The Snap Chat: Marvel Snap Podcast

Is Spider-Man: Brand New Day Broken? | Sinister Six & Mary Jane Previews | The Snap Chat Ep. 187

Cozy Snap Season 4 Episode 28

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This week, Alex is joined by a 12-time Rank 1 finishing powerhouse and true Move-deck specialist: Sizer! The duo kicks things off with high-level advice on how to climb the Marvel Snap ladder, detailing the "losing one is losing none" retreat philosophy and the tactical advantages of mastering complex Move archetypes.

After reviewing last season's meta standouts (Venus, Jeff the Baby Dolphin, and the recently buffed Jubilee), it is time for a massive New Season Preview! Alex and Sizer break down the upcoming "Brand New Day" releases:

  • Spider-Man (Brand New Day): Is this 1/2 Season Pass card the ultimate power creep over Nightcrawler? Alex gives it 4.5 stars for its incredible versatility.
  • Mary Jane: The Super Premium card that acts as a Venus for Move decks. The hosts discuss insane point potentials when paired with Heimdall and Hellion.
  • Aunt May: A niche 2/3 enabler that could bring Vision and Move Bounce back into the top tiers of the meta.
  • Tarantula: Sizer is terrified of this scaling 2/2 threat in Supergiant shells, while Alex worries it's too weak to play on curve.
  • Boomerang: The ultimate new toy for Bounce players. They break down the filthy combos with Beast, Toxin, and Frigga.
  • Scorpion (Brand New Day): A 6-Cost Affliction closer that doubles negative power. Perfect for Man-Thing and Anti-Venom!
  • Sinister Six: A 6/12 that merges with "evil" cards. The hosts brainstorm how to build around this totally unique, perplexing mechanic using Thanos.
  • Tombstone, Spider-Sense, & J. Jonah Jameson: Evaluating Series 4 Destroy tools, clunky Move skills, and whether ruder emotes are worth a deck slot.

Join Alex Coccia and special guest Sizer as they chat about this and more on this episode of The Snap Chat—and catch Cozy and Alex every week as they discuss all things Marvel Snap.

Have a question or comment for Cozy and Alex? Send them a Text Message.

You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!

Welcome Move GOAT

Alex

Hey everyone, and welcome to the next edition of The Snap Chat. This week we have one of the absolute best players in Marvel Snap. I have been wanting to have Sizer on for the longest time. You are finally here, and it comes at a perfect time because we have a Move season coming, and you are literally the Move GOAT. 12-time number one ranked finishing person in the entire Marvel Snap season. My man, it is an honor to have you on The Snap Chat.

Sizer

Hello, everyone. Yeah, thank you for inviting me. It's also an honor to be here.

Alex

I cannot wait to get into

Sizer Origin Story

Alex

this discussion. So first of all, I'd like to start with a little bit about yourself. We're gonna talk about the standouts from last season. We're gonna talk about the new cards coming, which w- obviously there's a ton of Move cards, which is why we have the GOAT here. But before that, why don't you let us know a little bit of how you got started with Marvel Snap and, uh, what got you to this point?

Sizer

So how I started Marvel Snap was, um, like a work colleague recommended me the game, saying he really likes it. He regrets that he didn't start streaming it during the beta. And this was, like, maybe in few months after Marvel Snap was officially released, and then I finally gave it a shot, and it was... The beginning of Marvel Snap is really addictive. It's really fun. And then from there, gradually, uh, kept playing and playing, and Uh, yeah, and then eventually my goal was to hit rank one so I can start streaming Marvel Snap. And then there was a one seas- uh, one season where I actually had corona, so I was locked in my room, so I had nothing. So I only gamed, and that was my very first rank one I ever achieved in Marvel Snap.

Alex

That,

Rank One Mindset

Alex

that's amazing. So first of all, I, I feel like I need to tell you this. You don't need to be rank one. You could have started streaming before, eh? You could be like, "You know what? I wanna be the absolute best in the world before I start streaming Marvel Snap." Absolutely crazy. First of all, not only that, like, you're like, "You know what? I'm gonna be the best, and that's when I'll, that's when I'm gonna stream," not only is that crazy, but the fact that you actually did it. You're like, "Yeah, I'm gonna get to number one, and I'm gonna keep getting to number one," 12 times in a row. So kudos to you. That is absolutely unheard of.

Sizer

Yeah, I, I keep getting by mistake involved in the rank one race. I told m- I have 12 rank ones, right? And I told myself a couple rank ones ago that I'm gonna retire and- s- take it casually, but then I always, by mistake, I'm rank one top, or rank two, and then I get emotionally committed to keep pushing for rank one.

Alex

So with that being said, as someone who has, and not... Okay, let's just be very clear. This isn't you just hitting rank one and then be like, "Oh that's another one to my 12." This is you finishing the season rank one.

Sizer

Yeah, with a total... Yeah, I finished 12 times rank one, and half of them were, I think, with a move decks.

Alex

Yeah. Like, where I actually move decks. Which is exactly why you're here, which is absolutely

Climb Tips Snap Retreat

Alex

crazy. So before we move on to all that stuff, there's a lot of players that, like, would be begging to be like, "Hey, how do you have such a tremendous record of success?" Like, what are some pieces of advice that you would give to players looking to, like, continuously rank, or even just, like, get to infinite at all, right? Like, everyone has their own goals. What are some of the things that you feel really makes a difference in your climb?

Sizer

Uh, the biggest difference is basically the snapping and retreating. I like, I have this little saying, "Losing one is losing none." S- just to, to make yourself retreat for that one cube. And you could ex- experiment, like test yourself, like, as like, like a training, um, situation, basically, that you only stay if you're the one snapping. The opponent snaps you, you say, "Losing one is losing none," and you get out of there. Just try that for, like, an hour, just to be more disciplined and, like, losing less. But this is also a bit hard when you're trying new decks, 'cause when you try new decks, you're not gonna retreat 'cause you wanna test the new deck, test its limits. So it's, that's something also to keep in mind, but...

Alex

Yeah, one of the challenges I have is I almost never snap because I'm trying to get, like, clips, and I don't wanna scare people away, right? And the other thing is that they snap on me, I try to stay in the game always, even if I'm a little bit down. 'Cause I find, like, my best clips, like the clips that people comment about the most and get most excited about, are the ones where it looks like there's no way I can win, and then I somehow win, right? Yeah. So I only, I only really retreat from, like, absolutely helpless games with, like, 0% win rates and stuff like that. Um, but you're right. It's been one of the most common things where it's like snapping and retreating effectively is the most effective way to continuously gain rank.

Why Specialize in Move

Alex

And on that note, though, I wanna ask you, you're obviously a, a move specialist. You could play anything. I'm sure I give you a surfer deck, you're gonna do absolutely fine. But, like, what is there to being a specialist of a particular archetype? Do you think that being a move specialist gives you a bit of an advantage?

Sizer

Yeah, I mean, the... When you, like, specialize in Move, I guess, or what differentiates Move from other decks is that there's a lot to think about. That's why I like it. There's... It keeps your brain juice flowing a bit. And also for the opponent's point of view, you know? They have to think, like, where are they gonna move their cards and this and that. And just the flexibility of Move, I kind of liked how you can readjust your power and... But it keeps one thinking when it's not so autopilot.

Alex

Yeah, absolutely. That's why, that's why I like it. And Move is all about that, too, repositioning of power. And Move's changed a lot, and we're gonna get into that, uh, momentarily. But, like, I remember watching you play Move balance literally at rank one and two, and thinking to myself, like, "You know what? I'll never do this math. Like, there's just too much here." And then, like, the, the way you were playing was just so, so unbelievably well-practiced. Uh, whereas, like, where I would have to sit there and really think about where things... You just knew. Like, you had this, like, experience profile of playing so much of it that you knew how all the pieces were gonna land even before the turn started ending or whatever, right? So I think there's a lot of value in practicing, like being well-practiced in a particular deck, in a particular archetype. And, like, whether that's Move or discard or whatever, being someone that knows the match-ups, being someone that knows the ins and outs clearly is beneficial 'cause, like, with you, like even at Golden Gauntlet, like, you've had very, very good results, like, just ever so close to being amongst the absolute top, top results, right? And you're often playing Move decks.

Sizer

Yeah, I think we were top eight maybe twice and once top 16. But, yeah. And then I think for both those times all three of those times, we lost to Mercury. Yeah.

Alex

Exactly, right. Now, Mercury isn't quite, like, the same as, like, a Luke Cage for Affliction, but it's pretty damn close. Like, it, it really does her Move, and there was a time where Mercury was being added as just, like, a good card to a lot of the decks, so. Yeah, anyways, it is an honor to have you here. We're gonna have a great episode here. You guys are in for a real treat, and you're also in for a treat on Sizer's Twitch. We're gonna have it linked down below, guys. You gotta check it out. Literally one of the best players in the world, very consistently streaming. So yeah, definitely, uh, check that out, and we'll, we'll talk about that at the end of the video

Last Season Standouts

Alex

as well. But my friend, let's get started with the standouts of last season. Let's get into the meat and potatoes of the episode.

Venus and Shadow King

Alex

So I'm gonna throw us out with I think the Venus is gonna be a perpetual very important card moving forward in Marvel Snap. Even going into this next season where we have a lot of empowerment, we have a lot of buffs happening, I think Venus is gonna be a card you wanna have in your collection this season and the next. Sizer, what do

Sizer

you think? Yeah, absolutely. It's so versatile. Uh, sh- she's definitely, like, my card of the season because she goes into so many different decks, so many different archetypes. Yet again, all her decks are fragile to Shadow King, which is, like, the top tech card in all tournaments. And, but Venus just pulls out so much power, and I think Venus should start- Venus decks should start adding Cosmos in their decks to protect against Shadow King with. It's a great card and fun card I do feel like

Alex

Shadow King is a card that is very MMR dependent. I feel like a lot of lower MMR brackets don't see a lot of Shadow King, and then as you climb higher, Shadow King becomes increasingly prevalent. And so like I've said it before, if you wanna gain rank, add Shadow King to your deck. Just find a way to add it to your deck, 'cause I feel like a lot of greedy decks tend to cut it because it's often non-synergistic with what you're trying to do, right? There's very few decks that want Shadow King as part of their plan, but it is such an incredible counter card, and it's gonna be an incredible counter card moving forward, too. So Shadow King's definitely gonna be a good call out there.

