Land of Eem: Actual Play

Adventures in the Land of Eem: Navigating Gator Mazes, Vampire Encounters, and Ethical Dilemmas

July 13, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 7
Land of Eem: Actual Play
Adventures in the Land of Eem: Navigating Gator Mazes, Vampire Encounters, and Ethical Dilemmas
Show Notes Transcript Chapter Markers

Welcome, adventurers! We, Gailen and Riley, are thrilled to take you on a wild journey through the Land of Eem. Prepare yourself as we navigate the treacherous Gator Maze, face down the formidable witch Shade Wand, and even grapple with some real-world technical issues. Our adventure is not all peril, though. We also tackle the intricacies of experience points and the thrill of leveling up. 

But that's just the beginning. Join us as we cross paths with a dancing vampire, an encounter that would send shivers down the spine of the bravest warriors. As if that wasn't enough, we find ourselves journeying alongside a vampire named Weego, who's just woken up from a fifty-year hibernation! We face numerous trials including a river battle, navigating through the occult, and making decisions that could have far-reaching consequences. Our discussions delve into the ethics of pitting one evil organization against another and the delicate art of negotiating with a witch.

Finally, we wrap up this episode by expressing our deep gratitude for our Patreon supporters who make this journey possible. We also share some exciting updates about various projects related to the Land of Eme. So, buckle up and join us on this rollercoaster ride of magical creatures, mystical landscapes and unforgettable adventures. Let the journey begin!

https://linktr.ee/landofeem

Speaker 1:

All right, Hey OD folks. How's everybody doing Living La Vida Loka, as always.

Speaker 3:

I could not have said it better myself. That is exactly La Vida that I am living.

Speaker 2:

All right, so we're here for session seven of this year. Campaign of Land of Eem.

Speaker 1:

Land of Eem RPG the Adventures of Gailen and Riley. This is the official RPG that takes place in the world of Rikety, Stitch and the Jaladna School.

Speaker 2:

Very good East.

Speaker 3:

Ditch.

Speaker 2:

Let's kind of recap where we are here. I'll pull up your quest log. That isn't completely up to date but it's pretty good.

Speaker 1:

Quest one build a bridge for Sven the Yodeling Droll.

Speaker 3:

And that's how it all fell apart.

Speaker 2:

Yep.

Speaker 3:

Oh God.

Speaker 2:

I'm hearing a little bit of feedback, a little echo in the background Echo.

Speaker 1:

I don't hear the echo. I wonder if it's me.

Speaker 2:

Like when George and I speak.

Speaker 3:

That's weird.

Speaker 1:

Tech-knuckle issues. Tech-knuckle issues, as always.

Speaker 2:

So, yeah, it was just a bunch of obligations that you've been building up to various people, building on each other, just digging yourself in larger and larger whole.

Speaker 1:

Which is essentially all come down to taking care of the witch Shade Wand in the Gator Maze, and we believe we found a secret passage under the swamp through the town of Synkhul that will take us to the witch. But we've got to go through the foggy witch breath and the tunnel that has not been explored to get there.

Speaker 1:

And you're taking care of this witch because you struck a deal with the Orches of the Quagmash And you've caught wind that they're actually waging war on the Muckman, which was there like part of the deal, Which is great for us, because we were supposed to take care of the Muckman for Vera, the Mathemagician who's helping us out with the Sven the Yodeling Troll's bridge, and simultaneously Geargar, who's been hunting us throughout the entire Quagmash. that's going to have some Orch trouble of their own. So we've, either in a fit of madness or genius, utilized and leveraged all of these different forces so that we could essentially take care of our debts. But this is the closest we've ever been. I think I love it.

Speaker 2:

You did make some money last time, that's true. A whole wooden pouch, a golden pouch. So here you are. I think we might need to fix this audio issue.

Speaker 1:

Okay, i don't know, i'm going to mute myself. You tell me if it continues.

Speaker 3:

Hey there, Benny and George. Yeah, I think we're. That's fixed, that's fixed.

Speaker 1:

So it's on my end, Hey.

Speaker 3:

Noel And hey, dominic, thanks for catching us on Facebook. You've stepped right into audio issues, so we're going to take just 30 seconds here and figure this out.

Speaker 1:

I don't really know what to do?

Speaker 3:

Do you have any external speakers going, or anything like that?

Speaker 1:

How's that? Yeah, how about that? Yeah, okay, i figured it out.

Speaker 3:

I was rolling. It's like a tiny bit. I think we can deal with it All right.

Speaker 2:

Okay, all right, so I have this. So we got the map here and you're at St Cole, but since you're going into an underground tunnel, i've devised a little mini-game here. Oh boy, so we'll switch.

Speaker 3:

Do we want to Before we go into the tunnel? do we want to bump up our stats or anything like that? Oh, yeah.

Speaker 1:

Sure. So one of the mechanics we haven't really done yet, because we've been using the experience points that we earn to level is that we can actually pump up some of our skills by spending points. And maybe we actually want to share the core rulebook page that shows the conversion rate for using experience, just because this is not only the live stream of our adventures but we're also sharing some of the mechanics at the Land of EmRPG Games. Yeah, Check it out and play yourselves, And if you don't know already, of course you can download the entire beta bundle for free, which includes the core rulebook, characters, character sheets, as well as a ton of sandbox stuff, like the map that you were just looking at And all the characters and NPCs that we're talking about all exist in the Mucklins used to be Forest Sandbox, which has got dozens and dozens of characters and towns and rumors and quest hooks and stuff. So that's actually our entire campaign is based on that, just going from random tables to different towns, And it's been pretty fun so far.

Speaker 3:

Yeah, i think it bears mentioning that. You know especially we have a first time viewer with us that you know we had just initially conceived of this role playing. The live play sessions is like to demonstrate the sandbox in the first episode And then it has just devolved into this like sprawling quest that we didn't think was going to happen.

Speaker 1:

The campaign to save the Mucklins from so happy and just. You know I would say evolved, not devolved.

Speaker 3:

No, no, no no.

Speaker 1:

It devolved into a tiny amorphous goo. That was a little bit of personality.

Speaker 3:

Yeah, let's spend some XP.

Speaker 2:

Yeah so you got. I don't know how much XP you guys have.

Speaker 1:

I actually have a character sheet and I'm going to use Pencil, which is wild stuff. Old school Burrio.

Speaker 2:

Eventually we should get like digital, you know, digital, digitize them so we can pull it up on the screen so people can see. Yeah, absolutely, what level are you guys?

Speaker 3:

I'm level four.

Speaker 1:

I'm level four and I have nine experience points.

Speaker 3:

Yeah, and I have eight extra left over.

Speaker 2:

So it takes 16 to get to five.

Speaker 3:

Yeah.

Speaker 2:

I think I'm going to spend some points on skills.

Speaker 1:

Yeah, i'm going to spend two experience points on trickery to take it from a minus one to a plus zero, just because I seem to use that one a lot And it always gets us into trouble when I fail.

Speaker 3:

I think similarly. I'm going to spend 4xp to improve my perception from plus zero to plus one, because I use that pretty frequently now.

Speaker 1:

And that's it. I just wanted to make a little adjustment and pump my stats so that we can kick some butt.

Speaker 3:

Okay, cool.

Speaker 1:

What did you pump? I pumped nimbleness or I'm sorry I wrote nimbleness, but I pumped trickery. Pump, pump up Plus zero, plus zero trickery, because I was minus one. So I felt, you know, and no longer penalties, Indeed Straight D12. Okay, all right. All right, let's begin the adventure.

Speaker 3:

Yeah, so when we were in Sinkhole, we found a tunnel that leads us over to the Gator maze and the witch that we need to deal with. So let's see.

Speaker 2:

George, can you scroll up on the map?

