Land of Eem: Actual Play

Action-Packed Adventures in the Land of Eem: From Muckman Menaces to Cursebreaker Potions

July 27, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 8
Land of Eem: Actual Play
Action-Packed Adventures in the Land of Eem: From Muckman Menaces to Cursebreaker Potions
Show Notes Transcript Chapter Markers

We're back, folks! This time we're charging headlong into the Land of Eem, and boy, are things getting dicey. We've got Muckman menaces,  political intrigue, and witches to contend with. And let's not forget the vampires and gnomes! From exploring the Gator Maze to strategizing our infiltration of Sarpathi's lair, there's no shortage of action or suspense. You'll be on the edge of your seat as we navigate through the gloom, learn the art of crafting a cursebreaker potion, and face the consequences of half-promises. 

No resting on our laurels here – we're always on the move, from negotiating with witches to charging orches on our trusty tortoise. We've got it all – sneaky plans, intense fights, and even a few blunders (because who doesn't love a good fall into the mud?). And when we say this episode is action-packed, we mean it. Our adventures in the mystical land of Eem are nothing short of a roller-coaster ride. We're sharing our journey with you, not just the victories but the injuries, the lessons learned, and the price we pay for not keeping our promises.

But our journey isn't just about action and adventure. We believe in the power of community and the importance of having a good team backing you up. That's why we're shouting out  onDiscord as an excellent platform for finding players for your own Land of Eem games. If you've ever wondered how to navigate these digital waters, we've got some tips for you. So, join us on this thrilling quest filled with mystery, danger, and a whole lot of excitement. We promise, it's an epic ride you won't want to miss!

https://linktr.ee/landofeem

Speaker 1:

Hey, hey, hey, fellas happy Saturday.

Speaker 3:

Oh.

Speaker 1:

Ahoy, how's it going? It's going good. The adventurers of Riley and Galen are about to continue in this land of emar PG, actual playlight. Pronounced her pig, an ear pig, hashtag tgrpg. So we're worried. So, for those of you that don't know, just joining us the first time, we are Playing a land of emar PG campaign. That actually started out as a tutorial, but it went out of control and now we are trying to save the Mucklins From the evil Sarpathy threat and save the Mucklin, save the dream, save the dream hasn't really come up yet.

Speaker 1:

No, i'm just carrying the threat of the narrative, as it were. But until we are able to actually accomplish this, george down there playing the character of Galen, myself, james, playing Riley have been Essentially exploring the land of em sandbox. We're going through The used to be for a sandbox and right now we've we've got ourselves into a heap load of trouble with with a witch named shade wand Again.

Speaker 2:

Still haven't met shade wand getting ahead of yourself here, but we're on a quest.

Speaker 1:

Oh, we're gonna beat her. I'll try me.

Speaker 3:

Oh, it's gotta be a page to.

Speaker 2:

So it all started out with Promising Sven to that you build him a bridge in the crack, the Odlin come. That could be a difficult task. So you Told the yell jacks of the crack that you drive out gear guard the beast hammer. He ended up chasing you out of the crack into the quagmash Over several sessions, hunting you for sport. You also promised the people of Marshgate to deal with the Muckman menace So that Vera the math, a magician, will do the paperwork to transfer bridges for Sven math. And So you're just promising all these, these things to people. One thing that seems to have worked out is you promised the big orch of the Orches in Orchmire That if, if you take care of shade wand the witch, he will lead an army to destroy the Muckman.

Speaker 3:

And he may or may not kill Elberry berries in a lot of way.

Speaker 2:

Well, you caught wind while you're in sinkhole that there was a war going on, so right, they're holding up that part of the bargain Elberry berries in. Yeah, he disappeared during your conflict with the Muckman and gear guard. You know you don't technically have to find them and then Ultimately you will need to head to Dunk for this whole Sven business.

Speaker 1:

I Essentially like to get the permit for him.

Speaker 2:

Yeah, and technically nothing, that Nothing of this like has anything to do with this or pathie, except like that's your character goals, right?

Speaker 3:

Yeah, i mean. But that's the best part is that You know this. This can go on for years because there's so much in the sandbox until We catch wind of a star pathie plot thread which will just dig down deep on we'll dig deep and chase that for ten years. Yeah, easily.

Speaker 2:

So last time you were in sinkhole and you had found a secret passage underneath a quagmash That would lead you to the Gator maze. It's where all this witch breath is coming from, and so the whole session was devoted to Going through an underground maze, and You encountered a vampire who was oh my gosh, that's right possibly on your side for a second. But you also met a gnome who was skeptical about this and told you run.

Speaker 2:

Told you to run. A fight ensued, galen trying to help out and he got Blasted by magical and I mean you're leaving out the part where I pinned the vampire and, like, exposed him, made him vulnerable.

Speaker 3:

You say try to help out. I mean I did. Okay, he had a beat, some strength, it was a fetus strength, you know, i'm just saying.

Speaker 2:

Yeah, yeah, of course, and You ended up suffering an injury, though, it's true.

Speaker 3:

I've trouble hearing now.

Speaker 2:

What? So, yeah, that's where we're at, and you find yourselves In the Gator maze and you're surrounded by Gloom, otherwise known as which breath you're with the gnome. What was his name? P, maybe you.

Speaker 3:

Yeah, p, maybe we have to do is only back.

Speaker 1:

George didn't read that for anything to. That was just like stored in his brain.

Speaker 2:

It's just there so I mean, it's very Ricky's stitchbook one situation where you're like at a campfire with a gnome Yes, gail and wait, wake up. You wake up from being knocked unconscious.

Speaker 3:

It's cold sweat, huh, what, oh God, i had the worst dream There was. There was this vampire, and then there was this gnome, and and everything is just kind of muffled now.

Speaker 1:

That was no dream, my friend you're gonna have to speak up.

Speaker 3:

I can't hear you.

Speaker 1:

That was no dream, my friend Oh.

Speaker 3:

Riley Riley, my closest companion. I think the worst part about me having hearing loss is that with like zoning box commentary Is just like this muffled droning in my ear now because I can't really hear it.

Speaker 2:

He was very close to that already, so it's yeah.

Speaker 1:

Yeah, really, really, really really.

Speaker 3:

We so maybe guys yeah.

Speaker 2:

He says What do you intend to do?

Speaker 1:

Well, maybe we can find out why she's brewing all the witch breath or something and ask her to Move out of town, kind of like we did with Sven the yodeling troll. Yeah, maybe there's greener pastures somewhere else away from That, make her someone else's problem. Yes, she may not even be a problem. We don't know. We just want to find out what's going on and let her know that she's freaking people out.

Speaker 3:

Can we ask maybe what, like he told us a little he hinted a little bit last time about like the witch. Can we ask a little bit more about you know what is his knowledge of her like? does he know for agenda as he come across her before?

Speaker 2:

Well, yes, as a denizen of these parts, i've Cross paths her many times. She's actually hexed me and I can no longer venture into her lands, i mean.

Speaker 3:

The. The hex is just. It prohibits you from entering her domain. Yes, can you break the hex?

Speaker 2:

Wish I could Look. You mentioned the big orcs sent you. Well, her place is crawling with orcs. Really what I mean? orches.

Speaker 3:

Oh, i'd say I didn't know what you were talking about. Yeah, the orcs don't exist rhymes with torch.

Speaker 1:

You know, yeah, his mustache twitching like crazy. Yeah, Interesting Crawling with orches. You say rival.

Speaker 3:

Yeah, what's the deal? Are they live orches?

Speaker 2:

Yes, live or.

Speaker 3:

I mean, I thought she might have unlived orches, you know.

