Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem: Fantasy Actual Play S01E11 | Dungeons and Riddles and Clams
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Ready for a wild and thrilling adventure in the Land of Eem TTRPG, published by Exalted Funeral? This episode dives deep into the Random Dungeon, showcasing the unique rules for creating unforgettable dungeon crawls. Discover the pivotal role of keys as meta currency, and navigate hazards like creatures, traps, and riddles—including a haunting puzzle involving a giant clam, a flooding room, and the chilling last word: “Anchor.”
Our heroes explore Marshgate Mansion, making life-or-death decisions with their precious keys. Will they face off against dangers or recover a relic suit of armor? Along the way, they uncover magical treasures like Dragoon’s Great Helm of Lies, the Bear Skin of Trivia, and the coveted Mad Marion’s Multiple Map, leading to untold riches. Even mundane items come with magnificent traits, flipping expectations and adding excitement to every move.
Hosted by Ben Costa and James Parks, the creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, alongside George Higgins, this Indie TTRPG Podcast is perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, and Rules-Light Indie RPGs.
Pack your bags, adventurers—treasures, trials, and triumphs await in the mystical Land of Eem. Download the Land of Eem Quickstart Guide for FREE and join the adventure today!
Visit us at: https://landofeem.com
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Hi, alright, it means meeting you guys here in a place like this. You know, yeah, yeah, totally classic, classic, classic.
Speaker 3Welcome to the Land of Eem. Actual play, the adventures of Galen and Riley. We're gonna be playing some Land of Eem and the Land of Eem sandbox. It's gonna be a blast. I've been looking forward to this all week. You know what I mean.
Speaker 2Yeah, have we considered changing this to the Land of Stream?
Speaker 3It's not a bad idea. It's kitschy and I like it.
Speaker 1You know if we were wildly popular, sure, but yeah, said we're a bunch of underdogs we need did the name recognition of Land of Eem.
Speaker 2We're diamonds in the rough, you know.
Speaker 3Oh yeah, for sure, for sure. Cool. Where did we leave off Last week? And for those of you that are new to the stream, we're playing the Land of Eem RPG in the sandbox that we created, the the Mucklin sandbox.
Speaker 1Yeah, I'm gonna link the PDF bundle right now so you can go download it if you haven't yet. It's free.
Speaker 3It's really substantial. It comes with the entire rulebook, some, some basic characters like Rylan and Gaely, like Galen Gaely, and there's a big sandbox yeah, sandbox some adventures and the whole. The whole game System and tone and feel is inspired by the rickety stitch and the gelatinous goo graphic novel series, and check that out, if you haven't. He's not so.
Speaker 1And updates. You guys are in the town of Marshgate, which is right here. The town of Marshgate just went through a battle with Muckman. You guys Told the Orches to go fight the Muckman on your behalf and there was a big battle. The Orches won. Sklench is now the big Orch. You went back to Marsh Marshgate, but Vera, the math magician, the troll, one of the leaders there in town, has now asked you to go find crazy Ernie trap maker.
Speaker 2How's the traps?
Speaker 1At Marshgate manor because no one has seen him since the battle. He's gone missing and no one can get inside his manner. And he's getting your paperwork ready for the bridge. You Get the bridge going. First, sven, the Yodeling troll who's at the crack quest one right, first quest we.
Speaker 3Get back to this point 3,000 miles and 10 sessions, many near-death experiences. Friends made enemies made.
Speaker 1You've still got the zone in Bok with you. You're standing outside of Manner.
Speaker 3Getting great for you goopy-doop questing. Let's go for a crazy Ernie in this manner.
Speaker 2I put on my ascot, you know, like Fred from Scooby-Doo and I get ready to rock. Yeah, what does crazy Ernie's manner look like then?
Speaker 1It sort of looks like you know a haunted mansion or like a weird, just like you know odd towers, just like in haphazard.
Speaker 2Is it like mostly wooden in construction? Like wooden and rickety. Everything is dark inside.
Speaker 1Maybe hot, it is the wrong word, it's. It's just like like a weird inventor.
Speaker 3There's certainly like pipes going everywhere spires on spires on spires yeah yeah, every smokestack also has an organ tied into it, so it's like makes weird, like oh Weird noise all the time.
Speaker 2Yeah.
Speaker 3Yeah.
Speaker 1So what we're gonna do is we're going to use the Random dungeon rules.
Speaker 2Dungeon generation is this one of the keys.
Speaker 1Yeah, so this is how it will work. You guys have to amass five keys, and, and. Keys are a meta currency. They're not I mean, they could literally be keys, but the real it's more just about, like the ways you were Figuring out how to navigate this dungeon, which could be like Actually finding a key or just figuring out the way, or whatever it's. It's an abstract concept. Yeah, so you have to get five and Each time you enter a new room, one of you roll a search check. You'll switch off and, depending on what you roll, you may encounter something. So I like it let's do it.
Speaker 3Dungeon crawl.
Speaker 1Indeed. Well, we get the end.
Speaker 2I mean, this is this is what I like is we've done other play tests of this and we've the system is flexible enough to do this random dungeon generation, you know, at the drop of a hat. Or we can do like one of our previous episodes there was the the more structured dungeon crawl, and you can adapt the system to that and still plug in all the random creatures and elements to it, which is really nice.
Speaker 1Right. The benefit of this is it doesn't require a map exactly and you're using random tables, so I'll just pull this up to give an idea.
Speaker 1Yeah, let's, let's show it off. What's happening here and this is in the core rulebook yeah, you'll roll a d12 plus search. If you roll a one or two, you lose a key and you encounter a hazard. And then, when you encounter a hazard, you roll d6 to determine what type of hazard there's creatures, traps, obstacles, riddles or puzzles. I'll tell you off the bat, this is just gonna be full of traps, obstacles, riddles and puzzles. If you roll a three or five, you just encounter hazard. Six or eight, you gain a key and encounter hazard. Nine through eleven, you gain a key and twelve gain two keys, and then you can spend the keys in certain ways. So you could just gain five keys and find what you're looking for, which, in this case, is crazy Ernie. Or you could use, you could use the keys to find treasure, hordes or a helpful item, helpful NPC. You've spent six keys, yeah.
Speaker 3I love that mythic horde going going above and beyond in the dungeon to get that six key and spend it for a mythic horde. That's pretty cool, I.
Speaker 2Mean. I think that's probably what we're gonna end up doing. We're gonna we're gonna get the fifth key. We're gonna see crazy Ernie through a doorway and ignore him entirely and just go for mythic horde or, in classic Land, vene fashion.
Speaker 3Riley and Galen will adopt him as an NPC, and Then the string of NPCs that follow us around will be huge muggers. I love it. It's a strange thing now, as is L Berry Berry tin. It's just zone in buck.
Speaker 2I like to believe that that they've, we've, elevated their lives. We have found it. Well, maybe not L Berry, berry tin, I don't know. I feel like we least we saved him from a cage.
Speaker 3Save the cage, and now he's a trusted advisor to the big.
Speaker 1So alright, so let's jump in here. Yeah, let's roll.
Speaker 2Do we need? Do we need supplies before we jump in? I Assume that we've like spent a night and healed up at least my plan is to get that mythic horde to find yeah, yeah all right, I don't have enough materials to craft anything yet either.