Speaker 3:

Yeah, absolutely Okay. So Is that where you want it?

Speaker 1:

The Fodge of War.

Speaker 2:

This is how it's going to work here. We've got this maze ahead of you, okay, and you're at the top. You want to go down, and every time you hit a dead end you'll have to make a check. Got it? A search, check to see what happens.

Speaker 3:

Oh, I should have pumped my search. We haven't started yet I'm pumping search. It's not too late.

Speaker 2:

Tell me which way you want to go left or right.

Speaker 1:

I'm going to adopt a strategy that our good friend Darren Korb has, which is to always go left.

Speaker 3:

Yeah, let's do it.

Speaker 1:

Okay, not always, i mean, he's hardcore about it. But I'm going to go left, i'll look where to you, nice.

Speaker 3:

So we've come over, come down here.

Speaker 2:

Okay, So you could either go. Sorry So tricky here Straight Like what do you think?

Speaker 1:

What do you think George? like right here underground, so we don't really have any bearings.

Speaker 3:

Ben, can you click those again real quick? I'm sorry.

Speaker 2:

There's like two paths.

Speaker 3:

I would say whatever involves us turning left. Okay, does that make sense? Yeah, like James said, we don't have any real bearings. Nice, okay. So I see there's like one path straight and one path right. So it goes, goes to, unless straight at that end.

Speaker 1:

Furious clicking.

Speaker 3:

Clicky, clicky, clicky All right.

Speaker 2:

You say you want to go left or right. Are you always going left?

Speaker 3:

Are we right? here I say we.

Speaker 1:

I say, we go right.

Speaker 3:

Yeah, i say we go right as well, because our goal is towards the bottom.

Speaker 1:

I really I felt that starting it off with left to pay homage to Darren, yeah, yeah, okay.

Speaker 2:

You can go left or right from that space.

Speaker 1:

Let's see What are the surroundings look like? Is it like all?

Speaker 2:

So you're basically walking through a tunnel that looks like it's sort of been dug out. It's dripping with sludge, but in everything is like obscured by gloom, otherwise known as witch breath.

Speaker 3:

The witch breath. Yeah, the witch breath doesn't do anything to us mechanically yet. Right Yeah, right now, little chilly, oh, right now God.

Speaker 2:

You feel like you can hear the famous pickaxes. You know that could be from the miners, Sure Distantly or not.

Speaker 3:

Well, there were skeletal miners in the mines. Weren't there at some point?

Speaker 1:

Yeah, Should we avoid the pickaxes? Is that close? The pickaxes lead closer to where we came from or farther.

Speaker 2:

You really can't tell.

Speaker 3:

Okay, i mean, maybe we'll turn, was it right, so we can keep going farther in.

Speaker 1:

So shade wand is responsible for the witch breath, right?

Speaker 3:

That's our guess.

Speaker 1:

So maybe rumor. So I'm going to go off of that rumor and use eyes for clues and say that let's follow the path where the witch breath is the thickest. I like it And I will roll a search. I will roll a search in the name of D 12.

Speaker 3:

Six All right, ain't too bad, i'll take it Okay.

Speaker 2:

I'll say that you know, since this is sort of a different scenario here, Going down this way is definitely feeding towards the thicker gloom, as opposed to over here. Okay, but you still have a choice of right or left.

Speaker 3:

I mean down to the right, correct. Yeah, Let's go with that.

Speaker 2:

I mean left or right from here.

Speaker 3:

Oh, once we go down this position, got it, and so, and either one seems about the same in terms of like the witch breath.

Speaker 2:

Yeah.

Speaker 3:

Okay, i said we're going to left. We haven't done in a while.

Speaker 1:

Let's do it. Left, it is into the gloom.

Speaker 3:

The bug doesn't like that. It's true.

Speaker 1:

Ooh, it's like a bigger area.

Speaker 2:

A bigger area. Okay, now you can go left or right from here.

Speaker 3:

And we're right where my cursor is basically.

Speaker 2:

Yeah.

Speaker 3:

Maybe we left like down this way.

Speaker 1:

Yeah, this is a legit maze.

Speaker 2:

Yeah, you end up hitting a dead end. Oh no, make a search check.

Speaker 3:

All right, i just pumped my search to be plus zero, so there's no penalty. At least I am a living penalty. Dice roller has been broken for a long time. There's nothing here. I don't detect the presence of anything.

Speaker 1:

Can I use?

Speaker 3:

One to hand.

Speaker 2:

Yeah, i mean it's not. Yeah, actually, you want us to move the tables, david, an abstract roll.

Speaker 3:

Yeah, i start panicking immediately.

Speaker 1:

Let's head back the way we came and then take a right. Okay.

Speaker 2:

Well, you have something to deal with. No, no we don't want to deal with it. Boy, oh boy, oh boy, oh boy, oh boy. So roll a D100.

Speaker 3:

It's my favorite thing to do.

Speaker 1:

Do it, galen, let's make it happen 61.

Speaker 3:

61.

Speaker 2:

Interesting.

Speaker 3:

What does it mean when VM says Oh no.

Speaker 2:

What can mean very, very many things? Yeah, In this case it's interesting because it's something that doesn't have stats or is not yet in the book, but it's like in the book.

Speaker 1:

Interesting. Yeah, so a lot of the sandbox stuff is like not out for QuackMash, all right.

Speaker 2:

So while you're traveling through this tunnel, the dead end sort of leads you to a subterranean lake area Interesting Two or not two, Let's see how many Two. The property is fulfilled, Two niads emerge from the lake with harpoons and they seem hostile.

Speaker 3:

Okay.

Speaker 2:

Niads are merfolk.

Speaker 3:

Merfolk, Can I put up my froggy hands and say Hey old friends, we mean you no harm, We seek passage through.

Speaker 2:

Yeah, make a charm check.

Speaker 3:

Oh good, Hey, look at that. I kind of like puff out my pouch, my froggy bellows, frog throat, yeah, and I be as charming as I can.

Speaker 2:

There are two female niads and one of them comes the other down and says what are you doing here?

Speaker 1:

We're looking for a way through this passage after a witch called the Shade Wand. Have you ever heard of her?

Speaker 2:

We have.

Speaker 1:

Do you know where she is?

Speaker 3:

Maybe you could lead us out At a quest.

Speaker 2:

We won't lead you out. I gave it a shot. It's too dangerous.

Speaker 3:

That way I'd stop her and I'd say dangerous for you guys to be too close to the witch, or? Yes, the path out is dangerous. Okay, i see.

Speaker 2:

We can tell you. When you come to a fork in the road, you have to take the left route.

Speaker 1:

Left at the fork in the road.

Speaker 3:

Left turn it out Burkherky.

Speaker 1:

Got it, thank you. Is there anything else we should watch out for down here?

Speaker 2:

Some say there are skeletons. But we don't venture far, we just defend this area here.

Speaker 3:

Interesting. Let's say why did you guys make your home deep down here?

Speaker 2:

We come from the waters. This is just an entrance.

Speaker 1:

Got it. They live in an underwater lake.

Speaker 3:

That's fascinating, connected to the sea. We could leave this place and go to the ocean.

Speaker 2:

You could, for five minutes.

Speaker 3:

I could for five minutes and then it would be a horrible, horrible drowning.

Speaker 1:

Unfortunately I don't have any scuba gear or whatever.

Speaker 3:

Yes.

Speaker 2:

I mean Diving bell. The quagmash is full of water, so this You may not. You're likely somewhere in the gate or maze right now.

Speaker 3:

At least we're getting closer. We'll thank them and then head out on our way, perhaps.

Speaker 2:

Cool. She stops you and says what do you mean to do to the witch? You mean to slay her?

Speaker 3:

No, we mean to talk. We've been asked to deal with her by some faction of people who have a knee-jerk reaction against magic. They want to see what the real, the witches are terrified of her.