Jeff and Jubilee Buff

Alex

Now, there's a little bit of move here. What are your thoughts on Jeff the Baby Dolphin? He does move once. I think this card is great, but we have- Yeah like another empowering card coming up next season, which just might step on, uh, Jeff's dolphin toes a little bit.

Sizer

Yeah, I really like the season pass cards which can be plugged in, plug and play into many different decks. It's a fun card and, yeah, he's, he's, he's okay. He's good.

Alex

So while I do think that Venus and Jeff are by far the two big standouts, there's, uh, one other card I wanna talk about as well after Jubilee Silver Surfer. Jubilee went from 4/2 to 4/3. Do you think this is enough to make it relevant?

Sizer

So in the developer patch notes, they did mention they were hesitant to make her a 4/3, but since she was underperforming as a 4/2, they, they're gonna take the chance now and have her as a 4/3. I think she's decently started now, 'cause, you know, you can hit some multiplicative cards like Sebastian Shaw and Brood and so on, and of course you can get to buff her in various different ways, and it's also hidden information. Opponent doesn't know what you buffed. I think we have to see and see how g- how the card plays out. But in the upcoming season, the season pass card, um, the Spider-Man Brand New Day, it's a one cost. When it moves somewhere, it gives another card plus one power. That also synergizes with Jubilee. Essentially, you know, making her then another power stronger. So then we have to see how it synergizes with that and how her power level then seems, but yeah.

Alex

Yeah.

Sizer

We have to see. Jumping ahead

Alex

a little bit to our next topic- which is gonna be Spider-Man Brand New Day.

Submariner Check In

Alex

The last card I wanna talk about here, and, uh, this is my final standard of the season, and Jubilee wasn't really a standard, I just kinda wanted to pitch it to you. I do think the Submariner is gonna be good. I'm starting to see some, like, decent stats. Like, not S-tier deck, not even A-tier, but, like, a solid B-tier style deck, which, like, if you like this style of play, I think Submariner's probably gonna be worth having in your collection at some point. Just wanna throw it out there. I do think the card is kinda cool. It's not gonna be a meta definer, but I think it's better overall now that we have some stats. So I do, I do like Submariner. What'd you think of this card? Did you like it or not?

Sizer

Yeah, it was a very fun card. It also goes hand-in-hand with all the Venus decks, 'cause then it keeps getting- Yeah, absolutely stronger and stronger. Um, I found myself most of the time losing had I not had Shadow King. But yeah, it seems a interesting card. It's feels nice when you get to play, like, many cards a turn, so it's also kind of fun in that aspect, 'cause you get a lot of one drops you can weave in your curve

Alex

I think now's the time.

Move Season Begins

Sizer

Boom.

Alex

I think now's the time we move to the new season. We gotta get the move GOAT. Talking about move, now you did, you did kinda hint at what the first card we were gonna discuss was.

Spider Man Brand New Day

Alex

It's Spider-Man: Brand New Day. This is the season pass card for the new season. It is a one-two that's immovable twice. After this moves to a location, give one of your other cards here plus one power, even the unrevealed ones. I'm gonna give you first crack at your kind of, uh, feels on this, but I'm telling you right now, I think this is a very, very good card

Sizer

Yeah, absolutely. It's like on par with the best added one drops. I mean, Martyr is a 1/5, but Hydro Bob's a 1/4, and this is basically a 1/4 where you have more control of how to move it, 'cause it moves twice and each time as it moves, right, it gives something else plus one. It's a, I li- I really like the season pass cards which fit in every deck. It's also a one drop, so it can really fit in every deck. It's, uh, it's gonna be cool. It's the first movable twice card we have, and I also just realized it outshines Nightcrawler now.

Alex

I'm telling you- You know? we're on the same wavelength. I had him ready to go. It's funny you mention that, 'cause, like, let's not forget, up until a relatively recent OTA, Nightcrawler was a 1/2. Nightcrawler recently got buffed to a 1/3, and they were probably sitting there thinking to themselves, they're making Spider-Man: Brand New Day, and they're like, "Whoa, whoa, whoa, hold on here. This is a 1/2 that's movable twice and gives plus ones. Nightcrawler's just a 1/2. What do we do?" Like, if this is not the most obvious example of just straight up power creep, I don't know what is, right? Th- like, literally, this is power creep. And so, yeah, Nightcrawler, you almost feel bad for it, 'cause, like, I don't know, instead of, like, unless you're playing C-3 or something, like, I don't know why you play Nightcrawler when you could play Spider-Man: Brand New Day.

Sizer

If your deck wants both, maybe that's an option, but...

Alex

Sure, yeah. One thing that I really like about Spider-Man: Brand New Day as well, like, as opposed to Nightcrawler, so Nightcrawler's always about accessing locations that might be beneficial to you. Obviously, Spider-Man can do that as well. But what I really like about this is I, I've said this before you obviously have a tremendous amount of experience with move bounce, and move bounce for me, especially that original iteration of it where you had Human Torch as a one drop, right? It was... It felt like a p- a tower of power deck, where you had this, like, 90-something power Human Torch and you had Taskmaster, like, you're, you found some way to copy, you frigged it, like, there's all that type of shenanigans happening, very different variations of it. But it was very susceptible to Shangers, susceptible to Shadow King, and I always felt like my favorite style of move decks were, like, the Silky Smooth style decks that had this very balanced array of power, where Silk's moving around, Kraven's getting buffed. I liked those types of styles, and I feel like Spider-Man: Brand New Day leans into that very balanced approach of, like, you know what? We're not just gonna have one location have 90 power in it. We're gonna be very consistent across multiple locations and be contesting very significantly throughout the course of the game. I'm curious about your thoughts on that.

Sizer

Yeah, it would definitely go in one of those more consis- uh, in those Hydro Bob... wait, I have a different thought. This just made out of thought process. There's so many different kind of move decks, you know? There's the multipen- multiple man move decks, some Heimdall ones. There used to be move bounce, and then there's also, like, the Hydro Stomper, and there's even more. You know, this move is so ver- it has... There's also, like, um, Super Giant move deck with... There's also Professor X. There's so many different variations of it.

Alex

Yeah, the Professor X one's cool, yeah.

Move Synergies and Tech

Alex

I'm just thinking that, like, you bring up Heimdall, for instance, right? When the Spider-Man: Brand New Day... We're gonna bring up Heimdall again later, I think, actually very shortly, probably the next card we talk about, because all these cards, for the most part, with, with some exceptions, they're all gonna work together in a very unique way. We've seen this before. We saw this in the First Step season with, like, Invisible Woman, Fantastic Four, First Steps, Fantasticar. Like, it looked like the season was building itself a little bit. The tail end of this season has some, some novel cards, like Sinister Six and stuff, that don't really work with this, but you are gonna see some, like, some power being generated with move as a whole, especially with a lot more of these cards. But, like, I like that you mentioned Heimdall, because Heimdall obviously can move this. Like, you focus on getting Spider-Man: Brand New Day and moving him yourself, which you can move it twice, but even a card that was recently just buffed, something like a Topaz, for instance. Okay. This will force the move, right? And then you could move it twice still. Oh, yeah. Sure. So it can move into a location, buff a card, then move again. So you don't just have to move it twice. It can just move around itself and also start generating value for you.

Sizer

No, true. I didn't think of that aspect. Yeah.

Alex

And the other thing that's kind of worth mentioning, too, is that, like, there are so many... Like, we talked about Venus before. Venus is gonna be a card that's gonna wanna work with Spider-Man: Brand New Day. Hydro Stomper is a great call out, too, because as... Like, this here, you're moving it twice. Hydro Stomper, as a result, is gonna get plus two power, and it's very likely that you're gonna continue using other movable cards in these decks, because there's so many movable buffs this coming season, where something like a Hydro Stomper is gonna wanna be in those decks. And now you have, like, Hydro Stomper, which is gonna be applying significant vertical power, Spider-Man: Brand New Day bouncing back and forth providing value. And not just that. Like, I'm curious about your thoughts on something like a Madame Web, right? She gets cut every once in a while, but she's gonna work well with Spider-Man: Brand New Day as well. You could even move Spider-Man: Brand New Day into the Madame Web location, buff a card, and then move it out, buff a card again, and then move it back in, right? You can actually... Because you can move it twice, you can mo- use Madame Web as this back and forth ping pong.

Sizer

Yeah. Uh, just, but I always saw Madame Web as she's a 2/1, right? And the average stat for a two cost is maybe, let's say If it's just a stats take maybe five power. Other it's... But basically I always used to say, like, the first few moves, um, break Madame Web even, 'cause of all the powers, sh- 'cause she's only a two-one. Uh, it's hard, it's... I have to give a better example. Depends what move card we're talking about. But she- Even like a Human Torch, right? Yeah. You m- the first move is a break even of Madame Web's ability, and then the next one. But, uh, yeah, no, Madame Web is a great card also if you put a Cosmo on her and there's a lot of mind games you can do with Madame Web.