Speaker 1We can say that you had a night of rest and, yeah, food, so you can roll to heal courage.
Speaker 2See what? Yeah, I was halfway down. No, I was at five out of sixteen. Her courage, so I'm D6 plus level right.
Speaker 1Yeah, or it's just a D6.
Speaker 2Okay, six plus levels when you go unconscious that's right, that's right, so it's just so I gain one hit point back.
Speaker 3I'm I'm full. I didn't took nearly no. I think you would get plus two George because of like comfortable, yes, accommodations, all right.
Speaker 2Nothing could possibly go wrong in a trap.
Speaker 1So when you get there, it looks like the front door has been tampered with and broken in Interesting like they were successful in opening it a B&E, yes, but they just found it impossible to get through the crazy traps. And what not crazy earnings.
Speaker 3Yeah, he is the the trap king so.
Speaker 1So one of you roll a search, check as you enter, open it up Georgie manner crazy ways I.
Speaker 2Believe I increased my search. Let me just double check now. Yeah, my search now has no penalty. That is how I increased my search, and that's a critical search.
Speaker 3Wow, nice, nice, right out the gates.
Speaker 1Yeah, so that means you gain two keys right out the gate. You describe to me how you Enter this place and like find a path to go.
Speaker 2We don't enter this place. That's. That was like step one, instead of like using the front door, just me and during around the garden.
Speaker 2That's like we like we walk around the perimeter of this crazy place because it couldn't be that easy and obviously the people didn't have success when you went through the front door. So we kind of go through, we walk around this massive primary, walking to the back, overgrown with weeds. I'm kind of like have my hand on the wall and I trip, but what I trip on is the entry way to like a storm cellar that's been overgrown and we go in that way. Awesome.
Speaker 1I love it. We got Elijah here.
Speaker 3Hey Elijah.
Speaker 1Hey, you know, elijah, Did you hear about the Battle of the Bards? Yeah, quick aside, brigadier. Stitchbook 3 is coming out in April. It's called the Battle of the Bards.
Speaker 3April 27 actually, and For those of you that are watching, it is available for pre-order on Amazon. You can actually find it now, but we'll do an official, you know, release, launch and share a bunch of stuff a little bit later.
Speaker 1Yeah and how's the adventuring? It's going pretty well, we just go pretty well.
Speaker 3Yep, we're doing a randomly generated dungeon crazy Ernie's. Well, no, it's not. We're looking for crazy Ernie in the Marsh Gate Manor. And George just rolled a 12 and we found two keys.
Speaker 2I'd like to point out that that's only downhill from here with a search check. Yeah, that's true.
Speaker 1Anyone familiar with the stream knows that we are bold and roll poorly, so Well, what if you just blow through it and just get to a mythic horde like super easily?
Speaker 3Let's knock on all the wood around just because that would be great, but I'm expecting Um shenanigans if?
Speaker 2well, I think that that might even happen, but getting the crazy Ernie after that when we have to amass five more keys, it's just gonna be like murderous. That's a 11 keys. That's 11 just get a mythic horde and leave which is not a bad idea either and say we come on, we can't get Ernie in there.
Speaker 3I just say he's dead, it's fine. Crazy Ernie is a classic, a rickety stitch. Minor Sub mention I mean we gotta find that guy. It's a classic Easter egg. He's a classic. Riggity stitch book one. All right, james, roll a search check. All right, here we go. D6 Come on, sorry, sorry, I skipped a step.
Speaker 2Nine hearts skipped a beat when I saw that one.
Speaker 3No, I know is that your total? That is my total. Yeah, I'm plus zero. Like Georgie, you gain a key.
Speaker 1Describe how, how you get further into this place.
Speaker 3So going down into the storm cellar, it looks like there's a bunch of, like pickled foods and, you know, storage area for a bunch of components that crazy Ernie uses, just like in his day-to-day life. And we wind around this, this I'll call it a basement, until we find a stairway that leads up to the place and I Tap on the handle, afraid it might be trapped, and jiggle it, and then it opens right up for us nice.
Speaker 1Nice, all right, galen.
Speaker 2Seeing as how this has been so easy so far. Galen gets bold and then he rolls. I Mean it's a six, and they ain't the worst we've ever rolled straight straight six.
Speaker 1Okay, now roll a d6. All right, here we go for, as is expected, okay. Roll a d100.
Speaker 2Zoni inbox is writing in his journal following us. So far it has been too easy. This is unlike Galen and Riley. I am waiting for chaos, not that.
Speaker 3Considering the object about charge, is the creator of traps and obstacles.
The Giant Clam Riddle Escape
Speaker 1All right. You walk into this room and the door slams shut behind you. As you enter this chamber with ankle high, murky salt water.
Speaker 2How do we know it's salt water? Do I taste it? It smells of salt and briny. I'm immediately becoming Bryant like an El Pollo Loco chicken.
Speaker 1As a frog, you can just like feel it in your pores.
Speaker 2Yeah, I actually. My skin actually gets kind of like Puffy and like waterlog because the salt is just going in, get real thirsty and I have to chug from my canteen.
Speaker 1Exactly, yes, yes. All this happens. And then you see, like this giant clam in the middle of the room. It looks like super old and it immediately utters the words you keep me when you do not need me and throw me out when you do. No googling.
Speaker 3Oh, boy, I riddle. So it was, what was it?
Speaker 2one more time you keep me when you do not need me and throw me out when you do. Mmm, I mean, it's like trash plastic. You know friendship.
Speaker 3She didn't mean when you do not need me.
Speaker 1Sony and. Bach makes a note about, like how Galen values his friendship with Riley.
Speaker 2Don't aim back. Galen really is every second sarcasm sarcasm. Please just can you strike that. And zoning, no, I got, nobody did not. Everything is canon, he just Something that he.
Speaker 3Canon was on it yeah you keep me when you do not need me and you throw me out when you do yeah, I Keep thinking time, but I know that's not right. I mean, like I was thinking of keeping time but throwing a little like a promise you throw me out when you do.
Speaker 1Just let me know when you utter your answer.
Speaker 2I think we need a timer on the clock. Yeah, yeah, then give us no more than a minute and a half. Keep me when you do not need me, all right. All right when the stream is live, and live for 22 minutes. We're just going to, that's it.
Speaker 3Wow, keep me when you do not need me. You throw me out when you do.
Speaker 2I like the promises idea. I don't think that's it.
Speaker 3I don't think it's it either.
Speaker 2What do you throw out when you need something? Ideas no.
Speaker 1If you want, you can make a lore check for a possible hint oh.
Speaker 2I'll do it. Yeah, I'm all about that.
Speaker 3When you don't need me throw me out when you do.
Speaker 2I am Hugh Laurie. This is going to be a D12, a 3. Oh, that's a 5. You know what Is it? A 6? That is the threshold for a hint, then. Yeah, it won't be like a really pointed hint, but that's fine, I'll use a quest point to bump that up to a 6.
Speaker 1All right, just think about where you're standing in.
Speaker 2I mean.
Speaker 3Salt water.
Speaker 2Keep when you need me. Oh, is it urine? No, salty.
Speaker 1Is that your final answer?
Speaker 3No, you keep me. If you don't need me, you throw me out. When you do, it's bath water, right, bath water.
Speaker 2No.
Speaker 1Coming up on 22 minutes.
Speaker 2I know I got eight seconds.