Speaker 1:

We're going to go check it out and see if we can't smooth things over.

Speaker 3:

Yeah.

Speaker 1:

Assuming she's not terrifying and evil Yeah.

Speaker 3:

In which case then you know yeah.

Speaker 1:

In which case we'll have to figure something out.

Speaker 2:

Their expressions look kind of dire And one of them hands you a harpoon and says you'll probably need this.

Speaker 1:

I say thank you, aim for the heart, aim for the heart Wow. Oh man, this is not what I thought, okay.

Speaker 3:

But it sets the tone. At least we know we're not going to do a lot of talking.

Speaker 1:

Yeah, this is a real fiend.

Speaker 3:

Benny, is this a magical harpoon in any way?

Speaker 2:

No, are you sure It's magnificent.

Speaker 3:

Oh, I hand it to Riley.

Speaker 1:

Okay.

Speaker 3:

Wait, magnificent, i have a magnificent sword. Is that the same? Will this be a trusty harpoon, then, or do we have to find the prefix for it?

Speaker 2:

Yeah, roll a d12.

Speaker 3:

Okay, cool 11.

Speaker 2:

It's steady, steady. This weapon is always caught when tossed to someone. That's awesome.

Speaker 1:

Wow, that's amazing. All right, well, i'm armed with the spelunker spear of pole vaulting.

Speaker 3:

Okay, i'll hold on to this, yeah.

Speaker 1:

If you can toss it or whatever.

Speaker 2:

Toss me I don't want you guys to just assume that you have to kill her.

Speaker 1:

But it could be fair. They scared the bejesus out of us.

Speaker 3:

To be fair, you gave a 70% harpoon.

Speaker 2:

Deny it's perception of everything.

Speaker 1:

All right, let's do it.

Speaker 2:

Force You track back and you end up here. So the way to go leads you to the fork in the road. You see there's three different ways to go. They told you to go left.

Speaker 1:

Yeah, Yeah, we go left the core principle, yeah.

Speaker 2:

All right. So would you like to go left or right with this diverging path?

Speaker 1:

Let's continue left Haha.

Speaker 2:

I tricked you, i tricked you.

Speaker 3:

It's another. All right, you want to roll up your roll of your stuff? That was the most GME thing ever. Haha, i tricked you Roll your own counter. Ben's whole weekend was made with that one moment in time.

Speaker 1:

These niads will not be so charismatic, all right.

Speaker 3:

It's the male niads. They say why were you talking to our women? Yeah?

Speaker 1:

Is it D100?

Speaker 3:

D12. Search Search. 11. Nice, my cat is.

Speaker 1:

Say hi noodle, Hello noodle, I don't know All right So nothing here.

Speaker 2:

If you would like, you can search for crafting stuff. Oh cool Yeah.

Speaker 3:

Let's get you some more. Yeah, let's We can find some gear made specific herbs or something growing down here.

Speaker 1:

I will look for. Let's see, i'm a tinker So I'll look for, like some other crafting components, since it's a mine. Maybe there's like metals or Useful things.

Speaker 3:

It's going to be the same check either way. right, like a wilderness check, yeah, and then can I assist with my wilderness, since we're both here.

Speaker 2:

Not during the travel part.

Speaker 3:

Not during. Okay, i see what you're saying. If this was, if we were at a camp, i could assist. Got it.

Speaker 1:

I'll look for elemental components. Cool D12. I'm just going to be a 14. Natural, 12. Wow.

Speaker 3:

You get to pick it then I I get to pick it.

Speaker 1:

I will pick a weirding gem. It's weird.

Speaker 2:

That's weird. I'll just follow you All right. Cool, you have a weirding gem. What do we do? Cool, all right, so follow this other path, and it leads you to this choice of going left This way Top and bottom.

Speaker 3:

Oh sorry.

Speaker 2:

Yeah, Top left, bottom left or down.

Speaker 3:

Oh, I'm kind of feeling that bottom left All right.

Speaker 2:

All right, the miss is getting really thick, so thick over here. Now you have the option of left or right.

Speaker 3:

What do you think, James?

Speaker 1:

I think we could go right.

Speaker 3:

Yeah, this one. Yeah, let's do it.

Speaker 2:

Dead end.

Speaker 3:

Whoa, all right, you're a last one. Yep, so four. Did I bump my? I bumped it to a zero. Okay, so it's still a four, so the request point would not help. One D, 100. Yeah, 55. Oh, no, no.

Speaker 2:

Just because I laughed doesn't mean anything.

Speaker 1:

Yes, it does.

Speaker 2:

It does.

Speaker 1:

We know it's too well, it means high jinx.

Speaker 3:

Yeah, we don't want something like this to happen Some people would definitely

Speaker 2:

be ensuing. Okay, you find a vampire. Oh my god, yeah, he was he. He was asleep, yeah he was. He was asleep. Somebody perks up like right when you stumble in it, of the identify, tattered close to look like from another era to see seems actually like such you so entertainment, yes, are you.

Speaker 1:

Yeah, we're the tunnel cleaners. We're going through and making sure that everything's neat and tidy here. I don't see you here on the roster. Did you sign in with Chuck at Sinkhole?

Speaker 2:

I've been sleeping for hundreds of years.

Speaker 3:

I mean, Chuck did look pretty old.

Speaker 1:

I'm going to pretend. What year is it? 1987.

Speaker 3:

I've been asleep for millennia.

Speaker 2:

I guess it's only been 50 years.

Speaker 1:

You live down here, Yeah this conversation is getting boring.

Speaker 3:

Why don't?

Speaker 2:

you do a dance or something.

Speaker 3:

I'm going to do a dance with the fire spit, kind of like a fire dancer. I'm basically going to spin around and indiscriminately shoot fireballs in the air. Let me make a charm check.

Speaker 2:

Sure.

Speaker 3:

I'll probably shoot him with the fire spit.

Speaker 1:

I'm going to say, hey, he's a little rusty and I'll take the fire lizard from the other one. I only have the fire lizard. I lost the stick last time. I'll take the two lizards and I'll use jack of all trades and be like I haven't done this since high school. But I'll start juggling the fire lizards. I can't entertain him.

Speaker 3:

Gail, you notice?

Speaker 2:

he really glares at you.

Speaker 3:

Disgust. And suddenly he's not glaring at me anymore.

Speaker 1:

Double critical failure.

Speaker 2:

This vampire lunges at you, fangs bared.

Speaker 1:

Oh geez, Can I dive out of the way?

Speaker 2:

Yeah, we're starting a conflict.

Speaker 1:

I'm sorry.

Speaker 3:

No, you rolled with advantage and it's still.

Speaker 2:

We had to get him out of the way. You call that entertainment. I'm offended.

Speaker 3:

You call those clothes. I offend him further.

Speaker 1:

Yeah, let's poke the bear The vampire went to sleep.

Speaker 2:

What has changed in the last 50 years? You should be groveling at my feet.

Speaker 3:

No Zona. Imbak, our mushroom companion, slowly backs away down the tunnel saying they're going to fight the vampire.

Speaker 1:

What has changed in the last 50 years.

Speaker 3:

He has listed all the things. Many things have changed, but I think vampires still think.

Speaker 2:

So there's Parley. Yeah, i'm going to Parley. I have an idea. I say got disadvantage on Parley Because of my advantage, he's fantastic.

Speaker 1:

Okay, i'm still going to try it.

Speaker 3:

I'll say Parley, whatever you're about to do, you're definitely going to be better than you're juggling. Let me roll that inspiration check.

Speaker 1:

So I'll be disadvantage, but the bonus.

Speaker 3:

But plus two. Yeah, okay, i do it, you're inspired.

Speaker 1:

Here we go.

