening, but kinda like Red Hulk, you know, red Hull gets power by the, not doing the energy. So if they have plus energy, maybe, you know, you get something from that. And what's cool is there's a, a lot of locations like, you know, super flow. And Blackout. Like, there's a ton in there that could also help the card out. Don't know how they would stat it. I just don't know if they'll like Mobius that effect, though.

Alexander Coccia:

Yeah, my original impression of this question was like, I can see why you'd want that effect in the game, but at the same time, like, I don't think that's that strong. Like, it is, but Like you kind of do that with Red Hulk, as you mentioned, like you punish them with Red Hulk by having them float that energy. But this is, I think what they're referring to is something like an Electro, Electro giving them that ramp effect. How do you punish that ramp effect?

Cozy Snap:

And because of that new car that we just read today, that tells me they won't do it because there's no way they put that in the game and then someone could just kill your, then what, what do you have at that point? It's like, you're super dead, right?

Alexander Coccia:

Yeah, you're completely screwed and you can't even play that card. Right. So a good point. I think it's an interesting idea, but I'm not sure what the implementation was. I would be sorry. And the idea of having a ramification or drawback on that card, I don't even know if that affects good enough to even warrant a drawback. It's probably just a decent static card with that effect, but Hey, maybe one day, I know that'd probably be a one or two star cards for me. Maybe, maybe, unless we get some significant changes, maybe a Sheeran. Which I think we've said that name 12 different times on this episode. We'll have something else to say about that. And that takes us to the next question, which is coming from J M E. And it reads, what is the most consistent deck you use to climb the ladder? Also, what's the most consistent consistent deck you use for conquest?

Cozy Snap:

Oh that's always fun. I mean, Alex can answer the same as we test out so many different things. I feel like you know, Patriot is my, is my go to. I just, I love the way the deck works. I love trying to find like The new Patriot deck that's working a bit smoother. Cards where I can play tech cards to gain massive cubes. Like Supergiant, you know, like what we were talking about with the Red Guardian today, Shadow King. So that, I still play Sarah Control, too. I enjoy that. I think Sarah Control is, is probably my go to as far as that. Anytime I can play Cable, so I like Loki, those would be my answers.

Alexander Coccia:

Sarah Control, one of the few decks now that can confidently play Shawn Chi on turn 6 for free cost. What I will also say is that like Sarah Control definitely comes out during the Conquest week as well on Infinity Conquest. For me, what I've been using to climb ladders, similar to what Cozy said, like the first couple days it's Baron Zemo, the next day it's Red Hulk. Like it's the stuff we're testing with, but when I'm just like laying in bed, you know, crying myself to sleep, and I'm just playing Marvel Snap. I'm, I'm, honestly I'm playing Silver Surfer. I've been playing just like the Nikia, Okoye, Sebastian Shaw Surfer with Skillmonger and Nova in it. I just love it! I can't stop playing that deck. That's like my feel good comfort deck. And I just keep, keep playing that. I don't care if the win rate's not as good as it used to be. I just, I just want to play that and I like it because I have Rogue in there and I'm swooping, stealing cards. I just like the deck, you know, there's just a comfort in playing a deck. You just love so much. And I'm still waiting for a God split on Silver Surfer. I have not yet hit one. So that is part of my incentive to keep pumping boosters into that deck. And that takes us to our next question from coming from Dave Castle. I included this because I think it's just so funny that this conversation still exists. You guys need to bring deck matchmaking to the table. So the debate whether or not deck matchmaking still exists still rages.

Cozy Snap:

Ah, dude, that and location batching will always be, and there'll always be, I mean, listen, there are the, the the Illuminati, you got people that are always thinking there's something, something going on here, that the birds are, what, cameras or whatever in the sky by the government? I don't know. Yeah. So it isn't a thing. I, I get it. I understand it. It's not though,

Alexander Coccia:

A while ago I brought it up to someone who was like a second employee, and they kinda laughed and they said like, why? Like, why would we do that? Like, first of all, it'd be like a lot of work and actually difficult and why, like what benefit do we have from doing that? Like, it just, it's just one of those things that's so circumstantial that people are like, oh, you see it happened? And it happened to me too, man. Like, I, I'll play Quicksilver and then like the first game IQ either playing Agatha Quicksilver, I'm like, what the hell's going on? And it's just, it's pure coincidence, but like, we just fixate so much on it. And the location batching, man, there are times when it has to exist.

Cozy Snap:

I'm still, I have a toe in that one. I'm like, the amount of conquests where it's like, a location I haven't seen in forever, dude. And it's on like, four matches in a row. And it's really evident in like, Infinity Conquest, because there's a lot of like, retreats and things. I might be a toe in that one still, and I don't think it's on purpose. I think it might just be a little spaghetti code, but I don't know.