Speaker 3Keep me when you don't need me. Throw me out when you do.
Speaker 1Five, four, three, two Going with water.
Speaker 3Water, I don't know. Yeah, you got me, you got me.
Speaker 1The room starts filling pretty rapidly with water.
Speaker 2Well, we got what we asked for.
Speaker 1All right yeah and you'll have five minutes. I was just saying I'm not really worried, Riley's already dead.
Speaker 2Yeah, riley's a drowning rat in a sinking ship.
Speaker 1You hear the clam laugh?
Speaker 2I'm going to start searching the walls, knocking on it for a weak point maybe, or I can use an ability. Give me a second. Yeah, Just turning eye, I'm going to roll a perception check to create a vulnerability in the wall right behind the clam. It looks like it's weak and crumbling. I can see some water kind of escaping through it. Let's see if this works. It's going to be a. I know. See, we used up all the good ones up front. Perception is going to be a plus one. It's a five. I can use a quest point again. Get it to a six. Ok, I do it. I do it. Let's just get out of here without dying yet.
Speaker 1All right? Well, it's true, but you'll have to bash it or whatever.
Speaker 2I start bashing. Bashers, bashers. Wow, I it's just. I'm not used to swinging in such thick briny water. The salt content is super high. It slows everything down. It's like being in the Dead Sea in Jerusalem, which is not canon.
Speaker 1But All right, Riley. You take three dread as you struggle to hold your breath.
Speaker 3Scrambling on the walls, yeah.
Speaker 2All right. Galen sees Riley's struggles and summons up his mighty strump and uses feet of strength to bust the wall. We're burning all of my abilities right up front with this. It's a eight.
Speaker 1All right, what do you think this means? You bash through, but that goes with a twist right. Yeah, there's a twist. Success with a twist.
Speaker 2I mean we could bash through, but maybe we lose one key. You know what I mean. In the process, we're swept into another room and checking our pockets, yeah yeah, through a grate in the floor, we still have one, you still have two.
Speaker 1Oh no, that's true. That's true. Ok, you would have gained a key through this encounter, got it? See, this is how it starts. See the strong beginning.
Speaker 3Yeah, we're now going to get chipped away.
Speaker 1Actually, you still have three, really Three, because you got two, one oh and one more, and then you would have gained one for this. But OK, fair enough. Yeah, you hear the clam mutter Anchor, anchor, anchor, anchor oh.
Speaker 3That's good, that's a good riddle.
Speaker 2I like it. I like that the clam gives it away, so we don't feel so bad about ourselves.
Speaker 3He's laughing at us, right Perl, bouncing on his clam tongue.
Speaker 1You slide blast like through on this river of water.
Speaker 2Raging water.
Speaker 1It's basically you're at raging waters, going down the water slide. Yeah, make another search. Check who's next. Is it James?
Speaker 3Yes, yes, sure, all right. D12.
Speaker 1What we got A four A four A four A classic four, the classic four.
Speaker 3Well, it's going to roll more fours than anything in ever.
Speaker 1OK, so it's just a hazard that you encounter no keys, no, nothing, nothing, nothing but trouble. So roll a D6. All right, Six. Ok, now roll a D100.
Speaker 3D100. Woo, woo, 30. What we got, all right.
Speaker 1So you're soaking wet. You find yourselves in this, I guess, hall and you can immediately see that the floor is covered with tiny holes. Oh jeez, oh no. And on the opposite side you can make out a lever. And this is about 30 feet away, 30, 40 feet.
Speaker 2I look up to see if there's like lots of spikes in the ceiling that might go on these tiny holes.
Speaker 1There does not appear to be anything in the ceiling. It's like all tiny holes in the floor.
Speaker 3Right, how far did you say the lever was?
Speaker 1It's like 30, 40 feet away 30, 40 feet Yeesh.
Speaker 2I pick up Riley and throw her 30 or 40 feet.
Speaker 3My body ragdolls against the wall. Yeah, the lever does get switched.
Speaker 2Yeah, can we search around for any kind of evidence of pressure plates or things like that?
Speaker 1Yeah, it depends on what you're exactly you're doing.
Speaker 3I'm going to use eye for you and spot a shield like that's, like a round buckler that's on the ground and going surfing. Yes, Actually, my intention was for you to slide me across the floor in the like whoa.
Speaker 2I mean, it's a lot like curling.
Speaker 3Yes, I want you to curl me across the floor my favorite pastime. I'm going to roll a search for. Yeah, I'll search six.
Speaker 1Okay, All right. Here's what happens. The shield is in the hands of a suit of armor and when you pluck the shield from it, it comes to life. Oh great, hey.
Speaker 3Brent, speaking of force, that's a friend.
Speaker 2Oh my God, we summoned him from the ether.
Speaker 3We summoned him by just mentioning fours it was some it rose him from his keep.
Speaker 2That's amazing.
Speaker 1All right. So you're in a conflict with this animated suit of armor. All right, this is trouble. Unfortunately, you can't parlay with it because it's mindless, it's an automaton.
Speaker 2Mindless. So the floor ahead of us had holes right, but the floor we're standing on does it?
Speaker 1Now there's like a little space where there are no holes.
Speaker 2I'm going to. I would like to because, ben, is it unreasonable to say my tortoise is with us?
Speaker 1probably.
Speaker 3Yeah, yeah, because there's a rule for having amounts outside of the dungeon where it confirms that they're safe.
Speaker 1And the Zozo bird like has a thing where you can bring it in.
Speaker 2Okay, yeah, that's what I kind of vaguely remember. Okay, so I would like to ask oh, let me roll. I need a roll initiative, but it's kind of a noncombat action. I want to shove him on the floor, george, perfect.
Speaker 3I was going to say I'm going to drop to my hands and knees so you can push him behind him, perfect, yeah, let's read my mind.
Speaker 2I like it. We finish each other's sandwiches, you know each other's togies.
Speaker 1You know what I mean? I don't know. I think that's combative.
Speaker 3Okay yeah, I sense it's a mindless thing. I was just gonna immediately see if we could.
Speaker 1I think Riley's action to go behind him is that could be done, okay.
Speaker 3That's, yeah, that's what I intend to do.
Speaker 2Cool, and then I'll have to make the combat action. So I'll just see if I go before this guy. Oh, initiative is D12, plus perception right. Yeah yeah, I wow, all right.
Speaker 3You like the flash.
Speaker 2Yeah, I very quickly scrunch down on my haunches and my powerful frog legs and leap with my frog feet forward into his chest and see if this actually hits. I mean, it does it Nice. You want a dread attached to it or you want to just see what happens with the trap?
Speaker 1Yeah, you push him into the trap and immediately, like once he lands, he's just riddled with arrows. Wow, like little darts actually.
Speaker 2Mm-hmm Shooting up on the floor yeah. Okay.
Speaker 1Yeah, you can roll, you can roll, dread, roll a D8.
Speaker 2Okay. So yeah, okay, got it, got it. He took no damage from my impact, but he takes damage from these little darts, the darts. Yeah, five damage these. It is pretty decent, did Ben? Did we notice that when the darts went off, was it like a whole wave moving forward of darts, or was it only the ones he fell on, or like how did it look?
Speaker 1Yeah, it was only where he landed.
Speaker 2Oh, interesting Okay.
Speaker 3Interesting. So it's like pressure activated Mm-hmm.