Speaker 2:

The Orches pay tribute to her. Perhaps he's grown tired of that.

Speaker 1:

Hmm, interesting politically intrigue, as it were.

Speaker 2:

Now, It's a misconception. People believe that shade one has created all of this witch breath herself. There's this place. The Gator maze is filled with gloom.

Speaker 3:

Oh dear what is this gloom you speak of? Where does it come from?

Speaker 2:

you force let's Been dormant here for many years.

Speaker 3:

Galen immediately holds his breath for the next five minutes Because he didn't realize he's been breathing in an ancient evil force.

Speaker 2:

It's too late Inside me.

Speaker 3:

Vitality check. That's a good point, that's true.

Speaker 1:

Vitality.

Speaker 3:

Vitality is a plus one totally dark.

Speaker 1:

I mean.

Speaker 3:

I am vigorous with a twist.

Speaker 2:

James, you, you make one too.

Speaker 3:

Oh boy, oh boy. Oh, it's that kind of my talent check. I thought it was because I Look at that.

Speaker 1:

I'm vigorous.

Speaker 2:

Yeah, james, you're feeling fine. Galen, you, you know you feel okay, but you're sort of uneasy. I.

Speaker 3:

Got the bubble guts and I don't know why.

Speaker 2:

Yeah, you can't explain it, just like you've got this uneasy cold feeling about you.

Speaker 3:

Yeah and.

Speaker 1:

Okay.

Speaker 2:

What We talking about you.

Speaker 3:

I have an uneasy feeling because there's gloom permeating every orifice in poor.

Speaker 2:

Yes maybe, says You know. I believe shade wand is trying to Stir things up around here.

Speaker 3:

Hmm, for better, you mean yeah, pitting, or shes against each other or lying for dominance, like.

Speaker 2:

No bad Oh.

Speaker 1:

Oh, that's crazy, that's not good Well.

Speaker 3:

Well, i mean feel like we have to stop her right. I mean that's, that's crazy.

Speaker 2:

She's reawakening the gloom you could go in and destroy her tools, her cauldron. Perhaps you could put an end to the witch breath as it is now, but I don't think that solves your big orcs problem.

Speaker 3:

Well, is there something we could do to break the hex on you, or is it a certain item in her possession that forces you to stay away.

Speaker 1:

Is there a cure that she's holding dear to her guarding?

Speaker 2:

Make a lore check.

Speaker 3:

I got a plus three lore. I have a few loree over here. That's a 13. Wow, i'm just pulling it out of my brain.

Speaker 2:

Nice, there were no longer a witchcraft. It was impressive You could craft a potion if you had the materials.

Speaker 3:

We have a person who's good at crafting potions.

Speaker 2:

You could craft a cursebreaker potion Cursebreaker potion Interesting.

Speaker 3:

Does my lore check give me an idea of what might go into that, or is that a separate check?

Speaker 2:

Yeah, you know It requires. Let me see.

Speaker 3:

I too can look it up. We're currently referencing a huge list of crafting you can do in the land of Eem It requires spider eye, spider thode tongue and witchweed Thode tongue.

Speaker 1:

Have we encountered witchweed before? That sounds familiar.

Speaker 3:

Yeah, I don't mark that on my.

Speaker 2:

Hey, logan B and Elmad Hey welcome.

Speaker 3:

Yeah, thanks for joining us guys.

Speaker 1:

Let's see Spider eye, so thode tongue. We're in a swamp, so that's probably accessible Spider eye.

Speaker 3:

Just probably got witchweed in the guard.

Speaker 2:

Oh yeah, It's possible. she has all of these things.

Speaker 1:

Oh, that'd be sweet. What you're saying is this is a sneaky sabotage quest where we somehow have to use all of her cauldron and tools while she's asleep. That always goes well.

Speaker 3:

Never had a failure when it comes to a sneaky quest.

Speaker 1:

I know My sneak is only minus one, so it should be fine Oh here we go.

Speaker 3:

We didn't Oh yeah, we didn't bump those up Before we go too much farther, do you want to show off her updated character sheets real quick?

Speaker 2:

Oh yeah, we should do that Oh yeah, let's take a look at the adventure. So we've got Galen.

Speaker 1:

Yeah, how might he get in?

Speaker 2:

So you're level four. I am.

Speaker 3:

I most recently bumped up my perception and my search using my experience points. I have a total of 28, but I've spent 26 of them. Let's see what else happened. And then in the abilities those are all the abilities You get to choose one of the two as you advance in levels, and now I'm at level four. So I have the two level four abilities Marshall Prowess and Faithful Steve And when I advance levels I can pick between one of those.

Speaker 2:

Do you have an idea of where you're going to pick?

Speaker 3:

I you know There's a two for sure. I love it's no, it's tough. I love the idea of Faithful Steve. I love my tortoise doing more stuff but like the Min Maxer and the Number Muncher in me wants to do Marshall Prowess, because more dread and the gaining of courage I don't know. It's a tough call.

Speaker 2:

Once we get more experience, the Min Maxer in you is like 90% of you Or.

Speaker 3:

It's like at least 93. You know, and like the worst part is I'm bad at it. So figure numbers I'll check out Riley.

Speaker 1:

I have one error that I just caught on my. I don't have my. I've got two of the level one abilities.

Speaker 1:

Not on my, not two of my level fours, but no problem, i've got it written down in front of me, i added my equipment and I updated my trickery check. I've got 11 additional XP. So I've got a nice little hoard of XP that I can spend soon, and I'm thinking about going to level five to unlock some abilities that are pretty cool. I am really liking Jack of All Trades. That's a great one, super fun one, because you can create two specific activities or proficiencies every session, and that is going to come in handy. This quest, for sure, because I am not so sneaky at minus one, and this is a quest that requires a little bit of a little bit of guile, as it were, a little bit of Guile. Just a hint of Guile.

Speaker 2:

There were kids in the 90s who pronounced guile's name as Guile Guile, street Fighter 2.

Speaker 1:

I have to be honest, it's going to be really difficult for me to not do that forever from this point on. Guile He's my favorite, guile. I mean. Look at the flat top, my gosh. It's true, i don't know how he does it. I'm going to rock a flat top like that. Look at that.

Speaker 2:

Flash kick Okay Yeah.

Speaker 1:

Anyway.

Speaker 3:

That's enough. Back to the remaining, yeah.

Speaker 2:

All right, let's see. Yeah, maybe seems to be in a predicament. He can't venture into her layer, her domain, so you're kind of at the edge of that right now.

Speaker 1:

Okay, one step into adventure. What do you say, galen?

Speaker 3:

I mean, that's to win it, Let's do it. So are we going to sneak in and try to, or are we just going to present ourselves? You know it's. We ask maybe to stick around.

Speaker 1:

She doesn't expect us, so I guess sneaky. If we sneak in, there may be some advantages, but also if we, perhaps We could approach her and see if we couldn't communicate to her like we want to purchase a curse breaker potion as customers.

Speaker 3:

We have a bag of gold.

Speaker 1:

We have a bag of gold and we could say, hey, we're looking to break a curse You have. Well, we'll make up a curse and that Say that we have it, and then using trickery, which is not plus one because I pumped it, hey.

Speaker 3:

As long as it's you doing the trickery, because I am not proficient.

Speaker 1:

I could attempt the trickery, So there's two ways we go about it.

Speaker 3:

You know I'm a bit scared of the witch, though, so I'm thinking sneaky, but I kind of like the idea of trying to trick her. I have an idea for a curse, okay.

Speaker 1:

Shoot techs.