Speaker 3:

Whoa, oh wait, that's still a five. Yeah, okay, better than two ones Success with a twist.

Speaker 2:

What twist? He says wait, what do you say? I haven't said it yet.

Speaker 1:

I'm going to say a lot's changed in the last 50 years. I mean, you're a vampire, but guy a witch moved in and everybody's terrified of her. You're nothing compared to that, That's true. Nothing, Nothing up your game. I mean, don't get me wrong, I think you're terrifying, but everybody else is. you know, even the big orcs. If you heard of those guys, they're terrified of this witch too.

Speaker 3:

Cut to scrunch in the tunnel, terrified of this vampire. Yeah, I mean, if I were you I would ring in the corner.

Speaker 1:

I'd reevaluate your look and feel and maybe we could help. Are you thinking makeover?

Speaker 3:

I am thinking makeover.

Speaker 1:

Oh, just a shower.

Speaker 2:

Um, he says, I'll lean my strength back. You got it. You got a drink.

Speaker 3:

You got a drink, you got a drink.

Speaker 2:

Yeah, just come here.

Speaker 1:

Well, hold on, hold on. There's lots of things to drink than are at us. I mean, you're really going to drink the people that have your best interests in mind. I mean, we've been around, we know what the world is like today. You need us.

Speaker 2:

Do you want? to do this or not.

Speaker 1:

I'm not going to kill you. I do not want to do this, but there's got to be something else to eat.

Speaker 3:

I'm going to eat a full steed like my tortoise, Like it's really terrible, but you know like I could drink you Second question Did we heal up between? We did right Like we spent some time in town before we set off. We just failed to say that.

Speaker 2:

Look, I will help you take care of this witch.

Speaker 3:

Yeah, you can drink me, That's fine.

Speaker 1:

It's, i mean, i think it's worth it.

Speaker 2:

I find it highly disturbing that there's someone else here taking my fame.

Speaker 3:

I'm kind of okay with turning into a vampire.

Speaker 1:

It's probably That's what a vampire bugger looks like. I have no equipment or anything.

Speaker 3:

Yeah, no, I think I'll accept it. I'll accept him into my heart.

Speaker 1:

I'm going to say you know what, galen, i can't let you do that. I can't let you do that, i'm going to have to You're throwing yourself headlong. I'm going to step forward like put on my hand and be like take a bite guy.

Speaker 3:

And then I'm going to use my ideal and rescue James from danger. I really Whoop. We both are just farming XP off you at this point, but I think he bites both of you.

Speaker 2:

Here we go.

Speaker 1:

Here we go, Georgie. We got a vampire down here.

Speaker 3:

Vampire O'Toothys shark.

Speaker 2:

Alright, first against George. It's one courage drawn from you.

Speaker 3:

I was so courageous. Ben real quick, though, did we recover our HPs between sessions, because there was downtime before we went into this tunnel. I guess, so I appreciate that I feel like we wouldn't have set out with nothing.

Speaker 2:

Yeah, i mean you could have stayed with the Puddlejumper, wow.

Speaker 3:

So seriously. Look at all the ones we've rolled in the last five rolls.

Speaker 1:

Clearly the vampire's, weakened from sleeping for 50 years.

Speaker 2:

And he's not even satiated. He's like uh, come He still looks a little weak. He doesn't look like a viral vampire.

Speaker 1:

Can I say like that was not very impressive.

Speaker 2:

I mean, look at you, you're just a little rat.

Speaker 1:

I know you can't even take care of a little rat. We gotta bring your speed.

Speaker 2:

I prefer human flesh, you know, like a supple human flesh.

Speaker 1:

Maybe, we can find something more. I don't know that we've ever met a human. Have we even met a human? I don't think you can see one before Was Vera a human? No, she's a troll.

Speaker 3:

There are no humans in these lands. That's really funny. Well, i tell the vampire. I say good sir, what is your name?

Speaker 2:

My name is Weego.

Speaker 1:

The carpet. He is Weego. I'm Weego Um alright, so you're joining us.

Speaker 3:

Well I say, perhaps the witch is a human, you can suck her blood. That's witch blood, it's powerful blood.

Speaker 2:

What do you know of this witch?

Speaker 1:

Well, I know she's a witch.

Speaker 3:

No, no, no.

Speaker 1:

Well, we know that everybody's scared of her. We don't. We've never met her. We know we're pretty close to her hideout And that's about it. So you know, maybe you want to drink her blood, maybe you don't. Yeah, but she certainly has the brand awareness Okay.

Speaker 2:

That's what I'm most concerned about Your brand.

Speaker 1:

Well, first of all, look at your clothes. You got to, you got to flash up a little bit. I mean, my gosh, i'll like pick up some, like strings hanging from his sleep, but I mean, these were in the latest fashion in my day. Oh, i'm sure They're not anymore. I mean, look at my kicks and I'll be like I'll like do a little jig with my boots.

Speaker 3:

Yeah, I asked the vampire why are you just down here in these tunnels?

Speaker 2:

You know, as, as you mentioned you know, the human population just kind of shrink ever since they called it the Dungeon Era.

Speaker 3:

Yes.

Speaker 2:

So I came down here to hibernate. You know it's all boggles and boggarts and goblins. I just don't have a taste for that necessarily.

Speaker 3:

I'm kind of offended as a boggrel, but at least he doesn't have a taste for me.

Speaker 1:

He didn't say anything about shrimp. So what are you going?

Speaker 2:

to do. I don't remember seeing you in these, your kind, in these parts before shrimp.

Speaker 1:

Yeah, we, we live back East in the land of shrimp. I'm a foreigner, but I grew up. I grew up in, i grew up this guy. Actually our town was attacked by the Sarpathy. If you've ever run into those serpent folk.

Speaker 3:

Yeah, maybe you have a taste for snakemen.

Speaker 2:

Not familiar. No, i don't like snakemen. You see you're describing all these people that have rough skin. like I said, like supple, you know I don't like to work too hard to get through, get that tasty blood plasma. I hungry for plasma right, so lead the way so now this guy's my companion.

Speaker 1:

Yeah, oh man, we've got the funniest group of companions in the world. We've got the, the chronicler mushroom guy he's on a box lunch, the little orch. Yeah, this guy, and L Barry Barryson, is lost in the jungle yeah, he's lost, eaten by wolves.

Speaker 3:

He's eating.

Speaker 2:

He's lich bean, not wolf bean this is like really weirded out by this vampire and it's like sort of acting like an e-walk like poking at it with a sticker, like yeah, this is just a sklunch, don't mind, the great guy yeah big wizard big wizard, big power, no touchy so okay, we don't even know if the witch is supple, if she will be delicious with nothing, no idea.

Speaker 3:

I mean she might have tough leathery skin yeah, i don't have to worry, i don't care about that.

Speaker 2:

Like I said, she's the big name in town.

Speaker 3:

I mean, i feel like I need to replace her let's do it, let's, let's get you to your destiny alright, and we go back the other way. We'll go out and go down this way, yeah okay, long story short.

Speaker 2:

That leads you to a dead end. Oh, no well dang it alright.

Speaker 3:

Who?

Speaker 1:

rolled the last. Maybe this encounter will aid us, did I?

Speaker 3:

roll.

Speaker 1:

The last one, i almost feel like we're held hostage by this vampire.

Speaker 3:

By the way, I think it's a flat organization. We're equal partners. Who rolled? did I roll the last search check yeah, okay, i will search do it right.

Speaker 2:

7, 7. Okay, okay, um roll a d6 1d6 like a d6 5 okay, unwanted attention. Oh wait, you're conspicuous as you travel drawing a d6. Okay, okay, let me accept. Well, that's certainly true, we are conspicuous.