Speaker 1You hear like clicking noises and you actually see like greenish liquid, like on the night's armor.
Speaker 2Yeah.
Speaker 3Oh man, it's like poison darts Was on Yep.
Speaker 1The suit of armor. Crazy irony, get up.
Speaker 3Oh gosh, we've like made him more dangerous. He's like poison darts now Okay.
Speaker 1Falls forward onto us, but his armor is just like full of holes now.
Speaker 2Amazing Next round.
Speaker 1Round. Ooh, look at this guy.
Speaker 2Yeah, we'll see how long it lasts.
Speaker 1What are you going to do, james?
Speaker 3I'm going to attack it with a bow and arrow. Okay, for more. I stand.
Speaker 2I swing with my sword and let's see if it connects. Ah, shoot, I go wide.
Speaker 3I hit.
Speaker 2Nice.
Speaker 3Okay, d6 Dread.
Speaker 2Yes, well done.
Speaker 1Nice you. You knock its head, its helmet right off and it just falls into a heap.
Speaker 2Ah, well done dude.
Speaker 3All right now.
Speaker 2So we we know that the darts will penetrate, penetrate the armor, yeah.
Speaker 3So I'm not as confident about sliding it on the shield. Maybe if we could climb across the ceiling in some way or like is the ceiling just like straight wood?
Speaker 2Yeah, can we? Monkey bars it.
Speaker 3Yeah.
Speaker 1You were in like it's stone Stone. Okay, there's holes in the stone On the floor.
Speaker 2Let's see if I have any other abilities I can use real quick. No, I do not. I gotta level up. That would be a wise thing to do. Um can make another source check.
Speaker 3Oh man, I don't have the pole vaulting spear anymore. Oh, we gave that away. I would like to see if I could get it yeah, I did. That would work.
Speaker 2Uh, um, let's see, did I give away that harpoon.
Speaker 3Yeah.
Hazards and Portals in Fantasy Game
Speaker 2Yeah, now I have Sclinches, trusty halibut, that's true. Um, I want to use the halibut to poke it like depress the um tiles with the holes that night fell on. I want to see if they fire again.
Speaker 1Okay, they don't.
Speaker 3Oh, interesting, oh idea. What if we go tile by tile and like poke it to make it go off and then step on it and poke the next one, make it go off and then step on it?
Speaker 2Just like one at a time. Yeah, we can just wing it with a shield or something like to set off a yeah right right, we'll set off one at a time in front of us.
Speaker 3Yeah, going a little tiny single file.
Speaker 1Yeah, we'll take some time and do that All right, um, let's, let's make a roll for that to see how that goes. No.
Speaker 2How thorough are we?
Speaker 1Yeah, so what do you think that would be?
Speaker 3Probably like. Maybe it? Well, it depends. I think athletics might be good because we're like kind of balancing act, trying to stand on one tile like all the way across. Sure, maybe nimbleness.
Speaker 2I know what my preference is, but I'll let the GM decide. Yes.
Speaker 3I am Take it Athletics is way better for me.
Speaker 2Yes, I do. You want to do you want to alternate roles, or how would you like us to do it? Then Like me and. James, or just make one.
Speaker 1All right, I think, just make one.
Speaker 3Uh, we'll both make one.
Speaker 1All right, okay, cool More. Now just just just one of you, just to see like how the whole operation.
Speaker 3All right, you make it, and then, george, I'll um lend a hand if it fails.
Speaker 2Okay, it don't, it don't.
Speaker 1Nice All right, it was a flawlessly executed plan, excellent. Uh, by the end of it, this is just like a swiss cheese piece of armor that's completely useless.
Speaker 2I can smell that it was once magical, and no wonder it pains us.
Speaker 3Yeah, so it was actually an ancient relic suit of armor is most powerful and a beam and that's destroyed, exactly, okay, all right.
Speaker 2Well, we got out of that one and we got no benefit from it.
Speaker 3Yeah, here's where. Here's where it starts. Yeah, do a search.
Speaker 2I mean uh, yeah, yeah you're right, yeah, so so we get to the other side, we find a lever, we we inactivate it and we access the wooden door beyond and that's a five and I hate my life because that's just another hazard. Uh, do I want to spend the last quest point and get at least make it worth your quest points already I spent two already.
Speaker 3Okay, holy cats I've got a full still, but I wish I could.
Speaker 2No, it's fine. I think, yeah, I think I want to make it at least a worthwhile hazard, because we're going to encounter a hazard, so I'll bump into it, okay.
Speaker 1Okay, all right, and all right, Now roll a d six and then a d one hundred.
Speaker 2Two eighty six, oh eighty six Marmots attack you.
Speaker 3I wish that's how it was, just like. Whatever the number is, it's like a hundred litches come out of the woodwork, yeah.
Speaker 2Well, I love the like. The way the old Dungeons and Dragons System would work is like they had a challenge rating or creature rating attached to it. So, like you know, like 40 rats still was like a challenge rating of 20 or something, because they were one half each or oh yeah.
Speaker 3I was never really a fan of that.
Speaker 2It's like yeah, I never paid too much attention to it, just you know 40 rats.
Speaker 3Then you get into a hack and slash slog of 40 rats.
Speaker 2Yeah, and then it's basically you end up fighting a rat king, it's cutting its tail and then it just scatter.
Speaker 3That's how you win.
Speaker 2That's how you win life. Fight a rat. King Succeed.
Speaker 1Alright, you find a huge, beautiful painting. It's the only object in this small chamber that you've come to. Okay, there's no other way to go. But when you, when you look at this painting, you can see that there are, like it looks, animated, like they're moving objects in the painting, like the birds and clouds Interesting.
Speaker 2It's probably I mean, it would seem to be a portal which is especially, uh, especially timely, because Super Mario All Stars 3D just came out and Super Mario 64, you jump in the that's what I call breaking immersion, guys, you know what I eat a mushroom to grow double my size. Yeah, yeah, and I eat a fire flower and. I burn the painting to the ground.
Speaker 1Alright, you're, you're encountered by, or you encounter, uh uh, four Goombas. Okay, 40.
Speaker 240 Goombas, because they're the they're the Goombas from the Super Mario Brothers movie, though, and they're just like dinosaurs with tiny heads, john pops out.
Speaker 1Yeah, hopper, comes out of the painting and puts out which one of you is John, like was Ammo, and which I would love to be John like I don't want to be Bob Hoskins, I want to be John, like okay, alright, sorry, I'm sorry I've derailed this.
Speaker 3We all lose one dread.
Speaker 2Yeah, yeah, like um bringing that move yeah. Okay, so the painting.
Speaker 3Yeah, the painting is animated. Uh, there's no other exits.
Speaker 2I'm gonna touch it with the, the butt of my halberd. I'm just gonna kind of like gently poke the surface of the painting from ten feet away, because that's how long my halberd is.
Speaker 1It, uh, it just bumps up against the paint.
Speaker 2Hmm, uh, examine the sides and back of the painting. Maybe Is it seem, is it too big to lift up off the wall.
Speaker 1Yeah, you can't even move it, mm. Hmm, it doesn't budge.
Speaker 3Hmm, and you said it's like birds and clouds. It's a painting of birds and clouds.
Speaker 1Um, it's a painting of a landscape, but it it's like the birds and clouds are like. You see flying birds and like it seems alive.