Alex

Yeah. And I was thinking about this as well, like, you can talk about Spider-Man: Brand New Day as being a move card, which it obviously it is. It, it has movable, which is the new keyword, which I think is really important. But I do wanna focus on, like, non-movable cards too, and I know this sounds kinda copy, but realistically, I think that because this is a plus one empowerment card, there's a good chance that you're gonna see a lot of experimentation just in a general sense. I think this is a really good season pass card. It's not quite as versatile as someone like a Merlin, for instance, but what stops you from hitting something like an Iska with Spider-Man? Absolutely nothing. What stops you from hitting Sebastian Shaw? Yeah. Like, there are other cards- Lavra can, yeah That benefit from having a generic good one-drop that can move and buff at the same time. And I think that one of the key things about Spider-Man: Brand New Day which makes it a particularly strong card is it's one of the first examples of a move card that, like... So the way that the staging works in Snap can sometimes be frustrating, right? Whereas, like, the move happens first, and then the cards are unrevealed, and sometimes even with, like, Elsa Bloodstone, like, that stuff feels almost, I don't wanna say buggy, but, like, it doesn't interact the way you'd expect. This card, especially since they fixed a lot of their tech debt and stuff like that, now it'll actually proc in an unrevealed card. That means you can move this into Iska's empty location and play Iska down, and it'll guarantee hit Iska, even if Iska's being unrevealed. It makes the card feel faster because it's hitting unrevealed cards as well. So very interested in your thoughts as to whether or not Spider-Man: Brand New Day actually is not just a move card, but perhaps, like, has a little more of a wider application.

Sizer

Yeah, absolutely. It's super versatile. It can go on every deck, to be honest if you have space for a one-drop. Like, even in Surfer, it also works on the Broods.

Alex

Yeah, it'll work on the Broods. It'll work on, like, even something like a Sebastian Shaw as well, right? Which ob- you talked about, like, mul- uh, multipl- multiplicative, uh, additions of power, and, like, Sebastian Shaw's a great example of that too, right? A Captain Carter's another example of a card that you love in Surfer to get that extra power, right? I mean, there's a ton of examples of this. Like, this... At the end of the day, I think that this is gonna be a very, very strong season pass card. It has an incredible floor Just the mobility can be helpful. Oh, it's Altar of Death. Well, I win that location now, unless they're playing Doomers or something like that. But like, you're, you're able to make use of the movement. You're buffing cards. I think this is a very, very, very strong generic one-drop that can go in a ton of different decks. And even if you're, like, a relatively new player, right? And you're like, "Well, how am I gonna use it?" It's a one-drop, and what do new players often do? They often play something like a zoo deck. It's doing empowerment. Empowerment benefits Gilgamesh. It can get buffed by Ka-Zar. It's buffed by Blue Marvel. And so, like, I think that across multiple collection levels, I think Spider-Man: Brand New Day is actually helpful.

Sizer

Well, that's a very interesting point with the multiple collection levels and different stages of Marvel Snap. Yeah. It's, it's so true, yeah. And it's also a very fun card because you, you do extra things on the turn, you know? You don't just play a card, you also move a bit more than once.

Alex

And that's why I love the original Kitty Pryde, right? With Kitty Pryde, I was able to, like, bounce it back and forth, and, like, I was able to add it to my hand as... Oh, so... I still talk about the original Kitty Pryde. That was, like, some of the most fun I had in Marvel Snap. But anyways, at the end of the day, I do think that Spider-Man: Brand New Day is a really, really strong card for Marvel Snap. I think it's gonna be an excellent season pass card. I think it's gonna have generic value.

Teaching Move to Newbies

Alex

And Move always feels like it's better than people wanna give it credit for. I don't know if you feel like people just, like, don't play enough Move and... Or, like, they're scared of it. But I feel like this might be one of those cards that has to just introduce people to Move, and be like, "Hey, listen. You might have been scared of Bounce Move. You might have been scared of Move before. But now is the time to get the season pass and start playing Move." Like, what would you say to people that are... They don't think they can play Move, or they think it's too hard, or, like, they're scared to give it a shot. Like, what would you tell them going into this season?

Sizer

Oh, there's, there's definitely nothing too hard to learn. It's... We're not... It's not chess. It's, it's a bit simpler than chess. But, uh, the, the skill in card games is... The main skill in card games is often ve- like, knowledge, and, like, game knowledge. And you just gotta dig in there and play, and you'll get the hang of it sooner or later with, with 100%, no questions asked. You just stick it there, play it, and you will learn it.

Brand New Day Rating

Alex

Now, for me, I'm gonna... You know, I'll give you first shot at it. Star rating- from one to five stars. What would you rate it? Five being this is a meta breaker, one being this is absolute trash. Where would you put it?

Sizer

I mean, um, if it's only competing among other one-drops, it's a five star. But as a general card- I'm probably gonna... Probably a four star-

Alex

Okay

Sizer

just to play it safe. It's hard for me. I'm a person who doesn't often give five out of five. And just

Alex

so you know-

Sizer

Yeah

Alex

just so you know, people take these ratings very seriously. Like, they do not forget. Like, I, I- made, like, missed calls on a couple here, here and there in the, in the f- or, I mean, literally every single week maybe it's a missed call. But, like, trust me, no pressure, but also they will not forget. No, I actually agree with you for the most part. I'm willing to go 4.5, and the reason why is because I do think... It's not like the meta breaker that we saw with some other Season Pass cards. It doesn't quite hit, like, the obvious, like... Like, I always bring up, like, Surtur, where l- you're looking at Surtur, you're like, "This is gonna... This is stupid. This is too much. Like, this is clearly gonna break the game. They're gonna have to nerf this." Even before they released it, Surtur was so obviously gonna break the game, even though we don't see it anymore. But, like, Spider-Man: Brand New Day is not that. But I think it's a very generic, extremely strong card that is pro- it proves that Marvel Snap's engine has seen some improvements. It's doing things that they couldn't do before, and I think it's overall a very strong card. I see a floor of four. I'm willing to go 4.5 in terms of upside. I think that there's a lot of movement based stuff happening this season that's gonna even help Spider-Man even further. I agree. I think it's at minimum a four-star card.

Mary Jane Move Payoff

Alex

So I'm with you on that one because, my friend, there's another card coming out this season which I think is going to help Spider-Man quite a bit, and that's Mary Jane. Mary Jane is a 3/3. It reads, "End of turn give each of your cards that moved this turn plus one power." So suddenly that 1/2 Spider-Man doesn't seem so 1/2 anymore, does he? No. 'Cause if you got that Super Premium Season Pass, if you drop those Benjamins on that Super Premium Season Pass, you got yourself additional power here. I'll give you the floor. Sizer, what do you think?

Sizer

Uh, Mary Jane, right? I saw give each of your cards that moved this turn plus one power, right? It's gonna also synergize with Batroc Captain America, Sam Wilson, and potentially with Heimdall as well, you know? It's... But my... I always see, like, um The, you know, it's a three cost, like the generic power of a three cost, if it had no ability, would be like maybe a three-six, maybe with, or maybe als- either six or seven power. So the first four moves break her even. That's how I always saw it, and everything after that is a profit because you're st- playing a three-three instead of a three-six, three-seven. But it generally it's can be, it can go up taller than that. It c- it can for sure, it can hit higher numbers than the three-seven. So yeah, it's actually, it could be very good.

Alex

I find it fascinating, like getting into the mind of a player like, like yourself, who's extremely high ranked, obviously plays a ton of Move. It's like, it's almost like you're a stock trader for Move. It's like you're evaluating the cards on like where the profit lies, like what, where, where's the break-even points, right? Whereas I tend to look at like, "How can I make these cards just do like a thing that goes crazy?" You're like, "Well, no, no, hold on. Like, let's look at the numbers here. Let's figure out like where those break e- break-even points..." I think the second or third time you've mentioned the idea of like what a stock stat line would be, and when do you break that stock stat line as a method of evaluating the card. Which is super cool. That's, that's a really interesting take on how to do that, and it makes perfect sense. Mary Jane, though, I think seems like, like do you know how that, do you know that meme of like, "Don't copy my homework," and then they just kinda copy your homework? It feels like just Venus again. Doesn't it just seem exactly like Venus except for Move? But like you can just use Venus with Mary Jane anyways. They're literally the same stat line. Oh, yeah. They almost do the same thing, and they can be played together. So like Venus, when cards in play get empowered, gain plus one power, and then Mary Jane's gonna give plus one power. So with Mary Jane and Venus, so they're basically getting plus two power. So they can be played together. That's the first thing. But it really does feel like the Mary Jane of Move. I don't know if in a Move deck you can fit two cards like this together. I don't know if it's just like, well, you gotta move cards eventually, and neither of these cards move. But you do bring up a very important point, and I think it really changes the numbers around a bit. Now, this is gonna be the second time I bring up my main man Heimdall on the screen. But if you think about Heimdall, if you just play Heimdall, he's a six-10. If he moves cards, forgetting about the multimate, forgetting about everything else, if you move eight cards, that's just plus eight power on the board. You know what I mean? Yeah. And if you have Venus out with Mary Jane, that's plus 16 power. Like suddenly Heimdall becomes very interesting with cards like Venus and with Mary Jane, because that entire board sweep, suddenly the power, the numbers just jump up all over the place. It's kind of crazy.

Sizer

Yeah, I kind of, I kind of wanna try Mary Jane and Heimdall in the Batroc, Sam Wilson, um, Hydro-Stomper decks. I'm just gonna experiment with it and try it out. Uh, maybe now that deck can finally play a Heimdall with the Mary Jane interaction. We'll see, but I'm just gonna definitely try it out.

Alex

Yeah, and I mean, you did bring up Hydro-Stomper, right? And I, I mean it's, again, we keep- we're gonna talk about a lot of these cards over and over again. But I think that Hydro-Stomper's pretty interesting too, 'cause it also has the same stat line, but what it's trying to do is very different. I feel like Hydro-Stomper in, in a lot of ways is, like, that vertical power presence for move. It's trying to make a big number in a singular location, whereas Mary Jane is, like, again, spreading that power across. We've seen in the past that some of, like, again, we talked about move bounce with, uh, with the, uh, Human Torch. That was very much a very singular point of power that was then either replicated or duplicated to then attack that second location. So Mary Jane is balancing the power. Hydro-Stomper's trying to go vertical with the power, which I do think is kind of interesting. So, like, Mary Jane has this, like, distributed stats, where it's putting stats across all the moving things. So is it gonna be better to play more of, like, a small little movers deck, where you have, Vulture moving, you have Batroc moving, and you have the Madame Webs moving things around just so you can benefit from the Mary Jane? Kind of interested in your thoughts on that. Like, do you think having many movable small pieces benefits something like a Mary Jane?

