Land of Eem: Actual Play

Rylee and Galen Navigate the Tempermental Orches of the Quagmash and Unite with Old Friends

August 10, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 9
Land of Eem: Actual Play
Rylee and Galen Navigate the Tempermental Orches of the Quagmash and Unite with Old Friends
Show Notes Transcript Chapter Markers

Ever wonder what it's like to face a mighty orge and emerge victorious? Well, strap in as we take you on a wild ride through the Land of Eem. We're your hosts, bringing to life the thrilling escapades of Rylee and Galen. This episode is stuffed full of exhilarating confrontations, unexpected challenges, and even a few hearty laughs. 

Let's not forget the time we unexpectedly reunited with L. Barry Barryton , who was stealthily posing as an Orch. Or how we couldn't help but chuckle at Riley’s peculiar fascination with capes. Each twist and turn of our game adds a new level of suspense, including our encounter with a wandering creature in the swamp that left us with a tough decision - to help or to run? There's no shortage of hijinks in this RPG campaign!

You'll want to stick around to the end as we relive Rylee and Galen's epic showdown with the daunting orge. Spoiler alert - there's an unexpected hero and a crowning ceremony you won't want to miss! As the dust settles, we'll explore what's in store for our next game, reflect on the outcomes of the orge fight. Join us on this journey, and we promise you won't be disappointed!

https://linktr.ee/landofeem

Speaker 1:

Hello, hi, hey. Oh, how are you? How's it going? Huh, it's going pretty good. I was just laughing to myself because, right before the stream started, I rolled to test my rolls you know, for the game make sure that the dice is hot and I rolled a double one and I thought to myself this is how this place is going to go this time. This is going to be. This is going to be a quagmash of shattered dreams, but I don't know.

Speaker 1:

Dumpster fire, anyway, yeah, anyway, welcome to the land of EAM. Actual play RPG. This is the RPG that takes place in the world of the Rickety Citrographic novel series. I am James, that's Ben and that's Georgie, and we are going to continue our campaign. The Adventures of Rylee and Galen.

Speaker 2:

Hey, Nittay and Angelo.

Speaker 3:

Thanks, thanks yeah.

Speaker 2:

James put together the intro, while back we got a like a land of EAM title done. You know what I mean. Yeah, cool. So let's kind of rehash, you know, kind of update everybody on where we last time. Yeah, let's bring up that old banner, the baneir. So we got these quests.

Speaker 2:

Good old rhythm, yeah it all goes back to Sven the Odeling Troll. Last time you just defeated or not really defeated, but you confronted the witch Shade Wand in the Quagmash and you destroyed her magic cauldron. There was a huge column of you know fog, basically, that blasted up into the air. Chaos ensued, the orches that followed, her kind of dispersed, and you guys are with your gnome friend Pee, maybe Wapdittle.

Speaker 3:

Wapdittle.

Speaker 2:

And he's sort of retreated to his tree. In the Quagmash he has a cypress tree, like one of those swampy trees that you see in the swamps and you're inside of it. You know it's kind of tight, especially for Galen, because you're a large person.

Speaker 1:

I mean, if you're calling me fat, you don't have to be so subtle.

Speaker 2:

You're rotund Rotund.

Speaker 1:

I packed much back.

Speaker 2:

You're sitting there, you've got. Let's just take it back to Rickety Stitchbook one. You're sitting there with tea, swamp tea.

Speaker 1:

Swamp tea. Swamp tea it's a little bit like hot dog water. It's a high in protein. You know what I mean. Tastes like meat Hebrew nationals.

Speaker 2:

So do you like? Do you like the tea?

Speaker 1:

Oh yeah, it's salty Salt tea. Galen the voluminous. Indeed, the only grown more rotund is I've gained muscle. I say it's muscle, it's all fat, it's from our strict diets of Necrodon, teeth of strength, yes.

Speaker 2:

Sklench is currently digging through all this gnomes stuff.

Speaker 1:

I feel like Sklench keeps getting terrified every time he pulls something out. He pulls out a spoon and he's worried that it's magical, so he drops it and hides in the corner for like an hour and we have to like coax him back out again, showing him it's just a spoon, spoon, good food Spoon. Like we just get more and more condescending with Sklench Trying to coax him out with cans of tuna, like he's a cat trapped in the crawl space.

Speaker 1:

Every time he hears the can opener come out, he comes like scrambling out. We've opened 40 cans.

Speaker 2:

Good ol' Sklench, he hears hooves on the wood.

Speaker 1:

Yeah.

Speaker 2:

What are you? Yeah?

Speaker 3:

P Mibby asked you what are your plans going forward?

Speaker 1:

Well, we owe people a lot of things and we've got to get back to some folks that we've been essentially like a dozen people that we got to get back to. We got to see the results of, like, all the adventures that we've had where we've essentially gotten the big orch of orch sty to deal with the muck men that have been terrorizing Marshgate. In exchange, we've been tracking down the Shade Wand, whose hovel and evil laboratory we destroyed last quest Ball of fire, ball of fire We've narrowly escaped with our lives. Now I suppose we owe it to Sven, the Yodeling Troll, to head back north and make sure that he gets his bridge built so that we can continue on our merry way through the muck ones.

Speaker 2:

It's a full plate. Redder, it's a full plate.

Speaker 1:

Our style of dealing with problems is to leverage one against the other, and this is the first time that everything's kind of come close to a conclusion and we were able to continue our journey, continue our grand quest to save the world. Ain't that right, galen? Yeah, what he said, what he said.

Speaker 2:

Well, maybe he piles food on your plates. It's the best eaten you've had in weeks. It gives you some boiled turnips and some morb pudding and it tastes real great. You know what I mean Excellent, delish. So what is your health situation? Like your courage.

Speaker 1:

Good question.

Speaker 2:

Galen had fallen in battle.

Speaker 1:

I think he's just a little bit up. Yeah, I mean, that happens. Like every quest, it seems Getting knocked in my butt. Well, you're bold and you're brave the bold and the brave is my favorite soap opera.

Speaker 2:

Wow, so you'll be able to heal.

Speaker 1:

Yeah, I have seven out of 14 courage. I never rolled to see what I regained courage-wise, so it's what a D6 plus my level when I regain consciousness.

Speaker 2:

I don't think he rolled for a wound either, so you're going to have to do that?

Speaker 1:

Does any of hearing loss? No, no, no, that was from the vampire.