Speaker 1:

So we have this group of people who are assembled, hahahaha um go back and go the other way yeah, we may have to go all the way back to this, to that area right there.

Speaker 3:

Yeah, that's a good idea we're gonna go back to the other way. Yeah, we're gonna go back to the other way to that area right there yeah, this area up here um, is that what it has been? we'll do top left or there's bottom right correct. What do you think, james? maybe bottom right?

Speaker 2:

what does your gut say? alright, what gut says right yeah, let's do it okay, you um can go up, or right let's go up okay while we're walking.

Speaker 3:

I ask wego. I say wego, you know you made your way down here 50 years ago. Did you know the layout of the maze at all before you got lost in it and you got a little bit of a?

Speaker 2:

bit of a hibernated. No what? I didn't know it was a maze? I don't think it was a maze. There's a hole. I just went into a hole interesting it's amazing. Um yeah, dead end. You've uh gone into a circuitous hmm, it's a five, can I?

Speaker 3:

no, i'm not going to add a quest point, i'm just going to accept my fate okay, roll a d100 d100 54 54 okay, um, oh, the chuckling again it's part of.

Speaker 2:

It is like in trying to fit it into the old?

Speaker 3:

yeah, for sure. It's like 80 miniature shrimp show up in a trench coat pretending to be one giant shrimp exactly um, okay.

Speaker 2:

So as you're walking through this uh like this tunnel you start wading into water, so you're in like ankle and then knee deep water.

Speaker 3:

I keep looking back at wego, seeing if he immediately dissolves when he's in water, uh, forgetting that that might be, which is he's floating yeah, i keep.

Speaker 1:

I keep waiting for that chance where we can like open up a hatch and let the sunlight in to grab him.

Speaker 2:

He's hovering above the water right now. Um, so you come to an area where this haggard gnome, oh, is fishing.

Speaker 3:

I say, uh, sir, you wouldn't by any chance have a name that starts with letter V. Would you what? you wouldn't be like a V, something, something? would you kind of a what?

Speaker 1:

kind of a what's that? who are you in the middle of a cave, in the middle of nowhere? um?

Speaker 2:

quiet. Uh, i think I got her. You seem like something on uh his fishing line and um, there's like a violent jerk and he goes whoa is he? struggling now he is yeah yeah, feet of strength.

Speaker 3:

Uh, to perform an act of heroic strength to a normal adventurer. I want to grab his fishing line and just yank it out of the water. Uh, oh god, i really hope this works.

Speaker 1:

Uh plus two yeah, critical success cool that you never fail at the feet of strength yeah, it's like always the best thing knock someone out and catch the greatest fish in the universe.

Speaker 2:

I love this fling the line and, uh, a huge river sore. Oh, just pulled out of the water and you like fling it backwards and it actually like slams into the wall, hahahaha, and flops back into the water. Um, so you deal a a dread to it, wow, um, but now there is an ordinary river sore.

Speaker 3:

I mean he was going to be pretty pissed off anyways with this hook in his mouth, hahahaha yeah, the hook is still in his mouth.

Speaker 1:

Um is this a catch and release situation. I'll ask the gnome uh no dinner.

Speaker 2:

This is a yeah, this is a behead. And cook, let's do it.

Speaker 3:

I pull out my harpoon and my sword. What on each hand? um, does the gnome look like he has any weapons or no?

Speaker 2:

yeah, he's got a knife I can I toss him the harpoon? hahahaha, he catches it, it's always caught when you talk. That's so great ah yeah, you can do that, i do so just to explain the area here, it's like he's just pulled this thing out of. What you're guessing is like a deeper, like sort of like, kind of like the niads like goes deep yeah, because you guys were walking in like knee high water and suddenly there's like a huge pit. Got it, um, yeah. So I guess, what do you?

Speaker 3:

guys want to do combat baby, we're gonna.

Speaker 1:

We gotta eat too.

Speaker 3:

This is a heck of a catch yeah, can even get some fresh river sore blood for our friend here the vampire, you see, is like looking really bored right now both he is scrunch is like raising his spear above his head yeah, the vampire is just like he's like clipping his fingernails, like yeah, i love it alright there are a roll initiative fighting a priest work fish and he's hanging it.

Speaker 1:

He's just so drooled.

Speaker 3:

Oh god, i go way after the river sore.

Speaker 1:

I get plus one initiative, nice because of the uh 12. The spelunker spear.

Speaker 2:

The gnome also goes afterwards.

Speaker 3:

Okay.

Speaker 2:

The river store. Oh okay, yeah, You go. How dare you. Me first or you first in the gimmie gimmies.

Speaker 1:

I spirit 12.

Speaker 2:

Wow, nice.

Speaker 3:

Wow.

Speaker 1:

And my dread is D6. Wow, wow, well, these were with these roles for seven sessions.

Speaker 2:

So 12 to match.

Speaker 1:

That's amazing 12 dread Fear me River saw, or I'm Riley Springle.

Speaker 2:

All right, this thing has taken 20 dread and it still looks fine.

Speaker 1:

Fine, i'm okay, you've gotten its attention now. Yeah, it was looking at something else.

Speaker 2:

And now it's its turn.

Speaker 3:

Yeah, oh boy.

Speaker 2:

It has two actions. It attacks Riley and Galen.

Speaker 3:

I accept.

Speaker 1:

Riley, here we go.

Speaker 2:

What's your defense, though? It's plus one.

Speaker 3:

Oh, that's right, yeah we got to fix our defense.

Speaker 1:

Yeah, we should probably. When we know we're going to go into like deep dark cave mazes in places like sinkhole looking for witches, we should probably have armor or shields or weapons that are capable.

Speaker 2:

It deals nine red dew.

Speaker 1:

Oh, my lord, i'm going to use stout heart Smart. I love it. Reduce it to one because I am mighty courageous.

Speaker 3:

Okay, oh, ben, can we tag in scrunch, two?

Speaker 2:

Yeah, yeah, yeah. So, james, on a nine plus bite attack, you are caught in the creature's mouth. Oh, okay, so you're chomped. You only take one dread.

Speaker 1:

But I'm in its mouth. I'm in a dinosaur mouth.

Speaker 2:

Yes, And you currently can't move and it can just deal damage to you next round unless you get out.

Speaker 1:

I now know my action GTFOTT.

Speaker 2:

So yeah, you can roll for scrunch as well.

Speaker 3:

Okay, Let me roll just like. probably have a zero perception.

Speaker 2:

Oh sorry, It has a tail. thrash attack against you, George.

Speaker 3:

Yeah, go for it, go for it.

Speaker 2:

Your defense is also plus one, correct.

Speaker 3:

No, sir, I don't like it.

Speaker 2:

So it actually hits everyone in the area with its tail, except Riley At least you're safe from the tail attack?

Speaker 3:

Yeah.

Speaker 1:

I'm being nod.

Speaker 3:

Okay, is that the end of its turn spin?

Speaker 2:

Oh, sorry, that wasn't damage.

Speaker 3:

Oh, that was like how many hit targets it hits.

Speaker 1:

Yeah, oh God, that's a lot.

Speaker 2:

These are serious enemies.

Speaker 3:

Thank you for clarifying.

Speaker 2:

The tail thrash gets the attention of the vampire.

Speaker 3:

I was going to do something. My turn to make him jump in. Yeah.

Speaker 2:

But yeah, you can help me out and roll for the gnome as well as scrunch both of you, okay.

Speaker 3:

Yeah, I'll roll for scrunch. Scrunch is probably just going to have a regular attack with his spear.

Speaker 2:

It's Halbert.

Speaker 3:

It's Halbert. Oh, does he have any bonuses?

Speaker 2:

Plus one.

Speaker 3:

Can I give him a quest point? No, no, he can get counterattacked, it's fine. I need to save those quest points for myself. What's his damage on a d8? 10?