Sizer

The... I mean, it depends if that deck would be good. I don't Sure it depends. Yeah. After... That's a card I really have to try out and see how often she gets bigger than the 3/7 without j- I mean, without using Heimdall. Heimdall might be, like, a cheat code to get her big. Uh, without Heimdall, I mean, okay, Batroc, Sam Wilson gets her pretty big. But if you exclude those three cards, and maybe Cloak and Hellion, um- I, I don't know if she, if we can get, get enough stats out of her. Oh, there's also Silk. There's also Silk actually, which can buff her

Alex

You made a great call out there, which is Hellion. Hellion's gonna allow you to reposition your board, set up a situation where Mary Jane buffs all the cards you're moving there, and then you get to slam the Heimdall down and reposition them all, which is actually pretty crazy for Mary Jane. So, like, it's tricky, right? It's kind of tricky to get them all kind of, kind of positioned exactly how you want. Like Move, I feel like the macro state of the board with Move is really important. How you position everything for that final payoff's very important, right? And so, uh, Mary Jane and obviously Hellion's gonna do that. You did bring up Silk. Silk, I think, is like one of the premier examples of where Mary Jane can perhaps get a tremendous amount of power. So do you think Mary Jane and those silky smooth style decks can make a, make a comeback?

Sizer

If they had a Heimdall, maybe, but without a Heimdall, if they, if they just have Sam Wilson, Bat-Shark, and Silk, I mean, if you draw them perfectly, all three, uh, then yeah, for sure. But let's say you only have two of the three.

Alex

I think one of the things

Sizer

that limits the upside, though- It'll still be worth it. It'll probably still

Alex

be worth it yeah, it's probably worth it, but the only thing is, is, like, it- Silk doesn't get plus one for every time it moves, because Mary Jane, it's an end of turn, each card that move gets plus one. So it's not like it moves once, goes to two-six, two-seven, two-eight. Every turn that it moves, it gets plus one. So that does limit its upside quite a bit. But you're perhaps not moving just Silk. You might be moving Silk, you might be moving Spider-Man Brand New Day, right? You might be moving w- like, again, whatever. You might be moving everything with Heimdall or Hellion or Cloak or whatever, right? So, I do think that this is a really

Mary Jane Rating Debate

Alex

cool deck. I think it's, it's obviously hyper niche compared to something like a Venus, and for that reason, I give... I'm leaning towards, like, a 3.5 to four-star rating. I still think it's a good card. I think that it's gonna make move good, but it's like, it is hyper niche. Venus had this, like, generic, "This card's just good. You play it in Aurora, you play it wherever you want." Mary Jane is much more niche, so I'd be curious about your star rating on Mary Jane.

Sizer

And I kind of agree with you, actually. My first thought was put her a three star, but then giving it more thought, I would then lean towards four, and then the in-between is also 3.5. So-

Alex

I know. We try not to do the .5s, 'cause it feels like you're cheating a little bit, right? No. 'Cause it's like, it's either a three or a four. Come on, man. But it's true, right? Like, because of the fact that it's relatively niche, that might actually limit its upside a little bit. I will say that right now, a lot of people that, like, they get... Some people get concerned about the Super Premium Season Pass. Still has a little bit of an asterisk beside it, because obviously it has that paid element to it. But one thing I will say is that this one seems like it's less impactful, potentially, than something like a Venus. But if the Heimdall decks, like we were talking about before, do start to take off, which would be great. Like, listen, if Heimdall breaks the meta, I'm not upset about that. It's about damn time that Heimdall became relevant. But it would certainly be on the back of something like Mary Jane, who's a Premium Season Pass card. Yeah. Now, these obviously all come out on day one. But there's another card that comes out on day one, too, and that is... It's Ant-Man.

Sizer

Well, can I just say one more thing about Mary Jane?

Alex

You would like to continue speaking about Mary Jane. I, I will allow it.

Sizer

Just one thing. So basically, if your deck can move at least card four or five times, she's worth it in that deck

Alex

Yeah, for sure. And I mean, if you're playing a move deck and you have Mary Jane, you would hope you're moving more than four or five times, or else you're just like, you probably lost anyways, right? That's the, that's the hope, I suppose. But yeah, yeah. Yeah. Mary Jane the value can definitely be there, especially with something like a Venus, but you only have six turns, seven if you play magic or they play magic, so you do eventually gotta start moving things. You're absolutely right.

Aunt May Series Five

Alex

Aunt May comes out on the same day. This is a series five card. So Spider-Man: Brand New Day was a season pass card. Mary Jane was a super premium season pass card. Aunt May is the series five release. It reads, "As a 2/3, end of turn, if you used a movable ability, give a movable card in your hand negative one cost and plus two power." This is crazy, but at the same time, I like, I have some concerns with it. I don't know. Like, I'm all over the place. There's a couple cards here which I'm finding harder to rank. This is one of them. So I'm curious on your thoughts. I'll give you the floor on Aunt May.

Sizer

So Aunt May I'm more excited about this card than Mary Jane. This one seems, it seems pretty strong. Like, it only has to proc once, and then sh- she got her full value out of the card. And what I'm excited about Aunt May, it brings back maybe Vision. I mi- I miss playing Vision in decks. That's... It's been a very long time since I played Vision, and this will bring that card back into action, back into business. Yeah. 'Cause then it will get reduced cost. Yeah, Vision is such a great card. It'll get reduced cost and plus two power. But then I started thinking, what are all the movable cards in, in the game, right? 'Cause, uh, Aunt May will only hit movable cards.

Alex

Yeah.

Sizer

So it can hit like, you know, it can hit a Nocturne, can hit a Phoenix Force, I think, even. But- Well,

Alex

here's all of them.

Sizer

Yeah.

Alex

We got- But there's- Jeff, The Baby Dolphin, Spider-Punk. And then can... Yeah. Apparently web sling will make the move, will get plus one. Oh, that's right, this was just in the most recent OTA. That's a nice change there. Merc- oh, Mercury, though.

Sizer

Yeah, exactly. I was very, I was very hyped about the card and then realized, oh no, Mercury's gonna be everywhere again, 'cause the decks playing Aunt

Alex

May- But Mercury's movable. What if you play Mercury in your own deck?

Sizer

Exactly. So Aunt May decks might even play Mercury in their own decks.

Alex

Wow. Imagine that, so the offense becomes the defense.

Sizer

Yeah, the best counter to Mercury is your own Mercury as well.

Alex

Yeah. Uh, f- oh yeah, Phoenix Force gains, uh, movable as well. I haven't actually done this yet. I should've did this before. Oh, the shield. The shield is movable on Sam Wilson. That's right. Oh my gosh. Even with, like, Mary Jane, it's... Why didn't we mention this before? Sam Wilson with the shield with Mary Jane. This is... It's actually kinda crazy, right?

Sizer

That fits nicely with Mary Jane as well. Sam Wilson too. Mary Jane Mary Jane turn three and turn 14

Alex

Every time I get excited like that and I, like, slap my desk or I slap my hands together, it always plays perfectly for the audio listeners that are like, "What is that?" Like, "What is he doing behind the scenes where..." I'm just getting fired up, guys. I told... You know what? I can't, can't believe I didn't think of writing in my notes Sam Wilson. Sam Wilson, Captain America, Cap's shield is movable. This is actually a massive synergy for a lot of these cards. Like, it's legit. Sam Wilson's definitely making a comeback this season

Sizer

Yeah, 100%, definitely as all the stats as well

Alex

Okay, let's think about this a little more, a little more here. Okay, so we got Sam Wilson. I got super hyped up for that. Rocket and Groot's another one. Movable ones, okay? Not bad. This used to be a really, really good card. I don't know what to- I think it's still probably a really good card. Madame Web obviously makes things mo- We got Nocturne, you did mention that. Recently got buffed to a three-five. Ah, Meek I don't think is really what we're gonna be worried about here. Cloak, okay, Cloak we discussed prior. Vision of course is the big one. Nightcrawler, big sad. And then o- okay, original Jeff as a two-four now. That got buffed from a two-three. Can you see like original Jeff, Jeff being played in some of these move decks?

Sizer

Wait, I just want another train of thought. Is Aunt May when you move, use a movable ability or when you play? If

Alex

you used.

Sizer

If you use a movable ability. Okay, then it works with the others. Okay.

Alex

Yeah.

Sizer

As

Alex

well. So as long as you moved something with a movable ability, then Aunt May will be like, "Oh cool, end of turn, negative one cost, plus two power to a movable card in your hand

Sizer

Uh, Jeff, I'm I'm not sure- Yeah but to see, uh, how many moveable cards you want to have in your hand, in your deck. But then yet again, is it all those moveable cards we saw, sure they'll have big stats, but is it enough? I mean, yeah, okay, you could move your cards and win another lane with a Juggernaut. But-

Alex

It's true

Sizer

uh, besides the- But at the end of the day,

Alex

I think you were right to call out Vision. I think Vision's the best one because I think one of the challenges we have here, with Ant-Man specifically, is we don't actually have that many cards with the moveable tag. It's a relatively new tag that they added, and this specifically buffs moveable cards, and you have to also have a moveable card in the field of play to proc the ability. So something like a Nightcrawler on turn one, Ant-Man on turn two, and then you move Nightcrawler on that turn two, or like, as Ant-Man reveals. 'Cause it's an end of turn, it's actually really helpful because turn one Nightcrawler, you move it on turn two, Ant-Man will see that at the end of the turn. So the, the order of operations works totally fine. So going into turn three, Vision might already get buffed. So it's a superpower in one way because you have a limited number of cards, so you might have a greater chance to hit a moveable card that you want in your hand. But also there's a good chance you might not have a moveable card in your hand. We talked about Sam Wilson. Sam Wilson's not moveable. The shield becomes moveable. So it won't get buffed.