Speaker 2:

He's literally dying, like every way.

Speaker 1:

Yeah, I'm trying to risk it for the best gain. I just got to keep entertaining for the, so let me roll the wound, is it?

Speaker 2:

D12? Yeah, vitality check.

Speaker 1:

You're supposed to roll under your vitality right Now. That's a six.

Speaker 2:

That passes. Oh just burly.

Speaker 1:

Just burly.

Speaker 2:

Burly.

Speaker 1:

Burly Fragment. Okay, cool, Then let me roll. What is it? Courage plus level to wake up, or was it?

Speaker 3:

D6 plus.

Speaker 1:

Okay, okay, plus leverage, wow Okay, I got five hit points, that is 16.

Speaker 2:

All right, and then you can roll another D6 for this night of rest.

Speaker 1:

Halfway.

Speaker 2:

Also, this is a great opportunity if you guys want to make camp here. You're making camp here in, maybe, his house, so this is a great opportunity to ask each other questions and get some role playing XP, as it were.

Speaker 1:

We do it.

Speaker 2:

So get around.

Speaker 1:

Drink some tea. Yeah, yes, Riley.

Speaker 1:

Drink some tea salty tea, it's great. I'm looking around at all the doodads and whatchamahousits and this little gnome's Cypress House and wondering, like you know, once we help Sven and fulfill our duty to get his bridge built, where do you think we should head next? What do you think would best serve our quest? Well, I mean, we got to go to Dunk first of all and turn in that paperwork, vera. Yeah, we were just talking about that, I totally forgot. Yeah, we got to go to Dunk. Yes, to finish the paperwork. Is there anything in Dunk that would help? Is there like a library or anything like that, or a great repository of information? I think that Galen would want to go seek out some lore on the Sarapathy and start pulling at that thread again.

Speaker 2:

You can make a realms check to yeah.

Speaker 1:

I'm going to make a realms check no about this. Our, our, oh, cool, Galen and Rhyla, oh, that's. Oh, I don't know anything. You cannot.

Speaker 2:

yeah, you don't know a thing about Dunk. It might as well be you know some coffee that you can dunk your donuts in.

Speaker 1:

Can I actually use lend a hand on that, and the premise of it would be that I'm going through the books in the gnome's house and might find something. Sure, I like it, sure, but to lend a hand.

Speaker 2:

Hey, what are you looking at? You're looking at a donut book over here. A donut book. There's an art book on donuts in this guy's house. It's on the. It's a coffee table book. Okay, so that is a success. That was a success, right.

Speaker 1:

Yes, and I'll say that, galen, it says here that there actually is a library in Dunk that might have some information and there are some controls that keep extremely detailed records of their history. Amazing, that would be. Galen kind of stops mid-sentence as if he suddenly remembered something and he narrows his eyes and looks at Riley and says Wait, isn't that where Will D'Ars from? Well, no, no, actually it was kind of rocky considering the events with you, who are my best friend, I can't believe you dated my rifle.

Speaker 1:

I mean why would you do that? Oh, that's messed up.

Speaker 2:

That is.

Speaker 1:

I don't want to be superficial, but his cape was just so flowy. It's always about capes with you, just like these red flapping cloth fabrics. I mean, look at all the flags we got around this place. You're going to fall in love with them too. Maybe what's it to you? I don't care.

Speaker 2:

Well, I'm sensing some tension here.

Speaker 1:

I start eating donuts that he baked in the interim. I start naming what each donut is, because I'm holding a book that explains their origin. That's a fritter. Eat a fritter. Now you know what Fritters? That's what they call cow pies. I'm disgusted.

Speaker 2:

Yeah, it's made out of cow pie.

Speaker 1:

It's white, so fibrous. The swamp cows Cleans you out. Oh, you mean manatees, exactly. Swamp cows are manatees. I say I don't know Going to Dunk is going to bring up some bad business, but I think we have to do it. Well, you know that it's over between us.

Speaker 2:

You're my pal.

Speaker 1:

You can date who you want, I don't care. You're like a little sister to me. I just don't want you wasting your time on these dirtbags. Well, I mean, considering our situation, dating is farthest from my mind. I'm just worried he got mischievous, all right. Well, I think I need to turn in for the night.

Speaker 2:

Zona Imbak is writing all of this down word for word.

Speaker 1:

She is really attracted to capes. I don't know what the capes are. I'm going to walk over to him like kind of broody, like take the pencil out of his hand, just like snap it and then walk out of the room.

Speaker 2:

He picks up the little piece. Riley, snap it, the pencil Snap it. Snap it Okay.

Speaker 1:

Yeah, that seems like a good place to leave the night and the adventure comes to a conclusion.

Speaker 2:

I think you guys both come away a little miffed from that interaction.

Speaker 1:

It's a bad taste in my mouth. It's not the.

Speaker 2:

So how would you update your ongoing relationship there to add a sentence to it? Can we give it for both of you?

Speaker 1:

Riley is slightly embarrassed that she had a relationship with his rival, but it's super over and doesn't think Galen really gets that because she doesn't care about that stuff anymore. It's the world's at stake. And then Galen basically says he just wants what's best for Riley. She's like his little sister and he's worried that she'll fall into old habits when she sees that cape again so old habits die hard the cape.

Speaker 2:

All right, let's fast forward to the next day. You guys are outside Mibby's tree. He's seeing you off for another adventure. He loads you up with each with some rations for the journey.

Speaker 1:

Amazing. Thank you. I'm going to roll a D6 to see how many rations I get.

Speaker 2:

That's not how it works. You roll it each time you use it to see if it's expended.

Speaker 1:

I'm going to roll a D100 to see if there's a magical sword in my spaghetti. I just want to use that item randomizer.

Speaker 2:

There's just so many, all right, so I guess it's time for a journey.

Speaker 1:

Yeah, let's hit the road again. Should we go by St Cole or just go straight to Orch Die? Can we ask Glunch what he wants to do? Say Glunch, big Orch Die. Now what do you want to do?

Speaker 3:

Really philosophical, orch, die With Iron Hand Okay.

Speaker 1:

I mean the question is do we just dump him off of Orch Die? I'm going to flip and be like you'll get your chance, buddy, and put my hand on his shoulder. I almost don't want to bring him back to Orch Die because I feel like he would just end up getting killed immediately.

Speaker 3:

They're going to eat him. Glunch is big Orch.