Speaker 2:

Oh, so the defense on a river shore is actually plus one. That would be just a hit.

Speaker 3:

Oh nice, okay cool. And what's Squatch's dread? Is it going to be like mine, d10?

Speaker 2:

I think it was an 8.

Speaker 3:

Was it 8? Okay, yeah, he's little orc, little orc. 6 damage.

Speaker 2:

Okay, excellent.

Speaker 3:

And then, James, do you want to go for the Scarith Garrison?

Speaker 1:

The Gnome or the Wampir. I can go for the Gnome, the attack.

Speaker 3:

He's still reeling. Why is this?

Speaker 1:

working. He's like sorry guys, he's all tangled in fishing line. He's like, oh my god.

Speaker 2:

So yeah, the gnome accidentally gets in the way of Wego And they actually start fighting a little bit until they realize they're on the same side. What are you doing, idiot?

Speaker 3:

I was going to give Wego like a bloodlust. I don't know, is he already wanting to, so he's invested in the fight already. I don't have to convince him anymore.

Speaker 2:

Right, but the gnome's critical failure kind of negated his action.

Speaker 3:

Okay, that's fine, But as long as he continues to fight next turn. if we make it that far.

Speaker 2:

Hey, sf Dragon, what's up?

Speaker 3:

Hey, hey, welcome.

Speaker 1:

Welcome, welcome. We're fighting a dinosaur in a cave. Exactly It's a river. Yeah, a river sore.

Speaker 3:

Ben, is my war tortoise with us still, i assume. so right, yeah, okay.

Speaker 1:

Yeah, he's like playing Candy Crush in the back.

Speaker 3:

Yeah, he's like oh yeah, yeah, Can I attack and then also have him deal 1d10? Dread to an adversary and knock it over.

Speaker 2:

Yeah, you'll need to roll initiative again.

Speaker 3:

I haven't used my turn yet.

Speaker 2:

Oh well, Someone was going to skip me.

Speaker 3:

I'm just saying But can I? It says in my war tortoise thing that once per session he can deal Dread. I assume that happens like the alligator. It's in addition to my own turn. Yes, okay, cool, so let me roll my attack. God bless it. Yeah, anyway, my tortoise. Well, do you want to do anything for the critical miss?

Speaker 2:

Well, it's not a critical miss, because it's a 3.

Speaker 3:

Oh, okay, right, because it has some bonuses to it. Then let's do roll plus attack for my tortoise, my war tortoise.

Speaker 2:

You give plus 1 to your tortoise, if that makes any difference.

Speaker 3:

Ish, i mean yeah. So the 8 is what the war tortoise hits And it does d10 damage, does max damage, does a ram's it.

Speaker 2:

Nice.

Speaker 3:

Okay, i think that's everyone this turn.

Speaker 1:

Indeed, all right.

Speaker 2:

Next round Roll my strip.

Speaker 1:

I roll a 6 for me.

Speaker 3:

Okay, god, again, these ones are killing me, and then I'll roll for wego as well. He's wego, okay, he goes before. Or sklench too Shoot, there's so many people in our park now And sklench also goes before.

Speaker 2:

Okay.

Speaker 3:

So how do you want to do Wego, just going to go drink the River Source blood.

Speaker 2:

I'll do Wego.

Speaker 3:

Okay, wow, thank you for doing it.

Speaker 1:

That's a nice one.

Speaker 2:

Wow.

Speaker 3:

His attention has been gathered 20.

Speaker 2:

That's 20. 20 dread he just did.

Speaker 3:

That's incredible I mean I'm glad we're not fighting him.

Speaker 2:

He just like tears into this thing with his claws. It's like really gory, i love it And you all have to turn away.

Speaker 3:

I can't, I just I can't stop staring. I'm transfixed by it.

Speaker 1:

Violence character is never quite the same afterwards.

Speaker 3:

Yeah, sklench, like dips his fingers in the blood and like puts it on his forehead.

Speaker 2:

The gnome particularly, is like really taking it back by how this River Source killed Wow.

Speaker 1:

I'm going to like pry myself out of its mouth like this And then crawl like on the ground like out of it covered in saliva and gunk. Thanks guys, That was a close one.

Speaker 2:

That's a vampire.

Speaker 1:

Yeah, You know we found him asleep in a hole. He's been there about 50 years and he's looking to revamp his image because he's not scared anymore. But that did a lot for convincing me that he's terrifying.

Speaker 2:

Yeah, we go like ravenously like feeding on this now Like triggered his blood lust.

Speaker 3:

We go.

Speaker 2:

got his groove back, we go got his groove back And the gnome says can I talk to you two for a second here?

Speaker 3:

Yeah, Yeah, we introduce ourselves. I'm Galen Dundugl.

Speaker 1:

Riley Springle, at your service.

Speaker 2:

I'm a pee, maybe WAP Diedel.

Speaker 3:

Ben's hit on this.

Speaker 1:

Pause for a moment and just congratulate Ben for being able to create the greatest gnome names Ever P. He's got to write that down or else I'll never be WAP Diedel. What's the P stand for? Older goose, oh, spain Love it.

Speaker 2:

Yeah, i know my way around the occult, as it were. You definitely are steeped in the occult right now. Yeah, i feel that's a nice way of putting it. I think it's best if you extricate yourself from the situation. I don't disagree So thing is if you're a wise, if you're a.

Speaker 3:

I totally do it. I just keep blinking. Look, it was either help him out or be eaten Or be eaten.

Speaker 1:

So we're actually bringing him to a witch and our intention is to have the two destroy each other And then we'll get out of there. That's kind of our thing.

Speaker 2:

What's your thing?

Speaker 1:

Well, we're on a quest to actually save all the Muclins from the Sarpathi, but we keep falling into this situation that are way over our head, And so we've gotten into a habit of pitting one evil organization against another. So while they're fighting amongst themselves, we're able to take care of the real threat, which is the Sarpathi. But it's hard to think about now, considering we've got this vampire guy eating a gigantic monster behind us and we're on our way to go see a witch, who may or may not be just as bad or worse.

Speaker 3:

Yeah, What she said.

Speaker 2:

Now I got two things you can do. Okay, you can run like hell, i'll deal with this vampire.

Speaker 1:

I can't deal with this. I look at him like not totally sure, because he's still covered with like Yeah, fishing, wiring.

Speaker 3:

Yeah, you're like we did him a second time Continue.

Speaker 1:

We're hearing you.

Speaker 2:

Or you can keep treading down this dark path that you seem to be on, And I don't know what the future holds. You see pitting one monster against the other. I know Shade Wand and What you know, Shade Wand.

Speaker 1:

I do. I think my ears perk up Yeah.

Speaker 3:

All right, just level with us. Is she evil or not? She is evil yes, okay, that makes things a little bit easier.

Speaker 2:

But you know I can talk to her sometimes. You know what I mean. We don't always have to come to blows.

Speaker 3:

Well, look, we're trying to get her to either leave or we're trying to keep the Orch's happy, because they're terrified of her And she poses a threat to them and the swamp.

Speaker 2:

That's true, she does, but she's quite powerful, even more powerful than this vampire.

Speaker 1:

Well, maybe we can talk to her, figure out what she's motivated by and get around to it.

Speaker 3:

And then go retrieve that for.

Speaker 2:

Yeah, and then be indebted to people with it. Wego is now standing like directly behind you. He says awkward. What are we talking about?

Speaker 1:

I'm going to like pause a moment and then look at Galen, then look back at the gnome and shake the gnome's hand and be like about what we talked about and then bolt. But after I take my third step I trip over a river sore bone. Oh my God, because my flaw is that I trip at an opportune time.

Speaker 2:

What were you doing, Galen?