Speaker 3:

Yeah, yeah, let's just All right, let's do it, let's commit, Let's commit to going up.

Speaker 2:

Trickery, it is Squanch, is like shivering right now.

Speaker 1:

Squanch he can stay behind. He can hang out here.

Speaker 3:

I clap my hand on Squanch's shoulder and I flick him in the chest and I say big orch, big orch. And then I give him like a smack on the shoulder of reassurance and then we turn around and we go in.

Speaker 2:

Make an inspire check.

Speaker 3:

Let's see, i'm plus one to my inspiration. Hey, that ain't bad. Ten, eight bags, that's good, that's classic.

Speaker 1:

Well done.

Speaker 2:

Squanch, composes himself, kind of shakes it off like a dog Pounds his halberd into the ground.

Speaker 3:

There's only a box in there. Big orch, big orch, big orch, big orch, big orch, big orch Fair.

Speaker 2:

Well, my friends, and to you, sir, baby, i'll be waiting here. In case I'll be, i'll be right here. Yeah, before you is just like you do have the cover of the witch breath.

Speaker 3:

Mm-hmm.

Speaker 2:

If that Okay.

Speaker 3:

Yeah, we can sneak through. Should we change our plan to the sneaky plan? then If there's the cover of the witch, breath.

Speaker 1:

I like the trickery. I want to know what you're saying Currently He wants me, he's got something.

Speaker 2:

Yeah, he doesn't want to reveal it to me, so I can like think about how to react to it.

Speaker 1:

All right, i'm in, i'll back your play man Reloille, chums Riley's all about it.

Speaker 2:

I know how the George works.

Speaker 3:

What's going on?

Speaker 2:

I know, how you work. You don't want to like reveal the idea, so I can like thwart it.

Speaker 3:

Oh no, it's just such a dumb idea that I think it's going to backfire tremendously on us, but I'm going to try, that's what makes for great RPG adventures.

Speaker 1:

Yeah, a little bit of backfire. I love it.

Speaker 3:

I'm doing this all for the experience points. So does she have, like we walk up to her house? She had like a fence around it.

Speaker 2:

Oh, it's not that easy to get to her place.

Speaker 1:

I don't know if that's like her domain is kind of big, it's treacherous, and you're saying that Gator Maze is not hospitable.

Speaker 2:

No, so currently you're like just in a dense area of which breath or gloom whatever you want to call it It obscures, like a lot of what you see. You can only see 10, 15 feet ahead of you. Are you just going to keep walking?

Speaker 3:

Yeah, is there anything that seems like it might be like the witches possessions along the way, like a sign or like any, like fence posts or anything?

Speaker 2:

Not right now, okay, i think we keep walking. You come upon like large still pools of water, and it's where they breed skaters. When you look inside, you can actually see skeletal fish. Oh my gosh Swimming about.

Speaker 1:

Let's say not carrying those pools.

Speaker 3:

I mean, what's the point? You can't eat a skeletal fish, it's just the fish bones. It's the worst part. It's true. Katelyn doesn't understand.

Speaker 1:

If we were giants, we could grind the bones to make our bread, as this customary.

Speaker 3:

As one does, as one does.

Speaker 1:

Protein rich bread.

Speaker 3:

Yeah.

Speaker 2:

As you head deeper, the which breath sort of starts dissipating a bit It's not like so thick and you see an enormous fungus ahead of you Like a giant mushroom, yeah, but it's like it doesn't look exactly like a mushroom. It's kind of grotesque and disgusting.

Speaker 3:

It's like a mushroom covering the bones.

Speaker 2:

Oh, it looks like it's a weeping.

Speaker 3:

you know, it's like really gross Oh geez, I elbow Riley and I say you think that's what they meant when they were talking about the drippy downs.

Speaker 1:

I mean not inboxed.

Speaker 2:

Drippy downs are on the other side of the earth.

Speaker 3:

I turn around and realize Zonian Buck followed us into this very different situation.

Speaker 1:

He's got like a notepad out. He's more than that He's got like an easel. He's done a full motor, realistic.

Speaker 3:

It's like so good. Oh Zona, i see you're here, you've joined us.

Speaker 2:

You also see that this fungus has. I mean, it doesn't really have it, but it looks like there's an eye that's like watching you. Oh geez.

Speaker 3:

I immediately trip and fall into the mud and I say, god, this curse is killing me. Oh, i'm so tired of being clumsy. And then I try to get back up and I like Fall again into the mud.

Speaker 1:

I'll pick him up and like as I get into his feet, i'll slip into the mud and fall and say like Catching.

Speaker 3:

Oh no, you still don't touch me. God, are we cursed? I thought it was just me. Only there was some kind of potion.

Speaker 2:

Both of you make metal checks.

Speaker 1:

The mud is actually acid.

Speaker 3:

Yeah, i'm gonna use a quest point and bump that up to a six. Okay, rolls Riley, yeah.

Speaker 2:

Galen 10. As you're as you're, you know, fumbling about, you catch a glimpse of yourself in the shiny, slippery surface of this, this giant fungus, and, like You, stare into your reflection and for a moment you almost think like it's another entity. But That feeling like passes and you forget about it. It's over.

Speaker 3:

I'm very uneasy. It was like your own reflection was another being yeah, like you, i felt like it was more than a reflection. It was You could feel it staring back at that's creepy baby.

Speaker 1:

On top of a ganga.

Speaker 2:

Um dopla, ganga dopla ganga.

Speaker 3:

You see, guys doppelganger. Okay, so if I pick myself up mud caked, i help Riley to her feet. I say I think she's gonna buy it. I'm gonna be clumsy.

Speaker 1:

That's my curse. Yeah, I got the sense of that. I'll do whatever I can to convince her. It's true.

Speaker 3:

Maybe you see a path forward, ben.

Speaker 2:

Yeah, you actually notice some bones, oh, like bone fences and stuff That indicates Bone fences.

Speaker 3:

I mean, in case a property line that she has designated as hers, i immediately fall into the bone fence.

Speaker 2:

And impale yourself.

Speaker 3:

Well, i mean, like in such a manner that does not hurt me Maybe, like you know, kind of I trip and I tumble forward into the side of it, knocking it down.

Speaker 1:

I'll grab him by the hand and try to lead him forward, like as he's like wobbling and stuff. Like I got you steady this way It looks like I'm close.

Speaker 3:

I'm attempting to use my flaw and destroy something indiscriminately.

Speaker 1:

Optimization of flaws.

Speaker 3:

That's okay, like destroy half of her fence.

Speaker 2:

Yeah, momentarily you hear there's sort of a big clatter when this happens and you hear the pattering of marching footsteps in The mud can be determined how many sets of footsteps there are. Like several people. Oh, sclench says orch orch.

Speaker 3:

Oh my god, i didn't realize Glench was coming with us too. I thought they were all waiting with a gnome, for some reason.

Speaker 2:

You inspired him, that's true.

Speaker 1:

I. I was like guys, like everybody, get together and March, like let's March to like sound the same or something. Okay, and if they spot us, we'll be in this, like in a formation, marching.

Speaker 3:

We can put scrunch at the head of the formation So it looks like he's leading us.

Speaker 2:

Okay, you are encountered by four orches Marching in a similar way. You are, it's true It's like.

Speaker 1:

can I salute the orches?

Speaker 2:

They have their spears and halberds pointed at you to begin. You can salute them.

Speaker 1:

I'll say Greetings, fellow guards. We're headed in to see the witch.

Speaker 3:

I cannot pass.

Speaker 1:

But we are. We've come to pay our respects to the witch and actually purchase magic from her.