Speaker 1:

Relatively speaking, big Orch yes.

Speaker 3:

Glunch not understand.

Speaker 1:

No one acknowledges it.

Speaker 3:

You will understand.

Speaker 1:

We should go back to Orch Die, though, and tell the current big Orch that Shade 1 has been dealt with and see what he has on. Maybe not with, maybe, barry Berryton. Yeah, all right, this is a get rolling.

Speaker 2:

To an adventure. Make some travel checks to get there.

Speaker 1:

I'm afraid to roll a travel check. All right, I'll roll the first travel check because I got to rip that band-aid off.

Speaker 2:

I mean, it's a six, it ain't bad, true that it's a bump in the road, a bumpity bump, so roll a D6.

Speaker 1:

Five.

Speaker 2:

You've attracted some unwanted attention as you stroll through the swamp, which means when you camp for tonight there'll be a higher chance that a wandering creature will come upon you.

Speaker 1:

Okay.

Speaker 2:

Boy, one more, yeah, one more for the day. As it's slow going in the swamps, you can only move one hex. All right, I'm rolling 13.

Speaker 1:

Nice.

Speaker 2:

Nice, you can move this because you succeeded. Actually, that's a discovery.

Speaker 1:

Yeah, he gets something or other.

Speaker 2:

So roll a D20.

Speaker 1:

A D20. A one. It's a good thing that that wasn't a roll. That needed a 20. Yeah, yeah, a D20. Turn it in.

Speaker 2:

Okay, wow.

Speaker 1:

Wow, what does that mean?

Speaker 2:

It's okay, all right, you meet a po-bold, introduces himself as Izzyk. He kind of whispers you over. It's weird because there's no one else around. He's like, hey, no way, yeah.

Speaker 1:

Okay, we'll bite.

Speaker 3:

Tightly man, why are you whispering? You got any secrets? I'll trade you what.

Speaker 1:

You'll trade us a secret, yeah.

Speaker 3:

Do we have any secrets?

Speaker 1:

Yeah, riley's unnaturally attracted to Capes. What's your secret?

Speaker 3:

Capes. Huh, that's weird.

Speaker 1:

They're flowy. Okay, they're flowy.

Speaker 3:

They look awesome.

Speaker 2:

Hey, one second. He goes behind the tree and he comes back out with a cape.

Speaker 1:

Huh, you like this?

Speaker 3:

It's not that easy scumbag.

Speaker 1:

That's just a tablecloth. It's not even a cape.

Speaker 3:

Well, that's pretty good. It's a pretty good secret, but I got one for you. Uh-huh, you ever heard of the old place, the old place no. Yeah, it's out in the Trippy Downs.

Speaker 1:

Why is it so special about it? I mean, it just sounds like it's his old hut.

Speaker 3:

I heard there's a warlock there. He's searching for a can of sporgue.

Speaker 1:

Can of sporgue. Yeah, what's sporgue? I'm sure you had sporgue.

Speaker 3:

It's a food, it's like a spice, it's like an additive.

Speaker 1:

Isn't it like spiced worg, like a can of meat I've had sporgue fries. They were great. Oh, that's made out of mushrooms.

Speaker 3:

Oh, I look back at zoning and back.

Speaker 1:

It's made from my people. Oh goodness, I have heard of the sporgue before. There's a warlock in the old place.

Speaker 2:

I got two more secrets.

Speaker 1:

If you give me two more secrets, just keep it down, okay, shut up, shut up, I got one, I got one. I'm really embarrassed about my dummy stick frog legs.

Speaker 3:

It's a callback to Andrew. I'm not going to be able to talk about it. I'm not going to be able to talk about it.

Speaker 1:

I'm not going to be able to talk about it. I'm not going to be able to talk about it. I'm not going to be able to talk about it. It's a callback to Angelo Masseri's dummy stick Chen Li style thighs.

Speaker 3:

comment on place that's not going to do it for me. Here I need to Just worthless secrets, I need some real information now Okay, okay.

Speaker 1:

They're really worth secrets Worth while secrets to me. You know the witch breath that's been billowing from the Gator maze.

Speaker 3:

Of course.

Speaker 1:

Of course, everybody knows that came from a witch named shade wand, and we're the ones who blew up her evil layer.

Speaker 3:

You kidding me.

Speaker 1:

Blew it up. No more witch breath. We're kind of heroes. I tell Sonya's doctor to read it back. And Sonya back begins reciting from his book. Like all the stuff we did when we were.

Speaker 3:

And low.

Speaker 1:

The heroes came to the house.

Speaker 3:

Your barge or something.

Speaker 1:

He's more like a chronicler. Yeah, he's not that kind of barred, isn't saying.

Speaker 3:

Not all bars have to sing.

Speaker 1:

That's true, that's class system. Sorry, my bad, they're kind of like a bard. Yeah, is there a chronic layer? Yeah, it's pretty sweet. The thing is, he writes down the embarrassing stuff too, and I don't know how I feel about that. So we may have to get an editor before we die.

Speaker 3:

Look, I got another secret for you. All right, Just calm down, okay.

Speaker 1:

I'm going to make a note of the secrets so that we can follow up. What do you get?

Speaker 2:

Just a consulting my roll of decks of secrets here.

Speaker 1:

It's a randomly generated roll of decks of secrets that requires roles and reading.

Speaker 3:

It's quite often.

Speaker 1:

There is an orch in munch who has a can of beans. The beans are delicious and provide courage. Plus one Because they're such a magical fruit. Orches won't eat them Unless they toot themselves into the atmosphere. That's true. Another secret is orch farts are volatile and explosive. They're propelled in 10 feet.

Speaker 3:

Have you ever heard of Nameless Lake?

Speaker 1:

Nameless Lake. Is that the name of a Nameless Lake?

Speaker 3:

Yeah, go on. So in a sense that is its name, yeah, so it really does have a name it's mind-bottling. So yeah, I heard some Felmog Outriders have been disappearing around there Searching for something.

Speaker 1:

Really Felmog Outriders. I shoot Riley kind of like a glare, because Weldar was a human Felmog Outrider. They say, well, maybe he's disappeared in that lake. Yeah, I mean, whatever's making Felmog Outriders disappear?

Speaker 2:

is a big deal.

Speaker 1:

There are two, two in a service. That's the real year. The kindness, come here that that, that, that that, that, that that that, that that that, that that, that, the that.