Speaker 3:

Just watching and laughing, mostly because of the hopelessness of the situation. I'll turn around to watch Riley fall and then turn to the vampire and say, oh he knows, shade Wand, we were just talking strategy.

Speaker 2:

Wego, picks you up by the collar, riley like, holds you up with impossible strength.

Speaker 3:

Renewed impossible strength after drinking an entire river. Sore worth of blood.

Speaker 2:

Were you trying to run away? That's what it seemed like.

Speaker 1:

I'll dust myself off. Be like run away, No, no.

Speaker 3:

It's a poor attempt at humor.

Speaker 2:

The kiss of a vampire is bond. I remember.

Speaker 3:

Are we his thralls now?

Speaker 2:

If you want to be, i would hurt not to be. I will need a new cadre. Oh my gosh.

Speaker 3:

Alright, everyone line up. Let's get bitten and become a. I say no, no, no, I would rather not be your permanent thrall.

Speaker 1:

I'm going to go gather some firewood for the camp And I'll look at Galen Wink.

Speaker 3:

Yeah, I mean, let's talk about the table for a second. Can you think we should just try to kill this guy and then get the gnome on our side?

Speaker 1:

The gnome offered to take care of this guy. He dabbles in the occult. The gnome was a f***ing old man.

Speaker 3:

So do you want to just run?

Speaker 1:

I was going to run, go get some firewood and never come back, oh god Or.

Speaker 3:

I'm just trying to think how all of us are going to get away, because there's a lot of us And he floats above water. Just be sloshing away.

Speaker 1:

What is the likelihood that we could have him chase us into daylight?

Speaker 3:

Yeah, can we ask PMibi how close we are?

Speaker 1:

I'm sure we would miss the sun. It would be nice to have that warm glow.

Speaker 3:

We're probably going to come out and it'll be nighttime, with our luck.

Speaker 1:

I'm not just knowing that it'll be nighttime.

Speaker 3:

It'll totally be nighttime. We've been down here a while. I think we either need to fight him or just keep rolling with him.

Speaker 1:

Okay, Let's continue down this path. I'll share a wink with the gnome and be like you're right. What are we going to do?

Speaker 2:

He gives a concerned nod.

Speaker 1:

If only I had dynamite and sealed this guy down here forever. I see it written on my sheet. It's crossed out, it's worth using dynamite.

Speaker 2:

So you guys are going to keep going.

Speaker 3:

Yeah, i just don't see a way out of that one.

Speaker 1:

I don't see a way out of it at the moment. We have to keep going and take our chances.

Speaker 2:

Okay, PMibi says well, good luck on your quest.

Speaker 3:

So you sure you don't want to join us. We have a vacancy for a gnome.

Speaker 1:

We did have a gnome, but wolves, you see.

Speaker 3:

Yeah, jungle wolves.

Speaker 2:

Jungle wolves. I don't think wego and I would get along, you see.

Speaker 1:

You're right. It's true, we don't get along with him either. We're trapped. We're floating right behind you. Like Galen said, we're thralls. We've got to give this guy the slip. Maybe the witch is the key. Honestly, he did say the witch is more powerful than the vampire.

Speaker 2:

The gnome seems really concerned by the way you guys are acting and your hesitation. You mean, like how we're hesitant to leave him with the vampire, or we're hesitant to How you guys are like really waffling on, like what you're going to do, yeah, and he pulls out a little stick that was just at his side and he says run, run.

Speaker 3:

Can I Okay, i'm going to create a vulnerability in the vampire, which is what I wanted to do before. I'm going to do discerning eye once per session create weakness or vulnerability? for narrative purposes, i'm going to say that he's not used to drinking so much blood so quickly because it's been so long that he's kind of sluggish and almost drunk off of it, and the fact that it was a river, sore blood and he's never had that before is kind of messing with him. It's really gamey, really fishy. Yeah, it really tastes like glam, you know. All right, so let me try to do that.

Speaker 1:

Very oceanic, so 5 plus.

Speaker 3:

Brain, brain, perception. So 5 plus 1 is 6. That's a 6.

Speaker 2:

Okay, what do you think that means? It's true, but what's the twist?

Speaker 1:

He twist could be that he was famished or something from before for being a 6-1.

Speaker 3:

And now he's.

Speaker 1:

He's all jazzed up, but maybe, yeah, he's caffeine jazzed. I don't know.

Speaker 3:

It will be a twist.

Speaker 2:

Because the thing is that he's Yeah, yeah, it's true that he's sluggish, sluggish.

Speaker 3:

But perhaps he's more powerful.

Speaker 1:

Yeah, yeah, because he's been starving. He's slow but super strong, Mm-hmm.

Speaker 3:

I like that. So the question is do we stay and help? He may be. He may be.

Speaker 2:

He's telling you to run and now he's screaming Fire, run. There's like this, blinding, like.

Speaker 1:

That's classic, that's some L Nerman, fuddleraghetti. Stitch Level power display.

Speaker 3:

Ben, this is gonna sound crazy and I really hope it doesn't get gale and kill, but I want to use a quest point to use feet of strength again to like rear full, like choke, hold the vampire to hold them in place, because I assume he's like blinded briefly by this light, like I want to just So I mean, you set up that he's super strong. Yeah, I know this is also a feat of strength.

Speaker 1:

This is wild.

Speaker 3:

This is wild.

Speaker 1:

If you pull this off, it's amazing if you don't.

Speaker 2:

Party watch. So what would you rather have, a minus two or disadvantage?

Speaker 3:

I'd rather have a minus two.

Speaker 1:

Yes, It is so.

Speaker 3:

All right, let's do it. That's a six and That's with the minus two already, so I'm at even six. Okay, what does that mean? so I pin him, but maybe, like in the struggle I assume that P maybe is gonna stake him through the heart Maybe in the struggle the heat pounds the stake too deep and it also pierces me and like, damages me and knocks me out. I like it, it's worth it.

Speaker 1:

Do it? come on, i'm like screaming, like light and wind going. It's like poltergeist.

Speaker 2:

I think this is like Let me see.

Speaker 3:

Glunch like back me up.

Speaker 2:

I think it's just like an epic enough moment that You may come out of this with like an entry.

Speaker 3:

Yeah, let's do it. Yeah Yeah. People are gonna ask how I got that scar and I'll tell on the tail of the time I helped him know.

Speaker 2:

So hold on some. I'm referencing rules that didn't make it into the book yet.

Speaker 3:

Oh, okay, like that, like injuries and penalties and scars and stuff, yeah, So you're knocked out.

Speaker 2:

Like you, you will take Definitely enough damage to Because you're like what?

Speaker 3:

I was at six.

Speaker 2:

Yeah, I mean sure, knocked to zero.

Speaker 1:

Roll.

Speaker 2:

D10.

Speaker 3:

You want to do D12? Thanks to it's head, i lose my head.

Speaker 2:

So you happy, the whole like blast, like The crackle of magic and whatnot has given you some hearing loss. What hearing? Oh, oh, classic.

Speaker 3:

That's interesting. hearing loss is interesting. I assumed it would be the something else, but yeah, okay, cool I mean there There were eight other options, or nine other options.

Speaker 1:

George, i'm gonna make you one of those like listening horns. They do a huh.

Speaker 2:

What was that? So sometimes this might give you a disadvantage on certain checks. Okay, Like if you're trying to hear something yeah, no, no, no, that's, that's perfect.

Speaker 3:

I'll just put that under my perception.

Speaker 2:

And obviously it's like a role-playing thing you can.

Speaker 3:

Like ham up, yeah, yeah. When I retell the tale at the time I helped kill a vampire I'll say everything went Rinding white and I heard this high-pitched tone and then nothing. But I knew I had to grab him.