Speaker 2:

You, you destroyed the fence.

Speaker 1:

That's why we're here, i see my attack. My companion is cursed.

Speaker 3:

I immediately slip and follow my back in the bud and I'll like jump back from him.

Speaker 1:

Like you see, he's got a curse of clumsiness. Don't get too close.

Speaker 3:

I start wailing bad magic bad.

Speaker 1:

Only the witch can save him. Need the witch. Magic bad, you could be heroes.

Speaker 2:

Riley, make a trickery check you get. Here we go. That's one for George's antics.

Speaker 1:

All right, i'm plus two, then Quest point makes it six Okay success with a twist.

Speaker 3:

They believe you, but Maybe they insist on an armed escort sure.

Speaker 2:

Yeah, so they they um. They escort you forward with their spears pointed at you.

Speaker 3:

I Trip and fall forward towards them, and I just because I kind of want to gauge their reaction and see if they're scared of the magic curse that I supposedly have.

Speaker 2:

I Yeah, they are skittish Yeah and they kind of back up.

Speaker 3:

I Hopped my froggy fee. Say bad magic Bad yeah he ain't lying. We go with them.

Speaker 2:

Yeah, they're leading you Through more. What looks like orch Architecture, very similar to what was an orch die As you pass, like all these, there's looks like shrines of bones and sticks and There's like tall structures that look to be filled with various like valuable items and gifts, like fruits and stuff. Like all in these shrines like tributes.

Speaker 1:

Yeah, boy.

Speaker 2:

So definitely go. Well, and there there are. There are more orches Like guarding all of these shrines and they just like stare at you as they pass if they don't appear to be From the same clan of scrunch right. No, don't interesting.

Speaker 1:

Okay, okay.

Speaker 3:

I Like keep tripping and falling and like barreling into things. I don't get up, i don't barrel. I don't fall on any shrines, though, because that would be really bad I.

Speaker 2:

See, if you don't. From a party wife yeah like nimbleness check is you're Slipping around in the mud?

Speaker 3:

I'm slipping, i'm falling, i can't get up, so I have anything that can help in the situation I don't okay. See, this is the kind of stuff that always happens to me, yeah. I'm hamming it up too much.

Speaker 1:

Can I? Can? I do share the load and suffer the consequences of his failed action by trying to catch him but sliding in front of him and slamming into the shrine.

Speaker 2:

Yeah, bless you. Yeah. So You pull Galen out of the way and you go tumbling into the shrine Like a bunch of like gold Toppels on your head Oh no and there's like shiny items like a sword. It looks like a nice hall, but then Above you, riley, a, an enormous coiled serpent like, lifts its head and Just towards you and, like all of the other Orches in the area, kind of gasp and step back.

Speaker 1:

Geez, oh gosh, and I'm a shrimp too. I'm like the most delicious thing. I'm a rat, can I? I'm gonna let back up, like really slowly, and I'll. I'll take the weirding gem that's in my pocket that I found, oh, and like, place it on the ground like as offering in front of the snake as I back away.

Speaker 3:

I was gonna go a different way, but let's put back your play.

Speaker 1:

His sword is halfway out of his sheet. Yeah.

Speaker 2:

Make a charm. Check at disadvantage.

Speaker 3:

Okay, i'm gonna inspire To give you at least a plus two. I'll say okay, okay, okay, i fluff Riley's hair for say you can do this, you're extremely charming. Okay, and I roll my inspiration check I Don't make it. Okay, i don't help again.

Speaker 1:

I have plus one though, so okay, eight, eight, i'll take it.

Speaker 2:

Okay, do you want to use a quest point?

Speaker 3:

It's always suspicious when the GM suggests to use a quest point Well.

Speaker 1:

I am No.

Speaker 3:

I see how it is.

Speaker 2:

I will. Okay, you place it there. it haces at you sort of like, regards you with disdain, but like it returns to its resting spot, It coils back up.

Speaker 3:

I whispered it Riley, that snake's got resting snake face.

Speaker 1:

He sure does.

Speaker 2:

The Orch is escorting you, compose themselves and they like, bark at you in their tongue for being you know clumsy. Yeah, yeah, i'll be like.

Speaker 1:

I'm sorry, oh my god, i don't mean to.

Speaker 2:

They kind of poke you with their things.

Speaker 3:

Every time they poke me, I collapse and just slip and fall. There's a consequence to their actions too.

Speaker 2:

Riley, you take one point of dread. I accept the dread.

Speaker 1:

I'm at 13. I'm still courageous. All right Onward.

Speaker 2:

All right, they lead you onward. You actually come to what looks like a hovel of it's, like almost like a yurt structure It's very yurt-like, very yurt-like. The Orches point to it and say there go itch.

Speaker 1:

Okay, I look at it again. She's the yurt.

Speaker 3:

How do we talk to a yurt?

Speaker 1:

I'll open the thing and be like in the yurt.

Speaker 3:

Oh, I got a curse of stupidity going on.

Speaker 1:

It's catching everyone.

Speaker 3:

Yeah, we walk in. What do we see before our eyes?

Speaker 2:

Here's walking in.

Speaker 3:

I mean, can I just fall in the doorway or the yurt flap? I just fall in flat on my face And then, while my face is still on the ground, I say kill and don't do that at your service, ma'am.

Speaker 2:

You look up from the ground and see the most hideous creature you've ever seen, like the most hideous like humanoid.

Speaker 3:

Okay, it's like boils matted hair.

Speaker 2:

Yeah, she's got matted hair with spiders living in it, just like crawling on her head. She has snakes writhing on her arms. It's like bracelets. She looks impossibly old.

Speaker 3:

I love that impossibly old.

Speaker 2:

She's like maybe a human, but does not resemble like once had been. Yeah, once a man.

Speaker 1:

This is our first human, I think. I just want to in the. in the however many adventures we've had, this is our first human. That's hilarious. It is Greetings, Exalted Witch.

Speaker 3:

I just sit on the ground so I can't fall into anything.

Speaker 2:

We have humbling, let me. Let me first describe something. Yeah, like there's this cauldron and it's billowing out gloom, witch breath, and it's like going out the back of the yurt. Okay, wow, she cackles when she sees you. Her teeth are like brown baked beans. She says Speak now or die.

Speaker 1:

Greetings, Exalted Witch. We have come to you for aid. My companion is cursed with clumsiness by another witch, a far less illustrious witch than you.

Speaker 3:

An inferior witch, you might say An inferior witch whose name we don't know.

Speaker 1:

She was a bog witch living somewhere in the mud far to the east on the border of Quagmash. We were able to defeat her, but she cursed him with clumsiness, and this has been a long and treacherous journey. We have come with all of our money, one sack of one pouch of gold, to purchase a potion to cure it.

Speaker 2:

Money is meaningless to me. She turns it into coal. Oh my gosh.

Speaker 1:

What else is in the yurt? Are there like ingredients and things?

Speaker 2:

Yeah, there's just like innumerable things like herbs, spices, just reagents of all kind just hanging and just like laying everywhere and it's not orderly in any fashion. There's also shiny, gleaming items just like crammed into the corners.

Speaker 3:

Why didn't she turn those into coal? Can I kind of do a quick flashback? Was there any witchweed on the way in? when we were walking? Did we see it growing?

Speaker 2:

No, you see some here.

Speaker 3:

We didn't see any of it growing on the way in.

Speaker 2:

No, dang, we see some here, got it. You cannot retroactively see things.

Speaker 3:

No, i was gonna say because maybe I could have. It's fine, it's fine, it's fine, we're not gonna retcon anything.

Speaker 2:

Logan B says just grab and run, trust him, it'll work.