Speaker 2:

All right, he disappears into the darkness Night is falling in the swamp.

Speaker 3:

Swamp.

Speaker 1:

I can cook and nice, we can get some courage. I like it, I do it. I don't think I roll for it. It's just a D 10 of dread elimination.

Speaker 2:

Um, did anyone want to search for? Yeah, I mean components or anything like that we haven't been doing that, but just thought I'd throw it out there. Yeah, go for it, George.

Speaker 1:

Yeah, um, let's see Finding resources. I think Galen's just going to go like picking some herbs, see what we can get, uh, so it's going to be a wilderness. Check the I. Oh okay. So no, herbs are found and I did not attract unwanted attention. I tried, I tried, I was just trying to find some herbs to throw in the stoop. As long as there's no unwanted attention, that's not bad. Um, I heal us for seven courage. Amazing, I'm almost full. I'm ready to die again.

Speaker 2:

Um, I think you have to use your rations, or yeah?

Speaker 1:

Yeah, okay, um worthy. What quality were these rations?

Speaker 2:

D six.

Speaker 1:

D six Okay. Oh well, nice, I do not use my rations up. I do like that about rations and landing in, you know, as a chance of using them up Chance. I just keep stretching them. I did, yeah, yeah, riley just shoved it all in your mouth and it was like a little chocolate bar in it and it just like set me off. Yeah, I think relatively like the gnome gave you smaller rations than he gave me because you're smaller.

Speaker 2:

But we got the courage. Um well, not not just yet. Yes, gotta sleep it all off. Uh, and during the night you are interrupted by a wandering creature.

Speaker 1:

Oh dear, oh yeah, yeah, that's right.

Speaker 2:

Roll.

Speaker 1:

Okay, I was there D 100. Go for it.

Speaker 2:

Jimmy, I am about to roll, oh yo yo 96.

Speaker 1:

96.

Speaker 2:

That's not good.

Speaker 1:

Violin playing or fiddle playing spiders. That's all out of the swap. Fingers crossed, yeah. 96. Horse size ducks.

Speaker 2:

It's funny because it's something that does not have like stats or anything yet. Um, you hear like a ghostly, uh, like honking in the night.

Speaker 1:

I know what this is. Oh my God, is this a polter goose? Oh, it's been the gags for like 10 years and it's still got enough stats.

Speaker 2:

Um. I mean. I should probably shouldn't be in here because it's like a grimly wood thing, yeah, but uh.

Speaker 1:

Sclenshine, I sit bolt up right out of bed. It's that honking.

Speaker 2:

Yeah, he's, he's the one who says it. Yeah, polter geese.

Speaker 1:

Polter geese. Um, can I uh scramble into a tree to try to hide in the trees.

Speaker 2:

Oh my God, uh, what is?

Speaker 1:

that? Is that a critical honk or something? Okay, this sonic honk blows on my clothes off.

Speaker 2:

No, it's actually a good thing. No, go on, um, you see that? Uh, because it's, it's the creature's disposition.

Speaker 1:

Oh right.

Speaker 2:

Because it's not always that they're coming to kill you. Um, you see that, uh, they don't really notice you, but they're um, honking and like patrolling in a perimeter, like outside of your camp, Like you can see them in the distance, like circling. Circling our camp Like but they're not facing you, they're like honking outward yeah.

Speaker 1:

You got guard geese. This is. This could be beneficial.

Speaker 2:

It looks like yeah, they're guarding you or themselves, and you're just like a byproduct.

Speaker 3:

Awesome Um.

Speaker 1:

I'm really tempted to kind of like break off some of my like bread ration and throw it at them. Yeah, my impulse was to like throw breadcrumbs at them, but I might just do it. I think it's going to happen. I I cannot resist the urge to do it. I crumble up some of my like ready fritter and I throw it out into the water for them.

Speaker 2:

I pretty All right as you get closer to do so. Third, distance away, you you see in the darkness like a bunch of muck men approaching it seems they're, like you know, fighting the muck men getting prepared for a skirmish.

Speaker 1:

Should we get out of here while we can and forgo like a full night's sleep? Should we help poltergeese fight the muck men? Will the poltergeese register or help yeah, or are we just like another target for them? I don't know anything about poltergeese. Well for one, they're geese. Yeah, geese are pretty. They're on re, they're on. Yeah, maybe we should. Maybe we should book it out of here and forgo the courage we would gain from sleeping. Can we hastily pack up camp and hop on the back of the tortoise and Book it? Yeah, we do it, riley. If that's good, riley, I mean there there are. Yeah, okay.

Speaker 2:

So roll a travel check.

Speaker 1:

Disadvantage.

Speaker 3:

Disadvantage.

Speaker 2:

Referring to two.

Speaker 1:

Is it a realms? No, my brain is like it is. It is a realms, okay. So that's a Four. Okay, roll a D 100. Out of the frying pan to the fire. 30. 30.

Speaker 2:

30. 30.

Speaker 1:

Steakhouse 30. 30., 30., 30. 30. 30. 30., 30., 30. 30. 30. Kugris.

Speaker 2:

Okay 30.

Speaker 1:

Your, your, your, your, your, your guard comes stumbling out of the swamp covered in mud.

Speaker 2:

I'm going to roll. All right, riley, you get caught in quicksand. Oh, you're like, it's already up to your chest.

Speaker 1:

I got 30 feet of rope. I toss one another rope to Riley. I start hauling.

Speaker 2:

Make a might check.

Speaker 1:

Is this time. I think this is time to make it do a feat of strength. I'm just gonna fully pull Riley out with my might check. Can I over pull me and throw me into a drink? Yeah, it's an eight. To use feat of strength. To use feat of strength.

Speaker 2:

Since you're using feat of strength, I think the twist is just that you lose your rope, not that.

Speaker 1:

Oh, I'm gonna use it. Maybe I should use a quest point then. I wasn't sure feat of strength was still beholden to. Like the six. Yeah, like the twist and everything. Yeah, you know what? I think keeping my rope is worth a quest point. Is that cool, or is it too late? Big boy rules no, no, it's fine, Just finger off the peak. Yeah, yeah.

Speaker 2:

GM regulating. I'm just kidding, I don't care, you can use it.

Speaker 1:

Ben cares a lot. What did you I?

Speaker 2:

care so much, I care so hard.

