Game, Develop, Repeat
061: The Difference Between Bad and Incredible (Front Mission 3)
Feb 26, 2024
Episode 61
Game, Develop, Repeat
Game:
- Front Mission 3 vs Front Mission 1st remake, initial impressions.
- Design Fundamentals
- The UI and maps in Front Mission 3
- The difficulty tuning in Front Mission 3
- RNG Damage sponges in Front Mission 1st
Develop:
- Design Fundamentals
- Examples of bad vs good execution
- Things that age poorly
- Fine tuning the player experience
- Putting time into the bits that seem frivolous
- Long term, sustainable effort.
Check-In:
- I have some Youtube video ideas and Twitch ideas
- I have not been working on development.
- I've gotten obsessed with chess rankings
- I want to harness my competitive nature for game development (game jams?)
Repeat:
- What gameplay mechanics have you accepted as normal?
- Is there any room for improvement in those mechanics?
- Is there something about those mechanics which targets the incorrect audience for your particular game?
- Tip for myself: Give yourself some genuine silence to make room for planning/thinking.
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