Speaker 1:

They may not be wrong, that's a strong possibility. This has been brewing in my head. I'm looking at like what's in the room, like maybe I can just make a mask. You know what I'm saying? I wish I had my one stick of dynamite. This would just be the perfect place.

Speaker 3:

Perfect time and place.

Speaker 1:

Instead, we are unarmed. We have one pouch of gold that's now coal And we are before a far superior enemy and without the ability to trick her.

Speaker 2:

So I am thinking, I mean yeah, I should have you make a trickery check just to see if she even buys your wish story.

Speaker 1:

I will do it.

Speaker 3:

Okay, and if she doesn't, i have an idea too. All right, 12.

Speaker 2:

Oh yes, You must be speaking of bag.

Speaker 1:

Sorry, it's 11. It's an 11.

Speaker 2:

Oh, it doesn't matter, you must be speaking of bag.

Speaker 1:

Bag, yeah, maybe that was who that was. We never got their name.

Speaker 2:

I've always been a sword on my side.

Speaker 3:

So we've done you a boon that they're done.

Speaker 2:

You've just been cursed. Well, come to me.

Speaker 1:

The residual effect of defeating the witch was that we were cursed. But don't have to worry about bragging.

Speaker 2:

You defeated her.

Speaker 3:

Unlikely. I mean, he did say that earlier We rolled the trickery check.

Speaker 2:

I'm just saying, did you say that? I don't remember it.

Speaker 3:

Let's roll back to tape, ben, i don't know, carry on with this, and then I'm gonna do something.

Speaker 2:

If you want me to uncurse you, there's a price.

Speaker 3:

There's always a price. I'm gonna try that thing I want to do now. Actually, i want to do a discerning eye. Once percession created weakness or vulnerability in someone or something with a line of sight for narrative purposes, i'm gonna say that the witch has a weakness for fashion And we'll see where this goes, if this, how this works out. So that's gonna be a D12 plus perception. God bless it Can.

Speaker 1:

I get a lend a hand on this one. Yes, I'll use a quest point lend a hand. I appreciate it. I will. I can reroll it at advantage.

Speaker 2:

I don't think it's advantage. It's only you're in danger.

Speaker 1:

Oh, yeah, right.

Speaker 3:

I mean, wouldn't you say we're in constant? No, it was gonna be so good.

Speaker 2:

Cripes All right, we try. Well, not only does she have no fashion sense, she's like the antithesis of fashion Already covered in snakes and spiders.

Speaker 3:

Oh shoot, all right, i was really excited about that one. Okay, let's see what else we can do here.

Speaker 2:

I grow tired of your presence.

Speaker 3:

I say, i don't say anything.

Speaker 1:

What is the price for this potion you speak of?

Speaker 2:

Well, I've been having trouble with my orches lately.

Speaker 3:

Oh but they don't fear you, as they should. Oh, they fear me.

Speaker 2:

Do not doubt that.

Speaker 1:

Hey, you're with the coal knocker out in room Logan B. Something like that's growing in my mind. I can tell you.

Speaker 3:

Yeah, yeah, we need to get you a magical blackjack so you can just cudgel people, if we can run.

Speaker 2:

That is the big orch. You see, big orch, he hasn't been in line in some time. I'm waiting on his tithe.

Speaker 1:

Interesting Based on the previous things we saw.

Speaker 3:

Sorry, James, based on the things we previously saw, would a magnificent item be enough of a tithing?

Speaker 2:

Yeah, she seems to be not so much interested in money as were but like things.

Speaker 3:

I pull out my magnificent steady harpoon and I say perhaps this will suffice for the big orch's tithe, and after I'm uncourced, we can go exact our payment to replace my item.

Speaker 2:

So what you're saying is you give me this and then you go to the big orch.

Speaker 3:

Yeah, yeah, and we want the curse breaker potion. And then I will get what's owed me from the big orch and we'll see if he can continue to pay his tithing. But I can do nothing without my curse being broken. Watch his owed you.

Speaker 2:

I'm sorry what I said, something that is owed you from the big orch.

Speaker 3:

No, because I want to give this magnificent harpoon as his tithing in place, because she's saying he hasn't been paying his tithe right.

Speaker 2:

Yes, she says that is a short-term gain.

Speaker 3:

Short-term gain and we may potentially solve your problem, but I can do nothing in my current state.

Speaker 2:

Well, if you, if this is what you want to do, Yes, I will trade this harpoon for a curse breaker potion. Okay, there's always a price for half promises.

Speaker 3:

Yeah, that sounds about right. I sweeten the pot by giving a fire stick you don't seem to understand the predicament here.

Speaker 2:

Boy, you can give me anything. It doesn't make the big watch give me a thing. But we could proceed this way.

Speaker 3:

James is smiling too much. He's got something cooking. I mean, it blows this whole thing up, what I'm thinking of doing do we see a curse breaker potion in her hand, like ready to trade or something?

Speaker 2:

I mean you could search, to search around the room in this moment like just visually searching me.

Speaker 1:

I'm gonna use a power. I'm gonna use eyes for clues. While I'm looking for the potion, i actually spot a barrel of oil that a bunch of potions are sitting on top of, with the intention of destroying that cauldron.

Speaker 3:

I am going to inspire inspiring orders on this one to give Riley a plus two to a check, right, god? I don't, i can't do anything inspirational today, except for I used up all my inspiration here we go.

Speaker 1:

I get plus zero.

Speaker 3:

This is a search, so hey, look at the rolls nice and some real good dinner rolls today okay, um barrel of oil okay, it is all so.

Speaker 1:

I'll see wait. So you offered her the thing you're looking at her the harpoon.

Speaker 3:

She said she'll take it, but there will be a price, like a for a half promise there will be a price because you don't actually need the potion yeah. I mean yeah, because we could, if you can blow it up, i'll take the fire spit from George.

Speaker 1:

Okay, no, really you do want these are super easy to use. You just hold it here.

Speaker 3:

You point it that way and oh my god, this is gonna be interesting and I'll like shout like it get down. And it's been shooted directly at the barrel everybody down the name is writing, and then he pulled the fire speed from and it does the end aim did mostly make an attack roll he makes. He draws like a little illustration of you aiming the fire spit heroically.

Speaker 2:

Nine amazing, all right so what do you think happens here? I, there's a huge explosion, but you're all there, yeah.

Speaker 3:

I'm gonna use my deal and rescue someone from danger and I'm gonna cover up Riley and I was trying to shut down before I. Yeah, i like cover them all up to shield him from the blast.

Speaker 3:

After the shot goes off yeah, make a might yeah, i was thinking of doing like can I combine my ideal of rescuing someone from danger with like a feet of strength to kind of like grab them and leap from the explosion? you know, yeah, so do a few strengths. Let's see, i'm strung full today. They all got the strung. I'm gonna use a QP on that. I'm just gonna bump that up to a flat nine. Okay, as the shot goes off, i gather everyone up and, using my frog legs, i bound from using my front legs, i bound from the flame.

Speaker 2:

George, you and Shade one take the brunt of damage. I'm gonna use my triple. It's a dread okay, it's a lot of trades. Sorry, george it's all good. The year just starts to go up in flames as you guys bound out of it. You hear Shade, one like cursing inside she has no fireworks in her buildings.

Speaker 3:

Not at the code, definitely not.

Speaker 1:

I'll put the fried corn husks over here and I'll put this rollbook newspapers over here what are you doing in this like immediate moment?