Speaker 1:

So hard. Yeah, no, I do wanna keep the rope, so I'll use quest point to bump that up to a nine.

Speaker 2:

All right, you pull Riley from the quicksand. Riley, you're gasping on the land, oh my gosh, it's pitch black, this seems you know, like you've been traveling for a few hours in the night. It's probably a Probably best to put down here, but you won't get a full night of rest.

Speaker 1:

Yeah, it's fine. Yeah, there goes our cooking points. Oh, did we not already get the no? You got to get it served in the night. Oh, so that's fine.

Speaker 2:

Dude Land of Vim is a rough place. You know what I mean.

Speaker 1:

Land of Vim is brutal. Got eight garage Garage. That's fine what?

Speaker 2:

You travel the next or hacks.

Speaker 1:

We're like almost to Orch die. We'll make Orch die by nightfall.

Speaker 2:

Yeah, we're gonna move on to the next day.

Speaker 1:

Let's do it. And so they ran from the border.

Speaker 3:

Move on to the next day. Woo.

Speaker 1:

What does it mean? Should I roll? Yeah, go for it Five.

Speaker 3:

Seven.

Speaker 2:

Another bump in the road. Roll a D Six.

Speaker 1:

D six, come on Three, got your three.

Speaker 2:

That is exhaustion Fitting, since you didn't sleep, and kind of take a difficult path. When you do heal courage, it will be with disadvantage, like the courage roll Got it.

Speaker 1:

Okay, that's rough. Yeah, that's a little brutal. That's brutal Okay.

Speaker 2:

So that puts you. You will get to Orch die next.

Speaker 1:

Roll, roll. Okay, I make this roll. Come on, georgie, there we go, there you go. That's a 10.

Speaker 3:

All right.

Speaker 2:

So I want to roll to see how the Orches you know handle against the Muckman went yeah.

Speaker 1:

And I want to roll to see how Barry Tyn survives. Go Orches.

Speaker 2:

So I think the Orches launching a full attack on the Muckman is enough for like a plus two to their roll. Do you want me to roll, or do you want me to roll?

Speaker 1:

I'm fine with you rolling, I'm fine.

Speaker 2:

Success with a twist.

Speaker 1:

The twist is that big orcs dies, leaving room for a splurge to supplant him. We walk in on a funeral like ceremony for big orcs. You don't have to do that, ben, just throwing things out. It's just hilarious. I see that smile.

Speaker 2:

Is that the direction you want to go? The only issue I have with it is, it's like only beneficial to you guys.

Speaker 1:

Yeah, I mean kind of Our relationship is also with big orcs, so if he's no longer around, that could be bad. The other ones were flabbergasted by an approach to talking with big orcs. They were ready to kill us, but a million good rolls later we got him this good time. All about that chest flick.

Speaker 2:

All right, unless you can think of something else.

Speaker 1:

I'm game for anything I don't know.

Speaker 2:

I have no idea. I'm open to it. The other thing I was thinking was that Marshgate was damaged in the process. That's less interesting. Let's go with big orc. You guys are throwing the orcs. It's just like chaos because a big orc has not been appointed yet. You guys, specifically when they see you coming in and you guys pass through the gate of terror, that just like slams down on you. You're actually ushered in and like grabbed by guards.

Speaker 1:

I don't like that.

Speaker 2:

And it's at night, so there's like torches everywhere. You guys are tossed like into the middle of torches and orches, a gathering of orches, and one of them points you. You recognize him from being in big orcs inner circle. He says these are the ones. This is why big orcs is dead.

Speaker 3:

Making deals with them.

Speaker 1:

We fulfilled our end of the bargain. Shade wand is no more Well heard, which breath is no more. We waltzed right into Shade Wand's hovel and destroyed it.

Speaker 3:

Where's the proof?

Speaker 1:

The proof is all around you. Which breath is, I assume, dissipating?

Speaker 3:

Yeah.

Speaker 2:

You hear murmuring?

Speaker 1:

I say Zoday M Buck, read it back. He stands back the entirety.

Speaker 2:

On a rock.

Speaker 1:

He gets up onto a rock to be at eye level with them.

Speaker 2:

It's like C3PO talking to the EWAS yeah.

Speaker 1:

Art of the day toa.

Speaker 2:

Wow, make an inspire check for Zoday M Buck. It has nothing. I got a plus one inspire.

Speaker 1:

I mean I'm going to use a quest point, bump that to a nine. Yes, I have one out of three quest points left, but it was worth it.

Speaker 2:

Yeah, the orc that was giving you a hard time kind of looks around and stands back. But another one says who will be big orc? We must have trials.

Speaker 1:

God, I wonder if Sclench will be able to survive the trials. If we goose it, maybe he could win. I don't know, we polter goose it. I mean I'm getting a long quest point, yeah.

Speaker 2:

I know, I kind of know Sclench does step forward.

Speaker 1:

All right.

Speaker 2:

He says big orc.

Speaker 1:

I stand and speak on behalf of Sclench. I say Sclench stood with us throughout all the trials. He faced big magic. He faced big witch. He could be big orc. Where was big orc? Big orc needed us to take care of the witch. Well behold, Sclench the mighty.

Speaker 2:

He raises up his halberd and like squeals.

Speaker 1:

It's like a sand prison.

Speaker 2:

You see like three other huge orches step into the ring. They, like Sclench is definitely the smallest, is no business being big orc.

Speaker 1:

In definitive terms Strictly, yeah. I mean, maybe it can be an ironic name, like you know tiny for a big guy, yeah, big orc for a small guy. I want to say like, okay, can I use discerning eye to create a weakness or vulnerability in these orches for narrative purposes?

Speaker 2:

Yeah, what do you want to say?

Speaker 1:

I kind of want to angle it along the lines of like Sclench has been exposed to magic and he's seen things in the witch witch's hobble. That gives him a leg up, like he can use I don't know trickery. These guys will be especially vulnerable to any trickery he might use to make them fear his magical prowess or, like you know, even if he doesn't really have it. Okay, can I use eye for clues to tell Sclench that, hey, like these three guys are bigger than you, but if you notice a pattern, all three of them are wearing heavy, heavy armor and they're going to be much slower. No, cod pieces, they're vulnerable. Wow, Wow, you all seen Bloodsport. Yeah, anyway, sorry, go on.

Speaker 2:

Let me know, okay yeah.