Speaker 2Yeah, I was hoping that it was a painting of um uncle or crazy Ernie crossing the Delaware, like that George Washington painting. I'm sure um, I you know, uh, galen is is getting a little in character. He's getting impatient with all the traps, so I think he just marches up and like puts his hand on the painting and see what happens.
Speaker 1You get sucked into it oh.
Speaker 3I'll be like holy cats and like run up and grab it.
Speaker 2You hear a gentle pa pa, pa, pa pa, as uh, get sucked into the painting. It's very, very timely. I'm just saying um, yeah, galen had a feeling that was going to happen, but you know we gotta move forward.
Speaker 3All right, I I immediately go after Galen.
Speaker 1Okay, both of you make metal checks.
Speaker 2M E T A Bonnet.
Speaker 3Bonnet Bonnet, bonnet, bonnet Bonnet.
Speaker 1Bonnet, bonnet, bonnet, bonnet, bonnet, bonnet, bonnet.
Speaker 2Oops. I need to roll over here. All right, I mean, this is not good. It's not good that I used up all my quest points. Six, yeah, oh, I'm a six. Yeah, I forgot to add my one. Nope, I did add my one. I was looking at Riley's roll. Yep, I'm a five.
Speaker 1Oh, okay, galen, you take four dread from the experience.
Speaker 2Existential dread is the worst kind of dread to take it's exactly the kind we're taking. Yeah.
Speaker 3We're dealing with sorcery here, galen Sorcery.
Speaker 1Swarcery. You, you guys, you find yourselves running through this landscape that it gets real weird and swirly, and then you just find yourself like in another chamber, like of this manner, okay, okay, cool.
Speaker 2Okay, yeah, but as we're, as we're getting, as the landscape gets swirly, I kind of notice out of the corner of my eye while we're running this key, that's kind of like twisting and growing more swirl and I instinctively reach out and grab it as we exit the other side of the painting and that's the key that we got from dealing with this hazard. Yes, that's an actual cannon.
Speaker 1That's an actual cannon. You use that key to Indeed Over the next place. Who would like to? Uh, who's next is it? No, it's Riley, it is I.
Speaker 2It is the good man. Would you like to roll a?
Speaker 3two, that's a two that's a two.
Speaker 2That's better.
Speaker 3Yeah, two, oh, you lose a key three. That's a three, that's a three plus one. Okay, okay, thank God, I'm sorry wait, no, this is a search right, not perception search.
Speaker 1We don't want to. If you don't want to lose a key, I use a quest point I use a question okay.
Speaker 3I'm good on quest points.
Speaker 2Yeah, bug, bug didn't like that bug. I like the idea.
Speaker 3She's not a fan, she's. She's the one that told me she's like hey.
Speaker 1Yeah, yeah.
Speaker 3It's good thing we got. We got bug on team. You know what I mean.
Speaker 2Team aim the aim team team.
Speaker 1All right. So you have four keys. You have to roll another encounter, roll a d6 and a d100.
Speaker 2That's me. I love this system.
Speaker 1Yeah, it seemed like it was gonna be so easy.
Speaker 2Yeah, that's why I love it. I love the round of elements and an 18. Okay, none of this is good.
Speaker 3This is rough. Okay, I think I'm always just like one, like roll away from skeletons or something horrible yeah us becoming skeletons.
Speaker 2Our skeletons jump out of our bodies. Is what's gonna.
Speaker 3Perfect, just in time for Halloween. The undead episode so hollow scream.
Speaker 1There is a large golden gator statue In the corner of this room and the the gator's mouth is open and there's a shining gem in its jaws.
Speaker 2I immediately get out my putter and a golf ball, so I'm gonna go ahead and say I'm not so sure about this gem.
Speaker 3That seems a little easy. Seems like easy pickings.
Speaker 2Let me if you can get your hands out of the mouth of the gator fast enough.
Speaker 3I'm afraid it's gonna chop my hand.
Speaker 2Um, is this something we can ignore and proceed as in? There's an exit still.
Speaker 1No, this is it. Yeah, none of it works that way.
Speaker 3There's no purpose to.
Speaker 2I mean, it could just be, you know, an enticing thing that you choose to ignore now, um so gator. Golden gator with a.
Speaker 1I.
Speaker 2Mean I could. I don't want to Damage my halberd, but I could kind of knock it out real quick.
Speaker 3Are there any? Can I search to see if there's any like hidden exits or anything like that in the room?
Speaker 1Yeah, you try, all right.
Speaker 2Nice eight.
Speaker 1It appears that there is maybe some sort of trap door that opens, but there's no Lever button or anything, and it's like you can't like push it or anything.
Speaker 3Interesting. Can I peer without touching the gem? Can I peer down the gator's mouth to see if, like, maybe there's, is it large enough for us to fit through?
Speaker 1Not really you could. Maybe it's like a statue.
Trying to Open a Locked Door
Speaker 3Okay, I see it's okay, All right. So there's a trap door, galen, it's got. No, nothing will trigger it that we can see. Um, should we try to get that gem out and see if it activates what it activates?
Speaker 2right, you know, like 40 spiders gonna pop out of that trap door. That's what's been waiting for us.
Speaker 3Um, or like the yeah, shoot us like a laser or something.
Speaker 2Yeah, Sharks with lasers Um sharks were lasers. I would ask that Riley does it, cuz Galen's like only got a quarter of his life. Yeah, I think we should just try that. You can. I can help hand. You might, helbert, if you want to just try to knock it out.
Speaker 3Sure, I'll, I'll see if I can't budget. Should I attack the gem or how should I do that? Oops.
Speaker 1Um Make a nimbleness check at disadvantage.
Speaker 2You know what I'm gonna in? Spot, that was very quick roll.
Speaker 3My register audio from your mouth until it already clicks on it totally fine.
Speaker 2Um, so that's the one actually.
Speaker 3Oh, that's good.
Speaker 1Oh boy, your Halbert is splintered in half.
Speaker 2Oh yeah, I was worried, that was gonna happen, oh.
Speaker 3Geez George.
Speaker 2I mean it's, it's okay, it's now, it's just to keep sake of squinch.
Speaker 1Yeah, it's that's all that really matters, like this thing came down with such power and such quickness that it's shocking yeah, like you thought you were moving fast, but did it open back up again.
Speaker 3Yeah, man, so we do need to get the gem, but it's designed to eat us, oh.
Speaker 2How about this? I Sidle up to it with like along the side of it and I shoot the gem with a fire stick. I Can knock it, knock it out of the platform.
Speaker 1Are you trying that?
Speaker 2I am dad when in doubt explosives or guns.
Speaker 1Okay, oh.
Speaker 2Maybe I can attack roll. Yeah yeah, it's a five. It's no good. Yeah, it's never very good with yeah.
Speaker 1It does not budge the gem. Yeah, what do you think a plus is?
Speaker 2Um, hmm. I the how about, yeah, how about this? The heat from the, the fire spit, actually starts to melt the statue. A little bit, like as in maybe. Maybe we think that we can start kind of melting the statue if we take some time like, like, maybe, like, like, like, melting the statues golden skin off to reveal the mechanics beneath it.
Speaker 3I was just like just enough, yeah, real mechanics and I can tinker with it exactly yeah, I like it.