Alexander Coccia:

And that brings us to our next question, which is from David. And it reads, I've got an idea for a new game mode and would love to hear what you think called the danger room, which is literally just a practice mode where you finally get to play with cards. You don't own reverse turns and play against specific archetypes all against bots. I've been playing this game since Season 1 and it's wild because I still don't have Galactus.

Cozy Snap:

Yeah, practice mode you can put right up there with the the matchmaking question, like people have wanted practice mode for a while, I think Conquest inadvertently turned into that. I think, I think we definitely need a mode that doesn't do anything. That you could play cards that you don't have. I think there's no question, like I'm fine with it. I definitely think we should have that in a lot of cases because it can help you, like experiment with things and people that don't watch YouTube, you know, or watch content, like they could just see if they like the card. They need to introduce that in some way. I just don't know how high it is on the priority. I mean, I'm just waiting for some of the stuff on the roadmap still, so I don't know where that'll fall.

Alexander Coccia:

I would be surprised if you were ever able to play with cards you don't have in your collection. Like, I would be really surprised with that because I think that's a core component of the monetization system. And like, I, I just don't, I don't ever see that. And I feel like the Proving Grounds is essentially your bot mode, so to speak, right? I mean, sometimes you get to play on ladder and it's bot mode. But actually this season the bots have been like these crazy cheating bots man. I don't know if you know that I've lost like multiple AQ games against bots I'm like what the hell kind of math was this like they got like I'm talking like Jubilee God plays Which made no sense to beat me by one point like it's crazy how these bots have been playing That's a whole other conversation, but I am concerned with the idea of like playing with cards You don't have I don't know if that ever happens And I think that the Proving Grounds is being treated as the practice mode, but I do absolutely understand what you're saying. And I think that's great. And you, you see a lot of games do that. One thing I will mention though, Is if you want to play cards, you don't own you. You play Loki. Loki is a good way to do that exact thing. And we come back to it. I think I bring this up almost every single week. I still think that like, instead of these for you bundles, Loki bundle for new players. Anyways, like you play these cards that you're interested in. Like, Oh, I got their Red Hulk and look how chonky he is. I want to get that Red Hulk now. It's a card I can confirm. I enjoy. So I think like a better answer to this, which is probably more likely is make. Loki accessible to newer players. Now it takes us to our last question of the week, and it comes from Jermathew, which I think I said the name right. And it reads, as time has gone on, do you think Cerebro is due for a rework? It seems like every month or two, there's a new location that makes it more difficult to play.

Cozy Snap:

Ooh, yeah. Gone are the days. I feel like a Cerebro being like super crazy, you know, like, Oh, yeah, like in the, in the meta meta. How do you handle that though? How do you handle that? Do you give it another plus to the cards out there? Like, because it all comes down, like we talked about Snap comes down to risk versus reward. And right now for more so the risk of Cerebro is too hot, too hot.

Alexander Coccia:

Yeah, no, definitely. I think it's like, it's okay to have like a truly fun archetype in Snap. I had a thought about this when I picked this question out of the pile and I was thinking Do you imagine? This might be so broken. Might be so broken. but Can you imagine if Cerebro had the Ebony Blade effect? Where anything under the effect of Cerebro could not have its power reduced. And it couldn't be destroyed.

Cozy Snap:

I mean, sign me up. It's bold. We'll see.

Alexander Coccia:

It's bold, but tell me that's not crazy. Like, that's probably good, because that's the reason why you want, like, Luke Cage. And you, you force Luke Cage in all these decks. Make it so that it has that Ebony Blade effect. Just make it part of Cerebro.

Cozy Snap:

That they can't be reduced? Yeah. Hey. Done. Glenn. Ship it.

Alexander Coccia:

Ship it. What's the worst that happens? Cerebral gets broken for two weeks. Who's gonna cry about that? Actually, I should take that back. Everyone's gonna cry about it. Yeah, right. There's a whole website called Twitter that's designed to complain about that. I did. I just, I just bait the entirety of Marvel Snap Twitter.

Cozy Snap:

Yeah, here they come.

Alexander Coccia:

I'm in trouble.

Cozy Snap:

Here they come.

Alexander Coccia:

Anyways, guys, thank you so much for listening to this week's episode of the Snapchat. As always, we appreciate you guys. Leave us a review whatever it is that you would like to do to help support our content.

Cozy Snap:

It was definitely a fun episode. We got another great week ahead, man. Thanks for joining us as always. until the next one, happy snapping guys.

Welcome and Today's Topic
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Red Guardian
April Patch
New Datamine Cards
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Top 10 Best Cards in Marvel Snap
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