Speaker 1:

You want me to roll mine first and see if it goes, and we can do that one.

Speaker 3:

Sure.

Speaker 1:

That's a nine exactly.

Speaker 2:

Cool, all right. Let's see if they want to roll yours or what.

Speaker 1:

Why no roll? Why no roll? Oh, why Do not?

Speaker 2:

What's your totes Three? It is not. It's not true.

Speaker 1:

They're all wearing medium armor. They all just like, are doing like juggling and backflips in their armor. I'll be like Sclench, you know what, take this and I'll give him the spelunker spear of pole vaulting so he has plus one initiative and can pole vault. Okay, it's like so it kind of gives him a leg up. He's gonna, we're gonna get him killed. We need something smart, yeah.

Speaker 2:

He's some smart over here.

Speaker 1:

Some very smarto. I mean, we've given him a bit of an advantage. How did you come up with them? Yeah, I have an idea. I want to use old chums in this scenario where I roll charm and once per session, you can make up an old friend that you run into who can help you, give you help or give you advice. I want it to be Elbury Baratun. Oh, nice, nice, wait a minute. Is that Elbury Baratun? He's like standing amongst the Orchids just watching For those of you who covered it like covered in mud yeah.

Speaker 1:

You guys want to remind them who Elbury Baratun is our audience.

Speaker 2:

Yeah, Elbury Baratun is a gnome that you met. Was that like the?

Speaker 1:

first or second session. Yeah, we rescued him from a tree cage, I think right.

Speaker 2:

Yeah, he was being. He was captured for planting trees in the used to be forests.

Speaker 1:

Yeah, which. And he ventured with us until he got lost in the quagmash. Yeah. While we were on our way to Orchid.

Speaker 2:

Yeah, and they were fighting Geargar the beast tamer and he got lost in that conflict and you left him for dead. I don't know about that. So roll old chums, All right, here we go.

Speaker 1:

Wait, wait, wait, 13. 13.

Speaker 3:

Of all the time. Elbury.

Speaker 1:

Baratun is standing right there and we just noticed him. I'll be like Elbury Baratun it's been so dark, he's been covered in mud and you just couldn't see him.

Speaker 2:

Yeah, he's covered in mud and he's actually trying to like pass off as an Orch. He's got like molotov snout out of mud on his face. Wow, that's amazing. The hero tugs you.

Speaker 1:

We thought we lost you forever, man, we couldn't find you. Look for you.

Speaker 3:

You did yeah definitely.

Speaker 1:

I mean we also sent the big orch out to try and find you.

Speaker 3:

I Believe you.

Speaker 1:

We've got a situation here. I mean we got a chance to kind of run the Orches. I mean sklonch he's, he's Not capable of taking out these Orches. But if there's some way that we can elevate someone who's favorable to us, we can not only help the Orches get consolidated again now that big Orch is dead, but maybe we can keep them from attacking people and just kind of Steer their society to be more peaceful.

Speaker 2:

Sounds Like a great idea, but how do you propose the sklonch will win? Look at them, I.

Speaker 1:

Was hoping you'd had you'd have an idea as to how we can help them out. I gave them a Magnificent, a magical spear. They're all anything magical. They're terrified of magic. Oh, maybe you could magic his spear. Even just glitter dust would be enough to terrify this guy's. I see, in fact, the Orches that were with shade wand were worshiping her. You know, before we blew up her house, Well.

Speaker 2:

I've gained several levels.

Speaker 1:

You can see I'm now a high-level multi-class.

Speaker 2:

Once I left the party, I just it was a fast track of XP Because you get all the XP Supposed to survive in the wild against impossible odds.

Speaker 1:

I.

Speaker 2:

I will help you, I'll use my. Do a Mcraft.

Speaker 1:

That sounds great.

Speaker 2:

Oh, here's how to make sure that no one notices me, okay.

Speaker 1:

Okay, we'll do do our best on that. We immediately leave, just abandon. Oh, very, very soon again.

Speaker 2:

All right, before you know it, there's like a battle royale happening With the three larger orches versus Glunch, but they kind of naturally in the first moments like pair off two by two. Sure, so it's Glunch versus an Orch, it's wearing like pretty, pretty heavy-duty armor and he's got a big club. How do you want to? How do you want to do this? I'm leaving it up to you guys to yeah. You have the power of magic, magic.

Speaker 1:

Like it here. You think we have the power of L Berry Berry to this. Do ever crafter, yeah, yeah. Could he do ever craft the pants off this guy, so it's brown his ankles any trips. It's classic, that is classic and I support it.

Speaker 3:

Sure.

Speaker 1:

What do you want us to roll, or how does that work?

Speaker 2:

Roll a d12 plus one.

Speaker 1:

Oh no, no, no, no, no, that wasn't trying to cheat. George, that's a six. That's six, any bad.

Speaker 2:

Success with a twist. Okay, so this guy, his pants fall down.

Speaker 1:

Maybe he tries like maybe he's gonna fall on, he's gonna fall on scrunch. Yeah, one chest of pole vault out of the way, all right.

Speaker 2:

Roll, roll, scrunches, pole vault go for it, james.

Speaker 1:

All right, what should I roll just like a Nibble nice ball plus pole.

Speaker 2:

Yeah, just roll plus one.

Speaker 1:

Nice Springs out of way.

Speaker 2:

Yeah, this guy falls flat on his face.

Speaker 1:

This is the first time we've ever heard zoning in buck chuckle while he's writing. Being orders fall flat on face.

Speaker 3:

It's all so unexpected. Yeah.

Speaker 2:

Squench has an opportunity to land a big blow here. Why don't you roll for him? Give, get advantage.

Speaker 1:

I believe you want to do two d12 plus one, or what? Yeah, okay, they're both. Okay, it's gonna be an eight. Can I use my last quest point for scrunch? No oh, the big boy rules come out again. No, it's fine. It's fine, he gets an eight Potential counter attack, I guess.

Speaker 2:

Um yeah, roll is damage.

Speaker 1:

Is he got a D? Well how? What about the fear?

Speaker 2:

Well scrunch it, I don't know, does it do extra damage?

Speaker 1:

not the spear. Okay, so this was a d8 then.

Speaker 3:

Yeah.

Speaker 1:

That's a four We'll do okay, okay, yeah. That's the big orcs.

Speaker 2:

The attack misses from the ground, is a big orcs tries to Hit scrunch. Let's go into initiative. Okay, play it as if you guys are fighting, you know okay, sure you want to roll this one, yes.

