Land of Eem: Actual Play

Epic Perils in the Land of Eem: Beastly Battles, Mysterious Transformations, and Crazy Urny!

August 22, 2023 Ben Costa, James Parks, George Higgins Season 1 Episode 10
Land of Eem: Actual Play
Epic Perils in the Land of Eem: Beastly Battles, Mysterious Transformations, and Crazy Urny!
Show Notes Transcript Chapter Markers

Hey there, adventure seekers! Strap yourselves in for a journey of epic (and silly) proportions as we navigate the Land of Eem. We've got a rollercoaster ride of an episode lined up, filled with intense battles, perilous questing, and a peek into the unpredictable wilderness. 

We've got our brave hearts, Rylee and Galen, fighting against all odds to protect an old man and escape the relentless claws of a beast, and the assistance of Galen's trusty steed, FB. The adventure intensifies as our heroes tread through a swamp with dwindling supplies and some unexpected company. But can the duo survive the swamp and reach Scalawag Strand? The plot thickens as the noble quest to rid the Mucklands of the Sarpathi threat continues - a task easier said than done!

But we save the best for the last! We discuss our apprehensions about Crazy Urny's Quest and the potential challenges of navigating through Troll Ridge. Plus, the icing on the cake - we encounter a magical Egg of Insight! We wrap up with a jaw-dropping transformation in Marsh Gate post-battle, leaving us with more questions than answers. So grab your gear  and join us on this wild, exhilarating journey through the Land of Eem!

https://linktr.ee/landofeem

Speaker 1:

Hello, oh, oh hi.

Speaker 2:

Oh, hello there.

Speaker 3:

There you are, technical difficulties. True, that's how they say it how y'all doing. Doing great, doing great. Ready for an adventure in the land of EME with my good buddies.

Speaker 2:

This is the only tenth session. Tenth session.

Speaker 3:

Gosh, that's wild for me that there's been ten sessions of actual pay land of e-marpeg. It's been super fun. Actually, none of it planned, all of it random, according to Sam. That's actually true. That's actually true. We never plan any of these, it's all just in the used to be forest. No, it's the whole sandbox, the mucklins sandbox, which is coming along pretty well and almost complete. It's been quite the adventure to create the sandboxers.

Speaker 2:

Yeah, we've been in the Quagmash this whole time. Yeah.

Speaker 3:

It's not even out yet.

Speaker 2:

We haven't even been that far across the map. No, we've been crawling to the Gator Maze.

Speaker 3:

Yeah, we did. Marshland Crogland, the Crack Gator Maze. We went to Sinkhole Orchsties where we are now. Yeah, that's right. Sklunch was just installed as a big orch Sklunch, the NPC the loyal, fantastical NPC Sklunch the Orch has been promoted to the leader of the Orches. If you didn't watch episode nine, you should go back and just witness all the ridiculous roles that somehow pulled through to install him as leader of the. Orchids.

Speaker 1:

Yes.

Speaker 3:

It was destiny. It was destiny and a good run of spectacular roles to make that happen. Yeah, yeah. So thanks for joining us. We're going to get started on the adventure. For those of you who are just joining us for the first time, welcome. This is the Land of Eem RPG, actual play. It's an RPG. It's inspired by the graphic novel series Rickety Stitch and the Gelatinous Goop. And yeah, let's get going, let's dive in.

Speaker 2:

So, as you mentioned last time, I traveled to Orchstie and you brought Sklunch back there and you found out that Big Orch led an army against the Muckman and defeated them. But Big Orch was a casualty in the war and so they were left open a spot for the. Big Orch and Sklunch beat everybody in a battle royale with your help, as well as what's his name. Elbury Barreton the gnome who was?

Speaker 1:

old pal.

Speaker 3:

Yeah, our old pal Elbury Barreton has been lost in the Quagmash for several quests and luckily we were able to find him in Orchstie. Oh wait, no, I made that happen.

Speaker 1:

Yeah, you will did.

Speaker 3:

Yeah.

Speaker 1:

You're really good.

Speaker 3:

Yeah, I willed it, I used a power, I used what I used Like old chums or something. Yeah, they used old chums level one power to have Elbury Barreton just be there. It's a powerful level one power in the right context it is. This definitely was like the best use ever, yeah it also rolled a 12. Yes, also true.

Speaker 2:

If you hadn't, if you'd rolled like a success with a twist or something, I probably would have said that, like he hates you for ditching him.

Speaker 3:

Right, I mean ditches with strong words. Lives were at stake. Yeah, I mean I think that's great because we can just call on, like old characters like P, mibby and Lillian. I mean, gar, come show up at our time of need. I'll have to create a catalog of all the characters that we've met so I can pull them into my brain at the right moment. Yeah, but Elbury Barreton just seemed to fix it Well you know those might have limited outcomes.

Speaker 2:

George, you're trying to call the GM regularly the hand of God.

Speaker 3:

Yeah.

Speaker 2:

This made perfect sense, you see.

Speaker 3:

Little Deus Ex machinimas. That's it. That's exactly the right pronunciation as well.

Speaker 2:

All right, so what do you want to do?

Speaker 3:

I'd like to participate in the celebratory feast of Sklunch being the newest. It's like the the life day celebration on Endor.

Speaker 1:

Yeah, yep, yep, yep, yep.

Speaker 3:

Yeah, I'm already eating the baked brie. Yeah, it's delicious. And what is our next step? I guess now are we in a place where we can return to our To Vera, to Vera, yeah, and make sure that Sven the Yodeling Troll gets his bridge built at the crack.

Speaker 2:

Yeah, Well, yeah, you guys were talking about, you know, being somewhat involved with Sklunch and his big orchness. Did you actually want to influence him or just like, oh no, Become his Grand Viziers Wow. The Masters Like his worm tongues.

Speaker 3:

Yeah, wow. He's we become minor villains in the campaign from here on out. I mean, but we're mostly heroes, except for the Vider Villainry. Yes, yes, but we do owe it to Vera to go to Dunk. We did solve the Muckman threat and Sven is waiting on that paperwork. So what do you say? Should we head back to Marshgate or head to Dunk?

Speaker 3:

Yeah let's head to Marshgate because maybe we had Don't. We have to pick up paperwork from her, probably, and then bring it to Dunk. That's right. That's right. It's like seven sessions ago, yeah.

Speaker 2:

Let's scrunch the big orch now. He just goes by, big orch.

Speaker 3:

Coffee over short.

Speaker 2:

Elbury Baratun is with him. He shakes her hand and he says I've decided to stay here. He's going to become the Grand Vizier.

Speaker 3:

I whispered to Riley I say he's gone native. This is not good. He has like war paint on his face.

Speaker 2:

I think it's perfect. Yeah, he's still covered in mud.

Speaker 3:

He's a gnome. He can help guide them. They can create a new empire of more easy going orches and they can unify against the whatever. Of course until the power goes. This scrunch his head and he loses his mind, which is inevitable.

Speaker 2:

Inevitable. He scrunch, addresses you both and he says you always welcome here.

Speaker 3:

Thank you, scrunch. Same goes for you whenever we find a place to live and I cry openly no, I like size up to scrunch. I look at him and I flick him in the chest and I say Big Orch, all along. That is good. I give him a hero type. That is good. I give him a hero type. Before we leave.

Speaker 2:

He gives you his halberd, I give him Wow that's amazing.

Speaker 3:

I give him the harpoon that I had thrown to him previously, but for keeps to remember me by as well. So now I have his trusty halberd and I've lost my harpoon.

Speaker 2:

Awesome.

Speaker 3:

Glorious. It's an emotional moment. Let's go to Cool.

Speaker 2:

Cool.

Speaker 3:

It's head north, I guess Head north. So I'm going to move us up, so we're actually in Orch die and we'll set up from there.

Speaker 1:

All right.

Speaker 3:

So we've got three hexes. You want to make the first travel check James, Sure Three. Nothing bad has ever happened on a three.

Speaker 2:

That's really good.

Speaker 3:

Actually five. I'm sorry, I forgot to add my bonus as well.

Speaker 2:

Same result, different day True.

Speaker 3:

That's true, srdd, as they say.

Speaker 2:

Yes, so roll a de Hondo.