Speaker 3:

I whistle for my faithful steed, my war tortoise. I'm gonna ram the structure which is already wow, that's what's happening. So yeah, once per session your war tortoise can ram a structure, knock down a door or deal 1d10 dread to an adversary. It says roll plus attack. But is that necessary for ramming a structure? I figured that was kind of like dealing dread to an adversary which determines, like, how effective it is okay, i'll roll an attack.

Speaker 1:

You're just doing a hip shimmy against the thing.

Speaker 3:

Yeah, bam it's a six okay, okay.

Speaker 2:

This is what happens. Your tortoise just knocks over the yurt which is on fire, totally falls into a heap, but then there's like this crackling sound and like a column of smoke. It's obviously magical, gloomy smoke like blasts up and just like rains down on all of you oh no, we pull out our umbrellas you hear a shade one shrieking inside all of you.

Speaker 2:

Take five dread oh, how dreadful you guys are in a conflict right now you can hear shade one struggling inside, but then you hear her voice like just echo, like in a no supernatural way.

Speaker 3:

Oh, we should run yeah, we can hop on the back of my tortoise and like flee we destroyed the cauldron yeah like we should get out of here yeah, um yeah. Can we flee on the back of my faithful steed?

Speaker 2:

yes, that'll be your action to run. Yeah, um.

Speaker 3:

Riley can do like covering fire, with the fire spit from the back.

Speaker 2:

I've got a hole in the arrow too. I could be like yeah make a also wilderness check, i guess yeah, that's true. I'm plus two. Well, it's gotta be um oh yeah, yeah ha ha ha, oh there we go yes, waiting for that big roll to come okay, your tortoise just darts off away from the burning irt.

Speaker 3:

I hand the fire spit to scrunch and I say covering fire um.

Speaker 1:

I scream out let him have it.

Speaker 2:

It's like raining from the you hear shade one's voice like echo throughout the area saying stop them oh my gosh, oh my gosh, go, go, go go. I'm like yelling bad magic, bad magic you see a phalanx of orches ahead of you and they've got their halberds and spears pointed all right, so this is like it's near the area of the shrines and stuff okay, i have an idea.

Speaker 3:

Have you guys seen Tokyo drift? no, all right. So my steed can also follow complicated orders and I gain advantage when performing stunts and tricking maneuvers while riding since this is all like muddy bog that I'm gonna rant my tortoise up to speed and then have it pop in its legs and pull in its head and slide on its belly and just like plow through the phalanx and see if we can pull it off awesome all right, let's do this.

Speaker 3:

Oh, come on big roll. Oh no, why? oh no, no, i get advantage. I get advantage when performing the stunts. That's right, because it's a stunt or a tricking maneuver. Oh my gosh, oh, that's not bad. Oh gosh, no, no, not a one. It's not a one. I'm not in a stand situation. Do we have any more, or are you used to use Mola?

Speaker 1:

I could.

Speaker 3:

I've used it twice okay huh shucks, this is gonna be so cool oh no, i didn't.

Speaker 1:

I used it once. I used share the load. I can see the quest point. I use lend and to make the attempt please now just when.

Speaker 3:

When Riley is attempting it, does Riley just Riley get advantage too?

Speaker 1:

when, when she's attempting my ability that has advantage no, i don't get the advantage when I'm pulling you from danger well, i meant, because you're redoing the, my ability and I was rolling with advantage, but it doesn't work that way.

Speaker 3:

No, no, that was just the, just the, the cyst. The dice roller doesn't want us to have this epic moment, which would have been so good how far are we from the snake?

Speaker 2:

pretty close.

Speaker 3:

I didn't even see Logan's suggestion to use the tortoise as a cannonball. Yeah, that's awesome. We are of like mine that's amazing, yeah sorry. I didn't see that yeah, logan's a genius yeah, he's just two steps ahead of me let's talk through what happens here wait, because this is failure with with like a bonus right or like a positive spin well, what is your total, james? because that's now the new it well, it surpasses, it, doesn't go to the highest possible thing no, it just replaces it oh, i see what's the, what's the skill?

Speaker 3:

wilderness three.

Speaker 2:

Okay, it's a failure with a plus. Yeah, how does that look? I think maybe the tortoise tries to pull this maneuver off, but just kind of like skids in front of them yeah, i think the funniest thing would be just to pull like not getting impaled or anything. But yeah, you're just like now face to face with them the heroic music with playing, and then it just.

Speaker 3:

I whispered to my tortoise and said we got to work on that buddy, okay.

Speaker 2:

So now the situation is you're faced with these orchids and shade wand is far behind you, but still, you know, if you don't deal with this, yeah, yeah, um low right.

Speaker 1:

I have one, i get plus one initiative with my spear, if that helps, oh wait are there. How many are there so failings?

Speaker 3:

it's like a lot right yeah, um let's google what how many are failings.

Speaker 2:

Failings is a lot. Well, it's not that many. I mean I guess it's more of a formation there are 50, yeah, there are 50 of them. No, there's six. Let's just say there's six, okay.

Speaker 3:

I will all right. So, james, you were saying you were, you had your.

Speaker 1:

I was saying how close are we to the snake, because my action might be to pull vault into an orch, to push it into where I fell in front of the snake and how to, like orches, piss it off aggro, the snake kind of yes but but have its ire directed at the, the orch, hmm um, yeah, let's say the um.

Speaker 2:

It's hard to show. The orches are between you and the snake which is maybe like 50 feet away and it's shrine. Okay, it's pretty far, pretty far.

Speaker 3:

I see, uh, all right could.

Speaker 1:

I maybe I could shoot at the snake with an arrow and have it attack us, but it'll come up behind the orches and scream out like look out.

Speaker 3:

I don't have to go through them. You're saying, yeah, yeah, ben, are any of these orches the same orches that witnessed me and were skittish because of my curse?

Speaker 2:

Yeah.

Speaker 3:

Okay, i'm thinking of creating a weakness or vulnerability, because if it doesn't work, you don't use up the use correct.

Speaker 2:

No, that's incorrect.

Speaker 3:

So we're going to try this instead. I'm going to use my last quest point, and unless James, did you have a solid plan you wanted to do? now that there's a kind of difference, No, I don't have a solid plan.

Speaker 3:

Yeah, i'm going to use my last quest point to create a vulnerability in the orch who looks like he's leading the phalanx and make him exceptionally skittish or terrified of curses And based on a couple of the knowledge that he knows that I was cursed before or have been acting as such, okay Cool, make it almost debilitating. He doesn't want to touch me. Come on, baby, i don't have that quest point to use because I just used it. I'm not at quest points.

Speaker 2:

And your roles today are bad.

Speaker 3:

They've been bad. I'm like a couple, like you know, inspiration of Squonch, but yeah All right. We had our moments. We had our moments.

Speaker 1:

The quad failure of having the tortoise slide through them was that was just like derailed our steam or momentum, you know.

Speaker 2:

So failure with a plus. He's not debilitatingly scared of you at all, but like he's a little wary, you know Sure. So are we going into combat, or did you want to parlay or do something?

Speaker 1:

else before combat. I don't think we can parlay. I think we should escape. I don't think we can.

Speaker 3:

You just want to barrel through him, I mean.

Speaker 2:

So I guess role initiative.

Speaker 3:

Yeah, okay, i go before them. That's a small favor.

Speaker 1:

James, i get plus one Classic Three Okay.

Speaker 2:

What are you doing?

Speaker 3:

I'm thinking of just barreling through them, because we're all still on tortoise back, you know.

Speaker 2:

So okay.

Speaker 3:

Does that make sense or?

Speaker 1:

It's a straight up charge.