Speaker 1:

Yeah, so switch off one initiative Six nice, he goes before this guy.

Speaker 2:

Yeah.

Speaker 1:

He attacks as a crit wow nice, let's do a d8 Rolls coming through finally scrunch comes in hard man.

Speaker 2:

Yeah and just.

Speaker 1:

Decaffeinated this guy decaffeinates him.

Speaker 2:

Yeah, totally decaffeinated. No coffee at all. No, there's a huge gasp as this guy tumbles into the crowd.

Speaker 1:

I Will cheer out when it's quiet like behold.

Speaker 3:

Indomitable.

Speaker 1:

I start pumping my hands up and down like bowl of young and yelling Kool-A-Tik cool it.

Speaker 2:

Okay, so the other two see this and kind of back off from each other and now it's like a one-on-one on one.

Speaker 1:

Okay, okay, can L Berry berries and do something? Again another doomer.

Speaker 2:

Yeah, give him one more.

Speaker 1:

What roll initiative in okay Plus one seven nice.

Speaker 2:

Okay, what do you? What do you want to do?

Speaker 1:

we're gonna say, james, what if, like Barry Berryton, can make scrunch like spring up so that it uses the spear to like knock them both over at the same time? Okay, like close line them nice. Like a combo of pole vaulting and close lining and no magic.

Speaker 3:

Yeah, roll the no magic go for it, dude, all right Wow.

Speaker 1:

It just kind of like gets up and smacks him in the face and does nothing. It's going, still does it, and he thinks it has like magic behind him or whatever. He's now just crazy with his own accomplishment.

Speaker 2:

It's such a bad roll, though, that he's put himself into Bad position between them, but you can make an attack for him against one oh.

Speaker 1:

See, I mean that's an eight. It's opening for a counter attack. Do these guys have plus defense? And scrunch has minus defense because he's so small compared to them?

Speaker 2:

I Don't remember what I've said scrunch, scrunches, defenses, orches. Naturally, I'll just have minus one.

Speaker 1:

Oh sure, Sure Due to their okay just get it Um. That's eight damage again, though just good roll man. Aside from the one on a critical. I Mean the dice roll a. Give it the dice, really take it. Oh.

Speaker 2:

So that's actually 11.

Speaker 1:

Okay, Thankfully it's not a crime.

Speaker 2:

Thank goodness, yeah, but yeah.

Speaker 1:

What have we here? Tables have turned up. The tables have tart. I've like no abilities.

Speaker 2:

I can help him at the moment, I know so we'll say scrunch has One less courage than Galen. I don't know what you have.

Speaker 1:

So yes, oh, total, okay, he has 15, then so now he's at 14.

Speaker 2:

Yeah, okay, he gets attacked. That's a critical hit.

Speaker 1:

Yeah, oh boy, oh boy, um, oh, oh. Yeah, I don't know if there's anything. Yeah, good, can I trip at an inopportune time and stumble in front of the attack?

Speaker 2:

Just take all this damage. Is what you're saying, I mean yeah. I don't know what. My first thought is that it's pretty opportune.

Speaker 3:

Yeah, it's not really a power.

Speaker 1:

I'll continue the noodle, see what I can do, but I can't do anything, man.

Speaker 2:

All right, just pray for a low roll here.

Speaker 1:

Yeah, I can't oh my gosh.

Speaker 3:

Yes.

Speaker 2:

Yes. All right, he takes two more dred.

Speaker 3:

Man.

Speaker 1:

Oh man, I'll take it. I'll take it all day.

Speaker 2:

But because he's between both of them, he gets attacked again.

Speaker 3:

Oh boy.

Speaker 2:

By these big orches. That is an eight, so he'll get a counter attack.

Speaker 1:

All right, see what we can do here. It's a five, it's too bad.

Speaker 2:

OK.

Speaker 1:

Take six damage.

Speaker 2:

Take six, dred the five. It's a failure with a plus.

Speaker 1:

So he can turn up against each other.

Speaker 2:

Yeah, he kind of ducks out of the way and gets himself out of the middle. So there's another big orch in the middle. Ok, next round.

Speaker 3:

Rolling initiative. Yeah, eight.

Speaker 2:

Sklunch goes first. So the way it's set up is got sklunch, orch orch so you could attack. Well, what do you want to do?

Speaker 1:

What do you think, george, we get him. I wonder if he could knock one orch into the other and knock them both off the thing. Yeah, if you want to try that, I can do inspiring orders to give him plus two to a check. So charge him maybe. Slam him Sure. Sure, let's do it. I like it. I'll cheer loudly for him. Let me roll B12 plus. Actually, this might only be a plus one to all party members. Rules during one phase of a conflict instead of a check of plus two. All right, inspire is one.

Speaker 1:

Yeah, OK, it's a critical inspire. It doesn't work that way, but it is.

Speaker 2:

OK, all right, it's plus one forever.

Speaker 1:

Yeah, you want to do the honors, james, for example, yeah, I'm going to do a roll and attack. I ain't going to do it, but he has plus one, plus one, so it's a six.

Speaker 2:

Oh, right, yeah, but it's minus one.

Speaker 1:

You're minus one, I got it.

Speaker 2:

That's too bad.

Speaker 1:

Shoot. I'm rolling terribly, it's my fault, oh good. No, no, it's a dice roll. It's broken. It's my fault.

Speaker 3:

George, it's mine.

Speaker 2:

He is attacked once Lee.

Speaker 1:

Oh, that's all it takes. All it takes is once oh no, oh no. This is the end of scrunch.

Speaker 2:

The end of scrunch.

Speaker 1:

Oh, my gosh. Scrunch isn't meant to be king. This is the end. Just end it, because the dice have spoken.

Speaker 2:

No, I refuse. What happens is the guy on the other side, in the middle, takes out the middle orch who just attacked Scrunch. So now it's 1v1.

Speaker 1:

They're circling each other like ah, what Ben? Can I lock eyes with scrunch? He is inspiring orders again because I can do a twice per session and heal 1d6 courage.

Speaker 2:

Yeah.

Speaker 1:

I just give him a knowing nod I don't do it. Oh man, he can do it by himself. That's what this means.

Speaker 2:

What is his life at?

Speaker 1:

5 out of 15.

Speaker 2:

He's hanging on, he's hanging on Rolling by the lot of crits.