Speaker 3:

De Hondo 99. Oh geez, louise, 99 fiddling spiders Crawl out of your ears. It's a Halloween treat. That's right. Halloween's coming up. I'm going to have a really spooky episode of this. Yeah, I'm just about to say we should do a special Halloween quest. I'll be in Orch face, just all green. Yeah, it's nothing wrong with that.

Speaker 2:

Yeah, orches. Sorry, I'm on a different computer right now Tactical difficulties here. Ok.

Speaker 3:

Ben is visiting family. If you didn't notice his different scenery, he actually built himself a wooden steel and brick hut that he's self-quarantine-y, and outside of his family's house it's a beautiful cabin. Yeah, it's all hand-planned wood. He built it himself, of course for 12 years Stained with maple syrup. Yep Ants are a real problem.

Speaker 1:

Yeah.

Speaker 2:

So as you're traveling through the swamp, it gets really deep, the swamp water, and an old, toothless boggert is on a skiff and he offers to help you along and you take it. You take his offer. Oh, I got one. Why would you? You know what I mean.

Speaker 3:

No, because you have enough room for my tortoise as well. Or is the tortoise just going to swim along the side?

Speaker 2:

Your tortoise can get on, he can get on.

Speaker 3:

It's like super awkward on the skiff or just all piled on. We have no idea how it's actually floating still.

Speaker 1:

It says where are?

Speaker 3:

you headed. Heading to Marshgate. He's got a meeting with the mathematician Vera.

Speaker 2:

I see, I don't know who that is, but OK, you know.

Speaker 3:

What are you doing? Yeah, what do you have to buddy?

Speaker 2:

I'll just go on across the swamp.

Speaker 3:

As you do, as you do. I'm sure you've seen a lot of things in this swamp.

Speaker 2:

Oh yeah, this place is right for hippographs.

Speaker 3:

That's so funny. We've never seen a hippograph. What do they look like? I've never seen one.

Speaker 2:

Oh, there's one now. It points to the water and this monstrous hippopotamus, looking but super bestial Like with wooly hair, it's matted down, giant tusks Gosh, raises its head and knocks into the skiff. Does anybody have any pumpkins to throw at it? Just don't look at it.

Speaker 3:

I was like I've heard my gaze stare into the distance. Zoni and back is like you cannot look at the hippographs For they will be angered and charge you.

Speaker 2:

Roll nimbleness. It keeps knocking into the skiff like jaws.

Speaker 3:

Oh boy, I know Six Less than six might be a two, because, yeah, I did not put anything into nimbleness Two. Nimbleness is one of the veins of my existence, actually, I'm now reminded that I need to spend XP to beat that one. I wish I'd done it.

Speaker 2:

Galen, you go tumbling into the water.

Speaker 3:

Galen no. No, I accept it I immediately begin to hold my breath.

Speaker 2:

This is probably the least of your worries. Hold your breath. Yes, you're in a conflict. Can I use the hippogriff? Wants to impale you with its tusks.

Speaker 3:

Can I use lend a hand to grab him like as he's going in? Oh, and pull me from danger so you get advantage in the roll.

Speaker 2:

Sure Sure, there we go, sure.

Speaker 3:

Oh, good thing I got advantage on that guy. Yeah, excellent Eight, so my two.

Speaker 2:

Hey Jesse, Thanks for coming by. She says you should have been a gnome. This would have all been solved.

Speaker 3:

That's true. It's true, that's true. You'd have those magic feet. Should have been a gnome.

Speaker 2:

Should have been a gnome.

Speaker 3:

So my total is seven actually, because I'm minus one still. I mean that's at least with a twist, right, or a success with a drawback rather.

Speaker 2:

Yeah, what do you think that is? You pull Galen out, but what happens?

Speaker 3:

My pants fall into the hippogriff's mouth. I was going to say something like I go in instead, like I fall out, like getting him back into the boat, but that maybe that's too extreme, but it's adventure. It is adventure. It's up to you.

Speaker 2:

Maybe the old toothless boggard falls in.

Speaker 3:

Yeah, I pick up his stick and I just keep pulling, seeing the fun of babies, all man.

Speaker 1:

No, no, no, no yeah.

Speaker 3:

Yeah, if the old man falls in, and then we'll have to do something. We got to grab him. Yeah, he's giving us this ride.

Speaker 2:

Can't let this guy go. Giving us this sweet ride. Yeah, he's like he falls in and he's like quint in the mouth of Jaws, all right.

Speaker 3:

That's the worst.

Speaker 2:

He's not yet been bitten or anything, but you see the gazing he's going towards the keeping mouth.

Speaker 3:

Okay, we got to grab him, let's see.

Speaker 2:

So yeah, this is a conflict.

Speaker 3:

Well, yeah, okay, perfect.

Speaker 2:

Then I'd like yeah in the first few can somehow think of an idea to wrangle this with a hippogriff or a hippogriff or you know do an action or if you want to find it using.

Speaker 3:

I'd like to use the reach of the Halberd that I got from Sclunch and pull a rotting tree from the river bank between the hippogriff and the old boggert man.

Speaker 1:

Okay.

Speaker 3:

Let's see it does works. Is that an eight? No, my might is only plus two. It's going to be a seven.

Speaker 2:

Okay.

Speaker 3:

Maybe the tree falls in and it kind of swamps the guy who's swimming from the splash and I don't want to say he goes under, but maybe he's having a little more trouble staying afloat because of, even though it's blocking, the hippogriff.

Speaker 2:

Yeah, he starts to drown a little bit and you see him go under and bubbles come up. But the tree branch has blocked off the hippogriff for right now. What do you do now?

Speaker 3:

Yeah, it's Riley. Did you want to do something, or I will just go diving in after him? Yeah, I'll dive in after him.

Speaker 2:

Okay.

Speaker 3:

What do I roll A dive check? You hit your head on the side of the boat End campaign. Yeah.

Speaker 2:

Well, what do you think?

Speaker 3:

wilderness or I was gonna say athletics, swimming, that'll do it. Okay, we're both drowning.

Speaker 2:

Galen, you have two drowning.

Speaker 3:

Yeah, yeah, all right, so is it? The hippogriffs turn then, and then we'll go to the next round.

Speaker 2:

Yeah, the hippogriff bites through the log and it just splinters in its mouth.

Speaker 3:

Oh my gosh, Okay. So yeah, what I'm going to do is I'm going to turn to my faithful steed and I'll say FB I need you to dive into the water underneath these guys and just surface underneath them like some kind of submarine device. So I'll be using faithful steed to follow complicated orders, so I'll have him kind of just become a platform underneath the two drowning victims and rise out of the water and kind of bring them out.

Speaker 1:

Okay.

Speaker 3:

Roll it, roll it, roll it, roll it. What wilderness check. Okay, it's plus two. Come on, yes, yes, finally it's a 10.

Speaker 2:

FB. I always forget, like the full names of your brothers Brown Blue, her Young Broncos.

Speaker 3:

It's a young brother, that's right Now. I remember I stuck with it. It's recorded Now it's Canon, so there's no going back.

Speaker 2:

FB dives down and in a few moments rises up with both Riley and the old man. You're still on the skiff.

Speaker 3:

Not for long.

Speaker 2:

The Hippogriff is now. I guess he have an action, james, but the Hippogriff has gotten through this like branch splinter did.

Speaker 3:

Oh boy, branch Connolly, can I throw my frying pan into its mouth, because it won't be able to chomp through that thing very easily. Oh, that's true, or at least if it's chomping on something it's chomping on that Spends around grinding it into metal dust.

Speaker 2:

Sure.

Speaker 3:

It's just you like got me thinking about jaws, like you know, like he puts the air tank in yeah, we're going to need a bigger skiff. We're going to need a bigger skiff, yeah, so that's what I want to do. I want to throw the frying pan into its mouth and see if we can't, like get out of here, like get out of the water, I will roll an attack. Is that I have an idea to think it might be, doesn't?

Speaker 2:

it's attack then then you'll have to roll initiative.

Speaker 3:

Yeah, I don't really mean to attack it, just I'll just do nimbleness.

Speaker 2:

Yeah, like your aim.

Speaker 3:

Yeah, yeah.

Speaker 2:

Okay.

Speaker 3:

All right, come on Nine. Yes, our first two successful roles of the game, only 23.

Speaker 2:

So the frying pan, you toss it directly in its mouth and it's kind of its mouth is huge but it seems to kind of get choked up on it.