Aunt May Rating Tug of War

Alex

So I think that one of the tricky things about Ant-Man, which kinda hesit- makes me hesitant to give it a high rating I'm like in a three star range here. It does get better with every new moveable card added, added to Marvel Snap. Every new card that gets added to Marvel Snap, Ant-Man becomes better because it just simply increases the, the possibility that you have a card that Ant-Man can work well alongside. But as of right now, because she's so keyword specific, she feels a little bit narrow. So for me, I'm going three stars

Sizer

Uh, before I rate the card, I'm just... I feel like all Aunt May decks are gonna be Juggernaut decks. The, they get a lane for free with Juggernaut, and then move whatever they have all in another lane. But, but yeah, to rate the card, it's kind of hard. Kind of hard, um, 'cause what c- the cards you b- how often can we proc her? Let's have a look.

Alex

Player on turn two. She can proc on turn two. So turn two, turn three, turn four, turn five. So basically you proc her four times.

Sizer

Okay. That feels

Alex

about right, yeah. Right? So negative four cost and eight power added to hand, but you have to play the card from your hand to get the value from it, right?

Sizer

Yeah.

Alex

The

Sizer

numbers are there It's kind of hard to rate, yeah. I mean, the card, it's... I'm gonna guess go with four stars, but I'm- Okay not sure. I mean, the card itself seems goated. I'm just not sure if the deck will be good. We have to we have to see if we can... If there's... If you can win without Juggernauting a lane. Can you win just- I totally get

Alex

that. I feel like when I think about my star ratings, I think that, like, Spider-Man Brand New Day is universally more powerful than Aunt May. Like, I feel like this card will go into more spots and will probably be very good there. Mary Jane feels like a more niche variation of Venus. And then you go to Aunt May, who feels like an even... It feels like a niche variation of, I don't know, man, but it feels niche. I feel like the narrow deck building side, it kind of hurts the cards a little bit, whereas Spider-Man Brand New Day is a little wider. And you're right, like, if the deck is good and Aunt May is in that deck, you probably just need Aunt May. There's no replacement for it, right? I just wonder if it'll get better over time as more movable cards are added, and then b- by extension, those decks become better. So for me, I'm going three stars. So are you, are you good with four?

Sizer

We can hit the middle again and go 3.5, but

Alex

I'm just trying to avoid-

Sizer

Am

Alex

I talking you down? Okay. I, I hear you. But obviously having a 4/11 Vision is crazy. And also- Yeah having a 4/11 Vision means you can just keep moving Vision around. It'll continue proccing. And Spider-Man Brand New Day is a, able to move twice, which means that if you have Spider-Man Brand New Day and then you play Aunt May, and you move Spider-Man Brand New Day, Aunt May is gonna proc once. And then on the next turn, you move Spider-Man Brand New Day again, she's gonna proc twice. So Spider-Man Brand New Day and Aunt May are actually insanely good together because right off the bat, you're getting two cost reduction and four power from Aunt May right off the rip, and she's already a 2/3. This could have released at a 2/2 or a 2/1 and probably still been perhaps considered playable. Yeah. So at a 2/3, like, there's really a limited downside. So, like, I might change mine to 3.5. I said three. It might actually be better.

Sizer

Actually, I'm, I'm leaning towards four again.

Alex

I'm talking you up again? Okay. That's gonna be an interesting one.

Tarantula First Impressions

Alex

But guess what? We have another card. Now, this one's not necessarily a move card, though. It's Tarantula- Oof. Ew which is still a Spider-Man, I guess. A type of spider. It's not a Spider-Man. It's a s- a... It's a man of the spider variety. Tarantula is a 2/2 that reads, "End of turn. If you have the highest power among cards in play, give this and two cards in your hand plus one power." This is not a move card So I'm gonna give it some thought here. I am once again hesitant on this card. Do you think this is a really good card or do you think, like, where do you lean on this? I'm leaning on the lower end

Sizer

Oh, oh, I'm leaning extremely high. I, I'm really scared of this card.

Alex

What? Okay, this is interesting. Why are you so scared of the card?

Sizer

Because of its goals and my most arch enemy archetype is Supergiant or, like, Wilson Fist decks with Supergiant And I did the math on this Tarantula. If you happen to win every turn, so you, turn one you play a Hydro-Bob, turn two you play Tarantula, turn three you play Wilson Fisk.

Tarantula Debate

Sizer

Uh, if you win every single turn it plays some- it goes, like... Is it, like, a 215 or something, something in... It gets, like, huge numbers. I mean,

Alex

two- In my notes, it, my notes literally says, "If he goes off on curve every turn, he's technically a 215." So your math- Yeah is correct, Sizer. You did it. You're right. And it's, it is ter- It does have that scary factor. It scales incredibly well.

Sizer

And but those decks already have as two drops, they have, like, an Iron Patriot, they have the, um, a Ka- a Kani's Son, and now they also have the Tarantula. And then you have to think which one do I play turn two? It's probably gonna end up being Iron Patriot over that, but in, if they don't draw Iron Patriot and play that, I don't know, I don't, I don't want Supergiant getting more po- those builds, I don't want those decks getting stronger, and that's why I'm kind of scared of that card.

Alex

So interestingly enough, this card, it does buff itself by one in addition to the card in hand. So that does help it because, like, it's it helps it kinda maintain its power. But what I will say is the reason why I'm kinda low, like, I have, I have a two-star rating written down for Tarantula, which seems very different than what you have. And if this is the one I miss on this month, then so be it. But, like, for me, one of the concerns I have, I feel like it's very analogous to Punisher War Machine. And the reason for this is because Punisher War Machine, on paper, has a really strong effect. The problem with Punisher War Machine is that on curve, it doesn't actually have enough power to accomplish its own goal. The power level of Punisher War Machine and the power level of Tarantula, they're actually counter to one another. They don't actually synergize. So you're dependent on the Martyrs, on the Hydration Bobbers, on the lizards and stuff to actually proc these effects in order to play down the Wilson Fisks, in order to play down the Tarantula. Because Tarantula on turn two is so weak that if you don't have a really strong turn one, like a Martyr or a Hydro-Bob, then it's not gonna start the train rolling. It's not gonna get the plus one power. It's not gonna start buffing the hand. I feel like that risk is so high that you cannot dependably get this card off. And just like Punisher War Machine, when that objective reveals and you see that mark on the location, it's not strong enough. Unless they don't draw a card, it's not strong enough to win that location, and that's what gives me a little bit of pause. I'm worried that Tarantula is not strong enough because it's not gonna get... It's not gonna win. It's not gonna be the highest power card in play. It'll never be the highest power card at play at a two-three. So as a result, it's dependent on your turn one play, and it's gonna be dependent on your turn three play. So what, what happens on turn two? 'Cause like if you could play Lizard and then Tarantula, okay, but now you're playing Tarantula on turn three, it's not on curve. That I guess is what my concern is, Sizer. Like I don't know if you feel me or if like you agree, but like that's where my head's at.

Sizer

Yeah, I see what you mean. Like that is a concern if you're thinking about getting the maximum output of the card. But even- but all you need is to proc it twice, I think and then you're sorted. Then it's a 2/4 plus gave four power to something in your hand. So, uh, I think you can easily get it to proc twice. And but yeah, if Wilson three... If you don't have high... Say you don't play that one of those one drops like you mentioned on turn one, uh, you're not gonna be able to Wilson Fisk turn three, but you can maybe play Debris instead, or you know, they, they have other three drops. By the way, the chance that you draw, let's say, Wilson Fisk on turn three is 50% chance, I believe.

Alex

Yeah. So it's

Sizer

high. And you

Alex

have

Sizer

50% chance to draw Debris as well, so

Alex

It's just that like if, if you go Martyr turn one into Tarantula turn two, you probably get the proc. And then if you do, that likely means that Wilson Fisk is in your hand. Wilson Fisk might even be a 3/10 because it might have gotten buffed by the Tarantula. Or yeah, Snowball. And then all of a sudden your engine's going crazy. Like you're going, you're popping off and the game's almost won. So like there's both sides to this, right? This comes out on July 7th, by the way, Series 5 Tarantula. I don't know. I'm all over the place with this card. I really don't know. Like it's just one of those cards where like I almost wanna test and play and see what the decks look like. Uh, this week would have a probably an OTA, uh, on it as well. So like it's like I don't know

Sizer

Yeah, and you also have, you have to play the cards it buffs, right? So you might not get its maximum output, but I, I still, I would still put this card as a four star as well. I think it has a super high ceiling and it's easy to he- to hit like Um, value, value stats kind of

Alex

I like when our opinions diverge a bit because that's when the conversations are the most interesting. I'm at two stars, you're at four, and, um, you're ranked one and I'm not, so now I'm concerned with my ranking. So we'll have to see how that, how, how my ranking there ages. But again, it's not a move card, which

Boomerang Bounce Tech

Alex

is exciting. It's kind of cool that they, uh, they have a move-centric season without necessarily a move card because we have another card that's coming out that's not move-centric. But by golly, is this card gonna be a fantastic one for bounce. It is Boomerang. Boomerang is a 2/2 that reads, "When this returns to your hand, randomly steal four power from cards in your opponent's hand." It also has activate, return this to your hand. This is the first card in Marvel Snap that can bounce itself, I think. Well, no, no, no, no, no. Kitty Pryde can, obviously.

Sizer

Hmm.

Alex

Never mind, I take that statement back. Kitty Pryde did it first. But this can bounce itself, which I think adds a tremendous amount of power. I think that stealing is cool, and what I'm not sure of yet is let's say they only have one card in hand, will it steal four power from that one card? I don't know yet. That's something I don't know if it was answered. I checked the team answers, I didn't see it. So that changes the math slightly. I imagine because it's randomly steal four power from your cards in your... If they only have one, I'm assuming four power comes off the one card. If they have three cards, it'll randomly pick, right? If they have, like, two cards and a skill, it'll take power from the two cards that aren't skills. That's what I'm assuming it's gonna do, but we technically don't know. I'll give it to you, but I definitely think this card's really good for bounce. There's no question.

Sizer

Oh, that's the card I'm actually most excited for in this season. It looks like a, a lot of fun. But just for the audience to to clarify its ability, basically it's the, uh, the opponent can... loses four power and it gains four power.

Alex

Yes.