Speaker 1:

Yeah, here we go, come on, need to 12.

Speaker 2:

It'll do it.

Speaker 1:

It'll do it. Yeah, 9 will do it. Ok, he goes first. You want to roll for his attack? A mighty attack, mighty. Ok, that's a 6 because it's plus 1, plus 1, minus 1.

Speaker 2:

Yes, Nice OK.

Speaker 1:

Damage. Do it, come on, do it 8. Yeah, is it enough to fail the mighty orge?

Speaker 2:

Oh, yeah, his counter attack is a miss.

Speaker 1:

Sling and amish.

Speaker 2:

But then he has his own attack.

Speaker 3:

Wow.

Speaker 2:

So yeah, this orge, he's got a huge battle axe. He's like swing it, like keeps ramming it into the ground as his scrunch narrowly escapes. He's just too live, he's just too weak.

Speaker 1:

He's just too live, he's just all over. Can't stop his clutch.

Speaker 2:

We move on to the next round, next initiative I'll roll initiative.

Speaker 1:

This time he goes first, it's a 9er. I think James had to step away for a second, but let's keep this going. So let's do a d12 plus 1. His attack roll. I mean, all right, so it's a hit, so it's a 7. Ok, let's roll d8. That's 7 damage 7 damage.

Speaker 2:

Ok, still kicking.

Speaker 1:

Unacceptable. And he has a counter attack. Come on, I don't know, dude, this is heartbreaking. If it fails, or if he kills the sponge, wow, ok, so he's got 2 out of 15 left. I didn't use my last quest point. Can I use a quest point again to have another use of inspiring orders to try and heal this guy? Yeah, all right, I'm going to try to inspire him one more time. It works. He gets one hit point back. Oh man.

Speaker 2:

So he's a 3 out of 15.

Speaker 1:

James, he took 3 damage last round, got it If he's going first, so you want to roll his attack.

Speaker 3:

Yes, yes.

Speaker 1:

Was that plus? It's plus 2 minus 1.

Speaker 2:

Here it went though. Win oh wait, yeah, we went first. No, no, no, no.

Speaker 1:

This was a new round.

Speaker 2:

Well, the other guy hasn't attacked. He hasn't attacked yet what it was a counter attack.

Speaker 1:

Didn't I roll a furnished dove already? Oh, maybe not you did I only rolled. Oh, OK, OK, OK.

Speaker 2:

You did, but yeah, yeah yeah. And then am I crazy. That was my inspired. No, I think I did.

Speaker 1:

That was my inspired. Check my bad.

Speaker 2:

OK.

Speaker 1:

No, no, no, that was.

Speaker 2:

No, you're right, You're right, you're right.

Speaker 1:

Am I crazy? Ok, because I just keep saying oh no, because 8 plus 1, D12 plus 1, t8. Yeah, he did damage. Then 9 plus 1 was your counter attack.

Speaker 3:

Oh OK.

Speaker 1:

And then we started a new round. So the D12 plus 1 was my inspired check. He got one. So we have not rolled initiative. So James' 10 could be the initiative, I guess. 11., 11., 11. Does that make sense, ben?

Speaker 2:

Sort of I don't know. I feel like we may have missed his attack after a counter attack. We'll let people figure it out in the comments. Yeah, I've been distracted by texts.

Speaker 1:

I'm texting you to distract you.

Speaker 2:

But all right, so you win the initiative. This is the role of Squonch's life. Ok, do I bother?

Speaker 1:

I believe in you. Ok, damage guys, d8 is going to be 8. All right, you have to roll an attack. You have to roll an attack. Oh, oh, oh, of course, of course 12.

Speaker 3:

8.

Speaker 1:

I'll take it, I'll take it.

Speaker 2:

OK, roll damage.

Speaker 1:

Oh no, so 1, gentlemen, I mean it might be enough, it is enough.

Speaker 2:

OK, you're kidding me, because you've done 900.

Speaker 1:

We clobbered him last round.

Speaker 2:

And he had already fought in this battle. Squonch swings the spear of geargar. And pales the big orch in front of him. He's the last orch standing. The whole place goes up in raucous cheers and I'm so excited for Squonch.

Speaker 1:

This is the upset of this entry.

Speaker 2:

Yeah, the guy Good.

Speaker 1:

I was going to run into the ring and be like behold the new big orch.

Speaker 3:

We hold up his arms.

Speaker 2:

Yeah.

Speaker 1:

Yeah, hold up his arms.

Speaker 2:

The orch that was initially against you two kind of looks around and picks up Squonch and puts him on his shoulders.

Speaker 1:

That's amazing Can Squonch have been harboring a secret this entire time, Ben?

Speaker 3:

Oh.

Speaker 1:

Let me see how this try this on for size. Squonch began speaking, but he's incredibly articulate and he's actually been concealing his intellect this entire time. He doesn't speak like other words.

Speaker 2:

I don't know what that does.

Speaker 1:

I mean, aside from making me really happy now, no, it's fine, thank you all. Yeah, it was an opportunity.

Speaker 3:

No one made me a chance to become big orch.

Speaker 1:

Yeah, Squonch is the big orch guys. It's amazing.

Speaker 2:

It's a pretty good place to stop. I think that's a good place to stop because.

Speaker 1:

I got to go today, unfortunately, yeah, indeed. Super fun. Do you want to wrap up XP next time when we get started? Yeah, we can wrap it all up before. Cool, all right, thanks for joining us everybody.

Speaker 2:

Yeah, thank you, if you enjoyed the game.

Speaker 1:

You love the map, you love the characters. You want to try out this whole Courage, dread and Land of E Marpeg coolness. Then you can actually download it for free at DriveThruRPG the link's in the description of the video and you can check us out on Facebook and Instagram. And, yeah, get some updates of what's coming next with the Mucklin Sandbox. So thanks again, yeah, and we'll see you next Saturday.

Speaker 2:

All right, yeah, figure out the ramifications of Squonch's big orch and continue the campaign.

Speaker 1:

Indeed. Now everybody get ready for a freeze frame. A freeze frame. Bye, Catch ya.

RPG Campaign Next Steps Planning
Secrets and Discoveries on an Adventure
Creatures in the Swamp, Hasty Escape
Rescue Orch; Face Off With Orches
Emerging Victorious in a Battle
Game Wrap-Up and Future Updates Preview