Speaker 3:

It's all choked up. Tears, salty tears, streaming from a size. Next round I get a roll initiative for next round.

Speaker 2:

Well, only if you're attacking. So if you want to run, you can do that.

Speaker 3:

No, I have. I have a different plan. But because you guys have to get back on to this gift, so I was going to use discerning I to do something Now, with the time, All right. So once procession created weakness or vulnerability in someone or something for narrative purposes, I'm going to say, looking around, I see these swamp bog gas bags which are like these kind of like float things floating on the surface full of like flammable gas, like a, like a kelp or whatever. Yeah, yeah, they're just kind of like they just puff up with gas and I'm going to grab one of those. I wanted to exist, yeah, I want it to exist so that eventually I can throw it in this guy's mouth and then we can shoot it with a fire spit, wow.

Speaker 1:

It all comes back to setting things on fire.

Speaker 3:

I don't have a fire spit anymore. Do you have one? I still do? Okay, because I know we used up one. So let me see if this even works. Let's roll a perception check. I have a plus one now and a hearing loss penalty, which does not apply. It's a seven. If anything, it gives me advantage when this thing goes up. Yeah, it's a seven, so it's a drawback.

Speaker 2:

I think, is that these things are dangerous to handle.

Speaker 3:

Yeah, yeah, I like it. You could definitely backfire.

Speaker 2:

If it's like a bag, I guess you know it's, it's, it's going to pop in your face.

Speaker 3:

Like a gas bag from the hit super giant game bastion. Yes.

Speaker 2:

Okay, so that's not really your action, it's just like you noticing something.

Speaker 3:

Okay, so then can I, as my action, throw that in like grab and throw it into the mouth of this hippogriff Gently.

Speaker 2:

Yes.

Speaker 3:

Yes, okay, this is where we all die. Yeah, okay, what would you like me to roll for?

Speaker 2:

that Nibbleness as well. Okay.

Speaker 3:

That hurts. I'm going to use a quest point and make it just a nine. That's awesome. Yes, yes, close enough. So then, two out of three quest points, it's a nine. It works, I throw it in.

Speaker 2:

All right Kind of gently cup it in my hands and it's like gagging and choking even more as, like these greenish, brown fumes start to billow.

Speaker 3:

I kind of angle my backpack towards Riley, so the fire spit that's hanging off of it is right in front of her. I'll take the cue and grab it and take a shot. It's a real Jawsian moment, smile.

Speaker 1:

Like a Roy.

Speaker 3:

Shider, this ain't no sequest DSV.

Speaker 1:

Yeah.

Speaker 3:

We were impacted by Jaws so much we had to literally recreate. It's the only solution in this case, because it's that good, it's so good, all right.

Speaker 2:

This is an extremely important role.

Speaker 3:

Yeah, can I inspire still, or is it? I viewed up too many things this turn.

Speaker 2:

Yeah, no, I mean you can, because it's sort of like a reaction thing, but I feel like James needs to roll initiative on this.

Speaker 3:

Yeah, I agree, yeah, okay, I will roll initiative right now. Oh my gosh 12.

Speaker 1:

I wish that was your attack roll.

Speaker 3:

Oh man, all right, this is not. I'm going to give you a plus two if I can inspire you. Yeah, I'll look at Riley and I say it's just like that play. We saw where they blew up the shark. You know you can do this, all right, smile you, son of a gun is what. I say Let me see if this actually works. Oh yeah, that definitely works. You're inspired. You have a plus two to your role. Here we go.

Speaker 3:

I mean okay, and that's with the plus two. And do you have an attack bonus? I do not, ah, shucks. Okay, I mean, maybe it works.

Speaker 1:

Somebody's going to lose their eyebrows, yeah.

Speaker 3:

There's no quest point to save us this time, make it a nine.

Speaker 2:

All right. There is a huge explosion and you just see chunks and then waves crashing towards you. You guys are like propelled across the swamp.

Speaker 3:

When I say we make like that, we're progress almost.

Speaker 2:

You only take one dread, okay, yes.

Speaker 3:

That was fortunate. I take no hearing loss damage because I'm partially deaf anyways.

Speaker 2:

That's true, that is true. It's canon. Yeah, but yeah, that's it. You get momentarily to a bank in the swamp. I think the old man's skiff has sort of capsized, but you can flip it over easily.

Speaker 3:

Yeah, we'll help him flip it back over. I'd like to believe the old man. While we're working on flipping his skiff back over, he's gotten a net out of his pack and he's just kind of like scooping up the cooked hippogriff chunks and he's like oh, I'm eating good tonight. You boys want some of this. Cut to the campfire. We're just eating up a group of giant haunches.

Speaker 2:

He offers you some chunks because it's only like halfway through the day.

Speaker 3:

Yeah, I will gladly take some chunks.

Speaker 2:

You want to continue your journey.

Speaker 3:

Oh, really carefully. Lay it blanket out over the turtle's shell and, like we have, like a picnic as we continue.

Speaker 2:

Did Joe link a.

Speaker 3:

I saw a video.

Speaker 2:

I imagine it's a.

Speaker 3:

I predicted the job. Yeah, I'll open it on my computer. Nope, it's a Conan clip. It is the enough talk clip. Thank you, joe Perfect Perfect.

Speaker 2:

Enough talk.

Speaker 3:

All right, if you haven't watched Conan, you should ask your parents, because it's not appropriate for all ages, but it is an amazing movie.

Speaker 2:

I think it's appropriate.

Speaker 3:

I mean, yeah, but we also don't have. Yeah, and look how we turned out. I also saw it when I was like four. Yeah, I was With parental approval. It's a great movie. Yeah, parental discretion is advised. Okay, all right, here we go. End quest XP One single leg. Yeah, I like to believe that, like Zona Inbok is slowly floating into shore on a splintered like hollowed out, rotted piece of log, really peacefully.

Speaker 1:

Yeah.

Speaker 3:

He's laying back. And then the Hippograph went boom. I did not understand how the thing worked. It's shoot with fire, but I've never seen before.

Speaker 1:

Much delicious.

Speaker 3:

Yes.

Speaker 2:

That's what happens, and yeah.

Speaker 3:

Great, all right. So I guess that was just one leg of the. I know, yeah, that's what bad roles will do to you. All right, you roll the last one, so I'll roll up a realms. Check on this one. Go for it, sir. I mean, it's a seven. I think that I advance this one. Let's do it. I know Anything, that's not a one at this point. I just don't use Glee, we'll take it. We'll take it yeah.

Speaker 1:

All right.

Speaker 2:

Roll a D6.

Speaker 3:

All right, do it, it's a dose.

Speaker 2:

A dose A dose Lost supplies, chunks get wet.

Speaker 3:

Yeah, chunks get wet. No one likes wet chunks.

Speaker 1:

I mean I.

Speaker 3:

Yeah, I think I'm fine with that. It's better than the alternatives. Do we have any money or supplies or anything? I just looked at my inventory. I still have. We have a gold pouch.

Speaker 2:

Okay, I mean you've given rations, but I think you used them all up. We did. I think one of you has them.

Speaker 3:

James, you used yours, I have mine? I still have mine, yes, and so my chunks get soggy. Does that mean they're just completely ruined, ben?

Speaker 2:

Yeah. We've lost them in the swamp.

Speaker 3:

Yeah, no one wants to eat swamp-soaked chunks, even though we fished them out of the swamp, but they've just gone bad, yep, they got eaten by eels.

Speaker 2:

Yeah, dirt in your chunks, man.

Speaker 3:

Yeah, no one wants dirty chunks. The grossest three minutes of the podcast, yeah.

Speaker 1:

I do.

Speaker 3:

No one wants dirty, gross chunks, slime-ridden swamp chunks, yeah, I mean, if it's a clam chowder, it's okay. If it's chunky, that's true If a griff chunk. Speaking of which, that's the first thing we'll get when we get to Marshgate yes, you can chowder.

Speaker 1:

Bad. Is that the red or the white?

Speaker 3:

Either, as long as it comes in red bowl.

Speaker 2:

Yeah, I don't know, I think it's brown.

Speaker 3:

Yeah, you're probably right. I mean it is from Marshgate. They're Marsh clams, marsh swamp clams, yeah.

Speaker 2:

They're not clams.