Speaker 2Okay, it starts Dripping gold like from the quarter of its jaw and you can see the like, the mechanics inside yeah, I look at the fire spit and then I look back at the statue and I start like smacking the Lizard in the head to make it shoot pepper fire.
Speaker 3I will Go to game. I'll be like I don't know, you don't have to beat it up. I've got an idea. And, like, I'll go to the mechanics and use my mechanics skill to Remove components that would make the spring trap come down nice, I mess with the mechanics of it so that it's Loses this force.
Speaker 2I'm gonna inspire you real quick before you roll.
Speaker 3That's actually like I'll take the springs out.
Speaker 2You are at a plus two here. Check.
Speaker 3Okay, that's, I'm already. I'm tinker, plus three already.
Speaker 2So it does it max, it plus three, so, so it's a good way. Oh, then forget it yeah.
Speaker 1I know you already use it.
Speaker 2No, no, not big boy rules, not big boy rules 11.
Speaker 3Okay, you look at that spring Boing, I also pocket some of that gold.
Speaker 2Yeah, yeah, we now have a pouch of gold. Worth of gold.
Speaker 1We've acted it's, it's melted.
Speaker 2Doesn't matter.
Speaker 1Oh, wait oh pocket full of melted.
Speaker 2We wait 30 minutes.
Speaker 3We take it. Okay, I've removed the gems, the the mechanisms that make the mouth snap. Galen, I'm gonna go for it, I'm gonna grab this gem believe in you.
Speaker 2How snaps anyways.
Speaker 3I will go for the gem again. Perfect.
Speaker 2I Guarding like Indiana Jones, yeah, and I'm like at the trap door with my sword in case anything crazy pops out.
Speaker 1You're able to do it. It does like fall a little like ineffectually, but yeah and once you grab it, the trap door opens.
Speaker 2Right. We go into the trap door.
Speaker 3I'm gonna pocket the gem.
Speaker 2Yeah, I don't know what it is, but Hold on to it zoning and buck writes down his journal, and they did not notice that buttons were in the eyes of the crocodile. And if they had pushed Both of them at the same time?
Speaker 1The gem is plastic.
Speaker 3Okay, it's cheap plastic it's a cuba zakonia, all right.
Speaker 2We go in the trap door. Into the trap door. Did you get a key from?
Speaker 1that I forget. It was just an encounter, I don't know we did not what are?
Speaker 3we have three keys, two keys.
Speaker 2Four keys four keys Okay because we didn't lose that, that other key, god and we're about to lose key, was it was this one was going like no, no, no, only one to two. Oh this is just a hazard. So we're just getting hazards after hazards after hazards.
Speaker 3Wow, need to survive the Marshgate mansion or death trap.
Speaker 1This is yeah. Are the? Are the dreams of a mythic horde still alive?
Speaker 2That's the real question. You know I want to. I'm debating, then, when we spend a key on a helpful item, mm-hmm, is it random or is it like we find I can hope that we can spend a key to find something that will heal me up.
Speaker 1You can kind of say what you want. It Okay.
Speaker 2Is that? Would that would keep the you're pretty, you're pretty wounded man. Yeah, I'm in a quarter of my life, which is fine. I mean, that's where I live, that's where I do my best work.
Speaker 1You could also like spend a night in this horrible manner. It's gonna happen and like the, next session could be this as well. I think so.
Speaker 2I like where that's going.
Speaker 3That's true, maybe if we could if we could find insecure Crazy Ernie and then hole up like it's. You know, night of the living dead was like hammer the windows and like I.
Speaker 1All right, you get to a simple wooden door with a bullseye painted onto it. You know classic red and white bullseye.
Speaker 2It's a subterranean pits and layers.
Speaker 3Sponsored target the store target I assume the door is locked.
Speaker 1Yes.
Speaker 3I Mean, don't shoot it. Yeah, I'm gonna try to shoot a bullseye.
Speaker 2We all stand back, far, far back.
Speaker 3Yeah, I know, like I'm a you as our range.
Speaker 2You know what you don't yeah, there we go.
Speaker 3I miss after all in nine right.
Speaker 1Yeah, you're shoots back at you.
Speaker 2I. Do I Was gonna dive in front of it, Kevin style but I thought your, your problem was was courage. Yeah, yeah, but still, I get XP if I rescue someone for danger top for 30 a minute, if you want the yeah.
Speaker 3I'm actually not on the right Wi-Fi. If I switch it, I'll probably disappear for a second.
Speaker 2Oh, no, we're going to go on without you.
Speaker 3I'm going to try it.
Speaker 2Everybody hold your breath.
Speaker 1I do it for five minutes, riley disappears, just like Michael J Fox starts to disappear. Wow.
Speaker 3How's that?
Speaker 2Yeah, I mean, I think once it settles out, it seems equivalent.
Speaker 3Geez, I don't know what's going on, sorry.
Speaker 2That's fine, I mean it's not that bad. Yeah, we'll be able to finish this stream, but back to the task at hand.
Speaker 1Yeah, you just got hit with your own arrow and bounced right back because you missed All right.
Speaker 2Well, do we still have that shield from the other room?
Speaker 1It's riddled with holes. Oh yeah, that's true.
Speaker 2Just right. I hold up Zony and Buck in front of Riley and say shoot again.
Speaker 1Yeah, now sacrificing me.
Speaker 2I have achieved great emotional pain from this situation. I mean I would say try again and I'll give you a bonus with inspiration.
Speaker 3I will try to shoot at Bullseye again.
Speaker 2I inspire you. Since this is yeah, let's call it, it'll be the plus two for a check still.
Speaker 3Plus two. Yeah, I can make it a six. Sorry, I still missed, I get hit again.
Speaker 2I could throw the spear. It's just that if I get hit with it, it will absolutely.
Speaker 3You take six Dread Riley. Oh my gosh, I'm like knocked down man. I'm a little.
Speaker 1I love it. You guys are going to be killed by this door.
Speaker 2Can I just walk up and plant the stupid spear in the Bullseye?
Speaker 1It does nothing Okay.
Speaker 3Can I take my hatchet out and start to tack in the door down?
Speaker 2Two hours later, I've used all my stuff. That's the problem, right Do?
Speaker 3you have any other tricks. I only have a saw. You know what I mean I do. Maybe it's pressure activated, maybe because you stabbed it too close or something. I don't know. I only have two.
Speaker 2I'll do a search around the base of the door, like around the floor, and see if it's like you know you have to be outside of a certain perimeter maybe, so we can see how far away we have to be and maybe give ourselves a bonus to our last and final shot before we die. I mean, it's a seven. I may not find anything.
Speaker 1I'm not sure what would we tell, but it seems like from this situation it definitely is reacting to a ranged attack.
Speaker 2I take Ryleys. You know what I have a fire spit. Still, how much damage does a fire spit do? 1d4?.
Speaker 1I don't know Whatever you're doing. Well, yeah, it's what you do.
Speaker 2Oh, I really shouldn't be the one to do this, because I do d10 dread.
Speaker 1Yeah, okay. You're also way better at attacking things.
Speaker 2That's the problem. You know what? This is a risk for the biscuit moment. I think I'm going to quote a great streamer.
Speaker 3What if we threw? I'm going to do something. I'm going to use a quest point and use five for clues and find a tennis ball. Oh, I like that so it'll be like a kid's ball.
