Epic Adventure
Epic Adventure
Our Favorite Mechanics
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Have you ever had this awkward moment in your roleplaying game?
“As you turn the corner you come face to face with an animated walking corpse! Give me a Fright Check”
“Uh, this game doesn’t have fright checks.”
“What, Seriously…hang on, surely it has a mechanic…crap.”
If so, then you are not alone. I pretty much pulled that dialogue word for word out of one of the games I was running.
The more games you play the more you learn about game systems, what works, what doesn’t work, and more specifically what you like. Now I am a fan of playing a variety of systems. We change games up a lot, not just because I like to try new genre’s but because I want to try new systems and over the years I have found a few mechanics that I think are just amazing.
On this episode we are going to talk about our Favorite Mechanics in roleplaying games. The little things that we might take for granted originally but as we move from game to game we realize we can’t live without them.
Mike, Chistina and I are going take turns revealing our favorite game mechanics, what game they came from, or at least what game we first encountered them, and why we think they are the bomb.
Let’s just dive right into this one.
Mike, give me one of your favorite game mechanics that you just can’t live without.
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