Speaker 3:

Yeah, they're like tremors, but with shells on the outside. Oh Lord, all right. So we've lost some supplies, but we've gone two legs.

Speaker 2:

You'll have to make camp Another night in the swamp.

Speaker 3:

Is the old man still with us?

Speaker 2:

No, he, you left him.

Speaker 3:

Took a skiff and went no, we're still riding on my tortoise. Okay, cool, so we can. Yeah, let's pull up and make camp. I think that. So we have. I have one thing or rations. I can split that between Riley and myself and we'll see if we get it used up, but but I think I'd want to go foraging. Do you want to like look for any supplies or materials, james?

Speaker 1:

Sure Sure.

Speaker 3:

Um, yeah, is there anything you're trying to make right now? Uh, I need to make a, some equipment like a weapon, or maybe get you some armor. Just okay, we tend to be underprepared for everything.

Speaker 2:

Yeah, so your best pet, best bet is probably elemental.

Speaker 3:

Yeah, yeah, okay, and then I can, I can assist Correct, yeah, let me see if I gather materials, so it okay. So skills to aid, or might and realms, I'll roll to assist. If I'm looking at the right thing, yeah, that's an 11. I definitely provide some assistance. So you get a plus one. Plus one. Okay, roll a D12. Okay, I'm going to roll a D12.

Speaker 2:

Four Do you add here Bonus. Yeah, you have a will, a wilderness bonus, I do.

Speaker 3:

So that's total six. Nice, what is that? Unwanted attention. You gather 1d6 materials, but you attract unwanted attention. Yeah, yeah, we were too too shy to get elemental components, but we can at least get materials. Yeah, and materials are just like the basic building blocks, and then you need more specialized pieces and components to really craft certain things, right, right. So yeah, let's see Craft a basic weapon though.

Speaker 2:

Like a sword. Okay, cool, so you have to roll how many materials you get, yeah, and then roll a D6, jimmy, yeah, sorry, I was looking for the no you're good.

Speaker 3:

Looking for the pages. Yeah, sorry, I was looking for the page in the rulebook Six. Oh, that's a lot of material. But what kind of unwanted attention do we draw?

Speaker 2:

Riley is a material girl.

Speaker 3:

Living in a material world.

Speaker 2:

Do you, do you, do you too want to ask each other any questions at camp?

Speaker 3:

Yeah, I was going to ask. So, Galen, after we finally settle things with Sven and get ourselves to dunk, where do you think?

Speaker 1:

we should head next.

Speaker 3:

You know we've been in marshes and deforested wastelands. Maybe I'd like to go somewhere a little more tropical, just somewhere nice. I'm thinking a Scallywag strand. Ah, okay, there's a lot of adventure and a giant serpent head statue that I don't know if it would exist, but that seems suspicious for us. Our path, I can get behind that plan. I've always wanted to see the ocean. Yeah, and give those Sarpathy what for I, what for and what who? What's a?

Speaker 2:

zone in bog ass happy what?

Speaker 1:

What is a what for oh?

Speaker 3:

You know kind of like a who's it. Yeah, what?

Speaker 1:

what is a who's it now?

Speaker 3:

We're going to. You know. I don't know if you know this, but our village was destroyed by the Sarpathy, and many of the people that were there were kidnapped, and so Galen and I have made it our quests to Rid the Mucklins of the Sarpathy threat.

Speaker 2:

Oh, I know, I know, I know he flips to the page.

Speaker 3:

Yeah. And then Riley said our village was destroyed and you said what I meant was that you know you were in a glib way, you were gonna kick their butts, oh.

Speaker 2:

Yes, I'm understand now.

Speaker 3:

Yes, kicking their butts zone is not a, not literally. We're going to put a boot on their butts. We're going to Dispatch all their institution and organization, piece by piece, until we have Got revenge. Although a boot onto the butt is not out of the realm of possibility, very possible, very possible.

Speaker 1:

Love it go on, go on.

Speaker 3:

I say no, yeah, that that sounds like a plan. I mean, I just I want to follow up on these leads. And we still got to get lunch with that one guy. Oh yeah, he's been waiting for days.

Speaker 3:

I wonder if he's still there, dr Ichabod Lundy. Well, we'll find them and we'll see if we can find my marsh cat, or maybe we'll just let them keep waiting Until we've done all of our other stuff. Going to dunk and everywhere else Trying trying to like set up the fabled last quest when we finally have lunch with that guy. Yeah, classic, never gonna happen. Yeah, so then we can split some rations. I forget how that works, been it's. I know you roll 1d6, but can we each take from the rations as long as we don't roll a one or two?

Speaker 2:

Yeah, you'll just have to roll twice.

Speaker 3:

Okay, I offer it.

Speaker 2:

Use it up on the first one.

Speaker 3:

Okay, I offer to Riley and say yeah, here, eat up, eat up oh.

Speaker 2:

Oh, thank you and Quest roll it roll it up.

Speaker 3:

What do I roll? D6, d6, a Fire. I watch as Riley Doesn't break off some of the rations, but she just puts it in her mouth and like gums it and like gnaws on it and then hands it back to me. It's like, okay, is there no more? No, there's, there's more still. It's just kind of the way you eat it. Yeah, thank God, you're like my little sister.

Speaker 2:

It's like a rat.

Speaker 3:

Yeah, I, yeah, I just kind of like I Eat from the other end of the rations by breaking it off and I kind of glare a little bit, roll it up and put it away. Life on the road, life in the highway. And how much? How many HPs do we regain from? I guess it. Yeah, it's from the sleep, not from the rations, right?

Speaker 2:

It's from both, but you have to do both, but you only lost one courage, both, frank.

Speaker 3:

So yeah, we're feeling more courageous this morning. I can cook, but we don't have all the components right. We had some chunks, but we did.

Speaker 2:

They got dirty. Yeah, lost, lost, all right, so I'm running to no trouble at night. Okay, and a new day comes. Just you and zone in buck.

Speaker 3:

I mean the two of us in Zonay and buck. Yeah, I wasn't sure if you were talking to James and I had suddenly disappeared In the night.

Speaker 2:

Yeah, yeah, sure, let's zone in buck explains that there was never Galen, it's only been.

Speaker 3:

wow, it's like a black mirror. All right, we're almost there, let's do it. Yeah, you want to start it off, sure?

Speaker 1:

Eight, oh, okay.

Speaker 3:

ESPN the ocho wow. Oh, oh, the D6 whatever you say, cotton, oh Goodness what is it? A one one.

Speaker 1:

One.

Speaker 2:

You've made a wrong turn. Roll a D6 again to determine which hex you actually move into. Okay, so I'll move us back Five okay one, two, three, four, five would be to Orchmeyer, okay, eight, fifteen, twenty, eighteen, eighteen, gotcha Dang.

Speaker 3:

Which way did we go? I let us astray, yeah, like as as some of the swamp fog clears. I look around and Marsh Gates no longer in front of us and I'm concerned like another day in the swamp huh. Just another day in the swamp. We're never getting out of the swamp. Yeah, it doesn't want to let us go.

Speaker 3:

This hell area has punished us. Oh my gosh, it has been, it's been rough. So then I'll follow up and I'll say I think it's, I think it might be back this way. Let me turn us around and I'll roll a wilderness or realms check. It's a five, you know, I'd like to bump it to a six. All right, get us back on track. You know the drill I. Do Rollity six roll a one. Yeah, yeah, that's a four. Yes, Okay anything but a one is progress.

Speaker 2:

You run a foul of bad weather. It starts raining just pouring in the swamp.

Speaker 3:

We're wet from both ends now.

Speaker 2:

Your next travel check has disadvantage.

Speaker 3:

Okay, but we can move one more towards Marsh Gate, right. Yeah okay, so we go to 2017. We're really close now. Should we guess we have to make camp? Right, it's been. Was that two legs?

Speaker 2:

Yeah, I mean it's, it's tough sledding in the swamp.

Speaker 3:

You know, to me yeah, well, I mean, this is one of the few times we've had two legs back to back when we didn't get like, let's see. If, yeah, you want to, maybe we can search for materials one more time. Be a little more lucky. Yeah, let's do that, I'll try to assist you again. All right, it's an 11. I have a plus one. I Did you. I'm sorry. Did you search or did you give me the plus one? No, I gave you the plus one. Oh, you're a material girl.