Speaker 3:

Yeah, or I could help. Oh well, how about this last question? Are there those big pools of still water on the side? That was another area, Oh okay, yeah, no, i can't, we can't escape through that. Yeah, I mean, my best thought is to kind of barrel through them, maybe take an attack or two and then just get out of here.

Speaker 1:

Okay, Yeah, we can. if you just keep running, i'll just take it. I'll like swing the spear and see if I can't knock one of them over Anything to create a disarray.

Speaker 3:

Yeah, no, that's all I can think of.

Speaker 2:

Okay, i think I can make it happen.

Speaker 3:

Me and the cat would make it happen. So you want me to make a wilderness check to order my faithful steed through them.

Speaker 1:

What's the faithful steed's name? What's the tortoise's name?

Speaker 3:

Frau Blucher, which is a very obscure reference to young Frankenstein. Every time they say her name, the horse's name and lightning strikes.

Speaker 1:

That's my favorite thing I've heard today.

Speaker 2:

What are?

Speaker 3:

you thinking Benny Boy?

Speaker 2:

Well, this seems like you're running. It's not really attacking.

Speaker 1:

We are running. That's essentially what we're doing.

Speaker 3:

Yes, correct. I mean I was going to say do you want me to make a wilderness check to command it, or how do you want to resolve it mechanically?

Speaker 1:

Mechanically, mechanically.

Speaker 2:

Well, yeah, i feel like you're going to be at disadvantage running through them, i see. So you have the option of running at disadvantage where you roll wilderness to get away, or if you plowed through them, it would be an attack against one of them.

Speaker 3:

I think I'll do the attack So as to avoid disadvantage. at least Sound good.

Speaker 1:

I'm in.

Speaker 3:

I'm doing it.

Speaker 2:

Yeah, yes, That's an 11. Nice.

Speaker 3:

Come on FB, let's do it Smack the shell, We get going. You roll, Dread Oh take care, sorry, sorry, yeah, yeah, yeah, yeah, yeah. Is it my Dread or my tortoise Dread?

Speaker 2:

I think this is your Dread.

Speaker 3:

Okay, that's an 11 to the Dread Nice.

Speaker 2:

Yeah, you are super dreadful. Defeat one of these orches.

Speaker 3:

The rolls are back, baby.

Speaker 2:

So now there are five. They attack you.

Speaker 3:

I don't accept.

Speaker 2:

So orches.

Speaker 3:

God, I'm almost dead too. I'm going to be knocked out. Not man, i had the brains to rally You knocked out on your. Yeah, that's like the only benefit.

Speaker 1:

Orches okay.

Speaker 2:

Three orches can combine their efforts to increase their prowess in combat. They can make a single attack roll a plus one, and on a hit they deal plus three Dread.

Speaker 1:

Mighty, mighty orches.

Speaker 2:

So one of them attacks you. This group of three attacks you A band, a war band of orches.

Speaker 3:

Come on one.

Speaker 1:

I am dread.

Speaker 3:

Seven.

Speaker 1:

Come on now. Low Dread, low Dread.

Speaker 2:

Let's see what their Dread is. Their Dread is D8. Seven.

Speaker 3:

Yeah, I'm at negative six because I block one palm on the tortoise.

Speaker 2:

Well, you were at one.

Speaker 3:

No, no, sorry, I was at three. I block one, i take off. I'm at negative three.

Speaker 2:

Well, you just go to zero.

Speaker 3:

Oh yeah, that's right. Okay, go to zero.

Speaker 2:

Zero Fall unconscious. My wound is too great. You were out for four rounds.

Speaker 1:

Worth possible. Can I take the reins to the tortoise? Yeah, yeah.

Speaker 2:

One of your friends can wake you up.

Speaker 3:

This movie is Glunch. He's too busy writing. And then he said something about Tokyo and then, All right, riley, you were attacked by.

Speaker 2:

That is hit Six Dread.

Speaker 3:

I stand, It's a good thing, you want to minimize the Dread or Yes, actually I'm going to reduce.

Speaker 1:

I'm used to my power stout heart to reduce that to one. So I'm at 12.

Speaker 2:

Awesome, I'm at seven. I'm at seven. You're attacked one more time. It is a miss.

Speaker 3:

Here we go, here we go. I'm going to use Jack of all trades. And my proficiency is going to be that I'm an accomplished tortoise writer.

Speaker 1:

From growing up with Galen, like I was always with him and the bog rolls and the tortoises And like, yeah, i can do it just as good as any, as any bog roll night airant, heck, yeah, nice, take the reins and be like we're out of here. Body boy, i'm going to find out that Riley should have been driving the whole time.

Speaker 3:

So you're just getting out of there, yeah.

Speaker 2:

Thanks for watching. I mean, technically you could attack and then running is before fighting.

Speaker 3:

The first action.

Speaker 2:

Oh, okay.

Speaker 1:

I'll take one attack against the guy that hit I guess the threat is like it could counterattack against you. That's true. Yeah, you know what I don't want to do, that I don't want to risk it. We're in a really dangerous situation.

Speaker 3:

Yeah.

Speaker 1:

I mean, i'm doing jack of all trades, that's my action. Yeah, in the next running phase I can get some sort of a benefit.

Speaker 3:

I like it.

Speaker 2:

You want Sklench to wake you up.

Speaker 3:

Well it. can Sklench do anything to improve our odds next round? in his repertoire of big orcs tricks, i mean, he could probably attack one of them at the very least.

Speaker 2:

I'll leave it up to you What do you want him to do.

Speaker 3:

Let's do this Because I inspired Sklench before. I want him to try to intimidate the other orcs. Even though he's a little orc, he's got a big heart now. I want him to pound his spirit to his chest and say beware, you are all orcs Cursed. You didn't get them to scatter. You are all cursed. What would you say his role would be? What kind of skill? You wanted to be an intimidate?

Speaker 2:

Yeah, you'd probably have nothing in intimidate like a zero.

Speaker 3:

Like he would have nothing. Yeah, how about this? What if he had like a minus one? intimidate, but he gets advantage on this role Because of my inspiration earlier.

Speaker 1:

It's paratu Sure, sure.

Speaker 3:

All right, It's worth it. All right, that's so he has advantage It's a seven. We're squaring that range of with a twist success with a drawback.

Speaker 2:

Some of them, half of them kind of back off and scatter away. There's now like two.

Speaker 3:

And then there were two Love it Splash pounds the spirit with his chest. Big orch, don't aim back. And then the orch pounded his chest. You are all cursed, we're all cursed. Bad grammar, bad grammar, very bad grammar. Orch, no good grammar. Big orch, yeah, but very big orch.

Speaker 2:

All right, where does that place us The next round? Yes, beginning of the next round We're running away.

Speaker 3:

Yeah, ha. Roll it buddy, right I take the wheel, you can do it. Here we go, wait, wait you have advantage right When you're jack of all trades. No, no, Shucks.

Speaker 1:

Oh, yes, i do.

Speaker 3:

Yes, yeah, okay, because I was like that was the mechanical advantage of jack of all.

Speaker 1:

Hey, look at that. One, It just the tortoise is not want to do any, actually actually five. I can make it a six with a quest point.

Speaker 3:

Oh, come from the first roll. Yes, do it, man. Use your last quest point. Can't take them with you.

Speaker 2:

All right, you guys book it.

Speaker 3:

We see guys bomb bad.

Speaker 2:

You're high tailing it out of there.

Speaker 1:

George R Higgins, sorry.

Speaker 2:

Riley. Yes, you look behind yourself and you see, like the orches scrambling to chase you, they're eating your dust. At this point There's no dust because it's all mud Eating your muck. The twist of this is that you feel shade one in your mind.