Speaker 2Yeah, like a.
Speaker 3In some debris in the corner of the room.
Speaker 2You're saying like a non-deadly.
Speaker 3Yeah, I'm going to try to hit it with something that won't kill us. Okay, so here we go. Come on search Seven.
Speaker 1It's a baseball. Okay, it's a little harder.
Speaker 2All right, all right, I put out my hand and I say Riley, I'll try it, I'll jump on this one.
Speaker 3I'm going to take my bed roll and I'm going to put it over, george, like it's, because it's, like I imagine it's like a sleeping bag. I'm just going to cut the arms out, like, so it's like got some Instalate. Yeah, because we're going to have suits of armor. We're just wearing, we're just wearing.
Speaker 2Yeah tunics, yeah All right, I make an attack roll.
Speaker 1Yes, yes, nice, yes, oh, my gosh Right in the bull's eye and the door opens.
Speaker 2And a bucket of water. I fall into a bucket of water. It opens up beneath my feet and I'm just like Because that's crazy.
Speaker 3You're going to use a hammer.
Speaker 2Yeah.
Speaker 1There's a little mechanical arm that like shoots out like on the doorframe and it's holding like this raggedy stuffed animal giving it to you. Wow, it's like dirty and like it's seen somewhere.
Speaker 2Amazing. I search the stuffed animal to see if there's anything of value inside of it.
Speaker 3We pass through the door and it's like music plays of like yeah, yeah.
Speaker 2Of all the things, nothing is frightened us more than this.
Speaker 3It's like the spookiest and creepiest yeah.
Speaker 2Zoning in back writes this is the worst carnival ever.
Speaker 3It's fun, my dreams.
Speaker 1Yeah, all right. So I don't know how many rooms you've been in it's probably like seven by now but you walk into the next room. Who's next? I feel like it's me.
Speaker 2Me, how is it you? I think so All right. I have no idea anymore. Oh no, yeah, yeah, because I rolled a D12, then a D6, then a D100. That was the last major. Yeah, that's what I'm talking about.
Speaker 1So you have four keys right now.
Speaker 2Yeah, yeah, yeah.
Speaker 1Wow. Because this is Do you have any quest points left, James?
Speaker 2Yeah, Because you could get us two keys man.
Speaker 3You took the words right out of my mouth. I've got a quest point.
Speaker 1Do our first horde. I don't think we've never done a horde, right? Yeah, this is.
Speaker 3Not on the stream Ever, our first committment horde.
Speaker 2Spending things.
Speaker 3Man, I love the loyal chime. I still have two quest points.
Speaker 1Okay, there's a lot of stuff to roll. You find 19 materials.
Speaker 2Oh nice, 19 items. I was really excited about it.
Speaker 1There's seven mundane items and there's also five myths and items.
Speaker 3This is the biggest treasure horde we've ever found. George, it's a big deal. That's true, that means that we're immediately going to die, yeah, or we're going to be set. This is awesome.
Speaker 1Yeah, and one magic item is guaranteed. There's also five components. Now you too can use your treasure hunting. Oh yeah, treasure hunting To determine if you find more stuff.
Speaker 3How do we use treasure hunting?
Speaker 1I believe it's a percentage and I don't Sorry if you don't have anything to add to it. It's just based on the level of this place. I'll just say it's at your level. What are your guys? Level 4? So I have a 40% chance to find 6 different things. So both of you roll 40% to find additional magnives and items.
Speaker 2Yes, Nice, I love gold.
Speaker 1So that racks up to 5 magnives and items and then each will roll 2 more times. Three of them will be magic items and one of them is a relic. The chance set won them, so you can decide who rolls what.
Speaker 2In games. I believe in you to get us a relic.
Speaker 3Alright, I'm going to roll.
Speaker 2Is this your first or second roll?
Speaker 1This is my second roll, so this is for a relic.
Speaker 2Well, because he has to roll for a magic item and then also roll for a relic, right.
Speaker 3Yeah, so I'll roll for magic.
Speaker 2Alright, nice, oh boy, I think he met relic Second roll. Oh my gosh, I love it. I'm excited. I'm just going to roll to get this out of the way, because nothing will ever beat what James just rolled A 12,. So we get one more magic item plus the one that James rolled. So two magic items, wow, okay. So we're at 19 materials, seven mundane, four magnificent.
Speaker 1If you guys want, you can roll up your mundane items just to make it go quicker, and then I will just roll Roll 3D100 for your magic items.
Speaker 3Okay, sweet 10, 41, 78.
Speaker 2We may never get out of this dungeon, but, man, we're going to have this was awesome.
Speaker 1Okay, you find a bear skin, a magical bear skin. Wow.
Speaker 3Magical bear skin. You're writing this down, George.
Magical Items and Treasure Hunting
Speaker 2I mean, I post it to chat as soon as Ben does it Okay perfect 41.
Speaker 1You find a great helm, that's awesome. All right, and lastly, you find a hobber.
Speaker 3Wow Armor.
Speaker 2Yeah.
Speaker 3George, I mean armor you up, man.
Speaker 1Wow, this thing is pretty good. So if you want to identify these, we got to go to Deckard Kane.
Speaker 3Yeah, he's in Luke Galeon, you know.
Speaker 2Yeah, I hear that's an 11.
Speaker 1Yeah, you'll do it for each one. Which one was that for?
Speaker 2That was the Hobbock. I'm going to go in reverse order. Sorry, I'm not metagaming. I was really trying to just identify the Hobbock.
Speaker 1I don't care, this is a Hobbock of Murth. This brilliant prismatic chain mail shirt was forged in the gnome city of Murth by no craftsmen and magicians. It grants the wearer and every ally in a 10 foot radius an additional five courage at the beginning of any combat. Wow, wow, all a book of Murth.
Speaker 2Ben, are these temporary hit points that disappear at the end of the combat?
Speaker 1Yeah.
Speaker 2Okay, Amazing. And does it adjust my armor? Riley, if you want this, or James, if you want this, Riley, I'm also fine with that too.
Speaker 3No, no, man, I benefit from it too.
Speaker 2I appreciate it, you need armor.
Speaker 3You're a knight, aren't you?
Speaker 1It is as if you have chain mail armor regular chain mail. It doesn't give you bonuses beyond that.
Speaker 2Okay. So, two slots, yeah, I don't see. Okay, so there's no actual armor bonus from that chain mail.
Speaker 1Not a bonus, but it helps you when you fall unconscious or you resist wounds.
Speaker 2Okay, cool, I've got to read more about that, and let's identify some more of these. James, what's your lore, is it?
Speaker 3My plus one.
Speaker 2Okay, and I'll keep identifying. That's a 10. And the bear scan is a 6.
Speaker 1Okay, the 10. Sorry, how dare you 41. All right, this is a Dragoon's Great Helm of Lies. Wow, a good Dragoon knows that for every ounce of grit you need two ounces of guile. The wear of this helm has a knack for lying. I believe it's pronounced quile, yes, quile. Increase trickery by plus one.
Speaker 2Riley should take it. You use trickery way more than I do.
Speaker 1Definitely changes your look.
Speaker 2Yeah, I love it.
Speaker 1Okay, and then the bear skin. You're not exactly sure what it does at the moment, okay, but you know that it's a bear skin of trivia.
Speaker 2Wow, it's just covered in question marks actually.