Speaker 2:

Six, oh gather what you? You have a plus up, you a plus two, don't you?

Speaker 3:

oh right, gosh, I keep Not adding my bonuses. This game, it's okay. If you want to use a quest point, you can bump that up to the 91 Range. Yeah, exactly what I do. Yeah, awesome, get you a random pretty. Like liberal with a quest points. Liberal, I've got quest points. Right now I've got a ton. Yeah, you know, I figure it's 1148.

Speaker 2:

Hey man, we're going an hour and a half baby oh.

Speaker 3:

Made the critical mistake of using all my quest points in the front half of the quest. I have a bunch left. I for lovely.

Speaker 2:

All right, so what'd you find?

Speaker 3:

That's roll a d12.

Speaker 3:

To I think that's was that Dwemer steel. It's quagmash. I Think I might have an old dock, but yeah, yes, dwemer steel. So this might be a good real quick aside to talk about just how you guys have different elemental components in different areas. Yeah, in there's. So there's a bunch of different regions. You know quagmash really bad counties before, so you can see them on the map now and each one has different elements and herbs and fish and animal and each have their individual Lists that you roll from and so I just rolled from a quagmash elemental compound or components and Got the Dwemer steel, which is Not available in all areas.

Speaker 2:

Yeah, and that's can be used. I don't have it in front of me because I set up isn't amazing, but you can be using certain recipes to make certain items and also the elemental components just in themselves you can make Magnificent item.

Speaker 3:

Yeah, for example, I can make a bladed ranged and tools that have the trusty modifier oh cool, so Famously, your sword is trusty, can't be dropped. When that comes up, which did I think? I think it was like oh, you drop your sword, like no, yeah, I'm like.

Speaker 1:

No, I didn't.

Speaker 3:

Sword that's trusty, so I can make those With Dwemer steel, and Dwemer steel is my only Elemental component that I currently have. So what I'm gonna do as we adventure is I'm gonna just keep collecting stuff until I can start to make Some cool items that can help us out, because it yeah, we're definitely in an item deficit, like I've got a bedroll, a saw, a hatchet and that's it, or in a bow, yeah, you know. So Hit us out for adventure. Yeah, the, the loyal chum which is Riley's class, is, has a special knack for Tinkering right, which is great.

Speaker 1:

Yeah, I'm.

Speaker 3:

I'm plus three at tinker and I've got proficiency's in repair mechanics and woodcraft. But as a knight errant, am I able to craft and stuff too?

Speaker 2:

Yeah, yeah, you could okay, so any character you have to use tinker. It's just um. The loyal chum has like abilities, right Okay?

Speaker 3:

yeah, at least everyone can do it. It's not just limited. But if you want to make items, you should try out the loyal chum class. It's a pretty robust system. You.

Speaker 2:

So cool. Yeah, as you said, Kailin, you can do it as well if you're inclined.

Speaker 3:

I got a handkerchief for some tinkering, love it. So we got some. You want to just jump?

Speaker 2:

to the next day.

Speaker 3:

Yeah, let's just jump to the next day. We haven't lost any hit points. We have some casual conversation and, riley, let's see if we can get to Marshgate. You want to go ahead and roll a check? Oh, at disadvantage At disadvantage? Yeah, because of the bad weather, inclimid weather, that'll do it Five.

Speaker 2:

Five. All right, that is an encounter. Roll a D100. I love it 82.

Speaker 3:

We're just right there, george. So close, so close, almost made it 400 McMen. I'm going to rise up from the swamp.

Speaker 2:

Well, you're not. We were horribly wrong about McMen.

Speaker 3:

Oh, what are the chances? I mean one in 100.

Speaker 2:

There's probably quite a bit of McMen on the Quagmash encounter table.

Speaker 3:

Oh yeah, it's a region-specific encounter table. I forgot.

Speaker 2:

However, a group of Quartals, which are little turtle people, are fighting off a group of McMen with spears.

Speaker 3:

All I can think of is Dana Carvey in Master of Disguise when you guys talk about turtle people.

Speaker 2:

That's the worst term I think of.

Speaker 3:

Yeah, please do not go watch that movie ever.

Speaker 2:

Quartals are tiny little turtle folk and you'll have to wade into the water to help them.

Speaker 3:

Okay, I wade in, I go right in and start shooting arrows at McMen. Awesome, and can I ride my faithful steed to kind of yeah, I'd like to ride my faithful steed, basically to ram the McMen.

Speaker 2:

Okay, let's roll. Initiative.

Speaker 3:

All right.

Speaker 2:

So I'm up on your faithful steed.

Speaker 3:

I'm up on my faithful steed. I roll a three. Fb is busy eating some swamp ruts.

Speaker 1:

Come on, come on come on, get in Swamp ruts.

Speaker 3:

Swamp ruts. Okay now.

Speaker 2:

James, what'd you roll?

Speaker 3:

I rolled a six.

Speaker 2:

Okay, so you go first.

Speaker 3:

I will fire an arrow Into McMen.

Speaker 2:

McMen Okay, McMen Seven. That's a miss, unfortunately with a ranged attack.

Speaker 3:

That's the end, and then I guess it's the end.

Speaker 2:

Yeah, one of the McMen turns towards you after shooting the arrow and throws a glob of muck from its body, just like that.

Speaker 3:

Makes exactly that sound.

Speaker 2:

That is a hit.

Speaker 3:

Oh boy, oh geez, that's a hit, oh my God.

Speaker 2:

One dread. Ah, it's splattered Right across the air, but I am courageous.

Speaker 3:

I'm rolling low dread lately, guys, I know it hasn't been all once. Yeah, I saved our lives a couple of times. Explosive hippographs did not hurt us that bad. Let's see how these McMen do. Okay, so that's any. Oh yeah, they still have a turn. I imagine anything else, ben, do the quartals go, or you want to just kind of talk that out?

Speaker 2:

Yeah, I'll just see how it's going.

Speaker 3:

Okay.

Speaker 2:

It looks to be like an even match. Fair enough. The rest of their attacks go against each other.

Speaker 3:

All right, I'm going to rear up on FB and save charge and once precession, your war tortoise can deal 1d10 dread to an adversary, knocking them over with a successful attack roll. So I'm going to charge someone and attack. That's an eight yes Charge and I'll steal 1d10 to a muckman. It's a seven Solid and they're knocked over for the duration of the round.

Speaker 2:

Well, you just splatter through it.

Speaker 1:

Ha, ha, haven't me.

Speaker 3:

Zona. Inbuck makes a note on the back of the tortoise. This would look much better if he had a lance.

Speaker 2:

Just saying Nice flavor, dude he's critique, always the critic.

Speaker 3:

Zona inbuck's my favorite character in this whole campaign. I'm sorry.

Speaker 2:

I appreciate the flavor. You know what I mean the Zona flavor Flavor. Okay, that then it's the next round Roll initiative.

Speaker 3:

I finally go ahead. The rest of these guys.

Speaker 2:

Nine. Okay, so you've taken out one. There are two there, but you know, muckmen, they can just rise out of the mud, yeah.

Speaker 3:

Especially with a craft TM.

Speaker 1:

Creefty, creefty.

Speaker 3:

Okay. So Riley and I go first. Riley, why don't you go ahead and do your thing? Take a shot With my bow? That's why I said, hey, shrimp, nice shot.

Speaker 2:

Eight, you need a nine With a ranged weapon.

Speaker 3:

Not rolling. So hot, moon fresh, I mean it's all good. I'd like to. Ben is there in combat? Do we have a flanking penalty? Like if I rode up behind the muckmen, would I give the quartals a flanking bonus and the muckmen a penalty?

Speaker 2:

It's more based on what you roll and kind of hashing out Sure Well that's fine, Then I'll just I'll ride up behind. Like if you were to miss and get a plus or whatever, you could say that I'm worried that like just always include a flanking thing.

Speaker 3:

Yeah, it'd be kind of gross to just always say, hey, I'm flanking them, all right, so, but I will ride in my tortoise up behind them and I'll attack one of the muckmen at the back. D12 plus two, that's a 13. So that's the critical.

Speaker 2:

And.

Speaker 3:

I keep forgetting. I have a D12 thread now because of my martial prowess, but it's only a three. That's sad, isn't that sad?