Sizer

So it's, so it's a f- and... So but yeah, basically if you just play him down and activate him to return him to your hand and then play him down again, he's essentially a four cost, right? Like a four, what is it? 4/10 indirectly. But I'm really excited for this just to put in, in the bounce decks for you. Of course you can toxin this, you can beast this, and, um, you can even Frigga this. I wanna try move, playing move bounce again. That deck runs Frigga. This is even a Frigga target. Play this on two, Frigga it, and then yeah.

Alex

You're cooking. I never considered Frigga. So obviously in my notes I have, like, the toxin, the, the beast. Talk to me about Frigga here. This is cool.

Sizer

Yeah, 'cause my move bounce deck obviously runs, like, you know, toxin, beast, and also has a Frigga in it, and it just It's just a target you can curve out, you know. Play that on two and Frigga on three, and then just keep cycling them around and bouncing them around. I don't know, it's a lot of fun, that card. And it's finally another, another card for bounce. It's one of the most fun archetypes because you play many cards a turn. Your turn six is not just one, two cards. It's, like, many things, and it just- that makes it fun for me, playing multiple cards a turn. But b- bounce always struggled, but it can't beat combo decks. Combo decks go over the top of it, and that's the fundamental weakness of such a deck. But I'm definitely gonna cook around with this card. It looks like a lot of fun.

Alex

The ability to bounce itself is incredible, and the fact that it has an activate is actually a superpower in this case because it allows you to sequence, right? So you activate, then you beast it. You activate it, then you toxin it or whatever. And you did- Mm-hmm bring up a very good point as well to clarify that when you steal power from cards you steal it, you add it to yourself. But the other thing is, it's also a little more resilient to something like a Luke Cage. Now, Luke Cage is gonna come up a couple times here. Luke Cage, it will reset the affliction you've done to your opponent's cards, but it will not take away what you've stolen, so you'll still be buffed up. So they'll go back to regular power, but you have stolen that power and you'll keep your power, which is kind of interesting. So it is a little resilient to Luke Cage in that sense. I think this card's pretty cool. I think that it has disruption potential. I think it has... It's a really cool payoff for bounce, which I think bounce really needed. It makes me wonder if, like, it's kind of like the new payoff, cause what used to be is, like, you used to really rely on something like a Hit-Monkey, for instance. Well, not, like, your move bounce deck, but, like, traditional bounce decks used to rely on, like, Hit-Monkeys and stuff like that to try to get the value. Boomerang's gonna continuously get massive, right? C- like, if you think about turn two, you play it. Turn three, you bounce it. Turn four, you play Boomerang and you toxin it, right? You bring it back with toxin. Turn five, you play Boomerang and you beast it. It's what? Like, you've done an insane amount of damage to their hand, and it's stealing tons of power. That in and of itself is, like, a very consistent line that creates a, a tremendous amount of value, right? So for me, I think that, like, the card is super cool, and bounce has absolutely needed something like this, 'cause bounce has been... I don't wanna say it's been dead for a while, but it's definitely not been meta for a while. So, I'm going four-star rating on here. What are your thoughts?

Sizer

Yeah, also going four star. But it's, yeah. It can be a lot of fun as well. Five stars for fun. Yeah. But yeah, so generally a four star, yeah.

Alex

Absolutely. I think, I think it's really good. And, uh, again, obviously this is niche. If you don't play bounce and you don't wanna play bounce, then you probably don't get Boomerang. It doesn't have that wide applicability that other cards like Spider-Man Brand New Day may have, but it definitely is a very strong card in and of itself. Moving

Scorpion Brand New Day

Alex

on. July 21st, we see Scorpion, Spider-Man, Brand New Day, which is kind of funny the way that works. It's like Scorpion, Spider-Man, Brand New Day. Yeah. It has like three lines on it, which is kind of bizarre, but I digress. It reads, "6/8. Ongoing. Double the power reductions of all enemy cards." Man, Sizer, I don't know.

Sizer

Yeah.

Alex

Uh- This one, I love Affliction, but I don't know. You seem excited again.

Sizer

Yeah, what I like about this card is it's not... You know, most of the six drops just have the power on, like, one location, so you basically just pl- while this card, it spreads it's on all locations. You know, one location you have a man thing, maybe everywhere you have, like, everyone afflicted with a hazmat. So its power is not only going to one location. Cause I feel like if your deck is only playing at one turn six, a one card on turn s- like, a one six drop on turn six, uh, you know, you can just, like, spread the power and win. And like, but like this, it's automatically spreading the power. Not like a Doctor... kind of like a Doctor Doom, but... I don't know, I think this card is just cool. I mean, obviously in the first week when it comes out, uh, Luke Cage will be present. But then after the first, few weeks, I think the card's cool. Then just 'cause it spreads its power in all locations kind of-

Alex

One thing that like kind of came to mind for me is that I feel like Scorpion, Brand New Day version Scorpion, it feels very similar to what like Apocalypse and Khonshu do. Like when you have a discard deck and you have Apocalypse and Khonshu, you have two ways to close out the game. And I feel like Scorpi- like traditional affliction decks, they had Ajax, and then like, but at turn six is usually when you played the Hazmat or you, you found ways to activate the, that Ajax and clo- maybe it was Hazmat and Diamondback to try to close out another location, whatever. Scorpion Brand New Day gives you a secondary win condition that you can use to try to close things out, which I think is super cool. So there's that part of it, which I think is really neat. Even like a Weapon H, for instance, in discard, I keep going back to discard. Weapon H is also a card that can be used to augment the finishing lines or the closing turn six or seven lines of discard-based shells, and I feel like Scorpion Brand New Day does that as well. There is one card I wanna bring out in particular. Based on the type of meta, I'm not, I mean, I, I can't predict the meta, but if I'm just gonna say that I think that it's very likely that we're gonna have lots of small cards moving around, I think that Man-Thing in particular with Scorpion is gonna just absolutely feast this season. Man-King Man-King. Man-Thing, the ongoing that reads, "Three cost or less cards have negative two power." Now it's gonna have negative four power. As a 4/7 itself, it's actually crazy. So I think Man-Thing is really gonna have a big impact this season, 'cause if you think about it, Mary Jane, Spider-Man, Silk, there's a ton of movable cards that are all operating under three cost, like three cost and under. Like a lot of them operate in that, in that threshold there, and as a result, there's a good chance that Spider-Man sorry, Scorpion, Spider-Man Brand New Day, and Man-Thing will have a really high impact on the meta. I think those are the combo pieces you're looking at. So I start to wonder, is it really a deck that's gonna be playing like an Ajax deck, or is it more of a deck that's gonna be revolving around something like a Man-Thing, and US Agent, and those other more supportive cards?

Sizer

Yes, it, Hazmat really has to have the hands on it and test it out. What is if there's better things to do on turn six than play that? Like- Yeah Hazmat, Luke Cage, or discounted four drop 'cause it got Surge or Zabu. 'Cause all those, like, Affliction decks, I have so many four drops I want in them, you know? Like Anti-Venom or, I don't know, Malekith.

Alex

We did it again.

Sizer

I'm filled with so many four drops that I want to have, uh, Namorita or Surge or something to discount them constantly. So what is if my turn six is, is if something better than playing that Scorpion card? But yeah, so it's hard. That makes it harder for me to rate,

Alex

Yeah

Sizer

'cause it

Alex

might not be the best For me, I'm going in the three-star range, and that's partially- Yeah because I'm not even 100% sure. I don't know if it's gonna be the closer that we really need. It is absolutely insane with Anti-Venom. Like, if you Anti-Venom, Scorpion, Brand New Day, that's actually crazy. That is such a snappable win condition for you. It is ridiculously good there. Yeah, I just, I'm just not 100% sure. I'm really not 100% sure.

Sizer

How can we get a Hazmat down early? It would have to be Malekith or under an Invisible Woman. Yeah. 'Cause usually you play Hazmat on the last turn of the game, right? But if you could somehow... I guess that's the only option, sorry, Malekith and Invisible Woman, or Supergiant, but

Alex

Yeah. I mean, there are other Affliction cards as well. Like, maybe the deck looks totally different. Maybe it's not... Like Hazmat, I, I agree. Yeah, no. Hazmat's gonna be the one you wanna play. But you do have, like, a Mega Sentinel.

Sizer

No.

Alex

Right? That's big. Caliban's big. Oh. I mean, even Spider-Woman. Oh, it

Sizer

double- Oh yeah, it doubles the Omega Sentinel ability. Okay, so it gets then minus four. Wow. Okay, I didn't think of that.

Alex

Even Spider-Woman It's kinda crazy, isn't it? Yeah. Like, what if you do, like, Spider-Woman but she's a five-cost though? What if, like, I was thinking, like, what if you Grandmaster her or something? But when the heck can you even do that?

Sizer

Wait, what if... Oh my God, now I just imagined Fantomex

Alex

Oh, Fantomex is another one, yeah.

Sizer

Omega Sentinel, like, you know, a bunch of times 'cause it has Jocasta and, like, other stuff there to proc it. And also- Hmm oh, okay. Oh yeah, maybe. Maybe it goes in Fantomex. But I, I know that many people are gonna play Scorpion, Cassandra Nova. That, that deck for sure won't be that good. There's for sure something better to do than that. But true, it synergizes with regular Scorpion and stuff, but-

Alex

All right, so what's

Sizer

your

Alex

star rating? I'm going three stars

Sizer

Yeah, but I was also gonna leave three stars. But now this Phantomax thoughts. Yeah, no, we'll s- I'll start with three stars for now.

Alex

Yeah. But again, that first week's gonna be awful thanks to Luke Cage, unfortunately.

Sizer

Yeah, absolutely.

