Epic Adventure

The Military Genre

March 06, 2024 Steve Kellams Season 2 Episode 5
The Military Genre
Epic Adventure
More Info
Epic Adventure
The Military Genre
Mar 06, 2024 Season 2 Episode 5
Steve Kellams

“[Sam] fell and came heavily on his hands, which sank deep into sticky ooze, so that his face was brought close to the surface of the dark mere. There was a faint hiss, and a noisome smell went up, the lights flickered and danced and swirled. For a moment the water below him looked like some window, glazed with grimy glass, through which he was peering. Wrenching his hands out of the bog, he sprang back with a cry. ‘There are dead things, dead faces in the water,’ he said with horror. ‘Dead faces!’”

This excerpt is from JRR Tolkien’s Lord of the Rings. I know that’s probably obvious to most of our listeners but what likely isn’t obvious is the above passages reference. While Tolkien might have been spinning a fantastical yarn about a fantasy conflict, what he was really writing about was his experiences in World War 1 and the above passage clearly refers to the Battle of the Somme one of the deadliest battles in all of human history.

Typical table top roleplaying leans heavily into the war and military genre, but over the years that DNA has been lost and today’s gamers miss some tremendous opportunities to bring to life amazing games by going back to the roots of roleplaying and really diving into those military and war tropes.

On this episode Mike and I are going talk about the military genre and ways to bring those roleplaying ideas into your games.

Mike, I know you are a massive Tolkien fan. Were you aware of the huge influence of World War 1 on his writings when you started reading Tolkien?

Typical War Tropes to add to your games.

  1. Battle Scenes and Action:  Describe the bigger battles, what’s going on across the battlefield. Sweeping descriptions between rounds.
  2. Historical Context: Strive to accurately depict the historical context, settings, and details of these wars. Draw from real world battles for your fantasy fights.
  3. Character Portrayals: For an NPC death to be meaningful you have to get to know him first so that when a player puts their hand in a pile of goo that was once their comrades face it will mean something.
  4. Camaraderie and Relationships: Down time should be special and allow for building relationships with NPCs and other players. Loners don’t last in war.
  5. Anti-War Themes: There are great opportunities to dive into things like conscientious objectors and pacifists. Showing the horrors of war can make for great roleplaying opportunities.
  6. Leadership and Command: You can play the hapless soldier forced to take orders or even the commanding general sending troops to their deaths. There is a lot of leeway here.
  7. Home Front and Civilian Perspectives: focus on the experiences of civilians affected by war, including the challenges of living in war-torn areas, dealing with displacement, and the emotional toll on families. Down time at the village should reflect how a community runs during conflict. Business as usual can be very jarring to a solder or adventure fresh from the battle.
  8. Post-War Consequences: Some war movies delve into the aftermath of conflict, depicting the challenges of rebuilding societies, addressing trauma, and reconciling the effects of war on a personal and societal level. Reconstruction era was one of the most contentious and heartbreaking times in American history. Tremendous opportunities in a long campaign.
  9. Visual Realism: War movies often strive for visual realism, using detailed sets, accurate uniforms, weapons, and equipment to provide an authentic portrayal of the historical period and conflict. Do your research.
  10. Patriotism and National Identity: Some war films highlight themes of patriotism, sacrifice, and national identity, exploring how individuals come together to defend their countries during times of crisis. The key is to always give them something to fight for.
Show Notes

“[Sam] fell and came heavily on his hands, which sank deep into sticky ooze, so that his face was brought close to the surface of the dark mere. There was a faint hiss, and a noisome smell went up, the lights flickered and danced and swirled. For a moment the water below him looked like some window, glazed with grimy glass, through which he was peering. Wrenching his hands out of the bog, he sprang back with a cry. ‘There are dead things, dead faces in the water,’ he said with horror. ‘Dead faces!’”

This excerpt is from JRR Tolkien’s Lord of the Rings. I know that’s probably obvious to most of our listeners but what likely isn’t obvious is the above passages reference. While Tolkien might have been spinning a fantastical yarn about a fantasy conflict, what he was really writing about was his experiences in World War 1 and the above passage clearly refers to the Battle of the Somme one of the deadliest battles in all of human history.

Typical table top roleplaying leans heavily into the war and military genre, but over the years that DNA has been lost and today’s gamers miss some tremendous opportunities to bring to life amazing games by going back to the roots of roleplaying and really diving into those military and war tropes.

On this episode Mike and I are going talk about the military genre and ways to bring those roleplaying ideas into your games.

Mike, I know you are a massive Tolkien fan. Were you aware of the huge influence of World War 1 on his writings when you started reading Tolkien?

Typical War Tropes to add to your games.

  1. Battle Scenes and Action:  Describe the bigger battles, what’s going on across the battlefield. Sweeping descriptions between rounds.
  2. Historical Context: Strive to accurately depict the historical context, settings, and details of these wars. Draw from real world battles for your fantasy fights.
  3. Character Portrayals: For an NPC death to be meaningful you have to get to know him first so that when a player puts their hand in a pile of goo that was once their comrades face it will mean something.
  4. Camaraderie and Relationships: Down time should be special and allow for building relationships with NPCs and other players. Loners don’t last in war.
  5. Anti-War Themes: There are great opportunities to dive into things like conscientious objectors and pacifists. Showing the horrors of war can make for great roleplaying opportunities.
  6. Leadership and Command: You can play the hapless soldier forced to take orders or even the commanding general sending troops to their deaths. There is a lot of leeway here.
  7. Home Front and Civilian Perspectives: focus on the experiences of civilians affected by war, including the challenges of living in war-torn areas, dealing with displacement, and the emotional toll on families. Down time at the village should reflect how a community runs during conflict. Business as usual can be very jarring to a solder or adventure fresh from the battle.
  8. Post-War Consequences: Some war movies delve into the aftermath of conflict, depicting the challenges of rebuilding societies, addressing trauma, and reconciling the effects of war on a personal and societal level. Reconstruction era was one of the most contentious and heartbreaking times in American history. Tremendous opportunities in a long campaign.
  9. Visual Realism: War movies often strive for visual realism, using detailed sets, accurate uniforms, weapons, and equipment to provide an authentic portrayal of the historical period and conflict. Do your research.
  10. Patriotism and National Identity: Some war films highlight themes of patriotism, sacrifice, and national identity, exploring how individuals come together to defend their countries during times of crisis. The key is to always give them something to fight for.