Speaker 2:

You hack through the muckman, slicing off one of his arms, but it just like regenerates it.

Speaker 3:

As a muckman is want to do.

Speaker 2:

And it attacks you back.

Speaker 3:

Except.

Speaker 1:

Hmm.

Speaker 2:

Hmm, in your minus one plus one defense.

Speaker 3:

Yeah, plus one defense yes.

Speaker 2:

That's just a hit, but okay, wow, what's?

Speaker 3:

going on over here.

Speaker 1:

This is wild.

Speaker 3:

I mean, I'm not complaining. Is that a counter attack then? Because he rolled an eight.

Speaker 2:

Not because of your defense, shucks.

Speaker 3:

Yeah, I pushed it up to a nine. That's too bad, too bad, okay, cool.

Speaker 2:

How are the quartals doing with the the quartals seem to be doing pretty well with your help, but a muckman appears right behind Riley and attacks Right.

Speaker 1:

Look out, no.

Speaker 3:

Oh, it was a hit.

Speaker 2:

That'll do it, you are engulfed.

Speaker 3:

Oh no Trouble.

Speaker 2:

You're galing. You just see this muckman come up behind Riley and go. Oh my gosh. Oh my gosh, and you take four dread.

Speaker 3:

Okay, here we go. I'm beginning to feel dread.

Speaker 2:

I'll take care of the muckman in front of them, okay.

Speaker 3:

And I think it comes around to an initiative. If I'm not doing an attack but I'm doing like a rescue move, does that? Do I need initiative for that, Because it's kind of the pre no. Okay, Sorry, did you resolve anything else in that round?

Speaker 2:

I attacked you, right.

Speaker 3:

Yeah, you attacked me and then you engulfed James. Okay, all right. So I'd like to use faithful steed. I mean, it's not really use of it, but you know my steed can follow complicated orders. I'm going to get advantage because I'm going to perform a stunt while riding. I want to kind of ride up at full speed and, like, go off the side, lower my arm down and put my arm through the middle of the muckman pulling Riley out as I go riding by. That's amazing.

Speaker 2:

So you're in the water? I don't understand.

Speaker 1:

Saying I can't get fast enough.

Speaker 2:

You won't have advantage. It'll be canceled out.

Speaker 3:

Okay, all right, that's fair enough. So we're going to have roll a wilderness check.

Speaker 1:

That's not good.

Speaker 2:

That's not good.

Speaker 3:

I kind of want to say that the muckman and you know might be overstepping. I reached down like right by Riley but the muckman's like suction is so strong that I kind of hit and I get pulled off of my tortoise but Riley comes tumbling out. We're both in the water. Might be too good.

Speaker 2:

It's too good because you failed to pull her out, but you could have a plus.

Speaker 3:

Yeah, maybe you poke the hole and I can breathe. Yeah, yeah, maybe I scraped some of the muck away from Riley's face. You just like see my panic face.

Speaker 2:

Let's just give it a mechanical bonus, like you'll have, a plus one to your might check to escape yourself, riley, okay, yeah.

Speaker 3:

Maybe yeah, Do you want to do that? I guess you'd be up next because it's or do we need a roll initiative then?

Speaker 2:

No, you can try to escape right now, before combat.

Speaker 3:

Okay, I'm going to, I'm going to use my saw to try to like. Saw myself a door, like out of your scheme, come on, plus one might 12. Hey, Nice. Yes.

Speaker 2:

Yeah, you burst out of this thing, out of the muck. Galen is right there.

Speaker 3:

Out of the mucking into the mash. That's what the saying is in the Quack Mesh.

Speaker 2:

The muck man attacks Galen, though, okay.

Speaker 3:

Except that's a roll here he's getting meta.

Speaker 2:

So you weren't down in golfed.

Speaker 3:

I don't know. Okay, take my red, oh dear. Okay, so 14 out of 16. I can hold my breath for five minutes, though. I'm just going to fight this guy from the inside. I'm not even going to try to escape. It's like speed punching his brain.

Speaker 2:

I mean, it's not just about holding your breath.

Speaker 3:

Oh, I think it. No, I understand. It's about being slowly digested by the muck man. It's going into my nostrils.

Speaker 2:

Yeah, there's mud just like entering your orifices.

Speaker 3:

Orifices Muck men are awful Terrible concept, yeah, okay.

Speaker 2:

Cool, the the uh cordals come swimming over to you, and now it's the next round.

Speaker 3:

Love it. I forgot that I get plus one block when I'm mounted on my tortoise, so I start using that three. Yeah, let's see 12 plus one at a lab in Nice.

Speaker 2:

That's your escape, Uh.

Speaker 3:

I was rolling initiative but yeah, it should be my state. If that's okay, I can re-roll it if you want. Oh, that's fine, all right, I take it. I'm going to get to re-roll it, george, I'm going to need you to go ahead and re-roll it. I just kind of like pump all my breath into my like throat pouch and flex and bust out of the muck man All right, that's your action.

Speaker 2:

So it's Riley's turn. Are you attacking it? You'll have to roll initiative.

Speaker 1:

Yeah.

Speaker 3:

I rolled a three for initiative.

Speaker 2:

Okay, gail in your attack again, oh man.

Speaker 1:

Oh Christ.

Speaker 3:

Oh jeez, I'm still disoriented from busting out of the muck and I'm vulnerable to attack. This isn't good. Sixth dread. And I've had worse.

Speaker 2:

And you're back to being incapacitated.

Speaker 3:

Oh, because I got engulfed again.

Speaker 1:

Yeah, okay.

Speaker 2:

Getting real high. Oh my gosh.

Speaker 3:

These muck men. No wonder Big Orch died. Like I want to believe that it took seven muck men to engulf Big Orch, like just repeatedly just glomming onto them when they were fighting.

Speaker 2:

So, riley, it's your turn.

Speaker 3:

Can I try to pull George free? Sure, you hear from inside Kill it, kill it. I am. Can I use I for clues and see if I can't spot Galen's Scabbard and, like, use it, pull him out of the of the muck man.

Speaker 1:

Sure, come on Okay.

Speaker 3:

All right, sixth, with a quest point Dangle QP.

Speaker 2:

Yeah, I mean, since you're using ability, I think it, does it or yeah?

Speaker 3:

you pull him out, but Well, that's actually no, I just rolled to see if I can exist. I didn't actually pull him out yet, so there is the Scabbard, stick it out.

Speaker 2:

Yeah, I'm just that.

Speaker 3:

Yeah, that's tricky because it's like do blah action, do blah.

Speaker 2:

Well, I feel like you're spending a resource on this, so you should be rewarded, as opposed to like now. You have to make a might check, which you could just do normally.

Speaker 3:

Yeah, like what was the mechanical benefit to spot? Yeah, if you're going to have to make another, might check, you know what I mean. Like you might as well.

Speaker 2:

Exactly so I feel like this is actually thinking we can pull it out. Well, I'm inclined to say you see the Scabbard and can pull it out. The drawback is Galen takes three points of dread.

Speaker 1:

Okay, just from the muck man yeah.

Speaker 3:

Yeah, and then he's putting on with its evil claws, gooey and terrible.

Speaker 2:

I'm just going to say the cordals. The cordals finish off this muck man with their spears Makes sense to me.

Speaker 3:

Yeah, I like we went to help them and they saved our lives Two ways, three. Yeah, they say come back with us to our town. Deep in the quagmash we say hey, thanks, no thanks.

Speaker 2:

We got to get out of here.

Speaker 3:

Yeah, we got to get out of here. We got to get the Marsh gate and go to a La Quinta Inn and chill out for a bit.

Speaker 1:

La Quinta Motel eight.

Speaker 3:

Yeah, get a continental breakfast at the super six, super eight, something like that. Okay, cool. So the quartals help me up off my back in the muck.

Speaker 2:

Yes, they say Thank you for helping us.

Speaker 3:

It was our pleasure. Good quartals. These muck men are tricky customers.

Speaker 1:

Yes, they. There was a big battle here. There seemed to be some stragglers.

Speaker 3:

Ah yes, many a good orge fell in that battle.

Speaker 1:

Orch Orches are the worst.

Speaker 3:

Well, the enemy of the muck men is my friend.

Speaker 1:

They take our shells where them is armor.

Speaker 3:

That is sad, my fellow quarter. I'm sorry.