Speaker 2:

Amazing Galen, when you wake up, your head is ringing. You see? Uh, maybe wept it'll with Riley and scrunch and zone and buck and you guys are out in the quagmash somewhere. Wow, it's night.

Speaker 1:

I think we'll end it there today, that's this has been an adventure as a Haunch of river sore meat cooking on a fire.

Speaker 3:

Yeah, we have rationed for weeks.

Speaker 2:

Yeah, there's actually a giant carcass that's been dragged out.

Speaker 3:

Yeah, and I'll look up at Riley and I'll say did we get him?

Speaker 1:

I'll just be like holding his hand by the fire.

Speaker 3:

I just knocked out That was epic. It was really fun.

Speaker 2:

Cool.

Speaker 3:

I'm gonna do some XP.

Speaker 1:

Yeah, let's do the XP, and then we can.

Speaker 2:

Yeah, so there wasn't, there wasn't much to get out, i mean to Right to get out of the maze. This is what it looked like.

Speaker 3:

Oh, nice Okay.

Speaker 2:

No cool.

Speaker 1:

You're on more turns turned into some serious threats to our lives.

Speaker 3:

Yeah, this the whole maze Look like this Oh, it's not too bad, i mean the you Pass, you bypass like a lot of the right side, basically right side. Yeah, i'll scroll up and review. Okay, that is Bigger than I thought it was, because I had zoomed in Nice.

Speaker 2:

So you know, it's kind of interesting. I don't know if it, i don't know if it was like super smooth stream material, but I keep trying things fun.

Speaker 1:

Using using the random encounters in it.

Speaker 3:

Yeah, cool. Yeah, I haven't had a good dungeon for a while.

Speaker 2:

Cool, let's do some XP.

Speaker 3:

Riley and I both used our ideals.

Speaker 1:

Yeah.

Speaker 2:

All right, you haven't yet completed a quest or objective.

Speaker 3:

I mean dealt with a vampire. I'm just saying No, I say, wasn't our objective, though the witches very, very quickly became a. But I agree, i agree.

Speaker 2:

You solved the problem creatively. you explored this Tunnel under the quagmash. Uh-huh, you encountered a new creature.

Speaker 3:

Yeah.

Speaker 2:

Several of them, yeah, significantly counter with an NPC, we go Yep, it's probably The most. so that's for XP.

Speaker 3:

Nice.

Speaker 2:

I think next time we should like Try to focus more on The role-playing XP stuff.

Speaker 3:

I feel like we've been skipping that well, i was gonna say we can start next time at at camp and then maybe do a like an overnight camp. They just pick up right where we left off. Julia buyers one, and YouTube asks when can I play? I want to play it, oh.

Speaker 2:

Yeah, you can. Hey, julia, You can download it now. Actually, give you the chair the link.

Speaker 1:

Yeah, it's. Yeah whole thing, the whole rule set and all the characters, including Galen and Riley, the Shrimp and little blog role guy you can see in the bottom corner, are available too, and it's all free. It's all free. It's got the sandbox which has all this stuff that we were adventuring in for the past seven sessions is baked into the sandbox. Yeah, it's just one portion of the sandbox to. We haven't released the whole mucklings, we've just the used to be forest, but it's been. It's been fun to go through it. So there are like pre-generated characters.

Speaker 2:

There's an adventure in there and actually Here's some inside information we've. We're working on a couple other adventures to include In the beginning book, just because we want, you know, a few different types of adventures that people can play like different tones.

Speaker 1:

She asks when will it come out the the mucklings sandbox? the entire sandbox is gonna come out sometime next year, but there's a portion of it that's already available for free. That's got you know dozens and dozens of towns and quests and characters and stuff, so tons of content and All the rule books free.

Speaker 2:

Right now there's free. Yeah, there's the link right there You can download for free And it's honestly, it's a full, complete game.

Speaker 3:

Yeah, it's good to go, It's just getting polished.

Speaker 1:

Yeah, one thing I've been. I didn't catch if you mentioned this, but we do have a new adventure We're gonna make available and so you'll give an email that when the drive-through RPG files update and you can download it and get it for free also. And And what one thing we wanted to do is have three different kinds of tones for adventure. So there's high jinx tone, which is like fun and goofy. Then there's high adventure, which is, like you know, adventurous and you know Crazy, and then yeah, yeah, adventure.

Speaker 1:

Yeah, pick adventure, and then there's doom and gloom, which is, like you know, a little bit darker.

Speaker 2:

The the world is threatened by something you know Devastating and deadly, and so you can have the spectrum with land of union because it's a lot like rickety stitch, or the tone is, it goes from goofy to serious, goofy to serious, however you want to and one thing we realized when we put out the beta was that the adventure that we wrote for it, which is going to be part of this, like larger overarching arching story, it's a little on the doom and gloom side and we didn't think that best represented the game like as a whole. So This is one of things we're doing, like James said, like doing different tone adventure tones.

Speaker 1:

Yeah, that'll be. It available. That new, the new adventure Can I say the name of it, the curse of the chicken foot, which So that adventure will be, will be available really soon and you in anybody that's downloaded it or downloads the drive thrower Pg, will get a nice little email notification. That that's that it's available.

Speaker 2:

Yeah, it's a little more light-hearted. It's the Sarpathy adventure in the beta right now.

Speaker 1:

It's like.

Speaker 2:

You're dealing with cultists, yeah, who are threatening not to say. It's like yeah, it's just you just dealing.

Speaker 1:

It's a different scope of bad guy. You're dealing with a bad guy that's trying to try to take over the Mucklins, and it's a threat to the world, whereas the individual adventures might be a little more goofy or fun or, you know, go from Dealing with a goofy character to going on a pirate adventure, you know, on the high seas. So it's there's lots to do.

Speaker 2:

So we were thinking like high Jinx is like Muppets, like the Muppets, high adventures. Like many heroes.

Speaker 1:

Actually the way it's written down, ben, this is hilarious. The way it's written down is High Jinx is the Muppets, high adventure is Labyrinth Wow, then doom and gloom is the dark crystal. So there's all. One Incorporates some Muppety vibe. That is there, but it's. It's cool, it's fun.

Speaker 3:

Yeah.

Speaker 1:

I don't know.

Speaker 3:

I'll brought to you by Jim Hansen thinking about that right now.

Speaker 2:

I feel like high Jinx could also be Labyrinth.

Speaker 1:

That's true.

Speaker 2:

That's true, and high adventures, like I Guess you're only categorizing it by Jim Hansen productions, which?

Speaker 1:

is often what we do. I mean Based on a Jim Hansen production.

Speaker 2:

When we're talking we're equating doom and gloom with like sort of on the Conan side of things, like obviously not as hardcore as Conan, but Yeah, like well, i mean you got serpent cult.

Speaker 1:

That's like very Conan-y, right. So that's specifically Conan-y, but, yeah, conan-y, conan-y. But anyway, thank you everybody for joining us. Special thanks to all of you patrons on patreon. We really appreciate all the support you give us and including Julia, including Julia and we We can't wait to join you next week and have another you know, hour, hour and a half Land of Eme adventure. Like George was saying, this started out as a let's walk through the rules. Now It's a campaign, which is yeah, and so we'll be doing it every Saturday and Stay tuned for news about to Ricky stitch book three. We've got some more news about that and some new projects that are coming down the pipe And if you're a patron, you you've actually seen some tricklings in of new series that we're working on, that Related to the land of Eme and all that stuff. So Can't wait to share more. And thanks again, have a great weekend everybody.

Speaker 3:

Yeah, take care guys.

Speaker 1:

Thanks everyone.

Land of Eem RPG
Encounter With a Vampire
Journeying With a Vampire Companion
River Battle With Vampire
Navigating the Occult, Making Tough Choices
Questing With Hesitation and Dramatic Consequences
Updates and Appreciation for Patreon Supporters