Speaker 3It's like the Riddler's Bear.
Speaker 2Skin. Yeah, I'll just hold on to it and put it in my pack, love it. We should probably just roll up our Monday night items. James, you want to roll the relic? Oh yeah Is that something we need to? Is that something we roll?
Speaker 1I totally forgot.
Speaker 2Yeah, I forgot the relic and I'll roll 7d200 for our Monday night items. I'll take care of it, ben, I have it up.
Speaker 3I'll take care of it. I'm going to work, to shift and look through these. What do I roll for relics?
Speaker 1A d20.
Speaker 315.
Speaker 1Okay, you find a map, a map. It's like this huge map that unfolds and there's various parts. You spread it all out. It's a crazy looking map and it looks like there are Xs everywhere. It's all over the world of EAM.
Speaker 2Forget every quest we ever had. We're treasure hunting.
Speaker 3That's amazing.
Speaker 1George, you can also roll lore on this.
Speaker 2Okay, no, whammy, critical lore.
Speaker 3That's amazing 15. This is the one to use it on.
Speaker 1This is called Mad Marion's multiple map. Mad Marion is a treasure hunter that lived long ago, marked as precious map with locations of many treasures. 11 wars have been waged over three centuries to possess this map Wow. In many ways, it is more valuable than any of the treasures it could lead you to. Oh my gosh, that's amazing it has three uses and you gain plus 90% treasure hunting on a roll.
Speaker 3Oh my gosh.
Speaker 2That is so good you want to pop that in your inventory, just to hold on to Mad Marion's that is beautiful, plus 90% treasure hunting on a roll is absolutely crazy, of course. We would probably waste at least one of those by rolling a 90% item.
Speaker 3You can do it three times. Yeah, we can do it three times.
Speaker 2Yeah, we got an assortment of tools and ranged weapons and picks.
Speaker 1There's also the magnives and items which are essentially mundane items. Then you add a trait to it. You have to roll those up to George.
Speaker 2How many do we have? It was four magnives and items.
Speaker 3String will be useful.
Speaker 2It's actually a garrote. You just strangle people with it. 153 is a net, 150 is a rucksack. That actually has the potential to be amazing. 22 is a short swarga and what's the last one? 156. You want to show your screen and show people this massive list that's in here. It's pretty cool.
Speaker 1This is the massive list of mundane items.
Speaker 2This is what we're rolling off of every time. If you're a GM and you're trying to dole out treasure, it's really easy to have people roll on this table and then farther down those magnificent item traits you can attach to it.
Speaker 3Read some of those magnificent traits, because they're pretty cool.
Speaker 2Actually, let's do it real quick for these items. Our net is a tool, James. You want to roll up whatever it is?
Speaker 3Roll the D8.
Speaker 1D4.
Speaker 3That is sturdy.
Speaker 2It cannot be broken For a net. That's fantastic.
Speaker 3That's great Rucksack is also a tool, so why don't you roll that again?
Speaker 1Yep 5.
Speaker 2I don't know how this will apply, but it's a lucky rucksack.
Speaker 1Okay, it's a rucksack. You can re-roll a failed roll associated with the rucksack.
Speaker 3There's going to be some outfielder. Catch it in your hat moment. This is going to save our butts.
Speaker 2We're going to save a baby falling from the sky.
Speaker 1Hey, this might look like a rucksack.
Speaker 2Let's do the lock since we're still there. The lock is also a tool, I believe 2. The last one is the bladed Schwartzsword.
Speaker 3Is that a D12?
Speaker 15. It's quick. Always attack first and around.
Speaker 2Amazing. That is really good. 6. Man, this is a hell of a haul.
Speaker 1Yeah, that's a lot of stuff.
Speaker 2Wow, this is crazy. And then 19 materials. We can store 12 of that on my tortoise. At some point I'm going to have to really go through and see how much of this stuff we can carry.
Speaker 3Yeah, in between sessions we'll do a little audit and prepare something. We'll get started next time.
Speaker 2We're all ready to go. Yeah, we'll show some updated character sheets off next time. You can see how the inventory can stack up and what you can do to deal with that.
Speaker 1Cool. So who's taking one of the magical items?
Speaker 2I'm taking everything. It's fine. Yeah, you're taking the helmet, I'm taking the armor, the bear skin. We don't know what it does yet, so it's trivia related, which is nice. Ask questions to the bear skin. We can store that. And I think you should hang on to Mad Merian's multiple map.
Speaker 3Okay, I'm going to grab the sword, because I only have a bow.
Speaker 2Yeah, perfect. I think that's amazing Quick, short sword is good. Do you have a?
Speaker 1weapon, george, you're.
Speaker 2Halberd, oh yeah, no, no, I still have my trusty, magnificent sword, so I'll never put that into crazy danger. But the Halberd, you know it's a keepsake, but Glunch would have wanted it that way.
Speaker 1Yeah, I mean I guess you could save the top half.
Speaker 3I'm going to save the blade and then I can reforge it.
Speaker 2I'm going to make it into a Kusari Gama, put it on the end of a chain and, like swing it around, put a ball on the other end and get crazy. Yeah, amazing. I love that. We got a magnificent horde this quest.
Speaker 3Yeah, this is the first time we've ever done it. And now we actually have like tools, equipment, weapons, armor.
Speaker 1Sort of feels like a reward for the last 11 sessions.
Speaker 2Yeah.
Speaker 3I feel more prepared. Yeah, I've got a bedroll and a saw.
Speaker 2Yeah, and it's risk reward right, like we could have said based on our hit point totals which we probably should have done that we found crazy Ernie and then we wouldn't have, wouldn't be chanceing, dying on the way out. But we'll see how this works out.
Speaker 1All right, and I'll let you know. We'll handle camping and whatnot next time. Yeah, I like it, but this is a dangerous place to sleep in.
Speaker 3That's good. Well, lay out the bear skin yeah.
Speaker 1All right, is that it? I think we're done. I think we are. It's a good place to end it today.
Speaker 3Getting all those items like getting essentially the best horde we could get. The relic was super lucky, Although now I feel like we're going to be hunted to the ends of the earth by like felmog outriders.
Speaker 2I mean they're not going to know. We have it.
Speaker 311 wars were fought over this map, george. 11 wars were fought, yeah, and now it's like in my rucksack.
Speaker 2Yeah, you know it's the safest place it could ever be.
Speaker 3Actually, we should put it in the lucky rucksack.
Speaker 2Wow, okay it feels right that it's in the luckiest, and then we'll use the well crafted lock to lock the rucksack.
Speaker 1Yeah, all right. Well, thanks everyone for joining us.
Speaker 3Yeah, thanks for joining, and if you liked what you saw or you want to play around with the land of EAM game in the sandbox, even get the map go to drive through RPG, we'll send the link in the chat. It's available in the description of the as well on YouTube. And, yeah, you can grab it for free and try it out and join the discord and let us know what you think.
Speaker 1Now all of the tools that we use here today are in the books.
Speaker 3Yep, they're just like engine generator, the magnificent, magical items crafting. It's all, it's all there, all the tables and stuff. So it's a lot to a lot of tools.
Speaker 2Yeah.
Speaker 1All right, until next time next week.
Speaker 3Indeed.
Speaker 1Have a wonderful weekend everybody.
Speaker 2Thanks for joining.
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