Speaker 1:

You, you, you seem to be carrying an watch. Halbert your friends with them.

Speaker 3:

Well, I say there's been a regime change within the or structure.

Speaker 2:

They're like backing away a slow way from.

Speaker 1:

I say go go.

Speaker 3:

Hey, great to help you guys out. We're on our way to Marsh gate. I'll tell the quarter. I'll say spread, spread, tail of the new Orch's Glunch, who now leads the Orches. He is said to be more temperate and I hope that your people can find some measure of peace. One of his titles is the reasonable, yes, but this clutch the temperate and perhaps you can bend the ear of his advisor, Elbury Barry. Elbury, Barry, seek out his help For your people.

Speaker 2:

Make an inspire check, George, see if you.

Speaker 3:

Yes, let's be inspirational baby. Yes, yes, yes, that's really one. I wanted to succeed.

Speaker 1:

Yeah.

Speaker 3:

I want to repair or portal relations in the quiet. It'd be amazing.

Speaker 1:

If what you say is true, then we will do so. Remember Elbury, Barry, Tim the muddy gnome, the muddy gnome, it was a pleasure to meet both of you, and is he with you?

Speaker 3:

Does he point at Zona? Yes, zona is just writing. And then the Quartos pointed at me. He is our chronic. He's writing down the tales of our deeds and adventures. It's true.

Speaker 1:

Zona embocked us.

Speaker 3:

Sheepishly waves from the back of the tortoise we're trying to be. We're trying to be the best heroes we can be. I think we've got a ways to go, but you know, Do what we can. Do what we can. And always in trouble. I reach out my hand in like friendship to the Quartos and I say I'm Galen and this is Riley. What is your name? I love making GMs make names up on the spot. What is your name?

Speaker 1:

I'm.

Speaker 3:

Howard, I'm sorry.

Speaker 1:

I'll.

Speaker 3:

I'll, I'll the portal.

Speaker 2:

And this is Dwin.

Speaker 3:

Out and Dwin. Out and Dwin. I say it was good to meet you all. If we are ever in the area, we'll drop by and say hello.

Speaker 1:

You seem to be great heroes and I'm inclined to give you a gift from the Quartos.

Speaker 3:

Wow, I say to out and Dwin, if a gift is simply a token of your friendship, then I accept, but we would hate to put you out.

Speaker 1:

Take this, it is an egg.

Speaker 3:

I say, is it an egg for hatching? Because I know Riley wants to eat it and cook it.

Speaker 1:

I say is it an egg? That?

Speaker 3:

we should cook Just like an egg for scramble.

Speaker 1:

No, no, no, no. Only use the egg when there is a great question that must be answered. Oh, this is an egg of insight.

Speaker 3:

An egg of insight, a magical item. I say, how does one use it? Do you crack it or do you just shake it? Do you speak to it? You shake it yes, oh, ok, got it. Which scrambles the contents and releases the answer.

Speaker 1:

I understand it's a magic egg ball. You must be pure of heart and mind to get a correct answer.

Speaker 3:

Pure of heart and mind. I feel pretty pure of heart and mind. Thus we're trying to pull the wool over the eyes of a female. I think Galen, as a night errant. He thinks deeply to himself and he wonders if he'll ever be worthy of receiving an answer from the egg, and he hopes that he can be pure of heart and mind and free of selfish desires when he shakes that egg. I feel like this egg captures the imagination of Riley, who looks at it with great reference, after once thinking it was for poaching or scrambling, and now she's got a little bit of fear about asking the egg a question, because it's like she asking the egg a question, or is the egg asking her a question about herself?

Speaker 2:

Wow, that's deep dude.

Speaker 3:

I'd like to point out this was a random encounter. Never received such a mighty gift. Yeah, that's amazing.

Speaker 2:

They take their leave and plan on going and spreading the word about the new regime of sklonch.

Speaker 3:

Two weeks later we hear of great raids in the quarterlands, Massive like quarter-massacres, with a muddy gnome with a head of it. Elveri-berriton snapped and must be stuck up Wearing their shells.

Speaker 2:

Yeah Anyway, sorry that took you to Marshgate, right, that took us to Marshgate, yeah.

Speaker 3:

Yeah, we finally made it, after an hour and a half of adventuring, to get home To move four hexes. I love it. I mean we ended up moving like a total of what? Six or eight hexes. We actually went pretty far, yeah, we went pretty far, but it's just. Traveling in the quagmashes is tough business. It's treacherous. I love it.

Speaker 2:

Yeah, so you come into Marshgate. Finally, you see the remnants of battle. You see like mud stains everywhere. Reconstruction efforts. Yeah, vera is like out in the streets kind of directing people to go this way and that way, as well as the other two, uh Dungeoneers who run this town kind of are constantly trying to outdo each other and outrank each other.

Speaker 3:

I like to believe it's the town's benefit because they just keep pouring more and more company resources into it to like make more extravagant, like it's making Marshgate into this like really big, like little metropolis deal, like five TGA Fridays Wow.

Speaker 2:

And each one is like a company discount for the different company.

Speaker 3:

Yeah, you're getting awesome blossoms or whatever, but they're like yeah, free, awesome blossom with every meal.

Speaker 2:

So Vera sees you and she says whoa, I just assumed you guys were dead.

Speaker 3:

We were in the quagmash taking care of business, and I see that the Muckmen have been defeated.

Speaker 2:

No, thanks to you.

Speaker 3:

Actually, and then can we proceed to tell her the tale Like actually, let's have Zona. No, we just had Zona I was just saying Zona's going to read it back. Zona, read it back.

Speaker 2:

So you were behind the Orches.

Speaker 3:

Yeah, and the Orches now have a new leader the mighty Sklunch, the reasonable Sklunch, the reasonable. So good. Sorry, I don't know where that even came from. Yeah, but it's true though.

Speaker 2:

So what does that mean? They're not going to be a problem anymore either.

Speaker 3:

Well, it'll take time to shift their culture, but they're going to be much more reasonable. There's a gnome that's living among them and there's an advisor to Sklunch. We've traveled with Sklunch personally in a good relationship. We feel that the Quagmash may have a shift to more peaceful times if everybody is on their best behavior.

Speaker 2:

Well, I don't know what to tell you. It was great to get those Muckmen off our backs, but we've got another problem and I don't know. You've heard of Crazy Ernie, right?

Speaker 3:

The custom floor trap guy.

Speaker 2:

Yeah, yeah, you've probably heard his jingles he's an expert at floor traps, dungeon traps of all types. Yeah, crazy. Ernie's custom traps, I think he's an idiot, but he's a genius in his own way. He's locked himself in his mansion and I'm trying to get his patronage, basically, and no one can get in. We're all vying for his influence. I'm actually kind of worried.

Speaker 3:

You're worried that someone else might get his influence, like one of the companies?

Speaker 2:

Well, yes, but I'm worried that something's going on. We haven't seen him in weeks.

Speaker 3:

So you want us to check in on him.

Speaker 2:

Could you? I mean, his place is just rigged with traps.

Speaker 1:

Yeah, we can do it Maybe you could do us a favor.

Speaker 3:

Maybe you could send a runner to file that paperwork for a spin. It's a really far, far away place, I think that would be an equivalent exchange.

Speaker 2:

I'll look into it. That is a far run for anybody.

Speaker 3:

Yeah.

Speaker 2:

I have the paperwork. I mean you're talking about traveling through Troll Ridge and that's a pretty penny.

Speaker 3:

Well, I mean, we did kind of save your town. We're gonna check on this guy for you. I mean, I'm just saying, I Know things have been crazy for you, but we've been out there in the muck. Look, just let us resupply and and take it easy. We'll go check on crazy Ernie crazy Ernie, no problem and We'll get Sven squared away and We'll make this happen. We'll figure something. Yeah, what's the worst that could happen?

Speaker 2:

I mean the worst is that I'll have to hire a messenger through Krogg and sons or sub training pits and layers, because uninstable code isn't really Cover that up. Yeah, you know.

Speaker 3:

And then you'll be seen in a ton of paperwork. Yeah, playing favorites, if you use one over the other.

Speaker 2:

Exactly.

Speaker 3:

All right. Well, I gotta be honest and I'm kind of excited to meet crazy Ernie's a bit of a celebrity. Yeah, I love his ad true in your magazine.