Sinister Six Theorycraft

Alex

All right, Sizer, we got three more cards to talk about. One more of them are series five, then the last are series four cards. The final series five, coming out July 28th, is Sinister Six. It is a 6/12 that reads, "Game start. The first six characters you draw are evil." In caps, by the way. "After you play them all, merge them into this and add this to the last one's location." So it almost has like a Dormammu effect, where, like, you almost bring it down. Like, you merge them and you slam it down into a given, uh, location. I gotta be honest with you, Sizer, I almost never do this. Under my star ratings for my notes, I just have question marks. Uh- I have no idea, what the potential power level of this card is. It is really cool. It's gonna build an entire new archetype. And this is the thing, it's gonna build a whole new archetype, and it's gonna either be a new archetype worth playing, or it'll never see a single game of play outside of the first week ever again. It's gonna be one of those. It either is, like, a A-tier deck that someone cracks the code on, or it'll never, ever see play ever again until they buff it or change it in some way. There's no middle ground. This is a totally new archetype, which is exciting. I'm glad they're doing this. Like, uh, when they released Zombie Galacty, when they released Dormammu, these are exciting releases. But I have no idea as to how competitive this is gonna be. I have some ideas as what we can do with it, but I don't know if they're gonna be good, so I'll pass it on to you as I try to even, right now, live, try to figure out what I'm gonna star rate this card.

Sizer

All right. So, uh, something interesting to notice that I only realized today is you don't actually have to play him on turn six. The merging just happens, and my first, like, fear when I saw this was, okay, how about I win a Storm lane or a Professor X lane, and this guy solos the other lane? But he would probably eat up everything on the Storm lane or the Professor X lane. Uh, s- and you- so I was... I'm leaning towards this is a Thanos card because, um, let's say you're playing a regular deck. How many cards are you gonna have on the board? Okay, I'm sure maybe you can Juggernaut one lane, and then s- this guy solos another lane. That's... But generally think- I think this could be a Thanos card. Like, you get the stones merging together. Another, a different version of Thanos, so it won't be an Aurora Thanos or That's something I wanna experiment with. That's my first thought

Alex

Yeah, 'cause like you, you traditionally had like the Strange Supreme style of Thanos that kind of played similar, I guess. Um, but you actually, I don't think you could play Strange Supreme. Strange Supreme would give them all the suck and then they wouldn't exist for Sinister Six. I don't know how that interaction would work. But, um, I don't know. So yeah, Thanos is right, 'cause you're drawing through the cards so rapidly that they would just merge into the Sinister Six. You get that value, and then like you still have a handful of cards that you can just play and, and continue to compete in other lanes, right? I think that you're right. I think that's the most balanced approach to that. And then you could even use like Jubilee, Silver Surfer in a deck like that. Like, that's probably one of the best places for her, because with Thanos you're drawing through cards more rapidly and stuff like that. I like the call out on Thanos, 'cause you basically summon this, you have a huge body in one lane, and then you go fight another lane and try to win that one. Okay, that's a good call. I like that. 'Cause I was thinking something different, and this is why I love having these types of conversations For what it's worth, I'm stealing the Thanos idea. I'm totally gonna build a whole lot of stuff

Sizer

with this.

Alex

Yeah, no, no worries, man. But I was thinking, like, okay, what if you did something like this? What if you did something like, is it worth playing, like, a Quicksilver, Domino? Will Quicksilver and Domino be evil cards now, where you can guarantee that they're being played out on curve, and then you have a ton of three drops, and then you can, like, start merging things together? I had that thought, and then I was like, okay, what if you... What if it's, like, an Orca deck? I know that sounds crazy. Okay, what if it's, like, an Orca, uh, Namor deck? And for those that don't even realize, Orca is a 6/11 ongoing, plus seven power if this is the only card here. Sinister Six merges everything, and then your board's just kind of empty. Oh. And then you play Orca down, right? It's kind of big, but here's the problem, though. What if you draw Orca before you merge? Then Orca gets merged into the Sinister Six. So you can't use an Orca, because if it's one of the cards that's evil, then it dies, too. Like, it gets part... It's, it's part of the Sinister Six thing. So- Yeah,

Sizer

you still need things on the board after

Alex

the merging. Exactly. So it, it focuses more on smaller cards, which, again, is your, is your Thanos idea. That's brilliant. Right. And the reason why I was thinking Quicksilver, Domino is 'cause it sets up these smaller things. I'm like, okay, what if I Quicksilver, Domino, and then what if I Zola the Sinister Six? Is that something that could happen? Like, I'm like, I don't know, man. It... This, I need more time. This is one of those cards where, like, I wrote notes on, but, like, one of my notes is, "I just don't know. I need more time." Like, I need to cook more with this. I need a better understanding of where the meta is. I need to see what those OTs look like prior. This is such a challenging card to rank so far in advance, because, like, it is a whole new archetype, and it's not as clear as, like, a zombie Galactor or a Dema- uh, Dormammu. Those two had more of, like, a path where you could kind of read where their decks would be designed. This one here is totally different. I actually think your Thanos idea is probably the best so far. I

Sizer

think so. I j- I just thought of a weird scenario. What is if Kitty is, like, one of the evil characters, and it's in your hand? Would it still take it from your hand, then merge it? Or would your game crash? Or, I don't know.

Alex

The game would probably crash, let's be honest. Knowing Marvel Snap, your game, your game would delete your col- uh, collection or something. Yeah. I don't know. I don't know. I still don't know how to rank this card. Even after this conversation, I still don't know. Like, what would you think, rating-wise?

Sizer

I don't know. I'm, I'm again leaning towards four. There's a lot of four stars, but it's a good place to be, you know? Four seems like a balanced number. It doesn't need a buff. It's, like, right on point, but, um, I'm leaning towards four, but I'm... Yeah. I see this as a, some Juggernaut deck or a Thanos deck. That's my first impression. But yeah, one has to play it hands-on and, and truly see the f- first six characters What a waste. What's... Squirrel Girl wouldn't count, right? But Mysterio would count. I don't know. I'd have to see all the interactions.

Alex

Yeah. And I, I bet you during, like, the month closer to the Sinister Six reveal, we'll get more clarification as to, like, they'll do, like, team answers. They'll answer some interaction questions and stuff like that- Mm-hmm which will give us some additional clarity. I'm still- As far as Mysterio I still don't know. But Mysterio wouldn't- This might be the first time that, like, I don't rank a card, 'cause I really don't know. I will tell you, though- Yeah that, like, I think... Here's... Okay, you know what? I'll say two stars. I'm gonna go on a... I'm gonna go with two stars. I'll tell you why two stars. Yeah I think there's a greater chance that this card is not relevant to the meta. I think there's a greater chance that this card underperforms than becomes meta. That's my feel. Like, when we see something like Venus, like, you know, like, "Okay, that card's gonna... That's meta." Like, we, the people are gonna play Venus. With this, I have doubts. You know what I mean? Like, I don't know if this archetype is enough. Like, even with Zombie Galacti, you saw what that archetype could potentially look like, and it needed significant buffs to get to where it is today, which is honestly a great deck. I just don't know if Sinister Six, in its current formulation, is enough, especially with the randomness of, like, the draw. So yeah. If it was like, the first six characters you play are evil, then this is, this card's cracked, because you can, like, you can hold the Zola. You can hold the Orka. But then maybe- I know, exactly

Sizer

Like, um, I'm thinking now if you have a bunch of one drops, like some cheap deck. But yeah, uh, it's, I see what your point. You're probably right. There's a higher chance it's... It doesn't have a clear, obvious home. It's higher chance it might underperform, but

Alex

I think it is the home. Like, there is no other home. It is the home. That's kind of the thing. It's like the new apartment building being built. Like, there is no existing deck for this to go in. Like, I don't see it. There's no... You don't just put this in something that exists right now. I think you have to cook something totally new, which is great. Marvel Snap needs to do this. We need cards that do this, that completely flip everything on its head. Like, this is a great card and I'm glad it's coming out. I just don't frigging know, man. Like, I just don't know what I'm gonna do with it yet, you know what I mean? And that's kind of the problem. Yeah, it's hard to write.

Sizer

Yeah. But I, I can't wait to see what the game start animation looks like.

Alex

Yes.

Sizer

That must be really cool, but yeah.

Alex

And then we'll have people doing builds with, like, like, where the game start animation's so long- Like the Irish decks that, like, you literally can't

Sizer

even play.

Alex

Yeah. Yeah. Someone will do it, I'm sure, and post it to, uh, to Reddit. But, uh, okay, we got two cards to continue going through. This is a long episode, but you know what?

Sizer

Oh, yeah. There's a lot

Alex

of cards. Perfect.

Tombstone Destroy Payoff

Alex

Series four, and for the record, guys, series four does not mean weaker card, because we have seen in the past there have been absolute banger series four cards, and Tombstone just might be an example of that. It is a 2/3 that reads, "On reveal, destroy your lowest power card at each other location." This is a 4.5 star card for me. It would not surprise me if this is one of the stronger cards of the season. That might be a hot take. I know you look at this card and you're like, "Eh, it's not that exciting." I think it just might be kind of exciting. But specifically for, obviously destroy- but, like, it is so good with Muse. Like, if you think about Muse, right? Oh, okay. Like, right, Muse is... I got a chibi variant for it. Mu- look at that chibi variant. It's actually a pretty good chibi. Muse, which is a 3/3 that reads, "Ongoing: +3 power for each location where one of your cards has been destroyed," it feasts with something like Tombstone. It absolutely feasts. I don't know, man. I really like this card. What is your first impression? I'm going four and a half stars on this one. I think it's good. It's not a cracked card, but it, I think it's good.

Sizer

When I s- when I see this card, I only see Nimrod in my mind.

Alex

Yes.