Speaker 3:

Whispering and tickling your brain.

Speaker 2:

Make a metal check.

Speaker 1:

All right, here we go. Are you medley enough for the metal club?

Speaker 3:

10. Yes, you're metallic.

Speaker 2:

You hear her saying I cast you, i cast you Later, grandma.

Speaker 3:

Yeah, riley's internal monologue.

Speaker 2:

You escape a horrible curse from shade one the witch.

Speaker 1:

Oh my gosh, that was the role of the century. That was needed, that was needed, that was perfect.

Speaker 2:

Roll into 100. 100 or no joke, roll into 100. Just to see what curse it was that you staved off 17. I love these random roles, even just for, like You, turn into a talking rat.

Speaker 3:

You are a talking rat.

Speaker 1:

You are a talking rat. I'm so close to what I am, like what would have been the best curse, like a tiny, legit talking rat That would have been divesting. It's like crawling out of my clothes. Can't use any equipment.

Speaker 3:

I would have just thought you turned into a baby shrimp. I wouldn't have known the difference.

Speaker 1:

Oh man.

Speaker 3:

Baby shrimp come from eggs, right, you know, a bunch of rat eggs.

Speaker 1:

Yeah, rat eggs. Yeah, you little rat eggs.

Speaker 2:

Are you barrel out of her domain, past the horrible fungus called the old canker? Oh gosh, wow, i'm so close to what I am And you make a bag. Guys are to maybe Who's waiting there for you. What do you guys want to do?

Speaker 1:

Hey, we should probably make some distance between us and the the witch. We tried to get the potion to get rid of your hex. We took care of the pot. We blew it up. We blew it all up.

Speaker 2:

I saw it. I saw it from here. Gailan is just unconscious on top of the tortoise And Gailan he, and then I'll run over and they'll be like, oh my God.

Speaker 3:

I look up at Riley and I said why do I feel like every adventure I'm knocked out?

Speaker 1:

and. I pass out again because you're so gosh darn brave.

Speaker 2:

I'm coming. I'll lead you back to my tree.

Speaker 1:

We do it Get out of there.

Speaker 3:

Okay.

Speaker 2:

Put you back over here And we will end the day here.

Speaker 3:

Yes, That was a good question.

Speaker 1:

It was a successful adventure. It was a dangerous one. I feel like it's narrowly escaped doom.

Speaker 3:

There were a lot of failures, but I think none of them were. I don't know. They made us think creatively, but yeah, they didn't end up being catastrophic. Yeah, Yeah.

Speaker 2:

George, you weren't rolling well at all.

Speaker 3:

There was like some weird spikes of I feel like I've rolled worse before, but these were like on essential roles.

Speaker 2:

They were just like a lot of fours.

Speaker 3:

Yeah, and once I maintain these dice rollers are weighted towards once. I don't understand.

Speaker 1:

A lot of 12s too, though, yeah, usually when we need them least.

Speaker 3:

Yeah, i mean, but that's the slunch inspiration came through, but that's tabletop RPG Yeah. What are you going to do?

Speaker 2:

I don't know, I'm trying to think of like where that leaves you guys in your quest With the big orch.

Speaker 3:

I mean we, we it depends on what you want to say. Happened to Shadewant, right? Because we blew her up. If we burned her, did she curse us with her dying breath or is she still like a factor?

Speaker 1:

Or did we like put her in her place so that she got a backtrack a lot and maybe we can get her to it, so that she loses a little bit of face, because she's not this indomitable force anymore?

Speaker 3:

Yeah, yeah, like the orches who were once kind of like fearful and gave her tidings, no longer fear her is yeah.

Speaker 1:

That frog and a shrew blew up her hut, yeah.

Speaker 2:

Like it was nothing. Yes, like it was nothing. I think that's great, but you've also gained like a mortal enemy who's Shadewant?

Speaker 3:

That's fine. That doesn't bother me at all. I love it. Yeah, that's really good.

Speaker 1:

Narrative wise. It's fantastic to have a mortal enemy. That's the most hideous, terrifying creature that we've ever seen in our life.

Speaker 3:

Yeah, can Sklunch become kind of like this mythical figure amongst the orches now, because he was part of this raiding party And like he may not necessarily go back to Orch-Dy but he goes and spreads the tale of what we did to all the Orch-Clans and like gains face of his own?

Speaker 2:

I mean, yeah, well, we could probably deal with that in the future, like once you No, yeah, yeah. I think so. Return to the Northern Lands, mm-hmm. Yeah, let's do some XP. Yeah, you know what I mean.

Speaker 3:

Indeed, yes, This is going to be a profitable one.

Speaker 2:

You know Profitable.

Speaker 1:

Okay, so Jeff my brain just registered, how funny that is. Profitable XP.

Speaker 3:

Okay, I mean, it's just.

Speaker 1:

We just formed this area.

Speaker 3:

Yeah, it's just the munchkin in me, you know It's coming out again.

Speaker 2:

Grind in the Quagmash.

Speaker 3:

Yeah.

Speaker 2:

All right, you dealt with Shade Wand completely in that quest, solved many problems creatively. Mm-hmm 2XB explored her hovel and domain, encountered a new creature, which, yeah, significant encounter with Shade Wand. Mm-hmm, that's five. What else we got?

Speaker 3:

George used his ID Personal and my flaw, yeah, destroyed something and rescued someone from danger. Riley also right, i don't know, maybe not your flaw, but your ideal is to. What's your ideal again?

Speaker 1:

Headfirst into danger.

Speaker 3:

Oh, okay, okay, I don't know.

Speaker 1:

Well, blowing up the.

Speaker 3:

Yeah.

Speaker 2:

Yeah, I mean that was really dangerous. It was a bold move. Yeah, it's a bold move, god Wow. I think maybe it's like a result of us kind of doing these action-packed sessions and then not playing for more than an hour and a half or whatever, mm-hmm, but we're not getting to like DRP stuff Yeah.

Speaker 3:

We can open with that next time.

Speaker 1:

Yeah, we should open with it, okay.

Speaker 3:

Yeah, cool, i like it. So that's seven XP's. I mean, yeah, i can't think of anything else to add to it. That's great, indeed Fun question. That was great. I wasn't sure if we'd resolved it all in one go, but a barrel of oil presented itself Fantastic.

Speaker 2:

Cool.

Speaker 1:

Awesome. Well, thanks everybody for joining us for this session of the Land of Eem RPG actual play where Galen and Riley go on the adventures throughout the used-to-be forests and mucklin sandbox. You can actually download this for free at DriveThroughRPG and the description of this video is the link And you can get the map, you can get all the rules, you can even get our character sheets and it comes with a nice little used-to-be forest sandbox. You can get right into the adventure And we would love to hear what you think. The bottom of every page is a link to the Discord And, yeah, subscribe, like and let us know what you think, yeah.

Speaker 2:

If you need players, you want to play this game, but you don't have players, you know. Go to Discord. There's some people there, you know. Maybe we can help you out find some players. We want to get people playing this game, So if you have any interest, like we will help you do that.

Speaker 3:

Yeah, theorycrafting questions. Just shoot us some comments in Discord and we'll help you out.

Speaker 1:

Yeah, cool, all right until next time. Do, indeed fairly well, and have a wonderful Saturday.

Riley and Galen's Adventures in Emar
Conspiracy and Quest for a Cure
Sneaky Plans and Fungal Encounters
Marching to See the Witch
In the Yurt
Negotiating a Curse Breaker Potion
Escape Plan and Combat Strategy
Escape From Orces With a Twist
Finding Players for Game on Discord