Speaker 2:

I love his ads and the funny thing is he's exactly as he is in his ads. There's no difference. He's, he's crazy. He's a crazy person.

Speaker 3:

I'll say. I saw one ad, though, where his head had been guillotined with one of his traps and he was talking from a basket. Can you? That's crazy Ernie for you.

Speaker 2:

Yeah, we don't exactly know how he did that, but we think that you must have had a warlock hex his brain.

Speaker 3:

I Just assumed they just did it in post. But Galen looks at a fence post and looks back at Riley and doesn't understand. I Say All right, well, I think that's a good quest for next time.

Speaker 1:

I Say search for crazy yeah.

Speaker 3:

Search for crazy Ernie.

Speaker 2:

All right cool.

Speaker 3:

Well, cool tools. That was one session packed with random encounters. I tell you yep, we made it, though we made it.

Speaker 2:

That was one of the few sessions I have been knocked out of land of aim. Okay, I didn't have to plan for anything.

Speaker 3:

I love it actually yeah. Ben never plans anything pick up.

Speaker 2:

I mean, I read our sandbox.

Speaker 3:

Yeah. I mean you know, anybody watching knows there's like always that moment where, like, there's a pause and Ben is reading what's what's there like? What is it this place that?

Speaker 2:

is.

Speaker 3:

Yeah it's good, I love it so much information that you guys have created and thrown in. I'm excited to craft some stuff. I'm gonna go through the Cables and like figure out how I can make George a spear or Lance. Well, I have a lot of weapons. Maybe we should get armor for one of us. Oh, that's, true, If that's a thing you know. Yeah, I could make some armor for George. That's what I'm gonna do.

Speaker 2:

I like it. I mean armor as well as a weapon for you, Riley.

Speaker 3:

Yeah, oh, that's certainly. Have this trusty Halbert if you'd like, because my Halbert is your Halbert. You know I'm, I'm probably I'll make a weapon for myself first and then I'll make, yeah, some suits of armor for when we, when we're forced into a dungeon crawl again. Inevitably, this time we're gonna have torches, weapons, food rope. Gonna have never gonna happen, dude, we're never gonna be. We're gonna get like turned around, lose supplies. Yeah, start giving up and hemorrhaging them.

Speaker 3:

That's actually a cool dynamic, because I I find myself like worried about Gear and supplies that we need the first time because, man, like, just using the creative powers, having that little extra oomph of something that you can throw into it is great. Yeah, I want to like. I don't want to be a pack rat, but I mean, you're a shrimp, I'm shrimp and I'm a switch also has the tortoise with extra. Right, yeah, we can pack stuff on. We got 12 slots there. Yeah, cool, all right guys. Well, this was fun. Thanks for you want to everybody. Do you want to do XP right?

Speaker 1:

now, or you want to do it. I forgot. I forgot, no, it's.

Speaker 3:

XP now and then we can. That way we've got it fresh in our brains.

Speaker 2:

Mm-hmm. Okay, so you Would you do?

Speaker 3:

We had. We met a creature, the hippogriff Encountered an NPC.

Speaker 2:

Yes, yes I.

Speaker 3:

I always think we saw a problem creatively, but I'm not sure we didn't like it. Yeah, we solved the problem creatively. We didn't like fulfill anything specific.

Speaker 2:

Right, there was no like quest or objective, but right.

Speaker 3:

Yeah, I, I went straight in the danger, even though it was a miserable failure, mm-hmm, I Didn't fumble at the wrong time. Although I considered dropping the egg, I just couldn't bring myself to do it. Well, is the egg considered a relic, did we find? Is that a relic we found?

Speaker 2:

No, it's a magical item, though. Okay.

Speaker 3:

It's cool item, though really captured my imagination. Yeah, I like it. That's why I'm gonna sit on it every day until it hatches.

Speaker 1:

Okay, it's gonna burn you.

Speaker 2:

Hey, jesse, yeah, thanks. Thanks for watching and yeah for your support. It was awesome. We saw that you got to play the game yeah that is awesome.

Speaker 3:

Thank you for your Feedback. Patronage, you know, and feedback.

Speaker 2:

Yeah, totally, three was three XP I. I'm having trouble getting Through the PDF right now.

Speaker 3:

Oh, it's fine. Yeah, so we did not solve a question. Your objective, did we solve a problem in a particular creative way?

Speaker 2:

Oh, I think so, with the hippogriff like yeah, yeah, we jost it.

Speaker 3:

So that's one new location or point of interest, not really not today. No, okay, we didn't count. Yeah, we did encounter a new creature, so that's two Significant encounter with an NPC. I feel like with the quartiles we had a pretty significant encounter. Yeah, yeah, we turned that into one.

Speaker 3:

Yeah, it was like the whole quartiles orch thing is a bigger Conflict that we could play, yeah, and we didn't find a relic. So it's three for me. But Riley, get, you had used your. They used my ideal. Yeah, I'm kind of remiss to say that I tried to. I used my ideal as well of rescuing someone from danger. I did try to scoop Riley out of the muckman, but it's, it's. I'll defer to you on that then.

Speaker 1:

Except.

Speaker 3:

Except, okay, I get four if we both get 4xp. Neither of us broke anything indiscriminately. Again, the egg would have been horrifying. I start guarding the egg with my life. I give it to zone and buck because he's never in danger. Somehow the name back is like charmed, like it doesn't matter what bad thing happens to us, he'll just be like cruising along writing. He's the kind of guy like he could be in the room and you figured he's there. Yeah, it's like.

Speaker 3:

Not a charmed kind of life. Yeah, no one attacks him, no one targets him, because he's just a mushroom.

Speaker 2:

Yeah, I mean he's mistaken for a mushroom, just like growing there.

Speaker 3:

Yeah, you just be. Just puts his like head down and no one can see him writing like this backpack is made out of moss, so no one even notices like yeah, yeah, I love it, it's Jans Fort, jans Fort, wow.

Speaker 2:

Back back. I'll be honest, a little meta talk. I I was. I've been considering like Zona in buck, like giving you a quest, but I think we need to get out of the quagmash.

Speaker 3:

Yeah, I would appreciate that before we get sucked right back in the quagmash, has punished us. Oh my gosh. It'll be fine.

Speaker 2:

You know, go somewhere else.

Speaker 3:

Yeah.

Speaker 2:

I didn't like my mind.

Speaker 3:

Yeah, yeah, there's like three entire regions we haven't even been to, and used to be forest We've barely touched. Yeah, I mean just zooming out. We got a whole lot of stuff going on. We still want to go to dunk. Yep, yeah, we got to finish your business at the crack. So we'll go dunk the crack and then vacation. Probably not, and, sir Matthew, we'll see. Well, we can. What we could do is we could like Head directly to dunk through Troll Ridge and then take the river and the lake south to check out the the serpent temple, straight to Scalaway.

Speaker 1:

Oh sure.

Speaker 3:

Yeah, cuz we're already there, Then we could take Scalaway at Strand, like take the channel back to the coast, go to Mucklin Harbor, mucklin Harbor and then head back into the quagmash, back into the quagma, but this time by ship. Yeah, I love it, didn't stop by Bog watch and then Marshgate, who knows, we'll figure it out. Cool. A lot of adventure left that will randomly be created.

Speaker 2:

That's like 10 sessions away.

Speaker 3:

Yeah, I think 40 sessions easily it's great, yeah, wait.

Speaker 1:

Awesome, so what?

Speaker 3:

is it 4xp? Yeah, 4xp, great, awesome, all right. Well, thanks again for joining us for the land of EME, actual play Livestream. We do it every Saturday at 11 Pacific time. Special Thanks to our patrons for supporting. I really appreciate it.

Speaker 2:

We've got a lot of including Jesse.

Speaker 3:

Yes, thank you for joining us. I've got lots more stuff to announce and to share over the next several months, so Looking forward to that stuff and see you next Saturday. It's gonna be a blaze.

Speaker 2:

All right awesome.

Speaker 3:

All righty thank you. Yeah, take it easy, everybody, and get ready for the freeze frame. A freeze frame.

Land of EME RPG Adventure
Fighting a Hippogriff on a Boat
Lost Supplies, Future Plans
Questing in the Swamp
Battle With McMen and Muckmen
Quartos Encounter and Egg Gift
Concerns About Crazy Ernie's Quest