Sizer

But but I think, you know, also what you mentioned with Muse, that those destroy decks have enough stuff to trigger Muse, and Nimrod probably has enough cards nowadays with fastball special that it can spend all its energy to kill it twice in two different locations. F- it's gonna be a... It's not gonna kill, like, a s- plan, plan C to killing a Sentry, a Tomb Void from your Sentry. No, no. I don't know. I'm not sure How to rate this card? But Amuse for me is a five-star card, right? Tombstone, I'm not sure. I mean,

Alex

it's, I'm actually- But it's also a series four card, man. It's a series four, 800 gold, achievable for free in a, in a limited time game mode. There is so much going for this card. They could have given us an absolute poo card for these game modes, and they haven't. They've been giving us good cards. Like, that's the thing. Listen, we'll roast Second Dinner when they deserve roasting, but they've been giving pretty decent series four cards. And, like, this is another example of that. And, like, you're right, Nimrod, people are like, "Oh, but Nimrod's a f- a 5/6 or a 5/12 or whatever. It's Shuri'd." It doesn't matter because at the end of the day, if it's by itself at a location, if it's the lowest power card at a location, it's going kaboom, right? Yeah. And so that is really cool. So it gives you a chance to do some, like, yeah, you gotta set up the board me- from a macro perspective but Tombstone can actually make that happen. Like, I think it's, I think it's, like, I don't wanna say it's obvious, but, like, you could say, like, okay, we'll benefit stuff like Bucky Barnes, which will be consistently- Wow a small card, so maybe it helps Dormammu, right? It can also kill the Hood. Yeah. Did you say Weapon X?

Sizer

It can also kill the Hood. No, I'll say it can also kill a random Hood if you, if it synergizes somehow with the deck, but...

Alex

That's true. And, like, I just threw up Weapon X. Weapon X- Mm-hmm is often running stuff like Squirrel Girls and Killmongers and stuff like that, which maybe, honestly, maybe you don't play Tombstone 'cause you're playing Killmonger s- anyways or whatever, right? But Weapon X still gets into the 20 powers sometimes. Like, it is a huge card. Again, you look at this, you're like, "Buddy, that's just Shadow King bait." Like, I get it, right? Like, at your MMR, you know this, this card's useless 'cause someone's gonna Shadow King the crap out of it. I, you know- Oh, it still scares me.

Sizer

It

Alex

gets me good Yeah, exactly. But, but in, in, in my potato bracket, man, we're, we're... I don't have to worry about Shadow King. What are you talking about, man? I got, I got a 30 power Weapon X here. Nothing's happening. The people cut Shang-Chi from their decks. So, like, I, I get what you're saying. Like, you're looking at this and be like, "Bro, there's no way I'm playing Weapon X. That is absolute... That is cube bait. Like, it's gonna get destroyed," right? But at the same time, I think Tombstone is a really cool card for this archetype. But outside of that, like, it's obviously super, super niche. But in Destroy, I can't see this being less than a four-star card. Like, it is... I think it's good

Sizer

And I, I'm leaning more towards two or three, but 'cause it, it its ability already exists in other cards kind of. True. But I mean, now I just, I just fantasize it's probably destroy your lowest cards at each location, so it triggers from left, middle, right. So it could kill Nimrod three times.

Alex

Ooh, that's a good call.

Sizer

Or the other locations it could kill it twice.

Alex

What about-

Sizer

But then, yeah

Alex

Okay. What about Thanos- Or Thanos Destroy Thanos Destroy. Thanos with fire hair, right? Like, that's kinda cool. Oh, that's cool. Yeah. Like, I had this thought. Thanos with fire hair and then you Tombstone and it's like ba-ba-ba-boom, and it's like dra-dra-dra-dra. Like, I think it's kinda cool. So there's a chance... It's funny, I didn't think of Thanos in the prior deck where you were cooking. Yeah. But now I got you with Thanos here. Now we're just trading Thanos ideas here. But yeah- Yeah like, I think Thanos could be potentially cool here. And by the way, I, I've had this split for so long before you could reroll splits. This is one of my few absolute like, I, I got this split and I just fell to my knees. I was like, "Thank you. Thank you." I was blessed with this split long time ago. But, uh, but yeah, like, okay, what do you think about Thanos with fire hair and Tombstone?

Sizer

Yeah. It's I have, I still have that deck. I never deleted it. I have Thanos Destroy among my decks since forever. It's I still cook with it every now and then. It's... And yeah, maybe it could, I can... It's worth putting it a shot and testing it in that deck

Alex

One more card to discuss that's not Tombstone.

Spider Sense Move Skill

Alex

My friend, it's Spidey Sense. Actually, there's two cards. I

Sizer

know. I know.

Alex

There's two cards to discuss. There's a surprise card that I added at the last second because I was like, "Wait a minute. I thought this card was-" Oh, I know which one you

Sizer

mean. Yeah,

Alex

yeah. Yeah. So I don't know what's going on with it, but let's talk about Spider-Sense for a sec. Spider-Sense is a five-cost skill. It reads, "On reveal, give your characters here plus two power. It costs one less for each movable card you've played." I'm, like, not... it's coming out on July 22nd in Grand Arena, so this is another card usable or achievable, acquirable maybe better term. I don't know. I think I'm making up words now. In a limited time game mode for 800 gold or for free to play, which is a bit of a grind, but y- you know, whatever. I'm thinking, like, three-star range. I think this is okay, but we don't have enough movable cards yet, and I feel like it might not be great in those decks considering what you're doing. I don't know. This is where, like, I need you to kind of spread your move muscles.

Sizer

I'm trying to think, like how cheap can you get it on average? My first thought is it says cost one less for each movable card you played. I'm assuming the average is three maybe, so you get it to a two cost. And if, if you get it to a two cost, it's gives pl- it's a two-six indirectly 'cause it gives... But you have to play it, like, later. So I'm... I don't think the card's so good. Wait. Can you get it? How cheap can you get it? Does it cost one less for each movable card? So you play, I guess, the Spider-Man brand new day. Brand new day, turn one. Yeah. Yeah. Turn two, uh-

Alex

But if you play, like, Aunt May turn two-

Sizer

Jeff?

Alex

I don't know it's not movable. Yeah. You'd have to play Jeff- Yeah but you'd probably want Aunt May down, so that's only one, so it's a four cost.

Sizer

So you probably don't play it.

Alex

Turn three you play Mary Jane. Turn four what? You play, I don't know.

Sizer

I'm probably gonna give it a two star, but-

Alex

Yeah

Sizer

just 'cause I don't think you can get it that... If... I'm assuming it's gonna average at two cost. But if you can average it at one cost To play four movable cards.

Alex

And you do touch on a good point. Yeah It's only plus six because it has to occupy a space in that lane. So yeah, I don't know. This is one that I'm not too excited about. And I feel like it's gonna compete with Aunt May. Like I feel like you don't play this and you always play Aunt May instead, and I think Aunt May's always gonna be better. That's what kinda strikes me. It's like well, it's obviously gonna be dependent on how good the movable archetype is, and I always think that Aunt May is gonna be better, a better part of that archetype as opposed to Spider-Sense. Now I do think the Spider-Sense is a really cool art. I think this is awesome. I actually love the way it looks, but uh, I don't, I'm not sold on the card, so.

Sizer

Yeah, no, that's me. Never mind. Yeah.

Alex

Yeah.

Jonah Jameson Mystery

Alex

And there's one last card which it's, it's Jonah, J. Jonah Jameson, a 1/3 ongoing. Your text emote's a rooter. I don't know if this card's coming out, 'cause it was in the reveal trailer.

Sizer

Oh.

Alex

And then it was kind of like not in the blog So I'm not sure what the plan is for this card, but like in all the... And for the record, we don't know. I'm not like, "Oh, I actually know what's happening and I'm not telling you." Sizer and I have no idea. We're both part of the creator program. No clue at all. I don't know what the plan is with this card. It's not in the release schedule, but like, list... So I don't know how... I don't know if it's coming out or what, how people are gonna get it. But one, three, ongoing, what are your thoughts? It's kinda simple. I don't even have notes for it 'cause I actually forgot. I'm lucky I even had the art. Spectrum ongoing decks. It can go under- Yeah goose and like do a Wonger Spectrum deck I guess is something you could do with it. But outside of that, like I, I don't really know why you'd want your emotes being ruder. I always thought this was like a text placeholder for some other ability that you'd eventually want.

Sizer

Oh, true. I saw this card data mined ages ago.

Alex

Yeah.

Sizer

Um, a, it's, it has a secret ability which is not in its text is that when, when you spam rude or emotes, the opponent might stay in the match. No, no, I'm joking. They

Alex

stay in the match?

Sizer

Or it's

Alex

like it forces them to retreat?

Sizer

But yeah, I think the card's just hilarious if it's... But you're right. Value-wise, um, maybe if you want another one drop in your ongoing deck besides Ant-Man. But yeah, it's just funny, the card.

Alex

I always laugh when I show this variant, by the way. This is the Twitch Drops variant. Not Twitch Drops variant. This is the variant from, I think, one of the sh- the competitive events we did, and I was actually in the event. It's like one of those ones if you, if you pick the creator who wins- Oh, yeah then you, you get the variant. Oh, okay, okay. I was in the event and I picked Dara. So I was, I was competing and I picked someone else, and Dara ended up winning, and I got the variant, which is so silly, but- it's just, it's just funny.

Wrap Up and Plugs

Alex

But anyways, Sizer, it is great to finally have a chance to talk to you. We'll have to have you back next time. There's a move card coming into Marvel Snap. But I mean, you, you play pretty much everything, but as I mentioned before, guys, if you wanna see literally the absolute top of competitive Marvel Snap, you gotta use the link in the description and in the pinned comment down below. You gotta check out Sizer's channel because, uh, it's remarkable. Like I, I, I watch your streams all the time and I'm just like, "Yeah, this is, this is a very different game."

Sizer

Yeah, thank you very much. Yeah. Yeah, as you can find me on Twitch, I'm always I stream s- uh, six times a week. Yeah, so yeah.

Alex

Yes, you're always on. And you're on in, like, the, the European time zone as well, so, that, that benefits a lot of people. 'Cause I, I always watch, like I watch, like, you and Ordinary Harry and stuff, like, while I'm eating lunch at work, because that's kind of when, like, the stream schedules line up, which is nice and perfect, right? So, uh, anyways, guys, definitely check Syzr out. Syzr wants to thank you so much for joining us. It's, uh, an absolute honor and a pleasure to have you here. We'll have you on again sometime in the near future. And my friends, thank you for, so much for all your support. Hit that like button if you haven't already, and as always, we'll see you on that next one